Glenn Flear
Practical
Endgame Play -
beyond the basics
EVERYMAN CHESSGlenn Flear
Practical
Endgame Play -
beyond the basics
the definitive guide to the endgames that really matter
EVERYMAN CHESS
Gloucester Publishers plc www.everymanchess.comFirst published in 2007 by Gloucester Publishers plc (formerly Everyman Publishers plc),
Northburgh House, 10 Northburgh Street, London EC1V OAT
Copyright © 2007 Glenn Flear
First published 2007 by Gloucester Publishers ple
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10
11
Bibliography
Introduction
Statistics
Section 1: Clear Material Advantage
Two Extra Pieces
One Extra Piece
Two Rooks versus Rook and Minor Piece
Queen and Rook versus Queen and Minor Piece
Rook and Minor Piece versus Two Minor Pieces
Section 2: Only Minor Pieces
Two Bishops versus Two Minor Pieces
Other Double Minor Piece Combinations
Section 3: Asymmetric Struggles
Rook versus Two Minor Pieces
Queen versus Rook and Knight
Queen versus Rook and Bishop
Queen versus Two Rooks
11
15
20
40
63
93
135
162
194
223
240
26212
13
14
45
16
17
18
19
20
Section 4: Rook and Minor Pieces
Rook and Bishop versus Rook and Knight
Rook and Bishop versus Rook and opposite-coloured Bishop
Rook and Bishop versus Rook and same-coloured Bishop
Rook and Knight versus Rook and Knight
Section 5: Heavyweight Struggles
Two Rooks versus Two Rooks
Queen and Bishop versus Queen and Knight
Queen and Knight versus Queen and Knight
Queen and Bishop versus Queen and Bishop
Queen and Rook versus Queen and Rook
Index of Players
Glossary of Special Terms
285
326
345
370
396
422
455
471
500
535
544Bibliography
Books
A Pocket Guide to Chess Endgames, Hooper (Bell 1970 & Batsford 1986)
Basic Chess Endgames, Fine (Tartan/Bell, 1974 edition)
Batsford Chess Endings, Speelman, Tisdall & Wade (Batsford 1993)
Botvinnik’s Best Games, Botvinnik (Batsford 1972)
Dvoretsky’s Chess Endings, Dvoretsky (Russell Enterprises 2003)
Encyclopaedia of Chess Endings (Sahovski Informator 1982-93)
Fundamental Chess Endings, Miiller & Lamprecht (Gambit 2001)
Informators 1-97 (Sahovski Informator 1966-2007)
Practical Rook Endings, Mednis (Chess Enterprises 1982)
Secrets of Chess Endgame Strategy, Lars Bo Hansen (Gambit 2006)
Secrets of Pawnless Endings, Nunn Batsford 1994)
Secrets of Minor-Piece Endings, Nunn (Batsford 1995)
The Unknown Capablanca, Hooper & Brandreth (Batsford 1975)
The Games of Robert James Fischer, Wade & O'Connell (Batsford 1972)
Think Like a Grandmaster, Kotov (Batsford 1971)
Winning Chess Endgames, Kosten (Crowood 1987)
Software and Databases
ChessBase 9
Fritz 8
Mega Database 2005
The Week in ChessIntroduction
In this book I aim to highlight the lessons to be learnt from master play in positions with lim-
ited material.
Why did I write this book?
For over thirty years I have been actively involved in playing tournaments and league
games, my own pleasure from chess coming mainly from the practical — or, if you prefer,
competitive — angle. So, although I have the greatest respect for those authors who empha-
size the beautiful or artistic side of the game, I tend to write with other tournament competi-
tors in mind.
I've always enjoyed positions with simplified material. We tend to label these ‘end-
games’, although this commonly used term doesn’t mean the same thing to everyone, as
you'll see below! I’m not alone in advising students that studying your own games is impor-
tant for all phases of the game. But for simplified positions, just as with openings, it's instruc-
tive to compare how we have performed with analogous positions from master games.
Now if we've had a rook ending or perhaps bishop vs knight, it’s not such a difficult task to
find similar positions in a decent endgame book. Positions with one piece each or less are
very well covered in chess literature. But those with a little more material are not. In fact it
can be very frustrating trying to find any sort of book that covers rook and minor piece vs rook
and minor piece. Do you have any in your collection?
