Understanding of Internet
Understanding of Internet
UNIT 1:
INTERNET:
Advantages of Internet
Disadvantages Of Internet
Disadvantages Of Internet
:The internet has influenced many areas of our lives. It started as something that
would change the way we use computers, then went on to impact
communication, research, sales, entertainment, and countless other aspects.
With it comes new technology and terminology that has become part of our
everyday language, including email addresses, websites, apps, and downloads.
The internet and the web have changed the world we live in, and in turn, it has
continued to develop and advance.
Many look at the web as an expanding unfinished project. There are plenty of
different directions it could head in, and several stakeholders are interested in
helping to steer or control its path. As a tool for communication and profit, it’s
essential to recognize where the web started and where it could go next.
In this article, we look at the different terminology used for the internet and the
web. We’ll go back to the beginning to understand how things started, as well as
looking at the evolution of the web. This information will provide the ideal
context for anticipating what could come next and how we envisage the internet
will be used in the coming years.
Read on to discover what Web 3.0 is and what that means in the grand scheme of
things, as well as how you can access Web 3.0 today.
Before we go any further, it’s useful to identify two key terms that we’ll use in this
article. Internet and web are often used interchangeably, but we’re making a
distinction here to bring some clarity to the situation.
The internet is a term that describes the network of computers where you can
access information, send emails, and share files. It’s a kind of infrastructure where
the web can work. Computers and routers all around the world are connected,
and that forms what we refer to as the internet.
The web, on the other hand, consists of the pages and content you see when you
use a device. It’s also an infrastructure, but it’s a software or information system
that you can access from the internet. A familiar name for it is the world wide
web, which you’ll recognize from website addresses. That’s often shortened to
the web, and you might use another phrase, online, which means things that you
can do and access on the web using the internet.
The Internet began as a research project in the 1960s. There were many pioneers
in research, science, and technology that paved the way. The concept of a
‘galactic network’ of computers was put into practice by the Advanced Research
Projects Agency Network (ARPANET) when they created a prototype that sent the
first message from a computer at UCLA to one in Stanford University in 1969.
However, it wasn’t until the 1990s that it took on the form that we have come to
know today. In 1989, Tim Berners-Lee described the concept of the Web, a way of
accessing data through websites. Later, search engines and the first websites
appeared. The code for the World Wide Web was published using the internet,
and through input and collaboration, it began to take shape.
From its beginnings as a work of information sharing and collaboration, the web
has gone on to keep those purposes at its heart. As a flexible tool and information
service, it has been shaped by those that use it, while others have harnessed it for
their own needs.
After its conception, the web evolved. People often refer to those different stages
of development as iterations one and two, and version three is anticipated.
However, others view these alternative ways of using it, meaning they can
overlap but also expand.
The web’s evolution has relied on technology but also on how users interact with
it. For it to advance or evolve, we need the capability to make it happen, such as
the protocols required to create the internet. However, we also need the idea, for
example, Tim Berners-Lee conceiving of a way to access data and then making it a
reality.
While Berners-Lee might have first described websites as places to access data, he
later went on to talk about the Semantic Web, which was his dream of how it
could evolve and be used. We have the concept, and the technology is catching
up, which is why many anticipate the emergence of web 3.0 in the near future.
Let’s look at the three iterations of the web to understand where it started, what
we experience now, and how that could transform in the coming years.
Web 1.0:
The first iteration is often referred to as the read-only version. It’s defined by how
people used and still do use the web. Its main function was as a source of
information, and the majority of users would be searching for content and
reading it.
In this iteration, there are authors who create the pages, and there are the users
who ‘surf’ the web and consume the content. Websites in this version are fairly
static spaces, like an encyclopedia, a shop window, or a catalog, where people can
browse and read. The critical distinction is that the majority of users are reading
and not adding to the information.
The HTML pages add the ability to display text and later images and videos, but
there was no way for site visitors to change that data. Many websites still function
in this way, which is why it’s crucial to understand the overlapping nature of the
different iterations.
