Sacrifice Manual - English
Sacrifice Manual - English
www.interplay.com
MN-C95-1041-0
GPC0211SAC.MG.C1 12/7/00 3:57 PM Page 1
TABLE OF CONTENTS
GETTING STARTED . . . . . . . . . .4
Download Free Sacrifice Maps . . . . . . .4
I. THE GODS . . . . . . . . . . . . . . .5
Prologue ............ . . . . . . . . . . .5
The Book of Charnel . . . . . . . . . . . . . .6
The Book of James . . . . . . . . . . . . . . .12
The Book of Persephone . . . . . . . . . .19
The Book of Pyro . . . . . . . . . . . . . . . .27
The Book of Stratos . . . . . . . . . . . . . .33
II. SACRIFICE MENUS AND
OPTIONS . . . . . . . . . . . . . . . . .40
A. The Main Menu . . . . . . . . . . . . . . .42
Single Player Game . . . . . . . . . . . . . . . . . . . . . . .44
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Multiplayer Game . . . . . . . . . . . . . . . . . . . . . . . .48
Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . .49
B. Options . . . . . . . . . . . . . . . . . . . . .50
Graphics Options . . . . . . . . . . . . . . . . . . . . . . . . .50
Sound Options . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Keyboard Options . . . . . . . . . . . . . . . . . . . . . . . . .52
Miscellaneous Options . . . . . . . . . . . . . . . . . . . . .53
System Information Screen . . . . . . . . . . . . . . . . . .54
I N T E R P L AY E N T E R TA I N M E N T C O R P.
1.
GPC0211SAC.MG.C1 12/7/00 3:57 PM Page 2
I N T E R P L AY E N T E R TA I N M E N T C O R P.
3.
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 4
GETTING STARTED
Installation of Sacrifice
Place the Sacrifice CD into your CD-ROM drive. If your
computer is AutoPlay capable, a Sacrifice menu will
automatically appear on the screen. Select "Install Sacrifice" from
the list of choices to start the installation program. Follow the
on-screen instructions to install Sacrifice on your system. After
the game is successfully installed, a Sacrifice shortcut will be
added to your Start menu.
If your system is not AutoPlay capable, open the "My Computer"
icon on your desktop, then select the drive letter that represents
your CD-ROM drive. Double click on the "Setup" icon and
continue as above.
4. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 5
I. THE GODS
PROLOGUE
"Being an excerpt from the Book of
the Fyllid"
In the beginning there was the Creator. Where there was naught
but the cold void, the Creator gave of his flesh, and thus was all
matter born. Where all was dark, the Creator spread his arms
and gave light, thus was born the stars, the moon, and the sun.
Where there was naught but silence and loneliness, the Creator
did spill his blood, causing the very beginnings of life.
This life manifested in a multitude of forms, from the ancient
behemoths of Thryhring to our own people, the Fyllid. In those
times we were the chosen of the creator, the keepers of the lesser
beasts and defenders of all the realms. As befit our role as his
primary servants, the creator gifted us with power. The power to
shape the world, the very trees, the land, the beasts, even the
untouchable essence of the elements was granted us. Our people
grew heady with the gift of power, and some of us turned our
face from the creator. The gift became corrupted, used for
forbidden experimentation and malicious purpose.
It was then that the Fallen One, he whose name must not be
spoken, tore asunder the earth. In the land of Golgotha,
profaning and defying the very laws of nature, the Fallen One
opened a permanent gateway from this world to the demonic
realms of the nether. The strain of opening this unnatural portal
took its toll upon the world and the earth began to shatter. The
Fyllid and all of creation watched in stunned silence as the
benevolent Creator warred with the Demons of the nether, but
the forces of hell proved too much for even he. A cry of
unspeakable anguish broke the silence and echoed in
the minds of his children as the creator was forever banished
from this existence. None of his children heard the cry so loudly
as the Fyllid, for it was one of our own that had ultimately
betrayed and murdered our master. Most were driven mad and
hurled themselves from one of the newly formed floating islands
or sat useless, gibbering and moaning.
For a time the Fyllid wandered these new realms seeking signs of
our former master. What was discovered was the stuff of
nightmares. The creatures of the land began to warp and twist,
I N T E R P L AY E N T E R TA I N M E N T C O R P.
5.
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 6
the very land was changing. The home realm of the Fyllid, known
as Elysium, grew lush and green, seeming to welcome us, even
after the horrible betrayal of the Creator. So too did the other
lands twist, the high reaches of Empyria grew cold and desolate;
the lush, sweltering lands of Helios erupted with liquid hot
magma while the arid Glebe grew even more rocky and barren.
Most terrible of all were the blasted lands of Dys, which lay near
Golgotha. These lands grew pestilent and the very earth rotted.
Five new Gods appeared to take the place of the Creator. Of the
five it was our Lady Persephone who took us in. Grateful were
we that any God would accept us into their fold and ever since
we have served our Lady faithfully. We stand guard against the
enemies of our Lady. We are ever vigilant, for it is the Fyllid who
know intimately the price of failure.
-Athelas
6. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 7
Necromancy
Under my guidance, you will have the opportunity to learn the
black art of necromancy. Be warned, wielding necromantic magic
is no simple task, for my way is not one of blind, clumsy force.
You must balance open destruction with more subtle devices.
Above all, my servant, you must understand that everything has a
cost. Learning to balance these costs, learning to use your pain as
a weapon, lies at the heart of necromancy.
Insect Swarm First, however, you will learn to inflict
pain. It will be a simple matter to summon a ravening
Insect Swarm to harry and wound your foes. Damage
done by this swarm will heal you.
Spell Summary – Swarms of bloodsucking insects shot at a foe.
Protective Swarm As your control over the lesser
creatures advances, you will learn to summon a
Protective Swarm, which will absorb damage intended
for you and deal injury to any foes foolish enough to come within
it’s reach. Again, any damage they do will heal you.
Spell Summary – A protective shield of swarming insects that
damages any enemies foolish enough to come into contact
with it.
Slime Your next lesson will be simple and undeniable:
Corruption, in magic as in life, stems from fouling what
was once pristine and pure. Using this spell you can
cause the air over you enemies to foul, emanating forth a ball of
I N T E R P L AY E N T E R TA I N M E N T C O R P.
7.
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 8
putrid slime. Anyone coated with this slime will be slowed, more
susceptible to damage and less capable of inflicting harm
upon you.
Spell Summary – A ball of viscous goo that covers an enemy
from head to toe, slowing its movements to a crawl and reducing
its stats.
Animate Dead Your devotion to necromancy will
eventually grant you the ability to animate corpses on
the battlefield, so that your minions will rise up even as
your foes strike them down.
Spell Summary – Restores life to your dead units by targeting
their soul.
Demonic Rift The next barrier for you to pass through
separates our world from the demon realm. Even a small
Demonic Rift will unleash great carnage. It’s the perfect
spell to support your creatures in a melee - the demons
unleashed will only attack your foes.
Spell Summary – Rips a hole in the earth through which evil
spirits rise to attack.
Wailing Wall Then you will learn to awaken the spirits
of the damned, who will rise up to form a barrier of
misery and sorrow. Any who pass through the Wailing
Wall will be slowed to a crawl and stripped of their energy.
Archers will be unable to attack, melee attackers unlikely to
reach you before they die.
Spell Summary – A wall of pulsating, tormented souls that saps
the life and mana from enemies who pass through it.
Plague Along with these new powers over demons and
the dead, you will gain greater mastery over the forces
of disease. In time, you will learn to unleash a terrible
and deadly Plague over a wide swath of land.
Spell Summary – A dark cloud that rains gobs of disease over a
section of land.
There are, of course, still greater powers that you may someday
possess, but you must have patience. In time, all will be revealed.
For now, you would do well to learn something of the creatures
that will be under your command. For as enticing as casting
spells is, a Necromancer must also learn to lead an army
into battle.
8. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 9
Minions
My minions are drawn from a myriad of sources: the pestilent,
the corrupt, the dead and the demonic. Well, perhaps not as
diverse a group as other gods, but it suffices. Be aware that none
of my creatures heal themselves normally, but all of them are
capable of restoring their health by harming others. And thus,
their pleasure is born of pain. You see, my commitment to such
principles is not in word alone. Also note the character
summaries beneath my descriptions. Passive abilities come into
play automatically when the creature attacks or moves. Special
abilities however require mana and have to be activated by you in
order to take effect! Not all of my minions possess special
abilities. A final point I should like to impress upon you is that all
ranged units require mana to attack in their normal fashion
Scythe The bony Scythe, armed with razor sharp
blades atop its head, is a masterpiece of
destruction. These swift, whirling, skull-faced
horrors mercilessly rend the flesh from their
victims with such pure delight, well, one can
hardly be surprised by their incessant cackles of
malignant joy. Scythes feed off the creatures they butcher,
regenerating health with every attack.
Unit Type: Melee
Passive Abilities: Replenishes life when attacking.
Special Ability: None
Fallen The Fallen are, how do you say, corrupted
versions of beings first formed by that simpleton
James. They possess only a skeletal frame and
rotting flesh, but this in turn attracts swarms of
insects, which they can then send forth to attack
their foes. Beautifully conceived efficiency, if I do
say so myself. Further, the Fallen may adopt the
form of a corpse, and while in this guise, restore
lost health. Quite ironic, wouldn't you agree?
Unit Type: Ranged
Passive Abilities: Replenishes life when attacking
Special Ability: Play Dead – While playing dead, its life will
quickly regenerate (The only Charnel unit to heal naturally
without having to harm an enemy creature).
I N T E R P L AY E N T E R TA I N M E N T C O R P.
9.
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 10
10. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 11
I N T E R P L AY E N T E R TA I N M E N T C O R P.
11.
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 12
12. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:58 PM Page 13
Geomancy
If you want to help me out, you’d best learn a thing or two about
geomancy. That’s a fancy name for earth-type magic, which is just
my kind of thing. As you learn more about it, it’ll prolly be just
your kind of thing too.
Rock What could be simpler? You take a big Rock and
cast it at something you mean to knock down or smash
up. I know folks what do this the old-fashioned way,
more power to ‘em. But a geomancer can do bigger and better
rocks--even when there’s none handy--and don’t risk straining his
back nearly so much.
Spell Summary – Hurls a giant rock through the air to strike a
selected target.
Skin of Stone I do believe you oughta protect
yourself, and there’s no defense quite like a Skin of
Stone. There ain’t too many things what’ll hurt you when
you use this spell, and it don’t even slow you down any or hinder
your spell-casting none. You may be wondering how somebody
with skin made of stone can be nimble enough for all them fancy
hand gestures and the like. Well, duh. It’s magic.
Spell Summary –Encases you in a shielding layer of stone.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
13.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 14
14. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 15
I N T E R P L AY E N T E R TA I N M E N T C O R P.
