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Solo Booklet

The document is a solo campaign booklet for a viking-themed game, featuring 15 scenarios and 3 standalone puzzles that challenge players to manage a settlement over the years. Each scenario includes modifications to the base rules and preselected occupation cards. The content is created by users from a board game community, and all game-related text and images are credited to their respective creators.

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thosnod
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We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
39 views48 pages

Solo Booklet

The document is a solo campaign booklet for a viking-themed game, featuring 15 scenarios and 3 standalone puzzles that challenge players to manage a settlement over the years. Each scenario includes modifications to the base rules and preselected occupation cards. The content is created by users from a board game community, and all game-related text and images are credited to their respective creators.

Uploaded by

thosnod
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 48

Uwe Rosenberg

Scenario and Puzzle Booklet

In this solo campaign you will lead a settlement of vikings over many years,
helping them to manage through the various struggles that come with each
new year.
Will you be able to lead your vikings to glory, besting each new challenge as
it comes, or will your once glorious clan begin to falter?
This solo booklet contains 15 solo scenarios, each with their own
modifications to the base rules, as well as preselected decks of occupation
cards. Also included are 3 standalone puzzles that challenge you to fill
islands with a limited number of goods.

All scenarios created by GAFBlizzard (BGG/user/GAFBlizzard.


All puzzles created by dotKeller (BGG/user/dotKeller).
All game text, images, copyrights, etc. belong to the board game
creators, publishers, etc. and not me. No infringement is
intended.
Contents

Scenarios
Scenario 1: Back To Basics P.3

Scenario 2: Not So Crafty After All P.5

Scenario 3: I Hope That Wasn’t Still Shrink-Wrapped P.7

Scenario 4: Hiring Freeze P.10

Scenario 5: Viking Thanksgiving P.11

Scenario 6: Take A Hike P.14

Scenario 7: The Inspector P.17

Scenario 8: St. Nicholas P.20

Scenario 9: A Fresh Start P23

Scenario 10: Tax Season P.26

Scenario 11: The Way Of The Sheep P.29

Scenario 12: No Such Luck P.31

Scenario 13: St. Patrick’s Day P.34

Scenario 14: The Pirate’s Curse P.37

Scenario 15: Assemble The Team P.40

Scenario 16: From Sea To Shining Sea P.43

Puzzles
Puzzle 1: Greenland P.47

Puzzle 2: Bear Island P.47

Puzzle 3: Iceland & Greenland P.48

2
Scenario 1: Back To Basics
Rules:
Let's start with a basic warmup. For this scenario, dice rolls are random, weapon decks are random, and mountain
tiles are random.

1. Draw your starting bow, spear, snare, and mead.

2. Shuffle your weapon deck.

3. Take the starting occupation shown below.

4. Every time you need to draw a new occupation card, take the next one from the list below.

Starting Occupation:
Card Points Description

Apprentice Immediately before each time you use a "Crafting" action space, you can take a
Craftsman 0 "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver"
(113 a) are considered a single item.)

Occupation Deck:
Card Points Description

Peacemaker In the New Weapon phase (phase 4) of each round, instead of drawing a weapon
2
(38 A) card, you can take either 1 wood, 1 stone, or 1 ore from the general supply.

Spice
Merchant Once per Harvest phase (phase 2) of each round with no harvest, you can exchange
2 exactly 2 oil in your supply for 1 spices.
(94 A)

Cowherd When you play this card, you can immediately (and only once via this card) pay
1 exactly 2 silver and 1 grain from your supply to receive 1 non-pregnant cattle in
(74 A) your cattle stable.

Each time you would receive an occupation card into your hand, you can play an
Tutor occupation card from your hand instead. (If you would receive multiple
2
(99 A) occupations at once, decide for each occupation individually whether you want to
receive it or play one instead.)

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

Each time you use a "Livestock Market" action space, you receive a discount of 1
Peddler silver on the total cost of the goods. (For instance, cattle plus milk cost you 2
0
(1 A) instead of 3 silver.) You do not receive the discount on goods that are already free
of cost.

3
Card Points Description

Miner When you play this card, you immediately (and only once via this card) receive 1
1 stone, 1 ore, and 1 silver for each longship you have. (The amount of ore on the
(22 A) longships does not matter.)

Milker When you play this card, if you have at least 1 sheep or cattle, you immediately
1 (and only once via this card) receive 1 milk and 1 silver. If you have both, you
(10 A) receive 2 milk and 2 silver instead.

When you play this card, you immediately (and only once via this card) receive 1
chest. Immediately after each time you take an action in which you use a longship,
you can draw 1 weapon card from the face-down draw pile and place the weapon
Helmsman card face up in front of you. (It does not matter whether you use the longship for
0
(12 A) raiding, pillaging, plundering, exploring, or emigrating. The amount of ore on the
longship does not matter either. Even if you use more than one longship during
that action, e.g., because another card allows you to do that, you still only receive 1
weapon card.)

Orient When you play this card, you can immediately (and only once via this card) take a
Shipper "^^^ 1 Good" action, i.e., you can exchange an orange (or red or green) goods tile
0 for a blue one of the same dimensions. (For instance, you could exchange 1 fruits
(17 A) for 1 treasure chest in three steps, or 1 cattle for 1 silver hoard in just 2 steps.)

4
Scenario 2: Not So Crafty After All
Previously:
Things had gone so well when that apprentice craftsman taught us his ways. We crafted stone, we crafted clothes, and
we crafted oddly shaped metal things. Why do people want such strange shapes? Who knows, but the money was good.
People were living the good life, and that weird peacemaker guy had no trouble convincing everyone to hang up their
weapons and settle down.

But, like Icarus, we crafted too close to the sun, and our tools melted. Like the dwarves, we crafted too greedily and too
deep, and awoke the shadow of a nameless fear, who broke our tools. With our economy shot and no fancy clothes and
jewellery to complement his ego, even the peacemaker abandoned us. Should we take up arms again and follow the old
ways? Or, should we work the land for an honest, if boring, living? Only time will tell.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal.

2. Take the starting occupation shown below.

3. You cannot use the 7 crafting actions. Place vikings of an unused colour to block them for the entire game.

Starting Occupation:
Card Points Description
Farm Shop
Owner At any time and any number of times, you can pay 1 silver to turn an orange
1 good in your supply to its red side. This is considered a "^1 Good" action.
(53 b)

Occupation Deck:
Card Points Description

Laborer Each time you use an action space that gives you exactly 2 silver (no more, no less),
1 you can pay these 2 silver immediately to receive 1 grain and 2 wood (from the
(124 B) general supply).

