Chapter 2: Introduction to Linear Programming
Linear Programming Problem
Problem Formulation
A Simple Maximization Problem
Graphical Solution Procedure
Extreme Points and the Optimal Solution
Computer Solutions
A Simple Minimization Problem
Special Cases
Linear Programming
Linear programming has nothing to do with computer
programming.
The use of the word “programming” here means
“choosing a course of action.”
Linear programming involves choosing a course of
action when the mathematical model of the problem
contains only linear functions.
Linear Programming (LP) Problem
The maximization or minimization of some quantity is
the objective in all linear programming problems.
All LP problems have constraints that limit the degree
to which the objective can be pursued.
A feasible solution satisfies all the problem's
constraints.
An optimal solution is a feasible solution that results in
the largest possible objective function value when
maximizing (or smallest when minimizing).
A graphical solution method can be used to solve a
linear program with two variables.
Linear Programming (LP) Problem
If both the objective function and the constraints are
linear, the problem is referred to as a linear
programming problem.
Linear functions are functions in which each variable
appears in a separate term raised to the first power
and is multiplied by a constant (which could be 0).
Linear constraints are linear functions that are
restricted to be "less than or equal to", "equal to", or
"greater than or equal to" a constant.
Linear Programming: An Overview
n Objec&ves
of
business
decisions
frequently
involve
n maximizing
profit
or
minimizing
costs.
n Linear
programming
uses
linear
algebraic
rela3onships
to
represent
a
firm’s
decisions,
given
a
business
objec3ve,
and
resource
constraints.
n Steps
in
applica&on:
1. Iden&fy
problem
as
solvable
by
linear
programming.
2. Formulate
a
mathema&cal
model
of
the
unstructured
problem.
3. Solve
the
model.
4. Implementa&on
Problem Formulation
Problem formulation or modeling is the process of
translating a verbal statement of a problem into a
mathematical statement.
Formulating models is an art that can only be
mastered with practice and experience.
Every LP problems has some unique features, but
most problems also have common features.
General guidelines for LP model formulation are
illustrated on the slides that follow.
Guidelines for Model Formulation
Understand the problem thoroughly.
Describe the objective.
Describe each constraint.
Define the decision variables.
Write the objective in terms of the decision variables.
Write the constraints in terms of the decision
variables.
Model Components
Decision variables - mathematical symbols
representing levels of activity of a firm.
Objective function - a linear mathematical
relationship describing an objective of the firm, in
terms of decision variables - this function is to be
maximized or minimized.
Constraints – requirements or restrictions placed on
the firm by the operating environment, stated in linear
relationships of the decision variables.
Parameters - numerical coefficients and constants
used in the objective function and constraints.
Example 1: A Simple Maximization Problem
X1
X2
#
of
Chairs
#
of
Desks
Availabilty
Wood
2
sqf/unit
3
sqf/unit
19
sqf
Profit
$5/unit
$7/unit
You
cannot
sell
more
than
6
chairs.
The
total
number
of
chairs
and
desk
that
you
can
sell
cannot
exceed
8.
How
many
chairs
and
desks
do
we
need
to
produce
and
sell
in
order
to
Maximize
the
profit?
