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Paper Code : 21321
F-421
B.C.A. (Vth Semester)
Examination, 2019-20
(New course
COMPUTER GRAPHICS AND ANIMATION
Paper-BCA-501-N
(Teta No.of Pine Pages 2
‘Time: 3 Hours} [Maximum Marks: 70
‘Note :~ dicing sny five questions. All questions carry equah
marks, Symbols used have their usual meanings
LG) What are the elements of computer graphics 2
(©) How ResterScan is different from Random:
Sean ?
(@) Describe various types of color display
techniques,
(b) Write down any line drawing algorithm.
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3 (@ What do you mean by “anti-aliasing® ? Define b/e
aspect ratio,
©) Explain what is viewing transformation ?
4. What is projection 7 Deseribe various types of
Projections in detail
18. Prove that wo sealing transformations is commutative
in nature ie S83 = 8S
6. How snimation is different from image % Explain
different steps in. animation sequences: —
49. Write in detail about the following
(@) Tweeking
(©) Morphing
. (@)_ What is scan conversion ? Explain
(©) Describe various applications of multimedia.
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1321
Paper Code :
F-421
B.C.A. (Fifth Semester) Examination, 2021
(New Course)
Paper-BCA-SO1-N
COMPUTER GRAPHICS AND ANIMATION
Time : Three Hours (Maximum Marks : 70
Note Attempt any five ‘questions. All questions
carry equal marks. Symbols used have
their usual meanings,
A (@) What is computer Graphies? Write the
important applications of Comput
Graphies?
7
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(b) Define Ri
mand Raster sean? 7
2° (8) Explain color display techniques, with
diagram, 7
(6) Differentiate between: 7
(i) Image and graphics
Gi) Video and animation
3. (a) What is Frame Buffer? Discuss the role
of frame buffer in controlling intensity
and color of display devices? 1
(6) Explain th ion of DDA algorithm
for line generation. Expand the abbrevia-
tion DDA. 7
4 Whats 20 Transformation? Explain types of
2D transformations, 4
(2) What is Aliasing? Define Anti-aliasing
techniques.
5
7
(6) What are Bezier curves? State the math-
‘matical expression of Bezier curve, ex-
Plaining the terms involved. 7
1321-F-421 Q)
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animation? What
What
imation? Explain both. 14
re two types of an-
7. A homogenous co-ordinate point P(3,2,1) is
translated in x, y and z directions by-2, -2 and
-2 unit respectively followed by successive ro-
tation 60 degree about x-axis. Find the final
E position of homogenous co-ordinate. 14
8, Explain the following: 4
(@ Tweaking
Gi) Morphing
ii) Clipping
(iv) Mid-point circle drawing algorithm
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Ihutps:ftwww mnjpruonlineTotal No. of Questions :51 | Total No. of Printed Pages : 3
Paper Code : 21321
F-421
B.C.A, (Fifth Semester)
Examination, March-2022
(New Course)
Paper - BCA-SOI-N
Computer Graphics And Animation
Time: Three Hows J
I Maxinvins Marks: 79)
N
fe Atiempt any five questions. All question,
‘carry equal marks. Symbols used have
their
usual meanings,
1, (@), What are y
arious elements of computer
graphics?
(B) Discuss different image Formas.
2, ~(2) How raster scan is different ftom random
(by Dessribe diferent srt tsnoies.
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4
21321-F-421
(a) Explain any line drawing algorithm.
(bh) What is antialiasing’
(a) Explain various picture construction
techniques
(b) Write in brief about the following.
(Clipping
(i) 3-0 transformation
(0) Tow to draw eitce and ellipse? Explain
swith proper example
(b) Differentiate 2-1) transtonmation from
3-D transformation
fa) How Animation isin
nnted in com-
puter graphics?
{b) Elaborate the 3-D view
gorithm,
(a) What do yor mean by the term “MOR.
PHING™? Wale down its practical appti«
cation giviM8 %E Stitable example,
2
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BCL. 1). (1S. 2) after it has been magni-
fied to twice of its size.
Define translation, rotation and scaling.
(b) Define Polygon clipping.
Define recursively defined B-Splines.
Define scalars. point and vectors,
gust-tt
hups:/Avww.mjpruoaline.com‘Total No. of Questions : 8). [ Total No.of Printed Pages : 3
Paper Code : 21321
F-421
B.C.A. (Fifth Semester)
ation, 2022-23
(ew Course)
Paper-BCA-S01-N
COMPUTER GRAPHICS AND ANIMATION
Exai
Time : Three Hours} [Maximum Marks : 70
Note: Attempt any five questions. All questions
carry equal marks. Symbols used have their
usual meanings.
1, (@) What is development of computer
sraphics? Explain it in details 7
(®) Describe in details color display
techniques. 1
2. (a) Explain the frame buffer and bit
operations concepts in raster graphics. 7
PTO.
(©), Differentiate betweeri : 7
@ — Storags displays and display
processors
(i) Raster scan and Random scan
graphics.
3. (a) Whatis line drawing algorithms? Explain
it with an example. 7
(b) What is” coni¢ section generation?
Describe it in details. 7
4. (a) Differentiate between ellipse generation
and polygon filling. 7
(6) What is two-dimensional viewing?
Explain it with an example, 7
75. (a) Explain in details interactive picture
construction techniques. 7
21321-F-421 @(b) What is 2-D and 3-D transformation?
Explain it with an example 1
6. (@ What are Bezier curves? State the
‘mathematical expression of Bezier
curve. 7
(b) What is 3-D viewing? Explain it in
details : 7
7. (a) Describe the algorithms for 3-D volumes
spline curves and Surfaces in details. 7
(b) How many types of animation? Explain
itis details. 7
14
Explain the followin,
@_ GKS primitive
Gi) Multimedia application
iii) Morphing
(iv) Tweaking
21321-F-421 @)Total No, of Questions: 8} [ Total No. of Printed Pages : 3
Paper Code : 21321
F-421
B.C.A. (Fifth Semester) Examination, 2023-24
(New Course)
Paper - BCA-S0L-N
Computer Graphics And Animation
Time : Three Hours } {Maximum Marks 70
Note: Attempt any five questions. All questions
carry equal marks. Symbols used have their
usual meanings.
1. (@) Whatdoyoumean by computer graphics?
Explain its role in education
{b) Explain various pes of video file
formats,
ao PTO.
@
tb)
(b)
4. y (ay
x (>)
(by
6, (a)
Describe color display technique.
How number of pixels in any image
effects its quality? Justify clearly
‘What is the concept of anti aliasing?
Differentiate 2-D viewing concept from
3-D viewing concepts.
How to draw a line? Explain any one
algorithm,
Draw and explain the concept of display
technology (any one of your choice).
‘What are spline curves? Explain its
concept in detail,
Ilustrate the procedure of polygon filling.
How to create any animation? Write
down the steps
21321-F-421 @4+(b) How you seen the practical application
of “Morphing” principle. Describe its
working in detail.
ters
7. (a) How impact and non-impact pi
differ? Expl
(b) Differentiate between window port and
view port.
8. , (a) Write down the steps involved in 3D
transformation?
oR
Define active and passive transformation.
(b) Distinguish between convex and concave
polygons. -
oR
A Write down the applications of
Animation.
21321-F421 a