Whale Immediately after each time you take a "Whaling" action (on an action space or via
Catcher 3 an occupation), if you used exactly 1 spear and succeeded, you receive the spear
(142 B) back. (If you used 2 or more spears or failed, you receive no spears back.)

Lance Bearer Each time you take a "Raiding" action (on an action space or via an occupation), if
1 you succeed, you also receive either 1 silver or 1 peas. (This does not apply to
(133 B) pillaging.)

Stone In the Actions phase (phase 5) of each round, if you receive at least 1 stone from a
Crusher 2 Viking action, you also receive 1 silver. You can only use this effect once per action.
(156 B) (This effect does not apply to the Bonus phase.)

5
Card Points Description

After you play this card, as soon as you have 4 large ships (knarrs and longships),
Boat Builder you receive 2 whaling boats without paying wood or silver (only once via this card).
0
(178 B) (You only receive whaling boats for which you have room. The amount of ore in the
longships does not matter.)

Master Joiner At any time and any number of times, you can place wood on empty spaces of your
3
(40 B) stone and long houses as you would silver.

Meat Trader When you play this card, you immediately (and only once via this card) receive 1
1
(25 B) salt meat for each knarr you have.

Longship When you play this card, you can immediately (and only once via this card) buy a
Builder longship. The cost depends on the number of knarrs you have: if you have 1/2/3
1 knarrs, the longship only costs you 6/3/1 silver instead of 8, respectively. (In other
(82 B) words, you receive a discount of 2/5/7 silver.)

Stonecarver With each stone you take from a mountain strip (into your supply), you also
1
(6 B) receive 1 silver.

Fur Merchant Each time you would receive a "^1 Good" action on an action space (not via an
2 occupation), you can exchange 1 game meat or 1 silk for 1 fur instead. (This does
(102 B) not apply to "^2/3/4 Goods" actions.)

6
Scenario 3: I Hope That Wasn’t Still Shrink-
Wrapped
Previously:
It turned out working the land was a reasonable choice. With hard work and sacrifice, we managed to survive without
crafting anything for a whole season. We were well fed, and with everyone working the fields, some vikings even
questioned whether we needed to explore foreign lands anymore. We have everything right here, or so we thought.

Who could have known? Relentlessly working the land eventually dried it up, causing a shortage of farm goods. That
alone would have been manageable. "Who needs fruit baskets," we scoffed. That's when the boat sailed up with all the
chief's deadbeat cousins, and a decree that they needed work. And so, with much eye-rolling, we set out in an attempt
to make them useful.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You cannot use the left 3 Weekly Market actions. Place vikings of an unused colour to block them for the
entire game.

4. You must play at least 9 occupation cards, Including your starting occupation. Occupations can be played in any
order.

Starting Occupation:
Card Points Description
Thing
Spokesman Each time you move exactly 1 or 2 Vikings from the game board to your Thing
3 Square (due to a failed dice roll or another occupation), you also receive 1 silver.
(151 c)

Occupation Deck:
Card Points Description

Metalsmith When you play this card, you can immediately (and only once via this card) either
2 receive 1 silverware at no cost, or buy the "Crucifix" special tile for 2 silver, or buy
(73 C) the "Chalice" special tile for 5 silver. (These are the printed costs.)

On each action space whose actions cost at least 2 silver, you receive a discount of 1
silver, including Emigration from round 2, buying salt meat or cattle plus milk/
Patron sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a
1
(2 C) pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus
Belt only cost you 2 silver instead of 3. This card does not reduce the cost of
ships.)

After you play this card, as soon as you have 3 (or 4) large ships (knarrs,
Sail Patcher longships), if your round income at that time is at most 4/9/30 silver, you
1
(181 C) immediately (and only that once) receive 3/2/1 wool. (The amount of ore on your
longships does not matter.)

7
Card Points Description

Oil Seller Immediately after each time you use an action space with a "^1 Good" action, you
1 can exchange 1 oil for 1 silverware (even if you have just received the oil from the
(123 C) action).

Loot Hunter Each time you take a "Raiding" or "Pillaging" action (on an action space or via an
1 occupation), the sword value of the special tile with the highest value that is still on
(139 C) the oval supply board is reduced by 1. (This can affect multiple tiles.)

When you play this card, you can immediately (and only once via this card)
Hornturner discard 1 sheep from your sheep stable to receive 1 salt meat, 1 hide, and 1 wool. (It
2
(63 C) does not matter whether or not the sheep is pregnant.) and/or, if the Drinking
Horn is still available for purchase, you can buy it for 3 silver.

After you play this card, as soon as you have 3 (or 4) longships, if your round
Beach Raider income at that time is at most 5/11/30 silver, you immediately (and only that
-2
(180 C) once) receive 4/3/2 silverware. (The amount of ore on your longships does not
matter.)

When you play this card, you immediately (and only once via this card) receive a
blue goods tile. Which one you receive depends on how many special tiles you have
Host in your supply and on your boards. If you have exactly 3 special tiles, you receive 1
0 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5
(19 C) special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you
cannot take silk or spices instead of jewelry. Also, you cannot discard a special
tile to receive another reward.)

Fish Cook After the Feast phase (phase 9) of each round, you can immediately move any or
0 all of the stockfish from your "Banquet Table" track to your (stone and long)
(172 C) houses.

In the Feast phase (phase 9) of each round, for each (pregnant and non-pregnant)
Skinner farm animal (sheep and cattle) you place on the "Banquet Table" track, you
0 immediately receive 1 "skin and bones" tile. (If you place the farm animals on the
(157 C) Banquet Table before the feast, as permitted by the rules, you still receive the
reward, but not before the Feast phase.)

When you play this card in a 1/2/3/4-player game, you also receive 0/1/2/3 silver.
Mineworker Each time you take the "2 silver" from the last space of a mountain strip, you
0
(188 C) receive 1 additional silver. (If you take multiple "2 silver" items at once, you
receive the additional silver for each of them.)

When you play this card, if you have at least 1 longship holding at least 2 ore, you
immediately (and only once via this card) receive 1 blue good. Which one you
Fighter receive depends on the number of longships you have holding 2 and 3 ore: you
0 receive 1 silk/ jewelry/silver hoard for 1/2/3 or more such longships. (You cannot
(18 C) take silk instead of jewelry, and you cannot take silk or jewelry instead of silver
hoard. Also, you cannot discard or simply ignore a longship to receive another
reward.)

When you play this card, you immediately (and only once via this card) receive a
Storeman fourth good tile of a type of which you have exactly three in your supply. (This does
2 not include your stables, so you cannot receive sheep or cattle from this. Your
(31 C) green craft products and blue luxury goods do count; goods on your boards do
not.)