According to some statistics that I’ve outlined below, more than 15% of all games (almost
20% in mine!) reach this type of position, and yet there is minimal information available for
the enthusiastic student. So I’m aiming to fill a gap by writing about those pseudo-endgames
which other books neglect.
What is an ‘endgame’ anyway? And what on earth is a ‘nuckie’?
The word ‘endgame’ is widely used and generally implies the final phase of the game (how-
ever long!), assuming that there already has been significant simplification. If we had to de-
fine the word more rigorously in terms of material then opinions vary. Some specialists con-
sider all queenless positions to be endgames, others those where both sides have limited ma-
terial, for instance less than queen and rook.Practical Endgame Play
Ihave found it convenient to consider positions with only one piece or less per player as
endgames and those with a couple of pieces each by an alternative name. As I don’t know of
a term for these pseudo-endgames I've decided to invent one myself! So here are my defini-
tions:
In this book the term an ‘endgame’ is a position with a maximum of one
piece each.
A ‘NQE’ (for ‘Not Quite an Endgame’, pronounced ‘nuckie’) is a posi-
tion with more material than in an endgame but with a maximum of two
pieces each.
So rook vs queen would be considered as an endgame, whereas rook and bishop vs rook and
knight would be a ‘nuckie’; rook and bishop vs rook also comes into the latter category.
I’ve decided to concentrate my efforts on these so-called NQEs. So Ill be covering a var-
ied selection such as double rook endings, and two bishops vs knight and bishop, and even queen
and rook each, and many other combinations of material in the following twenty chapters.
Although endgame principles (such as pushing passed pawns) and positional ones (such
as weak squares or a space advantage) obviously come into consideration, they are often
complicated by the presence of supplementary pieces. So play is often sharper and more
messy than in pure endgames.
Dynamic factors are frequently the important ones. If there are heavy pieces on the board,
they can be used to target vulnerable kings, as in the middlegame. So any problems with
either king are often fundamental to the outcome of the struggle. The side that is objectively
weaker has more opportunity to exploit king insecurity to threaten counterplay and thus
frustrate the stronger side's plans.
The piece power on the board can give rise to some rich possibilities. NQEs are more than
just basic endgames in the making, they can also be thought of as late-middlegames.
Theory or Practice?
Many endgame books consist mainly of studies or established theory and only a modest
number of so-called practical examples. Studies are aimed at being aesthetic and surprising,
and can help develop theory, which is an attempt to prove best play and the ultimate result.
Virtually all of this book consists of examples taken from actual games. There is much less
theory anyway in the NQE phase of the game than in actual endgames, and on many occa-
sions we can’t be sure of best play or even the logical result. We can, however, see what
techniques have been employed in practice by players who are striving to maximize the po-
tential of their position.
What are the key factors in such sim 'd positions?
I've made a list from my own experience of those factors that really have to be taken into
account in general in NQEs. Naturally each chapter will highlight the specifics.Introduction
1. Are there chances for a mating attack? Or failing that, a perpetual?
2. Is any material advantage compensated for by positional or tactical factors?
Or if not, is it just a trivial win?
3. Are the kings liabilities or assets?
4. Is simplification into an endgame desirable or likely?
5. What are the main characteristics of the pawn structure? Is it in the interests
of either player to change this structure? How significant are any passed
pawns?
6. Are any of the pieces of either side particularly well placed or badly placed?
7. Whatever the plan decided upon, is there any rush? Is stopping the oppo-
nent's potential counter-chances the main priority?
8. Should the defender stay passive or aim to activate?
9. How does the clock situation affect matters?
10. How will the players want to make their game more harmonious?
The ninth and penultimate point is becoming more and more relevant in the modern,
practical world of chess. Time limits have accelerated and games are much shorter these
days. Many players are now finding themselves in permanent time trouble from about move
30 until the end of the game. There is often no respite at move 40, so practical decisions need
to be made quickly and without panicking, So there is certainly truth in the assertion that the
need to study NQEs is more important than ever.
The tenth general principle also requires some thought.
What is harmony?
It is possible that your immediate thought, when seeing the word ‘harmony’, is of a piece of
classical music played by an orchestra, where each musician plays his part in creating the
overall effect - which is hopefully an aesthetically pleasing sound! If just one musician gets it
wrong then the resulting sound quality is degraded.
The word harmony is used in chess as well. If all your pieces, including the king (of
course!), and pawns are occupying ideal squares then your position is said to be harmonious.
