COMPUTER ORGANIZATION AND DESIGN
The Hardware/Software Interface
6th
Edition
Chapter 2
Instructions: Language
of the Computer
§2.1 Introduction
Instruction Set
The repertoire of instructions of a computer
Different processors have different instruction sets
But with many aspects in common
Early computers had very simple instruction sets
For simplified hardware implementation
Many modern computers also have simple
instruction sets
All have a common goal: to find a language that
makes it easy to build the hardware
Chapter 2 — Instructions: Language of the Computer — 2
Instruction Set Architecture, ISA
A specification of a standardized programmer-visible interface to hardware,
comprises of:
A set of instructions
instruction types
with associated argument fields, assembly syntax, and machine
encoding.
A set of named storage locations
registers
memory
A set of addressing modes (ways to name locations)
Often an I/O interface
memory-mapped
High level language code : C, C++, Java, Fortan,
compiler
Assembly language code: architecture specific statements
assembler
Machine language code: architecture specific bit patterns software
Instruction Set Architecture
hardware
Chapter 2 — Instructions: Language of the Computer — 3
ISA Design Issue
Where are operands stored?
How many explicit operands are there?
How is the operand location specified?
What type & size of operands are supported?
What operations are supported?
Before answering these questions, let’s consider more about
Memory addressing
Data operand
Operations
Chapter 2 — Instructions: Language of the Computer — 4
Memory Addressing
Most CPUs are byte-addressable and provide access for
Byte (8-bit)
Half word (16-bit)
Word (32-bit)
Double words (64-bit)
How memory addresses are interpreted and how they
are specified?
Little Endian or Big Endian
for ordering the bytes within a larger object within memory
Alignment or misaligned memory access
for accessing to an abject larger than a byte from memory
Addressing modes
for specifying constants, registers, and locations in memory
Chapter 2 — Instructions: Language of the Computer — 5
Byte-Order (“Endianness”)
Little Endian
The byte order put the byte whose address is “xx…x000” at the
least-significant position in the double word
E.g. Intel, DEC, …
The bytes are numbered as
7 6 5 4 3 2 1 0
MSB LSB
Big Endian
The byte order put the byte whose address is “xx…x000” at the
most-significant position in the double word
E.g. MIPS, IBM, Motorolla, Sun, HP, …
The byte address are numbered as
0 1 2 3 4 5 6 7
MSB LSB
Chapter 2 — Instructions: Language of the Computer — 6
Little or Big Endian ?
No absolute advantage for one over the other, but
Byte order is a problem when exchanging data among computers
Example
In C, int num = 0x12345678; // a 32-bit word,
how is num stored in memory?
. .
. .
4n+3 78 4n+3 12
4n+2 56 4n+2 34
4n+1 34 4n+1 56
4n+0 12 4n+0 78
. .
. .
Big Endian Little Endian
Chapter 2 — Instructions: Language of the Computer — 7
Data Alignment
The memory is typically aligned on a word or double-
word boundary.
An access to object of size S bytes at byte address A is
called aligned if A mod S = 0.
Access to an unaligned operand may require more
memory accesses !!
Mis-aligned word reference
32 32
32
To Processor
Chapter 2 — Instructions: Language of the Computer — 8
Remarks
Unrestricted alignment access
Software is simple
Hardware must detect misalignment and make more memory accesses
Expensive logic to perform detection
Can slow down all references
Sometimes required for backwards compatibility
Restricted alignment access
Software must guarantee alignment
Hardware detects misalignment access and traps
No extra time is spent when data is aligned
Chapter 2 — Instructions: Language of the Computer — 9
Summary: Endians & Alignment
Increasing byte
address
7 6 5 4 3 2 1 0
Word-aligned word at byte address 4.
2
Halfword-aligned word at byte address 2.
1
Byte-aligned (non-aligned) word, at byte address 1.
4
3 (MSB) 2 1 0 (LSB) Little-endian byte order
4
0 (LSB) 1 2 3 (MSB) Big-endian byte order
Chapter 2 — Instructions: Language of the Computer — 10
Addressing Mode ?
It answers the question:
Where can operands/results be located?
Recall that we have two types of storage in computer :
registers and memory
A single operand can come from either a register or a memory
location
Addressing modes offer various ways of specifying the specific
location
Chapter 2 — Instructions: Language of the Computer — 11
Addressing Mode Example
R: Register, M: Memory
Addressing Mode Example Action
1. Register direct Add R1, R2, R3 R1 <- R2 + R3
2. Immediate Add R1, R2, #3 R1 <- R2 + 3
3. Register indirect Add R1, R2,(R3) R1 <- R2 + M[R3]
4. Displacement LD R1, 100(R2) R1 <- M[100 + R2]
5. Indexed LD R1, (R2 + R3) R1 <- M[R2 + R3]
6. Direct LD R1, (1000) R1 <- M[1000]
7. Memory Indirect Add R1, R2, @(R3) R1 <- R2 + M[M[R3]]
8. Auto-increment LD R1, (R2)+ R1 <- M[R2]
R2 <- R2 + d
9. Auto-decrement LD R1, (R2)- R1 <- M[R2]
R2 <- R2 – d
10. Scaled LD R1, 100(R2)[R3] R1 <- M[100+R2+R3*d]
Chapter 2 — Instructions: Language of the Computer — 12
Addressing Modes Visualization (1)
Mode
Instr. Field(s) Reg. File Memory
Name
Immediate imm
Register reg
Direct addr
Register reg
Indirect
“base”
Displacement reg imm address
+
offset
all your base are belong to us
Chapter 2 — Instructions: Language of the Computer — 13
Addressing Modes Visualization (2)
Mode
Instr. Field(s) Reg. File Memory
Name
“base”
Indexed reg1 reg2 address
+
offset
Memory reg
Indirect
Scaled reg1 reg2 rowsz +
(r1)[r2]
×
Example row size = 8 locations
Base
address
index
How Many Addressing Mode ?
A Tradeoff: complexity vs. instruction count
Should we add more modes?
