CST Studio Suite - Getting Started
CST Studio Suite - Getting Started
Getting Started
Trademarks
CST, the CST logo, Cable Studio, CST BOARDCHECK, CST EM STUDIO,
3DS.com/SIMULIA
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Table of contents
Chapter 1 – Introduction .................................................................................................................... 5
Welcome ....................................................................................................................................... 5
How to Get Started Quickly ........................................................................................................ 6
About This Manual ......................................................................................................................... 6
Document Conventions .............................................................................................................. 6
Your Feedback .......................................................................................................................... 6
Support.......................................................................................................................................... 6
Chapter 2 – Installation ...................................................................................................................... 7
Installation Requirements............................................................................................................... 7
Software Requirements .............................................................................................................. 7
Hardware Requirements ............................................................................................................ 7
Licensing Options .......................................................................................................................... 7
Installation Instructions for Microsoft Windows ............................................................................... 7
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Combine Shapes Using Boolean Operations ............................................................................ 31
Pick Points, Edges, or Faces from within the Model .................................................................. 32
Chamfer and Blend Edges ....................................................................................................... 33
Extrude, Rotate and Loft Faces ................................................................................................ 34
Local Coordinate Systems ....................................................................................................... 39
The History List ........................................................................................................................ 41
The History Tree ...................................................................................................................... 43
Curve Creation......................................................................................................................... 44
Trace Creation ......................................................................................................................... 47
Bond Wire Creation.................................................................................................................. 49
Local Modifications .................................................................................................................. 50
Next Steps ................................................................................................................................... 52
Chapter 5 – Post-Processing ........................................................................................................... 53
Parametric Result Storage ........................................................................................................... 53
Post-Processing Templates ......................................................................................................... 54
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Chapter 1 – Introduction
Welcome
Welcome to CST Studio Suite®, the powerful simulation platform for all kinds of electromagnetic
field problems and related applications. The program provides a user-friendly interface to
handle multiple projects and views at the same time.
One of the outstanding features of the environment is the seamless integration of various
simulation methods and strong interoperability management. The CST Studio Suite software
package provides the following simulation options:
3D EM Technology
CST Microwave Studio: Fast and accurate 3D EM simulation
tools for high frequency problems. It offers a variety of
different solvers operating in time and frequency domains.
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Multi-Physics
CST MPhysics Studio: A set of tools for solving thermal as
well as mechanical stress problems. Use these solvers in
conjunction with other simulation domains to address coupled
simulation tasks.
Document Conventions
Buttons that should be pressed within dialog boxes are always written in italics, e.g.
OK.
Key combinations are connected with a plus (+) sign. Ctrl+S means that you should
hold down the “Ctrl” key while pressing the “S” key.
The program’s features can be accessed through a Ribbon command bar at the top of
the main window. The commands are organized in a series of tabs within the Ribbon.
In this document, a command is printed as follows: Tab name: Group name Button
name Command name. This means that you should activate the proper tab first and
then press the button Command name, which belongs to the group Group name. If a
keyboard shortcut exists, brackets are used to highlight the command.
Example: View: Change View Reset View (Space)
The project data is accessible through the navigation tree on the left side of the
application’s main window. An item of the navigation tree is referenced in the following
way: NT: Tree folder Sub folder Tree item.
Example: NT: 1D Results Port Signals i1
Your Feedback
We are constantly striving to improve the quality of our software documentation. If you have
any comments regarding the documentation, please send them to your support center:
3DS.com/support.
Support
Dassault Systèmes is happy to receive your feedback. If you have any questions concerning
sales, please contact your local sales office. In case you have problems using our software,
see the information provided in Chapter 6 – Finding Further Information.
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Chapter 2 – Installation
Installing CST Studio Suite is simple. This chapter explains everything you need to know
regarding installation. It covers the following sections:
Installation requirements
Licensing options
Installation instructions for Microsoft Windows
License Server
Starting CST Studio Suite
Please note: This document deals with the installation on a Microsoft Windows operating
system. To install the software on Linux, please refer to the documentation shipped with the
Linux package.
Installation Requirements
Software Requirements
The software runs under Windows 7 (SP 1 or later), Windows 2008 Server R2 (SP 1 or later),
Hardware Requirements
IBM PC compatible CPU (Intel Xeon processor strongly recommended)
OpenGL compatible graphics hardware
4 GB RAM (8 GB recommended)
30 GB free disk space (60 GB recommended)
Licensing Options
The software can be licensed either as a single PC (node locked) version or as a network
version. The single PC license allows the software to run on a single PC only. In contrast, the
network license allows the software to run on several PCs connected to a license server.
Most of the steps of the installation procedure are the same for both types of licenses. We will
therefore focus on the common procedures first and then explain the differences in setting up
the license afterwards.
Note: Some virus detection programs may interfere with the setup process and cause the
installation to fail. We therefore strongly recommend that you close all other applications
and turn off virus scanning before proceeding with the actual installation.
Before installing CST Studio Suite, please download the current installer from the download
area at 3DS.com/support/download. If you already have a recent installation DVD, you can skip
this step. However, the download area also contains some additional packages free of charge.
Please consider the license terms of each individual package.
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If you have downloaded, an installation package or the DVD installation does not start
automatically after you put it into you DVD drive, run the installer by double-clicking setup.exe
in the root folder of the installation package. You will see the following screen:
Depending on the current system configuration, the next step will be to install some modules
required by the CST Studio Suite software:
Next, follow the instructions on the screen, and make sure that you read every screen as you
advance. We recommend using the Typical setup to ensure that you can access all examples
which might be of interest to you.
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Please note that the Typical setup now also includes the installation of Distributed Computing
components, which can be activated afterwards.
After pressing Next and then Install, please also confirm to install the MATLAB Runtime
package. You need it if you want to use IdEM or FEST3D:
If you have a single-PC (node locked) license, skip the next section and continue to the Starting
CST Studio Suite section.