If there is one badly-placed fighting unit or something awry with the pawn structure then
problems arise. In the middlegame we can sometimes get away with one underperformer,
but after simplification a misplaced piece sticks out like a sore thumb.
Aiming for harmony — or to put it another way, avoiding disharmony — is the tenth and
perhaps most underestimated of the factors.Practical Endgame Play
Tm certainly not the first author to emphasize this point. Here’s some advice offered by
Alexander Kotov in his ground-breaking classic Think Like A Grandmaster (Batsford 1971):
‘Remember that in seeking the solution of concrete tasks by analysing variations you should never
allow yourself to be carried away and lose sight of the need for a harmonious link between all your
pieces. Take it as a rule once or twice to look at the position from a different point of view during the
game. Ask yourself, are my pieces cooperating, or is there some disharmony in their ranks?’
Understanding chess harmony is an important skill that really needs emphasizing in
NQEs.
A question of technique?
The old cliché! But what does it mean?
Endgame technique can be thought of as logical play using endgame experience and theory. In
this book, with more material on the board, technique also takes into account middlegame
thinking and therefore has a wider scope, e.g. ‘attacking technique’ etc.
How can the reader benefit from this book?
As it’s rather a long book you may prefer to read it over time; for instance one chapter per
week or perhaps revising an appropriate section when a particular NQE has cropped up in
one of your own games, It can in addition be considered as a reference book.
Whichever method applies best to you, I hope that by studying this book you will gain
insight into the latter stages of a game of chess. You will then, hopefully, be able to apply
your newly acquired erudition to practical NQEs and endgames of all sorts.
From a personal point of view I'm convinced that I’ve learnt a great deal about the latter
phases of the game. | also discovered that many analyses of even very strong players are of-
ten flawed. I found many improvements myself and others with the help of a computer. I'm
also sure that a close study of my variations by the reader will reveal further mistakes. I
make no apology for being human, just think of these lapses as opportunities! Hunting for
mistakes is another way in which we can develop our chess ability!
Acknowledgements
John Emms for his patience and inspiration.
Jonathan Tait for his constructive criticism and diligent editorial work.
Christine Flear for her moral support.
Olivier Letreguilly for his enthusiasm.
Glenn Flear
Baillargues, France
May 2007
10‘A good place to start is to ask the following question:
What is the likelihood of getting various endings and NQEs in practical play?
Apart from just innocent curiosity, discovering the relative probabilities of various NQEs
occurring enabled me to know where to concentrate my efforts. If the book has relevance to
practical players then it makes sense for the author to go into greater detail in the most
common NQEs.
I've used a database of my games from the last twenty years to compile the following ta-
bles. I believe that, if the reader were to do the same with his own games or with a standard
database, the percentages wouldn't be that much different.
First of all I compared my results (GCF) with those of Miiller and Lamprecht (M&L from
Fundamental Chess Endings, Gambit 2001) who measured a large database.
NQE or ending GCF M&L
Rook and minor piece each 19.56% 15.13%
Rook endings 11.88% 8.45%
Bishop vs knight endings 459% 3.29%
King and pawn endings 2.49% 2.87%
The percentages measure the probability of a material combination occurring in the
course of a game. As you can see there are slight differences in the frequency, but the order
of magnitude of our separate results are the same. These results can be interpreted as fol-
lows:
When I sit down to play a game of chess the chance of me obtaining a pure pawn ending
is 2.49% or about 1 in 40. The 11.88% that I’ve measured for rook endings means roughly 1 in
8or9.
My personal database (2331 games from 1986-2006) threw up the following figures for
standard endgames:
41Practical Endgame Play
Rook endings 277 / 2331 games = 11.88% about 1in9
Bishop vs knight endings 107 = 459% about 1 in 22
Pawn endings 58 2.49% about 1 in 40
Queen endings 52 2.23% about 1 in 45,
Knight endings 50 2.15% about 1 in 47
Bishop (same) endings 48 2.06% about 1 in 49
Bishop (opposite) endings 2 = 0.94% about 1 in 106
As I'm not covering any of these in this book (except where there is simplification from
an NQE) you may wonder why I’m bothering to put these statistics in at all. If however, we
compare these figures with those of the principle NQEs you will no doubt quickly grasp my
point.