Example 1: A Simple Maximization Problem
LP Formulation
Objective
Max 5x1 + 7x2 Function
s.t. x1 < 6
“Regular”
2x1 + 3x2 < 19
Constraints
x1 + x2 < 8
Non-negativity
x1 > 0 and x2 > 0
Constraints
Example 1: Graphical Solution
First Constraint Graphed
x2
8
7 x1 = 6
6
Shaded region
5 contains all
4 feasible points
for this constraint
3
2
(6, 0)
1
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Second Constraint Graphed
x2
8 (0, 6 1/3)
7
6
5 2x1 + 3x2 = 19
4
Shaded
3
region contains
2 all feasible points (9 1/2, 0)
1 for this constraint
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Third Constraint Graphed
x2
(0, 8)
8
7
6 x1 + x2 = 8
5
4
Shaded
3
region contains
2 all feasible points
1 for this constraint (8, 0)
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Combined-Constraint Graph Showing Feasible Region
x2
8
x1 + x2 = 8
7
6 x1 = 6
5
4
3
Feasible 2x1 + 3x2 = 19
2
Region
1
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Objective Function Line
x2
8
7
(0, 5)
6 Objective Function
5 5x1 + 7x2 = 35
4
3
2
(7, 0)
1
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Selected Objective Function Lines
x2
8
7
5x1 + 7x2 = 35
6
5 5x1 + 7x2 = 39
4
3 5x1 + 7x2 = 42
2
1
x1
1 2 3 4 5 6 7 8 9 10
Example 1: Graphical Solution
Optimal Solution
x2
Maximum
Objective Function Line
8
5x1 + 7x2 = 46
7
6 Optimal Solution
(x1 = 5, x2 = 3)
5
4
3
2
1
x1
1 2 3 4 5 6 7 8 9 10
LP Model Formulation
A Maximization Example (1 of 3)
Resource
Requirements
Labor
Clay
Profit
Product
(Hr./Unit)
(Lb./Unit)
($/Unit)
Bowl
1
4
40
Mug
2
3
50
Product mix problem - Beaver Creek Pottery Company
How many bowls and mugs should be produced to
maximize profits given labor and materials constraints of
4o hours of labor and 120 pounds of clay?
Product resource requirements and unit profit:
LP Model Formulation
A Maximization Example (2 of 3)
Resource 40 hrs of labor per day
Availability: 120 lbs of clay
Decision x1 = number of bowls to produce per day
Variables: x2 = number of mugs to produce per day
Objective Maximize Z = $40x1 + $50x2
Function: Where Z = profit per day
Resource 1x1 + 2x2 ≤ 40 hours of labor
Constraints: 4x1 + 3x2 ≤ 120 pounds of clay
Non-Negativity x1 ≥ 0; x2 ≥ 0
Constraints:
LP Model Formulation
A Maximization Example (3 of 3)
Complete Linear Programming Model:
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Feasible Solutions
A feasible solution does not violate any of the
constraints:
Example: x1 = 5 bowls
x2 = 10 mugs
Z = $40x1 + $50x2 = $700
Labor constraint check:1(5) + 2(10) = 25 ≤ 40 hours
Clay constraint check: 4(5) + 3(10) = 70 ≤ 120 pounds
Infeasible Solutions
An infeasible solution violates at least one of the
constraints:
Example: x1 = 10 bowls
x2 = 20 mugs
Z = $40x1 + $50x2 = $1400
Labor constraint check:1(10) + 2(20) = 50 > 40 hours
Graphical Solution of LP Models
Graphical solution is limited to linear
programming models containing only two
decision variables (can be used with three
variables but only with great difficulty).
Graphical methods provide visualization of
how a solution for a linear programming problem
is obtained.
Coordinate Axes
Graphical Solution of Maximization Model (1 of 12)
X2 is mugs
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
X1 is bowls
Coordinates for graphical analysis
Labor Constraint
Graphical Solution of Maximization Model (2 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Graph of labor constraint
Labor Constraint Area
Graphical Solution of Maximization Model (3 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Labor constraint area
Clay Constraint Area
Graphical Solution of Maximization Model (4 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
The constraint area for clay
Both Constraints
Graphical Solution of Maximization Model (5 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Graph of both model constraints
Feasible Solution Area
Graphical Solution of Maximization Model (6 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
The feasible solution area
Objective Function Solution = $800
Graphical Solution of Maximization Model (7 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Objective function line for Z = $800
Alternative Objective Function Solution Lines
Graphical Solution of Maximization Model (8 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Alternative objective
function lines for
profits Z of $800,
$1,200, and $1,600
Optimal Solution
Graphical Solution of Maximization Model (9 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Identification of optimal solution point
Optimal Solution Coordinates
Graphical Solution of Maximization Model (10 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Optimal solution coordinates
Extreme (Corner) Point Solutions
Graphical Solution of Maximization Model (11 of 12)
Maximize Z = $40x1 + $50x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Solutions at all corner points
Optimal Solution for New Objective Function
Graphical Solution of Maximization Model (12 of 12)
Maximize Z = $70x1 + $20x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Optimal solution with Z = 70x1 + 20x2
Summary of the Graphical Solution Procedure
for Maximization Problems
Prepare a graph of the feasible solutions for each of
the constraints.
