Dev Project
Dev Project
PROJECT REPORT
ON
“Home Workout Android App”
2021-2025
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DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
WORLD COLLEGE OF TECHNOLOGY AND MANAGEMENT
GURGAON (HARYANA), INDIA
CERTIFICATE
This is to certify that Devender has presented the project work entitled
“HOME WORKOUT ANDROID APP“ in the partial fulfillment of the
requirement for the award of the degree of Bachelor of Technology in
Computer Science & Engineering from World College of Technology and
Management, Gurugram (Haryana), India is a true record work carried out
during the period from July 2024 to November 2024, under the guidance of
Sarika Madavi (Project Guide). The matter embodied in this project has not
been submitted by anybody for the award of any other degree.
Perseverance, inspiration & motivation have always played a key role in the
success of any venture. A successful & satisfactory completion of any
dissertation is the outcome of invaluable aggregate contribution of different
personal fully in radial direction. Whereas vast, varied & valuable reading
efforts lead to substantial acquisition of knowledge via books & allied
information sources; true expertise is gained from practical work & experience.
We have a feeling of satisfaction and relief after completing this project with
the help and support from many people, and it is our duty to express our sincere
gratitude towards them.
We express our hearty gratitude to Ms. Monika Saini (HOD,CSE DEPT.) for
her excellent guidance, constant advice and granting personal freedom in the
course of this work.
We are extremely thankful to Sarika Madavi (Project Guide) for her help,
encouragement and advice during all stages in the development of this project.
She helped us to understand the things conceptually. Without her help we
would not have been able to get the things in such a small period.
We are also thankful to all faculty members for their continuous support &
valuable suggestions in our project.
We are graceful all other staff members for their cooperation in our project. At
last, we would like to thank each & every person who helped us, directly or
indirectly, to complete this project.
Devender
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III
DECLARATION
Devender
4IV
TABLE OF CONTENTS
CHAPTER CONTENT PAGE.NO
Project Name : Home Workout App I
Certificate II
Acknowledgement III
Declaration IV
Java Language 19
Library Uses 20
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Dependencies 21
External Libraries 22
AndroidManifest.xml 23
Intent 24
Activity 25
Intro Screen 26
Chapter - 4 TESTING 74
Chapter - 5 UI Layouts 76
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Limited User Personalization
No Multi-User Support
Data Storage
Accessibility
Chapter - 7 Conclusion &nkn Reference 89-93
1. Android Developers
2. Stack Overflow
3 GeeksforGeeks
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CHAPTER 1
INTRODUCTION
With busy schedules and limited time, it can be challenging to fit in regular
gym visits. Our app eliminates this hurdle by providing tailored workout plans
that you can do anytime, anywhere.
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fitness solutions like the Home Workout App, empowered people to continue
prioritizing their health and well-being without compromising on safety.
The app's guidance and variety of exercises ensured that users stayed
motivated and engaged, leading to consistent progress and tangible results.
The Workout app is designed to provide a platform for men to access various
Workout to improve their health and well-being.
In today's fast-paced lifestyle, finding time to hit the gym can be challenging.
App is designed to bring feel the gym to your home, offering a comprehensive
workout experience right at your fingertips.
Key Sections:
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Upper Body Workout:
• Focus on upper body, including arms, chest, shoulders, and back
muscles.
• Explore a variety of upper body exercises with detailed videos and
guidance to maximize results.
• Learn about focus areas, common mistakes, and breathing techniques
for optimal performance.
• Sculpt and strengthen the lower body, including legs, glutes, and core
muscles, with targeted exercises.
• Access step-by-step videos and animations demonstrating proper form
and execution of lower body workouts.
• Benefit from focus area tips, common mistake awareness, and
breathing guidance for enhanced effectiveness.
Features:
• Duration and Instructions: Know the duration of each exercise and follow
clear instructions for seamless workouts.