Here is my personal Top 25 for NQEs
1 Bravo 948% or linll
2 Weve 5.15% or 1in19
3 B+@ v B48 (same colour) 446% or = 1in22
4° BOvee 103 442% or 1in23
5 Mehvine 95 4.08% or 1in25
6 WHR vWD 59 253% or 1in40
7 MRve 37 159% or =1in 63
8 mAvE 36 154% or = 1in 65
9 @+& v DR (same colour) 31 = 133% or 1in75
10= B+& v B+& (opposite colour) 28 1.20% or ‘1 in 83
10= WH) v WH 28 1.20% or ‘1 in 83
12 W+& v W+2 (same colour) 7 = 116% or 1in86
13 S+B VOR 24 = 1.038% or 1in97
14 Mev Eee 23 = 099% or in 100
15 Bevo 21 = 0.90%
16= Wi v WH 18 = 0.77%
16 RAV AHA 18 = 0.77%
18 WE vWD 16 = 0.69%
19 Sve 1 = 0.55%
20= W+& v W+2 (opposite colour) 12 = 051%
20= +8 v B+8 (opposite colour) 12 = 051%
= Wee vW 10 = Less than 1 in 200
= Wve) 10
24 WH v W 9
d= BHD v 2+) 9
Such statistics can be affected by style; for instance, a tendency to play for an all-out at-
tack or to agree quick draws. So I'm not claiming anything dramatic in the precise numbers,
only that they represent a convenient measure of frequency.
There are certain conclusions that can be drawn from these figures. The most striking one
12Statistics
is that the most common NQEs occur more often than standard endings, except for rook end-
ings. So why aren’t they given as much coverage in chess publications?
Or shall I put it another way... How much time and effort have you put into studying
king and pawn endings (which occur once in 40 games) compared to that put into rook and
bishop vs rook and knight (which occurs once every 11 games)?
Here are some other results:
1. All forms of rook and minor piece for each player are common.
2. Queen and rook vs queen and rook occurs frequently.
3. So-called double rook endings are common, whereas double bishop endings
and double knight endings are very rare.
4. Certain combinations were much rarer than I expected: rook us bishop and
knight and both versions of queen vs rook and minor piece, for instance.
5. Ifaplayer has two minor pieces he is most likely to have one of each.
I believe that the relative frequencies I've observed by examining my own games will
hold more or less true for other players of any strength, with the possible exception of out-
right beginners. Why don’t you compare the frequencies in your own games or in a standard
database? You'll see that in the introductions to certain chapters I've done precisely this to
illustrate the point.
13Chapter One
Two Extra Pieces
We have to start somewhere! Once we learn as a beginner that mate ends the game it soon
becomes clear that it’s important to grasp the technique to deliver some basic mates. The first
couple of these are mating with queen and king vs king and, of course, achieving mate with tivo
rooks and king vs king.
11
A pair of rooks
Few of us would have any difficulty with
the following moves:
1 Eg3 &d5 2 Hg5+ Se6 3 Hh6+ Sf7 4 Ha6
be7 5 g7+ 8 6 Hb7 de8 7 a8 mate
The rooks are used on adjacent ranks to
restrict the opposing king’s movements and
then to push him back until he’s mated on
the back rank. A rook on an open board
naturally forms a ‘barrier’ which the oppos-
ing king cannot cross. For instance, a rook
on h4 stops a king on c5 going to any of the
following squares: b4, c4 and d4. The fourth
rank is a barrier to Black's king.
White doesn’t need to use his own king,
nor worry too much about stalemate, and
visualizing the virtual barriers formed by
rooks along ranks or files is not particularly
strenuous.
The next example is already more in-
volved.
1.2
A pair of bishops
(see following diagram)
With a pair of bishops more thought is
required. The two bishops need to be on
adjacent diagonals to form a ‘barrier’.
1 2d6 e6 2 Rg3
If we look along the two diagonals a8-h1
15Practical Endgame Play
and b8-h2, we see that Black’s king is re-
stricted and that he therefore has no hope of
going to the other wing,
ae
2...8f5 3 be3 Le6
If White now attempts to play 4 &g4+
Black could seek some temporary freedom
with 4..@d5. So, unlike in the case with
rooks, White needs to use his king to cover
some potential escape squares before push-
ing the defending king further back.
4bdq Sfs 5 eds &f6 6 Aga
The moment has come to switch diago-
nals.
6...08g5 7 2d7 bF6 8 Lh4+
Further limiting Black’s king. This move
only makes sense as White’s king covers the
e5-square.
