Chapter 3: Processes
OS Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Objectives
● To introduce the notion of a process
● To describe the various features of processes, including scheduling,
creation and termination, and communication
● To explore inter-process communication using shared memory and
message passing
● To describe communication in client-server systems
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Process Concept
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Process Concept
● Process
● A program in execution
● An active entity
● Requires resources (e.g., processor) to perform a function
● A single instance of an executable program
● Executes sequentially - (a single instruction is executed on behalf
of a process at a time)
● The terms “process” and “job” (or “task”) are used
interchangeably
● Processes can be described as either:
● I/O-bound process – spends more time doing I/O than
computations; many short CPU bursts
● CPU-bound process – spends more time doing computations;
few very long CPU bursts
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Process Parts
● Multiple process parts:
● The program code, also called text section
● Current activity including program counter, and content of
processor’s registers
● Stack containing temporary data when invoking functions
4 Function parameters, return addresses, local variables
● Data section containing global variables
● Heap containing memory dynamically allocated during run time
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Process in Memory
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Process Concept (Cont.)
● Program is a passive entity stored on disk (executable file)
● Program becomes process (active entity) when executable file
loaded into memory
● Execution of program starts via GUI mouse clicks, command line
entry of its name, etc.
● One program can be several processes
● Consider multiple users executing the same program
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Process State
● As a process executes, it changes state
● new: The process is being created
● ready: The process is waiting to be assigned to a processor
● running: Instructions are being executed
● waiting: The process is waiting for some event to occur
● terminated: The process has finished execution
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Diagram of Process State
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Process Control Block (PCB)
Each process is represented in OS by a data
structure called a PCB (also called task
control block)
● Process state – running, waiting, etc.
● Program counter – location of instruction
to next execute
● CPU registers – contents of all
process-centric registers
● CPU scheduling information- priorities,
scheduling queue pointers
● Memory-management information –
memory allocated to the process
● Accounting information – CPU used, clock
time elapsed since start, time limits
● I/O status information – I/O devices
allocated to process, list of open files
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Process Scheduling
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Process Scheduling
● Maximize CPU use, quickly switch processes onto CPU for time
sharing
● Process scheduler selects among available processes for next
execution on CPU
● Maintains scheduling queues of processes
● Job queue – set of all processes in the system
● Ready queue – set of all processes residing in main memory,
ready and waiting to execute
● Device queues – set of processes waiting for an I/O device
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Ready Queue & I/O Device Queues
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Representation of Scheduling
Queueing diagram represents queues, resources, flows
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Schedulers
● Long-term scheduler (or job scheduler) – selects which
processes in the job queue should be brought into the ready queue
● The first manager that the job encounters
● Invoked infrequently (seconds, minutes) ⇒ (may be slow)
● Short-term scheduler (or CPU scheduler) – selects which
process in the ready queue should be executed next and allocates
CPU, and when it should be terminated
● Sometimes the only scheduler in a system
● Invoked frequently (milliseconds) ⇒ (must be fast)
● Medium-term scheduler can be added if degree of multiple
programming needs to decrease (or when the system is overloaded)
● Used in a highly interactive systems
● Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
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3
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⚫ 4 = initiated by an I/O or page request
■ 2,3,4,5 = process scheduler instructions
⚫ 5 = initiated by a signal from the I/O device
■ 6 = process scheduler (or job manager, or the page fault handler
scheduler)
⚫ 6 = termination (including releasing resources)
could be either natural or by force
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Context Switch
● When CPU switches to another process, the system must save the
state of the old process and load the saved state for the new
process via a context switch
● Context of a process represented in the PCB
● Context-switch time is overhead; the system does no useful work
while switching
● The more complex the OS and the PCB, the longer the context
switch (the more work must be done during a context switch)
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CPU Switching Processes
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Context Switch
CPU
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Operations on Processes
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Operations on Processes
● System must provide mechanisms for:
● Process creation
● Process termination
● …
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Process Creation
● Parent process creates children processes, which, in turn create
other processes, forming a tree of processes
● Generally, process identified and managed via a process identifier
(pid)
● Resource sharing options
● Parent and children share all resources
● Children share subset of parent’s resources
● Parent and child share no resources
● Execution options
● Parent and children execute concurrently (e.g., Web Server)
● Parent waits until children terminate (e.g., Batch Processing)
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A Tree of Processes in Linux
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Process Creation (Cont.)
● Address space (two possibilities)
● Child duplicate of parent (has the same program); e.g.,
Notepad++
● Child has a program loaded into it; e.g., Web Server (parent) and
child process handling database interactions
● UNIX examples
● fork() system call creates new process
● exec() system call used after a fork() to replace the process’
memory space with a new program
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Process Termination
● Process executes last statement and then asks the OS to delete it
using the exit() system call.
● Returns status data from child to parent (via wait())
● Process’resources are deallocated by OS
● Parent may terminate the execution of children processes using the
abort() system call. Some reasons for doing so:
● Child has exceeded allocated resources
● Task assigned to child is no longer required
● The parent is exiting, and the OS does not allow a child to
continue if its parent terminates
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Process Termination (Cont.)
● Some OS’s do not allow child to exists if its parent has terminated. If
a process terminates, then all its children must also be terminated.
● Cascading termination: All children, grandchildren, etc. are
terminated.