Technology Stack:
Benefits:
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1.1 AIM OF PROJECT
The aim of the Home Workout App Project is to develop a comprehensive and
user-friendly mobile application that enables users to achieve their fitness goals
effectively through home-based workouts. The project focuses on providing a
personalized and interactive fitness experience by integrating interactive
animations, instructional videos, and essential workout tips.
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CHAPTER 2
FEASIBILITY STUDY
1. Operational Feasibility:
User Interface Design: The use of XML for designing the app layout ensures
a visually appealing and user-friendly interface. This design approach
facilitates easy navigation, clear presentation of workout information, and
interactive features.
2. Economic Feasibility:
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Monetization Strategies: The app's feasibility includes potential monetization
strategies such as in-app purchases for premium content, subscription models
for advanced features, and advertising partnerships with fitness-related brands.
3. Market Feasibility:
Target Audience: The fitness app market is extensive, with a growing demand
for home workout solutions. Home Workout App focus on personalized
workouts, instructional content, and user engagement makes it feasible to
attract and retain a diverse user base.
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CHAPTER 3
Identify the core objectives of the Home Workout App, including providing various
workouts, instructional videos, and seamless navigation between app sections.
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Library Use in Android Project:
These are import statements for various classes and packages used in Android
Studio. Here's a brief explanation of each import statement and the
corresponding libraries or classes they represent:
1) import androidx.appcompat.app.AppCompatActivity:
2) import android.content.Intent:
This imports the Intent class from the android.content package. Intent is used
to perform operations such as starting activities, services, or broadcasting
messages between components within an Android application.
3) import android.os.Bundle:
This imports the Bundle class from the android.os package. Bundle is used
to pass data between Android components, such as activities or fragments,
through the Intent object.
4) import android.view.View:
This imports the View class from the android.view package. View
represents a UI component that can be displayed on the screen, such as
buttons, text fields, or layouts. Views are used to create the user interface
of an Android app.
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5) import android.webkit.WebSettings:
This imports the WebSettings class from the android.webkit package.
WebSettings is used to configure settings and properties for a WebView,
which is a component used to display web pages within an Android app.
6) import android.webkit.WebView:
7) import android.widget.Button:
This imports the Button class from the android.widget package. Button is
a UI component used to create clickable buttons in an Android app,
allowing users to perform actions or trigger events when clicked.
8) import android.graphics.Color:
This imports the Color class from the android.graphics package. Color
is used to represent and manipulate colors in an Android app, allowing
developers to set the color of various UI elements programmatically.
These import statements allow you to use the corresponding classes and
libraries in your Android Studio project by referencing them in your
code.
Dependencies:
In Android Studio, a "dependency" refers to an external library or
module that your project relies on to provide additional functionality or
features. Dependencies are typically included in your project's build
configuration and are automatically downloaded and integrated into
your project during the build process.
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Here's a breakdown of what dependencies are and how they are used in
Android Studio:
These libraries provide reusable code, components, or APIs that extend the
functionality of your Android app beyond what is provided by the Android
framework itself.
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Library Integration: Once dependencies are resolved and downloaded, they
are automatically integrated into your project's build process. This allows
you to use the functionality provided by the libraries in your code without
having to manually manage the inclusion or integration of external code.
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Main Component in Android Development:
AndroidManifest.xml:
In Android development, the "AndroidManifest.xml" file, commonly referred
to as the "manifest file," is an essential component of every Android app. It
serves as a configuration file that provides essential information about the app
to the Android operating system and the Google Play Store.
Intent Filters: Intent filters specify the types of intents that a component can
respond to. For example, an activity may specify intent filters to indicate that
it can handle certain actions, such as opening specific types of files or
responding to specific types of data.
Validation and Errors: Android Studio performs validation of the manifest file
to ensure that it follows the correct structure and syntax. It highlights errors
and warnings in the manifest file, helping developers identify and fix issues
that may affect the app's functionality or compatibility.
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Integration with Build Process: Android Studio integrates the manifest file
into the app's build process. When building the app, Android Studio merges
the manifest file with other configuration files and resources to generate the
final APK (Android Package) file that can be installed on Android devices.