The initial groundbreaking concept of the web that we still marvel at today is that
it increases your reach. An author of a page can present their content to people
all over the world, shaking off the constraints of having a physical location. This
element is still beneficial, which is why eCommerce sites still function in a read-
only Web 1.0 format. There is some interaction from the user, but the data is set
by the site creator.
Web 2.0:
Our current iteration is Web 2.0 or the read-write version. It moves on from
having the majority of users being people who search for and read information.
Now, more users are becoming creators and adding to the content on the web.
The interactions between people on the web increase, and those creations and
communications influence the landscape.
The read-write iteration means more rapid change. The potential, when
compared to 1.0, is much bigger as each user/creator is leaving their mark on
what the web is and what it could become. Examples of sites that are part of this
version include Imgur and YouTube, which get their content from user
submissions.
With the level of user participation increasing, the amount of content accessible
through the internet expanded considerably. Through databases, social media,
and forms, people starting to come online to be part of a community, to create,
and to share instead of just accessing information.
While a web full of contributors sounds overwhelmingly positive, Web 2.0 came
with challenges too. More interaction meant that people were providing their
information online. These details became commodities. Disparities between large
companies that hosted sites and their content and the people who interacted
with them emerged as transparency decreased.
Access points expanded too. Instead of only search engines and browsers, social
media sites and applications created small spaces that gave us a doorway to the
web, but only to specific content. Introducing the concept of iteration 2.0 started
people wondering where the web would go next.
Web 3.0:
The newest iteration hasn’t fully arrived yet. However, a fuzzy outline and
speculation of what Web 3.0 could be are slowly appearing. Now we return to the
idea of a ‘Semantic Web’ that Berners-Lee had envisioned. In this version, the
machine will talk to the machine enabling daily tasks, mechanisms, or activities to
be handled by devices.
Other signs of the new version of the web include virtual reality, open-source
software, and the Internet of Things (IoT). The latter includes devices that aren’t
computers, which interact on a network. They could be smart home products,
sensors, and security systems and allow for automation, monitoring, and remote
control.
One of the biggest hopes for Web 3.0 as it’s formed is that it will bring back
openness and devolve control through a decentralized network. As with
cryptocurrencies like Ethereum, no single entity is in control, but actions must
follow protocols, are recorded, and therefore transparent. 3.0 might look to
address other issues that have come about during the evolution of the web.
These include an excess of advertising, data harvesting, breaches, and censorship.
Evolution or Revolution:
As we’ve previously mentioned, the evolution of the web relies on two aspects:
technology and concept. In theory, then, we are in control of where it goes next.
If the desire and the design and content of the web moves toward openness and
decentralization, the concept just needs the technology to support it.
In this way, you could view the adoption and use of Web 3.0 applications as a
form of revolution, not just evolution. When users became participants in Web
2.0, it created problems, such as data collection. However, it allowed more people
into the system, which means they could also provide solutions to these issues.
This evolution will take time as it involves the infrastructure of the web, which
means it might not feel different, but the effect will be significant. There’s a
chance that Web 3.0 will give us more control and more time in our days. It could
also change existing business models, bringing tokens and unrestricted currencies
into popular use. The impact of these changes has the potential to spread far
beyond the internet and into our daily lives.
Obsolete Technology
Throughout this article, we’ve been referring to the versions of the web as
iterations. This terminology is common in many industries, but especially in
technology. Think of the 4G moving to 5G and the release of the iPhone X; each
one suggests something bigger and better, or at least a new way of doing things.
We might be moving into the era of 3.0, but that doesn’t mean that the way we
used to use the web will become obsolete. Each version adds to the functionality
rather than changing it completely. That means some websites will still exist as
places to browse and read; others will have that option plus the ability to interact
and contribute. On top of that, machines could also read that data and execute
tasks, all while we avoid letting our data become a commodity.
When machines can better understand what is written on the web, we’ll have
more efficient search engines, enhanced connectivity with different objects, and
fewer people seeking to control the data. Other benefits could include better
customer support through chatbots and more helpful and targeted advertising.
In the last decade, the growth of devices, websites, and applications has risen to
an almost unmanageable level. While we haven’t hit maximum capacity, the
expansion of the web needs to be matched by our laws, social actions, and way of
life. Web 3.0 could be an opportunity for work to be done to the infrastructure of
the online world and our daily lives to align them more closely.
