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High Integrity CPP Coding Rules WP

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46 views155 pages

High Integrity CPP Coding Rules WP

Uploaded by

ShiviMishra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 155

High Integrity

C++ Coding Rules


www.codingstandard.com

3 October 2013

Programming Research Ltd


Mark House - 9/11 Queens Road - Hersham - Surrey KT12 5LU - United Kingdom
Tel: +44 (0) 1932 888 080 - Fax: +44 (0) 1932 888 081
info@programmingresearch.com - www.programmingresearch.com
Registered in England No. 2844401

© 2013 Programming Research Ltd


Contents

Contents

0 Introduction 7
0.1 Typographical Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
0.2 Escalation policy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
0.3 Base Standard and Policy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.3.1 ISO Standard C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.3.2 Statically detectable restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.3.3 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.4 Basis of requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.5 Rule Enforcement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
0.6 Deviations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
0.7 Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

1 General 10
1.1 Implementation compliance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.1.1 Ensure that code complies with the 2011 ISO C++ Language Standard . . . . . . . . . . . . 10
1.2 Redundancy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.2.1 Ensure that all statements are reachable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.2.2 Ensure that no expression or sub-expression is redundant . . . . . . . . . . . . . . . . . . . . 11
1.3 Deprecated features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.3.1 Do not use the increment operator (++) on a variable of type bool . . . . . . . . . . . . . . . 12
1.3.2 Do not use the register keyword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.3.3 Do not use the C Standard Library .h headers . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.3.4 Do not use deprecated STL library features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.3.5 Do not use throw exception specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

2 Lexical conventions 15
2.1 Character sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.1.1 Do not use tab characters in source files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.2 Trigraph sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.2.1 Do not use digraphs or trigraphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.3 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.3.1 Do not use the C comment delimiters /* ... */ . . . . . . . . . . . . . . . . . . . . . . . . 16
2.3.2 Do not comment out code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.4 Identifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.4.1 Ensure that each identifier is distinct from any other visible identifier . . . . . . . . . . . . . . 18
2.5 Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.5.1 Do not concatenate strings with different encoding prefixes . . . . . . . . . . . . . . . . . . . 18
2.5.2 Do not use octal constants (other than zero) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.5.3 Use nullptr for the null pointer constant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

3 Basic concepts 21
3.1 Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.1.1 Do not hide declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.2 Program and linkage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.2.1 Do not declare functions at block scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.3 Storage duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.3.1 Do not use variables with static storage duration . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.4 Object lifetime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.4.1 Do not return a reference or a pointer to an automatic variable defined within the function . . 23
3.4.2 Do not assign the address of a variable to a pointer with a greater lifetime . . . . . . . . . . . 24

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3.4.3 Use RAII for resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25


3.5 Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3.5.1 Do not make any assumptions about the internal representation of a value or object . . . . . 27

4 Standard conversions 29
4.1 Array-to-pointer conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.1.1 Ensure that a function argument does not undergo an array-to-pointer conversion . . . . . . 29
4.2 Integral conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.2.1 Ensure that the U suffix is applied to a literal used in a context requiring an unsigned integral
expression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.2.2 Ensure that data loss does not demonstrably occur in an integral expression . . . . . . . . . 30
4.3 Floating point conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
4.3.1 Do not convert an expression of wider floating point type to a narrower floating point type . . 32
4.4 Floating-integral conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
4.4.1 Do not convert floating values to integral types except through use of standard library functions 33

5 Expressions 34
5.1 Primary expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
5.1.1 Use symbolic names instead of literal values in code . . . . . . . . . . . . . . . . . . . . . . . 34
5.1.2 Do not rely on the sequence of evaluation within an expression . . . . . . . . . . . . . . . . . 34
5.1.3 Use parentheses in expressions to specify the intent of the expression . . . . . . . . . . . . . 35
5.1.4 Do not capture variables implicitly in a lambda . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5.1.5 Include a (possibly empty) parameter list in every lambda expression . . . . . . . . . . . . . . 37
5.1.6 Do not code side effects into the right-hand operands of: &&, ||, sizeof, typeid or a function
passed to condition variable::wait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
5.2 Postfix expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.2.1 Ensure that pointer or array access is demonstrably within bounds of a valid object . . . . . . 39
5.2.2 Ensure that functions do not call themselves, either directly or indirectly . . . . . . . . . . . . 40
5.3 Unary expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.3.1 Do not apply unary minus to operands of unsigned type . . . . . . . . . . . . . . . . . . . . . 41
5.3.2 Allocate memory using new and release it using delete . . . . . . . . . . . . . . . . . . . . . 41
5.3.3 Ensure that the form of delete matches the form of new used to allocate the memory . . . . 42
5.4 Explicit type conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
5.4.1 Only use casting forms: static cast (excl. void*), dynamic cast or explicit constructor call 43
5.4.2 Do not cast an expression to an enumeration type . . . . . . . . . . . . . . . . . . . . . . . . 44
5.4.3 Do not convert from a base class to a derived class . . . . . . . . . . . . . . . . . . . . . . . 45
5.5 Multiplicative operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5.5.1 Ensure that the right hand operand of the division or remainder operators is demonstrably
non-zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5.6 Shift operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5.6.1 Do not use bitwise operators with signed operands . . . . . . . . . . . . . . . . . . . . . . . . 46
5.7 Equality operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
5.7.1 Do not write code that expects floating point calculations to yield exact results . . . . . . . . . 47
5.7.2 Ensure that a pointer to member that is a virtual function is only compared (==) with nullptr 47
5.8 Conditional operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
5.8.1 Do not use the conditional operator (?:) as a sub-expression . . . . . . . . . . . . . . . . . . 48

6 Statements 49
6.1 Selection statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.1.1 Enclose the body of a selection or an iteration statement in a compound statement . . . . . . 49
6.1.2 Explicitly cover all paths through multi-way selection statements . . . . . . . . . . . . . . . . 49
6.1.3 Ensure that a non-empty case statement block does not fall through to the next label . . . . . 50
6.1.4 Ensure that a switch statement has at least two case labels, distinct from the default label . . 50

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6.2 Iteration statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52


6.2.1 Implement a loop that only uses element values as a range-based loop . . . . . . . . . . . . 52
6.2.2 Ensure that a loop has a single loop counter, an optional control variable, and is not degenerate 53
6.2.3 Do not alter a control or counter variable more than once in a loop . . . . . . . . . . . . . . . 54
6.2.4 Only modify a for loop counter in the for expression . . . . . . . . . . . . . . . . . . . . . . . . 54
6.3 Jump statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
6.3.1 Ensure that the label(s) for a jump statement or a switch condition appear later, in the same
or an enclosing block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
6.3.2 Ensure that execution of a function with a non-void return type ends in a return statement
with a value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
6.4 Declaration statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
6.4.1 Postpone variable definitions as long as possible . . . . . . . . . . . . . . . . . . . . . . . . . 57

7 Declarations 59
7.1 Specifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.1.1 Declare each identifier on a separate line in a separate declaration . . . . . . . . . . . . . . . 59
7.1.2 Use const whenever possible . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.1.3 Do not place type specifiers before non-type specifiers in a declaration . . . . . . . . . . . . . 60
7.1.4 Place CV-qualifiers on the right hand side of the type they apply to . . . . . . . . . . . . . . . 61
7.1.5 Do not inline large functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.1.6 Use class types or typedefs to abstract scalar quantities and standard integer types . . . . . 62
7.1.7 Use a trailing return type in preference to type disambiguation using typename . . . . . . . . 63
7.1.8 Use auto id = expr when declaring a variable to have the same type as its initializer func-
tion call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
7.1.9 Do not explicitly specify the return type of a lambda . . . . . . . . . . . . . . . . . . . . . . . 65
7.1.10 Use static assert for assertions involving compile time constants . . . . . . . . . . . . . . 65
7.2 Enumeration declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
7.2.1 Use an explicit enumeration base and ensure that it is large enough to store all enumerators 66
7.2.2 Initialize none, the first only or all enumerators in an enumeration . . . . . . . . . . . . . . . . 67
7.3 Namespaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
7.3.1 Do not use using directives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
7.4 Linkage specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
7.4.1 Ensure that any objects, functions or types to be used from a single translation unit are
defined in an unnamed namespace in the main source file . . . . . . . . . . . . . . . . . . . . 68
7.4.2 Ensure that an inline function, a function template, or a type used from multiple translation
units is defined in a single header file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
7.4.3 Ensure that an object or a function used from multiple translation units is declared in a single
header file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
7.5 The asm declaration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
7.5.1 Do not use the asm declaration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

8 Definitions 71
8.1 Type names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.1.1 Do not use multiple levels of pointer indirection . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.2 Meaning of declarators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.2.1 Make parameter names absent or identical in all declarations . . . . . . . . . . . . . . . . . . 71
8.2.2 Do not declare functions with an excessive number of parameters . . . . . . . . . . . . . . . 72
8.2.3 Pass small objects with a trivial copy constructor by value . . . . . . . . . . . . . . . . . . . . 73
8.2.4 Do not pass std::unique ptr by const reference . . . . . . . . . . . . . . . . . . . . . . . . 73
8.3 Function definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
8.3.1 Do not write functions with an excessive McCabe Cyclomatic Complexity . . . . . . . . . . . 74
8.3.2 Do not write functions with a high static program path count . . . . . . . . . . . . . . . . . . . 75
8.3.3 Do not use default arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

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8.3.4 Define =delete functions with parameters of type rvalue reference to const . . . . . . . . . . 76
8.4 Initializers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
8.4.1 Do not access an invalid object or an object with indeterminate value . . . . . . . . . . . . . . 76
8.4.2 Ensure that a braced aggregate initializer matches the layout of the aggregate object . . . . . 78

9 Classes 79
9.1 Member functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
9.1.1 Declare static any member function that does not require this. Alternatively, declare const
any member function that does not modify the externally visible state of the object . . . . . . 79
9.1.2 Make default arguments the same or absent when overriding a virtual function . . . . . . . . 79
9.1.3 Do not return non-const handles to class data from const member functions . . . . . . . . . . 80
9.1.4 Do not write member functions which return non-const handles to data less accessible than
the member function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.1.5 Do not introduce virtual functions in a final class . . . . . . . . . . . . . . . . . . . . . . . . . 82
9.2 Bit-fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
9.2.1 Declare bit-fields with an explicitly unsigned integral or enumeration type . . . . . . . . . . . 83

10 Derived classes 84
10.1 Multiple base classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
10.1.1 Ensure that access to base class subobjects does not require explicit disambiguation . . . . 84
10.2 Virtual functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
10.2.1 Use the override special identifier when overriding a virtual function . . . . . . . . . . . . . . 85
10.3 Abstract classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
10.3.1 Ensure that a derived class has at most one base class which is not an interface class . . . . 86

11 Member access control 88


11.1 Access specifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
11.1.1 Declare all data members private . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
11.2 Friends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
11.2.1 Do not use friend declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89

12 Special member functions 91


12.1 Conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
12.1.1 Do not declare implicit user defined conversions . . . . . . . . . . . . . . . . . . . . . . . . . 91
12.2 Destructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
12.2.1 Declare virtual, private or protected the destructor of a type used as a base class . . . . 91
12.3 Free store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
12.3.1 Correctly declare overloads for operator new and delete . . . . . . . . . . . . . . . . . . . . 92
12.4 Initializing bases and members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
12.4.1 Do not use the dynamic type of an object unless the object is fully constructed . . . . . . . . 93
12.4.2 Ensure that a constructor initializes explicitly all base classes and non-static data members . 94
12.4.3 Do not specify both an NSDMI and a member initializer in a constructor for the same non
static member . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
12.4.4 Write members in an initialization list in the order in which they are declared . . . . . . . . . . 96
12.4.5 Use delegating constructors to reduce code duplication . . . . . . . . . . . . . . . . . . . . . 96
12.5 Copying and moving class objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
12.5.1 Define explicitly =default or =delete implicit special member functions of concrete classes . 98
12.5.2 Define special members =default if the behavior is equivalent . . . . . . . . . . . . . . . . . 99
12.5.3 Ensure that a user defined move/copy constructor only moves/copies base and member
objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
12.5.4 Declare noexcept the move constructor and move assignment operator . . . . . . . . . . . . 101
12.5.5 Correctly reset moved-from handles to resources in the move constructor . . . . . . . . . . . 102

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12.5.6 Use an atomic, non-throwing swap operation to implement the copy and move assignment
operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
12.5.7 Declare assignment operators with the ref-qualifier & . . . . . . . . . . . . . . . . . . . . . . . 105
12.5.8 Make the copy assignment operator of an abstract class protected or define it =delete . . . . 106

13 Overloading 108
13.1 Overload resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
13.1.1 Ensure that all overloads of a function are visible from where it is called . . . . . . . . . . . . 108
13.1.2 If a member of a set of callable functions includes a universal reference parameter, ensure
that one appears in the same position for all other members . . . . . . . . . . . . . . . . . . . 110
13.2 Overloaded operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
13.2.1 Do not overload operators with special semantics . . . . . . . . . . . . . . . . . . . . . . . . . 111
13.2.2 Ensure that the return type of an overloaded binary operator matches the built-in counterparts112
13.2.3 Declare binary arithmetic and bitwise operators as non-members . . . . . . . . . . . . . . . . 112
13.2.4 When overloading the subscript operator (operator[]) implement both const and non-const
versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
13.2.5 Implement a minimal set of operators and use them to implement all other related operators . 114

14 Templates 116
14.1 Template declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
14.1.1 Use variadic templates rather than an ellipsis . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
14.2 Template instantiation and specialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
14.2.1 Declare template specializations in the same file as the primary template they specialize. . . 116
14.2.2 Do not explicitly specialize a function template that is overloaded with other templates . . . . 117
14.2.3 Declare extern an explicitly instantiated template . . . . . . . . . . . . . . . . . . . . . . . . 118

15 Exception handling 119


15.1 Throwing an exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
15.1.1 Only use instances of std::exception for exceptions . . . . . . . . . . . . . . . . . . . . . . 119
15.2 Constructors and destructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
15.2.1 Do not throw an exception from a destructor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
15.3 Handling an exception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
15.3.1 Do not access non-static members from a catch handler of constructor/destructor function
try block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
15.3.2 Ensure that a program does not result in a call to std::terminate . . . . . . . . . . . . . . . 122

16 Preprocessing 124
16.1 Source file inclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
16.1.1 Use the preprocessor only for implementing include guards, and including header files with
include guards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
16.1.2 Do not include a path specifier in filenames supplied in #include directives . . . . . . . . . . 125
16.1.3 Match the filename in a #include directive to the one on the filesystem . . . . . . . . . . . . 125
16.1.4 Use <> brackets for system and standard library headers. Use quotes for all other headers . 126
16.1.5 Include directly the minimum number of headers required for compilation . . . . . . . . . . . 126

17 Standard library 128


17.1 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
17.1.1 Do not use std::vector<bool> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
17.2 The C standard library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
17.2.1 Wrap use of the C Standard Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
17.3 General utilities library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
17.3.1 Do not use std::move on objects declared with const or const & type . . . . . . . . . . . . . 129
17.3.2 Use std::forward to forward universal references . . . . . . . . . . . . . . . . . . . . . . . . 129

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17.3.3 Do not subsequently use the argument to std::forward . . . . . . . . . . . . . . . . . . . . . 130


17.3.4 Do not create smart pointers of array type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
17.3.5 Do not create an rvalue reference of std::array . . . . . . . . . . . . . . . . . . . . . . . . . 131
17.4 Containers library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
17.4.1 Use const container calls when result is immediately converted to a const iterator . . . . . . . 131
17.4.2 Use API calls that construct objects in place . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
17.5 Algorithms Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
17.5.1 Do not ignore the result of std::remove, std::remove if or std::unique . . . . . . . . . . . 133

18 Concurrency 134
18.1 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
18.1.1 Do not use platform specific multi-threading facilities . . . . . . . . . . . . . . . . . . . . . . . 134
18.2 Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
18.2.1 Use high integrity::thread in place of std::thread . . . . . . . . . . . . . . . . . . . . . 134
18.2.2 Synchronize access to data shared between threads using a single lock . . . . . . . . . . . . 136
18.2.3 Do not share volatile data between threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
18.2.4 Use std::call once rather than the Double-Checked Locking pattern . . . . . . . . . . . . . 140
18.3 Mutual Exclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
18.3.1 Within the scope of a lock, ensure that no static path results in a lock of the same mutex . . . 141
18.3.2 Ensure that order of nesting of locks in a project forms a DAG . . . . . . . . . . . . . . . . . . 142
18.3.3 Do not use std::recursive mutex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
18.3.4 Only use std::unique lock when std::lock guard cannot be used . . . . . . . . . . . . . . 145
18.3.5 Do not access the members of std::mutex directly . . . . . . . . . . . . . . . . . . . . . . . . 145
18.3.6 Do not use relaxed atomics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
18.4 Condition Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
18.4.1 Do not use std::condition variable any on a std::mutex . . . . . . . . . . . . . . . . . . 146

References 148

High Integrity 3.3 to 4.0 Rule Mappings 149

Revision History 154

Conditions of Use 154

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0 Introduction

0 Introduction

This document defines a set of rules for the production of high quality C++ code1 . The guiding principles of this
standard are maintenance, portability, readability and robustness. Justification with examples of compliant and/or
non-compliant code are provided for each rule. Each rule shall be enforced unless a formal deviation is recorded
(see Section 0.6).
This standard adopts the view that restrictions should be placed on the use of the ISO C++ language (see 1.1.1)
without sacrificing its core flexibility. This approach allows for the creation of robust and easy to maintain programs
while minimizing problems created either by compiler diversity, different programming styles, or dangerous/confus-
ing aspects of the language.
Without applying good coding standards, programmers may write code that is prone to bugs or difficult for someone
else to pick up and maintain.
A combination of techniques has to be applied to achieve high integrity software: e.g. requirements management
and coverage testing. Only a few of such techniques are programming language specific, of which language
subsetting is widely regarded as an effective and scalable method. When rigorously enforced, and coupled with
language agnostic techniques, it can facilitate production of high integrity C++ code.

0.1 Typographical Conventions


Throughout this document, a rule is formatted using the following structure.

X.Y.Z This statement describes a rule for C++. Adherence is mandatory.


Text immediately below the rule heading provides rationale and example(s).
Exception: This paragraph explains cases where the rule does not apply.
References: This section lists sources of relevant material or related rules.
QA·C++ 3.1 Enforcement: This section details automated enforcement of the rule.
keyword C++ keywords and code items are shown in monospace font and blue color.
term Terms defined in the C++ Standard appear italicized, see Section 0.7.

0.2 Escalation policy


This coding standard aims to enforce current best practice in C++ development by applying semantic and stylistic
recommendations, including controlling the use of language features of C++ which can lead to misunderstanding
or errors. In each case a justification is presented as to why the restriction is being applied. However, in view of
the fact that research into usage of languages in general and C++ in particular is ongoing, this coding standard will
be reviewed and updated from time to time to reflect current best practice in developing reliable C++ code.
1 Rules have been selected based on their applicability to any project written using the C++ Language. Users of this standard may need to

consider additional domain specific rules appropriate to their project.

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0 Introduction

0.3 Base Standard and Policy


Defined safer subset of
Scope of ISO C++ ISO C++

0.3.1 ISO Standard C++

The Base Standard for this document is as specified in 1.1.1 with no extensions allowed and further restrictions as
detailed in the rules.

0.3.2 Statically detectable restrictions

This coding standard requires that the use of the C++ language shall be further restricted, so that no reliance
on statically detectable2 undefined or unspecified behavior listed in the ISO C++ Standard is allowed. Where
undefined behavior can be identified statically, coding rules limit the potential for introducing it. The rules also
prohibit practice which, although well defined, is known to cause problems.

0.3.3 Examples

This standard contains many example code fragments which are designed to illustrate the meaning of the rules.
For brevity some of the example code does not conform to all best practices, e.g. unless the rule relates explicitly
to concurrency, the example code may not be thread-safe.

0.4 Basis of requirements


Requirements in this standard express restrictions on the use of language constructs or library functions that:
• are not completely defined by the ISO C++ Standard.
• permit varied compiler interpretation.
• are known to be frequently misunderstood or misused by programmers thereby leading to errors.
• do not follow established best practice.
The basis of these requirements is that by meeting them it is possible to avoid known problems and thereby reduce
the incidence of errors.

0.5 Rule Enforcement


For any non-trivial code base, manual enforcement of rules in this coding standard will be time consuming and
unreliable. Therefore, automated enforcement should be used when possible.
2 i.e., at compile time

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0 Introduction

Rules in this coding standard that constrain the value of an expression are undecidable in the computer theoretical
sense, because compliance is in general dependent on variables (program state). These rules are identified by the
word ’demonstrably’ appearing in their headline. However, a program can be augmented with code guards (e.g.
assertion statements), to make enforcement decidable, by constraining the value of the expression to guarantee
compliance. Conversely, if the value of the expression is not suitably guarded, the code is non-compliant. For an
example, see Rule 4.2.2: ”Ensure that data loss does not demonstrably occur in an integral expression”.

0.6 Deviations
Notwithstanding the requirements of this coding standard, it may be necessary, and in some cases desirable,
to tolerate limited non-compliance. Such non-compliance shall, without exception, be the subject of a written
deviation supported by a written justification.

0.7 Glossary

term C++11 ref explanation


captured by copy 5.1.2 entity captured by a lambda implicitly or explicitly by copy
captured by reference 5.1.2 entity captured by a lambda implicitly or explicitly by reference
function try block 15 a function body which is a try block
lambda-declarator 5.1.2 analogue of function prototype for lambdas
lvalue 3.10 a function or a non-temporary object
one definition rule (ODR) 3.2 places restrictions on multiple definitions of variables, functions, tem-
plates and user defined types
ODR use 3.2 for a const object occurs when the object is used as an lvalue, e.g.
as an operand of the unary & (address of) operator
rvalue 3.10 a temporary object or a value not associated with an object
lvalue reference 8.3.2, 8.5.3 a reference type declared using &
rvalue reference 8.3.2, 8.5.3 a reference type declared using &&
sequenced before 1.9 establishes a partial order on evaluations executed by a single thread
static initialization 3.6.2 zero-initialization or constant initialization of an object with static or
thread storage duration
using declaration 7.3.3 introduces the specified name into the current scope, e.g. using
std::vector;
using directive 7.3.4 allows all names from the specified namespace to be used in the
current scope, e.g. using namespace std;

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1 General

1 General

1.1 Implementation compliance

1.1.1 Ensure that code complies with the 2011 ISO C++ Language Standard

The current version of the C++ language is as defined by the ISO International Standard ISO/IEC 14882:2011(E)
”Information technology – Programming languages – C++”
Compilers often provide features beyond those defined in the Standard, and unrestricted usage of such features
will likely hamper code portability. To this end, source code should be routinely parsed with a separate compiler or
code analysis tool apart from the compiler used for production purposes.

For Example:
# include < cstdint >

void foo ( int32_t i )


{
int32_t * a ;

__try // Non-Compliant
{
a = new int32_t [ i ];

// ...
}
__finally // Non-Compliant
{
delete [] a ;
}
}

References:
• HIC++ v3.3 – 1.3.1
• HIC++ v3.3 – 6.4
• HIC++ v3.3 – 13.3
• Meyers Notes – Reference Binding Rules

1.2 Redundancy

1.2.1 Ensure that all statements are reachable

For the purposes of this rule missing else and default clauses are considered also.
If a statement cannot be reached for any combination of function inputs (e.g. function arguments, global variables,
volatile objects), it can be eliminated.
For example, when the condition of an if statement is never false the else clause is unreachable. The entire if
statement can be replaced with its ’true’ sub-statement only.

