UK Internet & Social Media Trends 2016
UK Internet & Social Media Trends 2016
2016
5
177
Contents
5.1 Key market developments in internet and online content 179
5.1.1 Sector overview 179
5.1.2 Use of social media in the UK 180
5.2 Internet and devices 189
5.2.1 Introduction 189
5.2.2 Take-up and use of internet-enabled devices 189
5.2.3 Digital inclusion 194
5.3 Online content 197
5.3.1 comScore 197
5.3.2 Overview 198
5.3.3 Search engines 204
5.3.4 Online video-sharing services 205
5.3.5 Online retail and mobile payments 207
5.3.6 Online news 209
5.3.7 Online advertising 210
178
5.1 Key market developments in internet
and online content
5.1.1 Sector overview
Almost nine in ten (86%) of UK adults now have internet access at home, and this is highest
among those aged under 55. The UK is becoming increasingly connected via the
smartphone; research suggests that it is the most widely-used device by UK adults for
accessing the internet. Since 2015, the number of UK adults owning a smartphone has
increased to 71%, overtaking laptops (64%). Ownership is highest among younger adults, at
more than nine in ten under-34s.
2015 was the first year in which the smartphone was considered to be the most important
device for accessing the internet among all adults, overtaking the laptop. Consistent with
high take-up, UK adults continued to consider the smartphone their most important device
for internet access in 2016; more than a third (36%) of UK internet users agreed with this.
UK adults aged under 55 were the most likely to consider the smartphone as their most
important device for internet access, particularly the 16-34s. In contrast, over-55s were more
likely to consider the laptop their most important device for internet access.
The wide availability and use of smartphones, and of mobile devices more generally, reflects
the increased connectivity of the UK. As a result of a more connected and converged
landscape, people can use their devices for a wide range of services and activities. Retail is
one such example; in March 2016, more internet users visited online retailers on mobile
devices than on laptops and desktops. Mobile devices can also be used for financial
services; in March 2016, nearly a third (30%) of mobile internet users used their device to
access their bank accounts, and 20% used their device to pay/transfer money electronically.
Convergence has also contributed to the popularity of social media, a notable feature of the
UK’s connected landscape. Social media sites such as Facebook provide a place for people
to network, message and share multi-media content (like videos and pictures). Social media
is a popular activity, particularly among young adults: our Digital Day 2016 study shows that
99% of 16-24s use social media 74 at least weekly in 2016. With the exception of the over-
65s, the majority of people use social media at least weekly. The mobile phone is the most
popular device for social media use in 2016: 50% of all adults’ time using social media is
spent on a mobile phone. Adults aged under 45 spend most of their social media time on a
mobile phone, while over-45s spend more of their social media time on a computer than on
any other device.
The popularity of using mobile devices for online activities is reflected in the increased
expenditure in mobile advertising. Total mobile advertising expenditure grew by 60.3% year
on year, to £2.6bn, in 2015. Mobile search advertising spend grew by 63.6% to £1.3bn, with
mobile display advertising spend up by 58.8% to £1.3bn. Total UK expenditure on internet
advertising increased by 16.4% year on year, to £8.6bn in 2015. The increased spend in
mobile advertising is likely to be one of the drivers behind this growth (along with increased
spend in online video and the increased use of digital advertising among press brands).
74
Social media is defined as activity through Facebook, Twitter, LinkedIn, Instagram, YouTube, or
any 'other social media site'. Each time a respondent recorded having done certain activities in their
diary, they were asked if it was through any of these services.
179
Figure 5.1 UK internet and online content market: key statistics
UK internet and online content market 2009 2010 2011 2012 2013 2014 2015 2016
1Internet take-up (%) 73 75 77 79 80 82 85 86
1Laptop take-up (%) 44 51 55 61 62 63 65 64
1Smartphone take-up (%) n/a n/a 27 39 51 61 66 71
1Tablet take-up (%) n/a n/a 2 11 24 44 54 59
1Consideration that the smartphone is the most n/a n/a n/a n/a 15 23 33 36
important device for internet access (%)
2Total digital audience (million) n/a n/a n/a n/a n/a n/a 47.5 50.3
3Digital advertising expenditure (£bn) 3.6 4.1 4.8 5.4 6.3 7.3 8.6 n/a
3Mobile advertising expenditure (£m) 38 83 203 529 1021 1631 2627 n/a
Source: 1Ofcom consumer research,2 comScore MMX Multi-Platform, UK, data taken for March 2015
and March 2016; 3IAB/PwC Digital Adspend
Note: With the exception of internet, and internet on mobile phone, take-up data, all data relate to the
calendar year, so 2016 data are currently unavailable.
Note: Caution is advised in comparing values before and after February 2011 because of a change in
comScore methodology.
• Section 5.1.2: this section examines changes in the use of social media. The section
primarily draws upon findings from Ofcom’s 2016 Digital Day study.
• Section 1.1: this section considers internet access. We examine the proportion of
adults who have internet access, the devices they use to access the internet and the
main activities people use the internet for. We also consider those who do not use
the internet at all, and their reasons for not having an internet connection.
This section is dedicated to examining social media in the light of the findings of Ofcom’s
2016 Digital Day study – a diary-based research study that aims to understand how people
interact with communications on a day-to-day basis. The section also uses data provided by
180
comScore, 75 which gives an indication as to the most commonly-used social media
networks.
Facebook attracted the largest digital audience, of the selected comparator social
networking sites, in April 2016
Here, we use comScore to look at the total number of measured unique users for a number
of social networking services in April 2016. 76
Facebook continues to be the largest social network service in the UK. In April 2016, it
attracted a digital audience of 38.9 million (more than three-quarters of active internet users).
This was larger than that of LinkedIn (21.8 million) and Twitter (20.9 million).
The unique audiences for LinkedIn, Instagram, Pinterest and Snapchat have grown since
2015. However, the unique audience for some social networking sites has declined; the
unique audience for Google+ has fallen year on year, down by 7.4 million to 12.8 million as
of April 2016. The unique audiences of Facebook and Twitter have also fallen.