15.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 16
16. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 17
I N T E R P L AY E N T E R TA I N M E N T C O R P.
17.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 18
I N T E R P L AY E N T E R TA I N M E N T C O R P.
19.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 20
Learn from their failure and do not fear to seek the greatness
within yourself. For even as We are justice, you, as Our servant,
must strive to be justice incarnate. So shall you find within
yourself a greater good and greater might than would even have
touched your dreams ere now. We promise that in the pursuit of
justice shall you find peace within yourself.
Lo, and behold, even as Our teachings grant inner harmony, Our
realms are a paragon of outer tranquility. Our lands are the
rolling, verdant plains and sweet, sheltering forests of Elysium.
These are the most resplendent and glorious realms in all the
world, and Our creatures the most joyous and content. For all
who follow Us, whether of mean birth or noble nature, share in
the blessings of Our grace, and thus are the mighty instructed in
Our love of humility. Indeed, the devout Fyllid, who provide
Druids and Rangers to tend our sacred groves, hold themselves
not above the beasts of the field or the simple peasants who each
day glory in Our divine mercy.
What, then, shall be your role, in Our grand design? Dare you
choose to be a hero, to be an agent of justice? Or shall you fade
into the obscurity, self-loathing and emptiness of a life
unfulfilled? 'Tis common enough, if you seek an excuse for
mediocrity. Innumerable are the souls who shrink from the call of
destiny and shirk the mantle of greatness. Can you not see how
meager and lowly are the forces which drive them astray? Fear,
doubt, sloth, temerity. Are any of these a worthy match for that
which you strive to be... that which you can and should be? We
shall guide you down the true path if you so desire, and you shall
possess power overwhelming, and Our covenant with you shall
be as simple and strong as it is pure:
Love Us and We shall requite your love a hundred-fold.
Defy Us and that day you shall surely die.
The choice is yours.
20. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 21
Mysticism
As a defender of Elysium, you shall be granted insights into the
primal forces of life and nature. Much of what you learn shall
grant you powers of protection and healing, but it is not the role
of a mystic to award mercy and succor without discretion. For as
you shall see in Us, compassion may hold dominion over the
heart, but wisdom must temper the hand.
Wrath By now you must realize that justice cannot
tolerate injustice. The iniquitous will claim this
intolerance is a sign that We are no different than they.
Your first lesson shall be to observe how truly different they are
from Us, for when touched by the spirit of your righteous
judgment, the wicked convulse in pain, burned by the searing
heat of your holy Wrath.
Spell Summary – A blast of energy that tracks and strikes its
target with deadly force.
Ethereal Form Next, you shall study the limits of your
own nature. For, in seeking the holiness in yourself, you
shall learn to step beyond the constraints of the material
world. When you attain Ethereal Form, no blows may harm you,
no spells may confound you, and yet you shall find your ability to
cast spells and command your army lessened not at all.
Spell Summary –The caster becomes a ghost, immune to attack.
You may, however lose mana if attacked by mana draining spells
or creatures.
Grasping Vines As your inner perfection grows, you will
find the forces of nature eager to aid you. In its simplest
incarnation, a tangle of Grasping Vines may be sent to
reach out from the earth and hold fast a single foe. So long as the
vines hold, you will find him at your mercy.
Spell Summary – Targets an enemy and holds it in place for a
limited time.
Rainbow The Rainbow is a more sublime union of the
natural and the divine. It is the symbol of Our promise
to bring justice and peace to all who devote themselves
to Us. Any who have faith in its transcendent beneficence will be
aided in their hour of need. The Rainbow will arch from believer
to believer, mending their wounds and restoring their spirit.
Spell Summary – A healing spell that travels from unit to unit.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
21.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 22
22. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 23
The Faithful
All who benefit from the blessings of Elysium are more than
willing to aid in its defense. None must be forced into service.
None must be offered recompense for their sacrifice. Thus,
though many of our creatures are neither militant nor violent by
nature, We have been able to choose those best suited to warfare
to serve in Our armies. Unlike the heretical minions of Our foes,
all of the faithful regenerate health, even in the midst of battle.
Also note the character summaries beneath my descriptions.
Passive abilities come into play automatically when the creature
attacks or moves. Special abilities however require mana and
have to be activated by you in order to take effect! Not all of my
faithful possess special abilities. I should tell you however that all
of my ranged units require mana to attack normally.
Druid In time of peace, Druids perform many
sacred roles in Fyllid society, from the tending of
sacred groves to the keeping of lore. In time of
war, they form the heart of Our fighting force.
Druids wield no weapons other than their fists,
but can use words of protection to create a
shield around themselves, protecting them
from harm.
Unit Type: Melee
Passive Abilities: None
Special Ability: Lifeshield – Creates a full body shield that
reduces damage taken in battle.
Ranger Recruited from among the Fyllid, the
Ranger holds sway over the darker heart of the
forest. Using a bow skillfully crafted from the
precious trees of the Daven Forest, each Ranger
strives to attain perfection as a hunter and as a
warrior, for they have taken as their creed the
most martial aspects of Our teaching, and do
not shrink from the tireless pursuit of personal
greatness.
Of their arts, none is more unique than their mastery of tracking.
At your direction, a Ranger will scry the location of the nearest
enemy. Using a group of Rangers, you will find you can uncover
the hiding places of all your rivals.
Unit Type: Ranged
I N T E R P L AY E N T E R TA I N M E N T C O R P.
23.
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 24
24. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 3:59 PM Page 25
Our worship. Thus did the Trolls come to live in harmony with all
the Faithful and become for us the bulwark of Our armies.
Unit Type: Melee
Passive Abilities: Trolls regenerate life extremely quickly.
Special Ability: None
Gnome It is clear to you, no doubt, that We
seek out righteous souls from other worlds to
serve us as Mystics. It is even so that you
have been taken into Our presence. Long
ago, We brought an entire race--the Gnomes-
-from another world. Such a thing is not
often to be done, for the balances of nature must be respected,
and even now there are times the crafty tinkers do test the limits
of Our infinite mercy. Yet they are dear to Us, though not born
of Us, and serve well in Our armies. They wield mighty Hand
Cannons of their own invention, which, though slow firing, are
very powerful, and make these otherwise timid creatures quite
effective at defending Our justice.
Unit Type: Ranged
Passive Abilities: Shots strike their target instantly when fired.
Allows for a greater chance of hitting moving targets.
Special Ability: None
Gremlin In the first age, all of Our followers
were simple creatures. Some of the Fyllid
from that age now serve Us as Druids and
Rangers, and We would enhance the abilities
and intellect of a great many other creatures.
The first intelligent race We bore were the
Gremlins. They were raised up to serve Us as
messengers, and as not all come willingly
when called to Our judgment, the Gremlins have learned to
ensnare and draw to them those who resist Our summons. They
are not schooled in the ways of war, but you may find their
talents useful for dividing Our foes or holding them in check.
Unit Type: Air
Passive Abilities: None
Special Ability: Web Pull – Ensnares an enemy in a sticky web,
allowing it to be dragged towards the Gremlin. A useful method
I N T E R P L AY E N T E R TA I N M E N T C O R P.
25.
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 26
for trapping enemy wizards and pulling them away from the blue
souls they desperately need on the battlefield.
Mutant As Great Mother, We accept even the
most bedraggled and undeserving under Our
wing, teaching them to find the greatness within
themselves. In the Mutants you shall doubtless
find the most clear example of this principle.
These are truly wretched creatures, beset by a
grievous malady, by which their own bodies
seem to war with themselves. Although this ill seems their
greatest weakness, We have turned it to their advantage. Under
Our care, they have learned to endure the pain of this loathsome
affliction and rend from within their bodies the sprouting polyps
in which its agents are concentrated. The diseased and hideous
polyps may then be used as devastating projectile weapons
which the Mutants throw across great distances, striking fear in
the hearts of those who might otherwise abuse these
miserable creatures.
Unit Type: Ranged
Passive Abilities: While dying, a mutant’s body will shower
healing energy upon all your forces in the surrounding area.
Healing doesn’t apply to enemy units of course. Thrown Polyps
have area damage.
Special Ability: None
Of the Faithful, these We have disclosed to you are not the most
wondrous. Yet, if you have heard any of what We have said, you
need hear nothing more. What greater powers We command
matter not, for even the least of Our creations possesses the
potential for greatness. So also it is with you. Accept the wisdom
of Our insight and be yourself the wiser. Know that you need no
other spells or servants, no powers beyond the openness of your
heart. It is time to cast aside all fear and doubt and set out to
face your destiny, secure in the shelter of Our love.
26. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 27
I N T E R P L AY E N T E R TA I N M E N T C O R P.
27.
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 28
Sorcery
Fire. The words do not exist to describe the beauty and the
power of fire. Pyro would invent words to do the job, but this is
unnecessary. Fire is already the best form of its own expression.
Why be a poet of words, when you can be a poet of fire? That is
what Pyro says. And that is why you will want to be a sorcerer,
an artist with the flame.
Fireball Simple. Direct. Generate a large ball of heat
and molten rock, and send it at your foes. There’s
nothing quite like a good Fireball.
Spell Summary – Ball of fire that causes significant damage.
Fireform Here is a bit of the wisdom of Pyro.
Remember it well: The best defense is a dead opponent.
Fireform protects you by burning anyone who dares
come near you. If they’re dead, they can’t attack, can they?
Spell Summary – A shield of flame that burns any enemies it
touches. Deal damage by running through a group of enemies,
setting them alight!
Rings of Fire Patience is an important element of the
discipline of sorcery. You must realize that not every foe
can be slain outright with a single blast of flame.
Encircle opponents such as these with Rings of Fire, which
continuously burn health bit by bit. Only the hardiest of
creatures have any hope of surviving this spell.
Spell Summary – Envelops an enemy in a pulsating ring of flame,
slowly burning it to death. While enveloped in the rings of fire,
the victim will be slowed considerably.
Dragonfire Dragons are celebrated in the lore and
legends of this world and many others. They are revered.
They are worshipped. They are feared. What rubbish!
Dragons get hungry. Dragons get greedy. Dragons die. What you
really want is the dragon’s fire. Who cares about the lizard? A
good sorcerer can summon Dragonfire with no snake at all and
use it to smite several foes, one after the other.
Spell Summary – A flying dragon of pure fire is summoned forth,
that strikes a number of targets before burning itself out.
28. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 29
I N T E R P L AY E N T E R TA I N M E N T C O R P.
29.
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 30
Proles of Pyro
As is only sensible, Pyro has not relied on the natural abilities of
his creatures, instead making every effort to enhance their
military effectiveness. What better way to do this than granting
them the ability to set their opponents on fire? Not very subtle, I
know. But subtlety is overrated. Their destructive capabilities are
so great, in fact, that an unskilled sorcerer will find his creatures
are their own worst enemies. Also note the character summaries
beneath my descriptions. Passive abilities come into play
automatically when the creature attacks or moves. Special
abilities however require mana and have to be activated by you
in order to take effect! Not all of my disciples possess special
abilities. My ranged units require mana to fire, so make sure
they’re fully pumped before sending them into a heated scrap.