8.27
White’s bishops now form a barrier
along the c8-h3 and d8-h4 diagonals.
9 bes Hg6 10 Re8+ bg7 11 Le7
Black now only has five squares in which
to manoeuvre.
11...@2h7 12 Sf6
The king is brought closer in order to
help with the mate.
12...2h6 13 2f8+ Gh7 14 &f7
Black is restricted to two squares and
White’s king comes as close as possible.
Now the mate just requires the bishops to
reposition themselves for the kill.
should always verify that your opponent
You
has a legal reply until the moment that you
are poised for the kill. When mate is close,
remember to be wary of stalemate!
14...@h8 15 &h6 Gh7 16 &d2 Lh 17 2bs
$h7 18 2d3+ Sh8 19 23 mate
In the final position the g8-square is only
covered by White's king. A further illustra-
tion of the point that the help of White’s
king is indispensable.
Although this standard mate holds few
secrets for the majority of readers I’ve em-
phasized it for a good reason: two bishops and
king vs king is the most straightforward mate
in chess where all three pieces are required.
A good example of real teamwork!
The notorious Bishop, Knight
and King versus King
1.3
The right corner
The NQE of bishop, knight and king against
bare king has a reputation of being tough, as
even some strong players have failed to
mate. However, learning the required tech-
nique doesn’t take long and serves as an
excellent example of teamwork. I always
show this technique to my pupils. The sense
of achievement that they feel when they
have assimilated it is a great confidence
builder, as well as an ideal foundation for
16them to be aware of coordinating their
pieces in more complicated NQEs.
I first came across the above position
when I was about 14-years-old in A Pocket
Guide to Chess Endings by David Hooper.
The first thing to know is that the mate can
only occur in two of the corners, those with
the same coloured square as the bishop (so
the ‘right’ corners in order to be able to de-
liver mate with a light-squared bishop are a8
and hi).
In this example White has already cre-
ated a ‘barrier’; ie. the squares d1, d2, d3, €3,
e4, €5 and £5 are covered by the minor pieces
and his king stops Black from heading for
the ‘wrong’ corner on h8.
126
Black’s king must now retreat and then
White can tighten the noose.
1.24 2 Gh6 Sea 3 Qc2 Sq
Or3..2h4 4 Odl g35 Sg5 etc.
4chs bg3 5 gs hfs 6 hfs
Here 6 &d1+?! would be a mistake in
view of 6..%e4.
6...8e2
If 6...8g3, then 7 &d1 tightens the screw.
7 Sf4 ber 8 he3 Sf1 9 Adi Sg2 10 Sq
f2 11 2g4 be1 12 Le; Sf1
So far White has only used the knight to
cover the d2 and e3 squares; now it comes
across to cover f2 and g3.
13 Dd2+ Sg2
Alternatively, 13...@e1 transposes after
14.De4 Sf1 15 kd2.
14 Deq Sf1 15 &d2
(see following diagram)
Now there is another barrier with Black
restricted to five corner squares.
15...d2g2 16 Bez gi 17 Bh3
By switching to this diagonal Black now
only has three squares left.
17...2h2 18 2f1 gi 19 Df6
Not just a ‘pass’ move to oblige Black to
retreat; White prepares the mate.
Two Extra Pieces
19...2h2 20 Sf2 &h1 21 Sg2+ eh2 22 Aga
mate
So once the defending king is limited to a
zone around a ‘right’ corner, the attacking
side needs to gradually tighten the noose
whilst being careful not to allow his prey to
escape.
gl
S&S “7
a a
7 erat
ei a “?
In practice the defending king will often
have the opportunity to seek refuge in a
‘wrong’ (where there is no chance of mate!)
corner. So shepherding the opposing king to
a ‘right’ corner is necessary and perhaps the
most important technique of all.
The manoeuvre that is performed in the
following example by White's knight is akin
17Practical Endgame Play
to a dance routine (i.e. the knight moves
from e7 to g6-e5-g4-e3-g2).
It may help to mentally draw a ‘W’ (from
g6 until g2) and remember this technique as
the W-manoeuvre.
1 Dg6+ &h7 2.2d5
A temporizing move, waiting for Black’s
king to move to h6, its only square.
2..8h6 3 &g8 PhS 4 Des!
After 4 £5 &h6 the only way to cover g7
is by 5 &f6.