Figure 5.2 Digital audience of selected social networking services: April 2015 and
April 2016
Unique audience (millions) and reach as a % of total digital audience
86% 78% 44% 44% 46% 42% 30% 33% 43% 26% 20% 23% 14% 14%
50
41.1
38.9
40
30
21.8
21.6
20.9
20.7
20.2
Apr-15
16.5
20
14.1
Apr-16
12.8
11.5
9.4
7.1
6.8
10
0
Facebook LinkedIn TWITTER.COM (w/ INSTAGRAM.COM Google+ PINTEREST.COM Snapchat, Inc (w/
history) history)
Source: comScore MMX Multi-Platform, UK, April 2015 and April 2016
Note: Entities cited from comScore MMX Multi-Platform: [P] Facebook , [P] LinkedIn , [M] Twitter (w/
history) , [M] INSTAGRAM.COM, [C] Google+ , [P] PINTEREST.COM . MMX Multi-Platform includes
laptop/desktop browsing, laptop/desktop video streams and mobile use. Mobile use includes Android
smartphones and iOS smartphones and tablets. Only those entities that have been tagged as part of
the census network report Android tablet usage data.
Facebook Messenger attracted the largest number of mobile users in April 2016
In recent years, the network infrastructure has become much more developed, enabling
superfast broadband and 4G technology. As a result, the infrastructure can now support
more advanced forms of communication. A variety of mobile apps are available in the market
which allow people to communicate in a range of different media formats (such as picture,
75
See section 5.3.1 for an overview of comScore and its products.
76
The digital audience of social networking sites includes those who may have been browsing the site
but do not actually use the site, or have an account for that site.
181
video and audio), in addition to conventional text. Given their diverse functionalities, such as
the ability to set up group chats and to send and receive data, some mobile messaging apps
can be seen as a substitute for traditional telecoms services.
Our research indicates that instant messaging services are already being used instead of
other, older methods of communication. Ofcom’s 2016 Digital Day research shows that the
proportion of people using instant messaging services has grown from 28% in 2014 to 43%
in 2016, and that 21% of people are using photo or video messaging services, up from 14%
in 2014. Over the same period, the proportion of people emailing has fallen by 7pp to 70%,
and the proportion of people texting has fallen by 8pp to 63%.
Looking at data from comScore on the unique audiences of mobile users for selected mobile
messaging apps, Facebook Messenger attracted the largest number of mobile users in April
2016, with a unique audience of 22.5 million (a reach of 64% across the UK mobile
population). WhatsApp 77 attracted the second highest number of mobile users, with 16.7
million unique visitors and a reach of 47% across the UK mobile population. Of all the
selected comparator mobile messaging apps, Kik Messenger attracted the lowest number of
mobile users.
Use of all mobile messaging apps in April 2016 was highest among the younger age groups.
More than eight in ten (81%) of the mobile audience aged 18-24, and 75% of those aged 25-
34 (compared with 45% of over-55s) used Facebook Messenger in April 2016. Use of
WhatsApp was broadly similar among the 18-24s and the 25-34s (60% and 63%
respectively). However, a greater age disparity was seen in the use of Snapchat; this was
particularly high among 18-24s (61%, compared to 25% of 25-34s).
Figure 5.3 Mobile audience of selected mobile messaging apps: April 2016
Unique audience (millions) and reach as % total mobile audience
20
16.7
15
10
6.9
4.6
5
1.5
0
Facebook WhatsApp Snapchat (Mobile Skype (Mobile App) Kik Messenger
Messenger (Mobile Messenger (Mobile App) (w/ history) (Mobile App)
App) App)
77
WhatsApp was acquired by Facebook in February 2014.
182
Use of social media was near-universal among 16-24 year olds in 2016
More than six in ten (64%) UK adults claimed to use social media 78 in 2016, and its use
accounted for 8% of all time spent on media and communications. Weekly reach of social
media varies markedly by age; those aged 16-24 are by far the most prevalent users. Social
media had a near-universal reach among this age group, with 99% claiming to use it. For the
16-24s, social media accounted for 18% of all time spent using media and communications –
a much greater proportion than for all adults (8%). On average, 16-24s spent 2 hours 26
minutes per day using social media in 2016 - noticeably higher than the average time spent
by all adults (1 hour 16 minutes).
Use of social media declines with age: the lowest use is among over-65s. Twenty-four per
cent of this group claimed to use social media in 2016; their use of such services made up
1% of their total time spent using media and communications.
84%
77%
Weekly reach
64% 64%
51%
Proportion of all
media and comms
24% time
18%
8% 8% 7% 6% 5%
1%
Those aged 16-24 spent a large proportion of their communication time on social
networking, and less time on email and phone calls, than the older age groups
The 16-24s spent a larger proportion of their time than the older age groups communicating
via social networking: 27% for 16-24s vs. 18% among UK adults as a whole. In line with this,
78
Digital Day 2016 defines social media as communicating (excluding checking updates) and
consuming media (including short video clips on e.g. YouTube, news sites; streamed online music;
music videos; games; sports news/updates; other websites or apps; other activities). Sites include:
Facebook, Twitter, LinkedIn, Instagram, YouTube and/or other social media site.
183
16-24s spend less time than older age groups communicating via phone or video calls (8%
vs. 20% for the UK average) and emailing (14% vs. 35% for the UK average).
Half of all adults’ social media time was spent using social media on a mobile phone
The mobile phone is the most popular device for using social media, among adults who used
any social media during their diary week. Of the total time spent by all adults on this activity
in 2016, 50% of it was on mobile phones. Just over a third (34%) of all adults’ social media
time was spent on a computer, and 13% using a tablet.
There is a clear divergence between younger and older adults in the devices they use for
social media. Mobile phones were the most widely-used device for social media among all
under-45s, and highest of all among 16-24s, accounting for 61% of their total time using
social media. In contrast, over-45s were more likely to use computers and tablets for social
media. Over-65s were more likely to use a computer; 71% of their social media time was
spent on this device.
184
Figure 5.6 Proportion of social media time attributed to devices, by age group
Average daily
Proportion of social media time (%) minutes on social
media*
Adults
50% 34% 13% 3% 1h 16m
16+
Adults spent almost half of their social media time communicating through a social
networking site in 2016
In 2016, UK adults spent nearly half (46%) of their social media time communicating on a
social networking site. 79 More than a quarter (27%) of their social media time was spent
browsing/ checking updates, and 13% was attributed to watching short video clips. However,
there was variation across the age groups in how they spent their social media time on other
activities.
Social media can also be used for playing games. Those who play games on social media
can share their progress in the game with their friends, and invite them to play. Many games
are available free of charge, with some offering optional features for purchase. Time spent
using social media for gaming increases with age, with the over-55s spending a greater
proportion of their social media time on this activity than younger people. This contrast is
highlighted at either end of the age range: the over-65s spent 16% of their social media time
playing games, compared to just 1% spent by16-24s.