License Server
The usage of a floating (or network) license requires a license server running on one computer
in your network that is accessible to all other computers, which will run CST Studio Suite
software. The communication between the license server and the other modules is done via
TCP/IP. If you are using a firewall, make sure that the connections can be established properly.
The individual installation of a license server is required only if you are going to use the license
server on a computer which does not have the CST Studio Suite Program Files component
installed on it. The Typical installation of the software package will always include the license
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server. If you already installed CST Studio Suite simulation software on the license server, skip
the installation step and continue with the configuration of the license server.
The following picture shows an example of how the dialog box should look after the license has
been set up successfully:
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Please note: This dialog box also allows you to obtain information about who is currently using
a particular license by pressing the Active Licenses button.
The following steps are slightly different depending on whether you are going to use a node
locked or floating license.
Floating License
A floating license requires a license server running on one of the computers in your network.
We assume that you have already set up your license server correctly by following the
instructions in the License Server section above. If not, please install the license server now
before continuing with the next steps.
For floating licenses, select the Point to an existing CST license server system option. The
dialog box will then appear as follows:
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The only setting you need to specify here is the name of your license server in the Server field.
The Port field optionally allows you to specify the license server’s TCP/IP port. By default, the
port will be detected automatically, so you can normally keep the default setting. Pressing OK
will then store this setting and start CST Studio Suite.
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Chapter 3 – User Interface
After successfully installing the software, remember to log in as standard user rather than
keeping administrator privileges for security reasons.
Start the application by selecting the CST Studio Suite entry in the Windows Start menu’s CST
Studio Suite 2020 folder. You will see the main window of the CST Studio Suite user interface:
On the left pane you have direct access to typical file related options like Open, Save, and
Print. In addition to those standard controls, the following four pages are provided:
Project: The Project page gives a brief overview of the currently active project and
offers project related operations like Archive As or quick access to the project folder in
the windows explorer. Please note: you can access this page only if a project is loaded.
New and Recent: The New and Recent page is the central place to a start a new
project or quickly load one of the recent projects.
Component Library: On the Component Library page you can manage and share your
reusable projects with your colleagues. For more information about the Component
Library please refer to the online help system.
Help: From the Help page you can start the online help, access your support account
or get copyright and version information.
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License Management
Open the License Management dialog box by choosing File: License:
Other text fields in the dialog box show the currently used License server and License server
port as well as the Host ID.
In case of a node locked license, you can also update the license file by pressing the License
button. If you are using a floating license, we recommend using the License Server control
panel as explained in the installation instructions in Chapter 2.
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Automatic Software Updates
The automatic software update system helps you to keep your installation of CST Studio Suite
up-to-date.
Note: Some virus scanning tools can interfere with the automatic updating system. We
strongly recommend either to turn off virus scanners while installing an update or to
exclude the CST Studio Suite installation directory and its sub-directories from virus
scanning.
By default, the system is configured in such a way that it frequently checks on the internet for
new updates. You can change this by choosing File: Options Automatic Updates:
Here you can specify the Update mode (Update from internet, Update from local directory, No
automatic updates) and optional proxy server information. The latter may be necessary if you
need to provide authentication information when opening an internet connection.
We strongly recommend using the automatic software updates in order to stay up-to-date with
the latest improvements of the software. Please refer to the online help system for more
information about the software update system.
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Version Information
Sometimes the technical support team will ask you which software version you have. You can
easily find this information by selecting File: Help:
Here you can select a project file with the extension .cst.
If you want to open a project, which you have used recently, just activate File: New and Recent
and select the project from the list of recent projects.
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Creating a New Project
Create a new project by clicking on the New Template button in the New and Recent page.
This will start the template wizard, which guides you through a series of questions in order to
specify the application area of your new project.
This ensures that the appropriate module starts automatically. In addition, all project settings
are set correctly for the particular type of device you want to analyze. These settings are also
stored as a project template for later use. Just click on this template in the list of project
templates whenever you want to create another project of the same type.
Now we want to create a new project. Press the button File: New and Recent New Template
to start the template wizard. In this document, we just introduce the common steps needed
when using this wizard for project creation. Please refer to the other CST Studio Suite
documents for more details.
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For this introduction, we do not rely on any specific project settings, so just select MW & RF &
OPTICAL and Antennas and press the Next button multiple times without any change. At the end
of the project definition, you can verify your choices on the summary page. On this page,
change the name of the project template, if needed:
After the module has started you will see the user interface of CST Microwave Studio. Now let
us have a closer look at the various user interface elements:
Navigation
Tree
Active Project Ribbon
Drawing Plane
Schematic
Context Menu
3D
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Ribbon
The Ribbon command bar organizes all user interface controls in a series of tabs. It is a
replacement for the classical menus and toolbars:
Group
All commands in a Ribbon tab are organized in groups, which are labeled. Besides tabs and
groups, the Ribbon consists of:
A Quick Access Toolbar. This is a small customizable toolbar that displays commands,
that displays frequently used commands.
Core tabs are the tabs, which are always visible. When switching from 3D to Schematic
the core tabs change, because each mode has its own set of individual controls.
Contextual tabs are activated only when a particular object is selected or special view
is active.
The File tab consists of a set of commands related to file handling. General application
options and additional help can also be found here.
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A Ribbon tab can contain three different types of buttons:
Next Steps
Now that you have been introduced to some basic concepts of CST Studio Suite, the next step
in becoming familiar with the software is to carefully study the module specific manuals
depending on the product you are planning to use.
For simulations which are using CST Microwave Studio, CST EM Studio, CST Particle Studio,
CST Cable Studio, or CST MPhysics Studio we also strongly recommend working through the
following chapter: Structure Modeling.
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Chapter 4 – Structure Modeling
CST Microwave Studio, CST EM Studio, CST Particle Studio, and CST MPhysics Studio share
a common structure-modeling tool. The main purpose of this chapter is to provide an overview
of the structure modeler’s many capabilities. Read this chapter carefully, as this is a fast and
easy way to learn how to use the software efficiently.