Depends on the application class
Special addressing modes for DSP/GPU processors
Modulo or circular addressing
Bit reverse addressing
Stride, gather/scatter addressing
Need to support at least three types of addressing mode
Displacement, immediate, and register indirect
They represent 75% -- 99% of the addressing modes in benchmarks
The size of the address for displacement mode to be at least 12—16 bits
(75% – 99%)
The size of immediate field to be at least 8 – 16 bits (50%— 80%)
DSPs rely on hand-coded libraries to exercise novel addressing modes
Chapter 2 — Instructions: Language of the Computer — 15
The MIPS Instruction Set
Used as the example throughout the book
Stanford MIPS (since 1980s) commercialized by
MIPS Technologies (www.mips.com)
Typical of many modern ISAs
See MIPS Reference Data tear-out card and Appendix E
ARMv7 is similar to MIPS
Intel x86 is different from MIPS
Similar ISAs have a large share of embedded core
market
Applications in consumer electronics, network/storage
equipment, cameras, printers, …
Chapter 2 — Instructions: Language of the Computer — 16
§2.2 Operations of the Computer Hardware
Arithmetic Operations
Add/subtract, 3-operand instruction
Two sources and one destination
add a, b, c # a = b + c
The words to the right of the sharp symbol (#) are comments for
the human reader
All arithmetic operations have this form
Design Principle 1: Simplicity favors regularity
Regularity makes implementation simpler
Simplicity enables higher performance at lower cost
Chapter 2 — Instructions: Language of the Computer — 17
Arithmetic Example
C code:
f = (g + h) - (i + j);
Compiled MIPS code:
break a C statement into several assembly
instructions
introduce temporary variables
add t0, g, h # temp t0 = g + h
add t1, i, j # temp t1 = i + j
sub f, t0, t1 # f = t0 - t1
Chapter 2 — Instructions: Language of the Computer — 18
§2.3 Operands of the Computer Hardware
1. Register Operands
Arithmetic instructions use register operands
Registers are primitives used in hardware design that
are also visible to the programmer
MIPS has a 32 × 32-bit register file
Use for frequently accessed data
Numbered 0 to 31
32-bit data called a “word”
Assembler names
$t0, $t1, …, $t9 for temporary values
$s0, $s1, …, $s7 for saved variables
Design Principle 2: Smaller is faster
c.f. main memory: millions of locations
Chapter 2 — Instructions: Language of the Computer — 19
Register Operand Example
C code:
f = (g + h) - (i + j);
f, …, j in $s0, …, $s4
Compiled MIPS code:
add $t0, $s1, $s2
add $t1, $s3, $s4
sub $s0, $t0, $t1
operands are all registers !!
Chapter 2 — Instructions: Language of the Computer — 20
2. Memory Operands
Main memory used for composite data
Arrays, structures, dynamic data, …
To apply arithmetic operations
Load values from memory into registers
Store result from register to memory
Memory is byte addressed
Each address identifies an 8-bit byte
Words are aligned in memory
Address must be a multiple of 4
MIPS is Big Endian
Most-significant byte at least address of a word
c.f. Little Endian: least-significant byte at least address
Chapter 2 — Instructions: Language of the Computer — 21
Memory Operand Example 1
Access memory operand via addressing mode
C code:
g = h + A[8];
g in $s1, h in $s2, base address of A in $s3
Compiled MIPS code:
Index 8 requires offset of 32
4 bytes per word
lw $t0, 32($s3) # load word
add $s1, $s2, $t0
offset base register
Chapter 2 — Instructions: Language of the Computer — 22
Memory Operand Example 2
C code:
A[12] = h + A[8];
h in $s2, base address of A in $s3
Compiled MIPS code:
Index 8 requires offset of 32
lw $t0, 32($s3) # load word
add $t0, $s2, $t0
sw $t0, 48($s3) # store word
Chapter 2 — Instructions: Language of the Computer — 23
Operand @Registers vs. @Memory
Registers are faster to access than memory
Operating on memory data requires loads and
stores
More instructions to be executed
Compiler must use registers for variables as
much as possible
Only spill to memory for less frequently used variables
Register optimization is important!
Chapter 2 — Instructions: Language of the Computer — 24
3. Immediate Operands or Constant
Constant data specified in an instruction
addi $s3, $s3, 4
No subtract immediate instruction
Just use a negative constant:
addi $s2, $s1, -1
Design Principle 3: Make the common case fast
Small constants are common
Immediate operand avoids a load instruction
Chapter 2 — Instructions: Language of the Computer — 25
The Constant Zero
MIPS register 0 ($zero) is the constant 0
Cannot be overwritten
Useful for common operations
E.g., move between registers
add $t2, $s1, $zero
Chapter 2 — Instructions: Language of the Computer — 26
MIPS Registers
32 32-bit Registers with R0:=0
These registers are general purpose, any one can be used as an
operand/result of an operation
But making different pieces of software work together is easier if
certain conventions are followed concerning which registers are
to be used for what purposes.
Reserved registers: R1, R26, R27
R1 for assembler, R26-27 for OS
Special usage:
R28: pointer register
R29: stack pointer
R30: frame pointer
R31: return address
Chapter 2 — Instructions: Language of the Computer — 27
Policy of Use Conventions
Name Register number Usage
$zero 0 the constant value 0
$v0-$v1 2-3 values for results and expression evaluation
$a0-$a3 4-7 arguments
$t0-$t7 8-15 temporaries
$s0-$s7 16-23 saved
$t8-$t9 24-25 more temporaries
$gp 28 global pointer
$sp 29 stack pointer
$fp 30 frame pointer
$ra 31 return address
Register 1 ($at) reserved for assembler, 26-27 for operating system
These conventions are usually suggested by the vendor and supported by the compilers
Chapter 2 — Instructions: Language of the Computer — 28
§2.4 Signed and Unsigned Numbers
Binary Representation of Integers
Number can be represented in any base
Hexadecimal/Binary/Decimal representations
ACE7hex = 1010 1100 1110 0111bin = 44263dec
most significant bit, MSB, usually the leftmost bit
least significant bit, LSB, usually the rightmost bit
Ideally, we can represent any integer if the bit width is
unlimited
Practically, the bit width is limited and finite…
for a 8-bit byte 0~255 (0~28 – 1)
for a 16-bit halfword 0~65,535 (0~216 – 1)
for a 32-bit word 0~4,294,967,295 (0~232 – 1)
Chapter 2 — Instructions: Language of the Computer — 29
Unsigned Binary Integers
Given an n-bit number
x xn12n1 xn2 2n2 x121 x0 20
Range: 0 to +2n – 1
Example
0000 0000 0000 0000 0000 0000 0000 10112
= 0 + … + 1×23 + 0×22 +1×21 +1×20
= 0 + … + 8 + 0 + 2 + 1 = 1110
Using 32 bits
Range from 0 to +4,294,967,295
Chapter 2 — Instructions: Language of the Computer — 30
Signed Integers or Numbers
Unsigned number is mandatory
Eg. Memory access, PC, SP, RA
Sometimes, negative integers are required in arithmetic
operation
a representation that can present both positive and negative
integers is demanded
3 well-known methods for signed integers
Sign and magnitude
1’s complement
2’s complement
Chapter 2 — Instructions: Language of the Computer — 31
Sign and Magnitude Representation
Use the MSB as the sign bit
0 for positive and 1 for negative
If the bit width is n
range –(2n–1 – 1) ~ 2n–1 – 1; 2n – 1 different numbers
e.g., for a byte –127 ~ 127
Examples
00000110 +6
10000111 –7
Shortcomings
2 0’s; positive 0 and negative 0; 00000000 and 10000000
relatively complicated HW design (e.g., adder)
Chapter 2 — Instructions: Language of the Computer — 32
1’s Complement Representation
+7 0000 0111
–7 1111 1000 (bit inverting)
If the bit width is n
range –(2n–1 – 1) ~ 2n–1 – 1; 2n – 1 different numbers
e.g., for a byte –127 ~ 127
The MSB implicitly serves as the sign bit
except for –0
Shortcomings
2 0’s; positive 0 and negative 0; 00000000 and 11111111
relatively complicated HW design (e.g., adder)
Chapter 2 — Instructions: Language of the Computer — 33
2’s Complement Representation
+7 0000 0111
–7 1111 1001 (bit inverting first then add 1)
The MSB implicitly serves as the sign bit
2’s complement of 10000000 10000000
this number is defined as –128
If the bit width is n
range –2n–1 ~ 2n–1 – 1; 2n different numbers