8
Card Points Description

Treasurer At any time and any number of times, you can pay 3 silver to exchange 1 chest in
2
(55 C) your supply for 1 treasure chest.

Private Chef When you play this card, you can immediately (and only once via this card) buy 2
1
(67 C) silverware, 1 game meat, and 1 mead for a total of 4 silver.

Wharf Owner When you play this card, you can immediately (and only once via this card) sell 1
3
(61 C) longship for 8 silver. You lose the ore on the longship, if any.

Snare Immediately after each time you use the "Laying a Snare" action space with 2
Specialist Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings
1 to your Thing Square and use it again later this round. (Effectively, you only end
(130 C) up losing 1 snare, as you receive 1 snare as a reward.)

When you play this card, if the "Drinking Horn" special tile is on any player's board
Innkeeper (including yours), you can immediately (and only once via this card) move it to
-1
(71 C) your supply. Fill the spot you took the Drinking Horn from with 1 chest and 1 rune
stone from the general supply.

In the Bonus phase (phase 10) of each round, if you have at least 7 Vikings on
Flax Farmer action spaces in the second column, you also receive 1 flax. (The number of Vikings
1
(162 C) that are actually on the action spaces can be different from the number of Vikings
you placed there initially.)

Silk Stitcher Immediately after each time you use a "Crafting" action space, you can also buy
3
(114 C) exactly 1 silk for 3 silver.

9
Scenario 4: Hiring Freeze
Previously:
We found work for the chief's cousins -- all of them. As expected, this basically ruined efficiency around town. The
Metalsmith thought the job involved music for some reason. The Oil Seller claimed he could get oil from snakes. The
Loot Hunter? He had a nasty habit of "hunting" loot from other Vikings.

With this mess and the bureaucracy involved, most places have stopped hiring. Only a few unusual jobs are still open,
and who wants to fill those? On the bright side, crops are recovering, so at least we won't starve.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You cannot use 3-viking actions. Place 16 vikings of unused colours (8 of each colour) to block them for the
entire game.

Starting Occupation:
Card Points Description

Each time you take a "Raiding" or "Pillaging" action (on an action space or via an
Robber occupation), you can take a green tile instead of a blue one. The sword value of the
1 green tile is equal to the sword value of its blue back minus 1. (For instance, green
(138 c) clothing would have a sword value of 14, because the blue silver hoard on the other
side of the tile has a sword value of 15.)

Occupation Deck:
Card Points Description

Each time a stone or long house produces exactly 1 bonus good (during the Bonus
Maid phase or via an occupation), you can exchange the bonus good for 1 silverware.
0
(177 B) (This effect applies to each of your houses individually and does not apply to
houses yielding more or less than 1 bonus good.)

Each time you use a "Crafting" action space to exchange building resources (wood,
Artist stone, ore), you receive 1 silver for each type of building resource you exchange.
1
(111 C) (The number of building resources does not count, only the number of different
types of building resources.)

Digger Each time you take a "Laying a Snare" action (on an action space or via an
2 occupation), if you succeed, you receive a "Take 1 Building Resource from a
(128 A) Mountain Strip" action. (As usual, the "2 silver" are considered a single item.)

Drunkard Each time you take a "Raiding" action (on an action space or via an occupation), if
0 you fail (including on purpose), you also receive a consolatory 1 mead. (This does
(134 A) only apply to raiding, but not pillaging.)

10
Scenario 5: Viking Thanksgiving
Previously:
Somehow our village survived. In the end the chief himself got sick of his cousins' terrible work. Privately, some of us
suspected he got robbed. The last we saw, they were packed back on their party boat and vanishing into the distance.
The chief claimed they were on a mission to explore the mysterious shores of "America", but we knew that was a
fictional land merely invented to deceive unwanted guests.

Most vikings were ecstatic to see them gone, and a celebration was in order. We decided the only proper expression of
thankfulness would be to cook all week and have a giant "giving thanks" meal. Getting lots of food should be no
problem, but we made one mistake in our planning. Having waited too late in the holiday season, we were only able to
book Greenland for the big event. Who goes to Greenland, of all places?

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You must use AT LEAST 2 actions from "Livestock Market" and/or "Weekly Market" every round.
In other words, each round you choose to do 1 action from each section, or 2 actions from one section. You can do
MORE than 2 such actions if you choose.

4. You must explore Greenland during the game. You Cannot explore any other islands.

To be clear, these are the "Livestock Market" and "Weekly Market" actions:

To remind yourself of rule 3, I suggest putting two vikings of an unused colour to the left of these two sections.

Starting Occupation:
Card Points Description

Middleman Immediately after each time you use a "Weekly Market" action space, you can pay 1
2 silver to take a "^1 Good" action. (The large action space in the fourth column also
(120 b) belongs to the "Weekly Market" category.)

11
Occupation Deck:
Card Points Description

Immediately before each time you take an "Overseas Trading" action (on an action
Ship's Cook space or via an occupation), you can take a "^1 Good" action for 1 salt meat, game
2 meat, or whale meat only. (Sheep and cattle are excluded from this. By the way, you
(36 A) can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn
a single green craft product to the other side.)

Fish Cook After the Feast phase (phase 9) of each round, you can immediately move any or all
0
(172 C) of the stockfish from your "Banquet Table" track to your (stone and long) houses.

Blubber Cook Each time you take a "Whaling" action (on an action space or via an occupation), if
2
(140 A) you succeed, you receive 1 additional oil (for a total of 2 oil).

Each time you use a "Livestock Market" action space, you receive a discount of 1
Peddler silver on the total cost of the goods. (For instance, cattle plus milk cost you 2
0
(1 A) instead of 3 silver.) You do not receive the discount on goods that are already free
of cost.

Private Chef When you play this card, you can immediately (and only once via this card) buy 2
1
(67 C) silverware, 1 game meat, and 1 mead for a total of 4 silver.

Captain When you play this card, if your whaling boats and longships have at least 4/5/6/7
2 ore combined, you immediately (and only once via this card) receive 2/3/4/5
(16 C) silver. The preprinted ore on your whaling boats does not count.

Weapons
Supplier When you play this card, you can immediately (and only once via this card) draw 4
2 weapon cards from the face-down draw pile and place them face up in front of you.
(68 A)

Antlers Seller Each time you take a "Hunting Game" action (on an action space or via an
2
(143 B) occupation), if you succeed, you also receive 1 silver.