Note: Most parts of this chapter are also part of the online help Getting Started Video.
The following picture gives an overview of the three double-clicks used to define the brick:
Point 1
Point 2
Point 3
Before we continue drawing other simple shapes, let us spend some time on the different
methods of setting a point.
The simplest way to set a point is to double-click its location in the drawing plane as above.
However, in most cases the structure coordinates have to be entered with high precision. In this
case, the snap-to-grid mode should be activated. You will find the corresponding option dialog
box under View: Visibility Working Plane Working Plane Properties. The following dialog
box will appear:
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Here you may specify whether the mouse coordinates should Snap to a raster (which is the
default) or not. Furthermore, you may specify the raster Snap width in the corresponding field.
The raster Width entry influences only the size of the raster, which is drawn on the screen. The
coordinate mapping is independent of this setting.
Please note that selecting the Help button in a dialog box always opens a help page containing
more information about the dialog box and its settings.
Another way to specify a coordinate is to press the Tab key whenever a location is expected. In
You may specify the position either in Cartesian or in Polar coordinates. The latter type is
measured from the origin of the coordinate system. The Angle is between the x-axis and the
location of the point, and the Radius is the point’s distance from the origin.
When the first point has been set, the Relative option will be available. If you check this item,
the entered coordinates are no longer absolute (measured from the origin of the coordinate
system) but relative to the last point entered. The coordinate dialog boxes always show the
current mouse location in the entry fields. However, often a point should be set to the center of
the coordinate system (0, 0). If you press Shift+Tab, the coordinate dialog box will open with
zero values in the coordinate fields.
The third way to enter accurate coordinates is by clicking estimated values using the mouse
and then correcting the values in the final dialog box. You may skip the definition of points
using the mouse at any time by pressing the Esc key. In this case, the shape dialog box will
open immediately.
Pressing the Esc key twice aborts the shape generation. Pressing the Backspace key deletes
the previously selected point. If no point has been selected, the shape generation will also be
aborted.
Please note that another mode exists for the generation of bricks. When you are asked to pick
the opposite corner of the brick’s base, you may also specify a line rather than a rectangle. In
this case, you will be asked to specify the width of the brick as a third step before specifying the
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height. This feature is quite useful for construction tasks such as building a microstrip line
centered on a substrate.
To facilitate this, a feature exists which allows the line definition to be restricted to orthogonal
movements from the first selected point. Simply hold down the shift key and move the mouse to
define the next point.
Cylinder Torus
Sphere
Rotation
Cone
At this stage, you should play around a bit with the shape generator to familiarize yourself with
the user interface. Use the shape creation tools, which are located in Modeling: Shapes.
Select Shapes
After a shape is defined, it is automatically cataloged in the navigation tree. You can find all
shapes in the Components folder. If you open this folder, you will find a subfolder called
component1, which contains all defined shapes. The name for each primitive is assigned in the
final shape dialog box when the shape is created. The default names start with “solid” followed
by an increasing number: solid1, solid2, etc.
You may select a shape by clicking on the corresponding item in the navigation tree. Note that
after you select a shape, it will be displayed opaquely while all others will be drawn
transparently (see the picture below). This is how the modeler visualizes shape selection. A
shape can also be selected by double-clicking on it in the main window. In this case, the
corresponding item in the navigation tree will also be selected. Holding down the Ctrl key, while
double-clicking a shape in the main view, allows you to select multiple shapes. You may also
select ranges of shapes in the navigation tree by holding down the Shift key while clicking on
the shapes’ name.
Another powerful way to select multiple shapes is the Rectangle Selection feature. Choose
View: Selection Rectangle Selection and define a rectangular area in the main view by
clicking and dragging with the mouse. All shapes within this rectangle are selected. Take a few
seconds to familiarize yourself with the shape selection mechanism.
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solid1
solid2
You may change the name of a shape by selecting it and choosing Modeling: Edit Properties
Rename (F2). You can then change the name of the shape by editing the item text in the
navigation tree.
You can change the component assignment of a shape by selecting the shape and choosing
Modeling: Edit Rename/Change Change Component (you find the option Change
Component also in the context menu when a shape is selected). The following dialog box will
open:
In this dialog box, you can select an existing component from the list or create a new one by
simply typing its name in the edit field. You may also select [New Component] from the list. In
the latter case, the newly created components will be automatically named as component1,
component2, etc.
The component assignment of a shape has nothing to do with its physical material properties.
In addition to its association with a particular component, each shape is assigned to a material
that also defines the color for the shape’s visualization. In other words, the material properties
(and colors) do not belong to the shapes directly, but to the corresponding material. This means
that all shapes made of a particular material are represented with the same color.
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To change the material properties or the color of an individual shape you can assign it to
another material. This can be done by dragging the solid in the navigation tree to the target
material or vice versa:
Another method is to select the shape and choose Modeling: Materials New/Edit Assign
Material and Color (this option is also available in the context menu of the selected shape). The
following dialog box will open:
In this dialog box, you have to specify the Material name and the Material type (e.g. perfect
electric conductor (PEC), normal dielectric (Normal), etc.). Note that the available material
types as well as the corresponding options depend on the currently used module. You can also
change the color of the material by clicking the Color button. Use the Material folder field to
arrange the materials in different sub folders. After clicking the OK button, the new material is
stored and appears in the Materials folder in the navigation tree. Selecting a particular material
in the navigation tree also highlights all shapes that belong to this material. All other shapes will
then be drawn transparently.
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In order to simplify the definition of frequently used materials, a material database is available.