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1 General

In practice two methods are used to detect unreachable code:


• sparse conditional constant propagation
• theorem proving
by showing that non-execution of a statement is independent of function inputs. Since the values of variables are
not used to determine unreachability, this restricted definition is decidable (see Section 0.5 ).
A compiler may detect and silently remove unreachable statements as part of its optimizations. However, explicitly
removing unreachable code has other benefits apart from efficiency: the structure of the function will be simplified.
This will improve its maintainability and will increase the proportion of statements that can be reached through
coverage analysis.

For Example:
# include < cstdint >

bool foo ( int32_t a )


{
// ...

return true ;
}

void bar ( int32_t b )


{
// Non-Compliant: implicit else clause cannot be reached for any ’b’
if ( foo ( b ))
{
// ...
}

foo ( b ); // Compliant
// ...
}

References:
• HIC++ v3.3 – 5.3
• JSF AV C++ Rev C – 186
• MISRA C++:2008 – 0-1-1

1.2.2 Ensure that no expression or sub-expression is redundant

An expression statement with no side effects can be removed or replaced with a null statement without affecting
behavior of the program.
Similarly, it is sometimes possible to simplify an expression by removing operands that do not change the resulting
value of the expression, for example a multiplication by 1 or 0.
Redundant code causes unnecessary maintenance overhead and may be a symptom of a poor design.

For Example:
# include < cstdint >

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1 General

void foo ( int32_t & a )


{
a == 0; // Non-Compliant: was this supposed to be an assignment
}

References:
• HIC++ v3.3 – 10.10

1.3 Deprecated features

1.3.1 Do not use the increment operator (++) on a variable of type bool

Incrementing an object with bool type results in its value been set to true. This feature was deprecated in the
1998 C++ Language Standard and thus may be withdrawn in a later version.
Prefer to use an explicit assignment to true.

For Example:
void foo ( bool b )
{
++ b ; // Non-Compliant
}

void bar ( bool b )


{
b = true ; // Compliant: this is equivalent
}

References:
• HIC++ v3.3 – 10.16
• C++98 – 5.3.2/1

1.3.2 Do not use the register keyword

Most compilers ignore the register keyword, and perform their own register assignments. Moreover, this feature
was deprecated in the 2011 C++ Language Standard and thus may be withdrawn in a later version.

For Example:
# include < cstdint >

int32_t square ( register int32_t a ) // Non-Compliant


{
return a * a ;
}

References:
• HIC++ v3.3 – 8.3.3
• C++11 – D.2

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1 General

1.3.3 Do not use the C Standard Library .h headers

The C standard library headers are included in C++ for compatibility. However, their inclusion was deprecated in
the 1998 C++ Language Standard and thus they may be withdrawn in a later version.
Instead of <name.h> prefer to use <cname>.

For Example:
# include < cstdint >
# include < string .h > // Non-Compliant
# include < cstring > // Compliant

int32_t foo ( const char * s )


{
return 2 * std :: strlen ( s );
}

References:
• HIC++ v3.3 – 17.1
• C++98 – 17.4.1.2/7

1.3.4 Do not use deprecated STL library features

The following STL features were deprecated in the 2011 C++ Language Standard and thus they may be withdrawn
in a later version.
• std::auto ptr
• std::bind1st
• std::bind2nd
• std::ptr mem fun
• std::ptr mem fun ref
• std::unary function
• std::binary function
Of particular note is std::auto ptr as it has been suggested that a search and replace of this type to std::unique ptr,
may uncover latent bugs due to the incorrect use of std::auto ptr.

For Example:
# include < cstdint >
# include < memory >

void foo ()
{
std :: auto_ptr < int32_t > p1 ( new int32_t (0)); // Non-Compliant
std :: unique_ptr < int32_t > p2 ( new int32_t (0)); // Compliant
}

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1 General

References:
• HIC++ v3.3 – 17.21
• Sutter Guru of the Week (GOTW) – 89
• C++11 – D

1.3.5 Do not use throw exception specifications

Specifying an exception specification using throw( type-id-listopt ) has been deprecated in the 2011 C++
Language Standard and thus may be removed in a future version.
The new syntax is to use noexcept or noexcept( expr ).

For Example:
# include < cstdint >

void f1 () throw (); // Non-Compliant


void f2 () throw ( int32_t ); // Non-Compliant
void f3 () noexcept ; // Compliant
void f4 () noexcept ( true ); // Compliant

References:
• C++11 – 15.4/17

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2 Lexical conventions

2 Lexical conventions

2.1 Character sets

2.1.1 Do not use tab characters in source files

Tab width is not consistent across all editors or tools. Code indentation can be especially confusing when tabs and
spaces are used interchangeably. This may easily happen where code is maintained using different editors.
In string and character literals \t should be used in preference to a direct tab character.

For Example:
# include < cstdint >

void do_something ();


void do_ someth ing_e lse ();

void foo ( int32_t i )


{
if ( i )
do_something ();
do_s omethi ng_els e (); // Non-Compliant: tab character used to indent this statement

void bar ( int32_t i )


{
if ( i )
do_something ();
do_ someth ing_el se (); // this is what the code looks like with
// tab width of 8 instead of 4 as above
}

Indenting code only with spaces ensures that formatting is preserved when printing and across different editors or
tools.
References:
• HIC++ v3.3 – 14.2

2.2 Trigraph sequences

2.2.1 Do not use digraphs or trigraphs

Trigraphs are special three character sequences, beginning with two question marks and followed by one other
character. They are translated into specific single characters, e.g. \ or ˆ. Digraphs are special two character
sequences that are similarly translated.
Be aware of trigraph and digraph character sequences and avoid them. It is possible to avoid such sequences
arising accidentally by using spaces.

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2 Lexical conventions

In most modern environments there is no longer a need for trigraphs or digraphs, and their use will either result in
hard to diagnose compiler errors or code that is difficult to maintain.
Trigraph Equivalent Digraph Equivalent
??= # %:%: ##
??( [ %: #
??< { <: [
??) ] <% {
??> } :> ]
??/ \ %> }
??’ ˆ
??! |
??- ~

For Example:
# include < cstdint >
# include < iostream >
# include < vector >

void f1 ()
{
// Non-Compliant: here the ??/??/?? becomes \\?? after trigraph translation
//
std :: cout << " Enter date ??/??/?? " ;
}

void f2 ()
{
// Non-Compliant: here the <::std::pair becomes [:std::pair
//
:: std :: vector <:: std :: pair < int32_t , int32_t > > vector_of_pairs ;
}

References:
• HIC++ v3.3 – 14.18

2.3 Comments

2.3.1 Do not use the C comment delimiters /* ... */

The scope of C++ comments is clearer: until the end of a logical source line (taking line splicing into account).
Errors can result from nesting of C comments.

For Example:
// Non-Compliant example
void foo ( bool isLarge , bool isBright )
{
/* temporarily disable the code
if ( isLarge )
{
if ( isBright )

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2 Lexical conventions

{
/* if isLarge && isBright do something special
*/
}
}
*/
// compilation error on unmatched ’*/ ’
}

References:
• HIC++ v3.3 – 14.1

2.3.2 Do not comment out code

Source code should always be under version control. Therefore keeping old code in comments is unnecessary. It
can make browsing, searching and refactoring the source code more difficult.

For Example:
# include < memory >
# include < cstdint >

void foo_v1 ()
{
int32_t * p = new int32_t ;

// ...

delete p ;
}

// use RAII for p


void foo_v2 ()
{
std :: unique_ptr < int32_t > p ( new int32_t ());

// ...

// delete p ; // Non-Compliant
}

In the above example, use of std::unique ptr means that an explicit delete is no longer necessary. However,
as the code was commented out rather than removed a reviewer will initially have to spend time confirming that
delete is no longer necessary.
References:
• JSF AV C++ Rev C – 127
• MISRA C++:2008 – 2-7-3

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2 Lexical conventions

2.4 Identifiers

2.4.1 Ensure that each identifier is distinct from any other visible identifier

Similarity of identifiers impairs readability, can cause confusion and may lead to mistakes.
Names should not differ only in case (foo/Foo) or in use of underscores (foobar/foo bar). Additionally, certain
combinations of characters look very similar:
O(o) 0
I(i) l(L) 1
S(s) 5
Z(z) 2
n(N) h
B(b) 8
rn(RN) m
Identifiers that only differ in the above characters should also be avoided. This rule applies to pairs of identifiers
that can be used in the same scope, i.e. one of them is visible with respect to the other.
Note: This rule does not require that an identifier cannot be reused. See Rule 3.1.1: ”Do not hide declarations”.
For Example:
// t1 . cc
# include < cstdint >

int32_t he1lo ; // Non-Compliant


int32_t hel1o ; // Non-Compliant

void FOO ()
{
int32_t world ; // Compliant: ’wor1d’ is not visible
}

void BAR ()
{
int32_t wor1d ; // Compliant: ’world’ is not visible
}

// t2 . cc
int32_t F00 ; // Non-Compliant: ’FOO’ is visible

References:
• HIC++ v3.3 – 8.3.4
• MISRA C++:2008 – 2-10-1

2.5 Literals

2.5.1 Do not concatenate strings with different encoding prefixes

The C++ Standard permits string literals with the following encoding prefixes: u, U, u8, L. A program that concate-
nates a pair of string literals with u8 and L prefixes is ill-formed.

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2 Lexical conventions

The result of the remaining prefix combinations are all implementation defined. For this reason encoding prefixes
should not be mixed.

For Example:
auto hw ( L " hello " u " world " ); // Non-Compliant

References:
• HIC++ v3.3 – 6.5

2.5.2 Do not use octal constants (other than zero)

Octal literals are specified with a leading digit 0; therefore, literal 0 is technically an octal constant.
Do not use any other octal literals, as based on unfamiliarity, this could be confusing and error prone.

For Example:
# include < cstdint >

uint32_t v1 (10000); // decimal literal


uint32_t v2 (00010); // Non-Compliant: octal literal with value 8

References:
• JSF AV C++ Rev C – 149
• MISRA C++:2008 – 2-13-2

2.5.3 Use nullptr for the null pointer constant

The 2011 C++ Language Standard introduced the nullptr keyword to denote a null pointer constant.
The NULL macro and constant expressions with value 0 can be used in both pointer contexts and integral contexts.
nullptr, however, is only valid for use in pointer contexts and so cannot be unexpectedly used as an integral
value.

For Example:
# include < cstdint >
# include < cstddef >

void f1 ( int32_t ); // #1
void f1 ( int32_t *); // #2

int32_t * p = 0; // Non-Compliant: avoid use of 0 as a null pointer constant


int32_t i = 0; // Compliant: an integral expression is expected
int32_t * t = nullptr ; // Compliant: preferred way to specify a null pointer constant

void f2 ()
{
f1 ( NULL ); // Non-Compliant: Calls #1
f1 ( nullptr ); // Compliant: Calls #2
}

References:

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2 Lexical conventions

• HIC++ v3.3 – 14.16


• C++11 – 2.14.7

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3 Basic concepts

3 Basic concepts

3.1 Scope

3.1.1 Do not hide declarations

Reusing the same identifier for different declarations is confusing and difficult to maintain. If the hiding declaration
is later removed or the identifier is renamed, a compilation error may not be generated, as the declaration that was
previously hidden will now be found.
While hidden namespace scope identifiers can still be accesses with a fully qualified name, hidden block scope
identifiers will not be accessible.

For Example:
# include < cstdint >

void foo ( int32_t );

int32_t i ;

void bar ( int32_t max )


{
for ( int32_t i (0); i < max ; ++ i ) // Non-Compliant
{
for ( int32_t i (0); i < max ; ++ i ) // Non-Compliant
{
// no way to access the outer loop index
foo (:: i ); // namespace scope ’i ’.
foo ( i ); // innermost declaration of ’i ’
}
}
}

In C++, it is possible for the same identifier to refer to both a type and an object or a function. In this case the
object or function will hide the type.

For Example:
# include < cstdint >

// valid C ++
class C ;
int32_t C ; // Non-Compliant: object C hides type of same name

References:
• HIC++ v3.3 – 8.2.1

3.2 Program and linkage

3.2.1 Do not declare functions at block scope

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3 Basic concepts

A declaration for a function should be common to its definition, any redeclarations, and any calls to it.
To ensure that the same type is used in all declarations, functions should always be declared at namespace scope
(See Rules 7.4.3: ”Ensure that an object or a function used from multiple translation units is declared in a single
header file” and 7.4.1: ”Ensure that any objects, functions or types to be used from a single translation unit are
defined in an unnamed namespace in the main source file”).

For Example:
# include < cstdint >

int32_t bar ()
{
int32_t foo (); // Non-Compliant
return foo ();
}

int32_t foo ()
{
}

References:
• JSF AV C++ Rev C – 107
• MISRA C++:2008 – 3-1-2

3.3 Storage duration

3.3.1 Do not use variables with static storage duration

Variables with linkage (and hence static storage duration), commonly referred to as global variables, can be ac-
cessed and modified from anywhere in the translation unit if they have internal linkage, and anywhere in the
program if they have external linkage. This can lead to uncontrollable relationships between functions and mod-
ules.
Additionally, certain aspects of the order of initialization of global variables are unspecified and implementation
defined in the C++ Language Standard. This can lead to unpredictable results for global variables that are initialized
at run-time (dynamic initialization).
This rule does not prohibit use of a const object with linkage, so long as:
• it is initialized through static initialization
• the object is not ODR used

For Example:
# include < cstdint >

static int32_t foo ();


extern int32_t ga ( foo ()); // Non-Compliant
extern int32_t gb ( ga ); // Non-Compliant

namespace
{
int32_t la (0); // Non-Compliant

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3 Basic concepts

const int32_t SIZE (100); // Compliant


}

The order of initialization of block scope objects with static storage duration is well defined. However, the lifetime
of such an object ends at program termination, which may be incompatible with future uses of the code, e.g. as a
shared library. It is preferable to use objects with dynamic storage duration to represent program state, allocated
from the heap or a memory pool.

For Example:
class Application
{
// ...
};

Application const & theApp ()


{
static Application app ; // Non-Compliant
return app ;
}

References:
• HIC++ v3.3 – 8.2.2

3.4 Object lifetime

3.4.1 Do not return a reference or a pointer to an automatic variable defined within the function

The lifetime of a variable with automatic storage duration ends on exiting the enclosing block. If a reference or a
pointer to such a variable is returned from a function, the lifetime of the variable will have ended before the caller
can access it through the returned handle, resulting in undefined behavior.

For Example:
class String
{
public :
String ( char *);
String ( const String &);
};

String & fn1 ( char * myArg )


{
String temp ( myArg );
return temp ; // Non-Compliant: temp destroyed here
}

String fn2 ( char * myArg )


{
String temp ( myArg );
return temp ; // Compliant: the caller will get a copy of temp
}

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3 Basic concepts

References:
• HIC++ v3.3 – 11.7

3.4.2 Do not assign the address of a variable to a pointer with a greater lifetime

The C++ Standard defines 4 kinds of storage duration:


• static
• thread
• automatic
• dynamic
The lifetime of objects with the first 3 kinds of storage duration is fixed, respectively:
• until program termination
• until thread termination
• upon exiting the enclosing block.
Therefore, undefined behavior will likely occur if an address of a variable with automatic storage duration is
assigned to a pointer with static or thread storage duration, or one defined in an outer block. Similarly, for a
thread local variable aliased to a pointer with static storage duration.

For Example:
# include < cstdint >

void foo ( bool b )


{
int32_t * p ;
if ( b )
{
int32_t c = 0;
p = &c; // Non-Compliant
}
}

If using high integrity::thread, then references or pointers with local storage duration should not be passed
into threads that have the high integrity::DETACH property.

For Example:
# include < cstdint >
# include " high_integrity . h "

using high_integrity :: thread ;


using high_integrity :: ThreadExec ;

void bar ( int32_t &);


void foo ()
{
int32_t i ;
thread < ThreadExec :: DETACH > t ( bar , std :: ref ( i )); // Non-Compliant:
// lifetime of ’i’ may end

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3 Basic concepts

// before thread completes


}

References:
• JSF AV C++ Rev C – 173
• MISRA C++:2008 – 7-5-2

3.4.3 Use RAII for resources

Objects with non-trivial destructors and automatic storage duration have their destructors called implicitly when
they go out of scope. The destructor will be called both for normal control flow and when an exception is thrown.
The same principle does not apply for a raw handle to a resource, e.g. a pointer to allocated memory. By using a
manager class, the lifetime of the resource can be correctly controlled, specifically by releasing it in the destructor.
This idiom is known as Resource Acquisition Is Initialization (RAII) and the C++ Language Standard provides RAII
wrappers for many resources, such as:
• dynamically allocated memory, e.g. std::unique ptr
• files, e.g. std::ifstream
• mutexes, e.g. std::lock guard

For Example:
# include < memory >
# include < cstdint >

void foo_v1 ()
{
int32_t * p = new int32_t ; // Non-Compliant

// ... possibly throwing an exception - resource not freed

delete p ;
}

void foo_v2 ()
{
std :: unique_ptr < int32_t > p ( new int32_t ()); // Compliant

// ... possibly throwing an exception - resource freed

The following example demonstrates how RAII can also be used to avoid deadlock when an exception is thrown.

For Example:
# include < list >
# include < mutex >
# include < cstdint >

class ListWrapper
{

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3 Basic concepts

public :
void add1 ( int32_t val )
{
// Non-Compliant: ’unlock’ not called if exception thrown by ’push back’
mut . lock ();
lst . push_back ( val ); // May throw an exception
mut . unlock ();
}

void add2 ( int32_t val )


{
// Compliant: Using lock guarantees unlocking, even where an exception is thrown
std :: lock_guard < std :: mutex > lock ( mut );
lst . push_back ( val ); // May throw an exception
}

// ...

private :
std :: list < int32_t > lst ;
mutable std :: mutex mut ;
};

Other benefits of using RAII are:


• clear documentation of resource ownership
• pre/post conditions when accessing memory
For Example:
# include < cstdint >
# include < cassert >
# include < memory >

int32_t & f1 ()
{
int32_t * result ( new int32_t ());
return * result ; // Non-Compliant
}

std :: unique_ptr < int32_t > f2 ()


{
std :: unique_ptr < int32_t > result ( new int32_t ());
return result ; // Compliant
}

void f3 ()
{
std :: weak_ptr < int32_t > p1 ;
{
std :: shared_ptr < int32_t > p2 ( std :: make_shared < int32_t > (0));
p1 = p2 ;
} // p2 goes out of scope

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3 Basic concepts

// can check if pointer is expired


assert ( ! p1 . expired () && " Ensure is still valid " );
int32_t i = * p1 . lock ();
}

References:
• HIC++ v3.3 – 3.2.5
• HIC++ v3.3 – 9.5
• HIC++ v3.3 – 12.5
• HIC++ v3.3 – 12.8
• Williams Concurrency – 3.2.1
• CERT C++ – CON02-CPP

3.5 Types

3.5.1 Do not make any assumptions about the internal representation of a value or object

Avoid C++ constructs and practices that are likely to make your code non-portable:
• A union provides a way to alter the type ascribed to a value without changing its representation. This reduces
type safety and is usually unnecessary. In general it is possible to create a safe abstraction using polymorphic
types.
• Integer types other than signed / unsigned char have implementation defined size. Do not use integer
types directly, instead use size specific typedefs, defined in a common header file, which can then be easily
adjusted to match a particular platform.
• Do not mix bitwise and arithmetic operations on the same variable, as this is likely to be non portable between
big and little endian architectures.
• Do not assume the layout of objects in memory, e.g. by comparing pointers to different objects with the rela-
tional operators, using the offsetof macro, or performing pointer arithmetic within an object with unspecified
or implementation defined layout.

For Example:
# include < cstdint >

union U // Non-Compliant
{
float f ;
int32_t i ; // Non-Compliant
};

uint32_t foo ( uint32_t u )


{
--u ;
return u & 0 xFFU ; // Non-Compliant: mixing arithmetic and bitwise operations
}

bool cmp ( int32_t * lhs , int32_t * rhs )

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3 Basic concepts

{
return lhs < rhs ; // Non-Compliant
}

References:
• HIC++ v3.3 – 13.6
• HIC++ v3.3 – 15.1
• JSF AV C++ Rev C – 210
• JSF AV C++ Rev C – 210.1
• JSF AV C++ Rev C – 147
• JSF AV C++ Rev C – 215
• MISRA C++:2008 – 3-9-3
• MISRA C++:2008 – 5-0-15

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4 Standard conversions

4 Standard conversions

4.1 Array-to-pointer conversion

4.1.1 Ensure that a function argument does not undergo an array-to-pointer conversion

When an array is bound to a function parameter of pointer type the array is implicitly converted to a pointer to the
first element of the array.
In order to retain the array dimension, the parameter should be changed to a reference type or changed to a user
defined type such as std::array.

For Example:
# include < cstdint >
# include < array >

void f ( int32_t a [10]); // parameter is of pointer type


void g ( int32_t a []); // parameter is of pointer type
void h ( int32_t * a );
void i ( int32_t (& a ) [10]);
void j ( std :: array < int32_t , 10 > & a );

void foo ()
{
int32_t a1 [10];
std :: array < int32_t , 10 > a2 ;

f ( a1 ); // Non-Compliant
g ( a1 ); // Non-Compliant
h ( a1 ); // Non-Compliant
i ( a1 ); // Compliant
j ( a2 ); // Compliant
}

References:
• JSF AV C++ Rev C – 97
• MISRA C++:2008 – 5-2-12

4.2 Integral conversions

4.2.1 Ensure that the U suffix is applied to a literal used in a context requiring an unsigned integral
expression

If a literal is used to initialize a variable of unsigned type, or with an operand of unsigned type in a binary operation,
the U suffix should be appended to the literal to circumvent an implicit conversion, and make the intent explicit.

For Example:
# include < cstdint >

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4 Standard conversions

void foo ()
{
uint32_t u (0); // Non-Compliant

u += 2; // Non-Compliant
u += 2 U ; // Compliant
}

References:
• HIC++ v3.3 – 6.1
• MISRA C++:2008 – 2-13-3

4.2.2 Ensure that data loss does not demonstrably occur in an integral expression

Data loss can occur in a number of contexts:


• implicit conversions
• type casts
• shift operations
• overflow in signed arithmetic operations
• wraparound in unsigned arithmetic operations
If possible, integral type conversions should be avoided altogether, by performing all operations in a uniform type
matched to the execution environment.
Where data storage is a concern, type conversions should be localized with appropriate guards (e.g. assertions)
to detect data loss.
Similar techniques can be used to guard shift and arithmetic operations, especially where the data is tainted in a
security sense, i.e. a malicious user can trigger data loss with appropriately crafted input data.

For Example:
# include < climits >
# include < stdexcept >
# include < cstdint >

uint32_t inv_mult ( uint32_t a , uint32_t b )


{
return ((0 == a ) || (0 == b )) ? UINT_MAX
: (1000 / ( a * b )); // Non-Compliant: could wraparound
}

void foo ()
{
inv_mult (0 x10000u , 0 x10000u );
}

uint32_t safe_inv_mult ( uint32_t a , uint32_t b )


{
if (( b != 0) && ( a > ( UINT_MAX / b )))
{

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4 Standard conversions

throw std :: range_error ( " overflow " );


}
return ((0 == a ) || (0 == b )) ? UINT_MAX
: (1000 / ( a * b )); // Compliant: wraparound is not possible
}

Data loss may also occur if high order bits are lost in a left shift operation, or the right hand operand of a shift
operator is so large that the resulting value always 0 or undefined regardless of the value of the left hand operand.
Therefore, appropriate safeguards should be coded explicitly (or instrumented by a tool) to ensure that data loss
does not occur in shift operations.