Who owns the Internet?
There are two answers to the question of who owns the internet:
No one
Everyone
No one owns the internet
If thinking of the internet as a single unified entity, no one owns it. While a few
organizations may determine the internet’s structure, they don’t have ownership
over the internet itself. No company or government can claim ownership of it.
The internet is more of a concept than an actual tangible entity, and it relies on a
physical infrastructure that connects networks to other networks.
The concept is similar to being a room full of people who all speak different
languages. In order to communicate, you’d need to come up with a standard set
of rules and vocabulary so everyone can be on the same page.
It’s one giant system made up of many much smaller systems. While the smaller
systems can be owned, the all-encompassing giant system cannot.
At the same time, thousands of people and organizations own the internet. These
smaller systems each have an owner, and these owners can control the quality
and level of access one has to the internet. They may not own the entire system,
but they can impact your internet experience.
The physical networks that carry internet traffic between different systems is the
internet backbone. In the beginning days of the internet, ARPANET made up this
backbone. Today, several large corporations provide the routers and cable that
make it up. Some of these corporations include:
UUNET
Level 3
Verizon
AT&T
Lumen Technologies
Sprint
IBM
These companies are Internet Service Providers (ISPs), which means that anyone
wanting to access the internet must ultimately work with these companies.
There are also smaller ISPs, such as Cable and DSL companies. These companies
are not part of the internet’s backbone, but rather they negotiate with the larger
ISP companies mentioned above for internet access.
Every ISP has its own network. Many companies have Local Area Networks that
link to the internet. Each of these networks is both a part of the internet and its
own separate entity. If you own a device that connects to the internet, that
means your device is part of the enormous inter-network system, making you
part-owner of the internet.
The Internet is a vast collection of computers linked by cable and satellites, not
controlled by any one authority, but all operating under common network
protocols. The term 'Internet' includes both the hardware (satellites, cable,
routing devices and computers) and the software (programs and network
protocols) that enable computers to communicate with each other.
When information is sent across the Internet, the Transmission Control Protocol
(TCP: the networking-language computers use when communicating over the
Internet) first breaks the information up into packets of data. The client computer
sends those packets to the local network, Internet service provider (ISP), or online
service. From here, the packets travel through many levels of networks,
computers, and communications lines until they reach their final destinations.
Many types of hardware help the packets on their way. These are:
Hubs, which link groups of computers together and let them intercommunicate
through multiple ports.
Bridges, which link local area networks (LANs) with each another.
Gateways, which act like bridges, but also convey data between dissimilar
networks.
Repeaters, which amplify the data at intervals so that the signal doesn't weaken.
Routers, which ensure packets of data arrive at their proper destination across
different technologies, media, and frame formats.
Servers, which deliver web pages and other services as requested.
Client computers, which make the initial request for Internet services, and run
applications to handle those services.
Cables and/or satellite communications, which make the hardware connections.
All hardware units need common operating methods, basic instructions called
protocols that specify to all parties how the data will be handled.
Internet Connections
1. Twisted wire: two insulated copper wires twisted into pairs for ordinary
telephone communications, and 4 pairs of copper cabling for Internet networks.
Transmission speeds range from 2 Mbps to 100 Mbps. (Transmission speed or
bandwidth is measured in bits per second, where K a thousand, M a million, and G
is a thousand million.)
3. Optical fiber cable: one or more filaments of glass fiber wrapped in protective
layers: not affected by electromagnetic radiation. Transmission speeds may
exceed 1000 Gbps.
Networks are commonly designated as LAN ( local area network) WAN (wide area
network), MAN (metropolitan area network), PAN (personal area network), VPN
( virtual private network), CAN (campus area network) and SAN (storage area
network).
1. The 'backbones' are the main "trunk" connections of the Internet, carrying data
at high speeds by fiber-optic cables and satellite links across the countries,
continents and oceans of the world. Bandwidth is a measure of data that can be
transferred per unit time, and in the US these backbones have bandwidths of 155
Mbps to 2.5 Gbps. Backbones are owned and operated by Network Service
Providers, major companies like AT&T, Verizon, and AOL. Built into this network is
redundancy, transmission surplus to demand but kept in reserve should there be
traffic peaks, or breaks in the network.