e.g., for a byte –128 ~ 127
Relatively easy hardware design
Virtually, all computers use 2’s complement representation
Chapter 2 — Instructions: Language of the Computer — 34
2’s-Complement Signed Integers (1/2)
Given an n-bit number
n1 n2
x xn12 x n2 2 x12 x0 2
1 0
Range: –2n – 1 ~ +2n – 1 – 1
Example
1111 1111 1111 1111 1111 1111 1111 11002
= –1×231 + 1×230 + … + 1×22 +0×21 +0×20
= –2,147,483,648 + 2,147,483,644 = –410
Using 32 bits
–2,147,483,648 ~ +2,147,483,647
Chapter 2 — Instructions: Language of the Computer — 35
2’s-Complement Signed Integers (2/2)
Bit 31 is sign bit
1 for negative numbers
0 for non-negative numbers
–(–2n – 1) can’t be represented
Non-negative numbers have the same unsigned and 2’s-
complement representation
Some specific numbers
0: 0000 0000 … 0000
–1: 1111 1111 … 1111
Most-negative: 1000 0000 … 0000
Most-positive: 0111 1111 … 1111
Chapter 2 — Instructions: Language of the Computer — 36
Signed Negation
Complement and add 1
Complement means 1 → 0, 0 → 1
x x 1111...1112 1
x 1 x
Example: negate +2
+2 = 0000 0000 … 00102
–2 = 1111 1111 … 11012 + 1 = 1111 1111 … 11102
Chapter 2 — Instructions: Language of the Computer — 37
Sign Extension
Representing a number using more bits
Preserve the numeric value
In MIPS instruction set
addi : extend immediate value
lb, lh : extend loaded byte/halfword
beq, bne : extend the displacement
Replicate the sign bit to the left
c.f. unsigned values: extend with 0s
Examples: 8-bit to 16-bit
+2: 0000 0010 => 0000 0000 0000 0010
–2: 1111 1110 => 1111 1111 1111 1110
Chapter 2 — Instructions: Language of the Computer — 38
Example : lbu vs lb
We want to load a BYTE into $s3 from the address 2000
After the load, what is the value of $s3 ?
A1: 0000 0000 0000 0000 0000 0000 1111 1111 (255) ?
A2: 1111 1111 1111 1111 1111 1111 1111 1111 (–1) ?
:
Signed (A2) lb $s3, 0($s0)
1999
Unsigned (A1) lbu $s3, 0($s0) 2000 1111 1111
1111 1111
2001
1111 1111
1111 1111
Assume
$s0 = 2000
Chapter 2 — Instructions: Language of the Computer — 39
Stored Program Computers
The BIG Picture Instructions represented in binary,
just like data
Instructions and data stored in
memory
Programs can operate on programs
e.g., compilers, linkers, …
Binary compatibility allows compiled
programs to work on different
computers
Standardized ISAs
Chapter 2 — Instructions: Language of the Computer — 40
§2.5 Representing Instructions in the Computer
Representing Instructions
Instructions are encoded in binary
Called (binary) machine code
MIPS instructions
Encoded as 32-bit instruction words
Small number of formats encoding operation code
(opcode), register numbers, …
Regularity !!
Register numbers (5-bit representation)
$t0 – $t7 are reg’s 8 – 15
$t8 – $t9 are reg’s 24 – 25
$s0 – $s7 are reg’s 16 – 23
Chapter 2 — Instructions: Language of the Computer — 41
MIPS R-format Instructions
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits
Instruction fields
op: operation code (opcode)
rs: first source register number
rt: second source register number
rd: destination register number
shamt: shift amount (00000 for now)
funct: function code (extends opcode)
Chapter 2 — Instructions: Language of the Computer — 42
R-format Example
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits
add $t0, $s1, $s2
special $s1 $s2 $t0 0 add
0 17 18 8 0 32
000000 10001 10010 01000 00000 100000
000000100011001001000000001000002 = 0232402016
Chapter 2 — Instructions: Language of the Computer — 43
Hexadecimal
Base 16
Compact representation of bit strings
4 bits per hex digit
0 0000 4 0100 8 1000 c 1100
1 0001 5 0101 9 1001 d 1101
2 0010 6 0110 a 1010 e 1110
3 0011 7 0111 b 1011 f 1111
Example: eca8 6420
1110 1100 1010 1000 0110 0100 0010 0000
Chapter 2 — Instructions: Language of the Computer — 44
MIPS I-format Instructions
op rs rt constant or address
6 bits 5 bits 5 bits 16 bits
Immediate arithmetic and load/store instructions
rt: destination or source register number
Constant: –215 to +215 – 1
Address: offset added to base address in rs
Design Principle 4: Good design demands good
compromises
Different formats complicate decoding, but allow 32-bit
instructions uniformly
Keep formats as similar as possible
Chapter 2 — Instructions: Language of the Computer — 45
Concluding Remarks
reg: means a register number between 0 and 31
address/constant: means a 16-bit address/constant
n.a.: means not applicable
All the R-format instructions have the same value in the op-field. The
hardware uses the funct-field to decide the variant of the R-type
operation
R-type and I-type instructions have similar formats with the same
length
Chapter 2 — Instructions: Language of the Computer — 46
Translating MIPS Assembly Language
into Machine Language
A[300] = h + A[300];
h in $s2, base address of A in $t1
Compiled MIPS code:
lw $t0, 1200($t1)
add $t0, $s2, $t0
sw $t0, 1200($t1)
Chapter 2 — Instructions: Language of the Computer — 47
§2.6 Logical Operations
Logical Operations
Instructions for bitwise manipulation
Operation C Java MIPS
Shift left << << sll
Shift right >> >>> srl
Bitwise AND & & and, andi
Bitwise OR | | or, ori
Bitwise NOT ~ ~ nor
Useful for extracting and inserting groups of
bits in a word
Chapter 2 — Instructions: Language of the Computer — 48
Shift Operations
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits
shamt: how many positions to shift
Shift left logical
Shift left and fill with 0 bits
sll by i bits multiplies by 2i
sll $t2, $s0, 4 # $t2 = $s0 << 4 bits
Shift right logical
Shift right and fill with 0 bits
srl by i bits divides by 2i (unsigned only)
Chapter 2 — Instructions: Language of the Computer — 49
AND Operation
Useful to mask bits in a word
Select some bits, clear others to 0
and $t0, $t1, $t2
$t2 0000 0000 0000 0000 0000 1101 1100 0000
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 0000 0000 0000 0000 0000 1100 0000 0000
Chapter 2 — Instructions: Language of the Computer — 50
OR Operation
Useful to include bits in a word
Set some bits to 1, leave others unchanged
or $t0, $t1, $t2
$t2 0000 0000 0000 0000 0000 1101 1100 0000
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 0000 0000 0000 0000 0011 1101 1100 0000
Chapter 2 — Instructions: Language of the Computer — 51
NOT Operations
Useful to invert bits in a word
Change 0 to 1, and 1 to 0
In keeping with the 3-operand format, MIPS uses
the NOR instruction instead of the NOT instruction
a NOR b == NOT ( a OR b )
nor $t0, $t1, $t3 # $t0 = ~ ($t1 | $t3)
nor $t0, $t1, $zero Register 0: always
read as zero
$t1 0000 0000 0000 0000 0011 1100 0000 0000
$t0 1111 1111 1111 1111 1100 0011 1111 1111
Chapter 2 — Instructions: Language of the Computer — 52
§2.7 Instructions for Making Decisions
Program Flow Control
Decision making instructions
alter the control flow, i.e., change the "next" instruction to be executed
Branch classifications
Unconditional branch
Always jump to the desired (specified) address
Conditional branch
Only jump to the desired (specified) address if the condition is true;
otherwise, continue to execute the next instruction
Destination addresses can be specified in the same way as other
operands (combination of register, immediate constant, and memory
location), depending on what addressing modes are supported in the
ISA
Chapter 2 — Instructions: Language of the Computer — 53
MIPS Branch Operations
Conditional branches
beq rs, rt, L1
if (rs == rt) branch to instruction labeled L1;
bne rs, rt, L1
if (rs != rt) branch to instruction labeled L1;
Unconditional branches
j L1
unconditional jump to instruction labeled L1
jal L1
Jump and link
jr $ra
Jump register
Chapter 2 — Instructions: Language of the Computer — 54
Compiling If-then-else Statement
C code:
if (i==j) f = g+h;
else f = g-h;
f, g, h, i, j… in $s0, $s1, …, $s4
Compiled MIPS code:
bne $s3, $s4, Else
add $s0, $s1, $s2
j Exit
Else: sub $s0, $s1, $s2
Exit: … Assembler calculates addresses
Chapter 2 — Instructions: Language of the Computer — 55
Compiling a While Loop Statement
C code:
while (save[i] == k) i += 1;
i in $s3, k in $s5, address of save in $s6
Compiled MIPS code:
Loop: sll $t1, $s3, 2
add $t1, $t1, $s6 Why ?