Armed
Fighter Immediately before each time you place 4 Vikings in the fourth column, you can
3 take a "Take 1 Building Resource" action to take 1 stone or 1 ore only.
(164 A)

Chronicler Each time you take a Viking action (in phase 5), you can also pay 2 flax to take the
2 "Belt" special tile (unless another player already owns it). At any time and any
(187 B) number of times, you can exchange 3 flax for 1 treasure chest.

When you play this card, you immediately (and only once via this card) receive a
blue goods tile. Which one you receive depends on how many special tiles you have
Host in your supply and on your boards. If you have exactly 3 special tiles, you receive 1
0 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5
(19 C) special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you
cannot take silk or spices instead of jewelry. Also, you cannot discard a special tile
to receive another reward.)

Snare Immediately after each time you use the "Laying a Snare" action space with 2
Specialist Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings to
1 your Thing Square and use it again later this round. (Effectively, you only end up
(130 C) losing 1 snare, as you receive 1 snare as a reward.)

12
Card Points Description

Immediately before each time you exchange 1 ore on the action space that lets you
exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building
Forest Resource from a Mountain Strip" action. (This does not apply if you exchange 1
Blacksmith 3 wood.) This effect also applies to the action space that lets you exchange 1 ore for a
(103 C) blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain
strips are considered a single item. Tip: enclose the ore space on your home board
as soon as possible.)

When you play this card, if you have at least 1 whaling boat, 1 knarr, and 1 longship,
Ship Owner you immediately (and only once via this card) receive 1 whale meat. If you have at
2
(14 C) least 2 whaling boats, 2 knarrs, and 2 longships, you receive 1 additional whale
meat. (The amount of ore on the whaling boats and longships does not matter.)

Punchcutter Each time 1 ore and 2 silver are removed from a mountain strip during the
1
(173 B) Mountain Strips phase (phase 11), you receive 1 silver and 2 silver, respectively.

When you play this card, you can emigrate immediately (and only once via this
Harbor Guard card). This emigration costs the same as it would on the action space, but you
0 receive a discount of 1 silver for each large ship you had before the emigration. (The
(84 B) minimum cost is 0. Large ships are knarrs and longships. The amount of ore on
the longships does not matter.)

Drunkard Each time you take a "Raiding" action (on an action space or via an occupation), if
0 you fail (including on purpose), you also receive a consolatory 1 mead. (This does
(134 A) only apply to raiding, but not pillaging.)

When you play this card, you immediately (and only once via this card) receive 1
Archer "bow and arrow" weapon card. Look through the discard pile (or the draw pile, if
1 need be) and take the weapon card from there. Each time you take a "Hunting
(13 B) Game" action, you receive -1 on each of your dice rolls. For instance, a rolled "1"
becomes "0". (This card can be combined with other cards modifying dice rolls.)

Builder When you play this card, you can immediately (and only once via this card) play a
0 Bonus phase for your houses only. You will also participate in the regular Bonus
(20 A) phase this round.

When you play this card, you can immediately (and only once via this card) discard
Hornturner 1 sheep from your sheep stable to receive 1 salt meat, 1 hide, and 1 wool. (It does not
2
(63 C) matter whether or not the sheep is pregnant.) and/or, if the Drinking Horn is still
available for purchase, you can buy it for 3 silver.

13
Scenario 6: Take A Hike
Previously:
"Vikings are hungry!" they said. "You can never have too much food!" they said. In fact they were wrong, and we
cooked so much we had leftovers for everyone. In retrospect, maybe we should have spent a bit of time on other things.
We sure didn't accomplish much stuck in the kitchen. Still, the Gargantuan Greenland Gala was overall a delicious
success.

It was also a very fattening success, and some of us decided we needed some serious exercise to maintain our fit and
hardy Viking reputation. Faroe Island is only a thousand miles or so away, and the view from Slættaratindur should be
lovely this time of year. From there, who knows what other mountains we may climb before we return home? The chief
said something about running an errand on the way back, but we were nodding off after the big meal and didn't quite
hear where. Hopefully he'll understand if we get distracted by all this natural beauty and have no time for a side trip.

Rules:
For this scenario, dice rolls are random and weapon decks are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Instead of randomly drawing mountain strips, you control the order in which they are revealed.
This includes the 2 starting strips. You can look at unused mountain strips at any time to plan future turns.

4. You Must explore Faroe Island during the game. If you want, you MAY also explore 1 other island. This means you
will finish the game with either 1 or 2 islands explored.

Starting Occupation:
Note: Because of a ruling on action effect triggers (https://boardgamegeek.com/article/24371562#24371562), I
interpret Woodcutter as only triggering from board effects, NOT card effects.

Card Points Description

In the Actions phase (phase 5) of each round, if you receive at least 2 wood from a
Woodcutter Viking action, you also receive 1 silver. You can only use this effect once per action.
2
(154 a) (This effect does also apply to the action space providing 1 wood per player and 1
ore from the general supply, but not to the Bonus phase.)

Occupation Deck:
Card Points Description

Wanderer In the Harvest phase (phase 2) of each round with no harvest, you can take a "Take
1 2 Building Resources from a Mountain Strip" action. (As usual, the "2 silver" are
(95 A) considered a single item.)

Each time you use an action space with the "Take Building Resources from One or
Mountain More Mountain Strips" action, you can receive 1 additional good. If you took goods
Guard 0 of 2 different types (like ore and silver), you receive 1 mead. If you took goods of 3
(122 A) or 4 different types, you receive 1 hide or 1 chest, respectively. (The 4 different
types would be wood, stone, ore, and silver.)

14
Card Points Description

Stone Carver With each stone you take from a mountain strip (into your supply), you also
1
(6 B) receive 1 silver.

Carpenter Immediately before each time you use an "Ship Building" or "House Building"
0 action space, you can take a "Take 1 Building Resource from a Mountain Strip"
(121 B) action. (As usual, the "2 silver" are considered a single item.)

Digger Each time you take a "Laying a Snare" action (on an action space or via an
2 occupation), if you succeed, you receive a "Take 1 Building Resource from a
(128 A) Mountain Strip" action. (As usual, the "2 silver" are considered a single item.)

Punchcutter Each time 1 ore and 2 silver are removed from a mountain strip during the
1
(173 B) Mountain Strips phase (phase 11), you receive 1 silver and 2 silver, respectively.

Immediately before each time you exchange 1 ore on the action space that lets you
exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building
Forest Resource from a Mountain Strip" action. (This does not apply if you exchange 1
Blacksmith 3 wood.) This effect also applies to the action space that lets you exchange 1 ore for a
(103 C) blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain
strips are considered a single item. Tip: enclose the ore space on your home
board as soon as possible.)