For Example:
# include < cstdint >

void foo ( uint8_t u )


{
uint32_t v = u >> 8 U ; // Non-Compliant: always 0
v < <= 32 U ; // Non-Compliant: undefined behavior
v = 0 xF1234567U << 1; // Non-Compliant: high bit is lost
}

For the purposes of this rule integral to bool conversions are considered to results in data loss as well. It is
preferable to use equality or relational operators to replace such type conversions. The C++ Language Standard
states that unless the condition of an if, for, while or do statement has boolean type, it will be implicitly converted
to bool.

For Example:
# include < cstdint >

int32_t foo ();

void bar ( int32_t i )


{
if ( i ) // Non-Compliant
{
}

if ( i != 0) // Compliant
{
}

for ( int32_t j (10); j ; --j ) // Non-Compliant


{
}

while ( int32_t j = foo ()) // Non-Compliant


{
}
}

Note:An implicit conversion using an operator bool declared as explicit does not violate this rule.

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4 Standard conversions

References:
• HIC++ v3.3 – 5.2
• HIC++ v3.3 – 8.4.13
• HIC++ v3.3 – 10.7
• HIC++ v3.3 – 10.12
• HIC++ v3.3 – 10.13

4.3 Floating point conversions

4.3.1 Do not convert an expression of wider floating point type to a narrower floating point type

The C++ Standard defines 3 floating point types: float, double, long double that, at least conceptually, increase
in precision.
Expressions that implicitly or explicitly cause a conversion from long double type to float or double, and from
double to float should be avoided as they may result in data loss.
When using a literal in a context that requires type float, use the F suffix, and for consistency use the L suffix in a
long double context.

For Example:
void foo ()
{
float f (1.0); // Non-Compliant
f = 1.0 F ; // Compliant

double d (1.0 L ); // Non-Compliant


d = 1.0; // Compliant

long double ld (1.0); // Compliant, but not good practice


ld = 1.0 L ; // Compliant

f = ld ; // Non-Compliant
d = ld ; // Non-Compliant
f = d; // Non-Compliant

d = f; // Compliant
ld = f ; // Compliant
ld = d ; // Compliant
}

References:
• HIC++ v3.3 – 6.2
• HIC++ v3.3 – 10.14

4.4 Floating-integral conversions

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4.4.1 Do not convert floating values to integral types except through use of standard library functions

An implicit or explicit conversion from a floating to an integral type can result in data loss due to the significant
difference in the respective range of values for each type.
Additionally, floating point to integral type conversions are biased as the fractional part is simply truncated instead
of being rounded to the nearest integral value. For this reason use of standard library functions: std::floor and
std::ceil is recommended if a conversion to an integral type is necessary.

For Example:
# include < cstdint >
# include < cmath >

void foo ( double d )


{
int32_t i = d ; // Non-Compliant, fraction is truncated
i = d + 0.5; // Non-Compliant, number is rounded
i = std :: floor ( d ); // Compliant, fraction is truncated
i = std :: floor ( d + 0.5); // Compliant, number is rounded
}

Note: A return value of std::floor and std::ceil is of floating type, and an implicit or explicit conversion of this
value to an integral type is permitted.
References:
• HIC++ v3.3 – 7.6

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5 Expressions

5 Expressions

5.1 Primary expressions

5.1.1 Use symbolic names instead of literal values in code

Use of ”magic” numbers and strings in expressions should be avoided in preference to constant variables with
meaningful names.
The use of named constants improves both the readability and maintainability of the code.

For Example:
# include < iostream >
# include < cstdint >

namespace
{
const int32_t MAX_ITERATIONS (10);
const char * const LOOP_ITER_S ( " iter " );
const char SEP_C ( ’: ’ );
}
void foo ()
{
for ( int32_t i = 0 ; i < 10; ++ i ) // Non-Compliant
{
std :: cout << " iter " << i << ’: ’ << std :: endl ; // Non-Compliant
// ...
}

for ( int32_t i = 0 ; i < MAX_ITERATIONS ; ++ i ) // Compliant


{
std :: cout << LOOP_ITER_S << i << SEP_C << std :: endl ; // Compliant
// ...
}
}

See 7.4: ”Linkage specifications” for guidance on where to declare such symbolic names.
References:
• HIC++ v3.3 – 10.1

5.1.2 Do not rely on the sequence of evaluation within an expression

To enable optimizations and parallelization, the C++ Standard uses a notion of sequenced before, e.g.:
• evaluation of a full expression is sequenced before the next full-expression to be evaluated
• evaluation of operands of an operator are sequenced before the evaluation of the operator
• evaluation of arguments in a function call are sequenced before the execution of the called function
• for built-in operators &&, ||, , and operator ? evaluation of the first operand is sequenced before evaluation of
the other operand(s).

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5 Expressions

This defines a partial order on evaluations, and where two evaluations are unsequenced with respect to one
another, their execution can overlap. Additionally, two evaluations may be indeterminately sequenced, which is
similar, except that the execution cannot overlap.
This definition leaves great latitude to a compiler to re-order evaluation of sub-expressions, which can lead to
unexpected, and even undefined behavior. For this reason, and to improve code readability an expression should
not:
• have more than one side effect
• result in the modification and access of the same scalar object
• include a sub-expression that is an assignment operation
• include a sub-expression that is a pre- or post-increment/decrement operation
• include a built-in comma operator (for overloaded comma operator see Rule 13.2.1: ”Do not overload opera-
tors with special semantics”)

For Example:
# include < cstdint >

int32_t foo ( int32_t i , int32_t j )


{
int32_t k = ++ i + ++ j ; // Non-Compliant: two side effects in full expression
k = ++ i ; // Non-Compliant: pre-increment as a sub-expression
++ i ; // Compliant: pre-increment as an expression statement
++ j ; // Compliant
k = i + j; // Compliant

k = i + ++ i ; // Non-Compliant: undefined behavior

if ( k = 0) // Non-Compliant: assignment as a condition expression


{
}

return i , j ; // Non-Compliant: built-in comma operator used


}

References:
• HIC++ v3.3 – 10.3
• HIC++ v3.3 – 10.5
• HIC++ v3.3 – 10.19
• JSF AV C++ Rev C – 204
• MISRA C++:2008 – 5-2-10

5.1.3 Use parentheses in expressions to specify the intent of the expression

The effects of precedence and associativity of operators in a complicated expression can be far from obvious. To
enhance readability and maintainability of code, no reliance on precedence or associativity in an expression should
be made, by using explicit parentheses, except for
• operands of assignment

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5 Expressions

• any combination of + and - operations only


• any combination of * and / operations only
• sequence of && operations only
• sequence of || operations only

For Example:
# include < cstdint >

int32_t foo ( int32_t i , int32_t j )


{
int32_t k ;
k = i + j; // Compliant
int32_t r = i + j * k ; // Non-Compliant
r = i + j + k; // Compliant

// Compliant
if (( i != 0) && ( j != 0) && ( k != 0))
{
}

// Non-Compliant
if (( i != 0) && ( j != 0) || ( k != 0))
{
}

// Compliant
if ((( i != 0) && ( j != 0)) || ( k != 0))
{
}

return i + j + k ; // Compliant
}

References:
• HIC++ v3.3 – 10.4

5.1.4 Do not capture variables implicitly in a lambda

Capturing variables helps document the intention of the author. It also allows for different variables to be captured
by copy and captured by reference within the same lambda.

For Example:
# include < cstddef >
# include < vector >
# include < algorithm >
void foo ( std :: vector < size_t > const & v )
{
size_t sum = 0;
std :: for_each ( v . cbegin ()
, v . cend ()

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5 Expressions

, [&]( size_t s ) { sum += s ; } ); // Non-Compliant

sum = 0;
std :: for_each ( v . cbegin ()
, v . cend ()
, [& sum ]( size_t s ) { sum += s ; } ); // Compliant
}

Exception:
It is not necessary to capture objects with static storage duration or constants that are not ODR used.
However, the use of objects with static storage duration should be avoided. See Rule 3.3.1: ”Do not use variables
with static storage duration”.

For Example:
# include < cstddef >
# include < cstdint >

void foo ()
{
const size_t N = 10;
static int32_t j = 0; // Non-Compliant: object with static storage duration
[]( size_t s )
{
int32_t array [ N ]; // Compliant: Not ODR used
++ j ; // Compliant
};
}

5.1.5 Include a (possibly empty) parameter list in every lambda expression

The lambda-declarator is optional in a lambda expression and results in a closure that can be called without any
parameters.
To avoid any visual ambiguity with other C++ constructs, it is recommended to explicitly include ( ), even though
it is not strictly required.

For Example:
# include < cstdint >

int32_t i ;
int32_t j ;
void foo ()
{
int32_t a [] { ++ i , ++ j } ; // Not a lambda
[] { ++ i , ++ j ;} ; // Non-Compliant
[] () { ++ i , ++ j ;} ; // Compliant
}

5.1.6 Do not code side effects into the right-hand operands of: &&, ||, sizeof, typeid or a function passed
to condition variable::wait

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5 Expressions

For some expressions, the side effect of a sub-expression may not be evaluated at all or can be conditionally
evaluated, that is, evaluated only when certain conditions are met. For Example:
• The right-hand operands of the && and || operators are only evaluated if the left hand operand is true and
false respectively.
• The operand of sizeof is never evaluated.
• The operand of typeid is evaluated only if it is a function call that returns reference to a polymorphic type.
Having visible side effects that do not take place, or only take place under special circumstances makes the code
harder to maintain and can also make it harder to achieve a high level of test coverage.

For Example:
# include < typeinfo >

bool doSideAffect ();

class C
{
public :
virtual ~ C (); // polymorphic class
};

C & foo ();

void foo ( bool condition )


{
if ( false && doSideAffect ()) // Non-Compliant: doSideAffect not called
{}

if ( true || doSideAffect ()) // Non-Compliant: doSideAffect not called


{}

sizeof ( doSideAffect ()); // Non-Compliant: doSideAffect not called


typeid ( doSideAffect ()); // Non-Compliant: doSideAffect not called
typeid ( foo ()); // Non-Compliant: foo called to determine
// the polymorphic type
}

Conditional Variable: wait member


Every time a waiting thread wakes up, it checks the condition. The wake-up may not necessarily happen in direct
response to a notification from another thread. This is called a spurious wake. It is indeterminate how many times
and when such spurious wakes happen. Therefore it is advisable to avoid using a function with side effects to
perform the condition check.

For Example:
# include < mutex >
# include < condition_variable >
# include < cstdint >

std :: mutex mut ;


std :: co nd it io n_ var ia bl e cv ;

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5 Expressions

int32_t i ;

bool sideEffects ()
{
++ i ;
return ( i > 10);
}

void threadX ()
{
i = 0;
std :: unique_lock < std :: mutex > guard ( mut );
cv . wait ( guard , sideEffects ); // Non-Compliant
// value of i depends on the number of wakes
}

References:
• HIC++ v3.3 – 10.9

5.2 Postfix expressions

5.2.1 Ensure that pointer or array access is demonstrably within bounds of a valid object

Unlike standard library containers, arrays do not benefit from bounds checking.
Array access can take one of the equivalent forms: *(p + i) or p[i], and will result in undefined behavior, unless
p and p + i point to elements of the same array object. Calculating (but not dereferencing) an address one past
the last element of the array is well defined also. Note that a scalar object can be considered as equivalent to an
array dimensioned to 1.
To avoid undefined behavior, appropriate safeguards should be coded explicitly (or instrumented by a tool), to
ensure that array access is within bounds, and that indirection operations (*) will not result in a null pointer deref-
erence.

For Example:
# include < cassert >
# include < cstdint >

void foo ( int32_t * i )


{
int32_t k = * i ; // Non-Compliant: foo could be called with a null pointer

assert ( i != nullptr );
k = *i; // Compliant

int32_t a [10];
for ( int32_t i (0); i < 10; ++ i )
{
a [i] = i; // Compliant, array index is 0..9
}

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5 Expressions

int32_t * p = & ( a [10]); // Compliant: calculating one past the end of array
k = *p; // Non-Compliant: out of bounds access
}

References:
• HIC++ v3.3 – 10.2

5.2.2 Ensure that functions do not call themselves, either directly or indirectly

As the program stack tends to be one of the more limited resources, excessive use of recursion may limit the
scalability and portability of the program. Tail recursion can readily be replaced with a loop. Other forms of
recursion can be replaced with an iterative algorithm and worklists.

For Example:
# include < cstdint >

int32_t a ( int32_t );
int32_t b ( int32_t );
int32_t c ( int32_t );
int32_t d ( int32_t );
int32_t e ( int32_t );
int32_t f ( int32_t );
int32_t g ( int32_t );
int32_t h ( int32_t );

int32_t foo ( int32_t v )


{
if ( a ( v ))
{
return e ( v );
}
else if ( b ( v ))
{
return foo ( f ( v )); // Non-Compliant: tail recursion
}
else if ( c ( v ))
{
return g ( v );
}
else if ( d ( v ))
{
return foo ( h ( v )); // Non-Compliant: tail recursion
}
}

// Compliant: equivalent algorithm


int32_t bar ( int32_t v )
{
for (;;)
{
if ( a ( v ))

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5 Expressions

{
v = e ( v );
break ;
}
else if ( b ( v ))
{
v = f ( v );
}
else if ( c ( v ))
{
v = g ( v );
break ;
}
else if ( d ( v ))
{
v = h ( v );
}
}
return v ;
}

References:
• JSF AV C++ Rev C – 119
• MISRA C++:2008 – 7-5-4

5.3 Unary expressions

5.3.1 Do not apply unary minus to operands of unsigned type

The result of applying a unary minus operator (-) to an operand of unsigned type (after integral promotion) is a
value that is unsigned and typically very large.
Prefer to use the bitwise complement (~) operator instead.

For Example:
# include < cstdint >

void foo ()
{
uint32_t v ;
v = -1 u ; // Non-Compliant
v = ~0 u ; // Compliant
}

References:
• HIC++ v3.3 – 10.21

5.3.2 Allocate memory using new and release it using delete

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5 Expressions

C style allocation is not type safe, and does not invoke constructors or destructors. For this reason only operators
new and delete should be used to manage objects with dynamic storage duration.
Note: Invoking delete on a pointer allocated with malloc or invoking free on a pointer allocated with new will
result in undefined behavior.
For Example:
# include < cstdlib >
# include < cstdint >

void foo ()
{
// Non-Compliant
int32_t * i = static_cast < int32_t * > ( std :: malloc ( sizeof ( int32_t )));
std :: free ( i );
}

void bar ()
{
// Compliant
int32_t * i = new int32_t ;
delete i ;
}

References:
• 3.4.3: Use RAII for resources
• HIC++ v3.3 – 12.2

5.3.3 Ensure that the form of delete matches the form of new used to allocate the memory

The C++ Standard requires that the operand to the delete operator is either:
• a null pointer
• pointer to a non array object allocated with new
• pointer to a base class3 subobject of a non array object allocated with new
Similarly, the operand to the delete[] operator is either:
• a null pointer
• pointer to an array object allocated with new[]
In order to avoid undefined behavior, plain and array forms of delete and new should not be mixed.
For Example:
# include < cstdint >

void foo ()
{
int32_t * i = new int32_t [10];

3 containing a virtual destructor

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5 Expressions

// ...

delete i ; // Non-Compliant
}

typedef int32_t ARRAY [10];

void bar ()
{
int32_t * i = new ARRAY ;

delete i ; // Non-Compliant
}

References:
• HIC++ v3.3 – 12.3

5.4 Explicit type conversion

5.4.1 Only use casting forms: static cast (excl. void*), dynamic cast or explicit constructor call

All casts result in some degree of type punning, however, some casts may be considered more error prone than
others:
• It is undefined behavior for the result of a static cast to void* to be cast to any type other than the original
from type.
• Depending on the type of an object, casting away const or volatile and attempting to write to the result is
undefined behavior.
• Casts using reinterpret cast are generally unspecified and/or implementation defined. Use of this cast
increases the effort required to reason about the code and reduces its portability.
• Simplistically, a C-style cast and a non class function style cast can be considered as a sequence of the
other cast kinds. Therefore, these casts suffer from the same set of problems. In addition, without a unique
syntax, searching for such casts in code is extremely difficult.

For Example:
# include < cstdint >

void bar ( int8_t );

void foo ( const int32_t * p )


{
int32_t * r = const_cast < int32_t * > ( p ); // Non-Compliant: casting away const

int32_t i = reinterpret_cast < int32_t > ( r ); // Non-Compliant

i = ( int32_t ) r ; // Non-Compliant: C-style cast

bar ( int8_t ( i )); // Non-Compliant: function style cast

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bar ( static_cast < int8_t > ( i )); // Compliant


}

class Base
{
public :
virtual ~ Base ();
};

class Derived : virtual public Base


{
public :
Derived ( int32_t );
};

void foo ( Base * base )


{
Derived * d ;
d = reinterpret_cast < Derived * > ( base ); // Non-Compliant
d = dynamic_cast < Derived * > ( base ); // Compliant
auto d2 = Derived (0); // Compliant: Explicit constructor call
}

References:
• 5.4.3: Do not convert from a base class to a derived class
• HIC++ v3.3 – 7.1
• HIC++ v3.3 – 7.3
• HIC++ v3.3 – 7.4
• HIC++ v3.3 – 7.5
• HIC++ v3.3 – 7.7
• HIC++ v3.3 – 13.7
• MISRA C++:2008 – 5-2-2
• MISRA C++:2008 – 5-2-7
• MISRA C++:2008 – 5-2-8
• MISRA C++:2008 – 5-2-9

5.4.2 Do not cast an expression to an enumeration type

The result of casting an integer to an enumeration type is unspecified if the value is not within the range of the
enumeration. This also applies when casting between different enumeration types.
For this reason conversions to an enumeration type should be avoided.

For Example:
enum Colors { RED , GREEN = 2 , BLUE };
void bar ()
{

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Colors color = static_cast < Colors > (1000); // Non-Compliant:


if (1000 == color ) // may be false
{
}
}

void foo ()
{
Colors color = static_cast < Colors > (1); // Non-Compliant
switch ( color ) // the value is unspecified
{
case RED :
case GREEN :
case BLUE :
break ;
default :
break ;
}
}

References:
• HIC++ v3.3 – 15.4

5.4.3 Do not convert from a base class to a derived class

The most common reason for casting down an inheritance hierarchy, is to call derived class methods on an object
that is a reference or pointer to the base class.
Using a virtual function removes the need for the cast completely and improves the maintainability of the code.

For Example:
class A
{
public :
virtual void bar ();
};

class B : public A
{
public :
void bar () override ;
void foo ();
};

void foo ( A * a )
{
( dynamic_cast < B * > ( a )) - > foo (); // Non-Compliant
a - > bar (); // Compliant
}

Where the cast is unavoidable, dynamic cast should be used in preference to static cast as the compiler will
check the validity of the cast at runtime.

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5 Expressions

References:
• 5.4.1: Only use casting forms: static cast (excl. void*), dynamic cast or explicit constructor call
• HIC++ v3.3 – 3.3.3

5.5 Multiplicative operators

5.5.1 Ensure that the right hand operand of the division or remainder operators is demonstrably non-zero

The result of integer division or remainder operation is undefined if the right hand operand is zero. Therefore,
appropriate safeguards should be coded explicitly (or instrumented by a tool) to ensure that division by zero does
not occur.

For Example:
# include < cstdint >
# include < cassert >

int32_t doDivide ( int32_t number , int32_t divisor )


{
assert (0 != divisor );
return number / divisor ;
}

References:
• HIC++ v3.3 – 10.17

5.6 Shift operators

5.6.1 Do not use bitwise operators with signed operands

Use of signed operands with bitwise operators is in some cases subject to undefined or implementation defined
behavior. Therefore, bitwise operators should only be used with operands of unsigned integral types.

For Example:
# include < cstdint >

void foo ( int32_t i )


{
int32_t r = i << -1; // Non-Compliant: undefined behavior
r = -1 >> 1; // Non-Compliant: implementation defined
r = ~0; // Non-Compliant: implementation defined

uint32_t u = ( -1) & 2 u ; // Non-Compliant: implementation defined


u = ( -1) | 1 u ; // Non-Compliant: implementation defined
u = ( -1) ^ 1 u ; // Non-Compliant: implementation defined
}

References:
• HIC++ v3.3 – 10.11

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5.7 Equality operators

5.7.1 Do not write code that expects floating point calculations to yield exact results

Floating point calculations suffer from machine precision (epsilon), such that the exact result may not be rep-
resentable. Epsilon is defined as the difference between 1 and the smallest value greater than 1 that can be
represented in a given floating point type. Therefore, comparisons of floating point values need to take epsilon into
account.

For Example:
# include < cmath >
# include < limits >

bool isEqual ( const double a , const double b )


{
const double scale = ( std :: fabs ( a ) + std :: fabs ( b ) ) / 2.0;

return std :: fabs ( a - b ) <= ( std :: numeric_limits < double >:: epsilon ()
* scale );
}

void foo ( double f )


{
if (3.142 == f ) // Non-Compliant
{}

if ( isEqual (f , 3.142)) // Compliant


{}
}

References:
• HIC++ v3.3 – 10.15

5.7.2 Ensure that a pointer to member that is a virtual function is only compared (==) with nullptr

The result of comparing a pointer to member to a virtual function to anything other than nullptr is unspecified.

For Example:
class A
{
public :
void f1 ();
void f2 ();
virtual void f3 ();
};

void foo ( )
{
if (& A :: f1 == & A :: f2 ); // Compliant
if (& A :: f1 == nullptr ); // Compliant
if (& A :: f3 == & A :: f2 ); // Not Compliant

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if (& A :: f3 == nullptr ); // Compliant


}

References:
• JSF AV C++ Rev C – 97.1

5.8 Conditional operator

5.8.1 Do not use the conditional operator (?:) as a sub-expression

Evaluation of a complex condition is best achieved through explicit conditional statements (if/else). Using the
result of the conditional operator as an operand reduces the maintainability of the code.
The only permissible uses of a conditional expression are:
• argument expression in a function call
• return expression
• initializer in a member initialization list
• object initializer
• the right hand side operand of assignment (excluding compound assignment)
The last use is allowed on the basis of initialization of an object with automatic storage duration being equivalent
to its declaration, followed by assignment.

For Example:
# include < cstdint >

void foo ( int32_t i , int32_t j )


{
int32_t k ;
k = ( j != 0) ? 1 : 0; // Compliant: equivalent to initialization

// Non-Compliant: nested conditional operations


k = ( i != 0) ? (( j != 0) ? 1 : 0) : 0;

k = i + (( j != 0) ? 1 : 0); // Non-Compliant
}

References:
• HIC++ v3.3 – 10.20

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6 Statements

6.1 Selection statements

6.1.1 Enclose the body of a selection or an iteration statement in a compound statement

Follow each control flow primitive (if, else, while, for, do and switch) by a block enclosed by braces, even if
the block is empty or contains only one line. Use of null statements or statement expressions in these contexts
reduces code readability and making it harder to maintain.

For Example:
# include < cstdint >

void doSomething ();

void foo ( int32_t i )


{
if (0 == i )
doSomething (); // Non-Compliant
else
; // Non-Compliant

if (0 == i )
{ // Compliant
doSomething ();
}
else
{ // Compliant
}

switch ( i )
case 0:
doSomething (); // Non-Compliant
}

References:
• HIC++ v3.3 – 5.1

6.1.2 Explicitly cover all paths through multi-way selection statements

Make sure that each if-else-if chain has a final else clause, and every switch statement has a default clause.
The advantage is that all execution paths are explicitly considered, which in turn helps reduce the risk that an
unexpected value will result in incorrect execution.

For Example:
# include < cstdint >

void foo ( int32_t i )


{
// Non-Compliant: missing else clause to cover 0 == i path

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6 Statements

if ( i > 0)
{
}
else if ( i < 0)
{
}

// Non-Compliant: missing default clause


switch ( i )
{
case 0:
break ;
case 1:
break ;
}
}

References:
• HIC++ v3.3 – 5.11

6.1.3 Ensure that a non-empty case statement block does not fall through to the next label

Fall through from a non empty case block of a switch statement makes it more difficult to reason about the code,
and therefore harder to maintain.