lw $t0, 0($t1)
bne $t0, $s5, Exit
addi $s3, $s3, 1
j Loop
Exit: …
Chapter 2 — Instructions: Language of the Computer — 56
The Basic Block
A basic block is a sequence of instructions with
No embedded branches (except at end)
No branch targets (except at beginning)
Compiler identifies basic
blocks for optimization
An advanced processor can
accelerate execution of basic
blocks
Chapter 2 — Instructions: Language of the Computer — 57
More Conditional Operations
Set result to 1 if a condition is true; Otherwise, set to 0
slt rd, rs, rt
if (rs < rt) rd = 1; else rd = 0;
slti rt, rs, constant
if (rs < constant) rt = 1; else rt = 0;
Use in combination with beq, bne
slt $t0, $s1, $s2 # if ($s1 < $s2)
bne $t0, $zero, L # branch to L
MIPS compiler uses the slt, beq, bne, $zero to
create , , , , ,
Chapter 2 — Instructions: Language of the Computer — 58
Branch Instruction Design
beq and bne are the common case
Why not blt, bge, etc?
Hardware for <, ≥, … slower than =, ≠
Combining with branch involves more work per
instruction, requiring a slower clock
All instructions penalized!
MIPS compiler uses the slt, beq, bne, $zero to
create , , , , , is a good design compromise
Chapter 2 — Instructions: Language of the Computer — 59
Branches on LT/LE/GT/GE
How to implement an equivalent blt $s0, $s1, L1?
slt $t0, $s0, $s1
bne $t0, $zero, L1 # $zero is always 0
bge $s0, $s1, L1?
slt $t0, $s0, $s1
beq $t0, $zero, L1
bgt $s0, $s1, L1?
slt $t0, $s1, $s0 Try ble yourself !!
bne $t0, $zero, L1
Chapter 2 — Instructions: Language of the Computer — 60
Signed vs. Unsigned Comparison
Signed comparison: slt, slti
Unsigned comparison: sltu, sltui
Example
$s0 = 1111 1111 1111 1111 1111 1111 1111 1111
$s1 = 0000 0000 0000 0000 0000 0000 0000 0001
slt $t0, $s0, $s1 # signed
–1 < +1 $t0 = 1
sltu $t0, $s0, $s1 # unsigned
+4,294,967,295 > +1 $t0 = 0
Chapter 2 — Instructions: Language of the Computer — 61
Case/Switch Statement
Case statement in C
switch (k){ Jump address table in memory
case 0: f=i+j; JumpTable[k] L3 k=3
case 1: f=g+h; L2 k=2
L1 k=1
case 2: f=g-h; L0 k=0
case 3: f=i-j;
}
A simplest way to implement case/switch is via a sequence of
conditional tests, turning the case/switch statement into a chain of if-
then-else statement
One more efficient way is via a jump address table or jump table.
And, the program needs only to index into the table and then jump to
the appropriate label of sequence
Chapter 2 — Instructions: Language of the Computer — 62
Jump Register, jr
A switch statement for 0k4
Case statement in C slt $t3, $s5, $zero #test if k<0
switch (k){ bne $t3, $zero, Exit #if k<0,exit
case 0: f=i+j; slt $t3, $s5, $t2 #test if k<4
case 1: f=g+h; beq $t3, $zero, Exit #if k4,exit
case 2: f=g-h;
add $t1, $s5, $s5 #2k
case 3: f=i-j;
add $t1, $t1, $t1 #$t1=4k
}
Assume f, g, h,i, j, k are stored in registers add $t1, $t1, $t4
$s0, $s1,…, and $s5, respectively lw $t0, 0($t1)
Assume $t2 contains 4 jr $t0
Assume starting address contained in $t4,
L0:add $s0, $s3, $s4,
corresponding to labels L0, L1, L2, and L3,
respectively j Exit
L1:add $s0, $s1, $s2
j Exit
L2:sub $s0, $s1, $s2
Jump address table in memory j Exit
L3:sub $s0, $s3, $s4
JumpTable[k] L3 4n+12 k=3 Exit:
L2 4n+8 k=2
L1 4n+4 k=1
L0 4n+0 k=0
Use variable k to index a jump address tabke
§2.8 Supporting Procedures in Computer Hardware
Procedure Calling
Steps required Caller Callee
1. Place parameters in registers
2. Transfer control to procedure
3. Acquire storage for procedure
4. Perform procedure’s operations
5. Place result in register for caller
6. Return to place of call
Note that you have only one set of registers !!
