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Practical Research 1 (Research Proposal)

"GG" Na

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0% found this document useful (0 votes)
38 views22 pages

Practical Research 1 (Research Proposal)

"GG" Na

Uploaded by

Edsel Llave
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PAVIA NATIONAL HIGH SCHOOL

Senior High School Department


Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Good Game (‘GG’) Na: Senior High School Lived


Experience of Mobile Legends

by
Lance Ignatius Tuvilla
Grade 11, ICT, Tangerine

May 2024
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Good Game (‘GG’) Na: Senior High School Lived


Experience of Mobile Legends

A Qualitative Research Paper


Presented to the Faculty of
Pavia National High School
Senior High School Department
Pavia, Iloilo

In Partial Fulfillment
of the Requirements for the Subject
Practical Research 1

by

Lance Ignatius Tuvilla


Grade 11, ICT, Tangerine

May 2024
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Approval Sheet

In Partial Fulfillment
of the Requirements for the Subject
Practical Research 1

Lance Ignatius Tuvilla

Approved:

KRISTINE MAY G. QUISAY


Teacher II/ Research Adviser

REYJEAN C. PORRAS
Master Teacher II/ Subject Group Head

JESSETTE B. VIDIOT
Asst. Principal II, SHS

LOURDES A. MONTEFRIO, DSEd


Principal IV

May 2024
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Acknowledgement
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Good Game (‘GG’) Na: Senior High School Lived


Experienced of Mobile Legends

CHAPTER I
INTRODUCTION TO THE STUDY

Chapter One is divided into five parts: Background of the Study, Statement of the

Problem, Significance of the Study, Definition of Terms, and Scope and Delimitation of

the Study.
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Background of the Study

Mobile Legends has captivated millions of players worldwide, particularly among

adolescents and young adults (Goh, 2019). The game combines strategic gameplay

with social interaction, allowing players to engage in team-based combat. For senior

high school students, Mobile Legends offers a form of entertainment, stress relief, and

socialization. However, concerns about potential negative impacts on academic

performance and social behavior have been raised (Kim, 2021). This study aims to

provide a detailed and nuanced understanding of how Mobile Legends shapes the lives

of senior high school students, offering valuable insights for educators, parents, and

policymakers.

Mobile gaming has become a ubiquitous part of modern youth culture, with

Mobile Legends (ML) standing out as one of the most popular multiplayer online battle

arena (MOBA) games (Goh, 2019). This study seeks to understand the lived

experiences of senior high school students who are avid players of Mobile Legends.

Through a phenomenological approach, this research aims to uncover the meanings

and significances these students attach to their gaming experiences.

Similarly, the main objectives of this study are to explore the personal

experiences of senior high school students with Mobile Legends; to understand the

impact of Mobile Legends on students' daily lives and academic performance; to identify

the social dynamics and interactions fostered through playing Mobile Legends; and to
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

analyze the emotional and psychological effects of playing Mobile Legends on senior

high school students.

Statement of the Problem

This study aims to explore and understand the lived experiences of senior high

school students who play Mobile Legends, focusing on the various dimensions of their

daily lives, including academic performance, social interactions, and emotional and

psychological well-being. Specifically, the research seeks to answer the following

questions:

1. What are the lived experiences of senior high school students who play Mobile

Legends?

2. How does playing Mobile Legends affect their academic performance and daily

routines?

3. What social interactions and relationships are developed through playing Mobile

Legends?

4. What are the emotional and psychological impacts of playing Mobile Legends on

these students?
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

Significance of the Study

This research contributes to the understanding of digital gaming's role in the lives

of adolescents. By focusing on senior high school students, the study highlights how

Mobile Legends influences their social, emotional, and academic spheres. The findings

can inform educators, parents, and policymakers about the potential benefits and

drawbacks of gaming, leading to more informed decisions regarding digital game use

among youth.

Definition of Terms

Lived Experience: The personal knowledge and experiences of individuals as they


engage with and perceive their world.
Mobile Legends (ML): A popular multiplayer online battle arena (MOBA) game played
on mobile devices.
Phenomenology: A qualitative research approach that focuses on exploring and
describing the lived experiences of individuals.
Senior High School Students: Students who are in the last two years of their secondary
education, typically in grades 11 and 12.