In contrast, use of social media time for content-related activities decreases with age: 19% of
16-24s’ social media time was spent watching short online clips, compared to 7% of the
over-65s’ time. The younger age groups also attributed more of their social media time to
music videos than adults aged 65 and over.
79
This includes activities such as commenting on statuses or posts, and sending messages (via
browser or app), but excludes checking updates.
185
Figure 5.7 Proportion of social media time attributed to activities, by age group
Average daily
Proportion of social media time (%) minutes on social
media*
Adults
46% 27% 13% 6% 5% 4% 1h 16m
16+
Communicating Browsing/checking updates Short online clips Music videos Gaming Other
Nearly a third of mobile internet users posted photos on social media in April 2016
As seen in Figure 5.6, adults who used social media spent half of their social media time on
a mobile phone. To understand the most popular types of social media behaviour among
mobile phone users, we used data from comScore’s MobiLens Plus product. 80
Among those who accessed the internet using a mobile phone, nearly a third had posted
photos on social media in April 2016. Other forms of generating and sharing content were
less popular; 16% of mobile internet users posted links to websites and 14% posted videos.
A fifth of mobile internet users had read posts by organisations/ brands/ events, and nearly
as many (19%) had read posts by public figures or celebrities on social media. Check-in
features, which enable users to post their physical location, had been used by 13% of mobile
internet users in April 2016.
80
See 5.3.1 for an explanation of MobiLens Plus.
186
Figure 5.8 Selected social media behaviour among mobile internet users: April
2016
Posted photos 31
Posted videos 14
0 10 20 30 40
Source: comScore MobiLens Plus, UK three month averages ending April 2016
Base: Mobile internet users 13+
187
5.2 Internet and devices
5.2.1 Introduction
In this section we consider internet access as a whole, as well as the take-up of internet-
enabled devices.
In 2016, 86% of UK adults claimed to have internet access at home, via any device. Take-up
of internet access varies by age: more than 90% of adults aged under 55 claimed to have
internet access at home (broadly in line with previous years), although among those aged
55-64, access had increased by 5pp (to 87%) since 2015. Those aged 75 and over had the
lowest incidence of internet access; less than half (45%) claimed to have it.
It seems that more adults are using their mobile phones to access the internet at home:
while the proportion of households with fixed broadband remained stable between 2015 and
2016 (at 78% and 79% respectively), the proportion of adults using a smartphone to access
the internet at home has increased from 61% to 66%.
60
45
40
40 32
20
0
UK 16-24 25-34 35-54 55-64 65-74 75+ ABC1 C2 DE
The ownership of smartphones has increased since 2015. In 2016, 71% of UK households
claimed to own a smartphone, up 5pp year on year. Laptops were the second most
commonly-owned device among households, at 64%, followed by tablets, at 59%, up 5pp
year on year.
189
The largest increase in take-up was of smart TVs; ownership increased by 7pp in the year to
2016, to 27% of households. Household ownership of games consoles and desktops fell
between 2015 and 2016 to 42% (down by 5pp) and to 31% (down by 3pp) respectively. The
decline in desktop ownership could be due to the increase in tablet ownership among
households.
Since their inclusion in the study in 2015, ownership of smart watches has grown by 2pp
year on year, to 5% of households.
Adults under 55 were more likely to own a smartphone in 2016, compared to the UK overall.
The difference in the ownership of smartphones between younger and older age groups is
stark: twice as many 16-24s and 25-34s owned a smartphone (90% and 91% respectively)
than over-55s (42%). Over-55s were less likely than adults in the UK overall to own a
smartphone (42% vs. 71%).
Laptops and tablets were second and third choices, respectively, among 16-24s and 35-54s.
Among 25-34s, take-up of these two devices was level, at 67% each. In contrast, laptops
were the most commonly-owned devices among over-55s.
190
Figure 5.11 Take-up of internet-enabled devices, by age
Proportion of adults (%)
100 9091
83 16-24 25-34 35-54 55+
80 71 74
67 6770 64
63
59
60 50
55
42 43 42
3838 37
40 29 29 32 31 3032
2725 26 29 292627
20 19
20 12 11 10
5 5 4 7 6 6 7 7 7
3 2
0
Laptop
Netbook
Internet-connected dongle or
Smart
phone
Tablet
Console
Desktop
Smart Watch
VOD
E-reader
Smart
Games
Box
TV
set-top box*
Source: Ofcom Technology Tracker, H1 2016
Base: Adults aged 16+, 16-24 n = 519, 25-34 n = 604, 35-54 n = 1172, 55+ n = 1442
Note: Rank ed by overall household ownership
Internet-connected dongle or set-top box includes NOW TV set-top box, Roku, Google Chrome,
Amazon Fire TV stick, Amazon Fire TV, Apple TV
Significance testing: Arrows indicate any significant differences at the 95% confidence level between
UK 2016 and each age group
AB households were more likely than the UK overall to own internet-enabled devices
AB households were more likely than those in the UK overall to own the following internet-
enabled devices: smartphone, laptop, tablet, desktop, e-reader, smart TV and netbook. The
exceptions to this were games consoles, VoD boxes, internet-connected dongles/ set-top
boxes and smart watches; for these devices, AB households had ownership levels
comparable to the UK overall.
In contrast, DE households were less likely than the UK overall to own the majority of
internet-enabled devices, with the exception of a games console or a smart watch, which
were comparable to the UK overall.
191
Figure 5.12 Take-up of internet-enabled devices, by socio-economic group
Proportion of adults (%)
100
78
AB C1 C2 DE
7674
80 71
67 67
62 62 6363
60 48 48
43 4043 43
39 403941 38
40 35
2928
34
25 27 2726
18 20 19202217
20 14 11
7 6 4 7 5 6 7 6 4 4
3
0
Laptop
Netbook
Internet-connected dongle or
Smart
phone
Tablet
Console
Desktop
VOD
E-reader
Smart Watch
Smart
Games
Box
TV
set-top box*
Source: Ofcom Technology Tracker, H1 2016
Base: Adults aged 16+, AB n = 797, C1 n = 1122, C2 n = 791, DE n = 1022
Note: Rank ed by overall household ownership
Internet-connected dongle or set-top box includes NOW TV set-top box, Roku, Google Chrome,
Amazon Fire TV stick, Amazon Fire TV, Apple TV
Significance testing: Arrows indicate any significant differences at the 95% confidence level between
UK 2016 and each socio-economic group
Smartphones were considered to be the most important device for internet access in
2016
More than a third (36%) of UK internet users considered smartphones to be their most
important device for accessing the internet in 2016. This continues the trend that was
observed in 2015 (Figure 5.14), the first year in which the smartphone overtook the laptop as
the most important device for internet access (33% vs. 30% in 2015).