2. Backbones 'step down' to regional and local networks at hubs, once called
Network Access Points or Metropolitan Area Exchanges but now Internet
Exchange Points (IXPs), which are again under the ownership and control of NSPs
(Network Service Providers).
3. High-speed switching computers make the connection to the local networks,
here leased by NSPs to government departments, campus area networks, large
companies and ISPs (Internet Service Providers).
4. ISPs, the most familiar to the public, are retail providers, covering the 'last mile'
to offer Internet access to client computers, i.e. those in homes and small
businesses. ISPs include telecom giants but are generally national or local
companies.
Routers
Routers ensure that all data gets sent to its intended destination by the most
efficient route. They open the IP packets of data to read the destination address,
calculate the best route, either to its final destination, or to another router closer
to that destination, repeating this until the destination is reached. To find the
optimal route, routers employ an internal database called a routing table. There
are two types. A static table specifies unchanging paths for packets to use. A
dynamic table allows a packet to have multiple routes. Sometimes the packets are
sent to a router's input port faster than the port can process them, when they pile
up in an input queue. If packets overflow that queue, then the TCP protocol has
the packets sent again. Routers are a key element of the Internet, and today's
models provide great flexibility, security and control over company networks. The
one network can link all company employees, even those on out-of-office hotel
and conference rooms. Many built-in technologies such as voice, wireless, and
advanced security systems can be optimized by the IT management team, and
proper measures taken against security lapses and malicious code attacks.
Servers
Repeaters
Repeaters maintain the signal strength and use technologies appropriate to the
transmission medium. Even backbone fiber-optical cables may carry optical
amplifier repeaters in the form of erbium-doped amplifiers spaced several tens of
kilometers apart.
Hubs
Gateways
Bridges
A bridge connects numerous local area networks for the purpose of collaboration
and/or exchange of information. All networks have to be using the same network
protocols.
Client Computers
Client computers are those used by the general public, on which they run
applications, or make requests for Internet services.
What is ARPANET?
What is a ARPANET?
Before the ARPANET project, computers were standalone machines that couldn’t
groundbreaking moment because it was the first time computers could send
would not exist without it. As the first network to use packet switching, it formed
machines wasn’t possible. These computers were large, expensive, and typically
In the early sixties, Paul Baran — an engineer working for the US think tank Rand
tasked with creating a computer network that could continue functioning during a
nuclear attack. That’s how Baran developed the concept of packet switching
transmitting data across a network by breaking it into smaller units called data
packets. These packets contain the transmitted data and additional information
In Baran’s system, communications were divided into tiny pieces and passed
around using distributed network nodes. The idea was that if one of the nodes
was affected by an explosion, the rest could continue functioning. Baran’s concept
network.
assignments.
and software components. The initial ARPANET architecture included four nodes:
In 1969, a team of graduate students at UCLA attempted to send the first packet-
is still considered the birth of ARPANET and the first successful attempt at
computer-to-computer communication.
How did ARPANET work?
message processors, and packet switching. Here’s how each of ARPANET’s main
components worked.
Packet switching
Packet switching was the key concept that enabled ARPANET’s operation. Here’s
how it worked:
The data being transmitted between two computers was broken down into
Each packet contained a portion of the data with information about its
destination.
The packets were transmitted individually across the network and routed
TCP/IP Protocol
TCP, which replaced the earlier NCP protocol, was vital in enabling more reliable
the network.
Introducing flow control mechanisms that prevented data overflow and network
congestion.
Checking for errors to ensure the integrity of the received data and prevent the
Providing more flexibility than the previously used NCP protocol, like working with
serving as intermediaries between host computers and the network. Here’s how
they worked:
IMPs were specialized computers designed to connect the host computers and
the ARPANET network. Each host computer had a dedicated IMP responsible for
The interface message processors acted as gateways. They translated data from
the host computers into packets to be transmitted across the network. IMPs also
added the necessary information to data packets and ensured they were correctly
When a host computer wanted to send data, it would send it to its dedicated IMP.