Chapter 2 — Instructions: Language of the Computer — 64
Recall: Register Usage
$a0 – $a3: arguments (reg’s #4 – #7)
Used to pass parameters
$v0, $v1: result values (reg’s #2 and #3)
Used to return values
$t0 – $t9: temporaries
Can be overwritten by callee
$s0 – $s7: saved
Must be saved/restored by callee
$gp: global pointer for static data (reg #28)
$sp: stack pointer (reg #29)
$fp: frame pointer (reg #30)
$ra: return address (reg #31)
Used to return to the point of origin
Chapter 2 — Instructions: Language of the Computer — 65
Procedure Call Instructions
Procedure call: jump and link
jal ProcedureLabel
Address of following instruction is saved in $ra
Jumps to target address
Procedure return: jump register
jr $ra
Copies $ra to program counter
Can also be used for computed jumps
e.g., for case/switch statements
Chapter 2 — Instructions: Language of the Computer — 66
Leaf Procedure Example
C code:
int leaf_example (int g, h, i, j)
{ int f;
f = (g + h) - (i + j);
return f;
}
Arguments g, …, j in $a0, …, $a3
f in $s0 (hence, need to save $s0 on stack)
Result in $v0
Chapter 2 — Instructions: Language of the Computer — 67
Leaf Procedure Example
MIPS code:
leaf_example:
addi $sp, $sp, -4 Adjust stack for one item
sw $s0, 0($sp) Save $s0 on stack
add $t0, $a0, $a1
add $t1, $a2, $a3 Procedure body
sub $s0, $t0, $t1
add $v0, $s0, $zero Result
lw $s0, 0($sp) Restore $s0
addi $sp, $sp, 4
jr $ra Return
Chapter 2 — Instructions: Language of the Computer — 68
Nested Procedures
Procedures that call other procedures
For nested call, caller needs to save on the
stack:
Its return address
Any arguments and temporaries needed after
the call
Restore from the stack after the call
Chapter 2 — Instructions: Language of the Computer — 69
A Recursive C Procedure Example
C code:
int fact (int n)
{
if (n < 1) return (1);
else return (n * fact(n - 1));
}
Argument n in $a0
Result in $v0
Chapter 2 — Instructions: Language of the Computer — 70
Non-Leaf Procedure Example
MIPS code:
fact:
addi $sp, $sp, -8 # adjust stack for 2 items
sw $ra, 4($sp) # save return address
sw $a0, 0($sp) # save argument
slti $t0, $a0, 1 # test for n < 1
beq $t0, $zero, L1 # if n1, go to L1
addi $v0, $zero, 1 # if so, result is 1
addi $sp, $sp, 8 # pop 2 items from stack
jr $ra # and return
L1: addi $a0, $a0, -1 # else decrement n
jal fact # recursive call
lw $a0, 0($sp) # restore original n
lw $ra, 4($sp) # and return address
addi $sp, $sp, 8 # pop 2 items from stack
mul $v0, $a0, $v0 # multiply to get result
jr $ra # and return
Chapter 2 — Instructions: Language of the Computer — 71
Remark
What is and what is not preserved across a
procedure call
$sp is itself preserved by the callee adding exactly the
same amount that was subtracted from it
The other registers are preserved by saving them on
the stack (if they are used) and restoring them from
there
Chapter 2 — Instructions: Language of the Computer — 72
Local Data on the Stack
Local data allocated by callee (local variables to the procedure, but do
not fit in registers)
e.g., C automatic variables, arrays or structures, …
Procedure frame (activation record)
Used by some compilers to manage stack storage
Chapter 2 — Instructions: Language of the Computer — 73
Memory Layout
Text: program code
Static data: constants and other
static (global) variables
e.g., static variables in C, constant
arrays and strings
$gp initialized to 1000 8000H
allowing ±offsets into this segment
Dynamic data: heap
E.g., malloc in C, new in Java
Stack: automatic storage
Start in the high end of memory
and grows down
Stack and heap are grown
toward each other
Chapter 2 — Instructions: Language of the Computer — 74
Character Data
Byte-encoded character sets
ASCII (American standard code for information
interchange): 128 characters
95 graphic, 33 control
Latin-1: 256 characters
ASCII, +96 more graphic characters
Unicode: 32-bit character set (universal encoding)
Used in Java (16-bit character), C++ wide characters, …
Most of the world’s alphabets, plus symbols
UTF-8, UTF-16: variable-length encodings
UTF-32: 32-bit character
Chapter 2 — Instructions: Language of the Computer — 75
Byte/Halfword Operations
Could use bitwise operations
MIPS byte/halfword load/store
String processing is a common case
Sign extend to 32 bits in rt
lb rt, offset(rs) lh rt, offset(rs)
Zero extend to 32 bits in rt
lbu rt, offset(rs) lhu rt, offset(rs)
Store just rightmost byte/halfword
sb rt, offset(rs) sh rt, offset(rs)
Chapter 2 — Instructions: Language of the Computer — 76
String Copy Example
C code (naïve):
Null-terminated string: used to mark the end of the string
void strcpy (char x[], char y[])
{ int i;
i = 0;
while ((x[i]=y[i])!='\0')
i += 1;
}
Addresses of x, y in $a0, $a1
i in $s0
Chapter 2 — Instructions: Language of the Computer — 77
String Copy Example
MIPS code:
strcpy:
addi $sp, $sp, -4 # adjust stack for 1 item
sw $s0, 0($sp) # save $s0 for i
add $s0, $zero, $zero # i = 0
L1: add $t1, $s0, $a1 # addr of y[i] in $t1
lbu $t2, 0($t1) # $t2 = y[i]
add $t3, $s0, $a0 # addr of x[i] in $t3
sb $t2, 0($t3) # x[i] y[i]
beq $t2, $zero, L2 # exit loop if y[i] == ‘\0’
addi $s0, $s0, 1 # i = i + 1
j L1 # next iteration of loop
L2: lw $s0, 0($sp) # restore saved $s0
addi $sp, $sp, 4 # pop 1 item from stack
jr $ra # and return
Chapter 2 — Instructions: Language of the Computer — 78
§2.9 Addressing for 32-bit Immediate and address
32-bit Constants
Most constants are small
16-bit immediate is sufficient
For the occasional 32-bit constant
lui rt, constant; load upper immediate
Copies 16-bit constant to left 16 bits of rt
Clears right 16 bits of rt to 0
4000000 (22-bit)>16-bit
lui $s0, 61 0000 0000 0011 1101 0000 0000 0000 0000
ori $s0, $s0, 2304 0000 0000 0011 1101 0000 1001 0000 0000
Chapter 2 — Instructions: Language of the Computer — 79
The Effect of the lui Instruction
Either the compiler or the assembler must break large
constants into pieces and then resemble them into a register.
The immediate field’s size is restricted
The assembler must have a temporary register available in which
to create the long values for resembling them into a register.
That is why $at (assembler temporary) is reserved for the
assembler.