UK internet users aged 16-24 and 25-34 were more likely than the UK overall to consider the
smartphone as their most important device for internet access, and the 25-34s were more
likely to select this in 2016 than in 2015 (56% vs. 46%). These age groups were the least
likely to select a laptop, a desktop or a tablet as their most important device for internet
access, compared to the UK overall, in 2016.
In contrast, the over-55s were more likely than the UK overall to consider laptops, desktops
or tablets as their most important device for internet access. This age group were less likely
192
than all other groups to own a smartphone (see Figure 5.11) and they were less likely to
consider it as their most important device for internet access; just over one in ten (12%)
chose this device in 2016.
55+
AB
Male
Female
UK
C1
C2
DE
16-24
25-34
35-54
50% 46%
40%
40% 36%
33%
30%
30% 29% 28% 2013
23% 2014
19% 20% 20%
20% 2015
15% 15% 14%
12% 2016
10% 8%
0%
Smartphone Laptop Tablet Desktop
Source: Ofcom Technology Tracker, Q1 2013-2014, H1 2015-2016
Base: All adults aged 16+ who use the internet at home or elsewhere (2016 n = 3100 UK).
Significance testing: Arrows indicate any significant differences at the 95% confidence level between
2016 and 2015 for each device.
QE40: Which is the most important device you use to connect to the internet, at home or elsewhere?
193
5.2.3 Digital inclusion
One in ten UK adults do not intend to take up the internet in 2016
Fourteen per cent of UK adults did not have access to the internet at home in 2016. Ten per
cent of adults claimed that they did not intend to get the internet in the next 12 months (a
decrease of 2pp since 2015), with the older age groups driving this - 83% of those who did
not intend to get it were aged 55 and over.
Two per cent of UK adults said they did not know whether they would get the internet in the
next 12 months, the same proportion as said they were likely to take up the internet in the
next 12 months (2%).
Among UK adults without internet access at home, half do not think they need it
Half of UK adults who did not have access to the internet at home in 2016 said they did not
think they needed it. This was the most frequently-cited reason, and was driven by the over-
55s, who were the most likely to say this (90%).
The next most frequently-cited reasons for not having home internet access were that the
respondent did not want to own a computer (22%), or that they felt they were too old to use
the internet (21%). The majority of respondents who claimed to be too old were aged 65 and
over (94%).
Just under two in ten adults (18%) without home internet access did not believe they had the
knowledge or skills to use it. The proportion of respondents claiming not to have the internet
at home because it was too expensive has decreased since 2015 (21% in 2015 vs. 15% in
2016).
194
Figure 5.16 Main reasons for not having a home broadband connection
Proportion of those without broadband (%)
60
50 2014 2015 2016
50 46 44
40
30 23 22 22 22 21 20 20 21
18
20 15 17 15 13 12 12
10
0
Don't need it Don’t want a Don't have Too expensive Too old to use Likely to get in
computer knowledge / internet next year
skills
Source: Ofcom Technology Tracker. Data from Q1 2014, then H1 2015-2016
Base: All adults without the internet aged 16+ (n=650)
Significance testing: Arrows indicate any significant differences at the 95% confidence level between
UK 2015 and UK 2016.
QE25A: Why are you unlik ely to get internet access at home in the next 12 months?
195
5.3 Online content
This next section explores the content and services that people access online, including use
of search engines, use of online video-sharing services and use of financial payment
services.
5.3.1 comScore
To inform our analysis of people’s use of online content and services in the UK, we have
drawn on data collected by comScore. comScore is a global multi-platform measurement
tool which measures the online behaviour of audience, brands and consumers.
The UK Online Measurement Company (UKOM) was formed in 2009 with a mandate from
the advertising industry to establish measurement standards for digital media. UKOM
appointed comScore as its exclusive partner for online media audience measurement in the
UK in 2012. comScore will continue as UKOM’s exclusive data supplier until at least March
2018.
1. For analysis of laptop and desktop computer internet activity only, we use comScore
Media Metrix (MMX) which employs comScore’s Unified Digital Measurement (UDM)
methodology, explained below.
2. For analysis of mobile internet and app activity only, on Android and iOS smartphones,
iPads and Android tablets, we use comScore Mobile Metrix, which also employs
comScore’s Unified Digital Methodology for Android and iOS smartphones and iPads.
Android tablet use is captured on tagged entities.
3. For analysis of internet activity across platforms, we use comScore MMX Multi-Platform,
which provides metrics on desktop video.
Methodology
comScore’s Unified Digital Methodology (UDM) combines panel and census measurement
techniques to obtain digital audience measurement statistics. UDM uses comScore’s global
measurement panel to determine audience reach and demographics. Census-level activity is
captured from publishers’ digital content, such as on websites, videos and computer and
mobile applications. comScore combines census-level data with those captured from the
panel to help provide a more accurate view of audiences and their consumption habits. This
approach allows comScore to capture more accurate consumption activity from publishers,
and attribute this to audience demographics in a way that is not affected by cookie deletion,
blocking, and rejection.
Metrics
Throughout this report we make reference to a number of metrics, as defined below:
Unique audience – the total number of unique persons who visited a website or used an
application at least once in a given month. Persons visiting the same website more than
once in the month are counted only once in this measure.
197
Active audience – the total number of people who visited any website or used any
application at least once in a given month; i.e. the number of people online and using any
specific platform in a given month, no matter which website or app they used.
Digital audience – the active audience across all digital platforms (laptop/desktop
computers, Android and iOS smartphones, iPads and, for those sites who have tagged in
comScore’s census network, Android tablets).
Active reach – the proportion of the active audience made up by the unique audience of a
website.
Time spent per month – the average time spent browsing a website per unique visitor
per month (excludes time spent watching online video and listening to streamed music).
Dictionary
Property [P] - The highest level of reporting within the dictionary. Properties represent all full
domains (i.e. felmont.com), pages (i.e. sports.felmont.com/tennis), applications or online
services under common ownership or majority ownership for a single legal entity. A property
may also contain any digital media content that is not majority-owned but has been legally
signed over for reporting purposes by the majority owner.
Media Title [M] - A Media Title is an editorially and brand-consistent collection of content in
the digital landscape that provides the marketplace with a view of online user behaviour.
This may represent a domain, a group of domains, online service or application.