The IMP would break the data into packets, add appropriate information (e.g.,
The receiving interface message processor would strip off the headers and deliver
communication process.
Development and expansion of ARPANET
During the early stages of ARPANET, it wasn’t popular. Due to its restricted access
and complexity, only small groups of data scientists, graduates, and researchers
networks. However, these networks couldn’t communicate with each other due
to a lack of standardization. Each organization used its own network with varying
To address this issue, a group of researchers and engineers at UCLA, known as the
Network Working Group (NWG), created the Network Control Protocol (NCP). The
NCP was the first host-to-host protocol that allowed host computers to
communicate with each other by establishing set rules and procedures for
exchanging data. ARPA also developed several standards and protocols that were
crucial for the early stages of computer networking, including Telnet and File
Even with the NCP, ARPANET was not taking off. To spread the word about packet
switching and make the world notice, Lawrence Roberts, one of ARPANET’s
project managers, decided to give a public demonstration of the network and its
and complexity, only small groups of data scientists, graduates, and researchers
Many government computers and universities joined the network, and ARPANET
Agency.
With the expansion of ARPANET, it became evident that the NCP had significant
limitations. It was a simple protocol that didn’t meet the evolving needs of
ARPANET.
developed. TCP aimed to create a reliable transport protocol that could handle
data transmission across diverse networks. It improved upon the NCP in many
ways, such as introducing more reliability, error detection capabilities, and flow
control.
with its performance and reliability extensively tested. As ARPANET evolved, TCP
ARPANET was the pioneering network that laid the foundation for creating the
ARPANET was decommissioned in 1989, 20 years after it was first used to send a
switching, still enables various types of data transmission today — from sending
Many, if not most, devices we use and rely on today are “smart,” which means
they can connect to the global network. This connectivity is possible because of
Foundation Network (NSFNET). That’s when the era of the modern internet
officially began.
However, the developments after ARPANET wouldn’t have been possible without
encryption technologies, and many other ARPANET contributions paved the way
Originally, WWW was a what you see is what you get (WYSIWYG) hypertext
browser/editor that ran in the NextStep environment. In 1990, Berners-Lee
demonstrated the first web server and browser at CERN to explain his idea of a
World Wide Web. The web then entered the public eye in 1991 when Berners-
Lee, who also developed hypertext, announced his creation on the
alt.hypertext newsgroup; at the same time, he created the world's first web page
with the address http://info.cern.ch/hypertext/WWW/TheProject.html.
This page, which remains operational as of 2022, includes information and links
about the WWW project and web servers. In 1993, CERN made the W3
technology publicly available on a royalty-free basis.
Web browser evolution and the growth of the World Wide Web
Berners-Lee and his team developed a text-based web browser that was released
in early 1992. However, it took the release of the more user-friendly Mosaic
browser in 1993 to kickstart the rapid acceptance and adoption of the WWW.
Mosaic provided a point-and-click graphical interface that people had been using
in personal computers for a few years. This familiarity increased public interest in
WWW and led to its rapid growth all over the world.
The Internet
Explorer browser -- available on Windows from 1995-2015 -- was replaced by
Microsoft Edge on Windows 10.
After inventing the web, Tim Berners-Lee also founded the World Wide Web
Consortium (W3C), a nonprofit international consortium that aims to standardize
the web through specifications and reference software.
Top 8 Web 3.0 trends and predictions for 2023 and beyond
World Wide Web versus the internet
The web is often confused with the internet even though they're different. While
the two are intricately connected, the web is just one of many applications built
on top of the internet, a vast, global network of multiple smaller networks. The
internet incorporates supporting infrastructure and other technologies that
connect networks, websites and users to each other. In contrast, the web is a
communications model or platform that enables the retrieval or exchange of
information over the internet through HTTP. Through the WWW, users can access
web pages over the internet by following a series of HTTP links. To retrieve and
view these pages, users need to use a browser installed on the computer, such as
Microsoft Edge, Google Chrome or Mozilla Firefox.