After all, wouldn’t want them to sputter out!
Cog The lowliest of my slaves is the mindless
Cog. Unfortunately, its heat energy is entirely
used up in powering its deadly spinning
bludgeons; so it is one of the few proles that
does not burn its victims. That is, up until it is
destroyed. You use them as fodder and then,
whenever your enemies destroy one, it erupts in a searing steam
blast, scalding anything near it.
Unit Type: Melee
Passive Abilities: Upon its death, it releases steam, causing area
damage. (Careful, this will damage nearby friendly units!)
Special Ability: None
Flame Minion Back when the God of Earth
still had an inkling of where he might find a
shred of good sense, he sent me a tribe of
Earthflings. Payment for favors I had done for
him. Flame Minions are the result. They are
quick on their feet and can shoot little fireballs
out of their mouths. They’re very good at taking down enemy
flying creatures, and they can give themselves a temporary speed
boost to escape more powerful enemies. Not that I approve of
that kind of thing.
Unit Type: Ranged
Passive Abilities: None
30. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 31
I N T E R P L AY E N T E R TA I N M E N T C O R P.
31.
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 32
32. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:00 PM Page 33
I N T E R P L AY E N T E R TA I N M E N T C O R P.
33.
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 34
Elementalism
Many are the names which one might properly apply to the
disciplines that are studied by my wizards: theurgy, thaumaturgy,
sophistry, and so on, ad infinitum, but the preferred term is
Elementalism. True, it does not include any of that crude fire-
starting or rock-tossing that some arcane (or should I say
"inane") scholars associate with the Elements, but let us leave
that to the lesser wizards (and lesser gods). Mastery over air and
frost and storms is far superior.
Lightning Simple and direct, a single blast of Lightning
can do grievous injury to a greater enemy or strike down
a lesser creature outright. The lightning will arc directly
from you to your target; so it is advisable to ensure that none of
your creatures are in the path.
Spell Summary –A painful blast of electricity. Shocking,
positively shocking.
Air Shield By surrounding yourself with an Air Shield
of small but very powerful swirling winds, you can
mitigate much of the damage enemy creatures seek to
inflict upon you.
Spell Summary – A mini-tornado that offers shielding properties.
Freeze Freeze causes a temporary condensation of frost
around your target, rendering him completely immobile.
The effect passes very quickly (and ends immediately if
the subject is attacked), but is quicker still to cast and can be
most effective at interrupting an enemy wizard’s spells.
Spell Summary – Encases enemies in a block of ice.
Chain Lightning As you grow more powerful, you will
learn to cast forth Chain Lightning, which strikes your
initial target and then several more. This is a very potent
ability, but it must be used with some discretion: If there are no
other targets your creatures or even you may suffer a blast
or two.
Spell Summary – A blast of electrical force that spreads to
multiple enemies at once.
34. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 35
I N T E R P L AY E N T E R TA I N M E N T C O R P.
35.
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 36
Servants of Stratos
Though the realm of Empyrea is not as populous as Elysium or
the Glebe, its denizens (through the guidance of my superior
intellect) form a nonpareil fighting force. Without a doubt my
servants are the most talented of all creatures, gifted with
cunning abilities which may turn the tide of battle in your favor.
Cunning, of course, is not always a good match for brute
strength, but rest assured the superior speed of my servants
should allow you to control where and when the battle is staged.
Also note the character summaries beneath my descriptions.
Passive abilities come into play automatically when the creature
attacks or moves. Special abilities however require mana and
have to be activated by you in order to take effect! Not all of my
servants possess special abilities. My ranged servants do require
mana to attack normally, so make sure they’re fully charged
before sending them into a conflict.
Frostwolf In the first days, the Frostwolves
were slaves to Persephone’s "circles of life."
They were simple predators, swift of foot and
sharp of fang, traveling in small packs. Always
in a desperate search for sustenance. Always in
fear of the great mountain Yeti. Helplessly
subject to the cruel vicissitudes of
ecological cycles.
Had it been up to the Goddess, they would never have arisen
from this pitiful state of barbarity, but I intervened. I taught
them to use their minds and free themselves of primitive
superstitions. Their unmatched swiftness is still their greatest
asset, but—having learned the fashioning and wielding of
knives—they are quite deadly as well.
Unit Type: Melee
Passive Abilities: None
Special Ability: Run Away – Not to be confused with retreating!
This ability speeds up your Frostwolves to an alarming rate.
Utilize the extra speed to strategic advantage!
36. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 37
I N T E R P L AY E N T E R TA I N M E N T C O R P.
37.
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 38
38. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 39
I N T E R P L AY E N T E R TA I N M E N T C O R P.
39.
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 40
40. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 41
I N T E R P L AY E N T E R TA I N M E N T C O R P.
41.
GPC0211SAC.MG.C1 12/7/00 4:01 PM Page 42
Multiplayer Game
The gods of Sacrifice are enlisting new wizards everyday, and no
doubt you'll want to pit yourself against some of them. If you feel
strong enough for the challenge of multi-mage combat, click the
"Multiplayer" button. Play against a remote opponent over the
Internet, take on a friend or associate via LAN, or play against a
few computer-controlled wizards.
Load Game
If you wish to continue a previously saved game, click on the
"Load Game" button to access the game-loading screen. Choose
the saved game you'd like to continue from the list displayed.
You’ll soon find yourself where you left off, for better or for
worse! Use a degree of caution when saving and loading your
character’s position during the single player campaign. Loading a
save game will overwrite the character’s current position in the
42. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 43
Options Menu
Click the "Options" button to open up Sacrifice's options menu.
Here the game's graphics, sound, keyboard and network options
can be tweaked to meet any wizard's preferences. You can also
access the system information screen from this menu, designed
for people who might be experiencing hardware or software
issues.
Quit
All good things must come to an end, regardless of whether
you've just completed a portion of the single player campaign or
humbled a fellow spell caster in multiplayer. (Don’t feel too bad,
the demons of the pit shall make him welcome.) Click quit to
close the portal to the world of Sacrifice and return to the world
of Windows. There you'll be free to consort with other wizards of
the corporate and the social kind – until your next adventure!
Now let’s look at what you’ll find in each of these menus in
greater detail.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
43.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 44
Tutorial 1
In this tutorial you'll discover that there's a lot more to moving
around in the world of Sacrifice than meets the eye. (It's not as
simple as point, click and go, you know.) Select this tutorial to
learn about wizard movement (hither, thither and yon?), basic
spell casting (sim-sim-salabim isn't on the list), and basic
creature commands. You will find that professor Zyzyx will be
with you every step of the way. Which reminds me, don’t be
tardy.
Tutorial 2
Possessing leadership skill isn't in the genes; it's acquired
through hard work and practice. If you want people to follow
you, you must set a powerful example. (Charnel will tell you that
fear and intimidation is best to keep folks in line, but just ignore
him.) Tutorial 2 teaches how to command creatures during
44. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 45
battle, and how to keep an eye on their life force and mana.
There’s also a nifty little lesson regarding Sacrifice’s user-friendly
X menu.
Tutorial 3
Call this tutorial, "Arcanum 201 – An Introduction to Spells and
Sacrificing." Besides being the final tutorial, it's where you'll learn
about advanced spell casting techniques. You'll find out what an
altar is and how to keep it safe. Desecration of enemy altars is
also a part of the curriculum. How does one desecrate an altar
you ask? By sacrificing of course! If you ever hope to win, it’s the
skill to be mastered.
Sacrifice Campaign
Plunge headfirst into the mystical world of Sacrifice by clicking
on the campaign button. It’s a perfect way to meet the gods and
to experience an epic adventure one episode at a time. What does
Pyro have in store for the verdant pastures of Elysium? What’s
behind the quarreling of the gods? Find out over the course of
this story-driven interactive adventure!
Scenario
Clicking here will allow you to play missions created using
Sacrifice’s Scapex level editor. The Scapex editor is included with
the game. Missions downloaded from the Internet, created using
Scapex, can also be accessed and played by clicking this button.
Cancel
Did you mean to choose "Multiplayer" but hit "Single Player"
instead? Don’t be embarrassed wizard, it happens to the best of
us. Simply select "Cancel" to return to the main menu. Here you
can start afresh with your navigation through the game’s modes,
options and scenarios.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
45.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 46
Description
This window shows the contents of the saved game that you
selected. Detailed in the window are the wizard’s name, map
name and type of saved game you picked.
Cancel
Clicking here takes you back to the main menu – no harm, no
foul.
Delete Game
If the battle simply cannot be won, if the field is strewn with the
corrupted souls of your slain minions, then perhaps it is time to
strike the whole dark episode into oblivion. Click here and the
game you wish to delete will pass on into the netherworld. (Sigh.
If it were only this easy to rid us of Charnel!)
46. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 47
Load Game
Conjures up a game file that you choose under the "Save File
Display" for play. Pick up the adventure where you left off, and
replay your scenario if things didn’t turn out as you’d hoped the
first time around.
Loading a save game will overwrite the character’s current
position in the single-player campaign with the position in the
save file. Loading and saving data for a specific character will not
effect any other characters you might have.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
47.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 48
Internet
Select "Internet" to take your Sacrifice skills worldwide! Pit
yourself against other wizards hailing from all parts of the globe!
The Internet’s a wonderful thing, no?
Cancel
Returns you to the main menu without having made any
selections. The perfect choice for self-conscious wizards who
don’t feel up to a challenge with sentient beings!
48. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 49
OPTIONS MENU
Graphics Options
Click here to adjust Sacrifice’s video resolution and 3D settings.
Higher resolutions depend largely on your system’s specifications
and 3D capability. Thus not all options may be available to you.
If a problem running the game should arise, especially with a
specific configuration, Sacrifice will issue a warning that you may
choose to ignore. (At your own peril, I might add!)
Sound Options
Click here to adjust the game’s sound options and volume levels.
This menu shows the sound card and driver in use. Sound effects
volume and music volume can be tweaked here using the
available slider bars. After all, some people are all about the
effects, some go just for music. As for me? I’m a familiar who
leans towards the default settings.
Keyboard Options
Ah, variety is the spice of life! Of course James would beg to
differ, but then he never leaves his earthy abode to know what
variety is. Click here to change Sacrifice’s keyboard controls and
bindings to match your playing tastes. It’s total freedom, initiate.
Miscellaneous
This is where you go to adjust mouse settings, clicking speed and
other game factors such as friendly fire and pop-up tips.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
49.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 50
System Information
Click here to see Sacrifice’s interactive troubleshooting screen.
Go here to see your system specifications, and for
troubleshooting Sacrifice should the need ever arise.