Chapter 2 — Instructions: Language of the Computer — 80
Addressing in Jumps
j L1
op address
6 bits 26 bits
Jump (j and jal) instruction is J-type
The target address could be anywhere in text
segment: Encode full address in instruction
(Pseudo) Direct jump addressing
Target address = PC31…28 : (address × 4)
append
Chapter 2 — Instructions: Language of the Computer — 81
Addressing in Conditional Branch
beq $t2, $zero, L2
offset
op rs rt constant or address
6 bits 5 bits 5 bits 16 bits
Branch instructions specify: opcode, two registers,
and target address
Most target address is near to the PC
Forward or backward
PC-relative addressing Note: Word-alignment access
Target address = PC + offset × 4
PC already incremented by 4 by this time
Chapter 2 — Instructions: Language of the Computer — 82
Target Addressing Example
Loop code from earlier example
Assume Loop at location 80000
Loop: sll $t1, $s3, 2 80000 0 0 19 9 4 0
add $t1, $t1, $s6 80004 0 9 22 9 0 32
lw $t0, 0($t1) 80008 35 9 8 0
bne $t0, $s5, Exit 80012 5 8 21 2
addi $s3, $s3, 1 80016 8 19 19 1
j Loop 80020 2 20000
Exit: … 80024
Chapter 2 — Instructions: Language of the Computer — 83
Branching Far Away
If branch target is too far to encode with 16-bit
offset, assembler rewrites the code
Example
beq $s0,$s1, L1
(larger than 16-bit offset)
↓
bne $s0,$s1, L2
j L1
L2: …
Chapter 2 — Instructions: Language of the Computer — 84
5 MIPS Addressing Modes
Chapter 2 — Instructions: Language of the Computer — 85
Decoding Machine Code
Decoding: Reverse-engineer machine language to create the
assembly language
Example: 00af 8020hex
1. Convert hexadecimal to binary
0000 0000 1010 1111 1000 0000 0010 0000
2. Look at the op field to determine the operation
The op-field is 000000. It is an R-type instruction
3. Decode the rest of the instruction by looking at the field values
4. Reveal the assembly instruction
add $s0, $a1, $t7
Chapter 2 — Instructions: Language of the Computer — 86
§2.10 Parallelism and Instructions: Synchronization
Synchronization Issue
Two processors sharing an area of memory
P1 writes, then P2 reads
Data race if P1 and P2 don’t synchronize
Result depends on order of accesses
Hardware-supplied synchronization is required
Atomic read/write memory operation
No other access to the location allowed between the read and
write
Could be a single instruction (but hard to implement)
E.g., atomic swap of register ↔ memory
Or an atomic pair of instructions
Chapter 2 — Instructions: Language of the Computer — 87
Synchronization in MIPS
Load linked: ll rt, offset(rs)
Store conditional: sc rt, offset(rs)
Succeeds if location not changed since the ll
Returns 1 in rt
Fails if location is changed
Returns 0 in rt
Example: atomic swap (to test/set lock variable)
try: add $t0,$zero,$s4 ;copy exchange value
ll $t1,0($s1) ;load linked lock-free atomic L/S
sc $t0,0($s1) ;store conditional
beq $t0,$zero,try ;branch store fails
add $s4,$zero,$t1 ;put load value in $s4
The contents of $s4 and the memory location specified by $s1 have been exchanged
Chapter 2 — Instructions: Language of the Computer — 88
§2.11 Translating and Starting a Program
Translation and Startup
Many compilers produce
object modules directly
Static linking
Chapter 2 — Instructions: Language of the Computer — 89
Assembler Pseudoinstructions
Most assembler instructions represent machine
instructions one-to-one
Pseudoinstructions: figments of the assembler’s
imagination
move $t0, $t1 → add $t0, $zero, $t1
blt $t0, $t1, L → slt $at, $t0, $t1
bne $at, $zero, L
The cost of pseudoinstructions is reserving one
register, $at (register 1): assembler temporary
Chapter 2 — Instructions: Language of the Computer — 90
Producing an Object Module
Assembler (or compiler) translates program into machine
instructions and keeps track of labels used in branches and
data transfer instruction in a symbol table.
Object module provides information for building a complete
program from the six distinct pieces (the object file for UNIX)
Header: used to describe the contents of the object module
Text segment: translated machine codes
Static data segment: data allocated for the life of the program
Relocation info: for contents that depend on absolute location when
the program is loaded into memory
Symbol table: global definitions and external refs (or remaining
labels) that are not defined
Debug info: for associating with source code
Chapter 2 — Instructions: Language of the Computer — 91
Linking Object Modules
Linker: takes all the independently assembled program
and stiches them together
3 steps for linker to produce an executable image
1. Merges segments (i.e. place code and data modules
symbolically in memory)
2. Resolve labels (determine their addresses)
3. Patch location-dependent and external refs
Could leave location dependencies for fixing by a
relocating loader
But with virtual memory, no need to do this
Program can be loaded into absolute location in virtual
memory space Reading Assignment:
P-133 Example
Chapter 2 — Instructions: Language of the Computer — 92
Chapter 2 — Instructions: Language of the Computer — 93
Chapter 2 — Instructions: Language of the Computer — 94
Loading a Program
Load from image file on disk into memory
1. Read header to determine segment sizes
2. Create (virtual) address space, which is large enough for
the text and data
3. Copy text and initialized data into memory
Or set page table entries so they can be faulted in
4. Set up arguments on stack, if necessary
5. Initialize registers (including $sp, $fp, $gp to the first free
location)
6. Jump to startup routine
Copies arguments to $a0, … and calls main
When main returns, do exit system-call
Chapter 2 — Instructions: Language of the Computer — 95
Dynamic Linking
Static linking problem
The library routines become part of the executable code. It
keeps using the old version of the library even though a
new one is released.
It loads all routines in the library that are called anywhere
in he executable, even if those calls are not executed.
Dynamically linked libraries (DLL): only link/load library
procedure when it is called
Requires procedure code to be relocatable
Avoids image bloat caused by static linking of all
(transitively) referenced libraries
Automatically picks up new library versions
Chapter 2 — Instructions: Language of the Computer — 96
Lazy Linkage
Indirection table
Stub: Loads routine ID,
Jump to linker/loader
Linker/loader code
Dynamically
mapped code
Chapter 2 — Instructions: Language of the Computer — 97
Starting a Java Program
Simple portable
instruction set for
the JVM
Compiles
Interprets
bytecodes of
bytecodes
“hot” methods
into native
code for host
machine
Chapter 2 — Instructions: Language of the Computer — 98
§2.13 A C Sort Example to Put It All Together
C Sort Example
Illustrates use of assembly instructions for
a C bubble sort function
Swap procedure (leaf)
void swap(int v[], int k)
{
int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
}
v in $a0, k in $a1, temp in $t0
Chapter 2 — Instructions: Language of the Computer — 99
The Procedure Swap
swap: sll $t1, $a1, 2 # $t1 = k * 4
add $t1, $a0, $t1 # $t1 = v+(k*4)
# (address of v[k])
lw $t0, 0($t1) # $t0 (temp) = v[k]
lw $t2, 4($t1) # $t2 = v[k+1]
sw $t2, 0($t1) # v[k] = $t2 (v[k+1])
sw $t0, 4($t1) # v[k+1] = $t0 (temp)
jr $ra # return to calling routine
Chapter 2 — Instructions: Language of the Computer — 100
The Sort Procedure in C
Non-leaf (calls swap)
void sort (int v[], int n)
{
int i, j;
for (i = 0; i < n; i += 1) {
for (j = i – 1;