There are two directions for Black to go:
the ‘run for freedom’ defence or the ‘docile’
defence. Let’s start with the simplest:
The Docile Defence
4... 2h6 5 Dgat Bhs 6 Sf5 Lh4 7 Sf4 Shs
8 27+ Sh4 9 De3 Lh3
Now White ‘passes’ again to get Black to
commit himself.
10 2e8 &ha
Black quickly finds himself in the corner
after 10...@h2 11 &2d7 wg] 12 &g3 &hi 13
(2 bh2 14 Afl+ kh 15 2c6 mate.
11 Dgat Sh3 12 SF3 Gh2 13 Sf2 Lh3 14
&d7+ Gh2
Black has two squares, so mate is nigh.
15 De3 Gh1 16 Le6
Another pass move in order to perform
the final moves with check and thus avoid-
ing any risk of stalemate.
16...2h2 17 Dfa+ Lh1 18 2d5 mate
The Run for Freedom Defence
4.4
This move gives the impression that
Black has escaped and is probably why
some players fail to organize a mate in the
allotted 50 moves. However, although Black
is allowed to escape from his cell, he doesn’t
make it out of the prison grounds...
5 Ss bg3
White doesn’t look as if he will be able to
stop the black king reaching open ground,
but he can!
6 Dgal S37 Aca!
atatate
ft
A timely use of a barrier. White covers e2
with his bishop, e3 and {2 with his knight,
and f4 with his king.
7...22g3 8 Rd5
Further restriction. Black must (reluc-
tantly) go back to the h-file.
8...Gh4 9 SF4 Shs 10 27+ Sh4 11 Dez
..and now play continues as in the ‘doc-
ile’ defence.
11...2h3 12 2e8 hg 13.Dg2+ Gh3 14 SF3
h2 15 Sf2 Gh3 16 2d7+ Sh2 17 Dez
In order to complete the mating net the
knight will be required to cover the remain-
ing dark square h2.
17...@h1 18 Le6
Not forgetting to temporize if necessary!
18...2h2 19 Dfa+ Lh1 20 2d5 mate
Despite the complication of Black ‘almost
escaping’, note the squares visited by
18White's knight. Yes, exactly the same as in
the ‘docile’ case! Remembering the W-
manoeuvre helps us in the process of
‘memorizing’ the whole technique.
So a typical game would involve Black
resisting being pushed, and then heading for
the ‘wrong’ corner from which it takes 20
moves or so to mate. Nevertheless, by un-
derstanding exactly what one needs to do
and applying certain techniques and ma-
noeuvres (that we hopefully now under-
stand!), then from any starting position it
should be possible to mate in less than 50
moves.
The use of the white king, barriers and
the occasional pass move are all typical in
other endgames and NQEs.
A few years ago, I had the task of de-
fending against bishop and knight with my
bare king in a tournament game where my
2250 opponent only had 15 minutes left. I
naively thought that I would have reason-
able drawing chances but he rattled off the
moves and mated me in no more than five
minutes! I was quite impressed with his
technique and told him so, but he did admit
to having had this same ‘ending’ only a few
weeks previous to our game and so knew it
well.
After studying this technique a couple of
times I'm sure that even much lower-ranked
players should be able to mate in only five
minutes. I know this to be a fact, as one of
my students thanked me: when they had
this NQE in a tournament game, they had
no problems to mate.
Two Extra Pieces
So test yourself on your friends; it'll be
fun!
15
C.Holland-G.Flear
Uppingham 1987
oma
maa me
a
a
Vi aM. ate - 7
Y
OG a "@
In this practical example I missed my
chance.
71.045?
A time-trouble miscalculation. Instead
71...\h5+! wins, e.g, 72 &g6 (or 72 kgs
Axi6t 73 bg7 cb 74 h7 Dgd+) 72... xf6 73
h7 4d5! (now this is the right square, and
this is clearly better than 73... Ag4 74 &f5) 74
{7 &c3 and Black has gained time to place
his bishop out of range. After 75 &g8 Df6+
76 keg? Dga+ 77 dg8 Dh6+ 78 f8 kc6 79
e7 &d5 Black will calmly walk over and
pick off the h-pawn. Then I would have had
the chance to test my own technique with
bishop, knight and king vs bare king.
727 &xf6+ 73 bes
and Black loses a piece.