B. OPTIONS
Graphics Options
Resolution
This window allows you to change and view the video modes
available to Sacrifice. The higher the resolution, the more
demands on your system.
Use Multitexture
Click here to turn multitexturing on or off. Having multitexture
turned on greatly enhances the detail of the terrain by pixel
enhancement.
Triple Buffering
Click here to turn triple buffering on or off. Clicking this option
on allows for smoother framerates at the expense of video
memory.
Widgets
Click here to turn widgets on or off on the 3D landscape.
Widgets are the little decorative things you see on the terrain,
such as blades and tufts of grass. Turning widgets off improves
the performance, but takes away some of the beauty of the
environment.
Blood Stains
Click here to turn blood stains, that splatter all over the
landscape, on or off.
50. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 51
Explosion Scars
Click here to turn landscape explosion scars on or off.
Disable Fogging
Click here to turn fog effects on or off. This pertains to visual fog
seen in the environment and has nothing to do with the mini-
map. Don’t confuse this fog with "Fog-of-War."
Max Scars
This slider allows you to adjust the maximum number of scars
that will be displayed on the landscape during battle. Scars on
the landscape are patches of blood, or black charred areas caused
by explosions and spell casting. By reducing the maximum
number of scars displayed on the landscape at once, this frees up
more memory, allowing for an even smoother framerate.
Target Framerate
This slider allows you to change the target framerate in the game.
By adjusting the framerate you can find the best balance between
level of detail and frames per second on your machine. The
recommended and default setting is 20 frames per second. This
allows for high playability with a high polygon count.
(Note: Setting at 20 fps does not limit performance to 20 fps)
Gamma Correction
This allows you to adjust your video card’s gamma correction in
the game. If your screen is too dark or too light, adjusting the
gamma correction is the solution.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
51.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 52
Texture Resolution
Changes that resolution of all textures not on the characters. You
must exit to windows and restart the game for this feature to
take effect.
Sound Options
Current Provider
This window shows the current sound driver being used
by Sacrifice.
Provider
Shows and allows you to change Sacrifice’s sound driver
and mode.
Sound Volume
This setting allows you to change the volume of Sacrifice’s
sound effects.
Music Volume
This slider allows you to change the volume of Sacrifice’s
background music.
Keyboard Options
Control Keys
This window allows you to view and change the keys that are
used to move yourself around in the game. To change the control
keys, click on the key you want to change with the left mouse
button. Then press the new key you want to bind. Repeat this
procedure with as many keys as you’d like.
Command Bindings
This window allows you to view and change the keys associated
with spell casting, making formations and all other activities not
related to movement. To change a command key binding, click
on the command you wish to change with the left mouse button.
52. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 53
Then press the new key you want to bind. You will also find it a
simple matter to bind command keys while in game. To bind a
key while playing, first move your cursor over the icon of the
command you wish to bind. Hold the "Ctrl" key plus the "Shift"
key and the desired key that is to be your hotkey. (Make sure
your cursor is still over the icon of the desired command while
pressing the keys.) The selected command should instantly take
place when your chosen key is hit.
Reset To Default
The perfect choice for when you’ve botched things up completely!
Removes all new key bindings and restores the game controls
back to their original settings.
Miscellaneous Options
The options under this menu deal with those little aesthetic
extras that make playing Sacrifice all the more enjoyable. Tweak
your mouse speed, clicking speed, or mouse wheel controls. You
can even toggle the pop-up gameplay tips and friendly fire on or
off. Zyzyx, that’s who.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
53.
GPC0211SAC.MG.C1 12/7/00 4:02 PM Page 54
54. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 55
Multiplayer:
When on this character roster screen, selecting "New Character"
takes you to a place where you can scroll back and forth through
the wizard models. A graphical representation of each will be
presented before your eyes. Once you’ve found the wizard you
want, you can use the text bar at the top to manipulate its default
name or to create one from scratch. When you’re finished, click
"Create" to create the wizard. You’ll see that the new character
has now been added to the character roster.
Single Player:
In the single player campaign you will assume the role of Eldred,
a powerful wizard. Since the single player campaign is his story,
I N T E R P L AY E N T E R TA I N M E N T C O R P.
55.
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 56
Selecting A Map
In the world of Sacrifice, there are five lands, all wondrous in
their own sort of way. There’s Elysium, with its lush forests,
tranquil waters and verdant fields. Conversely there’s Dys, a
domain of the damned where blood, charred lava crust and death
holds dominion over all. The Glebe is a mountainous and earthly
56. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 57
Game Types
I am sure you know this wizard, but I shall tell you nonetheless.
Everything in life, no matter how enjoyable gets stale from time
to time. You’ll be pleased to know that Sacrifice offers four
variations of gameplay to ensure that there’s always something
new to try. Each type of gameplay offers its own style of play and
I N T E R P L AY E N T E R TA I N M E N T C O R P.
57.
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 58
Skirmish
This game variation is Sacrifice’s take on "Last Man Standing."
(Wizards taking the place of men!) It’s a winner-take-all game of
domination and subjugation; the player who desecrates all of his
opponent’s altars wins the game.
Slaughter
Well now, the name of the game kind of gives it away, eh? In this
game type, competing wizards must aspire to racking up a high
body count. The player who reaches the winning number of
creature kills first is the victor. Clever deployment of forces and
the timely application of healing spells will make all the
difference in this game of kill or be killed. The number of kills
needed to win can be adjusted when this type of game is chosen.
Soul Harvest
Persephone, Pyro, Charnel, James and Stratos are constantly
struggling to be top deity of the realms. This never-ending thirst
for supremacy gives rise to their need for more and more loyal
subjects. It’s not unusual therefore for them to ask their wizards
to go on a little soul-harvesting sojourn now and again. In this
game type the first wizard to harvest a set number of souls wins.
Not only is it necessary to be good with spells and creature
deployment, it’s more vital to deploy brigades of Sac-Doctors.
Protecting them as they go about delivering souls back to your
altar is also vital in this variation. As in slaughter, the target
number of souls needed to win can be adjusted when "Soul
Harvest" is chosen from the "Game Settings" menu.
Domination
While soul harvesting is a great way to get Sacrifice’s powerful
creatures under your control, scooping up every Manalith in
sight is essential to get a monopoly on raw, magical power!
Domination is a fast-paced game of “capture-the Manalith.” The
first wizard to control a set number of Manaliths is the winner.
Players determine this winning number before the match begins.
Keep in mind that the more Manaliths you control, the faster
you replenish mana (with the right number of Manahoars of
course).
58. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 59
Game Settings
These game settings can be applied to a multiplayer game of
Sacrifice. Below you’ll find a description for each. Not only do
they add even more variation to the game experience, they serve
to speed up or slow down the game’s pacing as well.
Random Altar
Selecting this box will randomly start each wizard at a different
altar on the map. (All altars on the maps are in fixed positions,
this option just mixes up who starts where.)
Always Gib
When playing Sacrifice, you will notice that when creatures die,
they expose their souls for conversion and collection. By selecting
this box, you will ensure that all enemy creatures will "gib,"
(splatter into gory kibble) instead of just falling down lifeless.
This little variation makes various levels fun to play again and
again, as souls won’t have to be converted. Gibs only yield blue
souls! The perfect choice for those in a bloodthirsty mood
looking for a fast game!
Starting Spirits
This slider allows you to set the number of spirits each wizard
receives at the start of a game. The more spirits you start with,
the easier it is to get moving with a bunch of creatures and
Manahoars. The fewer souls everyone start with, the more it
forces people into quick combat in a quest for souls. Depending
on the style of the game you like best, set the spirit
value accordingly.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
59.
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 60
Minimum Level
This slider sets each player’s experience level at the start of each
game. Start off as a neophyte conjurer or make a splash on the
scene as a sorcerer. Note that starting at higher levels gives
players access to more powerful spells and creatures right off
the bat!
Maximum Level
Adjusting this slider acts as an "experience cap," that is, it sets
the maximum experience level each player can reach during the
game. This function can level the playing field between
experienced and beginning players. In Sacrifice, players can
reach a level of 9, but no higher.
Gib Chance
Tweaking this setting allows you to set how often each player will
be able to gib enemy creatures. The higher the setting, the more
frequent a gib will occur. (Also, the more blue souls you can
instantly collect as bonuses!) Setting the slider to 100% (4.00)
will ensure that nobody is spared from a good splattering!
XP Rate
This slider allows wizards to set the rate at which all players in
the game gain experience. A higher value equates to a more
rapid rate of leveling up. A lower value, especially a value less
than one, really slows down the rate of leveling up in a game.
60. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 61
C. JOINING OR CREATING A
MULTIPLAYER GAME
List of games
After you’ve decided to jump into a LAN game or a game on
the Internet, you will see a screen that shows the current games
being played and created. This screen shows itself
immediately after you have chosen your wizard from the
"Character Roster" screen.
Join
Clicking on this button allows you to join a selected game while
it is in progress.
Create Game
Selecting this button allows you to create a Sacrifice game that
others will be able to see and join.
Cancel
Going here returns you to the multiplayer menu.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
61.
GPC0211SAC.MG.C1 12/7/00 4:03 PM Page 62
62. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 63
I N T E R P L AY E N T E R TA I N M E N T C O R P.
63.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 64
Mini-Map
This is a round diagram found in the
lower right hand corner of the game
screen. It gives you a bird’s eye view of
where you are and where you can go in
the surrounding area. Places you have
yet to venture are blackened out, ready
for you to explore (this phenomenon
is known as the "fog-of-war").
Sometimes the need will arise to see a larger or smaller portion
of the map. This is accomplished by zooming the map in and out.
Zoom in by clicking and holding down the middle mouse button
on the map, and dragging up or down. If your mouse isn’t
equipped with a middle button, hold the control (ctrl) key down,
click the left mouse button on the map and drag up or down.
Lots of information about your surroundings can be gleaned
from the mini-map. You will appear as an oblong white shape
directly in the middle. I, Zyzyx, will sometimes appear as a green
dot if you zoom in on the area around you.
Other creatures will appear on the mini-map as dots too, colored
according to their team affiliation. You can get information on
just about anything on the mini-map by placing your cursor over
it. When off the map your creatures and buildings will appear
around the edge of the mini-map as small grey arrows. These
arrows indicate the direction you will need to travel in order to
reach them. This is useful for knowing where your altar and
Manaliths are located. These arrows will flash in case your
buildings are being attacked. If so, simply select the teleport
spell and click on the arrow that’s flashing. You’ll be taken to the
building under attack in time to defend it!
64. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 65
The map always orients itself in the direction that you are facing,
so when you turn, it rotates in a complementary fashion.
It’s possible to teleport all over the map by invoking the teleport
spell and clicking on the building that you’d like to warp to (you
can only teleport to a structure that’s yours). This is very helpful
if the tide of combat is turning against you and you want to
regroup somewhere peaceful. Your altar perhaps? There will also
be times when you will need to teleport back to your Manaliths
or altar for defensive purposes. The ring shaped structure on the
mini-map shows the exact location of your altar, and your
Manaliths will appear as colored spheres. Shrines are indicated
by "plus" symbols.