Before you use a material definition from the available database, you have to add it to the
current project by selecting Modeling: Materials Material Library Load from Library. This
operation will open the following dialog box displaying the contents of the database:
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Change the View
So far, we have created and viewed the shapes by using the default view. You can change the
view at any time (even during shape generation) using some simple commands as explained
below. The view will change whenever you drag the mouse while holding down the left button,
according to the selected mode. You can select the mode by choosing View: Mouse Control
Zoom / Pan / Rotate / Dynamic Zoom / Rotate in Plane or by selecting the appropriate item
from the status bar:
Zoom: In this mode, a zoom window can be defined by dragging the mouse. After you
release the left mouse button, the zoom factor and the view location will be updated so that
the rectangle fills up the main window.
Pan: The structure will be translated in the screen plane following the mouse cursor
movement.
Rotate: The structure will be rotated around the two screen axes. The center of the rotation
will be the point on the structure where the mouse button was pressed, indicated by a red
The dynamic view-adjusting mode ends when you release the left mouse button. You can reset
the zoom factor by choosing View: Change View Reset View (Space) or from the context
menu. Press View: Change View Reset View to Selection (Shift+Space) to zoom to the
currently selected shape rather than the entire structure.
Since changing the view is a frequently used operation that will sometimes be necessary even
during the process of interactive shape creation, some useful shortcut keys exist. Press the
appropriate keys, and drag the mouse while pressing the left button:
A mouse wheel movement has the same effect as the Dynamic Zoom. By default, the origin for
this operation is located at the current mouse pointer location. Optionally, pressing the Ctrl key
while using the mouse wheel performs a zoom operation around the center of the screen. This
behavior can be altered by changing Zoom to mouse cursor in File: Options Preferences
Mouse settings.
In addition to the options described above, some specific settings are available to change the
visualization of the model.
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Axes (View: Visibility Axes, Ctrl+A): This view option toggles the coordinate system visibility:
Working plane (View: Visibility Working Plane, Alt+W): With this view option you may
specify whether the drawing plane is visible or not.
To change the colors of the scene or other specific view settings use View: Options View
Options .
We assume that you have already selected the shape (or multiple shapes) to which a
transformation will be applied (e.g. by double-clicking on a shape in the main view).
You can then open the transformation dialog box by choosing Modeling: Tools Transform
or by choosing the item Transform from the context menu. In the dialog box, you are asked to
select one of the following transformations:
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Mirror: This transformation allows one to mirror the shape at a specified plane. A point in
the mirror plane is specified in the Mirror plane origin field, and the plane’s normal vector is
given in the Mirror plane normal input field.
For all transformations above you may specify whether the original shape should be kept (Copy
option) or deleted. Furthermore, you can specify in the Repetition factor field how many times
the same transformation will be applied to the shape (each time producing a new shape when
the Copy option is active). Once a particular type of transformation is selected, corresponding
handles will be visualized in the main view. The actual transformation parameters can either be
specified by entering numerical values in the input fields or by just dragging the handles with
the mouse. Please note that you may need to press the More button in order to see all input
fields.
A final example will demonstrate the usage of the transformation feature. Assume that a brick
has been defined and selected as depicted below. Open the transform dialog box by choosing
the appropriate item from the context menu or Modeling: Tools Transform .
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Now the screen should look as follows:
The next step is to apply a translation to the shape by setting a translation vector (7, 0, 0), and
to produce multiple copies as the transformation is applied twice. You can either enter the
values into the dialog box or use the mouse and drag & drop the golden arrows in the main
view:
Solid1
Solid1_1
Solid1_2
Note that for each transformation the name of the transformed shape is either kept (no Copy
option) or extended by extensions _1, _2, etc. to obtain unique names for the shapes.
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Combine Shapes Using Boolean Operations
Probably the most powerful operation to create complex shapes is to combine simple shapes
using Boolean operations. These operations allow you to add shapes together, to subtract one
or more shapes from another, to insert shapes into each other, and to intersect two or more
shapes.
Let us consider two shapes – a sphere and a brick – on which to perform Boolean operations.
This list names all available Boolean operations and shows the resulting body for each
combination:
Trim sphere
= Insert brick into sphere
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Insert sphere into brick
= Trim brick
Note that not all of the Boolean operations above are directly accessible. As you can see, some
of the operations are redundant (e.g., a trimming operation can be replaced by an insertion
operation when the order of the shapes is reversed).
You can access the following Boolean operations by choosing the corresponding items:
Modeling: Tools Boolean Add / Subtract / Intersect / Insert. Operations are accessible only
when a shape is selected (in the following referred to as “first” shape). After the Boolean
operation is activated, you will be prompted to select the “second” shape. Pressing the Return
key performs the Boolean combination. The result depends on the type of Boolean operation:
Add (+): Add the second shape to the first one – keeps the component and material
settings of the first shape.
Subtract (-): Subtract the second shape from the first one – keeps the component and
material settings of the first shape.
Intersect (*): Intersect the first with the second shape – keeps the component and material
The trim operations are only available in a special “Shape intersection” dialog box which
appears when a shape is created that intersects or touches areas with existing shapes. This
dialog box will be explained later.
When multiple shapes are selected, you can access the Boolean add operation to unite all
selected shapes. You can also select more than one shape when you are prompted to specify
the second shape for Boolean subtract, intersect or insert operations.
After you activate a pick tool, the mouse cursor will change indicating that a pick operation is in
progress. In addition, all pickable elements (points, edges, or faces) will be highlighted in the
model. Now you can double-click on an appropriate item. Alternatively, you can cancel the pick
mode by pressing the Esc key.
Note: You cannot pick edges or faces of a shape when another shape is currently selected. In
this case, you should either select the proper shape or deselect all shapes.
As soon as you double-click in the main view, the pick mode will be terminated and the
selected item will be highlighted. Note that if the Modeling: Picks Picks Keep Pick Mode
option is activated, the pick operation will not terminate after double-clicking. In this case you
have to cancel the pick mode by pressing the Esc key. This mode is useful when multiple items
have to be selected and it would be cumbersome to re-enter the pick mode several times.
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The following list gives an overview of the available pick modes. Whenever the main structure
view is active, keyboard shortcuts (listed in parentheses) can be used to activate a particular
pick mode. The main structure view can be activated by left clicking once on the main drawing
window.