Determine the feasible region that satisfies all the
constraints simultaneously.
Draw an objective function line.
Move parallel objective function lines toward larger
objective function values without entirely leaving the
feasible region.
Any feasible solution on the objective function line
with the largest value is an optimal solution.
Slack Variables
n Standard form requires that all constraints be in the
form of equations (equalities).
n A slack variable is added to a ≤ constraint (weak
inequality) to convert it to an equation (=).
n A slack variable typically represents an unused
resource.
n A slack variable contributes nothing to the
objective function value.
Linear Programming Model: Standard
Form
Max Z = 40x1 + 50x2 +0 s1 +0 s2
subject to:1x1 + 2x2 + s1 = 40
4x1 + 3x2 + s2 = 120
x1, x2, s1, s2 ≥ 0
Where:
x1 = number of bowls
x2 = number of mugs
s1, s2 are slack variables
Solutions at points A, B, and C with slack
Slack and Surplus Variables
A linear program in which all the variables are non-
negative and all the constraints are equalities is said
to be in standard form.
Standard form is attained by adding slack variables to
"less than or equal to" constraints, and by subtracting
surplus variables from "greater than or equal to"
constraints.
Slack and surplus variables represent the difference
between the left and right sides of the constraints.
Slack and surplus variables have objective function
coefficients equal to 0.
Slack Variables (for < constraints)
Example 1 in Standard Form
Max 5x1 + 7x2 + 0s1 + 0s2 + 0s3
s.t. x1 + s1 = 6
2x1 + 3x2 + s2 = 19
x1 + x2 + s3 = 8
x1, x2 , s1 , s2 , s3 > 0
s1 , s2 , and s3
are slack variables
Slack Variables
Optimal Solution
x2 Third
Constraint: First
8 x1 + x2 = 8 Constraint:
x1 = 6
7
s3 = 0
6 s1 = 1
5
Second
4
Constraint:
3 2x1 + 3x2 = 19
Optimal
2 Solution s2 = 0
1 (x1 = 5, x2 = 3)
x1
1 2 3 4 5 6 7 8 9 10
Extreme Points and the Optimal Solution
The corners or vertices of the feasible region are
referred to as the extreme points.
An optimal solution to an LP problem can be found at
an extreme point of the feasible region.
When looking for the optimal solution, you do not
have to evaluate all feasible solution points.
You have to consider only the extreme points of the
feasible region.
Example 1: Extreme Points
x2
8
7
5 (0, 6 1/3)
6
5
4
4 (5, 3)
3 Feasible
2 Region 3 (6, 2)
1 1 (0, 0) 2 (6, 0)
x1
1 2 3 4 5 6 7 8 9 10
Computer Solutions
LP problems involving 1000s of variables and 1000s
of constraints are now routinely solved with computer
packages.
Linear programming solvers are now part of many
spreadsheet packages, such as Microsoft Excel.
Leading commercial packages include CPLEX,
LINGO, MOSEK, Xpress-MP, and Premium Solver for
Excel.