Channel [C], SubChannel [S], Group [G] and SubGroup [SG] - Within a Media Title there
may be grouped URLs of editorially consistent content that make up a Channel. For some of
the largest Media Titles, Channels themselves may be broad, and Subchannels, Groups and
Subgroups within the larger Channels may prove useful for categorisation within the
comScore Dictionary.
5.3.2 Overview
The UK’s total digital audience stood at 50.3 million people in March 2016
The total UK digital audience (i.e. the online audience active on laptops, desktops and
mobile devices 81), amounted to 50.3 million in March 2016. The audience for laptop and
desktops was 46.5 million in March 2016, while the mobile audience was 35.1 million.
81
This includes smartphones and tablets.
198
Figure 5.17 Active internet audience: March 2016
Million
60
50.3
50 46.5
40 35.1
30
20
10
0
Total digital audience Laptop and desktop audience Mobile audience
Source: comScore MMX, UK, home and work panel, March 2016; comScore MMX Multi-Platform, UK,
March 2016; comScore Mobile Metrix UK, March 2016
Note: ‘Digital audience’ is the unique audience across desktop/laptops and mobile. Mobile audience
includes Android smartphones and iOS smartphones and tablets. Only those entities that have been
tagged as part of the census network report Android tablet usage data.
The average time spent online on smartphones was higher than on laptops and
desktops in March 2016
The total digital audience spent an average of 81.8 hours online in March 2016. The average
time spent online by a smartphone internet user in March 2016 was 59.6 hours. 82 This is
noticeably more than the average time spent online by internet users on laptops and
desktops (30.7 hours in March 2016).83
82
Average time spent on smartphones is calculated by taking the total time spent online on
smartphones in a given month and then dividing it by the total number of people who access the
internet on a smartphone in a given month.
83
Average time spent on laptops and desktops is calculated by dividing the total time spent online on
laptops and desktops in a given month by all the total number of laptop and desktop internet users in
a given month.
199
Figure 5.18 Average time spent online: March 2016
Hours
100
81.8
80
59.6
60
40 30.7
20
0
Total digital audience All smartphones (browser & Laptop and desktops
app combined)
Source total digital audience: comScore MMX Multi-Platform, UK, March 2016, (bases include ages
6+ for desk tops/laptops, 18+ for mobile devices. Source all smartphones: comScore Mobile Metrix,
UK, 18+, March 2015.Source laptops and desktops: comScore MMX, home and work panel, UK, 6+,
March 2015; Note: All smartphones, includes iPhones and Android handsets, browser and application
use.
Men spent more time than women online on laptops and desktops in March 2016
Across all age groups, men spent more time than women online on a laptop or desktop
computer in March 2016. Male users aged 25-34 spent the greatest amount of time online at
work and home, at 46.3 hours. For female users, those aged 35-44 spent the most time
online on a laptop or desktop computer, at 35.5 hours.
Figure 5.19 Average time online on a laptop/desktop, by age and gender: March
2016
Hours
50 46.3
44.3
40 38.4 38.0
35.5 34.2
31.5 30.4 31.5
29.3 28.4
30 25.6
Male
20 Female
10 6.4 6.3
0
Adults (18+) 6-14 15-24 25-34 35-44 45-54 55+
Source: comScore MMX, home and work panel, March 2016
Note: Time spent online is a measure of time spent browsing web pages on laptop and desktop
computers only. It excludes time spent accessing other media such as audio or video content.
Women spent more time than men online using smartphones in March 2016
With the exception of the 35-44 age group, women spent more time than men online on their
smartphones in March 2016. Men spent an average of 57.2 hours online on smartphones,
200
compared to 62.1 hours for women. For both men and women, the 18-24 age group spent
the most time online, at 70 hours for men and 79 hours for women. Adults aged 55 and over
spent the least amount of time online using their smartphones. The observation that younger
adults spend more time online on their smartphones correlates with the high take-up of
smartphones within this age group (Figure 5.11). It also supports the high proportion of the
younger age groups who consider the smartphone to be their most important device for
internet access (Figure 5.13).
Figure 5.20 Average time online on a smartphone, by age and gender: March 2016
Hours
80 79.0
70.0 68.9
62.1 61.2 63.2
60.4
60 57.2
52.2
47.9 48.7
40.2
40 Male
Female
20
0
Adults (18+) 18-24 25-34 35-44 45-54 55+
Source: comScore Mobile Metrix, March 2016. Browser and application access combined.
Note: Includes Android and iOS smartphones
Note: Changes were made to comScore Mobile Metrix methodology in January 2016. comScore
entities were affected to varying degrees.
Sending and receiving email remains the most common internet activity, after general
browsing
In 2016, general browsing was the most popular internet activity, with 81% of adults claiming
to have used the internet for this in the past week. Sending and receiving email was the
second most popular activity, with 75% of adults claiming to have done this in the past week.
The least common activity was using the internet to remotely control or monitor household
appliances, sometimes described as a ‘smart-home’ application.
201
Figure 5.21 Claimed use of the internet for selected activities
Any 96 2 98
General surfing/browsing 81 7 88
Sending and receiving email 75 12 87
Purchasing goods/services 40 27 67
Banking 50 13 63
Using social networking sites 51 7 58
TV/ Video viewing 42 15 57
Instant messaging 41 12 53
Finding health information 17 27 44
Finding/ downloading info for work 30 13 43
Accessing news 31 11 42
Watching short video clips 27 14 41
Using local council/ Government websites 13 22 35
Playing games 22 11 33 Used in the past week
Downloading music 18 15 33
Making voice calls using a VoIP service (e.g. Skype) 18 12 30 Use less often
Uploading/ adding content to internet 16 11 27
Finding/ downloading info for college 15 11 26
Trading/auctions 11 13 24
Use Twitter 14 6 20
Accessing file through a cloud service 13 7 20
Listening to radio 12 8 20
Streaming audio services 10 6 16
Remotely control/monitor household appliances 21 3
0% 20% 40% 60% 80% 100%
Source: Ofcom Technology Tracker, H1 2016
Base: All adults aged 16+ who use the internet at home or elsewhere (n = 3100 UK)
QE5A: Which, if any, of these do you use the internet for?
To identify the organisation with the largest total online audience across all of their services,
we report an organisation’s comScore Property (the sites and apps owned by the
organisation).
Google’s services were visited by 47.7 million users in the UK in March 2016, with Facebook
and Microsoft attracting a similar number of users (39 million and 38.9 million unique users
respectively). The unique audience of the Google Sites comScore Property reflects the high
audience for the services that are captured within this, including Google Search and
YouTube.