Scope and Delimitation of the Study


This study focuses on the lived experiences of grade 10 senior high school

students who actively play Mobile Legends. The scope is limited to understanding their

personal, academic, and social experiences related to the game. The study does not
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

cover other online games or gaming platforms, nor does it include students from other

grade levels or educational institutions.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

10

CHAPTER II

REVIEW OF RELATED LITERATURE

Chapter Two presents pieces of literature such as:


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

11

Mobile gaming has become an integral part of adolescent life, with studies

highlighting both positive and negative effects. According to Anderson and Dill (2000),

gaming can enhance cognitive skills and foster social connections but may also lead to

addictive behaviors and decreased academic performance. Przybylski et al. (2010)

found that moderate gaming is associated with emotional well-being, while excessive

gaming correlates with social isolation and academic challenges. This study builds on

existing literature by specifically examining the phenomenon of Mobile Legends among

senior high school students.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

12

CHAPTER III
RESEARCH DESIGN AND METHODOLOGY
Chapter Three includes five parts:
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

13

Research Design
This study employs a phenomenological research design to explore the lived

experiences of senior high school students who play Mobile Legends. Phenomenology

is well-suited for understanding the meanings and essences of participants' experiences

through in-depth interviews and thematic analysis. Specifically, this study will utilize

hermeneutic phenomenology that draws from the philosophical traditions of Edmund

Husserl's phenomenology and Martin Heidegger's hermeneutics. Husserl emphasized

the importance of returning "to the things themselves" to understand human

experiences as they are lived. In contrast, Heidegger expanded this notion by

suggesting that understanding is always interpretative and situated within a historical

and cultural context (Heidegger, 1962).

Van Manen (1990) integrated these ideas, proposing that to understand human

experiences, researchers must engage deeply with the lived experiences of individuals

while interpreting these experiences within their broader existential contexts.

Central to hermeneutic phenomenology is the focus on lived experience. Van

Manen (1990) argues that to comprehend the essence of a phenomenon, researchers

must explore how it is experienced by individuals in their everyday lives.

Building on Husserl's concept of intentionality, which posits that consciousness is

always about something, Van Manen emphasizes that experiences are directed towards

objects, events, or states of affairs (Husserl, 1931).


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

14

Hermeneutic phenomenology asserts that all understanding is interpretative. Van

Manen (1990) explains that researchers bring their preconceptions and biases into the

research process, which shape their interpretations. This reflective process is known as

the "hermeneutic circle."

Experiences are situated within specific contexts. Van Manen (1997) highlights

that understanding an experience requires considering the cultural, social, and historical

contexts that influence it.

Van Manen views the research process as creating a "text" that represents the

lived experience. This text is crafted through reflective writing, aiming to capture the

essence of the phenomenon studied. Van Manen (1990, 1997) outlines several steps

for conducting hermeneutic phenomenological research:

Turning to the Nature of Lived Experience: Identifying and formulating the

research question that seeks to explore a specific lived experience.

Investigating Experience as We Live It: Collecting data through in-depth

interviews, observations, and reflective writings, focusing on rich, detailed descriptions

of experiences.

Reflecting on the Essential Themes: Analyzing the data to identify core themes

that capture the essence of the lived experience. This involves a process of thematizing

and interpreting the data.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

15

Describing the Phenomenon Through Writing and Rewriting: Engaging in

reflective writing to articulate the essence of the experience, ensuring that the

descriptions remain faithful to the participants' perspectives.

Maintaining a Strong and Oriented Relation: Keeping a focused and purposeful

engagement with the research question throughout the study.

Balancing the Research Context by Considering Parts and Whole: Moving

between the parts of the data and the whole text to ensure a coherent and

comprehensive understanding.

Hermeneutic phenomenology is widely used in fields such as education, nursing,

psychology, and sociology to explore complex human experiences. For instance, Van

Manen's work has been influential in educational research, where it helps to understand

teachers' and students' experiences in the classroom (Van Manen, 1991).

By employing hermeneutic phenomenology, researchers can gain profound

insights into the lived experiences of individuals, providing a deeper understanding of

human phenomena that are grounded in the realities of everyday life.

Participants

The key informants for this study are eight grade 10 students from a senior high

school who actively play Mobile Legends. These students were selected based on their

extensive experience with the game and willingness to share their insights.
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

16

Instrument

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Data Collection Method


Data will be collected through semi-structured interviews, allowing for flexibility

and depth in responses. Each interview will be recorded, transcribed, and analyzed to

identify common themes and unique experiences. The interview questions will focus on

the informants' daily gaming routines, the impact of Mobile Legends on their academics,

social interactions within the game, and emotional responses to gameplay.

