AP Study Guide Part3
AP Study Guide Part3
2
Basically, conservation of energy means that the total energy at the beginning of the problem must equal the total energy
at the end of the problem. What if the object has height and is moving at the beginning of the problem, and still has height
1 1
and is moving at the end of the problem? mghi + mvi = mgh f + mv f . The total energy in the problem is either
2 2
2 2
1 1
Etotal = mghi + mvi or Etotal = mgh f + mv f . The total energy is conserved, so the total energy is present at the
2 2
2 2
beginning, and it is still present at the end. What happens if the object is thrown straight upward, from the lowest point, and
1
mvi = mgh f . What if it is thrown upward at an
2
then reaches the highest point of flight where the velocity is zero?
2
1
angle so that when it reaches its highest point it still has some velocity in the x- direction? mghi = mgh f +
2
mv f . We
2
can see that conservation of energy is a very flexible and powerful tool.
Remember: Energy is directionless. Simply ask yourself:
1. What energy/energies are present initially and add them up on the left.
2. What energy/energies are present finally and add them up on the right.
Can energy be lost? No! Lost energy goes to the environment. A car (system) looses energy due to air resistance, so
air molecules (environment) gain energy and move faster. Energy is conserved in the universe.
Electricity & Magnetism Most of the time one of the energies, either final or initial
is equal to zero. So then Work can equal any energy
around the outside. And since W = Fr, then Fr can equal
any energy around the outside.
2 2
1 1
mghi = W fr + mv f mghi = Ffr r + mv f
2 2
2 2
Ffr
In figure 6.3b the object is sliding along a horizontal surface. It initially has i f
kinetic energy and is stopped by friction.
1 1 r
mvi = W fr mvi = Ffr r
2 2
Fig 6.5b
2 2
If the object in Fig 6.3b did not stop, but was just slowed by friction then it would still have some kinetic energy.
1 1 1 1
mvi = W fr + mv f mvi = Ffr r + mv f
2 2 2 2
2 2 2 2
If energy is flexible then so is power. Occasionally a question gives power as a variable, but you need energy to
W
solve the problem. Simply set the time equal to one second, then P = and work/energy will have the same numerical
1s
value (but different units) as power for that one second. Use this value for Work/Energy to solve the problem. Just
remember that all answers obtained in the problem are based on one second. If time is given later on, just multiple the energy
of “one second” by the number of seconds and you’ve got your answer.
Powerful machines do more work in the same time, or the same work in less time.
Calculus: P = dW Power is another rate (function of time) and is therefore a derivative expression. Integrating power
dt
∫
during a time interval will return work or energy values. W = P dt
Solve problems by looking for energy, work, and power first, then force, last of all kinematics.
1 1 1 1
US is the area under the curve, bh = ( x )( Fs ) = ( x )( kx ) = kx 2 = U s
2 2 2 2
Period of a spring: Time required for one oscillation, T = 2π m . Depends on mass of object attached to spring and k.
s
k
Momentum: p = mv Quantity of motion (inertia in motion). Measure of how difficult it is to stop an object.
Impulse: J = F∆t = ∆p Trade off between time taken to stop and force needed to stop. Velocity, acceleration, and
momentum were understood early on in the developing days of physics. These concepts were used by Newton to establish
∆v
his 2nd Law: F∆t = ∆p F∆t = m∆v F=m F = ma
∆t
dp
Calculus: Force is the derivative of momentum F = . Analogous to acceleration being the derivative of velocity
dt
dv
a= . If you divide the force and momentum vectors by the scalar mass you get the acceleration and velocity vectors.
dt
∫
Physics is full of meaningful patterns. Impulse is the integral of force during a time interval J = F dt = ∆p . This
dJ
means that if you take the derivative of impulse with respect to time you will calculate force F= .
dt
Collisions and Conservation of Momentum: Momentum in any situation must always be conserved. When two
objects, each having momentum, collide the total momentum during the problem remains the same. If mass 1 and mass 2
are moving then they both a momentum. Their momentums add together to calculate a total momentum
ptotal = m1v1i + m2 v2i . If they collide they might bounce off each other with different velocities than before, but the total
momentum must remain the same ptotal = m1v1 f + m2 v2 f . If the initial momentums and final momentums are both equal
to the same total momentum then the sum of the initial momentums must equal the sum of the final momentums
m1v1i + m2 v2i = m1v1 f + m2 v2 f . If there are more than two masses involved, just keep adding them to both sides.
Momentum is a Vector: Unlike energy (a scalar) which simply adds, momentum is a vector. Vectors have direction, and
this means that the vector directions (like force vectors) must be accounted for in the math. You must decide on a positive
direction in a conservation of momentum problem. Once decided any mass traveling in that direction has a positive
momentum. Any mass traveling opposite the chosen direction has a negative momentum. Any mass traveling at an angle to
the chosen direction must be split into components, with the x and y directions analyzed separately. Use the same strategies
that were learned in forces.