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Activity In Android App:
The mobile-app experience differs from its desktop counterpart in that a
user's interaction with the app doesn't always begin in the same place.
Instead, the user journey often begins non-deterministically. For instance, if
you open an email app from your home screen, you might see a list of emails.
By contrast, if you are using a social media app that then launches your email
app, you might go directly to the email app's screen for composing an email.
The Activity class is designed to facilitate this paradigm. When one app
invokes another, the calling app invokes an activity in the other app, rather
than the app as an atomic whole. In this way, the activity serves as the entry
point for an app's interaction with the user. You implement an activity as a
subclass of the Activity class.
An activity provides the window in which the app draws its UI. This window
typically fills the screen, but may be smaller than the screen and float on top
of other windows. Generally, one activity implements one screen in an app.
For instance, one of an app’s activities may implement a Preferences screen,
while another activity implements a Select Photo screen.
Most apps contain multiple screens, which means they comprise multiple
activities. Typically, one activity in an app is specified as the main activity,
which is the first screen to appear when the user launches the app. Each
activity can then start another activity in order to perform different actions.
For example, the main activity in a simple e-mail app may provide the screen
that shows an e-mail inbox. From there, the main activity might launch other
activities that provide screens for tasks like writing e-mails and opening
individual e-mails.
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Although activities work together to form a cohesive user experience in an
app, each activity is only loosely bound to the other activities; there are usually
minimal dependencies among the activities in an app. In fact, activities often
start up activities belonging to other apps. For example, a browser app might
launch the Share activity of a social-media app.
To use activities in your app, you must register information about them in the
app’s manifest, and you must manage activity lifecycles appropriately. The
rest of this document introduces these subjects.
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Components Use In App:
A splash screen is mostly the first screen of the app when it is opened. It is a
constant screen which appears for a specific amount of time, generally shows
for the first time when the app is launched. The Splash screen is used to display
some basic introductory information such as the company logo, content, etc
just before the app loads completely.
Here we created two activities MainActivity showing the Splash Screen and
SecondActivity in order to switch from MainActivity to SecondActivity.
The main program is written in MainActivity, you can change activities as
per your need.
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Implementation of Splash Screen :
Designing Layout:
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Logic Implementation of Spalsh Screen (Source code):
package com.example.fitnessapp;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Intent;
import android.os.Bundle;
public class SplashActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_intro);
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};thread.start();
}
}
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2. Home Screen:
The Home Screen Toolbar in the Home Workout App plays a crucial role in
providing users with easy access to essential functionalities and navigation
options. At the topmost section of the Toolbar, users will find the app's logo
and the text "Home Workout," symbolizing the app's focus on home-based
Workout.
Views are also called widgets in android so we’ll use the term “Home Screen
Widgets”
Home Screen Widgets doesn’t use original Views object but they uses a
special type of view called Remote Views.
Remote views have less functionality than the original Java Views.
Remote Views can support these types of views. i.e. AnalogClock, Button,
Chronometer, ImageButton, ImageView, ProgressBar and TextView.
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Layout for Home Screen Widget is provided by a broadcast receiver, which
will inflate a view into Remote Views type.
ScrollView In Android:
HorizontalScrollView :
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Layout In Android:
Android Layout is used to define the user interface that holds the UI controls
or widgets that will appear on the screen of an android application or activity
screen. Generally, every application is a combination of View and
ViewGroup.
ConstraintLayout in Android:
ConstraintLayout is similar to that of other View Groups which we have seen
in Android such as RelativeLayout, LinearLayout, and many more. In this
article, we will take a look at using ConstraintLayout in Android.
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It helps to improve the UI performance over other layouts.
When we use the Constraint Layout in our app, the XML code generated
becomes a bit difficult to understand.
In most of the cases, the result obtain will not be the same as we got to
see in the design editor.
Linear Layout provides usability with which we can equally divide all
the UI components in a horizontal or vertical manner using weight sum
but in Constraint Layout, we have to arrange this UI component
manually.