For Example:
# include < cstdint >

void foo ( int32_t i )


{
switch ( i )
{
case 0: // Compliant
case 1:
++ i ;
break ;
case 2: // Non-Compliant
++ i ;
default :
break ;
}
}

References:
• HIC++ v3.3 – 5.4

6.1.4 Ensure that a switch statement has at least two case labels, distinct from the default label

A switch statement with fewer than two case labels can be more naturally expressed as a single if statement.

For Example:

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# include < cstdint >

void doSomething ();


void doSomethingElse ();

void foo ( int32_t i )


{
// Non-Compliant: 1 case label
switch ( i )
{
case 0:
doSomething ();
break ;
default :
doSomethingElse ();
break ;
}

// Compliant: an equivalent if statement


if (0 == i )
{
doSomething ();
}
else
{
doSomethingElse ();
}

// Non-Compliant: only 1 case label distinct from the default label


switch ( i )
{
case 0:
doSomething ();
break ;
case 1:
default :
doSomethingElse ();
break ;
}

// Compliant: 2 case labels distinct from the default label


switch ( i )
{
case 0:
case 1:
doSomething ();
break ;
default :
doSomethingElse ();
break ;
}
}

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6 Statements

Note: By virtue of this rule and Rule 1.2.1: ”Ensure that all statements are reachable”, switch statements with a
boolean condition should not be used.

For Example:
void bar ( bool b )
{
switch ( b )
{
case true :
break ;
case false :
break ;
default :
break ; // Non-Compliant: unreachable statement
}

switch ( b )
{
case true :
break ;
case false :
default :
break ; // Non-Compliant: only 1 case label distinct from the default label
}
}

References:
• JSF AV C++ Rev C – 195
• JSF AV C++ Rev C – 196
• MISRA C++:2008 – 6-4-7
• MISRA C++:2008 – 6-4-8

6.2 Iteration statements

6.2.1 Implement a loop that only uses element values as a range-based loop

A range-based for statement reduces the amount of boilerplate code required to maintain correct loop semantics.
A range-based loop can normally replace an explicit loop where the index or iterator is only used for accessing the
container value.

For Example:
# include < iterator >
# include < cstdint >

void bar ()
{
uint32_t array [] = { 0 , 1 , 2 , 3 , 4 , 5 , 6 };
uint32_t sum = 0;

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// Non-Compliant
for ( uint32_t * p = std :: begin ( array ); p != std :: end ( array ); ++ p )
{
sum += * p ;
}

sum = 0;
// Compliant
for ( uint32_t v : array )
{
sum += v ;
}

// Compliant
for ( size_t i = 0; i != ( sizeof ( array )/ sizeof (* array )); ++ i )
{
if (( i % 2) == 0) // Using the loop index
{
sum += array [ i ];
}
}

6.2.2 Ensure that a loop has a single loop counter, an optional control variable, and is not degenerate

A loop is considered ’degenerate’ if:


• when entered, the loop is infinite, or
• the loop will always terminate after the first iteration.
To improve maintainability it is recommended to avoid degenerate loops and to limit them to a single counter
variable.

For Example:
# include < cstdint >

int32_t foo ();

void bar ( int32_t max )


{
// Non-Compliant: 2 loop counters
for ( int32_t i (0) , j ( foo ()) ; ( i < max ) && ( j > 0); ++ i , j = foo ())
{
}

bool keepGoing ( true );


// Compliant: 1 loop counter and 1 control variable
for ( int32_t i (0) ; keepGoing && ( i < max ); ++ i )
{
keepGoing = foo () > 0;
}

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for ( int32_t i (0) ; i < max ; ++ i ) // Compliant


{
if ( foo () <= 0)
{
break ;
}
}
}

References:
• MISRA C++:2008 – 6-5-1
• MISRA C++:2008 – 6-5-6

6.2.3 Do not alter a control or counter variable more than once in a loop

The behavior of iteration statements with multiple modifications of control or counter variables is difficult to under-
stand and maintain.

For Example:
# include < cstdint >

void foo ()
{
for ( int32_t i (0); i != 10; ++ i ) //Non-Compliant: does this loop terminate?
{
if ( 0 == i % 3 )
{
++ i ;
}
}
}

References:
• HIC++ v3.3 – 5.6

6.2.4 Only modify a for loop counter in the for expression

It is expected that a for loop counter is modified for every iteration. To improve code readability and maintainability,
the counter variable should be modified in the loop expression.

For Example:
# include < cstdint >

bool foo ();

void bar ( int32_t max )


{
for ( int i (0) ; i < max ; ) // Non-Compliant
{

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if ( foo ())
{
++ i ;
}
}
}

References:
• HIC++ v3.3 – 5.5

6.3 Jump statements

6.3.1 Ensure that the label(s) for a jump statement or a switch condition appear later, in the same or an
enclosing block

Backward jumps and jumps into nested blocks make it more difficult to reason about the flow through the function.
Loops should be the only constructs that perform backward jumps, and the only acceptable use of a goto statement
is to jump forward to an enclosing block.

For Example:
# include < cstdint >

void f1 ( int32_t i )
{
start : // Non-Compliant
++ i ;
if ( i < 10)
{
goto start ;
}
}

void f2 ( int32_t i )
{
do // Compliant: Same as ’f1’ using do/while loop
{
++ i ;
} while ( i < 10);
}

bool f3 ( int (& array )[10][10])


{
for ( int j1 = 0; j1 < 10; ++ j1 )
{
for ( int j2 = 0; j2 < 10; ++ j2 )
{
if ( array [ j1 ][ j2 ] == 0)
{
goto finished ;

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// ...

}
}

finished : // Compliant
return true ;
}

Control can also be transferred forward into a nested block by virtue of a switch label. Unless case and default
labels are placed only into the top level compound statement of the switch, the code will be difficult to understand
and maintain.

For Example:
# include < cstdint >

void f1 ( int32_t i )
{
switch ( i )
{
case 0:
break ;
default :
if ( i < 0)
{
case 1: // Non-Compliant: jump into a nested block
break ;
}
break ;
}
}

References:
• HIC++ v3.3 – 5.8

6.3.2 Ensure that execution of a function with a non-void return type ends in a return statement with a
value

Undefined behavior will occur if execution of a function with a non void return type (other than main) flows off the
end of the function without encountering a return statement with a value.

For Example:
# include < cstdint >

int32_t foo ( bool b )


{
if ( b )
{
return -1;
}

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} // Non-Compliant: flows off the end of the function

Exception:
The main function is exempt from this rule, as an implicit return 0; will be executed, when an explicit return
statement is missing.
References:
• HIC++ v3.3 – 5.10

6.4 Declaration statement

6.4.1 Postpone variable definitions as long as possible

To preserve locality of reference, variables with automatic storage duration should be defined just before they are
needed, preferably with an initializer, and in the smallest block containing all the uses of the variable.

For Example:
# include < cstdint >

int32_t f1 ( int32_t v )
{
int32_t i ; // Non-Compliant

if (( v > 0) && ( v < 10))


{
i = v * v;
--i ;
return i ;
}
return 0;
}

int32_t f2 ( int32_t v )
{
if (( v > 0) && ( v < 10))
{
int32_t i ( v * v ); // Compliant
--i ;
return i ;
}
return 0;
}

The scope of a variable declared in a for loop initialization statement extends only to the complete for statement.
Therefore, potential use of a control variable outside of the loop is naturally avoided.

For Example:
# include < cstdint >

int32_t f3 ( int32_t max )


{

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int32_t i ;
for ( i = 0; i < max ; ++ i ) // Non-Compliant
{
}
return i ;
}

void f4 ( int32_t max )


{
for ( int32_t i (0); i < max ; ++ i ) // Compliant
{
}
}

References:
• HIC++ v3.3 – 5.12
• HIC++ v3.3 – 8.4.4

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7 Declarations

7 Declarations

7.1 Specifiers

7.1.1 Declare each identifier on a separate line in a separate declaration

Declaring each variable or typedef on a separate line makes it easier to find the declaration of a particular identifier.
Determining the type of a particular identifier can become confusing for multiple declarations on the same line.

For Example:
# include < cstdint >

// Non-Compliant: what is the type of ’v’


extern int32_t const * p , v ;

// Non-Compliant: what type is ’Value’ aliased to


typedef int32_t * Pointer , Value ;

Exception:
For loop initialization statement is exempt from this rule, as in this context the rule conflicts with Rule 6.4.1: ”Post-
pone variable definitions as long as possible”, which takes precedence.

For Example:
# include < vector >
# include < cstdint >

void foo ( std :: vector < int32_t > const & v )


{
for ( auto iter ( v . begin ()) , end ( v . end ()) // Compliant
; iter != end
; ++ iter )
{
// ...
}
}

References:
• HIC++ v3.3 – 8.4.2
• HIC++ v3.3 – 8.4.7

7.1.2 Use const whenever possible

This allows specification of semantic constraint which a compiler can enforce. It explicitly communicates to other
programmers that value should remain invariant. For example, specify whether a pointer itself is const, the data it
points to is const, both or neither.

For Example:
struct S
{

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char * p1 ; // Compliant: non-const pointer to non-const data


const char * p2 ; // Compliant: non-const pointer to const data
char * const p3 ; // Compliant: const pointer to non-const data
const char * const p4 ; // Compliant: const pointer to const data
};

void foo ( const char * const p ); // Compliant

void bar ( S & s ) // Non-Compliant: parameter could be const qualified


{
foo ( s . p1 );
foo ( s . p2 );
foo ( s . p3 );
foo ( s . p4 );
}

Exception:
By-value return types are exempt from this rule. These should not be const as doing so will inhibit move semantics.

For Example:
struct A { };

const int f1 (); // Non-Compliant


const A f2 () ; // Non-Compliant
A f3 (); // Compliant

References:
• HIC++ v3.3 – 8.4.11
• Going Native 2013 – Slide 24

7.1.3 Do not place type specifiers before non-type specifiers in a declaration

The C++ Standard allows any order of specifiers in a declaration. However, to improve readability if a non-type
specifier (typedef, friend, constexpr, register, static, extern, thread local, mutable, inline, virtual,
explicit) appears in a declaration, it should be placed leftmost in the declaration.

For Example:
typedef int int32_t ; // Compliant
int typedef int32_e ; // Non-Compliant

class C
{
public :
virtual inline void f1 (); // Compliant
inline virtual void f2 (); // Compliant
void inline virtual f3 (); // Non-Compliant

private :
int32_t mutable _i ; // Non-Compliant
};

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7.1.4 Place CV-qualifiers on the right hand side of the type they apply to

The const or volatile qualifiers can appear either to the right or left of the type they apply to. When the unqualified
portion of the type is a typedef name (declared in a previous typedef declaration), placing the CV-qualifiers on the
left hand side, may result in confusion over what part of the type the qualification applies to.

For Example:
# include < cstdint >

typedef int32_t * PINT ;

void foo ( const PINT p1 // Non-Compliant: the type is not const int32 t *
, PINT const p2 ); // Compliant: the type is int32 t * const

For consistency, it is recommended that this rule is applied to all declarations.

For Example:
# include < cstdint >

void bar ( int32_t const & in ); // Compliant

7.1.5 Do not inline large functions

The definition of an inline function needs to be available in every translation unit that uses it. This in turn requires
that the definitions of inline functions and types used in the function definition must also be visible.
The inline keyword is just a hint, and compilers in general will only inline a function body if it can be determined
that performance will be improved as a result.
As the compiler is unlikely to inline functions that have a large number of statements and expressions, inlining such
functions provides no performance benefit but will result in increased dependencies between translation units.
Given an approximate cost of 1 for every expression and statement, the recommended maximum cost for a function
is 32.

For Example:
# include < cstdint >

namespace NS
{
class C
{
public :
C ( int32_t )
{
m_i = ( m_i + m_i + m_i + m_i + m_i + m_i + m_i );
m_i = ( m_i + m_i + m_i + m_i + m_i + m_i + m_i );
m_i = ( m_i + m_i + m_i + m_i + m_i + m_i + m_i );
}
int32_t foo ()
{
m_i = ( m_i + m_i + m_i + m_i + m_i + m_i + m_i );

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7 Declarations

m_i = ( m_i + m_i + m_i + m_i + m_i + m_i + m_i );


}

private :
int m_i ;
};

// Non-Compliant: Cost greater than 32


inline int32_t foo ( int32_t i )
{
C c ( i );
return c . foo ();
}
}

References:
• HIC++ v3.3 – 11.8

7.1.6 Use class types or typedefs to abstract scalar quantities and standard integer types

Using class types to represent scalar quantities exploits compiler enforcement of type safety. If this is not possible,
typedefs should be used to aid readability of code.

For Example:
class Length ;
class Time ;
class Velocity ;
class Acceleration ;

// Compliant
const Velocity operator / ( Length , Time );
const Velocity operator * ( Acceleration , Time );
const Velocity operator * ( Time , Acceleration );

Plain char type should not be used to define a typedef name, unless the type is intended for parameterizing the
code for narrow and wide character types. In other cases, an explicit signed char or unsigned char type should
be used in a typedef as appropriate.

For Example:
typedef char BYTE ;

BYTE foo ( BYTE v )


{
return 2 * v ; // Non-Compliant: conversion from char to integer type
}

To enhance portability, instead of using the standard integer types (signed char, short, int, long, long long, and the
unsigned counterparts), size specific types should be defined in a project-wide header file, so that the definition
can be updated to match a particular platform (16, 32 or 64bit). Where available, intN t and uintN t types (e.g.
int8 t) defined in the cstdint header file should be used for this purpose.

For Example:

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7 Declarations

// Compliant: x64 platform


typedef signed char int8_t ;
typedef short int16_t ;
typedef int int32_t ;
typedef long long int64_t ;

Where the auto type specifier is used in a declaration, and the initializer is a constant expression, the declaration
should not be allowed to resolve to a standard integer type. The type should be fixed by casting the initializer to a
size specific type.

For Example:
# include < cstdint >

void foo ()
{
auto a (0); // Non-Compliant: int
auto b (0 L ); // Non-Compliant: long
auto c (0 U ); // Non-Compliant: unsigned int
auto d ( static_cast < int32_t >(0)); // Compliant
int32_t e (0); // Compliant
}

Exception:
The C++ Language Standard places type requirements on certain constructs. In such cases, it is better to use
required type explicitly rather than the typedef equivalent which would reduce the portability of the code.
The following constructs are therefore exceptions to this rule:
• int main()
• T operator++(int)
• T operator–(int)

For Example:
class A
{
public :
A operator ++( int ); // Compliant
A operator - -( int ); // Compliant
};

int main () // Compliant


{
}

References:
• HIC++ v3.3 – 8.4.5
• HIC++ v3.3 – 8.4.6

7.1.7 Use a trailing return type in preference to type disambiguation using typename

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When using a trailing return type, lookup for the function return type starts from the same scope as the function
declarator. In many cases, this will remove the need to specify a fully qualified return type along with the typename
keyword.

For Example:
template < typename T >
class A
{
typedef T TYPE ;
TYPE f1 ( TYPE );
TYPE f2 ( TYPE );
};

template < typename T >


typename A <T >:: TYPE A <T >:: f1 ( TYPE ) // Non-Compliant
{
}

template < typename T >


auto A <T >:: f2 ( TYPE ) -> TYPE // Compliant
{
}

References:
• Sutter Guru of the Week (GOTW) – 93

7.1.8 Use auto id = expr when declaring a variable to have the same type as its initializer function call

When declaring a variable that is initialized with a function call, the type is being specified twice. Initially on the
return of the function and then in the type of the declaration.

For Example:
# include < cstdint >

int32_t foo (); // Type ’ int32_t ’ specified here


int main ()
{
int32_t i = foo (); // Non-Compliant: Type ’int32 t’ again specified here.
}

Using auto and implicitly deducing the type of the initializer will ensure that a future change to the declaration of
foo will not result in the addition of unexpected implicit conversions.

For Example:
# include < cstdint >

int32_t foo (); // Type ’ int32_t ’ specified here


int main ()
{
auto i = foo (); // Compliant: ’i’ deduced to have ’int32 t’.
}

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References:
• Sutter Guru of the Week (GOTW) – 93
• 17.4.1: Use const container calls when result is immediately converted to a const iterator

7.1.9 Do not explicitly specify the return type of a lambda

Allowing the return type of a lambda to be implicitly deduced reduces the danger of unexpected implicit conver-
sions, as well as simplifying future maintenance, where changes to types used in the lambda would otherwise
result in the need to change the return type.

For Example:
# include < vector >
# include < algorithm >
# include < cstdint >

bool f ( std :: vector < int32_t > const & v1 , std :: vector < int32_t > & v2 )
{
v2 . reserve ( v1 . size ());
std :: transform ( v1 . cbegin ()
, v1 . cend ()
, v2 . begin ()
, []( std :: vector < int32_t >:: value_type i ) -> int32_t // Non-Compliant
{ return i + 10; } );

std :: transform ( v1 . cbegin ()


, v1 . cend ()
, v2 . begin ()
, []( std :: vector < int32_t >:: value_type i ) // Compliant
{ return i + 10; } );
}

In the above example, if the element type of v1 and v2 changes, then the return type on the first lambda must also
be changed, however, the second lambda will operate correctly without any update.
References:
• Sutter Guru of the Week (GOTW) – 93

7.1.10 Use static assert for assertions involving compile time constants

A static assert will generate a compile error if its expression is not true. The earlier that a problem can be
diagnosed the better, with the earliest time possible being as the code is written.

For Example:
# include < cassert >

template < typename T , int N >


bool f ( T i )
{
// Non-Compliant
assert (( sizeof ( T )*8) == N
&& " Expect that the size of the type matches the value specified by N " );

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// Compliant
static_assert (( sizeof ( T )*8) == N
, " Expect that the size of the type matches the value specified by N " );
}

7.2 Enumeration declarations

7.2.1 Use an explicit enumeration base and ensure that it is large enough to store all enumerators

The underlying type of an unscoped enumeration is implementation defined, with the only restriction being that the
type must be able to represent the enumeration values. An explicit enumeration base should always be specified
with a type that will accommodate both the smallest and the largest enumerator.
A scoped enum will implicitly have an underlying type of int, however, the requirement to specify the underlying
type still applies.

For Example:
# include < cstdint >

enum E1 // Non-Compliant
{
E1_0 ,
E1_1 ,
E1_2
};

enum E2 : int8_t // Compliant


{
E2_0 ,
E2_1 ,
E2_2
};

enum class E3 // Non-Compliant


{
E1_0 ,
E1_1 ,
E1_2
};

enum class E4 : int32_t // Compliant


{
E2_0 ,
E2_1 ,
E2_2
};

Exception:
An enumeration declared in an extern "C" block (i.e. one intended to be used with C) does not require an explicit
underlying type.

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For Example:
extern " C "
{
enum E3 // Compliant by Exception
{
E3_0 ,
E3_1 ,
E3_2
};
}

7.2.2 Initialize none, the first only or all enumerators in an enumeration

It is error prone to initialize explicitly only some enumerators in an enumeration, and to rely on the compiler to
initialize the remaining ones. For example, during maintenance it may be possible to introduce implicitly initialized
enumerators with the same value as an existing one initialized explicitly.

For Example:
# include < cstdint >
enum E : int32_t
{
RED
, ORANGE = 2 // Non-Compliant
, YELLOW
};

Exception:
When an enumeration is used to define the size and to index an array, it is acceptable and recommended to define
three additional enumerators after all other enumerators, to represent the first and the last elements, and the size
of the array.

For Example:
# include < cstdint >

// Compliant
enum Team : int32_t
{
Anna
, Bob
, Joe
, John
, Sandra
, Tim
, Team_First = Anna
, Team_Last = Tim
, Team_Size
};

int32_t performance [ Team_Size ];

References:

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• JSF AV C++ Rev C – 145


• MISRA C++:2008 – 8-5-3

7.3 Namespaces

7.3.1 Do not use using directives

Namespaces are an important tool in separating identifiers and in making interfaces explicit.
A using directive, i.e. using namespace, allows any name to be searched for in the namespace specified by the
using directive.
A using declaration, on the other hand, brings in a single name from the namespace, as if it was declared in the
scope containing the using declaration.

For Example:
# include < iostream >

using namespace std ; // Non-Compliant


using std :: cout ; // Compliant

# include < string >

// unqualified name string is looked up in namespace std


// even though the using directive precedes the
// declaration in the translation unit
string foo ();

As pointed out in the example above a using directive will affect all subsequent lookup in the translation unit. For
this reason using directives are particularly problematic if used in header files, or occur in the main source file
above a #include pre-processor directive. This may lead to ambiguity (compilation error) or maintenance and
reuse problems.
References:
• HIC++ v3.3 – 8.2.3

7.4 Linkage specifications

7.4.1 Ensure that any objects, functions or types to be used from a single translation unit are defined in
an unnamed namespace in the main source file

Declaring an entity in an unnamed namespace limits its visibility to the current translation unit only. This helps
reduce the risk of name clashes and conflicts with declarations in other translation units.
It is preferred to use unnamed namespaces rather than the static keyword to declare such entities.

For Example:
static void foo (); // Non-Compliant

namespace
{

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7 Declarations

void bar (); // Compliant


}

References:
• HIC++ v3.3 – 8.3.1

7.4.2 Ensure that an inline function, a function template, or a type used from multiple translation units is
defined in a single header file

An inline function, a function template or a user defined type that is intended for use in multiple translation units
should be defined in a single header file, so that the definition will be processed in exactly the same way (the same
sequence of tokens) in each translation unit.
This will ensure that the one definition rule is adhered to, avoiding undefined behavior, as well as improving the
maintainability of the code.

For Example:
# include < cstdint >

// Non-Compliant: definition of user defined type in the main source file


struct S
{
int32_t i ;
int32_t j ;
};

For Example:
# include < cstdint >

// Non-Compliant: ODR violation, undefined behavior


struct S
{
int16_t i ;
int32_t j ;
};

References:
• HIC++ v3.3 – 8.1.2
• HIC++ v3.3 – 8.1.3

7.4.3 Ensure that an object or a function used from multiple translation units is declared in a single
header file

An object or function with external linkage should be declared in a single header file in the project.
This will ensure that the type seen for an entity in each translation unit is the same thereby avoiding undefined
behavior.

For Example:
// file1 . cpp
// Non-Compliant: first declaration of extern function in the main source file

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7 Declarations

extern void foo ();

// file2 . cpp
// Non-Compliant: no prior declaration in a header file
extern void foo ()
{
// ...
}

References:
• HIC++ v3.3 – 8.1.1

7.5 The asm declaration

7.5.1 Do not use the asm declaration

Use of inline assembly should be avoided since it restricts the portability of the code.

For Example:
# include < cstdint >

int32_t foo ()
{
int32_t result ;

asm ( " " ); // Non-Complaint

return result ;
}

References:
• HIC++ v3.3 – 13.5

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8 Definitions

8.1 Type names

8.1.1 Do not use multiple levels of pointer indirection

In C++, at most one level of pointer indirection combined with references is sufficient to express any algorithm or
API.
Instead of using multidimensional arrays, an array of containers or nested containers should be used. Code reliant
on more than one level of pointer indirection will be less readable and more difficult to maintain.

For Example:
# include < cstdint >
# include < vector >

void foo ( int32_t const * const * const pp ); // Non-Compliant


void foo ( int32_t const * const & rp ); // Compliant
void foo ( int32_t const (& ra ) [10]); // Compliant
void foo ( std :: vector < int32_t > const & rv ); // Compliant

Exception:
Use of argv in the main function is allowed.