● The termination is initiated by the OS
● The parent process may wait for termination of a child process by
using the wait()system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
● If no parent waiting (did not invoke wait() yet), terminated
process is called a zombie
● If parent terminated without invoking wait(), process is an orphan
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Chrome Browser
● Many web browsers ran as a single process (some still do)
● If one website causes trouble, entire browser can hang or crash
● Google Chrome is a multi-process browser with 3 different types of
processes:
● Browser process manages user interface, disk and network I/O
● Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
4 Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
● Plug-in process for each type of plug-in
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Chapter 3: Processes
OS Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Inter-process Communication
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Inter-process Communication (IPC)
● Processes within a system may be independent or cooperating
● Cooperating process can affect or be affected by other processes,
including sharing data
● Reasons for cooperating processes:
● Information sharing
● Computation speedup
● Modularity
● Convenience
● Cooperating processes need interprocess communication (IPC)
● Two models of IPC
● Shared memory
● Message passing
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Communications Models
(a) Message passing. (b) shared memory.
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Producer-Consumer Problem
● Paradigm for cooperating processes, producer process produces
information that is consumed by a consumer process
● unbounded-buffer places no practical limit on the size of the
buffer
● bounded-buffer assumes that there is a fixed buffer size
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IPC – Shared Memory
● An area of memory is shared among the processes that wish to
communicate
● The communication is under the control of the users processes not
the OS
● Major issues is to provide mechanism that will allow the user
processes to synchronize their actions when they access shared
memory
● Synchronization is discussed in great details in Chapter 6
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IPC – Message Passing
● Mechanism for processes to communicate and to synchronize their
actions
● Message system – processes communicate with each other without
resorting to shared variables
● IPC facility provides two operations:
● send(message)
● receive(message)
● The message size is either fixed or variable
● Examples include sockets, pipes, message queues, and remote
procedure calls (RPC)
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IPC – Message Passing (Cont.)
● If processes P and Q wish to communicate, they need to:
● Establish a communication link between them
● Exchange messages via send/receive
● Implementation issues:
● How are links established?
● Can a link be associated with more than two processes?
● How many links can there be between every pair of
communicating processes?
● What is the capacity of a link?
● Is the size of a message that the link can accommodate fixed or
variable?
● Is a link unidirectional or bi-directional?
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IPC – Message Passing (Cont.)
● Implementation of communication link
● Physical:
4 Shared memory
4 Hardware bus
4 Network
● Logical:
4 Direct or indirect
4 Synchronous or asynchronous
4 Automatic or explicit buffering
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Direct Communication
● Processes must name each other explicitly:
● send (P, message) – send a message to process P
● receive(Q, message) – receive a message from process Q
● Properties of communication link
● Links are established automatically
● A link is associated with exactly one pair of communicating
processes
● Between each pair there exists exactly one link
● The link may be unidirectional, but is usually bi-directional
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Indirect Communication
● Messages are directed and received via mailboxes (also referred to as
ports)
● Each mailbox has a unique id
● Processes can communicate only if they share a mailbox
● Properties of communication link
● Link established only if processes share a common mailbox
● A link may be associated with many processes
● Each pair of processes may share several communication links
● Link may be unidirectional or bi-directional
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Indirect Communication (Cont.)
● Operations
● create a new mailbox (port)
● send and receive messages through mailbox
● destroy a mailbox
● Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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Indirect Communication (Cont.)
● Mailbox sharing
● P1, P2, and P3 share mailbox A
● P1, sends; P2 and P3 receive
● Who gets the message?
● Solutions
● Allow a link to be associated with at most two processes
● Allow only one process at a time to execute a receive operation
● Allow the system to select arbitrarily the receiver. Sender is
notified who the receiver was.
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Synchronization
● Message passing may be either blocking or non-blocking
● Blocking is considered synchronous
● Blocking send -- the sender is blocked until the message is
received
● Blocking receive -- the receiver is blocked until a message is
available
● Non-blocking is considered asynchronous
● Non-blocking send -- the sender sends the message and
continue
● Non-blocking receive -- the receiver receives a valid message or
null message
● Different combinations possible
● If both send and receive are blocking, we have a rendezvous
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Buffering
● Queue of messages attached to the link.
● Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if the link is full
3. Unbounded capacity – infinite length
Sender never waits
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Communications in Client-Server
Systems
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Communications in C/S Systems
● Sockets
● Remote Procedure Calls (RPC)
● Pipes
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Sockets
● A socket is defined as an endpoint for communication
● Concatenation of IP address and port – a number included at start of
message packet to differentiate network services on a host
● The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8
● Communication is between a pair of sockets
● All ports below 1024 are well known, used for standard services
● Special IP address 127.0.0.1 (loopback) to refer to system on which
process is running
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Socket Communication
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Remote Procedure Calls (RPC)
● Remote procedure call (RPC) abstracts procedure calls between
processes on networked systems
● Again, uses ports for service differentiation
● Stubs – client-side proxy for the actual procedure on the server
● The client-side stub locates the server and marshalls the parameters
● The server-side stub receives this message, unpacks the marshalled
parameters, and performs the procedure on the server
● On Windows, stub code compile from specification written in
Microsoft Interface Definition Language (MIDL)
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Remote Procedure Calls (RPC)
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Pipes
● Acts as a conduit (or channel) allowing two processes to
communicate
● Issues:
● Is communication unidirectional or bidirectional?
● In the case of two-way communication, is it half or full-duplex?
● Must there exist a relationship (i.e., parent-child) between the
communicating processes?
● Can the pipes be used over a network?
● Ordinary pipes – cannot be accessed from outside the process that
created it. Typically, a parent process creates a pipe and uses it to
communicate with a child process that it created.
● Named pipes – can be accessed without a parent-child relationship.
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Pipes (Unix Examples)
● Ordinary pipes
$ ls | grep “examples”
● Named (or fifo) pipes
$ mkfifo named_pipe_example
$ cat named_pipe_example
$ echo "Message from T2" > named_pipe_example
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End of Chapter 3
OS Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018