Both the internet and the web operate within a client-server model. A server is a
program that accepts requests from other computers, known as clients, on the
network to store and transmit documents. Clients request documents from a
server when a user asks for them and then displays them on the user's screen.
The world's first web server went online in 1991 in the U.S. By the end of the year,
there were only 10 web servers around the world. Two years later, there were
500 operational web servers; by 2016, the number of web servers had grown to
more than 100 million.
Since the release of CERN's first web browser, the WWW has evolved into a
massive ecosystem of websites and users. As of 2022, approximately 5 billion
people -- or 63% of the world's population -- use the web, which is believed to
contain approximately 1.88 billion websites.
Client
devices communicate with servers to access web pages using HTTP.
What will Web 3.0 look like compared to Web 1.0 and 2.0?
The World Wide Web continues to evolve. The first generation of the Web, Web
1.0, which Berners-Lee originally defined in 1989, had no video content and a
page format similar to that of a printed page. Web 1.0 was primarily static and
focused on providing information.
Around the beginning of the 21st century, Web 2.0 ushered in a new era that was
more interactive and dynamic than its predecessor and focused on user
collaboration, universal network connectivity and communications channels. As
smartphones, mobile internet access and social networks spurred the growth of
Web 2.0, applications -- such as Airbnb, TikTok, Twitter and Uber -- which
increased online interactivity and utility, became increasingly popular.
With a lofty goal of creating more intelligent, connected and open websites, Web
3.0 is still in its infancy and has yet to be defined fully. Unlike Web 2.0, which
includes applications and websites that entail user-generated content, Web 3.0 is
expected to be fully decentralized; this places content creation in the hands of the
creators rather than platform owners.
Internet Terminology
A network is defined as data communication system that interconnects computer
systems. A network may be composed of different combination of LANs (Local
area Networks), MANs (Metropolitan Area Networks) or, WANs (Wide Area
Networks). At the simplest a network consists of two computers or devices with a
length of wire between them, facilitating communication.
The thing that characterizes the Internet is how data transferred from one
computer to another. Here is what happens to a piece of data when it is
transferred over the Internet:
The World Wide Web (WWW or simply the web) is a collection of electronic
documents (called web pages) that are linked together like a spider web.
These documents are stored on computers called servers located around the
world.
Web Server
Some important web server programs are IIS (Internet Information server),
Apache.
Hyperlink
Hyperlinks usually appear as underlined text and in a different color, but they may
also appear as graphics, such as buttons to click. Hyperlinks may link to another
place in the same page, to a different page, to play an audio or video file, to
download a file, to set up a message to an e-mail address, and to link to other
Internet resources.
Web Page
Each page has a unique address known as a URL (Uniform Resource Locator) that
identifies its location on the server. Web pages usually contain hyperlinks to other
web pages.
Website
From the home page, you can click hyperlinks to access other web pages.
Every page on the web has a unique address, called Uniform Resource Locator,
URL. A URL indicates where the web page is stored on the Internet.
Every host (a computer linked to the Internet) on the Internet has a unique host
number. This number is called the Internet Protocol address, or IP address. The IP
address is a unique address, generally written in the format xxx.xxx.xxx.xxx, xxx
represents a 3 digit number that varies between 0 and 255.
DNS, Domain name System is the standard for resolving names to addresses. It is
used mostly to translate between domain names and IP addresses.
Web Browser
A web browser is the software program, used to access the World Wide Web. A
browser retrieves data from remote web servers and displays a web page.
Through this tool user sends their request to Internet server to access the
information, Server process the request and responds with required information
as a web page to the user.
What is netiquette?
Netiquette is a made-up word from the words net and etiquette. Netiquette thus
describes the rules of conduct for respectful and appropriate communication on
the internet.
Netiquette is often referred to as etiquette for the internet. These are not legally
binding rules, but recommended rules of etiquette. Netiquette is mostly used for
dealing with unknown people on the internet. The rules of netiquette very
depending on the platform and its participants . Generally, it is up to the operator
of a website or communication app to specify the type and scope of netiquette. It
is also their responsibility to monitor compliance with these basic rules and to
penalize violations of them.