For Example:
// main1 . cpp
// Compliant: argv not used
int main ();

// main2 . cpp
// Compliant: 2 levels of pointer indirection in argv
int main ( int argc , char * argv []);

// main3 . cpp
// Compliant: 2 levels of pointer indirection in argv
int main ( int argc , char * * argv );

References:
• JSF AV C++ Rev C – 169
• JSF AV C++ Rev C – 170
• MISRA C++:2008 – 5-0-19

8.2 Meaning of declarators

8.2.1 Make parameter names absent or identical in all declarations

Although the C++ Standard does not mandate that parameter names match in all declarations of a function (e.g.
a declaration in a header file and the definition in the main source file), it is good practice to follow this principle.

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8 Definitions

For Example:
# include < cstdint >

void read ( int32_t * buffer , int32_t * size );

void read ( int32_t * size , int32_t * buffer ) // Non-Compliant


{
}

class B
{
public :
virtual void foo ( int32_t in ) = 0;
};

class C : public B
{
public :
void foo ( int32_t ) override // Compliant
{
}
};

References:
• HIC++ v3.3 – 11.3

8.2.2 Do not declare functions with an excessive number of parameters

A function defined with a long list of parameters often indicates poor design and is difficult to read and maintain.
The recommended maximum number of function parameters is six.

For Example:
# include < cstdint >
# include < vector >

// Non-Compliant: 7 parameters
void foo ( int32_t mode
, int32_t const * src
, int32_t src_size
, int32_t * dest
, int32_t dest_size
, bool padding
, bool compress );

// Compliant
void foo ( int32_t flags
, std :: vector < int32_t > const & src
, std :: vector < int32_t > & dest );

References:
• HIC++ v3.3 – 4.3

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8.2.3 Pass small objects with a trivial copy constructor by value

Because passing by const reference involves an indirection, it will be less efficient than passing by value for a small
object with a trivial copy constructor.

For Example:
# include < cstdint >

class C
{
public :
C ( C const &) = default ; // trivial copy constructor

private :
int32_t m_i ;
int32_t m_j ;
};

void foo ( C v ) // Compliant


{
}

class D
{
public :
D ( D const &); // non - trivial ( user defined ) copy constructor

private :
int32_t m_i ;
int32_t m_j ;
};

void foo ( D v ) // Non-Compliant


{
}

References:
• Sutter Guru of the Week (GOTW) – 91
• HIC++ v3.3 – 11.4
• HIC++ v3.3 – 11.5

8.2.4 Do not pass std::unique ptr by const reference

An object of type std::unique ptr should be passed as a non-const reference, or by value. Passing by non-const
reference signifies that the parameter is an in/out parameter. Passing by value signifies that the parameter is a
sink (i.e. takes ownership and does not return it).
A const reference std::unique ptr parameter provides no benefits and restricts the potential callers of the func-
tion.

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For Example:
# include < cstdint >
# include < memory >

void foo ( std :: unique_ptr < int32_t > & p_in_out ); // Compliant
void foo ( std :: unique_ptr < int32_t > p_sink ); // Compliant
void foo ( std :: unique_ptr < int32_t > const & p_impl_detail ); // Non-Compliant

References:
• Sutter Guru of the Week (GOTW) – 91

8.3 Function definitions

8.3.1 Do not write functions with an excessive McCabe Cyclomatic Complexity

The McCabe Cyclomatic Complexity is calculated as the number of decision branches within a function plus 1.
Complex functions are hard to maintain and test effectively. It is recommended that the value of this metric does
not exceed 10.
For Example:
# include < cstdint >

void foo ( int32_t a , bool b , bool c )


{
if ( a > 0) // 1
{
if ( b ) // 2
{
}

for ( int32_t i (0); i < a ; ++ i ) // 3


{
}

if ( c ) // 4
{
}
}
else if (0 == a ) // 5
{
if ( b ) // 6
{
}

if ( c ) // 7
{
}
}
else
{
if ( c ) // 8

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8 Definitions

{
}

for ( int32_t i ( - a - 1); i >= 0; --i ) // 9


{
}

if ( b ) // 10
{
}
}
// Non-Compliant: STCYC = #decisions + 1 = 11
}

References:
• HIC++ v3.3 – 4.1

8.3.2 Do not write functions with a high static program path count

Static program path count is the number of non-cyclic execution paths in a function. Functions with a high number
of paths through them are difficult to test, maintain and comprehend. The static program path count of a function
should not exceed 200.

For Example:
bool foo ();

void bar ()
{
if ( foo ()) // 2 paths
{
}
if ( foo ()) // 4 paths
{
}
if ( foo ()) // 8 paths
{
}
if ( foo ()) // 16 paths
{
}
if ( foo ()) // 32 paths
{
}
if ( foo ()) // 64 paths
{
}
if ( foo ()) // 128 paths
{
}
if ( foo ()) // Non-Compliant: 256 paths
{
}

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8 Definitions

References:
• HIC++ v3.3 – 4.2

8.3.3 Do not use default arguments

Use of default arguments can make code maintenance and refactoring more difficult. Overloaded forwarding
functions can be used instead without having to change existing function calls.

For Example:
# include < cstdint >

void foo ( int32_t i , int32_t j = 0); // Non-Compliant

// Compliant
void bar ( int32_t i , int32_t j );
inline void bar ( int32_t i )
{
bar (i , 0);
}

References:
• 9.1.2: Make default arguments the same or absent when overriding a virtual function

8.3.4 Define =delete functions with parameters of type rvalue reference to const

A simple model for an rvalue reference is that it allows for the modification of a temporary. A const rvalue reference
therefore defeats the purpose of the construct as modifications are not possible.
However, one valid use case is where the function is defined =delete. This will disallow the use of an rvalue as an
argument to that function.

For Example:
template < class T > void f1 ( T &) noexcept ;
template < class T > void f1 ( const T &&) = delete ; // Compliant

template < class T > void f2 ( const T &&); // Non-Compliant

References:
• Meyers Notes – Rvalue References and const

8.4 Initializers

8.4.1 Do not access an invalid object or an object with indeterminate value

A significant component of program correctness is that the program behavior should be deterministic. That is,
given the same input and conditions the program will produce the same set of results.

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If a program does not have deterministic behavior, then this may indicate that the source code is reliant on unspec-
ified or undefined behavior.
Such behaviors may arise from use of:
• variables not yet initialized
• memory (or pointers to memory) that has been freed
• moved from objects

For Example:
# include < cstdint >
# include < iostream >

class A
{
public :
A ();
// ...
};

std :: ostream operator < <( std :: ostream & , A const &);

int main ()
{
int32_t i ;
A a;

std :: cout << i << std :: endl ; // Non-Compliant: ’i’ has indeterminate value
std :: cout << a << std :: endl ; // Compliant: Initialized by constructor call
}

Note: For the purposes of this rule, after the call to std::move has been evaluated the moved from argument is
considered to have an indeterminate value.

For Example:
# include < vector >
# include < cstdint >

int main ()
{
std :: vector < int32_t > v1 ;
std :: vector < int32_t > v2 ;

std :: vector < int32_t > v3 ( std :: move ( v1 ));


std :: vector < int32_t > v4 ( std :: move ( v2 ));

v1 . empty (); // Non-Compliant: ’v1’ considered to have indeterminate value

v2 = v4 ; // Compliant: New value assigned to ’v2’


v2 . empty (); // before it is accessed ’
}

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8 Definitions

References:
• 6.4.1: Postpone variable definitions as long as possible
• HIC++ v3.3 – 8.4.3
• C++11 – 8.5/11

8.4.2 Ensure that a braced aggregate initializer matches the layout of the aggregate object

If an array or a struct is non-zero initialized, initializers should be provided for all members, with an initializer list for
each aggregate (sub)object enclosed in braces. This will make it clear what value each member is initialized with.

For Example:
# include < cstdint >

struct S
{
int32_t i ;
int32_t j ;
int32_t k ;
};

struct T
{
struct S s ;
int32_t a [5];
};

void foo ()
{
S s1 = {0 , 1}; // Non-Compliant: one member is not explicitly initialized
S s2 = {0 , 1 , 2}; // Compliant

T t1 = {0 , 1 , 2 , 3 , 4 , 5 , 6 , 7}; // Non-Compliant
T t2 = {0 , 1 , 2 , {3 , 4 , 5 , 6 , 7}}; // Non-Compliant
T t3 = {{0 , 1 , 2} , {3 , 4 , 5 , 6 , 7}}; // Compliant
}

References:
• JSF AV C++ Rev C – 144
• MISRA C++:2008 – 8-5-2

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9 Classes

9 Classes

9.1 Member functions

9.1.1 Declare static any member function that does not require this. Alternatively, declare const any
member function that does not modify the externally visible state of the object

A non-virtual member function that does not access the this pointer can be declared static. Otherwise, a function
that is virtual or does not modify the externally visible state of the object can be declared const.
The C++ language permits that a const member function modifies the program state (e.g. modifies a global
variable, or calls a function that does so). However, it is recommended that const member functions are logically
const also, and do not cause any side effects.
The mutable keyword can be used to declare member data that can be modified in a const function, however, this
should only be used where the member data does not affect the externally visible state of the object.

For Example:
# include < cstdint >

class C
{
public :
explicit C ( int32_t i )
: m_i ( i )
, m_c (0)
{
}

int32_t foo () // Non-Compliant: should be static


{
C tmp (0);
return tmp . bar ();
}

int32_t bar () // Non-Compliant: should be const


{
++ m_c ;
return m_i ;
}

private :
int32_t m_i ;
mutable int32_t m_c ;
};

References:
• HIC++ v3.3 – 3.1.8

9.1.2 Make default arguments the same or absent when overriding a virtual function

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The C++ Language Standard allows that default arguments be different for different overrides of a virtual function.
However, the compiler selects the argument value based on the static type of the object used in the function call.
This can result in confusion where the default argument value used may be different to the expectation of the user.

For Example:
# include < cstdint >

class Base
{
public :
virtual void goodvFn ( int32_t a = 0);
virtual void badvFn ( int32_t a = 0);
};

class Derived : public Base


{
public :
void goodvFn ( int32_t a = 0) override ; // Compliant
void badvFn ( int32_t a = 10) override ; // Non-Compliant
};

void foo ( Derived & obj )


{
Base & baseObj = obj ;

baseObj . goodvFn (); // calls Derived :: goodvFn with a = 0


obj . goodvFn (); // calls Derived :: goodvFn with a = 0

baseObj . badvFn (); // calls Derived :: badvFn with a = 0


obj . badvFn (); // calls Derived :: badvFn with a = 10
}

References:
• 8.3.3: Do not use default arguments
• HIC++ v3.3 – 3.3.12

9.1.3 Do not return non-const handles to class data from const member functions

A pointer or reference to non-const data returned from a const member function may allow the caller to modify the
state of the object. This contradicts the intent of a const member function.

For Example:
# include < cstdint >

class C
{
public :
C () : m_i ( new int32_t ) {}

~ C ()
{

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9 Classes

delete m_i ;
}

int32_t * get () const


{
return m_i ; // Non-Compliant
}

private :
int32_t * m_i ;

C ( C const &) = delete ;


C & operator = ( C const &) & = delete ;
};

Exception:
Resource handler classes that do not maintain ownership of a resource are exempt from this rule, as in this context
the rule conflicts with Rule 9.1.1: ”Declare static any member function that does not require this. Alternatively,
declare const any member function that does not modify the externally visible state of the object”, which takes
precedence.

For Example:
# include < cstdint >

class D
{
public :
D ( int32_t * p ) : m_i ( p ) {}

int32_t * get () const


{
return m_i ; // Compliant
}

private :
int32_t * m_i ;
};

References:
• HIC++ v3.3 – 3.4.2

9.1.4 Do not write member functions which return non-const handles to data less accessible than the
member function

Member data that is returned by a non-const handle from a more accessible member function, implicitly has the
access of the function and not the access it was declared with. This reduces encapsulation and increases coupling.

For Example:
# include < cstdint >

class C

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9 Classes

{
public :
C () : m_i (0) {}

int32_t & get () // Non-Compliant


{
return m_i ;
}

int const & get () const // Compliant


{
return m_i ;
}

private :
int32_t m_i ;
};

Exception:
Non-const operator [] is exempt from this rule, as in this context the rule conflicts with Rule 13.2.4: ”When over-
loading the subscript operator (operator[]) implement both const and non-const versions”, which takes prece-
dence.

For Example:
# include < cstdint >

class Array
{
public :
Array () ;

int32_t & operator [] ( int32_t a ) // Compliant: non-const version


{
return m_x [ a ];
}

int32_t operator [] ( int32_t a ) const // Compliant: const version


{
return m_x [ a ];
}

private :
static const int32_t Max_Size = 10;
int32_t m_x [ Max_Size ];
};

References:
• HIC++ v3.3 – 3.4.3

9.1.5 Do not introduce virtual functions in a final class

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Declaring a class as final explicitly documents that this is a leaf class as it cannot be used as a base class.
Introducing a virtual function in such a class is therefore redundant as the function can never be overridden in a
derived class.

For Example:
class Base
{
public :
virtual void f1 (); // Compliant
};

class Derived final : public Base


{
public :
virtual void f2 (); // Non-Compliant
};

9.2 Bit-fields

9.2.1 Declare bit-fields with an explicitly unsigned integral or enumeration type

To avoid reliance on implementation defined behavior, only declare bit-fields of an explicitly unsigned type (uintN t)
or an enumeration type with an enumeration base of explicitly unsigned type.

For Example:
# include < cstdint >
enum E : uint8_t { ONE , TWO , THREE };
struct S
{
int32_t a : 2; // Non-Compliant
uint8_t b : 2; // Compliant
bool c : 1; // Non-Compliant
char d : 2; // Non-Compliant
wchar_t e : 2; // Non-Compliant
E f : 2; // Compliant
};

References:
• JSF AV C++ Rev C – 154
• MISRA C++:2008 – 9-6-2
• MISRA C++:2008 – 9-6-3

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10 Derived classes

10 Derived classes

10.1 Multiple base classes

10.1.1 Ensure that access to base class subobjects does not require explicit disambiguation

A class inherited more than once in a hierarchy, and not inherited virtually in all paths will result in multiple base
class subobjects being present in instances of the derived object type.
Such objects require that the developer explicitly select which base class to use when accessing members. The
result is a hierarchy that is harder to understand and maintain.

For Example:
class Base
{
public :
void foo ();
};

class Derived_left : public Base {};

class Derived_right : public Base {};

// Non-Compliant: 2 subobjects for ’Base’


class Derived : public Derived_left , public Derived_right
{
};

void test ()
{
Derived d ;
// ambiguous - Derived_left :: Base :: foo or Derived_right :: Base :: foo ?
d . foo ();
}

The example above can be made to comply with this rule by using virtual inheritance:

For Example:
class Base {};

class Derived_left : public virtual Base {};

class Derived_right : public virtual Base {};

class Derived : public Derived_left , public Derived_right // Compliant


{
};

References:
• HIC++ v3.3 – 3.3.15

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10 Derived classes

10.2 Virtual functions

10.2.1 Use the override special identifier when overriding a virtual function

The override special identifier is a directive to the compiler to check that the function is overriding a base class
member. This will ensure that a change in the signature of the virtual function will generate a compiler error.

For Example:
# include < cstdint >

class A {
public :
virtual void f ( int64_t );
};

class B : public A {
public :
void f ( int32_t ) override ; // Compliant: Compile Error
};

Note:The following was considered good C++ ’03 style:

For Example:
# include < cstdint >

class A {
public :
virtual void f ( int32_t );
};

class B : public A {
public :
virtual void f ( int32_t ); // Non-Compliant
};

void f ( A & a )
{
a . f (0); // Results in B::f being called
}

However, this provided no guarantees and no additional checking by the compiler if the function signature was
changed.

For Example:
# include < cstdint >

class A {
public :
virtual void f ( int64_t );
};

class B : public A {

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10 Derived classes

public :
virtual void f ( int32_t ); // Non-Compliant
};

void f ( A & a )
{
a . f (0); // Results in A::f being called !!!!
}

References:
• HIC++ v3.3 – 3.3.16

10.3 Abstract classes

10.3.1 Ensure that a derived class has at most one base class which is not an interface class

An interface class has the following properties:


• all public functions are pure virtual functions or getters, and
• there are no public or protected data members, and
• it contains at most one private data member of integral or enumerated type
Inheriting from two or more base classes that are not interfaces, is rarely correct. It also exposes the derived class
to multiple implementations, with the risk that subsequent changes to any of the base classes may invalidate the
derived class.
On the other hand. it is reasonable that a concrete class may implement more than one interface.

For Example:
# include < cstdint >

class A
{
public :
virtual ~ A () = 0;
virtual void foo () = 0;
};

class B
{
public :
virtual ~ B () = 0;
virtual void bar () = 0;
};

class C
{
public :
C ();
void foo ();
virtual ~ C ();

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10 Derived classes

private :
int32_t m_i ;
};

// Compliant
class D : public A , public B , public C
{
public :
~ D ();
};

class E
{
public :
E ();
};

// Non-Compliant
class F : public E , public D
{
};

References:
• JSF AV C++ Rev C – 87
• JSF AV C++ Rev C – 88
• HIC++ v3.3 – 3.4.6

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11 Member access control

11 Member access control

11.1 Access specifiers

11.1.1 Declare all data members private

If direct access to the object state is allowed through public or protected member data, encapsulation is reduced
making the code harder to maintain.
By implementing a class interface with member functions only, precise control is achieved over modifications to
object state as well as allowing for pre and post conditions to be checked when accessing data.

For Example:
# include < string >
# include < cassert >

class C
{
public :
C ();

std :: string m_id ; // Non-Compliant


};

class D
{
public :
D ();

std :: string const & getId () const


{
assert (! m_id . empty () && " Id not yet specified " );
return m_id ;
}

private :
std :: string m_id ; // Compliant
};

Exception:
Class types declared with the class key struct in an extern "C" block are intended to be compatible with C, and
therefore such definitions are not covered by this rule.

For Example:
extern " C "
{
struct S // Compliant
{
int i ;
int j ;
};

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11 Member access control

References:
• HIC++ v3.3 – 3.4.1

11.2 Friends

11.2.1 Do not use friend declarations

Friend declarations reduce encapsulation, resulting in code that is harder to maintain.

For Example:
class C
{
public :
C & operator += ( C const & other );

friend C const operator + ( C const & , C const & lhs ); // Non-Compliant


};

class D
{
public :
D & operator += ( D const & other );
};

D const operator + ( D const & rhs , D const & lhs ) // Compliant


{
D result ( rhs );
result += ( lhs );
return result ;
}

The following example demonstrates an additional complexity when adding friendship for functions that include
universal reference parameters. In such cases an explicit declaration is required for all combinations of the lvalue
reference and rvalue reference versions.

For Example:
template < typename T , typename S >
void foo ( T && t , S && s )
{
t . foo ();
}

class A
{
private :
void foo ();

friend void foo ( A & , A &);


friend void foo ( A & , A &&);

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11 Member access control

friend void foo ( A && , A &);


friend void foo ( A && , A &&);
};

int main ()
{
A a;
foo (a , a );
foo (a , A ());
foo ( A () , a );
foo ( A () , A ());
}

Exception:
In some cases friend declarations are part of the class interface, for example:
• serialization via stream input and output operators (operator << and operator >>)
• factory functions requiring access to private constructors
• an iterator class

For Example:
# include < cstdint >

class C
{
public :
C ( C const &) = default ;
C ( C &&) = default ;

private :
C ( int32_t );
friend C createClassC ( int32_t );
};

C createClassC ( int32_t i )
{
// pre condition check on ’i ’
return C ( i );
}

References:
• HIC++ v3.3 – 3.4.4

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12 Special member functions

12 Special member functions

12.1 Conversions

12.1.1 Do not declare implicit user defined conversions

A user defined conversions can occur through the use of a conversion operator or a conversion constructor (a
constructor that accepts a single argument).
A compiler can invoke a single user defined conversion in a standard conversion sequence, but only if the operator
or constructor is declared without the explicit keyword.
It is better to declare all conversion constructors and operators explicit.

For Example:
# include < cstdint >

class C
{
public :
C ( const C &); // Compliant: copy constructor
C (); // Compliant: default constructor
C ( int32_t , int32_t ); // Compliant: more than one non-default argument

explicit C ( int32_t ); // Compliant


C ( double ); // Non-Compliant
C ( float f , int32_t i = 0); // Non-Compliant
C ( int32_t i = 0 , float f = 0.0); // Non-Compliant: default constructor,
// but also a conversion constructor
operator int32_t () const ; // Non-Compliant
explicit operator double () const ; // Compliant
};

References:
• HIC++ v3.3 – 3.2.3
• HIC++ v3.3 – 3.1.10
• HIC++ v3.3 – 3.1.11

12.2 Destructors

12.2.1 Declare virtual, private or protected the destructor of a type used as a base class

If an object will ever be destroyed through a pointer to its base class, then the destructor in the base class should
be virtual. If the base class destructor is not virtual, then the destructors for derived classes will not be invoked.
Where an object will not be deleted via a pointer to its base, then the destructor should be declared with protected
or private access. This will result in a compile error should an attempt be made to delete the object incorrectly.

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12 Special member functions

For Example:
# include < cstdint >

class A
{
public :
~ A (); // Non-Compliant
};

class B : public A
{
};

class C
{
public :
virtual ~ C (); // Compliant
};

class D : public C
{
};

class E
{
protected :
~ E (); // Compliant
};

class F : public E
{
};

References:
• HIC++ v3.3 – 3.3.2

12.3 Free store

12.3.1 Correctly declare overloads for operator new and delete

operator new and operator delete should work together. Overloading operator new means that a custom
memory management scheme is in operation for a particular class or program. If a corresponding operator
delete (plain or array) is not provided the memory management scheme is incomplete.
Additionally, if initialization of the allocated object fails with an exception, the C++ runtime will try to call an operator
delete with identical parameters as the called operator new, except for the first parameter. If no such operator
delete can be found, the memory will not be freed. If this operator delete does not actually need to perform any
bookkeeping, one with an empty body should be defined to document this in the code.
When declared in a class, operator new and operator delete are implicitly static members; explicitly including
the static specifier in their declarations helps to document this.

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For Example:
# include < cstddef >

class C
{
public :
static void * operator new ( std :: size_t size );
static void operator delete ( void * ptr ); // Compliant

void * operator new [] ( std :: size_t size ); // Non-Compliant


};

References:
• HIC++ v3.3 – 12.6
• HIC++ v3.3 – 12.7

12.4 Initializing bases and members

12.4.1 Do not use the dynamic type of an object unless the object is fully constructed

Expressions involving:
• a call to a virtual member function,
• use of typeid, or
• a cast to a derived type using dynamic cast
are said to use the dynamic type of the object.
Special semantics apply when using the dynamic type of an object while it is being constructed or destructed.
Moreover, it is undefined behavior if the static type of the operand is not (or is not a pointer to) the constructor’s or
destructor’s class or one of its base classes.
In order to avoid misconceptions and potential undefined behavior, such expressions should not be used while the
object is being constructed or destructed.

For Example:
# include < typeinfo >
class A
{
public :
virtual void foo ();
virtual void bar ();
};

class B : public A
{
public :
B ();
~ B ();

void foo () override ;

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};

class C : public B
{
public :
void foo () override ;
void bar () override ;
};

B :: B ()
{
foo (); // Non-Compliant: B::foo () is called and never C::foo ()
B :: foo (); // Compliant: not a virtual call
typeid (* this ); // Non-Compliant
}

B ::~ B ()
{
bar (); // Non-Compliant: A::bar () is called and never C::bar ()
A :: bar (); // Compliant: not a virtual call
dynamic_cast <A * > ( this ); // Compliant: dynamic type is not needed for a downcast
dynamic_cast <C * > ( this ); // Non-Compliant
}

void foo ()
{
C c;
}

References:
• HIC++ v3.3 – 3.3.13
• JSF AV C++ Rev C – 71
• MISRA C++:2008 – 12-1-1

12.4.2 Ensure that a constructor initializes explicitly all base classes and non-static data members

A constructor should completely initialize its object. Explicit initialization reduces the risk of an invalid state after
successful construction. All virtual base classes and direct non-virtual base classes should be included in the
initialization list for the constructor. A copy or move constructor should initialize each non-static data member in
the initialization list, or if this is not possible then in constructor body. For other constructors, each non-static data
member should be initialized in the following way, in order of preference:
• non static data member initializer (NSDMI), or
• in initialization list, or
• in constructor body.
For many constructors this means that the body becomes an empty block.

