Bachelor of Arts (HONS)
Digital Media Production & Game Development
PRINCIPLES OF ANIMATION
XBDP 1073N &
ANIMATION PRINCIPLES XBGA 1034N
Prepared by Loke Mun Joon
Semester May 2024
School of Computing and Creative Media
UOWMKDU – Version 2.3 (23/12/2019)
ASSIGNMENT 3: MINISTRY OF SILLY
WALKS!
Course Title : PRINCIPLES OF ANIMATION
Course Code : XBGA 1034, XBGA 1034N,
XBDP 1073N
Course Lecturer : Loke Mun Joon (Daniel), danielloke.edu@gmail.com
BRIEF
Watch…
Design a suitable character (NO STICKMAN) and animate 3 walk cycles each in a
sequence. Your walk cycles must consist of:
- Slow paced walk cycle
- Fast run cycle
- Silly walk
Your final video will need 5 rounds of each cycle, character to transition to the next
cycle, and 5 rounds of the next cycle until the final silly walk.
Slow paced walk cycle x5 –
transition to –
Fast run cycle x5 –
transition to –
Silly Walk x5 –
End
This is the order of the progress needed:
16/11 Character you want to animate designed & Storyboard for done
23/11 Keyframes for walk cycles done
Work out transitions of walk cycles
07/12 Individual Walk Cycles done
14/12 Walk Cycles combined using transitions
Requirements
The animated scene you are doing will have the following requirements:
1. Each cycle must have 5 rounds (can be repeated)
2. There must be a transition from one walk to the other
School of Computing and Creative Media
UOWMKDU – Version 2.3 (23/12/2019)
3. You must include the 3 types of walks discussed
4. Character design can be simple but more complex than a stickman.
5. You are allowed to draw the frames or use puppet animation
6. Use 25 frames per seconds to animate this.
7. Include title with your name on it
I will be judging you based on the following animation principles:
- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead Action and Pose-to-Pose
- Follow Through and Overlapping Action
- Secondary Action
- Ease In, Ease Out
- Arcs
- Timing
- Exaggeration
- Solid Drawing
- Appeal
ASSESSMENT CRITERIA
i. Walk Design : 10%
ii. Animation principles : 30%
iii. Finishing : 10%
School of Computing and Creative Media
UOWMKDU – Version 2.3 (23/12/2019)
DUE DATE: 27 August 2024
School of Computing and Creative Media
UOWMKDU – Version 2.3 (23/12/2019)
ASSESSMENT RUBRIC
MARKS
CRITERIA
5 4 3 2 1 0
Walk design captures Walk design captures Walk design captures Walk design Walk design does not No submission
the walk required the walk required the walk required well somewhat captures captures the walk
well. Walk design also well. with a few ambiguous the walk required required well.
has entertaining actions that could with major parts that
characteristics that confuse the viewer. confuse the viewer.
Walk Design gives the character
personality.
5 4 3 2 1
Animation All the Animation All the Animation Majority the Only half of the 20% of Animation
Principles principles stated are principles stated are Animation principles Animation principles principles stated are
executed excellently: attempted and stated are attempted stated are attempted attempted and
- Squash and Stretch executed: and executed, or all and executed, or executed, or only half
- Anticipation - Squash and Stretch attempted but not majority attempted attempted but not
- Staging - Anticipation executed well: but not executed executed well:
- Straight Ahead - Staging - Squash and Stretch well: - Squash and Stretch
Action and Pose-to- - Straight Ahead - Anticipation - Squash and Stretch - Anticipation
Pose Action and Pose-to- - Staging - Anticipation - Staging
- Follow Through and Pose - Straight Ahead - Staging - Straight Ahead
Overlapping Action - Follow Through and Action and Pose-to- - Straight Ahead Action and Pose-to-
- Secondary Action Overlapping Action Pose Action and Pose-to- Pose
- Ease In, Ease Out - Secondary Action - Follow Through and Pose - Follow Through and
- Arcs - Ease In, Ease Out Overlapping Action - Follow Through and Overlapping Action
- Timing - Arcs - Secondary Action Overlapping Action - Secondary Action
- Exaggeration - Timing - Ease In, Ease Out - Secondary Action - Ease In, Ease Out
- Solid Drawing - Exaggeration - Arcs - Ease In, Ease Out - Arcs
- Appeal - Solid Drawing - Timing - Arcs - Timing
- Appeal - Exaggeration - Timing - Exaggeration
- Solid Drawing - Exaggeration - Solid Drawing
- Appeal - Solid Drawing - Appeal
- Appeal
School of Computing and Creative Media
UOWMKDU – Version 2.3 (23/12/2019)
5 4 3 2 1
Illustrated items are Illustrated items are Illustrated items have Illustrated items are Illustrated items are
drawn and executed drawn just neatly noticeable drawn messily and not consistent
well. Animation is with minor inconsistencies. have major (volume and form
smooth without inconsistencies. Animation is smooth inconsistencies. are out throughout
unwanted elements Animation is smooth with noticeable Animation has major the animation).
Finishing that break the flow. with minor unwanted unwanted elements unwanted elements Animation is is not
elements that break that break the flow. that break the flow. coherent and unable
the flow. to be watched.
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UOWMKDU – Version 2.3 (23/12/2019)