Clicks on random "Loot"
1 Long bow looks like it's made from Elven metal.
2 A walking cane made of cherry wood.
3 Easel and set of paints with brushes.
4 Mace dented and worn with use.
5 A belt with 4 various pouches, hoops and clasps.
6 A jumble of notes and calculations relating to the " Scry " spell.
7 A purple dried leaf.
8 Battle axe that seems to be heavier than it should be.
9 10 small pouches with various dried leaves, mushrooms and unknown herbs.
10 Barding for a dog
11 A lined box containing a set of 12 glasses with a perfectly smooth surface.
12 A waxed piece of folded parchment with some unknown seeds inside.
13 Intricately carved charm bracelet with gloss intertwined snakes.
14 Dagger with the blade covered in finely etched tribal patterns.
15 A small figurine of monkey made of mirrored finish metal.
16 Sheet music for a sad tune.
17 An abacus with yellow stone beads.
18 Dented brass tankard.
19 Whip with the name " bulls fear " etched into it.
20 A smooth glass orb with dragonflies inside.
Clicks on random "Plot"
Protect princess from damage while travelling to a point in the middle of an empty forest . But there may be up to 9 decoys . You will be rewarded
1
with a cumulative coin purse of 6000 gold for the party.
2 Kidnap the father and charge/ward of a local herbalist from in the back rooms of a local inn (" The hand of snakes ") and keep form harm. But you
have to take a Elf child with you who has their own agenda . You will be rewarded with the influence and favour of a powerful guild (ranger).
Rescue a wizard of the merchant classes unharmed from a waterfall nearby . But it has to be done immediately with no time to delay . You will be
3
rewarded with a coin purse of 10 gold per party member.
Sabotage a bard of military importance so that it can no longer do what it intended in a point in the middle of an empty icey tundra . But it is
4
heavily guarded and may be trapped . You will be rewarded with a coin purse of 20 gold per party member.
You are offered a reward of a magic item for each party member to recover the father of a local armourer from at a nearby graveyard no matter
5
what. However no-one can die.
Clicks on random "Shops"
1 Merchant selling animal skins from a backpack.
2 Inn (The fighting Halfling).
3 Temple
4 Merchant selling jewellery and precious things from a tent.
5 Paladin guild hall.
6 General store.
7 Merchant selling bolts of textiles (fine silk) from a cart.
8 Merchant selling typical butcher wares from a barrow.
9 Fortune teller.
10 Merchant selling typical tailor wares from a shop.
Click on random "Person"
1 A malformed, ugly a Half-elf who's body is skeletal with white wrinkly (elephant skin) skin.
2 A frightened and cowering Elf wearing peasant clothes.
3 A tall and thin cleric missing some fingers.
4 A young and exuberant Half-elf with blue eyes.
5 A Human wearing the skins of dead sharks.
6 A handsome and rugged warrior with purple eyes.
7 A short and heavy cleric carving a bracelet made from glass.
8 A beautiful and perfect rogue that trails smoke in black wisps behind them as they move.
9 An angry and vocal Human with heavy scarring on their Left arm.
10 A old and withered Dwarf wearing gleaming a white scaled breastplate decorated with an inlay of crystals.