Netiquette: General rules of conduct
When communicating on the internet, you should always remember that you are
communicating with people and not simply with computers or smartphones. As
in the real world, rules of etiquette are necessary on the internet. Netiquette is
therefore important to avoid adverse consequences.
Below you will find 20 general recommendations for conduct on the
internet that you should follow when communicating online.
1. Stick to the rules of conduct online that you follow in real life
When communicating online, remember the rules of etiquette that you follow in
your everyday life. Refrain from insulting, provoking, threatening or insulting
others. Respect the opinions of your chat counterparts and express constructive
criticism. Remember that you can be prosecuted for insulting people online.
Think of the person behind the computer when you compose your messages. You
are not communicating with a machine, but with real people. Also, consider what
and how you write. Because the internet doesn't forget
anything! A screenshot or a copy of your messages is quickly made and still exists
even if you delete your messages afterward.
3. Present your best side online
Communication on the internet comes with a certain anonymity that does not
exist in real life when you are talking to someone face to face. Often this
anonymity leads to a lower inhibition threshold for many users and they
behave rudely online if, for example, you disagree with them.
Make sure that you show your best side online. Remain friendly and respectful,
even if you disagree. Good netiquette is characterized by respect, politeness and
professionalism.
A tip: You should generally refrain from writing messages or individual words
entirely in capital letters – even if you want to give these sections more
expression. After all, capital letters on the internet mean shouting and are
generally considered impolite.
4. Read first, then ask
Do you have a question about something? Then take the time to carefully read
the answers in the previous discussion posts first. There is a good chance that
someone has already answered your question. If you write an answer similar to
someone else's, it shows the other chat participants that you have paid little
attention to the conversation so far.
This rule should be followed not only in everyday use of online communication,
but also at work. Do not simply forward information that has been sent to you
without first obtaining permission from the original sender. When sending private
emails to multiple recipients, use BCC (blind carbon copy) instead of CC (carbon
copy). Many people do not like their names and email addresses being passed on
to people they do not know themselves.
This rule on the internet also applies to uploading and sharing photos or
videos that show other people. Before circulating such private files, be sure to
check with the people concerned before doing so.
Last but not least: Respect the privacy of others and do not sign up for
newsletters, forums or the like with someone else's name or email address.
7. Respect the time and bandwidth of others
We live in a much faster world than our parents or grandparents are used to.
Information can be sent to different people around the world in a matter of
seconds – and without much effort. Nevertheless, the bandwidth, that is to say
the information capacity of wires and channels, is limited. It is similar with
humans. Think of this limited receptivity of information when you send messages
to your friends, colleagues or superiors.
Do you get to the point quickly enough in your emails? Are your arguments
formulated correctly and clearly recognizable? No one wants to waste time
unnecessarily on an email whose core message is only at the end of the email.
That consumes time and effort, and is simply annoying. Also, consider who really
needs to be on the list of recipients. After all, respect for other people's time and
bandwidth is also part of netiquette.
8. Forgive the mistakes of others
Everyone who goes online to forums and networks was once a beginner. As in any
other field, you can make mistakes as a beginner. In online communication, these
can be a lack of etiquette or manners.
Often these are spelling mistakes, superfluous questions or answers that are too
long. With this in mind, it's important to forgive your counterparts' mistakes. If
they are only minor mistakes, it is best not to react to them at all. In the event of
a major error, for example a wrong quote, messages written only in capital letters
or missing grammar and punctuation, then it is best to point it out to the person
in a private message.
A tip: Sarcasm in written form is not always recognizable to everyone on the
internet. It is therefore better to remain objective. If you still want to express
sarcasm among friends or close colleagues, use emojis such as smileys or GIFs.
Carefully chosen, emojis can reinforce your message.
9. Netiquette: Don't abuse your power
On the internet, as in real life, some people have more power than others.
Moderators in a forum, experts in companies or system administrators. If you
have more power than others, you do not have the right to exploit this power.
Don't spy on colleagues or chat participants just because you have the technical
means to do so. For example, system administrators should never read private
emails or find out about the salary structure in the company.