Breeder When you play this card, you can immediately (and only once via this card) turn 1
1 non-pregnant cattle in your cattle stable to the "pregnant cattle" side. (This is not
(79 A) considered an Animal Breeding phase.)

Each time you use an action space providing exactly 1 silver (among other things),
you also receive 1 snare weapon card. This applies to eight action spaces on the
Furrier game board (4x Weekly Market, 2x Crafting, 2x Occupation), but does not apply
1
(3 A) to action spaces for which you receive a bonus silver via one of your occupations.
Look through the discard pile (or the draw pile, if need be) and take the weapon
card from there.

Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

When you play this card, if you have at least 3 ore in your supply, you can
Sponsor immediately (and only once via this card) buy 1 longship for either 4 wood or 3
0 silver. (This is not considered a "Ship Building" action.) You must immediately
(184 C) place 3 ore from your supply on the longship. (If you have fewer than 3 ore, you
cannot use this card.)

Quartermaste When you play this card, you can immediately (and only once via this card) buy a
r longship. If you do, you receive a discount of 1 silver for each long sword you have,
2 counting each "bow and arrow" and "spear" weapon card as half of a long sword.
(81 C) Round the final cost down, if need be.

Fisherman When you play this card, you immediately (and only once via this card) receive 1
1 stockfish for each whaling boat you have (so at most 3 stockfish). (The amount of
(27 A) ore on the whaling boats does not matter.)

15
Card Points Description

Chronicler Each time you take a Viking action (in phase 5), you can also pay 2 flax to take the
2 "Belt" special tile (unless another player already owns it). At any time and any
(187 B) number of times, you can exchange 3 flax for 1 treasure chest.

Modifier At any time and any number of times, you can return ore from your whaling boats
2 and longships to your supply. (Of course, you cannot remove the preprinted ore
(39 C) on your boats.)

Each time you use the "Exploring the Shetland or Faroe Islands" action space,
Adventurer instead of taking the Shetland or Faroe Islands, you can take any other face-up
1
(107 B) exploration board. Regardless of your choice, the exploration requires a ship of any
type, e.g., a whaling boat.

Treasurer At any time and any number of times, you can pay 3 silver to exchange 1 chest in
2
(55 C) your supply for 1 treasure chest.

Snare Immediately after each time you use the "Laying a Snare" action space with 2
Specialist Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings
1 to your Thing Square and use it again later this round. (Effectively, you only end
(130 C) up losing 1 snare, as you receive 1 snare as a reward.)

Armed
Fighter Immediately before each time you place 4 Vikings in the fourth column, you can
3 take a "Take 1 Building Resource" action to take 1 stone or 1 ore only.
(164 A)

Linen Weaver At any time and any number of times, you can pay 2 flax from your supply and 1
0
(59 A) silver to receive 2 linen.

16
Scenario 7: The Inspector
Previously:
After a long journey and some exhausting mountaineering, we finally returned to our beloved home. Our muscles were
toned, our resource-gathering skills were unparalleled, and we almost struck a pose as we sauntered off the boat.

The general good mood was short-lived when we saw the scowl on the chief's face. It turns out the errand we blew off
was to Baffin Island. It was hard to believe we missed it, having wandered practically everywhere else, but there was no
helping it. We failed to deliver a message, somebody nearly started a war, we were home late, and the chief was
unimpressed to discover we spent half the trip hiking.

Having decided it was high time we received some supervision, he informed us that we would be spending the
immediate future under the watchful eye of his Inspector. However, there was a ray of hope. Someone could still
deliver the chief's message. The rest of us resigned ourselves to one arbitrary task after another in an effort to convince
the Inspector we deserved some freedom again. It was going to be a long week.

The Inspector started out by demanding to see Raiding or Pillaging. "We aren't ready! We don't have the boat ready!
We need stones and swords!" He silently watched us, scratching on his bark clipboard, and we knew we'd just have to
make the best of it.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You MUST explore Baffin Island during the game. You MAY also explore other island(s) in addition.

4. Place an "inspector meeple" of an unused colour to the left of the "Raiding" space.

5. In phase 12, move the inspector meeple up one space. This means in round 7, the inspector meeple will be
to the left of the Flax to Linen crafting action.

6. You must use AT LEAST 1 action from the inspector meeple's row every round. It can be from
anywhere on the row. You can use more than one such action if you like. If you use a matching action and later take
the viking(s) back somehow, that is still legal. If you use Latecomer to take a matching action, that is still legal.

Note: Be careful with Latecomer! Note the appendix text about "Vikings in the active colour".

Note: The Inspector card has no effect on the inspector meeple. It's just thematic.

Starting Occupation:
Card Points Description

At the end of the Actions phase (phase 5) of each round, you can pay 1 silver to use
an unoccupied action space in the first column without placing any more Vikings.
Latecomer The action space you choose must be above or below another action space in the
0
(91 c) first column with one of your Vikings on it. (It does not matter nor does it count
whether the action space you choose is adjacent to one in the second column with
two of your Vikings on it. In the solo game, only Vikings in the active color count.)

17
Occupation Deck:
Card Points Description

When you play this card, you can immediately (and only once via this card) move
a Viking from an action space of your choice to your Thing Square and use it again
Inspector later that round. Additionally, if you pay an amount of silver equal to the current
2
(60 C) round, you can move two Vikings instead of one from a single action space. (e.g., in
round 5, this would cost you 5 silver.) (If by this an action space becomes
unoccupied, it can be used again that round.)

Linseed Oil
Presser At any time and any number of times, you can exchange 2 flax in your supply for 3
3 oil.
(58 A)

Pea Counter In the Harvest phase (phase 2) of each round with no harvest, you can double the
1 amount of peas in your supply, to a maximum of 8 peas. (So you can double at
(97 B) most 4 peas. This does not apply to peas in your houses.)

Tradesman At any time and any number of times, you can exchange silverware in your supply
3
(54 A) for either silk or chest at a 1:1 ratio.

Immediately before each time you take an "Overseas Trading" action (on an action
space or via an occupation), for each knarr you have, you can take a "<^ 1 Good"
Clerk action for 1 silver per action. So you can exchange a good for another one that is
2
(88 C) located to the top left of it in the goods boxes (e.g., 1 cattle for 1 robe). (By the way,
you can use an "Overseas Trading" action space and pay 1 silver, even if you do
not turn a single green craft product to the other side.)

Weapons Immediately before each time you place 2 Vikings in the second column, you can
Warden 1 draw 1 weapon card from the face-down draw pile and place it face up in front of
(166 B) you. The first time you do so in a round, you do not receive the weapon card.