19Chapter Two
One Extra Piece
The advantage of an extra piece is significant in most positions. In the middlegame even with
many pieces on the board, if one player has a piece more the odds are that he will expect to
win, unless his opponent has some important compensation such as a strong attack or sev-
eral pawns.
In the majority of endgames and NQEs this is also the case, but there are special circum-
stances which may complicate the stronger side’s task of converting his material advantage.
These can be summarized as:
1, The stronger side has no pawns left.
The weaker side has some good pawns as at least partial compensation.
3. The weaker side can construct a defensive shell, which in chess we describe as
a fortress.
4, The extra piece is handicapped in some way, an example being the presence
of a wrong rook’s pawn.
v
It’s important to know that the ending of king, bishop and rook’s pawn vs bare king isn’t al-
ways winning. If the bishop doesn’t control the queening square and the defending king can
make it to that corner then it’s only a draw. Throughout this book cases where the bishop
doesn’t control the queening square of a rook’s pawn will be known as an example of the
“wrong rook’s pawn’ (WRP), as opposed to the ‘right rook’s pawn’ (RRP) when the bishop
controls the relevant corner square.
In cases where the stronger side has no remaining pawns and any of the defender’s
pawns are weak and virtually irrelevant, then we can make some conclusions about various
NQEs:
rook + bishop us rook commonplace and tricky to defend
rook + knight vs rook fairly common but much easier to defend
queen + bishop vs queen rare and generally drawn
queen + knight vs queen rare and generally drawn
two minor pieces vs one drawish (except for 2+ v 4 - see Chapter Six).
20One Extra Piece
I've decided to limit my efforts to those piece configurations that have some practical
relevance, i.e. where both players have a rook and one player has an additional minor piece.
The NQE of rook and bishop vs rook is notoriously difficult to defend, but in most cases
should be a book draw. This is one of those fundamental technical positions that should be
mastered by anyone who consider themselves to be a serious chess player. As it occurs so
frequently, some book work now may earn a player many a half-point throughout their fu-
ture career.
In comparison, rook and knight vs rook is rarer and not that dangerous if the defender has
plenty of time. The theory is less important in this case, common sense often being enough to
save the day. The following example from recent practice is fairly typical
Rook and Knight versus Rook
2.21
$.Volkov-M.Bartel
Port Erin 2006
Black’s king is already restricted to the
edge, but despite White’s valiant efforts he
can’t win.
79...He3+ 80 SF5 Zf3+ 81 Df4 Ufa 82 Sgs
Hgi+ 83 of6 Bf1 84 Ha7+ he 85 Sts Bg
86 Ha2 Efi 87 Sg2 Dh7
The defensive technique consists of
checking or pinning the minor piece and
keeping one’s king as far away from the op-
posing king as possible.
88 Eg4 Hf2 89 Sf6 Hf1 90 &f7 Lh6 91
Hg6+ @h7 92 Bf6
(see following diagram)
92...Haa!
Y
Y
a 6 a
Switching to side checks to upset White’s
mating intentions. Instead, the passive
92...h1? allows White a free hand in con-
structing a mating net: 93 De6 Hh5 94 Af8+
Bh8 95 Sg6 Eh2 96 Deb Hg2+ 97 G£7 (but
not 97 2g5? &g8 98 Hab $8 99 Zeb Eg3 and
Black escapes... for now!) 97...&h2 98 Dg5
Bhi 99 &f8 Bh2 100 Bg6 Hf2+ 101 Ae7+ Lh7
102 Bh6 mate.
93 Hfs5 Ha7+ 94 &f6 Ha6+ 95 De6 Lh6 96
Bbs
After 96 Hf Black plays 96...h5.
96...Ha1 97 Hb4 Bf1+ 98 Df4 Lh7 99 Sf5
g7 100 Hb7+ 2h6 101 Ha7 Ef2 102 Ma1
£g7 103 de5 Hb2 104 De6+ Sf7 105 Ha7+
g6 106 Kg7+ Lh6 107 Xgi He2+ 108 &F5
Hf2+ 109 Af4 Sh7 110 e5 Lh6 111 Seq
Ha2 112 Dds Bf2 113 Ses Hert 114 Sf5
Hf2+ 115 Se6 Sh5 116 e5 Hert 117 Sf6
21Practical Endgame Play
Hf2+ 118 Le6 He2+ 119 Sf5 Rf2+ 120 Seq
Sho 121 Ses He2+ 122 Hf6 Hf2+ 123 de7
Bhs 124 Seb Hers 125 SF5 Hf2+ 126 Afar
$h6 127 Bg4 Bf1 128 Sf6 Lh7 129 Eha+
Or if 129 £7 then 129...<@2hél.