Interpretation of Computer Output
In this chapter we will discuss the following output:
• objective function value
• values of the decision variables
• reduced costs
• slack and surplus
In the next chapter we will discuss how an optimal
solution is affected by a change in:
• a coefficient of the objective function
• the right-hand side value of a constraint
Example 1: Spreadsheet Solution
Partial Spreadsheet Showing Problem Data
A B C D
1 LHS Coefficients
2 Constraints X1 X2 RHS Values
3 #1 1 0 6
4 #2 2 3 19
5 #3 1 1 8
6 Obj.Func.Coeff. 5 7
Example 1: Spreadsheet Solution
Partial Spreadsheet Showing Solution
A B C D
8 Optimal Decision Variable Values
9 X1 X2
10 5.0 3.0
11
12 Maximized Objective Function 46.0
13
14 Constraints Amount Used RHS Limits
15 #1 5 <= 6
16 #2 19 <= 19
17 #3 8 <= 8
Example 1: Spreadsheet Solution
Interpretation of Computer Output
We see from the previous slide that:
Objective Function Value = 46
Decision Variable #1 (x1) = 5
Decision Variable #2 (x2) = 3
Slack in Constraint #1 = 6– 5=1
Slack in Constraint #2 = 19 – 19 = 0
Slack in Constraint #3 = 8– 8=0
Reduced Cost
The reduced cost for a decision variable whose value
is 0 in the optimal solution is:
the amount the variable's objective function
coefficient would have to improve (increase for
maximization problems, decrease for minimization
problems) before this variable could assume a
positive value.
The reduced cost for a decision variable whose value
is > 0 in the optimal solution is 0.
Example 1: Spreadsheet Solution
Reduced Costs
Adjustable Cells
Final Reduced Objective Allowable Allowable
Cell Name Value Cost Coefficient Increase Decrease
$B$8 X1 5.000 0.000 5.000 2.000 0.333
$C$8 X2 3.000 0.000 7.000 0.500 2.000
Constraints
Final Shadow Constraint Allowable Allowable
Cell Name Value Price R.H. Side Increase Decrease
$B$13 #1 5.000 0.000 6.000 1E+30 1.000
$B$14 #2 19.000 2.000 19.000 5.000 1.000
$B$15 #3 8.000 1.000 8.000 0.333 1.667
Example 2: A Simple Minimization Problem
LP Formulation
Min 5x1 + 2x2
s.t. 2x1 + 5x2 > 10
4x1 - x2 > 12
x1 + x2 > 4
x1, x2 > 0
Example 2: Graphical Solution
Graph the Constraints
Constraint 1: When x1 = 0, then x2 = 2; when x2 = 0,
then x1 = 5. Connect (5,0) and (0,2). The ">" side is
above this line.
Constraint 2: When x2 = 0, then x1 = 3. But setting x1
to 0 will yield x2 = -12, which is not on the graph. Thus,
to get a second point on this line, set x1 to any number
larger than 3 and solve for x2: when x1 = 5, then x2 =
8. Connect (3,0) and (5,8). The ">“ side is to the right.
Example 2: Graphical Solution
Graph the Constraints (continued)
Constraint 3: When x1 = 0, then x2 = 4; when x2 = 0,
then x1 = 4. Connect (4,0) and (0,4). The ">" side is
above this line.
Example 2: Graphical Solution
Constraints Graphed
x2
6
Feasible Region
5
4x1 - x2 > 12
4
x1 + x2 > 4
3
2 2x1 + 5x2 > 10
x1
1 2 3 4 5 6
Example 2: Graphical Solution
Graph the Objective Function
Set the objective function equal to an arbitrary
constant (say 20) and graph it. For 5x1 + 2x2 = 20,
when x1 = 0, then x2 = 10; when x2= 0, then x1 = 4.
Connect (4,0) and (0,10).
Move the Objective Function Line Toward Optimality
Move it in the direction which lowers its value
(down), since we are minimizing, until it touches the
last point of the feasible region, determined by the
last two constraints.