You can also use the mini-map to issue orders and select troops,
but I will get to that much later.
Spell Tabs
The spell tabs are a wizard’s first (and last) line of offense and
defense. They are found in the lower left hand corner of the game
screen. There are 3 kinds of spell tabs.
Creature Spell Tab: The first tab, located on the left,
is for creature creation. Every wizard starts off with a
Manahoar spell. The other starting creatures available
for summoning will vary depending on your patron god (or
goddess, all apologies Persephone).
Combat and Healing Spell Tab: The middle tab is for
spells having to do with fighting and staying alive. You’ll
find a speed up spell, attack spell (such as fireball or
wrath) and a healing spell. Other spells will be acquired through
experience. The gods, knowing of your growing power, shall pass
this knowledge unto you when you level up.
Structure Spell Tab: The tab at the extreme right is for
structure spells, which deal mainly with the buildings
within Sacrifice (Altars and Manaliths). You can also find
the conversion spell listed under this tab when you wish to
convert a slain enemy’s soul. At the beginning of a game, you will
find spells for Manalith creation, guardian, conversion,
desecration and teleportation ready for use. Others spells will be
acquired when you level up.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
65.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 66
Mission Objectives
Clicking on this tab displays the key tasks that must be
performed in order to complete the current mission you are on.
For example, if Charnel orders you to produce over 12 fallen to
complete the mission, you will see this order listed in the
Mission Objectives box. A handy tool if you are stuck about
what it is you should be doing.
Speech History
In case you get distracted in the course of an adventure and miss
some of the dialogue or plot, simply call up the speech history
by hitting escape to recap the text you missed! This feature only
recaps the dialogue up to your game’s present point, so don’t
expect it to give away what happens next!
Save Game
Simply click here to save your game at anytime.
66. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 67
Load Game
Click here to load a game at any time. Perfect for slinking out of
those disastrous episodes you’d care to forget. Loading a save
game will overwrite the character’s current position in the single-
player campaign with the position in the save file. Loading and
saving data for a specific character will not effect any other
characters you might have.
Options
Click here in order to quickly adjust graphical detail, texturing,
mouse speed, texture framerates, gamma correction, and sound
and music volume.
Surrender
If your back’s against the wall, when all seems lost and the
corpses of your creatures lie strewn and heaped all around you,
it’s time to surrender. Click here to resign and live to fight
another day (or stay and be banished to the nether regions where
you’ll be chained to some rock, crows eternally pecking at your
liver). If you surrender during the single player campaign, the
choice to restart your mission from the beginning will be
presented to you.
Resume Game
Takes the game out of pause mode. But then again you knew that
already initiate. . . I hope?
I N T E R P L AY E N T E R TA I N M E N T C O R P.
67.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 68
Basic Movement
Basic movement in Sacrifice couldn’t be easier to describe, o
mystic one. To run forward, press and hold the "W" key. To run
backwards, press and hold the "S" key. Pressing and holding "A"
will turn you left, while pressing and holding "D" will rotate you
to the right.
So simple, you’d think there was a catch!
Camera Control
Know thy divine gifts wizard, one of them being camera control.
The gods have blessed you with the ability to take yourself out of
your own body and see extreme close ups or aerial views of the
gaming action.
Zooming with Sacrifice’s camera while playing can be achieved in
one of three ways. The first is the mousewheel. Spin the wheel
up or down to zoom in or out. If your mouse has no wheel, then
pressing the + and – keys will work nicely (plus key to zoom in,
minus to zoom out). Finally, you can zoom in or out by moving
the cursor to the extreme top or bottom of the screen. Looking
left or right can be accomplished by moving your cursor to the
extreme left or right side of the screen. Look in any direction by
holding down the middle mouse button (or mousewheel) and
dragging the mouse where you want to focus the camera (if you
do not have a middle button, simply hold down the Ctrl key and
use the left mouse button instead).
Summoning Creatures
A general is only as good as the troops that carry out his orders,
and so it goes for wizards. To win at Sacrifice, armies of
creatures must be summoned and deployed with skill and
precision. The right troops at the right time can mean the
difference between a wizard’s victory or defeat.
When starting a game, you find yourself alone or with a small
complement of creatures. In order to begin creating an army you
must first be sure that you are getting enough mana. To this end
you should do two things - create a Manalith and summon a
Manahoar. First, locate a mana fountain and cast the Manalith
spell on it. After it’s built, open the Creature spell tab and cast
the "Summon Manahoar" spell by left clicking on it. In a few
seconds a Manahoar will be summoned by your side. Notice that
68. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 69
Group Selection
In Sacrifice, wizards don’t attack with one puny unit at a time.
They attack en masse! After all, nothing instills fear in the enemy
more than a huge rampaging horde about to bear down on them.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
69.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 70
The X-Menu
You will notice wizard, that if you right click anywhere on the
game screen an X menu will appear. If you keep the right mouse
button depressed, you can traverse this X menu by moving up,
down, left or right. Moving in all four directions opens up a
variety of commands you can quick select. Below the commands
are listed in detail. The other commands available via the X menu
deal with putting your units in formation. These formations are
described in the following section.
70. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 71
Change Camera
Selecting this command zooms the camera in and out
through the default camera positions.
Guard
First, select the creatures you want to do the guarding.
Next, select guard from the X menu. A "Guard Cursor"
will appear. Finally left click this cursor on the unit or
units you wish to be guarded. You may also click on an area of
ground you’d like your creatures to defend.
Retreat
Only use this command in case of extreme emergency.
By selecting retreat from the X menu, ALL non-guardian
units will fall back to guard you.
Attack
First, select the creatures you want to do the fighting.
Next, select attack from the X menu. An "Attack Cursor"
will appear. Finally, left click this cursor on the creatures
or structure you wish to attack. Or, click on an area of ground
and your creatures will attack any enemy units they come across
on the way there.
Go To
First, select the units you wish to move. Next, bring up
the X menu over the exact location you wish to move the
unit or units to. Select the "Go To" command. Your units
should automatically move to the desired location.
Formations
You may have noticed that your troops will gather in a straight
line by default whenever they reach a destination. They will
continue this default line formation until you issue them new
formation orders.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
71.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 72
I N T E R P L AY E N T E R TA I N M E N T C O R P.
73.
GPC0211SAC.MG.C1 12/7/00 4:04 PM Page 74
Mana
Mana is found in abundance throughout the lands of Sacrifice.
This proliferation of magical energy came into being when the
land ripped apart after the fall of the Creator. This is all ancient
history, so I won’t harp on it. Just remember that mana fountains
are readily available, waiting for you to tap them. Mana is the
sole source of a wizard’s power, and must be managed effectively
if you hope to be triumphant in your conquests.
74. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 75
Altar
Your altar serves as your home base, and will recharge mana at a
slow rate. If you want to get mana more quickly, I highly
recommend seeking out a mana fountain or Manalith instead!
Mana Fountain
A mana fountain is a giant hole in the ground that spouts magical
energy into the atmosphere directly above it. Wizards who seek
to replenish their exhausted mana bars only have to stand close
to the plume to charge up. A mana fountain recharges mana at a
more rapid rate than an altar, and in its natural state can be used
by all.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
75.
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 76
Manalith
A Manalith is a structure erected by a wizard who
wishes to claim all of a fountain’s mana for his own
personal use. Once a Manalith is constructed atop
a mana fountain, rival wizards cannot draw mana
from it, not even if they are surrounded by
Manahoars. If an enemy wizard really wishes to
draw from the fountain, he must first destroy the
Manalith. You must therefore protect your
Manaliths at all costs! Please note that Manaliths
and mana fountains replenish mana at an
equal rate.
Manahoar
Manahoars are creatures that were designed by
the gods to assist their faithful wizards with
portable sources of mana. Realizing that wizards
could not tap mana when far away from a
fountain or Manalith, Manahoars were the
instant solution. They are short, rotund beings
with stubby legs and large, flapping ears. Their
most distinctive characteristic (besides the fact that they have no
arms) is a crystal dome embedded deep into their craniums. This
dome maintains a psychic link with the Manaliths created by
their owners. By remotely sucking up the mana through this link
into their bodies, they are able to channel it outwards through
the cranial dome to a recipient. Thus, mana is supplied to
wizards at just about any location imaginable. Wizards who lose
their Manahoars in battle often retreat, for they cannot fight with
a cut supply line.
Know that a single Manahoar is a weaker source of mana than a
Manalith, but summoning several often makes up for this lack of
power. Be cautious not to become too much of a Manahoar
junkie, as a soul used to create one could be used to create a
fighting creature instead.
76. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 77
Shrines
Third level wizards have the option to
construct a shrine on top of a mana
fountain instead of a Manalith. A shrine
serves as an outpost where Sac-Doctors
can purify souls quickly, without having to
run back to your altar. In addition to being
a place for soul conversion, a shrine
recharges a wizard’s mana at an altar’s rate.
Therefore build shrines only in key places,
as building too many of them will cut down
your number of Manaliths significantly.
Casting Spells
Tis’ true you’re a wizard, but do you know how to unleash your
power? This section will make all as it should be, assuring you
your place as one of the realm’s most powerful mages.
In the lower left hand corner of the game screen are the spell
tabs. (See the Spell Tabs Listing under "In-Game" Screens for
more information.) Below the tabs will appear a row of icons
representing the spells contained within the currently opened
spell tab.
Left clicking on a tab will ensure that the spell book is open.
For demonstration purposes, let’s look at the "General" spell tab,
being the one in the middle. Open it and you should see three
spell icons on the bottom row (Speed Up, An Attack Spell,
Heal). Hold the cursor over an icon to obtain information about
that particular spell. If the icon is dimmed, it means that you
don’t have enough mana to select it. Next to the name of the
spell you highlight will appear two numbers. The number on the
left is how much mana is required to cast the spell. The number
on the right is how much mana you have left in your total
mana supply.
You can select the spell you wish to cast from the spell list by left
clicking on its icon. As an example, choose "Speed-Up" by left
clicking on its icon and your cursor should immediately change
into a targeting cursor. Move the cursor over yourself and left
click. The spell will take effect and you can now run at
breakneck speed!
I N T E R P L AY E N T E R TA I N M E N T C O R P.
77.
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 78
Speed-Up
By casting this spell, the caster will be able to reduce
the effects of gravity upon his own body, allowing for
springy steps and an incredible lightness of being.
Wizards can traverse great distances quickly, cutting traveling
times by half. This spell has a multitude of practical uses, such as
fleeing a battle or hastening to defend a nearby group of
creatures with your presence. Casting the spell on a creature has
the same effect.