Weapons When you play this card, you can immediately (and only once via this card) draw
Supplier 2 4 weapon cards from the face-down draw pile and place them face up in front of
(68 A) you.

Quartermaste When you play this card, you can immediately (and only once via this card) buy a
r longship. If you do, you receive a discount of 1 silver for each long sword you have,
2 counting each "bow and arrow" and "spear" weapon card as half of a long sword.
(81 C) Round the final cost down, if need be.

Lance Bearer Each time you take a "Raiding" action (on an action space or via an occupation), if
1 you succeed, you also receive either 1 silver or 1 peas. (This does not apply to
(133 B) pillaging.)

Traveling When you play this card, if you have 1/2/3/4 knarrs, you can immediately (and
Merchant only once via this card) turn 2/4/6/7 goods tiles to the other side, respectively.
0 Orange and green tiles are best suited for this. (This is not considered a "^x
(78 B) Goods" action.)

Arms Dealer At any time and any number of times, you can discard any 2 weapon cards to
1
(56 A) receive 1 ore from the general supply.

18
Card Points Description

Fisherman When you play this card, you immediately (and only once via this card) receive 1
1 stockfish for each whaling boat you have (so at most 3 stockfish). (The amount of
(27 A) ore on the whaling boats does not matter.)

Sympathetic In the Harvest phase (phase 2) of each round with no harvest, if you then have
Soul 3/4/5 special tiles, you receive 1/2/3 silver, respectively. (The size of your special
1 tiles does not matter, just like the fact whether they are in your supply or on your
(92 C) boards. Special tiles that you had to return do not count.)

Modifier At any time and any number of times, you can return ore from your whaling boats
2 and longships to your supply. (Of course, you cannot remove the preprinted ore
(39 C) on your boats.)

Laborer Each time you use an action space that gives you exactly 2 silver (no more, no less),
1 you can pay these 2 silver immediately to receive 1 grain and 2 wood (from the
(124 B) general supply).

Builder When you play this card, you can immediately (and only once via this card) play a
0 Bonus phase for your houses only. You will also participate in the regular Bonus
(20 A) phase this round.

When you play this card, you can immediately (and only once via this card) move
Homecomer 1 Viking from each action space in the fourth column to your Thing Square. You
1
(76 A) can use these Vikings again later that round. (It does not matter whether or not
there are still four Vikings on those action spaces.)

When you play this card, you can immediately (and only once via this card) buy a
Earl stone house for an amount of silver equal to the current round. (This is not
2
(72 B) considered a "House Building" action. In round 5, for instance, the stone house
would cost 5 silver.)

Carpenter Immediately before each time you use an "Ship Building" or "House Building"
0 action space, you can take a "Take 1 Building Resource from a Mountain Strip"
(121 B) action. (As usual, the "2 silver" are considered a single item.)

When you play this card, if you have at least 1 longship holding at least 2 ore, you
immediately (and only once via this card) receive 1 blue good. Which one you
Fighter receive depends on the number of longships you have holding 2 and 3 ore: you
0 receive 1 silk/ jewelry/silver hoard for 1/2/3 or more such longships. (You cannot
(18 C) take silk instead of jewelry, and you cannot take silk or jewelry instead of silver
hoard. Also, you cannot discard or simply ignore a longship to receive another
reward.)

19
Scenario 8: St. Nicholas
Previously:
The inspector watched us raid. He watched us craft. In fact, he watched pretty much everything we did. He eventually
became either satisfied in our ability to perform menial work, or so bored that he no longer cared. Grunting, he
marked something on his clipboard and shuffled off down the road.

We had just started celebrating when we noticed figures walking back up the same road. Jumping back to work,
certain he had returned with some other dull requirement, we heard the laughter. A strange, infectious, jolly laugh
echoed off the houses, and in came the curious man in a red coat named St. Nicholas.

He was cheerful and generous, and a strange sense of peace on earth was in the air. All too soon he departed to cheer
another village, but he left behind five strange little men. Each, he said, would help us once when we most needed it.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You MUST explore Greenland during the game. You May also explore other island(s) in addition. Did you
know there was a Viking cathedral to St. Nicholas in Greenland? https://www.stnicholascenter.org/galleries/
gazetteer/1686/

4. You may NOT raid, pillage, or plunder. Place 4 meeples of a unused colour to block these spaces.

5. Any time you draw a sword from the weapons deck, discard it and keep drawing until you get a non-sword.

6. Take 5 meeples of an unused colour. These are St. Nicholas' little helpers and will be placed in certain
locations on the table.

7. Place one helper by the blue die, and another by the orange die. After any roll during the game, you may
discard the corresponding helper to change the die to any number you wish.

8. Place the third helper by the weapons deck. After any (non-sword) weapons draw, you may discard the
helper to change your drawn weapon for a different non-sword weapon of your choice. Take the one you want from
the discard pile if possible. Otherwise take it from the deck and then shuffle.

9. Place the fourth helper by the mountain tiles. After any mountain tile is revealed, including the first two
tiles in the game, you may discard the helper to swap the tile with any remaining mountain tile you want. You may
look at all remaining mountain tiles while you do this. After the swap, shuffle the remaining tiles facedown,
including the one you swapped out, so play can continue as normal.

10. Place the fifth helper by the occupation deck. After you draw any dark brown occupation, you may
discard the helper to put the dark brown occupation back and instead choose any dark brown occupation from the
Appendix, besides the ones you already have. Locate the card you want and add it to your hand. The card you
rejected gets put back on top of the deck, and you can draw it again later. If you later discover you are supposed to
draw the card you chose, ignore it and just draw the next card in sequence.

Starting Occupation:
Card Points Description

Messenger Each time you use a "Weekly Market" action space, you also receive 1 mead and 1
0 stone. (The large action space in the fourth column also belongs to the "Weekly
(118 c) Market" category.)

20
Occupation Deck:
Card Points Description

Sympathetic In the Harvest phase (phase 2) of each round with no harvest, if you then have
Soul 3/4/5 special tiles, you receive 1/2/3 silver, respectively. (The size of your special
1 tiles does not matter, just like the fact whether they are in your supply or on your
(92 C) boards. Special tiles that you had to return do not count.)

When you play this card, you can immediately move the "Crucifix" special tile from
Preacher the oval supply board to your supply. Alternatively, you can take a "Take 4 Building
0 Resources from a Mountain Strip" action. (If you do the latter, you must take 4
(87 A) items from a single mountain strip. As usual, the "2 silver" are considered a
single item.)