Data Analysis Method

This study will employ data analysis method by Max Van Manen’s (1990)

hermeneutic phenomenology is a robust approach to analyzing qualitative data,

focusing on interpreting and understanding the lived experiences of participants. For

this study, "Good Game (GG) Na: Senior High School Lived Experience of Mobile

Legends," the following step-by-step data analysis method will be used:

Immersion in the Data

Step 1.1: Transcription: Transcribe all interviews verbatim, ensuring every word, pause,

and emotional nuance is captured.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

17

Step 1.2: Initial Reading: Read through the entire set of transcripts multiple times to

become deeply familiar with the content.

Holistic Reading Approach

Step 2.1: Overview Reading: Read each transcript in its entirety to grasp the overall

sense of the participants' experiences.

Step 2.2: Reflective Journal: Keep a reflective journal to note initial thoughts,

impressions, and emerging themes during the holistic reading.

Selective Reading Approach

Step 3.1: Highlighting Key Statements: Identify and highlight phrases or sentences that

are particularly revealing or essential to understanding the lived experience of playing

Mobile Legends.

Step 3.2: Extracting Themes: Extract these significant statements and group them into

initial themes that capture the essence of the experience.

Detailed Line-by-Line Reading

Step 4.1: Line-by-Line Analysis: Perform a detailed analysis of each line in the

transcripts to uncover deeper meanings and insights.

Step 4.2: Coding: Assign codes to specific phrases, sentences, or paragraphs that

illustrate the participants' experiences with Mobile Legends.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

18

Thematic Analysis

Step 5.1: Clustering Themes: Cluster similar codes together to form broader themes.

Step 5.2: Refining Themes: Refine these themes by comparing them against the

transcripts, ensuring they accurately represent the participants' experiences.

Writing and Rewriting

Step 6.1: Descriptive Writing: Write detailed descriptions of each theme, grounding

these descriptions in participants' direct quotes to maintain authenticity.

Step 6.2: Reflective Writing: Engage in reflective writing to interpret the meanings of the

themes, considering the context and nuances of the students' lived experiences.

Integration of Themes

Step 7.1: Thematic Synthesis: Integrate the refined themes into a coherent narrative

that encapsulates the lived experiences of playing Mobile Legends among senior high

school students.

Step 7.2: Essence Description: Write a final description of the essence of the

experience, capturing the core meanings and significances as revealed through the

analysis.

Validation of Findings

Step 8.1: Member Checking: Share the findings with a subset of participants to validate

the accuracy and resonance of the themes.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

19

Step 8.2: Peer Review: Have peers or experts in phenomenological research review the

findings to ensure credibility and rigor.

Application to the Study

By following Van Manen's hermeneutic phenomenology approach, this study will

provide a rich, detailed understanding of the senior high school students' lived

experiences of playing Mobile Legends. This method allows for a deep exploration of

the personal, social, and emotional dimensions of their gaming experiences, ensuring

that the findings are grounded in the participants' own words and perspectives.

Hermeneutic phenomenology is a qualitative research approach that combines

principles of hermeneutics, the theory and methodology of interpretation, with

phenomenology, the philosophical study of the structures of experience and

consciousness. This approach is particularly associated with the work of Max Van

Manen, who has significantly contributed to its development and application in the social

sciences and humanities.


PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

20

References
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings,
and behavior in the laboratory and in life. Journal of Personality and Social
Psychology, 78(4), 772-790.
Goh, J. (2019). Mobile Legends: Bang Bang and the rise of mobile eSports in

Southeast

Asia. Journal of eSports Research, 2(1), 45-58.

Kim, Y. (2021). The impact of mobile gaming on youth culture: A study of


Mobile
Legends in urban areas. Youth and Society, 53(2), 279-300.

Przybylski, A. K., Weinstein, N., Murayama, K., Lynch, M. F., & Ryan, R. M. (2010). The
ideal self at play: The appeal of video games that let you be all you can be.
Psychological Science, 21(4), 528-534.
Heidegger, M. (1962). Being and Time (J. Macquarrie & E. Robinson, Trans.). Harper &
Row.
Husserl, E. (1931). Ideas: General Introduction to Pure Phenomenology (W.R. Boyce
Gibson, Trans.). George Allen & Unwin.
Van Manen, M. (1990). Researching Lived Experience: Human Science for an Action
Sensitive Pedagogy. State University of New York Press.
Van Manen, M. (1991). The Tact of Teaching: The Meaning of Pedagogical
Thoughtfulness. SUNY Press.
Van Manen, M. (1997). From Meaning to Method. Qualitative Health Research, 7(3),
345-369.
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

21

Appendices

Appendix A
Semi-Structured Interview Protocol
PAVIA NATIONAL HIGH SCHOOL
Senior High School Department
Evangelista St., Brgy. Purok 1, Pavia, Iloilo

22

Appendix B
Informed Consent Form

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