Pick Points, Edges, or Faces (S) : Double-click close to an edge, an end point of an
edge, or a face. The corresponding item will be selected.
Pick End Point (P): Double-click close to the end point of an edge. The corresponding
point will be selected.
Pick Edge Center (M) : Double-click on an edge. The mid-point of this edge will be
selected.
Pick Circle Center (C) : Double-click on a circular edge. The center point of this edge
will be selected. The edge need not necessarily belong to a complete circle.
Pick Point on Circle (R) : Double-click on a circular edge. Afterward an arbitrary point
on the circle will be selected. This operation is useful when matching radii in the interactive
shape creation modes.
Pick Face Center (A) : Double-click on a planar face of the model. The center point of
this face will be selected.
Pick Point on Face (O): Double-click on a point on the model to select it.
Pick Edge (E) : Double-click on an edge of the model to select it.
Pick Face (F) : Double-click on a face of the model to select it.
Pick Edge Chain (Shift+E): Double-click on an edge of the model. If the selected edge is
The pick operations for selecting points from the model are also valid in the interactive shape
creation modes. Here, whenever you are requested to double-click in order to enter the next
point, you may alternatively enter the pick mode. After leaving this mode, the picked point will
be taken as the next point for the shape creation.
Previously picked points, edges or faces can be cleared by selecting Modeling: Picks Clear
Picks (D).
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Now you can perform a chamfer edge operation by choosing Modeling: Tools Blend
Chamfer Edges . In the following dialog box, you can specify the width of the chamfer. The
structure should look similar to the one depicted below:
Alternatively, you can perform a blend edges operation by choosing Modeling: Tools Blend
Blend Edges . In the following dialog box, you can specify the radius of the blend. The
Now we can extrude this face by simply selecting Modeling: Shapes Extrusions Extrude
. When a planar or cylindrical face is picked before this tool is activated, the extrusion refers
to the picked face, and the dialog box opens immediately:
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If no face is picked in advance, an interactive mode will be entered in which you can define
polygon points for the extrusion profile. However, in this example you should enter a height and
click the OK button. Finally, your structure should look as follows:
For the rotation, you should start with the same basic geometry as before:
The rotation tool requires the input of both a rotation axis and a picked face. The rotation axis
can be a linear edge picked from the model or a numerically specified edge. In this example,
you should specify the edge by selecting the Modeling: Picks Pick Edge from Coordinates
. Afterwards you will be requested to pick two points on the drawing plane to define the edge.
Please select two points similar to those in the following picture:
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In the numerical edge dialog box, click the OK button to store the edge. Afterward you can
activate the rotate face tool by selecting Modeling: Shapes Extrusions Rotate .
Note that the rotate tool enters an interactive polygon definition mode similar to the one in the
extrude tool if no face is picked before the tool is activated.
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One of the more advanced operations is generating lofts between picked faces. To practice,
construct the following model by defining a cylinder (e.g. radius=5, height=3) and transforming
it along its axis by a certain translation (e.g. (0, 0, 8)) using the Copy option:
Transformed
cylinder
Next select the transformed cylinder and shrink it by applying a scaling transformation along the
x- and y-axes by 0.5 while keeping the z-scale at 1.0:
Face A
Now pick the adjacent top and bottom faces of the two cylinders as shown above. Afterward
you can activate the loft tool by selecting Modeling: Shapes Extrusions Loft .
In the following dialog box you can set the smoothness to a reasonable value and click the
Preview button to get an impression of the shape. Drag the Smoothness slider such that the
shape has a relatively smooth transition between the two picked faces before clicking OK.
Note: You should select the corresponding shape before picking its face. Since all other
shapes become transparent, it is easier to pick the desired face even “through” other shapes.
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After pressing the OK button, your model should look like the following picture (note that the
actual form of the lofted shape depends on the setting of the smoothness parameter).
Face A
Face B
Note that the shell command will be accessible only if you select a shape.
In the dialog box, you can specify a Thickness (e.g. 0.3) and click the OK button. Now, your
model should look similar to the following picture:
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Picking the two faces before entering the shell operation has the effect that the selected faces
will later be openings in the shelled structure. If no faces are selected, the structure will be
shelled to form a hollow solid.
The aim of a local coordinate system is to allow the easy definition of shapes even when they
are not aligned with the global coordinate system. The local coordinate system consists of three
coordinate axes. In contrast to the global x-, y-, and z-axes, these axes are called as the u-, v-,
and w-axes, respectively. The local coordinate system is also known as the Working
Coordinate System (WCS).
Either the local or the global coordinate system is active at any time. Any geometry data
entered is stored in the currently active coordinate system. You may activate or deactivate the
local coordinate system with Modeling: WCS Local WCS or from the WCS context menu
item. This toggles the local coordinate system on or off.
The most important operations on the local coordinate system are accessible directly in the
Modeling tab:
Hovering over the highlighted points, edges, or faces shows a preview of the new WCS. This
WCS can be activated by double-clicking on the highlighted item:
Another option is to pick points, edges, or faces of the model in advance and align the WCS
with these items by selecting Modeling: WCS Align WCS (W) :
When a point is selected, the origin of the local coordinate system is moved to this point.
When three points are selected, the u/v plane of the WCS can be aligned with the plane
defined by these points. Additionally this function will move the origin of the WCS onto the
first selected point.
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When an edge is selected, the u-axis of the WCS may be oriented such that it becomes
parallel to the selected edge.
Finally, a planar face can be selected with which the u/v plane of the WCS can be aligned.
Together with the available shortcut keys for the pick mode, this is the most efficient way to
change the location and orientation of the WCS.
Besides aligning the WCS with items selected from the model, there are two more ways to
define the local coordinate system:
Define local coordinate system parameters directly (Modeling: WCS Local WCS
Local Coordinate System Properties): In this dialog box, you may enter the origin and
the orientation of the w-axis (denoted as Normal) and the u-axis directly.