Elastic Collision: Collisions in which kinetic energy is conserved. This can only happen when two objects do not touch each
other. One example that may make sense and will be used latter in electricity is the collision between two protons. Protons
have positive charges and in electricity like charges repel. If two protons approach each other head on the repulsion for each
other will slow them to a stop before they touch one another. Then the repulsion will repel them away from each other. In
effect they bounce off each other without touching
Inelastic Collisions: Collisions in which kinetic energy is lost. Since energy is never really lost, it must go somewhere. Lost
energy is just energy that was lost by the system to the environment or it is energy that changed into a form that is not very
recognizable. When masses collide and touch each other the masses vibrate. This vibration is heat. In collisions where
objects touch each other some of the original kinetic energy is lost as heat.
Perfectly Inelastic Collision: The objects collide and stick together (one mass, one velocity) m1v1i + m2 v2 i = v f ( m1 + m2 ) .
Explosion: The opposite of a perfectly inelastic collision. A single object fractures and sends fragments in many directions.
If we look at the simpliest case where it fractures into two bodies moving in opposite directions then
vi ( m1 + m2 ) = m1v1 f + m2 v2 f . Usually the original object is considered stationary in beginners examples, but it does not
have to be 0 = m1v1 f + m2 v2 f . So this means that m1v1 f = − m2 v2 f . The negative sign implies that one object must
move in the opposite direction of the other.
( 2 )( 4 ) + ( 2 )( 0 ) = ( 2 ) v1 f + ( 2 )( 4 ) v1 f = 0m / s Fig 8.1a
All the momentum from mass 1 was transferred to mass 2.
Inelastic Collision: Mass 1, m1 = 4.00 kg, is moving at 4.00 m/s to the right. Mass 2, 4 m/s
1 2
m2 = 2.00 kg, is stationary and is hit by mass 1. After the collision mass 2 moves to the
right at 5.30 m/s. The collision is diagrammed before and after in Fig 8.1b. What is the
?
velocity of mass 1 after the collision? 5.3 m/s
1 2
m1v1i + m2 v2i = m1v1 f + m2 v2 f
( 4 )( 4.00 ) + ( 2 )( 0 ) = ( 4 ) v1 f + (1)( 5.30 ) v1 f = 1.35m / s Fig 8.1b
Perfectly Inelastic Collision: Mass 1, m1 = 4.00 kg, is moving at 4.00 m/s to the right. 4 m/s
1 2
Mass 2, m2 = 2.00 kg, is stationary and is hit by mass 1. After the collision the mass
stick together. The collision is diagrammed before and after in Fig 8.1c. What is the
velocity of the combined mass after the collision? ?
1 2
m1v1i + m2 v2i = ( m1 + m2 ) v f Fig 8.1c
( 4 )( 4.00 ) + ( 2 )( 0 ) = ( 4 + 2 ) v f v1 f = 2.67 m / s
1 2
Explosion: A large mass fractures into two smaller masses, m1 = 4.00 kg and
m2 = 2.00 kg. Mass 2 moves to the right at 2.0 m/s. How fast is mass 1 going after the
explosion? ? 2.0 m/s
( m1 + m2 ) vi = m1v1 f + m2v2 f 1 2
The minus sign in the last example means that the mass is going to the left. Remember to watch the minus signs. Harder
problems will have masses moving in different directions. Missing the sign convention will destroy the problem.
v1 fx ( 2.59 )
What amount of kinetic energy is lost? Remember energy is a directionless scalar, so x and y are meaningless.
( K1i + K 2i ) − K lost = ( K1 f + K 2 f )
⎛1 1 2⎞ ⎛1 1 2⎞
⎜ mv1i + mv2 i ⎟ − K lost = ⎜ mv1 f + mv2 f ⎟
2 2
⎝2 2 ⎠ ⎝2 2 ⎠
⎛1 1 2⎞ ⎛1 1 2⎞
⎜ ( 2 )( 4 ) + (1)( 0 ) ⎟ − K lost = ⎜ ( 2 )( 2.64 ) + (1)( 3 ) ⎟ K lost = 0.0304 J
2 2
⎝2 2 ⎠ ⎝2 2 ⎠
Example 8-3: Ballistic Pendulum
The ballistic pendulum is used to determine projectile speed. The sequence of events is as follows. First a projectile, like a
bullet (b), is fired into a block (B). This collision is perfectly inelastic, so
mb vb i + mB vB i = ( mb + mB ) v f is used to solve for the vf of the bullet block
combination. vf for this first phase becomes the v0 for the second phase. In the second
phase the bullet block combination swings as a pendulum to a new height, as shown in θ l
1
mv0 = mgh is used to
2
the diagram to the right. Conservation of energy applies. y
2 l
determine the height of the swing.
But, the point is to find the velocity of the bullet, so this problem is actually done
backwards. The length of the rope holding the pendulum is known (l) and the distance h
the pendulum moves in the x direction (x) is measured (or the angle of swing, θ, is
measured). You must use the geometry of a pendulum swing diagramed in Fig 8.2 to
2
energy phase. Then recognize that this is the same as vf for the collision mb vb i + mB vB i = ( mb + mB ) v f Solve for vb.