Heal
By invoking the heal spell, wizards summon forth the
most divine of magical energies with which to cure their
wounds. Torn flesh, broken bones and shredded sinew is
repaired before the caster’s eyes. Perfect for boosting a low
health bar or for saving a favorite creature. A creature targeted
for healing will regain its life over a short period of time as
opposed to all at once.
78. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 79
I N T E R P L AY E N T E R TA I N M E N T C O R P.
79.
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 80
80. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 81
The Locals
In the course of your adventures you will meet many
interesting creatures. Some are powerful uniques,
others have something extremely important to say.
Your cursor will change to look like a mouth when
placed over such a being. When you see them, simply
walk over to them and they’ll begin to speak.
You should also know that the realms of Persephone,
Pyro, Charnel, Stratos and James are inhabited by
peaceful peasants or zombies (is there a difference?).
In Multiplayer don’t hesitate to blast them into
oblivion in order to collect their precious souls. On
the other hand, if they have something important to
say, or they are essential to the mission, keep
them alive.
Guardians
I N T E R P L AY E N T E R TA I N M E N T C O R P.
81.
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 82
Altars
82. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 83
Desecrating An Altar
As I taught you before, as long as your altar is standing
you will have immortality. If you wish to rid yourself of a
rival wizard, then you must sever his link to immortality
by desecrating his altar. If the desecration is successful, you will
sever his link with his god and his death and banishment will be
imminent. If someone should desecrate yours, you will be lost
forever and your game will end. Prevent this at all costs!
Here’s how to desecrate: First, approach an
enemy altar with one of your summoned
creatures. When in close proximity, cast the
desecration spell upon the creature and the
desecration ritual will begin (it takes a moment to
kick in, as a Sac-Doctor must be summoned to
perform the ritual). When successful, your Sac-Doctors will start
to circle the altar. As long as the desecration ritual stays in
motion, the wizard who you are targeting will take damage from
deadly magical energy. This energy onslaught takes away a
wizard’s health, mana and experience points. If he should die
from these repeated attacks, his altar is destroyed and his game
is over. As long as the targeted wizard is still alive, he can
attempt to interrupt your desecration. So until his altar crumbles,
be on the lookout for a counterattack!
In the case your altar is being desecrated, launch your first level
attack spell at one of the enemy Sac-Doctors. The desecration
will be interrupted and you will be saved. Only one of the doctors
needs to be killed for the desecration to stop. Melee creatures
cannot interrupt desecrations due to a barrier of magical energy
that will keep them out. A missile attack or magical spells are the
only thing that can get through to save your skin.
When you desecrate all enemy altars and kill off all enemy
wizards, you shall be victorious!
Teleportation
In Sacrifice, the ability to rush back to your altar in case
of an emergency is essential. To teleport back to your
altar simply click on the teleport spell icon, then click on
your altar’s icon on the mini-map. You can only teleport next to
structures that you own, so don’t think that you can jump
anywhere you like!
Any nearby creatures will be teleported with you to the
I N T E R P L AY E N T E R TA I N M E N T C O R P.
83.
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 84
chosen location.
Manahoar Tips
What to do with the guys who spout Mana!
1. After summoning your desired number of Manahoars, order
them into phalanx formation and tell them to guard you. This
keeps them out of harm’s way, and keeps them from blocking
your line of vision.
2. If at any time during the game you find yourself low on mana
with a large number of souls, summon more Manahoars. This will
increase the rate at which your mana recharges. Now you can
summon creatures more quickly.
84. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:05 PM Page 85
I N T E R P L AY E N T E R TA I N M E N T C O R P.
85.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 86
Mana Tips
Spark, Crackle, Fizz-Fizz, oh what bliss. . . to have mana.
1. Two Manaliths minimum are needed in order to cast many
expensive spells (such as convert), without having to wait too
long for your mana to recharge between spells.
2. If you are killed, you can use any mana source (except enemy
manaliths) to resurrect yourself. Your Manahoars, altar,
Manaliths or any mana fountains are all means for resurrection.
Structure Tips
What goes up, will come down. If you’re careless.
1. When your altar is being desecrated, there’s no time to be lost.
Use your teleport spell to return to your altar in a hurry. Click
the teleport spell, then target your altar on the mini-map. The
mini-map is also perfect for teleporting to locations that are out-
of-view.
2. Be sure to guard your altar when fighting against an enemy
wizard. An unguarded altar is an invitation for desecration.
Desecration will not only kill you if left uninterrupted, it will cost
you experience and time as well.
3. You can only teleport in the vicinity of one of your own
structures. Try to construct Manaliths in key locations to
facilitate jumping to key areas.
Soul Advice
For a ghost of a chance at winning, souls are the sole way
to go!
1. The indigenous creatures that dwell on each map (peasants,
zombies, farmers) are souls waiting to be converted. A painless
way to get more creatures fast. Such creatures will run away only
when near their village. Once on the outskirts of town, they will
cower and wait to be sacrificed.
2. Keep an eye out for creatures that "gib." Gibbing completely
destroys a creature’s body and yields a blue soul that any wizard
may take.
3. The more souls a creature has, the more damage it will do to
the enemy wizard when used in a desecration.
4. Cast "speed up" on your Sac-Doctors to help them bring
enemy souls to your altar more quickly.
86. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 87
General Tips
General tips for armchair adepts.
1. Simplicity is bliss. Your first level damage spell is the best way
to interrupt a desecration taking place at your altar.
2. Keep your wizard out of battle as much as you possibly can.
Stay at the outskirts of a fray, offering support to your troops via
spells and summoning reinforcements.
3. In Sacrifice, death is not the end. If your wizard is killed,
regroup your creatures, jump back into the battle wisely and you
may win the field after all.
4. To get a heterogeneous group of creatures all moving at the
same speed, have the faster creatures guard the slower ones.
I. Getting Started
1. How to generate a simple landscape:
1. Launch Scapex.exe
2. Select from FILE menu NEW. And the NEW SCENARIO
dialogue will appear.
3. Type in <any name> into CHOOSE A NAME
4. Check GENERATE FRACTAL MAP
5. CHOOSE STEEPNESS (0-flat 4-mountainous) SELECT
1 (bumpy)
6. CHOOSE INITIAL SIZE 256x256
7. CHOOSE TILESET JAMES_A
8. Click on OK
Scapex will pause for about 5-10 seconds before bringing up a
dialogue box showing you the landscape generation in progress.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
87.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 88
4. Moving around.
Using the W.A.S.D. keys or Cursor Keys, you can easily fly
wherever you want in 3D space.
Up Cursor Key – Forward in the direction you are facing
i.e. if you are pointing up, you will gain altitude when you fly
forward.
Down Cursor Key – Backwards
Left/Right Cursor Keys – Rotate (Yaw)
N.B. If you have a 3-button wheeled mouse, you can use the
wheel to move forward and backwards instead of the cursor keys.
Some users may find this slower, since there is no acceleration
in movement.
5. Hyper-Jump
To quickly JUMP to any visible point on the landscape, hold your
mouse over the place you want to jump to, and press TAB
Fly around until you feel comfortable with the controls.
88. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 89
I N T E R P L AY E N T E R TA I N M E N T C O R P.
89.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 90
Smoothing
2. Try dragging the mouse while holding down the left
button. You will notice that the terrain smoothens out. Press
Control-L to update the light-map and shadow-map and see
your changes more clearly on your newly deformed
landscape.
Flattening
3. Do the same actions, but this time, also hold down the
Shift key. This will level the terrain at that height. If you drag
the mouse around, while continuing to hold down the left
mouse button, then ALL the terrain it touches will level to
this height.
This is particularly useful for cutting canyons through
mountains or creating plateaus. Its primary use is to create a
flat area for ALL altars to stand on. N.B. Altars must have
all 4 pillars levels, but we’ll cover this a little later on in
this manual.
90. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 91
I N T E R P L AY E N T E R TA I N M E N T C O R P.
91.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 92
92. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 93
I N T E R P L AY E N T E R TA I N M E N T C O R P.
93.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 94
4. Scars
Scars are laid onto the landscape as a result of an explosion,
bloodletting or spell aftermaths. Scapex allows you to place these
same scars prior to a mission to add substance to your story. A
dead creature with a trail of blood leading away from the body at
the start of a mission can guide the player towards a focal point.
N.B. Scars are controlled by a buffer, so be warned. Every time a
new scar is laid down in the heat of battle etc, the buffer gets
fuller. Once the buffer is full scars, will automatically start to
disappear in the order they where placed. So if you have some
scars far into the map, the chances are they may be gone by the
time you reach there, so try and plan ahead if you do intend to
use them.
1. Select the Scar Brush Icon from the main tool bar. (The
one with the 3 diagonal lines)
2. Select from the WINDOW rollout – New Scar toolbar
3. Select Blood Spot
4. Start painting using the left mouse button
5. Environment Settings
Select Scenario – Environment Properties
This little dialogue of tricks contains all the settings for the
environment. Here you can set:
1. Sun color
2. Ambient/shadow color
3. Fog color
4. Fog distances
5. Sun angle and position
6. Specular lighting values
7. Sky alpha data.
With the exception of the sun’s direction, everything here is
pretty self-explanatory containing RGB values or
percentage/strength values. As for the sun, experiment!!!!
94. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 95
2. Rotating Structures
All structures can be rotated using the two rotation icons on
the Main Toolbar (they are clockwise and anticlockwise arrows).
N.B. Some of the structures that contain base tiles or multiple
parts cannot be, or at the very least it is not recommended, that
I N T E R P L AY E N T E R TA I N M E N T C O R P.
95.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 96
3. Placing a Creature
You can place a creature anywhere on the landscape. Their
properties and scripts are best defined in the "Setting Up
Scenarios" part of this document.
4. Adding Widgets
These little objects are only drawn to the foreground of the
landscape from your camera view. Since they are only drawn
close to the camera, it is possible to lay down hundreds even
thousands of these widgets, having them clustered and scattered
throughout the land to add extra variation and detail with little
overhead to the processor.
They are extremely low detailed 3d polygon objects (from 1 to 15
polygons), however, too many clustered in any one spot may
cause slow down on slower video cards and machines, so its best
to keep them lightly scattered until you have tested the level.
1. Select Widget Brush Icon form main tool bar. (The little
hand with the yellow sparkle tip)
2. Select the WINDOW rollout – New Widget Toolbar. This
will bring up a floating window containing all the widgets for
this tileset (god)
3. The brush bar will now contain a set of sliders to adjust
the Thickness, Falloff and Density.
4. Adjust Thickness to 12, Falloff 1, Density 0.25
5. Select Shrub 1 from the Widget tool bar
6. Left click on mouse to drop a cluster of widgets of
that type.
Experiment with different falloff settings, thickness and density,
and of course different widgets.
96. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 97
Keys
Move/Fly Cursor Keys & W, A, S, D
Update Light map Control-L
Wireframe on/off Control-W
Sky On-Off Control-K
Mouse Left Button Draw/ Place/ Select
Mouse Button Right Rotate Landscape
1. The Basics
A trigger is composed of three basic elements. The first element
is applicable sides, the second conditions, and the final actions.
When creating a trigger the first element that you need to set is
which sides that the trigger applies to (for more info on sides see
Side Properties.) In general, a trigger should apply to only one
side. Applying a trigger to multiple sides can result in some
unusual behaviors. Please note the following with regards to
triggers applying to multiple sides:
• In a trigger's action list, the actions are applied to ntts only
on the side the trigger is applied to. The condition list
however can check ntts on any side.
• For each side a trigger is applied to, it is applied to that
side once. Specific ntts referred to in any trigger of course
belong to only one side.
• Be careful to never reference a variable or mission
objective in a trigger that applies to multiple sides, as
variables and mission objects are global and there will be a
conflict as the multiple sides execute that trigger multiple
times.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
97.
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 98
2. Conditions
Conditions are used to determine when the actions in a trigger
will be activated. Text noted in blue refers to a field that is user
definable. For example when you see the phrase side-spec in
blue, it means that you can define a specific side for that
condition. A few general notes about some of the terms and
concepts used by individual conditions.
98. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:06 PM Page 99
Game time:
• Game units are in 1/60th's of a "game second"
• Game time is not real time necessarily, but it tries to be. If
the game ever has multiple speeds then it will vary greatly.
Locations:
• Conditions and orders typically can reference ntt types at
locations.
• Locations can be markers, structures, or creatures. When
referenced as a region (order all creatures at location order)
the location is a conditional region. When referenced as a
location then the specific location is used.
• If the location is a marker, the range and shape of the
conditional region is determined in Scapex by setting
properties on the marker object itself.
• If the location is a creature, then the conditional region is
anywhere within 5 meters of the creature.
• If the location is a structure, then the conditional region is
anywhere within 20 meters of the structure.
Always - This condition will be met as soon as the level starts
regardless of any other factors.
If side-spec commands entities – This condition checks whether
a user defined side controls a specific creature, type of creature
or number of creatures.
If side-spec commands entities at location - This condition
checks whether a user-defined side controls a specific creature,
type of creature or number of creatures at a user defined
location.
If side-spec commands entities within quantity meters of ntt -
This condition checks whether a user defined side controls a
specific creature, type of creature or number of creatures
within a definable number of meters of the defined creature
or structure.
If side-spec does not command entities - This condition checks
whether a user defined side does not control a specific creature,
type of creature or number of creatures.
If side-spec does not command entities at location - This
condition checks whether a user-defined side does not control a
I N T E R P L AY E N T E R TA I N M E N T C O R P.
99.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 100
100. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 101
3. Actions
Actions are used to determine exactly what effect a trigger will
have. Text noted in blue refers to a field that is user definable.
For example when you see the phrase creature type in blue, it
means that you can define a specific type of creature to be
referenced by that action. A few general notes about some of the
terms and concepts used by individual actions.
Game time:
• Game units are in 1/60th's of a "game second"
• Game time is not real time necessarily, but it tries to be. If
the game ever has multiple speeds then it will vary greatly.
Locations:
• Conditions and orders typically can reference ntt types
at locations.
• Locations can be markers, structures, or creatures. When
referenced as a region (order all creatures at location order) the
location is a conditional region. When referenced as a location
then the specific location is used.
• If the location is a marker, the range and shape of the
conditional region is determined in Scapex by setting properties
on the marker object itself.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
101.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 102
Orders:
• Some creatures in the game, such as peasants or indigenous
animals, are not selectable or orderable by the player or the
triggers. They have their own programmed behavior. If a trigger
orders one of these creatures to do something, it’s unlikely to
achieve the desired results. You can set various states on these
creatures (such as giving them a passive notify order), but you
can't order them to do things (such as giving them a non-passive
notify order).
• Be aware that if a trigger orders a creature to do something,
that order is given only once. If the order is not valid at the time
it is given, then it is lost forever. Also, various game state
changes can cancel orders given by triggers (or by players for
that matter).
• Spells: You can order creatures to cast spells... be aware that
you can order creatures to cast spells they do not have. Doing so
will result in no effect.
• The term orders encompass a wide variety of actions from
turning to face a location to attacking a location.
• The "notify" order is only cancelled if the ordered creature
initiates a speech action or if the creature receives the "cancel
orders" order.
Cinematic mode:
• Cinematic mode breaks all orders issued prior to the game
entering cinematic mode. These orders will then be resumed
when cinematic mode ends.
• Any orders issued during cinematic mode will be broken when
cinematic mode ends.
Text:
• When typing any text in a text box returns at the end of lines
are unnecessary. Scapex will add returns at the appropriate
places.
• Scapex will auto justify the text on both sides.
102. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 103
I N T E R P L AY E N T E R TA I N M E N T C O R P.
103.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 104
creature to speak displaying the text entered into the text box,
and playing the defined sample. The creature will display a word
balloon containing three dots above its head for the duration of
the speech. Note that the text will only stay up for the duration
of the sound file being played. For more information on
importing and playing samples, see the section marked Samples.
Creature asks text with sample sample - Causes the chosen
creature to speak displaying the text entered into the text box,
and playing the defined sample. The creature will display a word
balloon containing a question mark above its head for the
duration of the speech. Note that the text will only stay up for
the duration of the sound file being played. For more information
on importing and playing samples, see the section marked
Samples.
Creature exclaims text with sample sample - Causes the
chosen creature to speak displaying the text entered into the text
box, and playing the defined sample. The creature will display a
word balloon containing an exclamation mark above its head for
the duration of the speech. Note that the text will only stay up
for the duration of the sound file being played. For more
information on importing and playing samples, see the section
marked Samples.
God says text with sample sample - Causes the chosen God to
speak displaying the text entered into the text box, and playing
the defined sample. The portrait of the god will appear for the
duration of the speech. Note that the text will only stay up for
the duration of the sound file being played. For more information
on importing and playing samples, see the section marked
Samples.
Narrator narrates text with sample sample - Causes the
chosen Narrator to speak displaying the text entered into the text
box, and playing the defined sample. Note that the text will only
stay up for the duration of the sound file being played. For more
information on importing and playing samples, see the section
marked Samples.
Set mission objective complete – Crosses off the chosen
objective in the mission objectives box.
Disable mission objective – Marks the chosen objective as being
inactive and causes it to no longer be displayed in the mission
objectives box.
Enable mission objective - Marks the chosen objective as being
I N T E R P L AY E N T E R TA I N M E N T C O R P.
105.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 106
106. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 107
I N T E R P L AY E N T E R TA I N M E N T C O R P.
107.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 108
108. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 109
4. Samples
The samples dialogue allows you to import samples for use in the
missions. These samples must follow a few simple rules. First
they must be in the .wav format, secondly they must be 8 bit
samples. Whenever a sample is imported into a mission it is
saved out as part of the .scp file. Because of this it is good to
delete unused samples to help maintain smaller file sizes. From
this dialogue there are several options available.
Select – Use this option to select the highlighted file for use
in a trigger. (Will be grayed out if a trigger did not access
this dialogue.)
Close – Used to close this dialogue.
Add – Used to add a .wav file to the mission. Effectively this
allows you to browse your computer to import a sample.
Delete – Deletes the highlighted sample.
Replace – Replaces the highlighted sample with a newly
imported sample.
Play – Plays the highlighted sample.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
109.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 110
5. Objectives
This dialogue is where mission objectives are set. Objectives are
accessed in game by hitting the esc key and selecting "objectives"
from the menu. Mission objectives can be named in whatever
manner the player chooses although short concise names are
usually the best. Each objective in the list has a check box next
to it to indicate whether or not the trigger is enabled. If the box
is checked then the objective will be displayed at the start of the
mission. If the box is not checked then the objective will only be
displayed if enabled by a trigger action. From this dialogue there
are several options available.
Select – Use this option to select the highlighted objective
for use in a trigger. (Will be grayed out if a trigger did not
access this dialogue.)
Close – Used to close this dialogue.
Add – Adds a new objective.
Delete – Deletes the highlighted objective.
Edit – Allows you to edit the name of an existing objective.
6. Variables
This dialogue can be accessed from the triggers panel and is
often brought up automatically when using actions and
conditions that refer to variables. A variable is basically a text
string with a value associated with it. In the case of Scapex a
variable can have a number value and a true/false state assigned
to it. All variables in Scapex start with a numerical value of 0 and
a state of false. Here are a few things to remember about
variables:
• Trigger variables can hold integers only.
• A variable's name can be composed of arbitrary text with
the following useful exceptions:
o <n> will substitute the integer value of the variable
o <side> will substitute the name of the side that displayed
the variable
o <spirits> will substitute the number of spirits on the side
that displayed the variable
o <creatures> will substitute the number of creatures on
the side that displayed the variable
110. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 111
7. Scenario Properties
The scenario properties dialogue is used to access several global
scenario properties and is broken down into the following
categories.
Scenario Creator – This is used to indicate the name of the
person responsible for creating the scenario.
Description – This field is used to describe the scenario. The
text entered here is read by Scapex and displayed on the
loading screen for the level.
Single-player Attributes – These attributes are used only if
the mission is played in single player campaign or scenario
modes.
Start Souls – This is the number of souls that the single-
player wizard starts the mission with.
Start Level – This is the level that the single-player
wizard starts at.
Maximum Level – This is the maximum level that any
wizards in the scenario are allowed to attain.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
111.
GPC0211SAC.MG.C1 12/7/00 4:07 PM Page 112
8. Side Properties
The side properties dialogue contains a list of all the various
sides set for the mission. There are two default sides that are
always present when this dialogue starts up. The first is a default
player one side, and the second is a true neutral side. The true
neutral side is very helpful as most decorative objects such as
trees that you may want to place can only be placed on the true
neutral side. From this dialogue there are four options available.
Close – Closes the dialogue box.
Add – Adds a new side and take you to the edit screen.
Edit – Takes you to the edit screen from which there are
several options.
Side name – This is where the name of the side can be
entered. The default name for the side will be "player"
followed by the appropriate number.
Allies – This list box shows all other sides in the mission.
Check the box next to a particular side name to set that side
as an ally to the side you are currently editing. Creatures will
not attack allied creatures unless specifically ordered to do
so. Souls from slain allied creatures will appear as blue. Note
that if neither the allies nor the enemies are checked for a
particular side then the side is considered neutral. A neutral
side will not be automatically attacked but slain creatures
will produce red souls.
Enemies – This list box shows all other sides in the mission.
Check the box next to a particular side name to set that side
as an enemy to the side you are currently editing. Creatures
will automatically attack enemy creatures. Souls from slain
enemy creatures will appear as red. Note that if neither the
112. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 113
allies nor the enemies are checked for a particular side then
the side is considered neutral. A neutral side will not be
automatically attacked but slain creatures will produce red
souls.