Transform local coordinate system (Modeling: WCS Transform WCS ): In this
dialog box, you can translate the origin of the local coordinate system by a specified
translation vector. You can also rotate the local coordinate system around one of its axes
by a specified rotation angle.
The second option is especially powerful when combined with the pick alignment options
described above.
The following example should give you an idea of what can be done by efficiently using local
coordinate system specifications:
1) 2)
Next activate the local coordinate system, and align it first with the top face of the brick and
then with one of the corner points on the top face:
3) 4)
Now align the coordinate system with one of the edges of the brick’s top face by rotating the
coordinate system 300 degrees around its w-axis, and then rotate the coordinate system 30
degrees around its v-axis:
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5) 6)
Finally create a new cylinder in the local coordinate system. As soon as you have defined the
cylinder, a dialog box will open asking for the Boolean combination of the two intersecting
shapes. In this dialog box choose Add both shapes and click OK:
7)
However, sometimes it may become necessary to return to a previous step in the structure
generation to change, delete, or insert some operations. This typical task is supported via the
“History List". All relevant structural modifications are recorded in a list that can be opened by
choosing Modeling: Edit History List .
In the following, we assume you have created a structure consisting of a brick and a cylinder as
shown above. In this case, the history list will look like in the following picture:
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The list shows all previous operations in chronological order. The markerindicates the current
position of the structure creation in the history list. You may restore the structure creation to any
step in the history list by selecting the corresponding line and clicking the Run to button.
Clicking the Step button will take you to the next step in the history list. By using the Continue
button the history list is processed to the end. You can now experiment a bit with this feature.
Clicking the Update button completely regenerates the structure. The Edit button allows you to
perform changes to previous operations. In this case, select the “rotate wcs” line and click the
Edit button. The following dialog box will appear:
In general, the history functionality allows you to perform changes to the model quickly and
easily without having to re-enter the modified structure. However, some care has to be taken
when history items are altered since this may result in strong topological changes appearing in
the model. This often happens when some history items are deleted or new items are inserted.
In such cases, pick operations might select incorrect points, edges, or faces (sometimes
because the originally picked items no longer exist).
As an example, assume you have deleted the creation of the first brick from the history list. In
this case, the pick of the brick’s top face in order to align the WCS with this face will obviously
fail.
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In such cases we recommend you work through the history list from the beginning in order to
properly adjust the picks when needed. Even in this extreme case, the work needed to change
the model takes much less effort than completely re-entering the model. Please refer to the
online documentation for more details.
A dialog box (the History Tree) will open, showing the construction history of the selected
shape:
After clicking the Edit button in the History Tree dialog box, the cylinder creation dialog box will
open, showing the parameters of the cylinder:
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You can now alter the cylinder radius and click the Preview button. You will get an impression
of how the structural changes will influence your model. If you are happy with the result, click
the OK button to update the structure.
Play around a little with the History Tree to get an idea of what changes can be applied to the
existing structure using this functionality. Note that subsequent transformations will not be
visualized by the Preview option in the shape dialog box but will be applied when you update
Curve Creation
The previous chapters showed how a model can be generated from 3D primitives and how they
can be modified by using powerful operations such as blending, lofting, shelling, etc.
Another complex shape generation option is based on curves. A curve is typically a 2D line
drawn on the drawing plane. After a curve is defined, it can be used for more advanced
modeling operations.
The following explanations give you only a basic introduction to the way curve modeling works.
A detailed description of all possibilities would exceed the scope of this document. Please refer
to the online documentation for more information.
Before proceeding with the actual curve creation, use File: New and Recent and press on the
Antenna – Waveguide template to start with a new and empty project.
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Use Modeling: Curves Curves Rectangle to create a new curve item and draw a
rectangle on the working plane. Creating curve items is similar to constructing solid primitives.
circle1
rectangle1
As a result of the previous steps, you now have two curve items – rectangle1 and circle1 – in a
subfolder named curve1. The navigation tree reflects this relationship.
Now trim both curve items so that the resulting curve contains only the outlines of both curve
items. First, select one of the curve items, e.g. rectangle1 (either in the navigation tree or by
double-clicking on it in the main view). Afterward activate the Trim Curves operation by
choosing Modeling: Curves Curves Trim Curves .
You will be prompted to select the item to be trimmed with the rectangle. Select the circle and
confirm your selection by pressing the Return key.
The next step will prompt you to double-click on any curve segments you wish to delete from
the model. When you move the mouse across the screen, all selectable curve segments at the
mouse location will be highlighted. You should now delete two segments so that the result will
look similar to the following picture. Press Return to complete the operation.
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Now you can activate the local coordinate system and rotate it around its u-axis. Your model
should look as follows:
Point
1
Point
2
Point
3
Based on these two disjoint curves, you can create a solid using the sweep curves operation, which can
be initiated by choosing Modeling: Shapes Sweep Curve :
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As soon as this operation is activated, you will be prompted to select the profile curve. Double-
click on the curve consisting of the rectangle and the circle.
After the profile is selected and confirmed by pressing Return key, you will be requested to
double-click on the path curve given by the polygon’s curve here. After you close the resulting
dialog box by clicking OK, the final shape should look as follows:
Trace Creation
The next section focuses on a rather tedious part of model creation: the definition of conducting
traces. Some structures (e.g. printed circuit boards) require many traces, which often entail
many time-consuming construction steps. A trace tool simplifies the creation of solid traces with
finite width and thickness based on the definition of curves.
To practice using this powerful tool, draw an open but otherwise continuous curve such as the
following by selecting Modeling: Curves Curves Spline :
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Based on this curve, you can now easily create a trace by choosing Modeling: Shapes Trace
from Curve . As soon as this operation is activated, you will be prompted to select the trace’s
curve.