For Example:
class C
{

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public :
C () : m_j (0) , m_a () {} // Compliant

// Non-Compliant: m a not initialized


C ( C const & other ) : m_i ( other . m_i ) , m_j ( other . m_j ) {}

explicit C ( int32_t j ) : m_j ( j ) {} // Non-Compliant: m a not initialized

private :
int32_t m_i = 0;
int32_t m_j ;
int32_t m_a [10];
};

References:
• HIC++ v3.3 – 3.2.1

12.4.3 Do not specify both an NSDMI and a member initializer in a constructor for the same non static
member

NSDMI stands for ’non static data member initializer’. This syntax, introduced in the 2011 C++ Language Standard,
allows for the initializer of a member to be specified along with the declaration of the member in the class body.
To avoid confusion as to the value of the initializer actually used, if a member has an NSDMI then it should not
subsequently be initialized in the member initialization list of a constructor.

For Example:
# include < cstdint >

class A
{
public :
A ()
: m_i1 (1) // Compliant
, m_i2 (1) // Non-Compliant
{
}

private :
int m_i1 ;
int m_i2 = 0; // Non-Compliant
int m_i3 = 0; // Compliant
};

Exception:
The move/copy constructors are exempt from this rule, as in this context the rule conflicts with Rule 12.4.2: ”Ensure
that a constructor initializes explicitly all base classes and non-static data members”, which takes precedence.

For Example:
# include < cstdint >

class A

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12 Special member functions

{
public :
A ( A const & rhs )
: m_i1 ( rhs . m_i1 ) // Compliant
, m_i2 ( rhs . m_i2 ) // Compliant
{
}

private :
int32_t m_i1 ;
int32_t m_i2 = 0;
};

12.4.4 Write members in an initialization list in the order in which they are declared

Regardless of the order of member initializers in a initialization list, the order of initialization is always:
• Virtual base classes in depth and left to right order of the inheritance graph.
• Direct non-virtual base classes in left to right order of inheritance list.
• Non-static member data in order of declaration in the class definition.
To avoid confusion and possible use of uninitialized data members, it is recommended that the initialization list
matches the actual initialization order.

For Example:
# include < cstdint >

class B {};

class VB : public virtual B {};

class C {};

class DC : public VB , public C


{
public :
DC ()
: B () , VB () , C () , i (1) , c () // Compliant
{}

private :
int32_t i ;
C c;
};

References:
• HIC++ v3.3 – 3.2.2

12.4.5 Use delegating constructors to reduce code duplication

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Delegating constructors can help reduce code duplication by performing initialization in a single constructor. Using
delegating constructors also removes a potential performance penalty with using an ’init’ method, where initializa-
tion for some members occurs twice.

For Example:
# include < cstdint >

// Non-Compliant
class A1 {
public :
A1 ()
{
init (10 , 20);
}

A1 ( int i )
{
init (i , 20);
}
private :
void init ( int32_t i , int32_t j );

private :
int32_t m_i ;
int32_t m_j ;
};

// Compliant
class A2 {
public :
A2 ()
: A2 (10 , 20)
{
}

A2 ( int32_t i )
: A2 (i , 20)
{
}

private :
A2 ( int32_t i , int32_t j )
: m_i ( i )
, m_j ( j )
{
}

private :
int32_t m_i ;
int32_t m_j ;
};

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12 Special member functions

12.5 Copying and moving class objects

12.5.1 Define explicitly =default or =delete implicit special member functions of concrete classes

A compiler may provide some or all of the following special member functions:
• Destructor
• Copy constructor
• Copy assignment operator
• Move constructor
• Move assignment operator
The set of functions implicitly provided depends on the special member functions that have been declared by the
user and also the special members of base classes and member objects.
The compiler generated versions of these functions perform a bitwise or shallow copy, which may not be the correct
copy semantics for the class. It is also not clear to clients of the class if these functions can be used or not.
To resolve this, the functions should be defined with =delete or =default thereby fully documenting the class
interface.

For Example:
# include < cstdint >

class A1 // Non-Compliant: Includes implicitly declared special members


{
public :
A1 ();
~ A1 ();

private :
int32_t * m_i ;
};

class A2 // Compliant: No implicitly declared special members


{
public :
A2 ();
~ A2 ();
A2 ( A2 const &) = default ;
A2 & operator =( A2 const &) & = delete ;

private :
int32_t * m_i ;
};

Note: As this rule is limited to concrete classes, it is the responsibility of the most derived class to ensure that the
object has correct copy semantics for itself and for its sub-objects.

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12 Special member functions

References:
• HIC++ v3.3 – 3.1.3
• HIC++ v3.3 – 3.1.13

12.5.2 Define special members =default if the behavior is equivalent

The implicitly defined copy constructor for a class X with two bases and two members will be defined as:

Copy Constructor:
X :: X ( X const & rhs )
: base1 ( rhs )
, base2 ( rhs )
, mbr1 ( rhs . mbr1 )
, mbr2 ( rhs . mbr2 )
{
}

The implicitly defined move constructor for the same class X will be defined as:

Move Constructor:
X :: X ( X && rhs )
: base1 ( std :: move ( rhs ))
, base2 ( std :: move ( rhs ))
, mbr1 ( std :: move ( rhs . mbr1 ))
, mbr2 ( std :: move ( rhs . mbr2 ))
{
}

Finally, the implicitly defined destructor will be defined as:

Destructor:
X ::~ X ()
{
}

If a class contains a user defined version of a member with the same definition as would be provided by the
compiler, then it will be less error prone and more maintainable to replace the definition with =default.

For Example:
# include < cstdint >

class A
{
public :
~ A () // Non-Compliant
{
}

A ( A const & rhs ) // Non-Compliant


: mbr ( rhs . mbr )
{

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12 Special member functions

A ( A &&) = default ; // Compliant

private :
int32_t mbr ;
};

References:
• JSF AV C++ Rev C – 80

12.5.3 Ensure that a user defined move/copy constructor only moves/copies base and member objects

The human clients of a class will expect that the copy constructor can be used to correctly copy an object of class
type. Similarly, they will expect that the move constructor correctly moves an object of class type.
Similarly, a compiler has explicit permission in the C++ Standard to remove unnecessary copies or moves, on the
basis that these functions have no other side-effects other than to copy or move all bases and members.

For Example:
# include < cstdint >
# include < utility >

class Base
{
public :
Base ()
: m_j ( -1)
{
}

Base ( Base const & rhs )


: m_j ( rhs . m_j )
{
}

Base ( Base && rhs ) noexcept


: m_j ( std :: move ( rhs . m_j ))
{
}

private :
int32_t m_j ;
};

void foo ();

class Derived1 : public Base


{
public :
Derived1 ( Derived1 const & rhs )
: Base ( rhs )

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, m_i ( rhs . m_i )


{
foo (); // Non-Compliant: unrelated side effect
}

Derived1 ( Derived1 && rhs ) noexcept


: Base ( std :: move ( rhs ))
, m_i ( std :: move ( rhs . m_i ))
{
foo (); // Non-Compliant: unrelated side effect
}

private :
int32_t m_i ;
};

class Derived2 : public Base


{
public :
Derived2 ( Derived2 const & rhs ) // Compliant
: Base ( rhs )
, m_i ( rhs . m_i )
{
}

Derived2 ( Derived2 && rhs ) noexcept // Compliant


: Base ( std :: move ( rhs ))
, m_i ( std :: move ( rhs . m_i ))
{
}

private :
int32_t m_i ;
};

References:
• MISRA C++:2008 – 12-8-1

12.5.4 Declare noexcept the move constructor and move assignment operator

A class provides the Strong Exception Guarantee if after an exception occurs, the objects maintain their original
values.
The move members of a class explicitly change the state of their argument. Should an exception be thrown after
some members have been moved, then the Strong Exception Guarantee may no longer hold as the from object
has been modified.
It is especially important to use noexcept for types that are intended to be used with the standard library containers.
If the move constructor for an element type in a container is not noexcept then the container will use the copy
constructor rather than the move constructor.

For Example:
# include < utility >

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# include < cstdint >

class B
{
public :
B ( B && rhs ) noexcept // Compliant
: m_p ( std :: move ( rhs . m_p ))
{
rhs . m_p = 0;
}

private :
int32_t * m_p ;
};

class A
{
public :
A ( A && rhs ) // Non-Compliant
: m_a ( std :: move ( rhs . m_a ))
, m_b (( rhs . m_b ) ? std :: move ( rhs . m_b ) : throw 0)
{
}

A & operator = ( A &&) noexcept ; // Compliant

private :
B m_a ;
int32_t m_b ;
};

12.5.5 Correctly reset moved-from handles to resources in the move constructor

The move constructor moves the ownership of data from one object to another. Once a resource has been moved
to a new object, it is important that the moved-from object has its handles set to a default value. This will ensure
that the moved-from object will not attempt to destroy resources that it no longer manages on its destruction.
The most common example of this is to assign nullptr to pointer members.

For Example:
# include < utility >
# include < cstdint >

class A1
{
public :
A1 ( A1 && rhs ) noexcept // Non-Compliant
: m_p ( std :: move ( rhs . m_p ))
{
}

~ A1 ()

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12 Special member functions

{
delete m_p ; // Moved - from object will attempt to delete
// resource owned by other object
}

private :
int32_t * m_p ;
};

class A2
{
public :
A2 ( A2 && rhs ) noexcept // Compliant
: m_p ( std :: move ( rhs . m_p ))
{
rhs . m_p = nullptr ;
}

~ A2 ()
{
delete m_p ; // Moved - from object will not delete
// resource owned by other object
}

private :
int32_t * m_p ;
};

12.5.6 Use an atomic, non-throwing swap operation to implement the copy and move assignment opera-
tors

Implementing the copy assignment operator using a non throwing swap provides the Strong Exception Guarantee
for the operations.
In addition, the implementation of each assignment operator is simplified without requiring a check for assignment
to self.

For Example:
# include < utility >
# include < cstdint >

class A1
{
public :
A1 ( A1 const & rhs )
: m_p1 ( new int32_t (* rhs . m_p1 ))
, m_p2 ( new int32_t (* rhs . m_p2 ))
{
}

A1 ( A1 && rhs ) noexcept


: m_p1 ( std :: move ( rhs . m_p1 ))

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12 Special member functions

, m_p2 ( std :: move ( rhs . m_p2 ))


{
rhs . m_p1 = nullptr ;
rhs . m_p2 = nullptr ;
}

~ A1 ()
{
delete m_p1 ;
delete m_p2 ;
}

A1 & operator =( A1 const & rhs ) & // Non-Compliant


{
if ( this != & rhs )
{
m_p1 = new int32_t (* rhs . m_p1 );

// An exception here would result in a memory leak for m_p1


m_p2 = new int32_t (* rhs . m_p2 );
}
return * this ;
}

A1 & operator =( A1 && rhs ) & noexcept // Non-Compliant


{
if ( this != & rhs )
{
m_p1 = std :: move ( rhs . m_p1 );
m_p2 = std :: move ( rhs . m_p2 );
rhs . m_p1 = nullptr ;
rhs . m_p2 = nullptr ;
}
return * this ;
}

private :
int32_t * m_p1 ;
int32_t * m_p2 ;
};

class A2
{
public :
A2 ( A2 const & rhs )
: m_p1 ( new int32_t (* rhs . m_p1 ))
, m_p2 ( new int32_t (* rhs . m_p2 ))
{
}

A2 ( A2 && rhs ) noexcept


: m_p1 ( std :: move ( rhs . m_p1 ))

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12 Special member functions

, m_p2 ( std :: move ( rhs . m_p2 ))


{
rhs . m_p1 = nullptr ;
rhs . m_p2 = nullptr ;
}

~ A2 ()
{
delete m_p1 ;
delete m_p2 ;
}

A2 & operator =( A2 rhs ) & // Compliant: Note: ’rhs’ is by value


{
swap (* this , rhs );
return * this ;
}

A2 & operator =( A2 && rhs ) & noexcept // Compliant


{
A2 tmp ( std :: move ( rhs ));
swap (* this , tmp );
return * this ;
}

void swap ( A2 & lhs , A2 & rhs ) noexcept


{
std :: swap ( lhs . m_p1 , rhs . m_p1 );
std :: swap ( lhs . m_p2 , rhs . m_p2 );
}

private :
int32_t * m_p1 ;
int32_t * m_p2 ;
};

References:
• HIC++ v3.3 – 3.1.4

12.5.7 Declare assignment operators with the ref-qualifier &

In the 2003 C++ Language Standard, user declared types differed from built-in types in that it was possible to have
a ’modifiable rvalue’.

For Example:
# include < cstdint >

class A {
public :
A ();
A & operator *=( int32_t ); // Non-Compliant
};

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12 Special member functions

A f1 ();
int32_t f2 ();
int main ()
{
f1 () *= 10; // Temporary result of ’f () ’ multiplied by ’10 ’
f2 () *= 10; // Compile error
}

The 2011 C++ Language Standard allows for a function to be declared with a reference qualifier. Adding & to
the function declaration ensures that the call can only be made on lvalue objects, as is the case for the built-in
operators.

For Example:
# include < cstdint >

class A {
public :
A ();
A & operator *=( int32_t ) &; // Compliant
};
A f1 ();
int32_t f2 ();
int main ()
{
f1 () *= 10; // Compile error
f2 () *= 10; // Compile error
}

References:
• HIC++ v3.3 – 3.1.5

12.5.8 Make the copy assignment operator of an abstract class protected or define it =delete

An instance of an abstract class can only exist as a subobject for a derived type. A public copy assignment operator
would allow for incorrect partial assignments to occur.
The copy assignment operator should be protected, or alternatively defined =delete if copying is to be prohibited
in this class hierarchy.

For Example:
# include < cstdint >

class A
{
public :
virtual ~ A () = 0;
A & operator = ( A const &) &; // Non-Compliant
};

class AA : public A
{
};

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12 Special member functions

void foo ()
{
AA obj1 ;
AA obj2 ;

A * ptr1 = & obj1 ;


A * ptr2 = & obj2 ;

* ptr1 = * ptr2 ; // partial assignment


}

class B
{
public :
virtual ~ B () = 0;

protected :
B & operator = ( B const &) &; // Compliant
};

class C
{
public :
virtual ~ C () = 0;

protected :
C & operator = ( C const &) & = default ; // Compliant
};

class D
{
public :
virtual ~ D () = 0;
D & operator = ( D const &) & = delete ; // Compliant
};

References:
• HIC++ v3.3 – 3.3.14

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13 Overloading

13 Overloading

13.1 Overload resolution

13.1.1 Ensure that all overloads of a function are visible from where it is called

When a member function is overridden or overloaded in a derived class, other base class functions of that name
will be hidden. A call to a function from the derived class may therefore result in a different function being called
than if the same call had taken place from the base class.
To avoid this situation, hidden names should be introduced into the derived class through a using declaration.

For Example:
# include < cstdint >

class B
{
public :
void foo ( uint32_t );

virtual void bar ( uint32_t );


virtual void bar ( double );
};

class D : public B
{
public :
void foo ( double ); // Non-Compliant

void bar ( double ) override ; // Non-Compliant


};

void f1 ()
{
D d;
d . foo (0 U ); // D :: foo ( double ) called
B & b ( d );
b . foo (0 U ); // B :: foo ( uint32_t ) called

d . bar (0 U ); // D :: bar ( double ) called


b . bar (0 U ); // B :: bar ( uint32_t ) called
}

class E : public B
{
public :
using B :: foo ;
void foo ( double ); // Compliant

using B :: bar ;
void bar ( double ) override ; // Compliant

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13 Overloading

};

void f2 ()
{
E d;
d . foo (0 U ); // B :: foo ( uint32_t ) called
B & b ( d );
b . foo (0 U ); // B :: foo ( uint32_t ) called

d . bar (0 U ); // B :: bar ( uint32_t ) called


b . bar (0 U ); // B :: bar ( uint32_t ) called
}

A using declaration for a namespace scope identifier, only brings into the current scope the prior declarations of
this identifier, and not any declarations subsequently added to the namespace. This too may lead to unexpected
results for calls to overloaded functions.

For Example:
# include < cstdint >

namespace NS
{
void foo ( int32_t );
struct A
{
int32_t a ;
int32_t b ;
};
}

using NS :: foo ;
using NS :: A ;

namespace NS
{
void foo ( uint32_t );
int A ;
}

uint32_t bar ( uint32_t u )


{
foo ( u ); // Non-Compliant: foo (int32 t) called
return sizeof ( A ); // Non-Compliant: evaluates sizeof (struct A)
}

References:
• HIC++ v3.3 – 3.3.5
• HIC++ v3.3 – 3.3.11
• MISRA C++:2008 – 7-3-5

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13 Overloading

13.1.2 If a member of a set of callable functions includes a universal reference parameter, ensure that
one appears in the same position for all other members

A callable function is one which can be called with the supplied arguments. In the C++ Language Standard, this is
known as the set of viable functions.
A template parameter declared T&& has special rules during type deduction depending on the value category of
the argument to the function call. Scott Meyers has named this a ’Universal Reference’.

For Example:
# include < cstdint >

template < typename T >


void f1 ( T && t );
void f2 ()
{
int32_t i ;
f1 ( i ); // ’t ’ has type int & , T has type ’ int & ’
f1 (0); // ’t ’ has type int && , T has type ’ int ’
}

As a universal reference will deduce perfectly for any type, overloading them can easily lead to confusion as to
which function has been selected.

For Example:
# include < cstdint >

template < typename T > void f1 ( T && t ); // #1 // Not Compliant


void f1 ( int && t ); // #2

void f2 ()
{
int32_t i = 0;
f1 ( i ); // Calls #1
f1 (+ i ); // Calls #2
f1 (0); // Calls #2
f1 (0 U ); // Calls #1
}

Exception:
Standard C++ allows for a member of the viable function set to be deleted. In such cases, should these functions
be called then it will result in a compiler error.

For Example:
# include < cstdint >

template < typename T >


void f ( T && t );

void f ( int32_t &) = delete ; // Compliant

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13 Overloading

int main ()
{
int32_t i ;
f (0);
f ( i );
}

References:
• Meyers Effective C++ ’11 (draft TOC) – Avoid overloading on universal references

13.2 Overloaded operators

13.2.1 Do not overload operators with special semantics

Overloaded operators are just functions, so the order of evaluation of their arguments is unspecified. This is
contrary to the special semantics of the following built-in operators:
• && – left to right and potentially evaluated
• || – left to right and potentially evaluated
• , – left to right
Providing user declared versions of these operators may lead to code that has unexpected behavior and is there-
fore harder to maintain.

For Example:
class A
{
public :
bool operator && ( A const &); // Non-Compliant
};

bool operator || ( A const & , A const &); // Non-Compliant


A operator , ( A const & , A const &); // Non-Compliant

Additionally, overloading the unary & (address of) operator will result in undefined behavior if the operator is used
from a location in the source where the user provided overload is not visible.

For Example:
class A ;

A * foo ( A & a )
{
return & a ; // a . operator & not visible here
}

class A
{
public :
A * operator & (); // Non-Compliant: undefined behavior
};

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13 Overloading

References:
• HIC++ v3.3 – 3.5.1
• JSF AV C++ Rev C – 159
• JSF AV C++ Rev C – 168
• MISRA C++:2008 – 5-3-3
• MISRA C++:2008 – 5-2-11
• MISRA C++:2008 – 5-18-1

13.2.2 Ensure that the return type of an overloaded binary operator matches the built-in counterparts

Built-in binary arithmetic and bitwise operators return a pure rvalue (which cannot be modified), this should be
mirrored by the overloaded versions of these operators. For this reason the only acceptable return type is a
fundamental or an enumerated type or a class type with a reference qualified assignment operator.
Built-in equality and relational operators return a boolean value, and so should the overloaded counterparts.

For Example:
# include < cstdint >

class A
{
public :
A & operator =( A const &) &;
// ...
};

A operator + ( A const & , A const &); // Compliant


const A operator - ( A const & , A const &); // Non-Compliant
A & operator | ( A const & , A const &); // Non-Compliant
bool operator == ( A const & , A const &); // Compliant
int32_t operator < ( A const & , A const &); // Non-Compliant

References:
• HIC++ v3.3 – 3.5.3

13.2.3 Declare binary arithmetic and bitwise operators as non-members

Overloaded binary arithmetic and bitwise operators should be non-members to allow for operands of different
types, e.g. a fundamental type and a class type, or two unrelated class types.

For Example:
# include < iostream >

class A
{
public :
bool operator * ( A const & other ); // Non-Compliant
bool operator == ( A const & other ); // Compliant
};

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13 Overloading

A operator + ( int32_t lhs , A const & rhs ); // Compliant


A operator + ( A const & lhs , int32_t rhs ); // Compliant
std :: ostream & operator << ( std :: ostream & o , A const & a ); // Compliant

References:
• HIC++ v3.3 – 3.5.4

13.2.4 When overloading the subscript operator (operator[]) implement both const and non-const ver-
sions

A non-const overload of the subscript operator should allow an object to be modified, i.e. should return a reference
to member data. The const version is there to allow the operator to be invoked on a const object.

For Example:
# include < cstdint >

class Array
{
public :
Array ()
{
for ( int32_t i = 0; i < Max_Size ; ++ i )
{
m_x [ i ] = i ;
}
}

int32_t & operator [] ( int32_t a ) // Compliant: non-const version


{
return m_x [ a ];
}

int32_t operator [] ( int32_t a ) const // Compliant: const version


{
return m_x [ a ];
}

private :
static const int32_t Max_Size = 10;
int32_t m_x [ Max_Size ];
};

void foo ()
{
Array a ;
int32_t i = a [3]; // non - const
a [3] = 33; // non - const

Array const ca ;
i = ca [3]; // const
ca [3] = 33; // compilation error

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13 Overloading

References:
• HIC++ v3.3 – 3.5.5

13.2.5 Implement a minimal set of operators and use them to implement all other related operators

In order to limit duplication of code and associated maintenance overheads, certain operators can be implemented
in terms of other operators.
Binary Arithmetic and Bitwise Operators
Each binary arithmetic or bitwise operator can be implemented in terms of its compound assignment counterpart.

For Example:
class A
{
public :
A & operator += ( A const & other );
};

A const operator + ( A const & lhs , A const & rhs ) // Compliant


{
A result ( lhs );
result += rhs ;
return result ;
}

The additional benefit of this implementation is that by virtue of Rule 13.2.3: ”Declare binary arithmetic and bitwise
operators as non-members”, these operators do not have to access to member data directly, however, they do not
need to be declared as friends of the associated class.
Relational and Equality Operators
In principle operator < is sufficient to provide all other relational and equality operators.

For Example:
# include < utility >

class A
{
public :
bool operator < ( A const & rhs ) const ;

bool operator == ( A const & rhs ) const


{ return !((* this ) < rhs ) && !( rhs < (* this )); }

// Compliant
bool operator != ( A const & rhs ) const
{ return std :: rel_ops :: operator != (* this , rhs ); }
bool operator <= ( A const & rhs ) const
{ return std :: rel_ops :: operator <= (* this , rhs ); }
bool operator > ( A const & rhs ) const
{ return std :: rel_ops :: operator > (* this , rhs ); }

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13 Overloading

bool operator >= ( A const & rhs ) const


{ return std :: rel_ops :: operator >= (* this , rhs ); }
};

However, operator == is not required to be defined as above, as a direct implementation may be more efficient,
or when relational operators are not implemented for a particular class.
Increment and Decrement Operators
The post-increment operator should be implemented in terms of pre- increment. Similarly, for the decrement
operators.