In the Harvest phase (phase 2) of each round with no harvest, if you have exactly 1
boat, you receive 1 beans. If you have exactly 2 boats, you receive 1 grain. If you
Helper in Time have 3 boats, you receive 1 cabbage. (The amount of ore on the whaling boats does
of Need not matter. You cannot take beans in place of grain, and you cannot take beans or
3 grain in place of cabbage. Also, you cannot discard or simply ignore a whaling boat
(93 C) to receive another reward. Although you do receive a harvest good from this card,
the round is still considered to have "no harvest", so this card does no trigger other
cards that require a harvest.)

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

Taster At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your
3 supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive
(167 B) 2 silver instead. (Spices on your boards do not count.)

Immediately after each time you use the "Laying a Snare" action space with 2
Snare Specialist Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings
1
(130 C) to your Thing Square and use it again later this round. (Effectively, you only end
up losing 1 snare, as you receive 1 snare as a reward.)

Trapper Each time you take a "Laying a Snare" action (on an action space or via an
2
(126 A) occupation), if you succeed, you also receive 1 silver.

Private Chef When you play this card, you can immediately (and only once via this card) buy 2
1
(67 C) silverware, 1 game meat, and 1 mead for a total of 4 silver.

When you play this card, you can immediately (and only once via this card) buy a
Earl stone house for an amount of silver equal to the current round. (This is not
2
(72 B) considered a "House Building" action. In round 5, for instance, the stone house
would cost 5 silver.)

Each time the number of Vikings in your Thing Square becomes exactly 3 during
Earl of Lade the course of a round, you receive 1 silver. This can happen multiple times per
2
(168 C) round due to other occupations or failed dice rolls. (Whether you move Vikings
from or to your Thing Square to end up with 3 Vikings does not matter.)

21
Card Points Description

In the Feast phase (phase 9) of each round, if you place at least 1 game meat or
whale meat on the "Banquet Table" track, you receive 3 weapon cards and 1 silver
Barbarian (which you can use for the feast right away). Take the weapon cards from the draw
1
(158 A) pile and place them face up in front of you. (If you place the meat on the Banquet
Table before the feast, as permitted by the rules, you still receive the reward, but
not before the Feast phase.)

Fruit Picker When you play this card, you immediately (and only once via this card) receive 1
0
(43 A) fruit.

Miller Immediately after the Feast phase (phase 9) of each round, if you have 1 or 2 grain
3 in your supply, you receive 1 and 2 silver, respectively. (Grain in your houses does
(7 A) not count.)

Shepherd Boy When you play this card, you can immediately (and only once via this card) pay 2
0
(80 B) silver to receive 1 non-pregnant sheep in your sheep stable.

When you play this card, you can immediately (and only once via this card) move
a Viking from an action space of your choice to your Thing Square and use it again
Inspector later that round. Additionally, if you pay an amount of silver equal to the current
2
(60 C) round, you can move two Vikings instead of one from a single action space. (e.g., in
round 5, this would cost you 5 silver.) (If by this an action space becomes
unoccupied, it can be used again that round.)

Fur Merchant Each time you would receive a "^1 Good" action on an action space (not via an
2 occupation), you can exchange 1 game meat or 1 silk for 1 fur instead. (This does
(102 B) not apply to "^2/3/4 Goods" actions.)

At any time and any number of times, you can pay 1 (pregnant or non-pregnant)
Plower cattle from your cattle stable to receive 1 of each of the following goods: peas, flax,
3
(49 C) beans, grain, cabbage. For the purposes of occupations, this counts as an
additional Harvest phase (phase 2) for you.

Codliver Oil Each time you receive at least 1 stockfish from an action (on an action space or via
Presser 2 an occupation), you can buy exactly 1 oil for 1 silver. (This effect does not apply to
(175 B) Bonus.)

On each action space whose actions cost at least 2 silver, you receive a discount of 1
silver, including Emigration from round 2, buying salt meat or cattle plus milk/
Patron sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a
1
(2 C) pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus
Belt only cost you 2 silver instead of 3. This card does not reduce the cost of
ships.)

Immediately before each time you exchange 1 ore on the action space that lets you
exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building
Forest Resource from a Mountain Strip" action. (This does not apply if you exchange 1
Blacksmith 3 wood.) This effect also applies to the action space that lets you exchange 1 ore for a
(103 C) blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain
strips are considered a single item. Tip: enclose the ore space on your home
board as soon as possible.)

22
Scenario 9: A Fresh Start
Previously:
After a peaceful Christmas celebration and a rowdy new year's party, things are finally back to normal this week. The
chief is in a good mood, no weird orders have been sent out, and there's not much mead left to cause a ruckus. It's time
to start fresh.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. ONCE during the game, you may discard a DARK BROWN occupation you just drew and draw the
next one instead. Place a meeple of an unused colour next to the occupation deck, and discard it to remind you
the mulligan has been used.

Starting Occupation:
Card Points Description

Sober Man In the Feast phase (phase 9) of each round, if you do not place any mead on the
2 "Banquet Table" track, you receive 1 silver (which you can use for the feast right
(160 a) away).

Occupation Deck:
Card Points Description

Farmer At any time and any number of times, you can discard 1 cattle from your cattle
3 stable to receive 1 jewelry. (It does not matter whether or not the cattle is
(48 A) pregnant.)

Longship When you play this card, you can immediately (and only once via this card) buy a
Builder longship. The cost depends on the number of knarrs you have: if you have 1/2/3
1 knarrs, the longship only costs you 6/3/1 silver instead of 8, respectively. (In other
(82 B) words, you receive a discount of 2/5/7 silver.)

Judge Each time you place 1 rune stone in one of your (stone or long) houses, you receive
1 1 mead and 1 silver. (This does not apply to your home board and exploration
(101 B) boards.)

Chief The Chief is worth 7 points. For that, when you play this card, you must
7 immediately (and only once via this card) complete a Feast phase on your own.
(5 A) (You will also participate in the regular Feast phase this round.)

At any time and any number of times, you can pay 1 (pregnant or non-pregnant)
Plower cattle from your cattle stable to receive 1 of each of the following goods: peas, flax,
3
(49 C) beans, grain, cabbage. For the purposes of occupations, this counts as an
additional Harvest phase (phase 2) for you.

23
Card Points Description

Each time you use a "Livestock Market" action space, you receive a discount of 1
Peddler silver on the total cost of the goods. (For instance, cattle plus milk cost you 2
0
(1 A) instead of 3 silver.) You do not receive the discount on goods that are already free
of cost.

Breeder When you play this card, you can immediately (and only once via this card) turn 1
1 non-pregnant cattle in your cattle stable to the "pregnant cattle" side. (This is not
(79 A) considered an Animal Breeding phase.)