After you double-click on the previously defined curve, the following dialog box will open:
The resulting trace might look as follows (rounded cap at the end of the trace only):
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Bond Wire Creation
Since bond wires are frequently used structure elements, a dedicated bond wire tool is
available. The easiest way to define a bond wire between two points is to pick those points first
as shown in the following picture:
You can also open the dialog box without having picked any points. In this case, you may
specify the coordinates of the bond wire’s start and end points numerically.
The type of the bond wire can be spline, JEDEC4, or JEDEC5. The location of the spline’s
maximum can be specified whereas the other two models accept standardized parameters.
The following picture shows the three different types of bond wires:
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Spline JEDEC4 JEDEC5
Please refer to the online documentation for more information about JEDEC parameters.
You may also assign a finite radius to the wire by specifying a non-zero entry in the Radius
field. The wire will still be modeled as infinitely thin, but the solver module will apply a special
model to the wire in order to consider the finite radius. Please note, that solvers based on a
tetrahedral mesh do not support this feature.
In addition to this option of modeling the bond wire as an infinitely thin wire, the dialog box also
supports the creation of solid bond wires by offering the Solid wire model option. As for every
other solid, a solid bond wire needs to have a material assigned to it.
The Termination of the bond wire can be set to any one of the following types:
Local Modifications
So far we have focused on how to change a structure that has been entirely constructed within
the built-in modeler. However, sometimes the model will consist of an imported geometry for
which no information about the modeling process is available.
This section will illustrate that, even in these cases, the structure can be parameterized using
Local Modifications. To practice using these advanced modeling tools, go ahead and create a
model similar to the following image (a brick combined with a cylinder and a chamfer operation
applied to the cylinder’s top edge):
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In this structure you should first use the pick face tools in order to select the chamfer’s face
(Modeling: Picks Picks ). Then you can initiate the Remove Feature command by selecting
Modeling: Tools Modify Locally Remove Feature (Ctrl+R).
Chamfer’s
face
Remove
Feature
As you can see, the gap produced by simply removing the face will automatically be closed by
the Remove Feature operation. Afterward, pick the cylindrical face and select the Modeling:
Tools Modify Locally command. A dialog box will open where you can modify the offset of
the cylindrical face.
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Press Apply to confirm the change. Now you can select the top face and modify the height of
the cylinder by dragging the yellow arrow again:
After pressing the Apply button the model finally looks like this:
Next Steps
Now you are familiar with the general user interface and the 3D modeling capabilities of the
software package.
Before starting with the following chapter, which is about post-processing, we recommend that
you read the dedicated manual of the module, which is appropriate for your area of application.
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Chapter 5 – Post-Processing
Once a simulation is completed, result data will typically be shown in the navigation tree. CST
Studio Suite contains powerful post-processing capabilities, which include various options for
visualizing the results and calculating secondary quantities. Please refer to the module specific
documentation and the online help system for more information.
For the following explanations, we assume that your model has a parameter “offset’” defined
and that you have performed multiple simulations for different values of this parameter.
Furthermore, the examples show the results of an S-Parameter computation using CST
Microwave Studio, but the concept is the same for all other solvers and modules.
Once a computation has finished, selecting a result from the navigation tree will display the
corresponding result curves for the current parameter values:
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Here you can change the parametric result selection to plot more results within the current
result view:
The Result Navigator offers an advanced filtering functionality to reduce the number of
displayed results based on desired parameter values or plotted 0D results. Changing the
selection in the navigation tree allows you to inspect other results based on the active
parameter combination selection.
Another very powerful feature, which is common to all modules of CST Studio Suite is the
concept of Post-Processing Templates which will be introduced in the following sections.
Post-Processing Templates
The Post-Processing Templates allow for flexible processing of 2D/3D Fields, 1D Signals, or
scalar values (0D Results).
All defined Post-Processing Templates are evaluated after every calculation during parametric
sweeps and optimizations. The calculated data is then stored parametrically to allow for flexible
access to the entire data set.
Typical examples for Post-Processing Templates are 1D results such as the following:
Z, Y versus frequency
Farfield 1D plots at a single frequency
Broadband farfield values
Group delay times
1D Plots of 2D/3D results along arbitrary curves
FFT of existing time signals
Exchange excitations and TDR functionality
Mixture of any of these 1D-results using an analytic formula
and more…
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The following sections introduce the framework of this feature and present its application with
an example.
You can easily rename a task by clicking on the corresponding line and directly changing its
name in the list.
If the currently selected task provides a settings dialog box, pressing the Settings button will
open that box and allow you to change template parameters.
Clicking the Duplicate button creates a copy of the currently selected item. Some post-
processing operations require many settings. However, most of the time one is only interested
in investigating the results, which depend on varying parameters, leaving most of the settings
unchanged. In such a case, instead of repeatedly entering all settings, you may simply
duplicate an existing entry and modify the settings of interest afterwards.
The Evaluate button executes the currently selected task whereas the Evaluate All button
executes the entire list starting from the beginning.
All Post-Processing Templates are automatically processed after each solver run, including
parametric sweeps and optimizations. The execution takes place in the order shown in the list.
You may need to change the order (up / down arrow buttons), especially if tasks refer to
previously obtained data.
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The template based post-processing results are managed as follows:
We recommend you to browse through the list of available templates in the online help system
to get an overview of what is already available. Each of the Post-Processing Template’s
Settings dialog boxes contains a Help button, which will open an online help page providing
Since all Post-Processing Templates are written in the VBA programming language, you can
add your own specific post-processing operations. Please refer to the online documentation or
contact technical support for more information.
Let us assume that you have simulated a device and that you want to calculate the accepted
averaged power 0.5*(1-|S11|^2) as well. You can take any example that calculates S-
parameters.
Please note that the accepted averaged power is available right away in the navigation tree NT
1D Results Power Excitation [1] Power Accepted. Although there is no actual need
for Post-Processing Templates here, it can still serve as a good example to illustrate the
principle workflow.