Example 2: Graphical Solution
Objective Function Graphed
x2 Min 5x1 + 2x2
6
5
4x1 - x2 > 12
4
x1 + x2 > 4
3
2 2x1 + 5x2 > 10
x1
1 2 3 4 5 6
Example 2: Graphical Solution
Solve for the Extreme Point at the Intersection of the
Two Binding Constraints
4x1 - x2 = 12
x1+ x2 = 4
Adding these two equations gives:
5x1 = 16 or x1 = 16/5
Substituting this into x1 + x2 = 4 gives: x2 = 4/5
Solve for the Optimal Value of the Objective Function
5x1 + 2x2 = 5(16/5) + 2(4/5) = 88/5
Example 2: Graphical Solution
Optimal Solution
x2
6
4x1 - x2 > 12
5
x1 + x2 > 4
4
Optimal Solution:
3
x1 = 16/5, x2 = 4/5,
2 5x1 + 2x2 = 17.6
1 2x1 + 5x2 > 10
x1
1 2 3 4 5 6
Summary of the Graphical Solution Procedure
for Minimization Problems
Prepare a graph of the feasible solutions for each of
the constraints.
Determine the feasible region that satisfies all the
constraints simultaneously.
Draw an objective function line.
Move parallel objective function lines toward smaller
objective function values without entirely leaving the
feasible region.
Any feasible solution on the objective function line
with the smallest value is an optimal solution.
LP Model Formulation – Minimization (1 of 7)
n Two brands of fertilizer available
- Super-gro, Crop-quick.
n Field requires at least 16 pounds
of nitrogen and 24 pounds of
phosphate.
n Super-gro costs $6 per bag, Crop-
quick $3 per bag.
n Problem: How much of each
brand to purchase to minimize
Chemical Contribution
total cost of fertilizer given
following data ? Nitrogen Phosphate
Brand
(lb/bag) (lb/bag)
Super-gro 2 4
Crop-quick 4 3
LP Model Formulation – Minimization (2 of 7)
Decision Variables:
x1 = bags of Super-gro
x2 = bags of Crop-quick
The Objective Function:
Minimize Z = $6x1 + 3x2
Where: $6x1 = cost of bags of Super-Gro
$3x2 = cost of bags of Crop-Quick
Model Constraints:
2x1 + 4x2 ≥ 16 lb (nitrogen constraint)
4x1 + 3x2 ≥ 24 lb (phosphate constraint)
x1, x2 ≥ 0 (non-negativity constraint)
Constraint Graph – Minimization (3 of 7)
Minimize Z = $6x1 + $3x2
subject to: 2x1 + 4x2 ≥ 16
4x1 + 3x2 ≥ 24
x1, x2 ≥ 0
Constraint lines for fertilizer model
Feasible Region– Minimization (4 of 7)
Minimize Z = $6x1 + $3x2
subject to: 2x1 + 4x2 ≥ 16
4x1 + 3x2 ≥ 24
x1, x2 ≥ 0
Feasible solution area
Optimal Solution Point – Minimization (5 of 7)
Minimize Z = $6x1 + $3x2
subject to: 2x1 + 4x2 ≥ 16
4x1 + 3x2 ≥ 24
x1, x2 ≥ 0
The optimal solution
of a minimization
problem is at the
extreme point closest
to the origin.
The optimal solution point
Surplus Variables – Minimization (6 of 7)
n A surplus variable is subtracted from a ≥
constraint to convert it to an equation (=).
n A surplus variable represents an excess above a
constraint requirement level.
n A surplus variable contributes nothing to the
calculated value of the objective function.
n Subtracting surplus variables in the farmer
problem constraints:
2x1 + 4x2 - s1 = 16 (nitrogen)
4x1 + 3x2 - s2 = 24 (phosphate)
Graphical Solutions – Minimization (7 of 7)