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In Linear Layout the UI which is actually seen in the Design editor of
Android Studio will be the same as that we will get to see in the app,
butin the case of Constraint layout if the UI component is not Constrainedthen the UI will not look
the same as that of in design editor.
In Grid Layout the UI components are only arranged in Grid Manner and
we cannot arrange the UI components according to requirement, whereas
in Constraint Layout we can align UI components according to the
requirement.
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Use Gif to show the workout:
Ease of Use: GIFs are easy to integrate into Android apps as they are
essentially image files.
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Implementation of GIF:
Place the GIF file in the res/raw directory of your Android project.
Ensure the GIF is optimized for size and quality to improve app performance.
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Display the GIF:
In your XML layout file, add an ImageView element to display the GIF.
Set the src attribute of the ImageView to point to the GIF file in your
resources.
If you want the GIF to animate automatically, you can use libraries like Glide
or Picasso to load and display the GIF in your ImageView.
Alternatively, you can use the built-in AnimationDrawable class to control
the animation programmatically.
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optimizations specifically tailored for handling GIFs in Android apps. Here's
an overview of how to use the GifImageView dependency in your Android
project:
1. After adding the dependency, sync your project to ensure that the library is
downloaded and included in your project.
<pl.droidsonroids.gif.GifImageView
android:id="@+id/gifImageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/your_gif_file_name" />
Replace your_gif_file_name with the actual name of your GIF file without
the extension. The GifImageView will handle the GIF animation
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automatically.
Load GIF Programmatically: In your Java or Kotlin code, you can load the
GIF into the GifImageView using the setImageResource method:
import pl.droidsonroids.gif.GifImageView;
gifImageView.setImageResource(R.drawable.your_gif_file_name);
The GifImageView will handle the animation and display the GIF image
accordingly.
Run Your App: After adding the GifImageView dependency, loading the
GIF, and configuring the layout, run your app on an emulator or device to see
the GIF animation displayed using the GifImageView .
Image: The Full Body Workout layout includes an image depicting various
full-body exercises or a person engaging in a full-body workout.
Text: Descriptive text accompanies the image, providing users with
information about the benefits, duration, and intensity of full-body workouts.
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Text: Supporting text provides insights into upper body workouts, including
tips for proper form, common mistakes to avoid, and breathing techniques.
Design Considerations:
User Interaction:
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Implementation of Home Screen:
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".HomeActivity">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
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android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@color/black"
android:gravity="center|center_horizontal|center_vertical"
android:minHeight="?attr/actionBarSize"
android:theme="?attr/actionBarTheme"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<ImageView
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_gravity="center_vertical"
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android:src="@drawable/app_logo2"
tools:layout_editor_absoluteX="16dp"
tools:layout_editor_absoluteY="7dp" />
<TextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fontFamily="sans-serif-smallcaps"
android:text="Home Workouts"
android:textAllCaps="false"
android:textColor="@color/white"
android:textSize="22sp"
android:textStyle="bold"
tools:layout_editor_absoluteX="69dp"
tools:layout_editor_absoluteY="21dp" />
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</androidx.appcompat.widget.Toolbar>
<ScrollView
android:id="@+id/scrollView4"
android:layout_width="match_parent"
android:layout_height="0dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/toolbar">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
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<LinearLayout
android:id="@+id/fullBodyWorkoutLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="4sp"
android:background="#191717"
android:gravity="center"
android:orientation="vertical">
<com.google.android.material.card.MaterialCardView
android:layout_width="match_parent"
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android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:background="@drawable/layout_outline"
android:scaleType="fitCenter"
android:src="@drawable/full_body"
app:shapeAppearanceOverlay="@style/roundImageView">
</ImageView>
</com.google.android.material.card.MaterialCardView>
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<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="4sp"
android:fontFamily="@font/andika_new_basic_bold"
android:gravity="center"
android:textAllCaps="true"
android:textColor="@color/white"
android:textSize="20sp"
android:textStyle="bold" />
</LinearLayout>
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<LinearLayout
