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Module 1 - Introduction To E-Commerce

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11 views3 pages

Module 1 - Introduction To E-Commerce

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© © All Rights Reserved
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Module 1: Introduction to E-Commerce

Flashcard Summary:

1. What is the Internet?

- A global network of interconnected computer networks.


- Transmits data using packet switching and the Internet Protocol (IP).
- Originated from ARPANET, a network developed by the US Department of Defense.

2. What is E-Commerce?

- Business transactions conducted electronically over the internet.


- Involves the exchange of goods, services, and information.
- Examples: online shopping, online banking, online auctions.

3. Advantages of E-Commerce:

- For Customers:
- Flexible shopping hours.
- No waiting queues.
- Global access to products and services.
- Lower prices due to reduced intermediaries.
- For Businesses:
- Expanded market reach.
- Reduced marketing and selling costs.
- Improved customer service.

4. Disadvantages of E-Commerce:

- For Customers:
- Security concerns.
- Dependence on internet access.
- For Businesses:
- Higher logistics costs for physical goods.
- Competition from other online businesses.

5. Types of E-Commerce:

- B2C (Business to Consumer): Businesses selling to individual consumers.


- B2B (Business to Business): Businesses selling to other businesses.
- C2C (Consumer to Consumer): Individuals selling to other individuals.
- G2C (Government to Citizen): Government providing services to citizens.
- G2B (Government to Business): Government providing services to businesses.
6. Fundamental Sales Process:

- Information: Customer searches for products and suppliers.


- Initiation: Customer contacts the supplier.
- Contract Conclusion: Customer places an order, supplier confirms.
- Delivery/Fulfillment: Goods or services are delivered.
- Billing/Invoicing: Invoice is generated and sent to the customer.
- Payment: Customer pays for the goods or services.
- Service/Support: Customer receives support and after-sales service.

7. Technological Elements of E-Commerce:

- TCP/IP Protocol: The core communication protocol for the internet.


- HTTP (Hypertext Transfer Protocol): Used for communication between web browsers and web
servers.
- HTML (Hypertext Markup Language): Used to create web pages.
- XML (Extensible Markup Language): Used for storing and transporting data.
- Middleware: Software that enables communication between applications.
- Platforms: Frameworks that support E-Commerce activities.
- Applications: Software used for specific E-Commerce functions.

8. Web 2.0:

- The current stage of the World Wide Web, characterized by user-generated content and social
media.
- Examples: blogs, social networking services, online communities.

9. Technical and Economic Challenges of E-Commerce:

- Technical: Security concerns, bandwidth availability, integration with existing systems.


- Economic: Establishing an E-Commerce business, competition, infrastructure upgrades,
skilled staff availability.

10. B2C Business:

- Businesses selling to individual consumers.


- Challenges: Pricing, Fulfillment, Payment.
- CRM (Customer Relationship Management) is crucial for managing customer relationships
and improving loyalty.

11. B2C Software Systems:

- Online Shop: Software for businesses to sell products to consumers.


- Procurement Platform: Software for businesses to purchase goods and services from
suppliers.
- CRM (Customer Relationship Management): Software for managing customer relationships.

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