For Example:
# include < cstdint >

class A
{
public :
A ();

A & operator ++ (); // pre - increment


A operator ++ ( int ) // Compliant: post-increment
{
A result (* this );
this - > operator ++ ();
return result ;
}

A & operator -- (); // pre - decrement


A operator -- ( int ) // Non-Compliant: post-decrement
{
A result (* this );
-- m_i ;
return result ;
}

public :
int32_t m_i ;
};

References:
• HIC++ v3.3 – 3.1.9

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14 Templates

14 Templates

14.1 Template declarations

14.1.1 Use variadic templates rather than an ellipsis

Use of the ellipsis notation ... to indicate an unspecified number of arguments should be avoided. Variadic
templates offer a type-safe alternative.

For Example:
# include < iostream >

int print ()
{
std :: cout << std :: endl ;
}

// Compliant: variadic template function


template < typename First , typename ... Rest >
void print ( First const & v , Rest const & ... args )
{
std :: cout << v ;
print ( args ...); // recursive template instantiation or a call to print ()
}

void foo ( int32_t i )


{
print ( " And only " , i , " little ducks came back . " );
}

If use of a variadic template is not possible, function overloading or function call chaining (e.g. similar to stream
output) should be considered.
References:
• HIC++ v3.3 – 11.6
• JSF AV C++ Rev C – 108
• MISRA C++:2008 – 8-4-1

14.2 Template instantiation and specialization

14.2.1 Declare template specializations in the same file as the primary template they specialize.

Partial and explicit specializations of function and class templates should be declared with the primary template.
This will ensure that implicit specializations will only occur when there is no explicit declaration available.

For Example:
// file . h
template < typename T >
void foo ( T & t )

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14 Templates

{
++ t ;
}

// file1 . cpp
# include " file . h "

void bar1 ()
{
int32_t i = 3;
foo < int32_t > ( i );
// primary template used , i is now 4
}

// file2 . cpp
# include " file . h "

// Non-Compliant
template < >
void foo < int32_t > ( int32_t & t )
{
--t ;
}

void bar2 ()
{
int32_t i = 3;
foo < int32_t > ( i );
// explicit specialization used , i is now 2
}

References:
• JSF AV C++ Rev C – 104
• MISRA C++:2008 – 14-7-3

14.2.2 Do not explicitly specialize a function template that is overloaded with other templates

Overload resolution does not take into account explicit specializations of function templates. Only after overload
resolution has chosen a function template will any explicit specializations be considered.

For Example:
# include < cstdint >

template < typename T >


void f1 ( T ); // #1

template < typename T >


void f1 ( T *); // #2

template < >


void f1 < int32_t * > ( int32_t *); // #3 // Non-Compliant (Explicit specialization of #1)

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14 Templates

void f2 ( int32_t * p )
{
f1 ( p ); // Calls #2
f1 < int32_t * >( p ); // Calls #3
}

References:
• MISRA C++:2008 – 14-8-1

14.2.3 Declare extern an explicitly instantiated template

Declaring the template with extern will disable implicit instantiation of the template when it is used in other trans-
lation units, saving time and reducing compile time dependencies.

For Example:
# include < cstdint >

// t . h
template < typename T >
class A1 { };

template < typename T >


class A2 { };

extern template class A2 < int32_t >;

// t . cpp
# include " t . h "
template class A1 < int32_t >; // Non-Compliant
template class A2 < int32_t >; // Compliant

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15 Exception handling

15 Exception handling

15.1 Throwing an exception

15.1.1 Only use instances of std::exception for exceptions

Exceptions pass information up the call stack to a point where error handling can be performed. If an object of
class type is thrown, the class type itself serves to document the cause of an exception.
Only types that inherit from std::exception, should be thrown.

For Example:
# include < cstdint >
# include < stdexcept >
# include < iostream >

int foo ();

void bar ()
{
try
{
if (0 == foo ())
{
throw -1; // Non-Compliant
}
}
catch ( int32_t e ) // Non-Compliant
{
}

try
{
if (0 == foo ())
{
throw std :: runtime_error ( " unexpected condition " ); // Compliant
}
}
catch ( std :: exception const & e ) // Compliant
{
std :: cerr << e . what ();
}
}

If an instance of an object inheriting from std::exception is created, then such an object must appear in a throw
expression.

For Example:
# include < exception >

class MyException : public std :: exception

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15 Exception handling

{
// ...
};

void f1 ()
{
MyException myExcp ; // Non-Compliant
}

void f2 ()
{
MyException myExcp ; // Compliant
throw myExcp ;
}

References:
• HIC++ v3.3 – 9.2

15.2 Constructors and destructors

15.2.1 Do not throw an exception from a destructor

The 2011 C++ Language Standard states that unless a user provided destructor has an explicit exception specifi-
cation, one will be added implicitly, matching the one that an implicit destructor for the type would have received.

For Example:
# include < stdexcept >
class A
{
public :
~ A () // Non-Compliant: Implicit destructor for A would be declared with
// noexcept, therefore this destructor is noexcept
{
throw std :: runtime_error ( " results in call to std :: terminate " );
}
};

Furthermore when an exception is thrown, stack unwinding will call the destructors of all objects with automatic
storage duration still in scope up to the location where the exception is eventually caught.
The program will immediately terminate should another exception be thrown from a destructor of one of these
objects.

For Example:
# include < cstdint >
# include < stdexcept >

class A
{
public :
A () : m_p () {}

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15 Exception handling

~ A () noexcept ( false )
{
if ( nullptr == m_p )
{
throw std :: runtime_error ( " null pointer in A " ); // Non-Compliant
}
}

private :
int32_t * m_p ;
};

void foo ( int32_t i )


{
if ( i < 0)
{
throw std :: range_error ( " i is negative " );
}
}

void bar ()
{
try
{
A a;

foo ( -1);
}
catch ( std :: exception const & e )
{
}
}

References:
• HIC++ v3.3 – 9.1

15.3 Handling an exception

15.3.1 Do not access non-static members from a catch handler of constructor/destructor function try
block

When a constructor or a destructor has a function try block, accessing a non-static member from an associated
exception handler will result in undefined behavior.

For Example:
# include < cstdint >

class C
{
public :

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15 Exception handling

C ();

private :
int32_t m_i ;
};

C :: C ()
try : m_i ()
{
// constructor body
++ m_i ; // Compliant
}
catch (...)
{
-- m_i ; // Non-Compliant
}

References:
• MISRA C++:2008 – 15-3-3

15.3.2 Ensure that a program does not result in a call to std::terminate

The path of an exception should be logical and well defined. Throwing an exception that is never subsequently
caught, or attempting to rethrow when an exception is not being handled is an indicator of a problem with the
design.

For Example:
bool f1 ();

void f2 ()
{
throw ;
}

void f3 ()
{
try
{
if ( f1 ())
{
throw float (0.0);
}
else
{
f2 (); // Non-Compliant: No current exception
}
}
catch (...)
{
f2 ();
}
}

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15 Exception handling

int main ()
{
f3 (); // Non-Compliant: If ’float’ thrown
}

References:
• MISRA C++:2008 – 15-3-2

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16 Preprocessing

16 Preprocessing

16.1 Source file inclusion

16.1.1 Use the preprocessor only for implementing include guards, and including header files with in-
clude guards

The preprocessor should only be used for including header files into other headers or the main source file, in order
to form a translation unit. In particular only the following include directive forms should be used:
• #include <xyz>
• #include "xyz"
For Example:
// Compliant
# include < stddef >

// Non-Compliant
# define MYHEADER " stddef "
# include MYHEADER

// Non-Compliant
# define CPU 1044
# ifndef CPU
# error " no CPU defined "
# endif

Additionally, an include guard should be present in each header file, to prevent multiple inclusions of the same file.
A header file can take one of the following forms:
For Example:
// only comments or whitespace
# ifndef U N I Q U E _ I D E N T _ I N _ P R O J E C T
# define U N I Q U E _ I D E N T _ I N _ P R O J E C T
// Compliant
// declarations
# endif
// only comments or whitespace

For Example:
// only comments or whitespace
# if ! defined ( U N I Q U E _ I D E N T _ I N _ P R O J E C T )
# define U N I Q U E _ I D E N T _ I N _ P R O J E C T
// Compliant
// declarations
# endif
// only comments or whitespace

Where UNIQUE IDENT IN PROJECT is chosen to uniquely represent the file which is being guarded.
Preprocessor macros do not obey the linkage, lookup and function call semantics. Instead use constant objects,
inline functions and function templates.

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16 Preprocessing

For Example:
# include < cstdint >
# include < algorithm >

# define MIN (a , b ) ((( a ) < ( b )) ? ( a ) : ( b ))

void foo ( int32_t i , int32_t j )


{
int32_t k = MIN (i , j ); // Non-Compliant
k = std :: min (i , j ); // Compliant
}

References:
• HIC++ v3.3 – 14.11
• JSF AV C++ Rev C – 26
• JSF AV C++ Rev C – 27
• JSF AV C++ Rev C – 28
• JSF AV C++ Rev C – 29
• JSF AV C++ Rev C – 30
• JSF AV C++ Rev C – 31
• MISRA C++:2008 – 16-2-1
• MISRA C++:2008 – 16-2-2

16.1.2 Do not include a path specifier in filenames supplied in #include directives

Hardcoding the path to a header file in a #include directive may necessitate changes to source code when it is
reused or ported.
Alternatively, the directory containing the header file should be passed to the compiler on command line (e.g. -i
or /i option).

For Example:
// Non-Compliant
# include " ../../ component / include / api . h "

// Non-Compliant: may work on Windows


# include " ..\\..\\ component \\ include \\ api . h "

// Compliant
# include " api . h "

References:
• HIC++ v3.3 – 14.10
• MISRA C++:2008 – 16-2-5

16.1.3 Match the filename in a #include directive to the one on the filesystem

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Some operating systems have case insensitive filesystems. Code initially developed on such a system may not
compile successfully when ported to a case sensitive filesystem.

For Example:
// Non-Compliant
# include < CStdDef >

// Compliant
# include < cstddef >

References:
• HIC++ v3.3 – 14.12

16.1.4 Use <> brackets for system and standard library headers. Use quotes for all other headers

It is common practice that #include <...> is used for compiler provided headers, and #include "..." for user
provided files.
Adhering to this guideline therefore helps with the understandability and maintainability of the code.

For Example:
// Non-Compliant
# include " cstddef "

// Compliant
# include < cstddef >

// Non-Compliant
# include < types .h >

// Compliant
# include " types . h "

References:
• HIC++ v3.3 – 14.9

16.1.5 Include directly the minimum number of headers required for compilation

Presence of spurious include directives can considerably slow down compilation of a large code base. When a
source file is refactored, the list of included headers should be reviewed, to remove include directives which are no
longer needed.
Doing so may also offer an opportunity to delete from code repository source files that are no longer used in the
project, therefore reducing the level of technical debt.

For Example:
// Compliant
# include < cstddef >

// Non-Compliant: not used


# include < vector >

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// Non-Compliant: duplicate
# include < cstddef >

void foo ( std :: size_t s );

To improve compilation time further, where possible, forward declaration of a user defined type should be preferred
to including a header file that defines the type.

For Example:
class C ; // Compliant
class D ; // Compliant

C foo ( D );

C * bar ( D const &);

References:
• HIC++ v3.3 – 17.20

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17 Standard library

17 Standard library

17.1 General

17.1.1 Do not use std::vector<bool>

The std::vector<bool> specialization does not conform to the requirements of a container and does not work
as expected in all STL algorithms.
In particular &v[0] does not return a contiguous array of elements as it does for other vector types. Addition-
ally, the C++ Language Standard guarantees that different elements of an STL container can safely be modified
concurrently, except for a container of std::vector<bool> type.

For Example:
# include < cstdint >
# include < vector >

void foo ()
{
std :: vector < int32_t > vi ; // Compliant
std :: vector < bool > vb ; // Non-Compliant
}

References:
• HIC++ v3.3 – 17.13

17.2 The C standard library

17.2.1 Wrap use of the C Standard Library

The C11 standard library, which is included in the C++ standard library, leaves the handling of concerns relating to
security and concurrency up to the developer.
Therefore, if the C standard library is to be used, it should be wrapped, with the wrappers ensuring that undefined
behavior and data races will not occur.

For Example:
# include < cstdio >
# include < cerrno >

bool foo ()
{
std :: puts ( " hello world " ); // Non-Compliant
return (0 == errno ); // Non-Compliant
}

The wrapper code should be placed in separate source files, and this rule should be deviated for those files only.

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17 Standard library

References:
• JSF AV C++ Rev C – 17
• MISRA C++:2008 – 19-3-1

17.3 General utilities library

17.3.1 Do not use std::move on objects declared with const or const & type

An object with const or const & type will never actually be moved as a result of calling std::move.

For Example:
# include < cstdint >
# include < utility >

template < typename T > void f1 ( T &&); // #1


template < typename T > void f1 ( T const &); // #2

void f2 ( int32_t const & i )


{
f1 ( i ); // Calls #2
f1 ( std :: move ( i )); // Non-Compliant: Calls #1
}

17.3.2 Use std::forward to forward universal references

The std::forward function takes the value category of universal reference parameters into account when passing
arguments through to callees.
When passing a non universal reference argument std::move should be used.
Note: As auto is implemented with argument deduction rules, an object declared with auto && is also a universal
reference for the purposes of this rule.

For Example:
# include < utility >
# include < cstdint >

template < typename ... T >


void f1 ( T ... t );

template < typename T1 , typename T2 >


void f2 ( T1 && t1 , T2 & t2 )
{
f1 ( std :: forward < T1 >( t1 ) ); // Compliant
f1 ( std :: forward < T2 >( t2 ) ); // Non-Compliant
f1 ( std :: move ( t1 ) ); // Non-Compliant
f1 ( std :: move ( t2 ) ); // Compliant
}
void f3 ()
{

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17 Standard library

int32_t i ;
f2 (0 , i );
}

17.3.3 Do not subsequently use the argument to std::forward

Depending on the value category of arguments used in the call of the function, std::forward may or may not
result in a move of the parameter.
When the value category of the parameter is an lvalue, then modifications to the parameter will affect the argument
of the caller. In the case of an rvalue, the value should be considered as being indeterminate after the call to
std::forward (See Rule 8.4.1: ”Do not access an invalid object or an object with indeterminate value”).

For Example:
# include < cstdint >
# include < utility >

template < typename T1 , typename T2 >


void bar ( T1 const & t1 , T2 & t2 );

template < typename T1 , typename T2 >


void foo ( T1 && t1 , T2 && t2 )
{
bar ( std :: forward < T1 > ( t1 ) , std :: forward < T2 > ( t2 ));
++ t2 ; // Non-Compliant
}

int main ()
{
int32_t i = 0;
foo (0 , i );
}

17.3.4 Do not create smart pointers of array type

Memory allocated with array new must be deallocated with array delete. A smart pointer that refers to an array
object must have this information passed in when the object is created. A consequence of this is that it is not
possible to construct such a smart pointer using std::make shared.
A std::array or std::vector can be used in place of the raw array type. The usage and performance will be very
similar but will not have the additional complexity required when deallocating the array object.

For Example:
# include < memory >
# include < array >
# include < vector >
# include < cstdint >

typedef std :: vector < int32_t > int_seq ;

void foo ()
{

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// Non-Compliant
std :: unique_ptr < int32_t [] > oa_1 ( new int32_t [10]);

// Non-Compliant
std :: shared_ptr < int32_t > ob_1 ( new int32_t [10]
, std :: default_delete < int32_t [] >());

// Compliant
std :: array < int32_t , 10 > oa_2 ;

// Compliant
std :: shared_ptr < int_seq > ob_2 ( std :: make_shared < int_seq >( 10
, int32_t () ));
}

References:
• 17.4.2: Use API calls that construct objects in place

17.3.5 Do not create an rvalue reference of std::array

The std::array class is a wrapper for a C style array. The cost of moving std::array is linear with each element
of the array being moved. In most cases, passing the array by & or const & will provide the required semantics
without this cost.

For Example:
# include < array >
# include < cstdint >

void f1 ( std :: array < int32_t , 10 > const &); // Compliant


void f2 ( std :: array < int32_t , 10 > &&); // Non-Compliant

17.4 Containers library

17.4.1 Use const container calls when result is immediately converted to a const iterator

The 2011 C++ Language Standard introduced named accessors for returning const iterators. Using these mem-
bers removes an implicit conversion from iterator to const iterator.
Another benefit is that the declaration of the iterator object can then be changed to use auto without the danger of
affecting program semantics.

For Example:
# include < vector >
# include < cstdint >

void f ( std :: vector < int32_t > & v )


{
// Non-Compliant
for ( std :: vector < int32_t >:: const_iterator iter = v . begin () , end = v . end ()
; iter != end
; ++ iter )

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{
}

// Compliant
for ( std :: vector < int32_t >:: const_iterator iter = v . cbegin () , end = v . cend ()
; iter != end
; ++ iter )
{
}

// Compliant
for ( auto iter = v . cbegin () , end = v . cend ()
; iter != end
; ++ iter )
{
}
}

17.4.2 Use API calls that construct objects in place

The 2011 C++ Language Standard allows for perfect forwarding. This allows for the arguments to a constructor to
be passed through an API and therefore allowing for the final object to be constructed directly where it is intended
to be used.

For Example:
# include < memory >
# include < cstdint >

void foo ()
{
// Non-Compliant
std :: shared_ptr < int32_t > p1 = std :: shared_ptr < int32_t >( new int32_t (0));

// Compliant
std :: shared_ptr < int32_t > p2 = std :: make_shared < int32_t >(0);
}

Analogous make unique template is currently missing from the standard library, but one could easily be defined
locally.

For Example:
# include < memory >
# include < utility >

namespace high_integrity
{
// make_unique not yet available in C ++ ’11. This
// version from : http :// herbsutter . com / gotw / _102 /

template < typename T , typename ... Args >


std :: unique_ptr <T > make_unique ( Args && ... args )
{

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17 Standard library

return std :: unique_ptr <T >( new T ( std :: forward < Args >( args )... ) );
}
}
using high_integrity :: make_unique ;

References:
• 17.3.4: Do not create smart pointers of array type
• Sutter Guru of the Week (GOTW) – 102

17.5 Algorithms Library

17.5.1 Do not ignore the result of std::remove, std::remove if or std::unique

The mutating algorithms std::remove, std::remove if and both overloads of std::unique operate by swapping
or moving elements of the range they are operating over.
On completion, they return an iterator to the last valid element. In the majority of cases the correct behavior is to
use this result as the first operand in a call to std::erase.

For Example:
# include < vector >
# include < algorithm >
# include < iostream >
# include < cstdint >

int main ()
{
std :: vector < int32_t > v1 = { 0 , 0 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 4 };
std :: unique ( v1 . begin () , v1 . end ()); // Non-Compliant

// The possible contents of the vector are :


// { 0 , 1 , 2 , 3 , 4 , 2 , 3 , 3 , 4 , 4 };

std :: vector < int32_t > v2 = { 0 , 0 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 4 };


v2 . erase ( std :: unique ( v2 . begin () , v2 . end ()) , v2 . end ()); // Compliant
}

References:
• MISRA C++:2008 – 0-1-7

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18 Concurrency

18 Concurrency

18.1 General

18.1.1 Do not use platform specific multi-threading facilities

Rather than using platform-specific facilities, the C++ standard library should be used as it is platform independent.

For Example:
// Non-Compliant
# include < pthread .h >
void * thread1 ( void *);
void f1 ()
{
pthread_t t1 ;
pthread_create (& t1 , nullptr , thread1 , 0);
// ...
}

// Compliant
# include < thread >
void thread2 ();
void f2 ()
{
std :: thread t1 ( thread2 );
// ...
}

References:
• Williams Concurrency – 1.3.4
• Meyers Effective C++ ’11 (draft TOC) – Use native handles to transcend the C++11 API

18.2 Threads

18.2.1 Use high integrity::thread in place of std::thread

The destructor of std::thread will call std::terminate if the thread owned by the class is still joinable. By using
a wrapper class a default behavior can be provided.

For Example:
// high_integrity . h
# include < thread >
# include < cstdint >

namespace high_integrity
{
enum ThreadExec : int32_t
{
DETACH ,

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JOIN ,
};

template < ThreadExec thread_exec >


class thread
{
public :
template < class F , class ... Args >
thread ( F && f , Args &&... args )
: m_thread ( std :: forward <F > ( f ) , std :: forward < Args >( args )...)
{
}
thread ( thread const &) = delete ;
thread ( thread &&) = default ;

~ thread ()
{
if ( m_thread . joinable ())
{
join_or_detach ();
}
}

inline void join () { m_thread . join (); }

private :
inline void join_or_detach ();

private :
std :: thread m_thread ;
};
template <> void thread < ThreadExec :: DETACH >:: join_or_detach ()
{
m_thread . detach ();
}

template <> void thread < ThreadExec :: JOIN >:: join_or_detach ()


{
m_thread . join ();
}
}

using high_integrity :: thread ;


using high_integrity :: ThreadExec ;

void f ( int32_t );
int32_t main ()
{
int32_t i ;

// Non-Compliant: Potentially calls ’std::terminate’


std :: thread t (f , i );

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// Compliant: Will detach if required


thread < ThreadExec :: DETACH > hi_t (f , i );
}

References:
• Williams Concurrency – 2.1.3
• Meyers Effective C++ ’11 (draft TOC) – Make std::threads unjoinable on all paths

18.2.2 Synchronize access to data shared between threads using a single lock

Using the same lock when accessing shared data makes it easier to verify the absence of problematic race condi-
tions.
To help achieve this goal, access to data should be encapsulated such that it is not possible to read or write to the
variable without acquiring the appropriate lock. This will also help limit the amount of code executed in the scope
of the lock.
Note: Data may be referenced by more than one variable, therefore this requirement applies to the complete set
of variables that could refer to the data.