j >= 0 && v[j] > v[j + 1];
j -= 1) {
swap(v,j);
}
}
}
v in $a0, k in $a1, i in $s0, j in $s1
Chapter 2 — Instructions: Language of the Computer — 101
The Procedure Body
move $s2, $a0 # save $a0 into $s2 Move
move $s3, $a1 # save $a1 into $s3 params
move $s0, $zero # i = 0
Outer loop
for1tst: slt $t0, $s0, $s3 # $t0 = 0 if $s0 ≥ $s3 (i ≥ n)
beq $t0, $zero, exit1 # go to exit1 if $s0 ≥ $s3 (i ≥ n)
addi $s1, $s0, –1 # j = i – 1
for2tst: slti $t0, $s1, 0 # $t0 = 1 if $s1 < 0 (j < 0)
bne $t0, $zero, exit2 # go to exit2 if $s1 < 0 (j < 0)
sll $t1, $s1, 2 # $t1 = j * 4 Inner loop
add $t2, $s2, $t1 # $t2 = v + (j * 4)
lw $t3, 0($t2) # $t3 = v[j]
lw $t4, 4($t2) # $t4 = v[j + 1]
slt $t0, $t4, $t3 # $t0 = 0 if $t4 ≥ $t3
beq $t0, $zero, exit2 # go to exit2 if $t4 ≥ $t3
move $a0, $s2 # 1st param of swap is v (old $a0) Pass
move $a1, $s1 # 2nd param of swap is j params
jal swap # call swap procedure & call
addi $s1, $s1, –1 # j –= 1
Inner loop
j for2tst # jump to test of inner loop
exit2: addi $s0, $s0, 1 # i += 1
Outer loop
j for1tst # jump to test of outer loop
Chapter 2 — Instructions: Language of the Computer — 102
The Full Procedure
sort: addi $sp,$sp, –20 # make room on stack for 5 registers
sw $ra, 16($sp) # save $ra on stack
sw $s3,12($sp) # save $s3 on stack
sw $s2, 8($sp) # save $s2 on stack
sw $s1, 4($sp) # save $s1 on stack
sw $s0, 0($sp) # save $s0 on stack
… # procedure body
…
exit1: lw $s0, 0($sp) # restore $s0 from stack
lw $s1, 4($sp) # restore $s1 from stack
lw $s2, 8($sp) # restore $s2 from stack
lw $s3,12($sp) # restore $s3 from stack
lw $ra,16($sp) # restore $ra from stack
addi $sp,$sp, 20 # restore stack pointer
jr $ra # return to calling routine
Chapter 2 — Instructions: Language of the Computer — 103
Effect of Compiler Optimization
Compiled with gcc for Pentium 4 under Linux
3 Relative Performance 140000 Instruction count
2.5 120000
2.37 2.38 2.41 100000
2
80000
1.5
60000
1
40000
0.5 20000
0 0
none O1 O2 O3 none O1 O2 O3
180000 Clock Cycles 2 CPI
160000
140000 1.5
120000
100000
1
80000
60000
40000 0.5
20000
0 0
none O1 O2 O3 none O1 O2 O3
Un-optimized code has the best CPI
O1 optimization has the lowest instruction count
O3 optimization is the fastest
Chapter 2 — Instructions: Language of the Computer — 104
Impact of Language and Algorithm
3 Bubblesort Relative Performance
2.5
1.5
0.5
0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT
2.5 Quicksort Relative Performance
2
1.5
0.5
0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT
3000 Quicksort vs. Bubblesort Speedup
2500
2000
1500
1000
500
0
C/none C/O1 C/O2 C/O3 Java/int Java/JIT
Chapter 2 — Instructions: Language of the Computer — 105
Lessons Learnt
Instruction count and CPI are not good performance
indicators in isolation
Compiler optimizations are sensitive to the algorithm
Java/JIT compiled code is significantly faster than JVM
interpreted
Comparable to optimized C in some cases
Nothing can fix a dumb algorithm!
Chapter 2 — Instructions: Language of the Computer — 106
§2.14 Arrays versus Pointers
Arrays vs. Pointers
A challenge for new C programmer is understanding pointers.
Two C examples: array indices vs. pointers
Array indexing involves
Multiplying index by element size
Adding to array base address
Pointers correspond directly to memory addresses
Can avoid indexing complexity
Chapter 2 — Instructions: Language of the Computer — 107
Example of Clearing with Array vs. Pointer
clear1(int array[], int size) { clear2(int *array, int size) {
int i; int *p;
for (i = 0; i < size; i += 1) for (p = &array[0]; p < &array[size];
array[i] = 0; p = p + 1)
} *p = 0; Assign pointer p to the
} address of the first element
move $t0,$zero # i = 0 move $t0,$a0 # p = & array[0]
loop1: sll $t1,$t0,2 # $t1 = i * 4 loop2: sw $zero,0($t0) # Memory[p] = 0
add $t2,$a0,$t1 # $t2 = addi $t0,$t0,4 # p = p + 4
# &array[i] sll $t1, $a1, 2 # $t1 = size * 4
sw $zero, 0($t2) # array[i] = 0 add $t2, $a0, $t1 # $t2 =
addi $t0,$t0,1 # i = i + 1 # address of array[size]
slt $t3,$t0,$a1 # $t3 = slt $t3,$t0,$t2 # $t3 =
# (i < size) #(p<&array[size])
bne $t3,$zero,loop1 # if (…) bne $t3,$zero,loop2 # if (…)
# goto loop1 # goto loop2
We assume that the two parameters array and size are
found in the registers $a0 and $a1
Chapter 2 — Instructions: Language of the Computer — 108
Fast Version of clear2
clear2(int *array, int size) {
int *p;
for (p = &array[0]; p < &array[size];
p = p + 1)
*p = 0;
}
move $t0,$a0 # p = & array[0]
loop2: sw $zero,0($t0) # Memory[p] = 0 move $t0,$a0
addi $t0,$t0,4 # p = p + 4 sll $t1,$a1,2
sll $t1, $a1, 2 # $t1 = size * 4 add $t2,$a0,$t1
add $t2, $a0,$t1 # $t2 = loop2: sw $zero,0($t0)
# address of array[size] addi $t0,$t0,4
slt $t3,$t0,$t2 # $t3 = slt $t3,$t0,$t2
Always the same #(p<&array[size]) bne $t3,$zero,loop2
bne $t3,$zero,loop2 # if (…)
# goto loop2
Chapter 2 — Instructions: Language of the Computer — 109
Comparing the Two Versions of Clear
clear1(int array[], int size) { clear2(int *array, int size) {
int i; int *p;
for (i = 0; i < size; i += 1) for (p = &array[0]; p < &array[size];
array[i] = 0; p = p + 1)
} *p = 0;
}
move $t0,$zero # i = 0 move $t0,$a0 # p = & array[0]
loop1: sll $t1,$t0,2 # $t1 = i * 4 sll $t1,$a1,2 # $t1 = size * 4
add $t2,$a0,$t1 # $t2 = add $t2,$a0,$t1 # $t2 =
# &array[i] # &array[size]
sw $zero, 0($t2) # array[i] = 0 loop2: sw $zero,0($t0) # Memory[p] = 0
addi $t0,$t0,1 # i = i + 1 addi $t0,$t0,4 # p = p + 4
slt $t3,$t0,$a1 # $t3 = slt $t3,$t0,$t2 # $t3 =
# (i < size) #(p<&array[size])
bne $t3,$zero,loop1 # if (…) bne $t3,$zero,loop2 # if (…)
# goto loop1 # goto loop2
Array indices method must calculate the address of the new index “i“
Pointer method increments the pointer “p” directly
Chapter 2 — Instructions: Language of the Computer — 110
Comparison of Array vs. Ptr
Multiply “strength reduced” to shift
Array version requires shift to be inside loop
Part of index calculation for incremented i
c.f. incrementing pointer
Compiler can achieve same effect as manual use of
pointers
Induction variable elimination
Better to make program clearer and safer
Chapter 2 — Instructions: Language of the Computer — 111
§2.14 Real Stuff: ARM Instructions
ARM & MIPS Similarities
ARM: the most popular embedded core
Similar basic set of instructions to MIPS
ARM MIPS
Date announced 1985 1985
Instruction size 32 bits 32 bits
Address space 32-bit flat 32-bit flat
Data alignment Aligned Aligned
Data addressing modes 9 3
Registers 15 × 32-bit 31 × 32-bit
Input/output Memory Memory
mapped mapped
Chapter 2 — Instructions: Language of the Computer — 112
Compare and Branch in ARM
Uses condition codes for result of an
arithmetic/logical instruction
Negative, Zero, Carry, Overflow
Compare instructions to set condition codes
without keeping the result
Each instruction can be conditional
Top 4 bits of instruction word: condition value
Can avoid branches over single instructions
Chapter 2 — Instructions: Language of the Computer — 113
Instruction Encoding
Chapter 2 — Instructions: Language of the Computer — 114
§2.17 Real Stuff: ARM v8 (64-bit) Instructions
ARM v8 Instructions
In moving to 64-bit, ARM did a complete
overhaul
ARM v8 resembles MIPS
Changes from v7:
No conditional execution field
Immediate field is 12-bit constant
Dropped load/store multiple
PC is no longer a GPR
GPR set expanded to 32
Addressing modes work for all word sizes
Divide instruction
Branch if equal/branch if not equal instructions
Chapter 2 — Instructions: Language of the Computer — 115
RISC-V Instructions
Most similar to MIPS.