10. Help keep flame wars under control
Flame wars are messages that contain aggressive personal criticism or attacks on
a person. In group chats, heated discussions often degenerate into so-
called flame wars. If you get into such a discussion, you should stay out of it.
Always remember that you should treat others as you would like to be
treated. Profanity is not part of netiquette.
Also remember that insults and threats on the internet can have legal
consequences for you. For this reason, do not be tempted to make such
comments, even in heated discussions. Instead, demonstrate exemplary conduct
on the internet.
11. Know where you are in cyberspace
Netiquette is interpreted differently in different places on the internet. For
example, it is perfectly normal to spread gossip in a TV discussion group.
However, if you do this in a serious discussion group, you will quickly make
yourself unpopular. It is therefore important that you know where you are on the
internet.
This also means that if you are in a new area that is unfamiliar to you, you need
to look around and learn the ropes. Get an idea of how other people in this area
of cyberspace communicate with each other and adapt to them.
12. Hate speech and netiquette
Applications of Internet
1. Communication
2. Web Browsing
3. Online Shopping
4. Real-Time Update
5. Social Media
6. Job Search
7. Education
8. Travel
9. Stock Market Update
10. Video Conferencing
1. Communication
Communication refers to exchanging ideas and thoughts between or among
people to create understanding. The communication process involves the
elements of source, encoding, channel, receiver, decoding, and feedback. In
organizations, both formal and informal communications simultaneously take
place. Formal communications refer to official communications in orders, notes,
circulars, agenda, minutes, etc. Apart from formal communications, informal
grapevine communications also exist. Informal communications are usually in the
form of rumors, whispers, etc. They are unofficial, unrecorded, and spread very
fast.
2. Web Browsing
Web Browsing is one of the applications of the internet. A web browser is a
program that helps the user to interact with all the data in the WWW (World
Wide Web). There are many web browsers present in today's world. Some of
them are as follows:
Google Chrome
Firefox
Safari
Internet Explorer
Opera
Microsoft Edge
Netscape
3. Online Shopping
The era of the internet took shopping into a new market concept, where many
virtual shops are available 24x7. The shops provide all the necessary details of a
product on their website, so the user can choose as per their needs.
4. Real-Time Update
The internet makes things easier. One can quickly get an update on the things
happening in real-time in any part of the world. For example, sports, politics,
business, finance, etc. The internet is very useful in many decisions based on real-
time updates.
5. Social Media
The youth of this generation spend the maximum of their free time on social
media, all thanks to the internet. Social media is a place where the user can
communicate with anyone, like friends, family, classmates, etc. User can promote
their businesses on social media as well. You can also post your thoughts, pictures
and videos with your friends on social media.
6. Job Search
The internet has brought a revolution in the field of Jobs. The candidate can
search for their dream job, apply and get it very easily. Even companies nowadays
post their need on the internet and hire candidates as per their skills based on the
job role.
There are many platforms which are primarily doing this. Some of them are listed
below.
LinkedIn
Monster.com
Naukari.com
Indeed
Glassdoor
Upwork
7. Education
The Internet has a vital role in the education field. It became an effective tool in
both teaching and learning. Teachers can upload their notes or learning videos on
the websites with the help of the internet. It made the learning process more
diverse and joyful.
8. Travel
Users can easily search for their favourite tourist places worldwide and plan their
trips. One can book holiday trips, cabs, hotels, flight tickets, clubs, etc., with the
help of the Internet. Some websites that provide these facilities are as follows:
goibibo.com
makemytrip.com
olacabs.com
You can read related articles such as Congestion Control in Computer Networks
here.
9. Stock Market Update
A stock market update refers to the latest information and news related to the
financial markets, particularly the stock market. The stock market is where
individuals buy and sell publicly traded company shares. Stock market updates
include vital data and statistics, like the current prices of major stocks, individual
stock prices, trading volumes, market capitalization, and price movements.
10. Video Conferencing
Video conferencing means using computers to provide a video link between two
or more people. It allows users in different locations to hold face-to-face
meetings. You can also see them instead of just talking to someone on the
telephone. Video conferencing is a widely accepted mode of communication
among businesses, houses, and other organizations.