For Example:
# include < mutex >
# include < string >
# include < cstdint >

class some_data
{
public :
void do_something ();

private :
int32_t a ;
std :: string b ;
};

some_data * unprotected ;

void m al ic io us _f un ct io n ( some_data & protected_data )


{
// Suspicious , unprotected now refers to data protected by a mutex
unprotected =& protected_data ;
}

class data_wrapper
{
public :
template < typename Function >
void process_data ( Function func )
{
std :: lock_guard < std :: mutex > lk ( m );
func ( data ); // ’ protected_data ’ assigned to ’ unprotected ’ here

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private :
some_data data ;
mutable std :: mutex m ;
};

data_wrapper x ;

void foo ()
{
x . process_data ( ma li ci ou s_ fu nc ti on );

// Not Compliant: ’unprotected’ accessed outside of ’data wrapper::m’


unprotected - > do_something ();
}

Special attention needs to be made for const objects. The standard library expects operations on const objects to
be thread-safe. Failing to ensure that this expectation is fulfilled may lead to problematic data races and undefined
behavior. Therefore, operations on const objects of user defined types should consist of either reads entirely or
internally synchronized writes.
For Example:
# include < mutex >
# include < atomic >
# include < cstdint >
# include " high_integrity . h "

class A
{
public :
int32_t get1 () const
{
++ counter1 ; // Non-Compliant: unsynchronized write to a data
// member of non atomic type

++ counter2 ; // Compliant: write to a data member of atomic type


}
int32_t get2 () const
{
std :: lock_guard < std :: mutex > guard ( mut );
++ counter1 ; // Compliant: synchronized write to data member of non atomic type
}
private :
mutable std :: mutex mut ;
mutable int32_t counter1 ;
mutable std :: atomic < int32_t > counter2 ;
};

using high_integrity :: thread ;


using high_integrity :: ThreadExec ;

void worker ( A & a );

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void foo ( A & a )


{
thread < ThreadExec :: JOIN > thread ( worker , std :: ref ( a ));
}

References:
• Sutter Guru of the Week (GOTW) – 6a
• Williams Concurrency – 3.2.2
• Williams Concurrency – 3.2.8

18.2.3 Do not share volatile data between threads

Declaring a variable with the volatile keyword does not provide any of the required synchronization guarantees:
• atomicity
• visibility
• ordering

For Example:
# include < functional >
# include < cstdint >
# include < unistd .h >
# include " high_integrity . h "

// Non-Compliant - using volatile for synchronization


class DataWrapper
{
public :
DataWrapper ()
: flag ( false )
, data (0)
{
}

void incrementData ()
{
while ( flag )
{
sleep (1000);
}
flag = true ;
++ data ;
flag = false ;
}

int32_t getData () const


{
while ( flag )
{
sleep (1000);

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}
flag = true ;
int32_t result ( data );
flag = false ;

return result ;
}

private :
mutable volatile bool flag ;
int32_t data ;
};

using high_integrity :: thread ;


using high_integrity :: ThreadExec ;

void worker ( DataWrapper & data );


void foo ( DataWrapper & data )
{
thread < ThreadExec :: JOIN > t ( worker , std :: ref ( data ));
}

Use mutex locks or ordered atomic variables, to safely communicate between threads and to prevent the compiler
from optimizing the code incorrectly.
For Example:
# include < functional >
# include < cstdint >
# include < mutex >
# include " high_integrity . h "

// Compliant - using locks


class DataWrapper
{
public :
DataWrapper ()
: data (0)
{
}

void incrementData ()
{
std :: lock_guard < std :: mutex > guard ( mut );
++ data ;
}

int32_t getData () const


{
std :: lock_guard < std :: mutex > guard ( mut );
return data ;
}

private :

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18 Concurrency

mutable std :: mutex mut ;


int32_t data ;
};

using high_integrity :: thread ;


using high_integrity :: ThreadExec ;

void worker ( DataWrapper & data );


void foo ( DataWrapper & data )
{
thread < ThreadExec :: JOIN > t ( worker , std :: ref ( data ));
}

References:
• CERT C++ – CON01-CPP
• Meyers Effective C++ ’11 (draft TOC) – Distinguish volatile from std::atomic<>
• Sutter Concurrency – 19

18.2.4 Use std::call once rather than the Double-Checked Locking pattern

The Double-Checked Locking pattern can be used to correctly synchronize initializations.

For Example:
# include < memory >
# include < atomic >
# include < mutex >
# include < cstdint >

std :: mutex mut ;


static std :: atomic < int32_t * > instance ;

int & getInstance ()


{
// Non-Compliant: Using double-checked locking pattern
if (! instance . load ( std :: m e m o r y _ o r d e r _ a c q u i r e ))
{
std :: lock_guard < std :: mutex > lock ( mut );
if (! instance . load ( std :: m e m o r y _ o r d e r _ a c q u i r e ))
{
int32_t * i = new int32_t (0);
instance . store (i , std :: m e m o r y _ o r d e r _ r e l e a s e );
}
}

return * instance . load ( std :: m e m o r y _ o r d e r _ r e l a x e d );


}

However, the C++ standard library provides std::call once which allows for a cleaner implementation:

For Example:
# include < mutex >

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# include < cstdint >

int32_t * instance ;
std :: once_flag initFlag ;

void init ()
{
instance = new int32_t (0);
}

int32_t & getInstance ()


{
// Compliant: Using ’call once’
std :: call_once ( initFlag , init );
return * instance ;
}

Initialization of a local object with static storage duration is guaranteed by the C++ Language Standard to be re-
entrant. However this conflicts with Rule 3.3.1: ”Do not use variables with static storage duration”, which takes
precedence.

For Example:
# include < cstdint >

int32_t & getInstance ()


{
// Non-Compliant: using a local static
static int32_t instance (0);
return instance ;
}

References:
• Williams Concurrency – 3.3.1

18.3 Mutual Exclusion

18.3.1 Within the scope of a lock, ensure that no static path results in a lock of the same mutex

It is undefined behavior if a thread tries to lock a std::mutex it already owns, this should therefore be avoided.

For Example:
# include < mutex >
# include < cstdint >

std :: mutex mut ;


int32_t i ;

void f2 ( int32_t j );

void f1 ( int32_t j )
{

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std :: lock_guard < std :: mutex > hold ( mut );


if ( j )
{
f2 ( j );
}
++ i ;
}

void f2 ( int32_t j )
{
if (! j )
{
std :: lock_guard < std :: mutex > hold ( mut ); // Non-Compliant: "Static Path" Exists
// to here from f1
++ i ;
}
}

References:
• Williams Concurrency – 3.3.3

18.3.2 Ensure that order of nesting of locks in a project forms a DAG

Mutex locks are a common causes of deadlocks. Multiple threads trying to acquire the same lock but in a different
order may end up blocking each other.
When each lock operation is treated as a vertex, two consecutive vertices with no intervening lock operation in the
source code are considered to be connected by a directed edge. The resulting graph should have no cycles, i.e. it
should be a Directed Acyclic Graph (DAG).

For Example:
# include < cstdint >
# include < mutex >

// Non-Compliant: Nesting of locks does not form a DAG: mut1->mut2 and then mut2->mut1
class A
{
public :
void f1 ()
{
std :: lock_guard < std :: mutex > lock1 ( mut1 );
std :: lock_guard < std :: mutex > lock2 ( mut2 );
++ i ;
}

void f2 ()
{
std :: lock_guard < std :: mutex > lock2 ( mut2 );
std :: lock_guard < std :: mutex > lock1 ( mut1 );
++ i ;
}

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private :
std :: mutex mut1 ;
std :: mutex mut2 ;
int32_t i ;
};

// Compliant: Nesting of locks forms a DAG: mut1->mut2 and then mut1->mut2


class B
{
public :
void f1 ()
{
std :: lock_guard < std :: mutex > lock1 ( mut1 );
std :: lock_guard < std :: mutex > lock2 ( mut2 );
++ i ;
}

void f2 ()
{
std :: lock_guard < std :: mutex > lock1 ( mut1 );
std :: lock_guard < std :: mutex > lock2 ( mut2 );
++ i ;
}

private :
std :: mutex mut1 ;
std :: mutex mut2 ;
int32_t i ;
};

References:
• Williams Concurrency – 3.2.4
• Williams Concurrency – 3.2.5
• Sutter Concurrency – 5
• Sutter Concurrency – 6

18.3.3 Do not use std::recursive mutex

Use of std::recursive mutex is indicative of bad design: Some functionality is expecting the state to be consistent
which may not be a correct assumption since the mutex protecting a resource is already locked.

For Example:
// Non-Compliant: Using recursive mutex
# include < mutex >
# include < cstdint >

class DataWrapper
{
public :
int32_t i n c r e m e n t A n d R e t u r n D a t a ()

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{
std :: lock_guard < std :: recursive_mutex > guard ( mut );
incrementData ();
return data ;
}

void incrementData ()
{
std :: lock_guard < std :: recursive_mutex > guard ( mut );
++ data ;
}

// ...
private :
mutable std :: recursive_mutex mut ;
int32_t data ;
};

Such situations should be solved by redesigning the code.

For Example:
// Compliant: Not using mutex
# include < mutex >
# include < cstdint >

class DataWrapper
{
public :
int32_t i n c r e m e n t A n d R e t u r n D a t a ()
{
std :: lock_guard < std :: mutex > guard ( mut );
inc ();
return data ;
}

void incrementData ()
{
std :: lock_guard < std :: mutex > guard ( mut );
inc ();
}

// ...
private :
void inc ()
{
// expects that the mutex has already been locked
++ data ;
}

mutable std :: mutex mut ;


int32_t data ;
};

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References:
• Williams Concurrency – 3.3.3

18.3.4 Only use std::unique lock when std::lock guard cannot be used

The std::unique lock type provides additional features not available in std::lock guard. There is an additional
cost when using std::unique lock and so it should only be used if the additional functionality is required.

For Example:
# include < functional >
# include < mutex >
# include < cstdint >

std :: unique_lock < std :: mutex > getGlobalLock ();

void f1 ( int32_t val )


{
static std :: mutex mut ;
std :: unique_lock < std :: mutex > lock ( mut ); // Non-Compliant
// ...
}

void f2 ()
{
auto lock = getGlobalLock (); // Compliant
// ...
}

References:
• Williams Concurrency – 3.2.6

18.3.5 Do not access the members of std::mutex directly

A mutex object should only be managed by the std::lock guard or std::unique lock object that owns it.

For Example:
# include < mutex >

std :: mutex mut ;


void f ()
{
std :: lock_guard < std :: mutex > lock ( mut );
mut . unlock (); // Non-Compliant
}

References:
• 3.4.3: Use RAII for resources

18.3.6 Do not use relaxed atomics

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Using non-sequentially consistent memory ordering for atomics allows the CPU to reorder memory operations
resulting in a lack of total ordering of events across threads. This makes it extremely difficult to reason about the
correctness of the code.

For Example:
# include < atomic >
# include < cstdint >

template < typename T >


class CountingConsumer
{
public :
explicit CountingConsumer ( T * ptr , int32_t counter )
: m_ptr ( ptr ) , m_counter ( counter )
{ }

void consume ( int data )


{
m_ptr - > consume ( data );

// Non-Compliant
if ( m_counter . fetch_sub (1 , std :: m e m o r y _ o r d e r _ r e l e a s e ) == 1)
{
delete m_ptr ;
}
}

T * m_ptr ;
std :: atomic < int32_t > m_counter ;
};

References:
• Sutter Hardware – Part 2

18.4 Condition Variables

18.4.1 Do not use std::condition variable any on a std::mutex

When using std::condition variable any, there is potential for additional costs in terms of size, performance or
operating system resources, because it is more general than std::condition variable.
std::condition variable works with std::unique lock<std::mutex>, while std::condition variable any
can operate on any objects that have lock and unlock member functions.

For Example:
# include < mutex >
# include < condition_variable >
# include < vector >
# include < cstdint >

std :: mutex mut ;

© 2013 Programming Research Ltd 146


18 Concurrency

std :: c o n d i t i o n _ v a r i a b l e _ a n y cv ;
std :: vector < int32_t > container ;

void producerThread ()
{
int32_t i = 0;
std :: lock_guard < std :: mutex > guard ( mut );

// critical section
container . push_back ( i );

cv . notify_one ();
}

void consumerThread ()
{
std :: unique_lock < std :: mutex > guard ( mut );

// Non-Compliant: conditional variable any used with std::mutex based lock ’guard’
cv . wait ( guard , []{ return ! container . empty (); } );

// critical section
container . pop_back ();
}

References:
• Williams Concurrency – 4.1.1

© 2013 Programming Research Ltd 147


References

References
CERT C++ CERT C++ Secure Coding Standard, https://www.securecoding.cert.org
C++11 The ISO C++ Language Standard ISO/IEC 14882:2011, http://www.open-
std.org/jtc1/sc22/wg21/
C++98 The ISO C++ Language Standard ISO/IEC 14882:1998, http://www.open-
std.org/jtc1/sc22/wg21/
Going Native 2013 Stephan T. Lavavej: Going Native 2013: Don’t Help the Compiler,
http://channel9.msdn.com
HIC++ v3.3 High Integrity C++ Coding Standard Manual - Version 3.3, September
2012, Programming Research
JSF AV C++ Rev C Joint Strike Fighter Air Vehicle C++ Coding Standards, December 2005,
Lockheed Martin Corporation
Meyers Effective C++ ’11 (draft TOC) Scott Meyers: Draft TOC for Effective C++11 Concurrency Chapter,
http://scottmeyers.blogspot.hu
Meyers Notes Scott Meyers: Overview of The New C++ (C++11/14), July 2013,
http://www.artima.com
MISRA C++:2008 MISRA C++:2008 Guidelines for the use of the C++ language in critical
systems, June 2008, MIRA Limited
Sutter Hardware Herb Sutter: The C++ Memory Model and Modern Hardware,
http://herbsutter.com
Sutter Concurrency Herb Sutter: Effective Concurrency Columns, August 2007 - September
2010, Dr. Dobb’s Journal, http://www.gotw.ca/publications
Sutter Guru of the Week (GOTW) Herb Sutter: Guru of the Week, http://herbsutter.com/gotw/
Williams Concurrency Anthony Williams: C++ Concurrency in Action - Practical Multithreading,
2012, Manning Publications Co.

© 2013 Programming Research Ltd 148


High Integrity 3.3 to 4.0 Rule Mappings

High Integrity 3.3 to 4.0 Rule Mappings

Old New Rule Text in HIC++ 4.0 Change


1.3.1 1.1.1 Ensure that code complies with the 2011 ISO C++ Language merged/revised for C++11
Standard
3.1.3 12.5.1 Define explicitly =default or =delete implicit special member merged/revised for C++11
functions of concrete classes
3.1.4 12.5.6 Use an atomic, non-throwing swap operation to implement the revised for C++11
copy and move assignment operators
3.1.5 12.5.7 Declare assignment operators with the ref-qualifier & revised for C++11
3.1.8 9.1.1 Declare static any member function that does not require extended
this. Alternatively, declare const any member function that
does not modify the externally visible state of the object
3.1.9 13.2.5 Implement a minimal set of operators and use them to imple- extended
ment all other related operators
3.1.10 12.1.1 Do not declare implicit user defined conversions merged
3.1.11 12.1.1 Do not declare implicit user defined conversions merged
3.1.13 12.5.1 Define explicitly =default or =delete implicit special member merged/revised for C++11
functions of concrete classes
3.2.1 12.4.2 Ensure that a constructor initializes explicitly all base classes revised for C++11
and non-static data members
3.2.2 12.4.4 Write members in an initialization list in the order in which they identical
are declared
3.2.3 12.1.1 Do not declare implicit user defined conversions merged/revised for C++11
3.2.5 3.4.3 Use RAII for resources merged
3.3.2 12.2.1 Declare virtual, private or protected the destructor of a type relaxed
used as a base class
3.3.3 5.4.3 Do not convert from a base class to a derived class reworded
3.3.5 13.1.1 Ensure that all overloads of a function are visible from where it merged
is called
3.3.11 13.1.1 Ensure that all overloads of a function are visible from where it merged
is called
3.3.12 9.1.2 Make default arguments the same or absent when overriding a reworded
virtual function
3.3.13 12.4.1 Do not use the dynamic type of an object unless the object is extended
fully constructed
3.3.14 12.5.8 Make the copy assignment operator of an abstract class pro- revised for C++11
tected or define it =delete
3.3.15 10.1.1 Ensure that access to base class subobjects does not require reworded
explicit disambiguation
3.3.16 10.2.1 Use the override special identifier when overriding a virtual revised for C++11
function
3.4.1 11.1.1 Declare all data members private reworded
3.4.2 9.1.3 Do not return non-const handles to class data from const mem- identical
ber functions
3.4.3 9.1.4 Do not write member functions which return non-const handles reworded
to data less accessible than the member function
3.4.4 11.2.1 Do not use friend declarations reworded
3.4.6 10.3.1 Ensure that a derived class has at most one base class which extended
is not an interface class
continued on next page

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High Integrity 3.3 to 4.0 Rule Mappings

continued from previous page


Old New Rule Text in HIC++ 4.0 Change
3.5.1 13.2.1 Do not overload operators with special semantics extended
3.5.3 13.2.2 Ensure that the return type of an overloaded binary operator relaxed
matches the built-in counterparts
3.5.4 13.2.3 Declare binary arithmetic and bitwise operators as non- relaxed
members
3.5.5 13.2.4 When overloading the subscript operator (operator[]) imple- identical
ment both const and non-const versions
4.1 8.3.1 Do not write functions with an excessive McCabe Cyclomatic identical
Complexity
4.2 8.3.2 Do not write functions with a high static program path count reworded
4.3 8.2.2 Do not declare functions with an excessive number of parame- reworded
ters
5.1 6.1.1 Enclose the body of a selection or an iteration statement in a reworded
compound statement
5.2 4.2.2 Ensure that data loss does not demonstrably occur in an integral merged
expression
5.3 1.2.1 Ensure that all statements are reachable extended
5.4 6.1.3 Ensure that a non-empty case statement block does not fall reworded
through to the next label
5.5 6.2.4 Only modify a for loop counter in the for expression reworded
5.6 6.2.3 Do not alter a control or counter variable more than once in a reworded
loop
5.8 6.3.1 Ensure that the label(s) for a jump statement or a switch condi- relaxed
tion appear later, in the same or an enclosing block
5.10 6.3.2 Ensure that execution of a function with a non-void return type reworded
ends in a return statement with a value
5.11 6.1.2 Explicitly cover all paths through multi-way selection statements reworded
5.12 6.4.1 Postpone variable definitions as long as possible merged
6.1 4.2.1 Ensure that the U suffix is applied to a literal used in a context reworded
requiring an unsigned integral expression
6.2 4.3.1 Do not convert an expression of wider floating point type to a merged
narrower floating point type
6.4 1.1.1 Ensure that code complies with the 2011 ISO C++ Language merged
Standard
6.5 2.5.1 Do not concatenate strings with different encoding prefixes revised for C++11
7.1 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
7.3 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
7.4 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
7.5 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
7.6 4.4.1 Do not convert floating values to integral types except through identical
use of standard library functions
7.7 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
8.1.1 7.4.3 Ensure that an object or a function used from multiple transla- reworded
tion units is declared in a single header file
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continued from previous page


Old New Rule Text in HIC++ 4.0 Change
8.1.2 7.4.2 Ensure that an inline function, a function template, or a type merged
used from multiple translation units is defined in a single header
file
8.1.3 7.4.2 Ensure that an inline function, a function template, or a type merged
used from multiple translation units is defined in a single header
file
8.2.1 3.1.1 Do not hide declarations reworded
8.2.2 3.3.1 Do not use variables with static storage duration reworded
8.2.3 7.3.1 Do not use using directives reworded
8.3.1 7.4.1 Ensure that any objects, functions or types to be used from a reworded
single translation unit are defined in an unnamed namespace in
the main source file
8.3.3 1.3.2 Do not use the register keyword revised for C++11
8.3.4 2.4.1 Ensure that each identifier is distinct from any other visible iden- identical
tifier
8.4.2 7.1.1 Declare each identifier on a separate line in a separate declara- merged
tion
8.4.3 8.4.1 Do not access an invalid object or an object with indeterminate revised for C++11
value
8.4.4 6.4.1 Postpone variable definitions as long as possible merged
8.4.5 7.1.6 Use class types or typedefs to abstract scalar quantities and merged
standard integer types
8.4.6 7.1.6 Use class types or typedefs to abstract scalar quantities and merged
standard integer types
8.4.7 7.1.1 Declare each identifier on a separate line in a separate declara- merged
tion
8.4.11 7.1.2 Use const whenever possible identical
8.4.13 4.2.2 Ensure that data loss does not demonstrably occur in an integral merged/relaxed
expression
9.1 15.2.1 Do not throw an exception from a destructor identical
9.2 15.1.1 Only use instances of std::exception for exceptions extended
9.5 3.4.3 Use RAII for resources merged
10.1 5.1.1 Use symbolic names instead of literal values in code identical
10.2 5.2.1 Ensure that pointer or array access is demonstrably within reworded
bounds of a valid object
10.3 5.1.2 Do not rely on the sequence of evaluation within an expression merged
10.4 5.1.3 Use parentheses in expressions to specify the intent of the ex- identical
pression
10.5 5.1.2 Do not rely on the sequence of evaluation within an expression merged
10.7 4.2.2 Ensure that data loss does not demonstrably occur in an integral merged/relaxed
expression
10.9 5.1.6 Do not code side effects into the right-hand operands revised for C++11
of: &&, ||, sizeof, typeid or a function passed to
condition variable::wait
10.10 1.2.2 Ensure that no expression or sub-expression is redundant extended
10.11 5.6.1 Do not use bitwise operators with signed operands reworded
10.12 4.2.2 Ensure that data loss does not demonstrably occur in an integral merged
expression
continued on next page

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continued from previous page


Old New Rule Text in HIC++ 4.0 Change
10.13 4.2.2 Ensure that data loss does not demonstrably occur in an integral merged/relaxed
expression
10.14 4.3.1 Do not convert an expression of wider floating point type to a merged/relaxed
narrower floating point type
10.15 5.7.1 Do not write code that expects floating point calculations to yield identical
exact results
10.16 1.3.1 Do not use the increment operator (++) on a variable of type identical
bool
10.17 5.5.1 Ensure that the right hand operand of the division or remainder reworded
operators is demonstrably non-zero
10.19 5.1.2 Do not rely on the sequence of evaluation within an expression merged
10.20 5.8.1 Do not use the conditional operator (?:) as a sub-expression relaxed
10.21 5.3.1 Do not apply unary minus to operands of unsigned type reworded
11.3 8.2.1 Make parameter names absent or identical in all declarations relaxed
11.4 8.2.3 Pass small objects with a trivial copy constructor by value merged
11.5 8.2.3 Pass small objects with a trivial copy constructor by value merged
11.6 14.1.1 Use variadic templates rather than an ellipsis revised for C++11
11.7 3.4.1 Do not return a reference or a pointer to an automatic variable reworded
defined within the function
11.8 7.1.5 Do not inline large functions extended
12.2 5.3.2 Allocate memory using new and release it using delete identical
12.3 5.3.3 Ensure that the form of delete matches the form of new used to reworded
allocate the memory
12.5 3.4.3 Use RAII for resources merged
12.6 12.3.1 Correctly declare overloads for operator new and delete merged
12.7 12.3.1 Correctly declare overloads for operator new and delete merged
12.8 3.4.3 Use RAII for resources merged/relaxed
13.3 1.1.1 Ensure that code complies with the 2011 ISO C++ Language merged
Standard
13.5 7.5.1 Do not use the asm declaration identical
13.6 3.5.1 Do not make any assumptions about the internal representation merged
of a value or object
13.7 5.4.1 Only use casting forms: static cast (excl. void*), merged
dynamic cast or explicit constructor call
14.1 2.3.1 Do not use the C comment delimiters /* ... */ identical
14.2 2.1.1 Do not use tab characters in source files identical
14.9 16.1.4 Use <> brackets for system and standard library headers. Use identical
quotes for all other headers
14.10 16.1.2 Do not include a path specifier in filenames supplied in identical
#include directives
14.11 16.1.1 Use the preprocessor only for implementing include guards, and extended
including header files with include guards
14.12 16.1.3 Match the filename in a #include directive to the one on the relaxed
filesystem
14.16 2.5.3 Use nullptr for the null pointer constant revised for C++11
14.18 2.2.1 Do not use digraphs or trigraphs identical
15.1 3.5.1 Do not make any assumptions about the internal representation merged
of a value or object
15.4 5.4.2 Do not cast an expression to an enumeration type reworded
continued on next page

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High Integrity 3.3 to 4.0 Rule Mappings

continued from previous page


Old New Rule Text in HIC++ 4.0 Change
17.1 1.3.3 Do not use the C Standard Library .h headers reworded
17.13 17.1.1 Do not use std::vector<bool> identical
17.20 16.1.5 Include directly the minimum number of headers required for extended
compilation
17.21 1.3.4 Do not use deprecated STL library features extended

© 2013 Programming Research Ltd 153


Revision History

Revision History

Issue Date
1.0 3 October 2003
2.0 20 October 2003
2.1 24 October 2003
2.2 18 May 2004
2.3 6 October 2006
2.4 14 December 2006
3.0 24 January 2008
3.1 15 February 2008
3.2 3 October 2008
3.3 25 September 2012
4.0 3 October 2013

Conditions of Use
You are free to share (copy, distribute and transmit) this complete work, or parts of this work, subject to
attributing to PRQA as follows, “HIC++ Coding Standard as created by PRQA” (and you must not in any
way suggest that PRQA endorses you or your use of this work).

© 2013 Programming Research Ltd 154

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