Four of the ten most popular comScore internet Properties in the UK were organisations
based in the UK: the BBC, Sky’s sites, Trinity Mirror Group and Mail Online/ Daily Mail. The
four UK organisations in the top ten were all related to media and communications:
broadcasters (BBC sites and Sky sites) and publishers (Trinity Mirror Group and Mail
Online/Daily Mail).
202
Figure 5.22 Top ten most popular comScore Properties among the total digital
audience: March 2016
Unique audience (millions)
60
50 47.7
39.0 38.9 37.0 36.9
40
32.6
30.3 28.4
30 27.5 27.3
20
10
0
Google Sites Facebook Microsoft Amazon BBC Sites Yahoo Sites eBay Sky Sites Trinity Mirror Mail
Sites Sites Group Online/Daily
Mail
Source: comScore MMX Multi-Platform, UK, March 2016
All sites listed are at the property level [P]. Please note MMX Multi-Platform includes laptop/desktop
browsing, laptop/desktop video streams, on-network and Wi-Fi mobile browsing and app use.
Note: Starting with July 2013 data, comScore added tablet data to the mobile data field of MMX Multi-
Platform. Only those entities that have been tagged as part of the census network report tablet usage
data.
People spent most time browsing websites and apps owned by Google
In March 2016, UK visitors to Google-owned sites 84 and apps spent nearly 42 billion minutes
on them across laptop, desktops and mobile devices. The second most popular Property by
time spent was Facebook (36.4 billion minutes); this includes Facebook, Messenger,
Instagram and WhatsApp.
There were two Properties that were not among the ten most popular in terms of their digital
audience size, but were among the ten most popular by time spent: Apple Inc. and Twitter.
84
Google-owned sites include Google Search, Google Maps, Gmail and YouTube.
203
Figure 5.23 Top ten comScore properties among the total digital audience, by time
spent: March 2016
Total Minutes (billions)
0 5 10 15 20 25 30 35 40 45
Source: comScore MMX Multi-Platform, UK, March 2016
Note: All sites listed are at the property level [P]. Time spent online is a measure of time spent
laptop/desktop webpage browsing and on-network and Wi-Fi mobile browsing and application data. It
excludes time spent accessing audio content
Google Search had a digital audience of 39.3 million across all platforms in March 2016,
constituting an active reach of 78% of the total digital audience. The second most visited
search engine was Microsoft’s search engine, Bing, followed by Yahoo Search. The same
ranking is seen across laptop and desktop audiences, as well as across the mobile
audience.
30
19.5 21.3
18.7
20
13.0 11.7
10 5.6
2.8
0
Google Search [C] Bing [C] Yahoo Search [C]
Source: comScore MMX Multi-Platform, comScore MMX, comScore Mobile Metrix, UK, March 2016
MMX Multi-Platform includes laptop/desktop browsing, laptop/desktop video streams and mobile use.
‘Total mobile’ includes Android smartphones and iOS smartphones and tablets. Only those entities
that have been tagged as part of the census network report Android tablet usage data.
Note: Changes were made to comScore Mobile Metrix methodology in January 2016. comScore
entities were affected to varying degrees.
204
5.3.4 Online video-sharing services
In this section we examine take-up and use of online video sharing sites in the UK, such as
YouTube and Vimeo. These online video sites generally include other features and
functionalities, such as the ability to comment on videos or share them on other social media
sites such as Facebook and Twitter.
YouTube’s digital audience is higher on mobile devices than on desktops and laptops
Of all the selected online video sharing sites, YouTube had the largest digital audience in the
UK, at 41 million in March 2016 (an active reach of 82% across the total digital audience).
YouTube had a greater audience on mobile devices (which includes tablets) than on laptops
and desktops in March 2016. The total mobile audience for YouTube was 3.4 million higher
than the audience on laptops and desktops (27.6 million vs. 24.2 million respectively).
YouTube’s active reach across the mobile audience was 55%, 7pp higher than the reach on
laptops and desktops (48%). One reason why YouTube’s mobile audience is greater than
its laptop and desktop audience is likely to be because the YouTube app is generally pre-
installed on Android mobile devices.
Vimeo had the second largest unique audience in March 2016, at 17.4 million. As with
YouTube, Vimeo’s mobile audience (8.8 million) and reach (18%) was higher on mobile
devices than on laptops and desktops (2.2 million, with a reach of 4%). Vine, MSN Video
and Twitch.TV were among the online video sites which had the lowest unique audiences
and active reach in April 2016. Twitch.TV had the lowest unique audience overall, at 2.4
million (5% active reach), and had a similar unique audience across mobile devices and
laptop and desktops (1 million and 1.4 million respectively). This could be due to the nature
of the service and its appeal to a more select audience than other video sharing sites. 85
85
Twitch.TV is a live streaming video platform that is targeted at video gamers. It allows users to
watch live streams of users playing video games, and to broadcast their own streams. The service
has a particularly high reach among younger age groups. In March 2016 16% of Twitch.TV’s digital
audience was aged 18-24 (for cohorts between the ages of 25 and 55 and over, reach was less than
10%). Reach was particularly high among males aged 18-24, at 25% (compared with 6% of females
aged 18-24).
205
Figure 5.25 Unique audience for selected online video sharing sites: March 2016
30 27.6
24.2
20 17.4
10 8.8
6.3
2.2 2.2 2.6 3.8 3.4 2.4 1.0 1.4
0.3 1.5 0.8 0.2
0
YOUTUBE.COM Vimeo VINE.CO (w/ MSN Video (w/ TWITCH.TV
DAILYMOTION.COM history) history)
YouTube consistently had the highest reach on mobile devices between March 2015
and March 2016
YouTube was the most-visited video site on mobile devices, out of all the selected video
sites. Its unique audience was consistently high between March 2015 and March 2016, an
average 27.7 million per month. Since March 2015 there has been a noticeable increase in
the unique audience of Vimeo on mobile devices, and in May 2015 the site overtook
DailyMotion to become the second most-visited video site on mobiles.
In contrast, MSN Video had the lowest reported unique audience between March 2015 and
March 2016.
206
Figure 5.26 Unique audience of selected online video sharing sites on mobile
phones: March 2015 to March 2016
30
20
10
0
Mar-2015 Apr-2015 May-2015 Jun-2015 Jul-2015 Aug-2015 Sep-2015 Oct-2015 Nov-2015 Dec-2015 Jan-2016 Feb-2016 Mar-2016
Of all the selected online retail services, Amazon had the largest digital audience across all
devices (laptops, desktops and mobile devices), at 32.5 million visitors in April 2016 (65% of
the total digital audience). eBay was the second most popular online retail site visited in April
2016, with 29.2 million visitors (65% of the total digital audience), followed by Argos with 14
million visitors (48% of the total digital audience).