android:id="@+id/upperBodyWorkoutLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="4sp"
android:background="#191717"
android:gravity="center"
android:orientation="vertical">
<com.google.android.material.card.MaterialCardView
android:layout_width="match_parent"
android:layout_height="wrap_content">
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<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:background="@drawable/layout_outline"
android:scaleType="fitCenter"
android:src="@drawable/upper_part3"
app:shapeAppearanceOverlay="@style/roundImageView">
</ImageView>
</com.google.android.material.card.MaterialCardView>
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<TextView
android:id="@+id/textView6"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="4sp"
android:fontFamily="@font/andika_new_basic_bold"
android:gravity="center"
android:textAllCaps="true"
android:textColor="@color/white"
android:textSize="20sp"
android:textStyle="bold" />
</LinearLayout>
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<LinearLayout
android:id="@+id/lowerBodyWorkoutLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="4sp"
android:background="#191717"
android:gravity="center"
android:orientation="vertical">
<com.google.android.material.card.MaterialCardView
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
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android:adjustViewBounds="true"
android:background="@drawable/layout_outline"
android:scaleType="fitCenter"
android:src="@drawable/lower_part3"
app:shapeAppearanceOverlay="@style/roundImageView">
</ImageView>
</com.google.android.material.card.MaterialCardView>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="4sp"
android:fontFamily="@font/andika_new_basic_bold"
android:gravity="center"
android:textAllCaps="true"
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android:textColor="@color/white"
android:textSize="20sp"
android:textStyle="bold" />
</LinearLayout>
</LinearLayout>
</ScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
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Logic Implementation of Home Screen:
package com.example.fitnessapp;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.LinearLayout;
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LinearLayout
fullBodyWorkoutLayout,upperBodyWorkoutLayout,lowerBodyWorkoutLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_home);
fullBodyWorkoutLayout=findViewById(R.id.fullBodyWorkoutLayout);
upperBodyWorkoutLayout=findViewById(R.id.upperBodyWorkoutLayout);
lowerBodyWorkoutLayout=findViewById(R.id.lowerBodyWorkoutLayout);
fullBodyWorkoutLayout.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivity(new Intent(HomeActivity.this,
FullBodyWorkoutActivity.class));
}
});
upperBodyWorkoutLayout.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
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startActivity(new
Intent(HomeActivity.this,UpperBodyWorkoutActivity.class));
}
});
lowerBodyWorkoutLayout.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v) {
startActivity(new Intent(HomeActivity.this,
LowerBodyWorkoutActivity.class));
}
});
}
}
Sample Are:
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Implementation of Detail Workout Layout:
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Logical Implementation Of Detail Workout Layout:
package com.example.fitnessapp;
import androidx.appcompat.app.AppCompatActivity;
import android.graphics.Color;
import android.net.Uri;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.view.View;
import android.webkit.WebChromeClient;
import android.webkit.WebSettings;
import android.webkit.WebView;
import android.widget.Button;
import android.widget.MediaController;
import android.widget.VideoView;
import pl.droidsonroids.gif.GifImageView;
Button animationBtn,howtodoBtn;
GifImageView gifImageView;
WebView webView;
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@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_detail_exercise1);
animationBtn=findViewById(R.id.animationBtn);
howtodoBtn=findViewById(R.id.howtodoBtn);
gifImageView=findViewById(R.id.gifImageView);
webView = findViewById(R.id.webView);
animationBtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
webView.setVisibility(View.GONE);
gifImageView.setVisibility(View.VISIBLE);
howtodoBtn.setBackgroundColor(Color.parseColor("#E1E6EA"));
animationBtn.setBackgroundColor(Color.parseColor("#2196F3"));
howtodoBtn.setTextColor(Color.BLACK);
animationBtn.setTextColor(Color.WHITE);
webView.loadUrl("");
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}
});
howtodoBtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
gifImageView.setVisibility(View.GONE);
webView.setVisibility(View.VISIBLE);
howtodoBtn.setBackgroundColor(Color.parseColor("#2196F3"));
animationBtn.setBackgroundColor(Color.parseColor("#E1E6EA"));
howtodoBtn.setTextColor(Color.WHITE);
animationBtn.setTextColor(Color.BLACK);
startVideo();
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private void startVideo(){
// Enable JavaScript (required for YouTube)
WebSettings webSettings = webView.getSettings();
webSettings.setJavaScriptEnabled(true);
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Samples Of DetailExercise1Activity.java Are:
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CHAPTER 4
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4.1 TESTING
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User Interface Testing:
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CHAPTER 5
UI Layouts:
Content Area: Displays the main content of the app, such as text,
images, or interactive elements.