Minimize Z = $6x1 + $3x2 + 0s1 + 0s2
subject to: 2x1 + 4x2 – s1 = 16
4x1 + 3x2 – s2 = 24
x1, x2, s1, s2 ≥ 0
Graph of the fertilizer example
Surplus Variables
Example 2 in Standard Form
Min 5x1 + 2x2 + 0s1 + 0s2 + 0s3
s.t. 2x1 + 5x2 - s1 = 10
4x1 - x2 - s2 = 12
x1 + x2 - s3 = 4
x1, x2, s1, s2, s3 > 0
s1 , s2 , and s3 are
surplus variables
Example 2: Spreadsheet Solution
Partial Spreadsheet Showing Solution
A B C D
9 Decision Variables
10 X1 X2
11 Dec.Var.Values 3.20 0.800
12
13 Minimized Objective Function 17.600
14
15 Constraints Amount Used Amount Avail.
16 #1 10.4 >= 10
17 #2 12 >= 12
18 #3 4 >= 4
Example 2: Spreadsheet Solution
Interpretation of Computer Output
We see from the previous slide that:
Objective Function Value = 17.6
Decision Variable #1 (x1) = 3.2
Decision Variable #2 (x2) = 0.8
Surplus in Constraint #1 = 10.4 - 10 = 0.4
Surplus in Constraint #2 = 12.0 - 12 = 0.0
Surplus in Constraint #3 = 4.0 - 4 = 0.0
Feasible Region
The feasible region for a two-variable LP problem can
be nonexistent, a single point, a line, a polygon, or an
unbounded area.
Any linear program falls in one of four categories:
• is infeasible
• has a unique optimal solution
• has alternative optimal solutions
• has an objective function that can be increased
without bound
A feasible region may be unbounded and yet there may
be optimal solutions. This is common in minimization
problems and is possible in maximization problems.
Irregular Types of Linear Programming
Problems
For some linear programming models, the
general rules do not apply.
Special types of problems include those with:
§ Multiple optimal solutions
§ Infeasible solutions
§ Unbounded solutions
Special Cases
Alternative Optimal Solutions
In the graphical method, if the objective function line
is parallel to a boundary constraint in the direction of
optimization, there are alternate optimal solutions,
with all points on this line segment being optimal.
Example: Alternative Optimal Solutions
Consider the following LP problem.
Max 4x1 + 6x2
s.t. x1 < 6
2x1 + 3x2 < 18
x1 + x2 < 7
x1 > 0 and x2 > 0
Example: Alternative Optimal Solutions
Boundary constraint 2x1 + 3x2 < 18 and objective
function Max 4x1 + 6x2 are parallel. All points on
line segment A – B are optimal solutions.
x2 x +x < 7
1 2
7
6 Max 4x1 + 6x2
A
5
B x1 < 6
4
3 2x1 + 3x2 < 18
2
1
x1
1 2 3 4 5 6 7 8 9 10
Special Cases
Infeasibility
• No solution to the LP problem satisfies all the
constraints, including the non-negativity conditions.
• Graphically, this means a feasible region does not
exist.
• Causes include:
• A formulation error has been made.
• Management’s expectations are too high.
• Too many restrictions have been placed on the
problem (i.e. the problem is over-constrained).
Example: Infeasible Problem
Consider the following LP problem.
Max 2x1 + 6x2
s.t. 4x1 + 3x2 < 12
2x1 + x2 > 8
x1, x2 > 0
Example: Infeasible Problem
There are no points that satisfy both constraints, so
there is no feasible region (and no feasible solution).
x2
10
2x1 + x2 > 8
8
6
4x1 + 3x2 < 12
4
x1
2 4 6 8 10
Special Cases
Unbounded
• The solution to a maximization LP problem is
unbounded if the value of the solution may be
made indefinitely large without violating any of the
constraints.
• For real problems, this is the result of improper
formulation. (Quite likely, a constraint has been
inadvertently omitted.)
Example: Unbounded Solution
Consider the following LP problem.
Max 4x1 + 5x2
s.t. x1 + x2 > 5
3x1 + x2 > 8
x1, x2 > 0
Example: Unbounded Solution
The feasible region is unbounded and the objective
function line can be moved outward from the origin
without bound, infinitely increasing the objective
function. x2
10
3x1 + x2 > 8
8
4
x1 + x2 > 5
2
x1
2 4 6 8 10
Multiple Optimal Solutions Beaver Creek
Pottery
The objective function is
parallel to a constraint line.