With the exception of John Lewis, Marks & Spencer and Next, more people accessed online
retail services on mobile devices rather than on laptops and desktops.
207
Figure 5.27 Digital audience of selected online retail services: April 2016
23.3
Amazon 20.4
32.5
19.9
eBay Sites 17.9
29.2
9.2
Argos 6.6
14.0
8.2
TESCO.COM* 4.8
11.6
5.7
Asda 3.6
8.4 Mobile audience
MARKSANDSPENCER.COM 3.6
3.6 Desktops & Laptops
6.5
2.7 Total digital audience
John Lewis 3.2
5.3
3.2
ASOS.COM 2.6
5.3
2.4
NEXT.CO.UK 2.9
4.8
2.8
DEBENHAMS.COM 2.4
4.7
0 10 20 30 40
Source: comScore MMX Multi-Platform, comScore MMX, comScore Mobile Metrix UK, April 2016
Note: MMX Multi-Platform includes laptop/desktop browsing, laptop/desktop video streams and
mobile use. Mobile use includes Android smartphones and iOS smartphones and tablets. Only those
entities than have been tagged as part of the census network report Android tablet usage data.
comScore entities used were: [M] Amazon, [M] eBay sites, [M] Argos, [M] TESCO.COM*, [M]
MARKSANDSPENCER.COM, [M] Asda, [M] John Lewis, [M] NEXT.CO.UK, [M](u) ASOS.COM and
[M] DEBENHAMS.COM.
*Indicates that the entity has assigned traffic to certain pages in the domain to other entities
Note: Changes were made to comScore Mobile Metrix methodology in January 2016. comScore
entities were affected to varying degrees.
Three in ten mobile internet users accessed their bank account via their mobile phone
in March 2016
Thirty per cent of mobile internet users accessed their bank account via their mobile phone
at least once a month (using a three-month average). This is more than double the
proportion of mobile internet users who accessed their credit card accounts via their mobile
phone (14%). Electronic payments/ money transfers were also a popular activity; two in ten
(20%) mobile internet users used their mobile phone to do this activity at least once a month.
This is a stark difference to the 6% who made a mobile payment at a physical point of sale
(POS). 86
A similar proportion of mobile internet users made mobile payments using near-field
communications (NFC) 87 and QR codes 88 (4% and 3% respectively). A range of mobile
payment services are available in the UK 89 that use NFC technology to allow users to make
86
This figure is of total net mobile payments at a point of sale. There may be some overlap in those
who used QR codes and NFC technology to make payments.
87
NFC technology allows users to make payments by holding their NFC-equipped phone against a
reader that can also be used to read contactless payment cards and tickets.
88
QR codes are a type of two-dimensional barcodes and can be used as an alternative to NFC
technology for mobile payments.
89
Note, the whole range of available contactless payment services is not covered by comScore
MobiLens Plus.
208
contactless payments using their mobile phone.90 Apple Pay (launched in July 2015 in the
UK) and Android Pay (launched in May 2016) both use NFC technology, enabling users to
make contactless payments in selected retailers, as well as to pay for public transport in
London. As with contactless card payments, the individual banks and vendors that support
Apple Pay and/or Android Pay set a limit on the amount of money that can be paid using the
services. Samsung is reportedly planning to launch its own NFC-enabled service, Samsung
Pay, in the UK sometime in 2016. 91
Not only device manufacturers and platform operators are offering mobile contactless
payments services to UK consumers; Barclaycard added NFC mobile payment functionality
to its Barclaycard customer app for supported Android devices in November 2015. 92
Figure 5.28 Selected mobile payments and financial services activities conducted
by mobile internet users: March 2016
Bank accounts 30
Credit cards 14
Source: comScore MobiLens Plus, UK, three- month averages ending March 2016
Base: Mobile internet users 13+
The BBC had the largest unique audience for online news in the UK in March 2016
The total digital audience for BBC News was 27.6 million in March 2016, accounting for a
total active reach of 55% of the total digital population. This was the largest unique audience
among the selected comparator online news sites, 93 and was 2.9 million larger than for the
Daily Mail, the second most popular online news site (24.7 million). The BBC also had the
largest mobile audience in March 2016, at 21.6 million. However, the difference between the
90
It is also possible to make contactless payments using smart gear. For example, Apple Pay is
available on the Apple Watch.
91
http://www.digitaltrends.com/mobile/samsung-pay-news/
92
https://www.home.barclaycard/news/Barclaycard-mobile-app-transforms-android-phones-in-to-a-
contactless-way-to-pay.html
93
This includes both browser and app use.
209
mobile audience for the Daily Mail, at 19.6 million, was much smaller than the difference
between the total digital audiences for these two entities.
Of all the selected comparator news sites, the Huffington Post had the lowest unique total
digital audience and mobile audience.
The most popular news sites in the UK are those provided by organisations with a presence
on other media, typically print or broadcast. The Independent is now the digital-only news
site with the highest reach, following the closure of its print operations in March 2016.
Figure 5.29 Unique audience and reach of selected news services: March 2016
0 5 10 15 20 25 30
Total digital audience Mobile audience
Source: comScore MMX Multi-Platform and Mobile Metrix, UK, March 2016
Note: MMX Multi-Platform includes laptop/desktop browsing, laptop/desktop video streams and
mobile use. Mobile includes Android smartphones and iOS smartphones and tablets. Only those
entities that have been tagged as part of the census network report Android tablet usage data.
comScore entities used were: [C] BBC News, [M] DAILYMAIL.CO.UK, [P] The Guardian, [C]
MIRROR.CO.UK, [M] TELEGRAPH.CO.UK, [M] INDEPENDENT.CO.UK, [P] BUZZFEED.COM, [M]
METRO.CO.UK, [M] ITV News, [C] The Sun UK, [M] VICE.COM, [C] HUFFINGTONPOST.CO.UK*
*Indicates that the entity has assigned traffic to certain pages in the domain to other entities
Note: Changes were made to comScore Mobile Metrix methodology in January 2016. comScore
entities were affected to varying degrees.
210
Total UK internet advertising expenditure increased by 17.3% in 2015
Among the press brands, digital advertising stood at £702m in 2015, exceeding the total ad
spend for radio (£592m) and cinema (£238m). Within the press brand category, digital
advertising expenditure on regional news brands rose by 14.8% in 2015 to £199m, while
digital advertising expenditure on magazines rose by 6.1% to £283m. National news brand
digital spend grew by 2.5% in 2015 to £220m.