Single-player assignment – Here you can set how the side
will behave if the mission is played as a single-player mission.
The "none" option will make the side inert in single-player.
Creatures set on an inert side will not move or attack unless
they are attacked first. Setting it as "single-player side" will
make the player start as that side in single-player. Choosing
the "AI side" option will make the computer control that side
using its general AI settings.
Color – This selects which side color. Note that multiple
sides may use the same color.
Multiplayer assignment – A side may be set as either
multiplayer capable or not. If not then that side will be
unavailable in multiplayer.
Delete – Deletes a side.
9. Item Properties
The Item properties dialogue consists of two main areas. On the
left hand side is a list box containing all of the Creatures,
structures, wizards and markers that have been placed on the
level. These items are broken up into their respective categories.
The area to the right contains information and settings for the
currently selected item or items. There are two tabs available for
each item. One tab contains general properties and the other tab
contains properties specific to the type of item being referenced.
General –
Sides – This box sets the side that owns the particular
item. Pushing the edit button will take you to the side
properties edit screen. For more information on sides
see the Side Properties section.
Facing – This determines the direction the selected item
is facing. A number can be input here or the arrows can
be used to rotate the item in a particular direction.
Flags – There are two flags here both of which default to
being unchecked. If the "cannot damage" box is checked
then the item never receives damage from any source in
the game. If the "cannot destroy/kill" box is checked,
I N T E R P L AY E N T E R TA I N M E N T C O R P.
113.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 114
then the item can still receive damage but will never be
killed or destroyed as a result of that damage.
Go to Item – If this button is pressed then the screen
will center on the currently selected item.
Creatures –
Flags – There are five flags in this section all of which
default to being unchecked. The five flags have the
following properties.
Rescuable – This sets the creature to being rescuable.
This means that the first allied side to bring a unit close
to the creature will gain control of it.
Harmless – The creature will not attack.
Corpse – The creature will be dead.
Damaged – The creature starts of with only a small
amount of health. Note that most creatures will
immediately begin to regenerate.
Cannot Gib – The creature can never have it’s body
destroyed (gibbed) by an attack.
Markers -
Type – Sets the area of influence of a marker to be
either circular or rectangular in shape.
Major radius – The radius of a circular area or the
length of a rectangular area. The number is given in
meters.
Minor radius – Only used with a rectangular area.
Defines the width of that area in meters.
Description – A field to enter a short description of a
marker for reference purposes.
Structures –
Flag – The only flag available here is the "destroyed"
flag. If this is checked then the building will start the
mission in a destroyed state.
Wizards – Wizards use the creature tab in addition to their
own tab. Note that a Single-player or Multi-player wizard is
never pre-placed, all that is required is an altar belonging to
the appropriate side. AI controlled wizards must be
114. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 115
I N T E R P L AY E N T E R TA I N M E N T C O R P.
115.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 116
CREDITS
116. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 117
CREDITS
MUSIC VO ACTORS (continued)
Music Score Composed and Pat Fraley
Conducted by Eli James Keltner
Kevin Manthei, Pat Pinney
kmmproductions.com Frank Welker
Orchestrations by Paul Eiding
Rossano Galante, Bill Boston Greg Berger
Rob Paulsen
Music performed by Jan Rabson
The Sacrifice Orchestra Rodger Bumpass
Additional Musicians: Michael Jason Marsden
Davis - African Vocals and Susan Silo
Chants Jeff Bennett
Tara Strong
SOUND EFFECTS Jennifer Hale
Tommy Tallarico & Tim Curry
Joey Kuras Jess Harnell
Tommy Tallarico Studios Inc Tony Jay
Joe Lala
VOICE OVER John Kassir
Ginni McSwain
VO Director Interplay
Margaret Tang Entertainment Corp.
VO Coordination
Brian Fargo
SPECIAL THANKS President
I N T E R P L AY E N T E R TA I N M E N T C O R P.
117.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 118
CREDITS
118. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 119
TECHNICAL SUPPORT
TROUBLESHOOTING DOCUMENTS ONLINE!
Interplay Entertainment Corp. Technical Support now offers troubleshooting guides with complete
installation and setup instructions as well as information that will help you overcome the most
common difficulties. If you have access to the World Wide Web, you can find these at
www.interplay.com/support/
Here you will find troubleshooting information on as well as information on regular system
maintenance and performance.
DirectX www.interplay.com/support/directx/
Joysticks www.interplay.com/support/joystick/
Modems and Networks www.interplay.com/support/modem/
(For game-specific information and additional troubleshooting, visit our main page at
www.interplay.com)
If you have questions about the program, our Technical Support Department can help. Our web site
contains up-to-date information on the most common difficulties with our products, and this
information is the same as that used by our product support technicians. We keep the product
support pages updated on a regular basis, so please check here first for no-wait solutions:
www.interplay.com/support/
If you are unable to find the information you need on our web site, please feel free to contact
Technical Support via e-mail, phone, fax, or letter. Please be sure to include the following
information in your e-mail message, fax, or letter:
• Title of Game
• Computer manufacturer
• Operating system (Windows 95, DOS 6.22, etc.)
• CPU type and speed in MHz
• Amount of RAM
• Sound card type and settings (address, IRQ, DMA)
• Video card
• CD-ROM
• Mouse driver and version
• Joystick and game card (if any)
• A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
• A description of the problem you're having
If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Thursday
between 8:00AM-5:45PM and Friday 9AM to 4:45PM, Pacific Standard Time with 24 hours, 7 days
a week support available through the use of our automated wizard. Please have the above
information ready when you call. This will help us answer your question in the shortest possible
time. When you call you will initially be connected with our automated wizard. For information
pertaining to your specific title, press "1" on the main menu and listen carefully to all prompts. All
titles are listed alphabetically. After you have selected your title, the most common difficulties will
be listed. If the difficulty you are having is not listed or you need additional assistance, you may
press "0" on your games main menu, and you will be transferred to a Technical Support
Representative. No hints or codes are available from this line.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
119.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 120
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or
limitations of incidental or consequential damages so the above limitations and/or exclusions or
liability may not apply to you. This warranty gives you specific rights, and you may also have other
rights which vary from state to state.
LIMITED WARRANTY
If the compact disc or floppy disk(s) should fail after the original 90-day warranty period has
expired, you may return the software program to Interplay at the address noted below with a check
or money order for $5.00 (U.S. currency), which includes postage and handling, and Interplay will
mail a replacement to you. To receive a replacement, you need to enclose the original defective
compact disc or floppy disk(s) in protective packaging accompanied by: (1) a $5.00 check or
money order, (2) a brief statement describing the defect, and (3) your return address. If you have a
problem with your software, you may wish to call us first at (949) 553-6678. If your compact disc
is defective and a replacement is necessary, U.P.S. or registered mail is recommended for returns.
Please send the defective disc(s) only (not the box) with a description of the problem and $5.00 to:
Warranty Replacements
Interplay Entertainment Corp. • 16815 Von Karman Avenue • Irvine, CA 92606
COPYING PROHIBITED
This software product and the manual are copyrighted and all rights are reserved by Interplay
Entertainment Corp. and are protected by the copyright laws that pertain to computer software.
You may not copy the software. You may not loan, sell, rent, lease, give, sub license, or otherwise
transfer the software (or any copy). You may not modify, adapt, translate, create derivative works,
decompile, disassemble, or otherwise reverse engineer or derive source code from all or any
portion of the software or anything incorporated therein or permit or encourage any third party to
do so.
Notice: Interplay reserves the right to make modifications or improvements to the product
described in the manual at any time and without notice.
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
This copy of Sacrifice™ (the Software) is intended solely for your personal noncommercial home
entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except
as permitted by law. Interplay Entertainment Corp. retains all right, title and interest in the Software
including all intellectual property rights embodied therein and derivatives thereof. The Software,
including, without limitation, all code, data structures, characters, images, sounds, text, screens,
game play, derivative works and all other elements of the Software may not be copied, resold,
rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-
charge basis, or for any commercial purpose. Any permissions granted herein are provided on a
temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time. All rights not
expressly granted are reserved.
Modem and Network Play: If the Software contains modem or network play, you may play the
Software via modem transmission with another person or persons directly without transmission
through a third party service or indirectly through a third party service only if such service is an
authorized licensee of Interplay. For the purposes of this license, a third party service refers to any
third party service which provides a connection between two or more users of the Software,
manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service
which commercially exploits the Software, but does not include a third party service which merely
120. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 121
provides a telephonic connection (and nothing more) for modem or network play. Authorized
licensee services are listed on the Interplay World Wide Web Site located at
http://www.interplay.com. This limited right to transmit the Software expressly excludes any
transmission of the Software or any data streams thereof on a commercial basis, including, without
limitation, transmitting the Software by way of a commercial service (excepting those specific
commercial services licensed by Interplay) which translates the protocols or manages or organizes
game play sessions. If you would like information about obtaining a pay-for-play or commercial
license to the Software, please call Interplay Entertainment Corp. in the US at (949) 553-6655.
Acceptance of License Terms: By acquiring and retaining this Software, you assent to the terms and
restrictions of this limited license. If you do not accept the terms of this limited license, you must
return the Software together with all packaging, manuals and other material contained therein to
the store where you acquired the Software for a full refund.
INTERPLAY WEBSITE
Welcome to the Interplay Web! As a company dedicated to providing innovative, high-quality
interactive entertainment software, we are always striving to stay as close as possible to the leading
edge of technology. This Web site is the
latest example of our ongoing effort to
provide a wealth of information and
opportunities to you.
As a company of fanatic gamers, we love
the idea of gamers all over the world
tapping into cyberspace to see, touch and
feel our latest games. No hype, no
marketing campaign; just great games. To
make it work, our goal is to keep this site
fresh and new, to make it a place where
you can tell US what you like about our
games... and what you don’t like about
them. So use the feedback options on
these pages and sound off.
Enjoy your visit in our Web site, explore all
the different areas we have to offer, and
come back soon. Check us out in the
weeks and months ahead; we will be
introducing new and exciting areas for you
to experience.
Once again, welcome.
Brian Fargo
C.E.O.
Interplay’s World Wide Web site is an Internet service designed to give you the
latest information about Interplay and our products.
This site features our demos, upgrades, product information and ordering information.
How to get there
From your Internet account,
point your favorite browser to:
www.interplay.com
This website is not intended for technical support, but to offer new machines and the latest product
information. For technical support, please contact Interplay as described in the Customer Support
section.
I N T E R P L AY E N T E R TA I N M E N T C O R P.
121.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 122
NOTES:
122. SACRIFICE
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 123
NOTES:
I N T E R P L AY E N T E R TA I N M E N T C O R P.
123.
GPC0211SAC.MG.C1 12/7/00 4:08 PM Page 124
™
www.interplay.com
MN-C95-1041-0