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CHAPTER 6
LIMITATION
Personalization in apps refers to creating tailored experiences for users based on their
preferences, history, and behavior. This can include customized content,
recommendations, and user interfaces that adapt to individual needs.
User authentication is the process of verifying the identity of a user through methods
like login credentials or biometrics. Authentication allows the app to identify specific
users, enabling it to store and retrieve personalized data.
3. Implications of No Authentication
Without authentication, the app cannot associate data or preferences with individual
users. All interactions remain anonymous, which limits the app’s ability to offer a
personalized experience. Here are some specific limitations:
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b. Tracking Workout Progress Across Devices
Fitness or health apps track metrics like workout history, calories burned, and goals
achieved.
Without authentication, this data is stored only on the device where it was recorded.
Users cannot sync progress across multiple devices, limiting convenience.
Reduces the risk of data breaches or misuse since sensitive data isn’t stored.
Simplifies compliance with privacy laws (e.g., GDPR, CCPA) by minimizing data
collection.
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No Multi-User Support: Users won't be able to create individual
accounts or profiles within the app, limiting its usability for households
or multiple users sharing the same device.
Data Storage: You'll need to store user data locally on the device or use
alternative cloud storage solutions if you want to offer features like
progress tracking or saving custom workouts.
Accessibility: Since there are no user accounts, users won't have access
to their data across multiple devices or platforms. This limits the
accessibility and convenience of using the app across different devices.
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Chapter 7
Conclusion
The Home Workout App Project is an initiative to create a feature-rich, intuitive, and
user-friendly mobile application aimed at empowering users to achieve their fitness goals
conveniently from the comfort of their homes. The app's design and functionality focus
on accessibility, personalization, and engagement to cater to diverse user needs. Here's a
summary of the project’s key aspects:
Inclusivity: Designed for users of all fitness levels, from beginners to advanced athletes.
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2. Comprehensive Features
Interactive Animations:
Visual aids to ensure users perform exercises with correct form and technique.
Instructional Videos:
Cover multiple workout categories such as strength training, cardio, flexibility, and
yoga.
Daily fitness advice, recovery techniques, and motivational quotes to keep users
engaged.
Tips for balancing diet, hydration, and exercise to achieve optimal results.
Personalized workout plans based on user preferences, fitness levels, and goals (e.g.,
weight loss, muscle building, endurance).
Interactive Experience:
Gamified features such as challenges, badges, and progress rewards to maintain user
motivation.
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4. Advantages of a Home-Based Fitness Solution
Convenience:
Eliminates the need for commuting to a gym, saving time and money.
Cost-Effectiveness:
5. Key Outcomes
User Empowerment:
Enables users to take control of their fitness journey with clear guidance.
Scope for future development like live workout sessions or advanced analytics.
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6. Conclusion
In summary, the Home Workout App Project is more than a fitness tool; it is a holistic
solution to modern fitness challenges. By leveraging technology, user-friendly interfaces,
and engaging content, it aims to make fitness accessible, effective, and enjoyable for
everyone. With its emphasis on personalized and interactive experiences, the app has the
potential to transform how users approach fitness, empowering them to lead healthier,
more active lives.
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Reference:
Websites:
Android Developers:
https://developer.android.com/reference/android
Stack overflow:
https://stackoverflow.com/
GeeksforGeeks:
https://www.geeksforgeeks.org
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