An open architecture
Chapter 2 — Instructions: Language of the Computer — 116
Common Features between RISC-V and MIPS
All instructions are 32-bit wide for both architectures
Both have 32 general-purpose registers
The only way to access memory is via load and store
instructions on both architectures
There are no instructions that can load or store many registers
in MIPS or RISC-V
Both have instructions that branch if a register is equal to zero
and branch if a register is not equal to zero
Both sets of addressing modes work for all data sizes
Chapter 2 — Instructions: Language of the Computer — 118
§2.19 Real Stuff: x86 Instructions
The Intel x86 ISA
Evolution with backward compatibility
8080 (1974): 8-bit microprocessor
Accumulator, plus 3 index-register pairs
8086 (1978): 16-bit extension to 8080
Complex instruction set (CISC)
8087 (1980): floating-point coprocessor
Adds FP instructions and register stack
80286 (1982): 24-bit addresses, MMU
Segmented memory mapping and protection
80386 (1985): 32-bit extension (now IA-32)
Additional addressing modes and operations
Paged memory mapping as well as segments
Chapter 2 — Instructions: Language of the Computer — 119
The Intel x86 ISA
Further evolution…
i486 (1989): pipelined, on-chip caches and FPU
Compatible competitors: AMD, Cyrix, …
Pentium (1993): superscalar, 64-bit datapath
Later versions added MMX (Multi-Media eXtension) instructions
The infamous FDIV bug
Pentium Pro (1995), Pentium II (1997)
New microarchitecture (see Colwell, The Pentium Chronicles)
Pentium III (1999)
Added SSE (Streaming SIMD Extensions) and associated
registers
Pentium 4 (2001)
New microarchitecture
Added SSE2 instructions
Chapter 2 — Instructions: Language of the Computer — 120
The Intel x86 ISA
And further…
AMD64 (2003): extended architecture to 64 bits
EM64T – Extended Memory 64 Technology (2004)
AMD64 adopted by Intel (with refinements)
Added SSE3 instructions
Intel Core (2006)
Added SSE4 instructions, virtual machine support
AMD64 (announced 2007): SSE5 instructions
Intel declined to follow, instead…
Advanced Vector Extension (announced 2008)
Longer SSE registers, more instructions
If Intel didn’t extend with compatibility, its
competitors would!
Technical elegance ≠ market success
Chapter 2 — Instructions: Language of the Computer — 121
Basic x86 Registers
Chapter 2 — Instructions: Language of the Computer — 122
Basic x86 Addressing Modes
Two operands per instruction
Source/dest operand Second source operand
Register Register
Register Immediate
Register Memory
Memory Register
Memory Immediate
Memory addressing modes
Address in register
Address = Rbase + displacement
Address = Rbase + 2scale × Rindex (scale = 0, 1, 2, or 3)
Address = Rbase + 2scale × Rindex + displacement
Chapter 2 — Instructions: Language of the Computer — 123
x86 Instruction Encoding
Variable length
encoding
Postfix bytes specify
addressing mode
Prefix bytes modify
operation
Operand length,
repetition, locking, …
Chapter 2 — Instructions: Language of the Computer — 124
Implementing IA-32
Complex instruction set makes
implementation difficult
Hardware translates instructions to simpler
microoperations
Simple instructions: 1–1
Complex instructions: 1–many
Microengine similar to RISC
Market share makes this economically viable
Comparable performance to RISC
Compilers avoid complex instructions
Chapter 2 — Instructions: Language of the Computer — 125
§2.16 Real Stuff: ARM v8 (64-bit) Instructions
ARM v8 Instructions
In moving to 64-bit, ARM did a complete
overhaul
ARM v8 resembles MIPS
Changes from v7:
No conditional execution field
Immediate field is 12-bit constant
Dropped load/store multiple
PC is no longer a GPR
GPR set expanded to 32
Addressing modes work for all word sizes
Divide instruction
Branch if equal/branch if not equal instructions
Chapter 2 — Instructions: Language of the Computer — 126
§2.21 Fallacies and Pitfalls
Fallacies
Powerful instruction higher performance
Fewer instructions required
But complex instructions are hard to implement
May slow down all instructions, including simple ones
Compilers are good at making fast code from simple
instructions
Use assembly code for high performance
But modern compilers are better at dealing with
modern processors
More lines of code more errors and less
productivity
Chapter 2 — Instructions: Language of the Computer — 127
Fallacies
Backward compatibility instruction set
doesn’t change
But they do accrete more instructions
x86 instruction set
Chapter 2 — Instructions: Language of the Computer — 128
§2.20 Concluding Remarks
Concluding Remarks
Design principles
1. Simplicity favors regularity
2. Smaller is faster
3. Make the common case fast
4. Good design demands good compromises
Layers of software/hardware
Compiler, assembler, hardware
MIPS: typical of RISC ISAs
c.f. x86
Chapter 2 — Instructions: Language of the Computer — 129
Concluding Remarks
Measure MIPS instruction executions in
benchmark programs
Consider making the common case fast
Consider compromises
Instruction class MIPS examples SPEC2006 Int SPEC2006 FP
Arithmetic add, sub, addi 16% 48%
Data transfer lw, sw, lb, lbu, lh, 35% 36%
lhu, sb, lui
Logical and, or, nor, andi, 12% 4%
ori, sll, srl
Cond. Branch beq, bne, slt, slti, 34% 8%
sltiu
Jump j, jr, jal 2% 0%
Chapter 2 — Instructions: Language of the Computer — 130