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You should select the General 1D template group from the upper drop-down list in the dialog
box. Once a particular group is selected, the lower drop-down list shows all available post-
processing tasks within this group. Now we can calculate the accepted averaged power 0.5*(1-
|S11|^2) by selecting the Mix Template Results template:
Please note that this and some other result templates allow selecting primary result curves
directly without the need for loading them into the post-processing system beforehand.
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Back in the Post-Processing Template dialog box, you can set the name of the newly created
task by clicking on the corresponding item and changing its name to Accepted Power. Clicking
the button Evaluate will immediately add the corresponding result to the navigation tree’s
Tables folder:
Evaluate:
You can change the definition of any task by selecting the corresponding line and clicking on
Settings.
Once defined, a set of Post-Processing Templates will always be executed right after an
individual simulation run is completed. This functionality provides an efficient way to automate
post-processing steps. This automation becomes most useful when running parametric sweeps
or optimizations.
Let us now assume that we have a model where “offset” is one of the structure’s parameters.
Each solver dialog box contains buttons named Optimizer and Par. Sweep:
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In our example, we assume that the Accepted Power calculation was defined as described
above. Once a Parameter Sweep is performed, the Accepted Power results can be visualized
as a function of the structure’s parameters by selecting the corresponding template result:
Let us now assume that you want to optimize the Accepted Power averaged over the entire
simulation frequency band. This can be achieved by adding a Post-Processing Template
calculating the mean value of the Accepted Power. Therefore, switch to the General 1D
template group again and select the task 0D or 1D Result from 1D Result (Rescale, Derivation,
etc.):
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This will open the corresponding Post-Processing Template’s settings dialog box:
The same 0D Post-Processing Templates that we used for parametric sweeps can be used as
goal definitions for the optimizer. The ability to combine various templates together provides a
very powerful way to define even complex post-processing tasks, which in turn allows for very
flexible goal setups.
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The following picture shows an example of such a 0D Result optimizer goal definition based on
Post-Processing Templates. Choose Home: Simulation Optimizer to access the optimizer:
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Chapter 6 – Finding Further Information
After carefully reading the Getting Started manuals, you should have some idea of how to use
the CST Studio Suite modules efficiently for your own applications. However, you may have
additional questions once you start creating your own models. In this chapter, we will give you
an overview of the available documentation and help systems.
The help system’s overview page contains a collection of useful links, making it easy to access
frequently requested information.
The system also features a powerful full text search function, which provides fast access to the
help system’s extensive content.
The help system’s content is organized into a hierarchical structure of books and pages, which
can be easily accessed from within the navigation tree.
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In each of the dialog boxes there is a specific Help button that directly opens the corresponding
manual page. Additionally the F1 key gives some context sensitive help when a particular mode
is active. For instance, by pressing the F1 key while a basic shape generation mode is active,
you can obtain some information about the definition of shapes and possible actions.
If no specific information is available, pressing the F1 key will open an overview page from
which you may navigate through the help system.
Technical Support
Before contacting Technical Support, you should check the online help system. If this does not
help to solve your problem, you find additional information in the Knowledge Base and obtain
general product support at 3DS.com/support.
History of Changes
An overview of important changes in the latest version of the software can be obtained by
following the What’s New in this Version link on the help system’s main page or from the
File: Help backstage page. Since there are many new features in each new version, we
suggest that you browse through these lists even if you are already familiar with one of the
previous releases.
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Appendix – List of Shortcut Keys
The following list gives an overview of available shortcut keys that may be very useful,
especially for advanced users.
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Ctrl+Shift+H Show selected shape or object
Ctrl+U Show all
W Align the WCS with a point, edge or face
Shift+U Rotate the WCS around its u-axis by 90 degrees
Shift+V Rotate the WCS around its v-axis by 90 degrees
Shift+W Rotate the WCS around its w-axis by 90 degrees
S Pick point, edge or face
P Pick point
M Pick edge midpoint
A Pick face center
R Pick point on circle
C Pick circle center
E Pick edge
F Pick face
Shift+E Pick edge chain
Shift+F Pick face chain
D Clear picks
Ctrl+E Open history tree for selected shape
Ctrl+T Transform selected shape
Ctrl+Shift+A Align selected shape
Ctrl+R Remove the selected feature
Ctrl+Shift+D Delete the selected face
Ctrl+Shift+C Cover the selected edges
Backspace Delete previous point in generation of basic shapes.
+ Start Boolean add operation for selected shape
- Start Boolean subtract operation for selected shape
* Start Boolean intersect operation for selected shape, start trim
curves operation for selected curve
The following shortcuts are active when the mouse is dragged while pressing the left mouse
button:
Shift Restrict mouse movement along one coordinate axis (in shape
creation) or Planar rotate view (otherwise)
Ctrl Rotate view
Shift+Ctrl Pan view
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Ctrl+Shift Pan (without switching to panning mode)
Ctrl+G Switch grid on or off
A Activate the insertion mode for a connection label
C Activate the insertion mode for a connector
G Activate the insertion mode for a ground element
O Activate the insertion mode for a probe
P Activate the insertion mode for an external port
Shift+R Activate the insertion mode for a resistor
Shift+L Activate the insertion mode for an inductor
Shift+C Activate the insertion mode for a capacitor
D Changes the direction of the selected probe
Left Scroll to the left if no components are selected, otherwise move the
selected components to the left
Right Scroll to the right if no components are selected, otherwise move the
selected components to the right
Up Scroll up if no components are selected, otherwise move up the selected
components
Down Scroll down if no components are selected, otherwise move down the
selected components
Page Up Scroll up page by page
Page Down Scroll down page by page
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The following shortcuts are active when the mouse is dragged while pressing the left mouse
button:
Shift Planar rotate view
Ctrl Rotate view
Shift+Ctrl Pan view
More information about the VBA Language is provided in the Online Help. Especially the
Overview page contains a short, useful introduction to the most important language elements.
In addition, there is also a Python interface for basic project handling and 1D result access
available. Please refer to the Automation and Scripting section in the Online Help:
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