Maximize Z=$40x1 + 30x2
subject to: 1x1 + 2x2 ≤ 40
4x1 + 3x2 ≤ 120
x1, x2 ≥ 0
Where:
x1 = number of bowls
x2 = number of mugs
Example with multiple optimal solutions
An Infeasible Problem
Every possible solution
violates at least one
constraint:
Maximize Z = 5x1 + 3x2
subject to: 4x1 + 2x2 ≤ 8
x1 ≥ 4
x2 ≥ 6
x1, x2 ≥ 0
Graph of an infeasible problem
An Unbounded Problem
Value of the objective
function increases indefinitely:
Maximize Z = 4x1 + 2x2
subject to: x1 ≥ 4
x2 ≤ 2
x1, x2 ≥ 0
Graph of an unbounded problem
Characteristics of Linear Programming
Problems
A decision amongst alternative courses of action is
required.
The decision is represented in the model by decision
variables.
The problem encompasses a goal, expressed as an
objective function, that the decision maker wants to
achieve.
Restrictions (represented by constraints) exist that
limit the extent of achievement of the objective.
The objective and constraints must be definable by
linear mathematical functional relationships.
Properties of Linear Programming
Models
Proportionality - The rate of change (slope) of the
objective function and constraint equations is
constant.
Additivity - Terms in the objective function and
constraint equations must be additive.
Divisibility - Decision variables can take on any
fractional value and are therefore continuous as
opposed to integer in nature.
Certainty - Values of all the model parameters are
assumed to be known with certainty (non-
probabilistic).
Problem Statement
Example Problem No. 1 (1 of 3)
■ Hot dog mixture in 1000-pound batches.
■ Two ingredients, chicken ($3/lb) and beef ($5/lb).
■ Recipe requirements:
at least 500 pounds of “chicken”
at least 200 pounds of “beef”
■ Ratio of chicken to beef must be at least 2 to 1.
■ Determine optimal mixture of ingredients that
will minimize costs.
Solution
Example Problem No. 1 (2 of 3)
Step 1:
Identify decision variables.
x1 = lb of chicken in mixture
x2 = lb of beef in mixture
Step 2:
Formulate the objective function.
Minimize Z = $3x1 + $5x2
where Z = cost per 1,000-lb batch
$3x1 = cost of chicken
$5x2 = cost of beef
Solution
Example Problem No. 1 (3 of 3)
Step 3:
Establish Model Constraints
x1 + x2 = 1,000 lb
x1 ≥ 500 lb of chicken
x2 ≥ 200 lb of beef
x1/x2 ≥ 2/1 or x1 - 2x2 ≥ 0
x1, x2 ≥ 0
The Model: Minimize Z = $3x1 + 5x2
subject to: x1 + x2 = 1,000 lb
x1 ≥ 50
x2 ≥ 200
x1 - 2x2 ≥ 0
x1,x2 ≥ 0
Example Problem No. 2 (1 of 3)
Solve the following model
graphically:
Maximize Z = 4x1 + 5x2
subject to: x1 + 2x2 ≤ 10
6x1 + 6x2 ≤ 36
x1 ≤ 4
x1, x2 ≥ 0
Step 1: Plot the constraints
as equations
Constraint equations
Example Problem No. 2 (2 of 3)
Maximize Z = 4x1 + 5x2
subject to: x1 + 2x2 ≤ 10
6x1 + 6x2 ≤ 36
x1 ≤ 4
x1, x2 ≥ 0
Step 2: Determine the
feasible solution space
Feasible solution space and extreme points
Example Problem No. 2 (3 of 3)
Maximize Z = 4x1 + 5x2
subject to: x1 + 2x2 ≤ 10
6x1 + 6x2 ≤ 36
x1 ≤ 4
x1, x2 ≥ 0
Step 3 and 4: Determine the
solution points and optimal
solution
Optimal solution point
End of Chapter 2