Expenditure (£ millions)
Internet 8606
Radio 592
Cinema 238
0 5000 10000
Source: AA/WARC Expenditure Report, April 2016
Note: ‘Press brands’ is a consolidation of magazine brands and national and regional news brands.
Total digital advertising spend is double-counted in digital TV spend (broadcaster VOD revenue), and
in ‘press brands’ digital spend.
Note: The AA/WARC data are net of discounts, and includes agency commission, but excludes
production costs.
Paid-for search remains the highest type of expenditure, accounting for 51% of total
digital advertising expenditure in 2015
In the following sections, we use data from the IAB/PwC Digital Adspend 2015 report.
Following the conventions of this report, we are highlighting the published like-for-like
comparisons; these include figures from companies which submitted figures in both 2014
and 2015.
Total estimated digital advertising expenditure grew by 16.4% year on year, from £7.3bn to
£8.6bn in 2015. Paid-for search advertising accounted for half of digital ad spend, at £4.4bn
(51% of total digital ad spend), a 15.3% year-on-year increase.
94
Internet has been the largest ad channel in the UK since 2011.
211
Display advertising was the fastest-growing type of digital ad spend, increasing by 24.5%
year on year to £3bn in 2015 (a 35% share of total digital ad spend). Banner adverts were
the largest type of display advertising, at £1.4bn, and accounted for 48% of display
advertising spend. Content and native advertising accounted for a quarter (26%) of display
advertising (£776m, up 49.8% year on year), followed by online video 95 at 23% of display
advertising (£711m, up 51% year on year).
Pre-post roll advertising was the highest source of online video revenue in 2015
Pre-post roll advertising96 remained the highest source of online video revenue, generating
£711m in 2015 (up 23.9% year on year). Revenue generated from viral video & other
advertising 97 fell by 34.6% year on year, from £34m to £21m. 98 Outstream / in-read video99
(a new category added in 2015) generated £148m in 2015.
95
Includes outstream / in-read video advertising (new for 2015), pre-post roll and viral video & other.
96
These are the video adverts which are shown before, during and after a user plays a video on a
website or app.
97
This includes ‘viral’ video content as well as videos served in a social environment such as
Facebook or Twitter.
98
The drop in ‘viral video & other’ between 2014 and 2015 is because social revenues were re-
categorised from this to ‘outstream / in-read’ video. The fall could also be due to inconsistencies
between the years in terms of the number of media owners submitting revenues into that category.
There is some re-classification, but a change in submitters will tend to have a more noticeable effect
on a small category like ‘viral video’.
99
This includes static ads that appear in-feed or in-stream. Two examples of this are social in-feed
(e.g. Facebook) and also within news sites. Revenue for video in-feed ads or in-stream should be
included in social video if on a social media platform, or in outstream / in-read if on a non-social
platform.
212
Figure 5.32 Digital display video advertising revenue: 2009-2015
£ millions
1000
800
711
148
600
21 Out stream / in read
471
34 Viral video + other
400 Pre-post roll
310
22
542
200
200 437
22
118 288
53 13 178
28 105
0 28 53
2009 2010 2011 2012 2013 2014 2015
Source: IAB / PwC Digital Adspend 2009 -2015
Note: ‘Viral video’ was originally named ‘social video’. It was changed to ‘viral video’ in 2015 to avoid
confusion with video hosted on social media sites. It was also combined with ‘other’ video in 2015.
‘Out stream / in-read video’ is a new category for 2015, which includes video advertising on social
media sites such as Facebook and Twitter.
Total mobile advertising expenditure grew by 60.3% (£996m) year on year to £2.6bn in
2015. Mobile search advertising spend grew by 63.6% in 2015 to £1.3bn, while mobile
display advertising spend rose by 58.8% to £1.3bn.
Expenditure (£ millions)
3000
2,627
24
2500
2000 1,297
1,631 Other
19
1500 Display
213
The majority of mobile internet users experienced display advertising in April 2016
This next section focuses on data from comScore’s MobiLens Plus product.
A quarter of mobile internet users experienced display advertising in April 2016 (three-month
average). Display advertising on websites uses various media, such as images, audio, video
and text, to communicate the advertising message to the end-user. Video advertising was
the second most common type of advertising experienced by mobile internet users, at 15%.
Push notifications were experienced by the fewest mobile internet users, at 12% in April
2016. Push notifications are message alerts that automatically appear on-screen on mobile
devices. They originate from apps which are installed by the mobile user on their device.
Users do not have to be using the app itself, and their device can be locked, but will still
receive these notifications. Push notifications therefore reach only those mobile users who
have installed apps, and typically users are given the choice to opt in to receive notifications.
This may explain the low proportion of mobile internet users who have experienced push
notifications.
Figure 5.34 Type of advertising experienced by mobile internet users: April 2016
30
25
20
15 14 14
12
10
0
Display Video Email SMS Push notifications
Source: comScore MobiLens Plus, UK, three-month averages ending April 2016
Base: Mobile internet users 13+
214
Ad blocking
While digital and mobile advertising continue to be growing areas of expenditure for
advertisers, research suggests that this can be disruptive to the consumer experience. Ad
blocking is a means of blocking these forms of advertising. Ad-blocking technology either
hides online advertising, or stops adverts from being loaded on a webpage.
The majority of ad blocking occurs on laptop and desktops, where it is simple and effective.
One of the most common forms of ad blocking is at the browser level; tools can be
downloaded and added as an extension to a web browser, and these filter out content
according to a set of criteria. It is slightly more difficult to block advertising on mobile
devices, because the owner of the operating system has control over the software installed
on the device. In addition, ad blockers which filter out adverts at a browser level would not
be effective in blocking advertisements that appear within mobile applications. However,
some options are available. 100
Research suggests that consumers seek to use ad blockers because they dislike certain
types of more intrusive ad formats, rather than a dislike of the adverts themselves. They
often find them intrusive, irrelevant and distracting from the online experience. 101
Consumer research estimates that 22% of online adults are currently using ad blockers in
the UK. Of these, 26% are doing so on smartphones, and 21% on tablets. The most
common use of ad blocking is on laptops and desktops (72% and 41% respectively).102
100
Enders Analysis
101
Enders Analysis
102
IAB Ad blocking Software Consumer Usage and Attitudes, Wave 4, February 2016
215