129...2g8 130 de7 &g7 a-%2
7 Ba oe 2 —— a
zo
-—
Ay
Here the correct defence is to move the
king away from the mating set-up with
1...2c8!, whereas defending by coming to
the c-file with...
1...8ea?
.uloses! Let’s see why. We follow a study
by Centurini...
2 Hd3!
Black is now restricted to playing his
rook on the c-file as his king dare not move.
2..Hc2 3 di Be4 4 ha
Now we see why the rook was invited to
— the attempt to escape with 4...c8? is
thwarted by 5 Ad6+.
4..He2
Black therefore has to move his rook.
White has thus managed to gain time to get
his rook to a more flexible square.
5 Ada! b2+
Here 5...8c4 fails to 6 Bh8+ Bc8 7 Ac6+.
6 Sc6 Sas
The only move to resist as 6...b4 loses to
7 Bh8+ &a7 8 DAbS+ Lab 9 Ha8 mate.
The black rook is now stuck to the b-file
in order to meet a check on the h-file with
--Hb8.
7 Zh3
Again White temporizes in order to
oblige Black’s rook to go to an inferior
square.
7..2b1 8 Zh2 Hb4 9 Abs Hc4+ 10 db6 SB
Or here if 10...c8, then 11 Ac7+ b8 12
®Dab+ a8 13 a2! and mate follows:
13...2h8 14 2c7+ b8 15 Ha8 mate.
11 Dd6 Hb4+ 12 dc6
Now it becomes clear why White’s rook
is better on the h-file than on the d-file — it
isn’t blocked by the knight. The black rook is
worse placed on b4 (than on b2, for instance)
as it is unable to give any annoying checks.
12...a8 13 Hh8+ Hb8 14 Ac8! 1-0
Black is mated.
2.3
J.Piket-G.Flear
French League 2002
(see following diagram)
Although Black’s king is confined to the
back rank, he isn’t in any serious danger as
White has to spend time and energy to re-
lease his own.
22One Extra Piece
49..@e8 50 Af4 Hd2 51 ofa dd8 52 Ba7
&c8 53 Bel Hb2 54 De2 &bs 55 He7 kes
56 Sf2 Xb3 57 Ad4 Hd3 58 Afs Hb3 59 LF7
2d3 60 De3 Raz 61 SF3 Bag 62 Afs Lbs
63 Ad6 Hb4 64 He3 Ebb 65 Aca Rb7
Played in order to release the king from
the back rank. As a general rule once a king
has escaped from the edge of the board it’s
not that easy for the attacking side to push it
back again.
66 Hf8+ dc7 67 d4 Hbs 68 Hf7+ &c6 69
Bf6+ &d7 70 Hd6+ Ye7 71 Ha6 Bhs 72 Ae3
d7 73 Ads Bhi Va-Y2
White gave up trying to win.
In positions where both sides have
pawns and where the weaker side has dan-
gerous passed pawns there can obviously be
technical problems.
2.4
G.Flear-D.Norwood
British Championship,
Plymouth 1989
(see following diagram)
Here Black’s pawns are annoying rather
than dangerous, but these, in conjunction
with Black’s active king and White's fragile
pawns, enable Black to escape with a draw.
Vi, 4,0
32..Hb8 33 Dc3 dq 34 Dbs+ Lxc4 35
Dd6+ ked3 36 Dxf7 c4 37 Des+
Not 37 xg5? because of 37...2g8.
37..&¢3 38 Ba3+ bg 39 He3 ZaB 40 He2
fs 41 Kc2 c3 42 &g2 He8 43 DAd3+ &c4 44
Df2 Bd8 45 Sf3 gat! 46 Lez
Capturing the g-pawn is no better: 46
xg £3, or 46 dxgs Bd2 47 Bxd2 cxd2 48
213 &b4.
46...Hd2! 47 Zxd2 cxd2 48 &xd2 g3 49 Dh3
Yee
Black achieves a draw because his king
heads for the a-pawn. Although White can
both defend and advance his pawn, the
knight cannot participate and a draw results.
If White had stubbornly played on a
plausible continuation could have been
49...