Linen Weaver At any time and any number of times, you can pay 2 flax from your supply and 1
0
(59 A) silver to receive 2 linen.

Spice Immediately after each time you build a knarr paying at least 1 wood, you can buy 1
Merchant 1 spices for 3 silver. (This effect does also apply to the action space in the fourth
(148 C) column that lets you buy a ship and build a house.)

When you play this card in a 1/2/3/4-player game, you also receive 0/1/2/3 silver.
Mineworker Each time you take the "2 silver" from the last space of a mountain strip, you
0
(188 C) receive 1 additional silver. (If you take multiple "2 silver" items at once, you
receive the additional silver for each of them.)

Bosporus
Merchant With each new spices you receive in your supply (in any way), you also receive 1
0 oil.
(190 B)

Drunkard Each time you take a "Raiding" action (on an action space or via an occupation), if
0 you fail (including on purpose), you also receive a consolatory 1 mead. (This does
(134 A) only apply to raiding, but not pillaging.)

Weapons When you play this card, you can immediately (and only once via this card) draw
Supplier 2 4 weapon cards from the face-down draw pile and place them face up in front of
(68 A) you.

In the Feast phase (phase 9) of each round, you can place up to 2 peas horizontally
Pea Flour on two (adjacent) spaces of the "Banquet Table" track. (Each peas you place after
Baker 3 your second must be placed "inefficiently", i.e., vertically. Tip: this occupation
(186 A) makes the acquisition of a long house worthwhile, because it can provide peas as a
bonus good.)

Nobleman Immediately after each time you place 1 grain in a stone or long house, you can buy
2
(98 A) exactly 1 silk for 2 silver.

Meat Trader When you play this card, you immediately (and only once via this card) receive 1
1
(25 B) salt meat for each knarr you have.

Armed
Fighter Immediately before each time you place 4 Vikings in the fourth column, you can
3 take a "Take 1 Building Resource" action to take 1 stone or 1 ore only.
(164 A)

Pea Counter In the Harvest phase (phase 2) of each round with no harvest, you can double the
1 amount of peas in your supply, to a maximum of 8 peas. (So you can double at
(97 B) most 4 peas. This does not apply to peas in your houses.)

24
Card Points Description

When you play this card, you immediately (and only once via this card) receive a
blue goods tile. Which one you receive depends on how many special tiles you have
Host in your supply and on your boards. If you have exactly 3 special tiles, you receive 1
0 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5
(19 C) special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you
cannot take silk or spices instead of jewelry. Also, you cannot discard a special
tile to receive another reward.)

Private Chef When you play this card, you can immediately (and only once via this card) buy 2
1
(67 C) silverware, 1 game meat, and 1 mead for a total of 4 silver.

25
Scenario 10: Tax Season
Previously:
You tried being sober for a week, and it was a terrifying experience for a Viking. The village got pretty jittery, so mead
is back on the menu.

Spirits were rising. When the chief dropped by, everyone braced for a typically arbitrary request. "Hey everyone, this is
important: Don't earn any money." Since this was immediately assumed to be a joke, he had to explain himself.
"Income tax is almost due. We can barely afford it right now, and any more income will bump us into the next tax
bracket. We'll be ruined! I'm trying to claim a tax credit for the town feasts, but it's not enough!"

Everyone had questions. What about tips from jobs? Money you "found" on other islands? "All my accountant cares
about is the letter of the law, not loopholes. If you find an offshore tax haven, go for it!" And so you went to work,
wondering whether you should have taken that Viking finance class at the community college hut.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You CANNOT cover the lower left square on your home board. This means no home board income. Non-
income home board squares are fine. Silver from cards, mountain tiles, and actions are fine. Income from islands is
fine.

4. Every round, you must use at least 1 silver during the feast phase.

Starting Occupation:
Card Points Description

Steward Immediately before the Income phase (phase 7) of each round, you can place
2 exactly 1 wood or 1 stone in one of your sheds to receive 1 silver. (You only receive
(42 b) the silver if you do place a building resource.)

Occupation Deck:
Card Points Description

Chronicler Each time you take a Viking action (in phase 5), you can also pay 2 flax to take the
2 "Belt" special tile (unless another player already owns it). At any time and any
(187 B) number of times, you can exchange 3 flax for 1 treasure chest.

Pea Counter In the Harvest phase (phase 2) of each round with no harvest, you can double the
1 amount of peas in your supply, to a maximum of 8 peas. (So you can double at
(97 B) most 4 peas. This does not apply to peas in your houses.)

Chief The Chief is worth 7 points. For that, when you play this card, you must
7 immediately (and only once via this card) complete a Feast phase on your own.
(5 A) (You will also participate in the regular Feast phase this round.)

26
Card Points Description

Arms Dealer At any time and any number of times, you can discard any 2 weapon cards to
1
(56 A) receive 1 ore from the general supply.

Fur Merchant Each time you would receive a "^1 Good" action on an action space (not via an
2 occupation), you can exchange 1 game meat or 1 silk for 1 fur instead. (This does
(102 B) not apply to "^2/3/4 Goods" actions.)

When you play this card, you can immediately move the "Crucifix" special tile from
Preacher the oval supply board to your supply. Alternatively, you can take a "Take 4 Building
0 Resources from a Mountain Strip" action. (If you do the latter, you must take 4
(87 A) items from a single mountain strip. As usual, the "2 silver" are considered a
single item.)

When you play this card, if you have at least 1 whaling boat, 1 knarr, and 1
Ship Owner longship, you immediately (and only once via this card) receive 1 whale meat. If
2 you have at least 2 whaling boats, 2 knarrs, and 2 longships, you receive 1
(14 C) additional whale meat. (The amount of ore on the whaling boats and longships
does not matter.)

Modifier At any time and any number of times, you can return ore from your whaling boats
2 and longships to your supply. (Of course, you cannot remove the preprinted ore
(39 C) on your boats.)

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

Locksmith With each new chest or treasure chest that you receive in your supply, you can also
1
(28 B) buy 1 oil for 1 silver.

Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

Immediately before each time you exchange 1 ore on the action space that lets you
exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building
Forest Resource from a Mountain Strip" action. (This does not apply if you exchange 1
Blacksmith 3 wood.) This effect also applies to the action space that lets you exchange 1 ore for a
(103 C) blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain
strips are considered a single item. Tip: enclose the ore space on your home
board as soon as possible.)

Wanderer In the Harvest phase (phase 2) of each round with no harvest, you can take a "Take
1 2 Building Resources from a Mountain Strip" action. (As usual, the "2 silver" are
(95 A) considered a single item.)

Wharf Owner When you play this card, you can immediately (and only once via this card) sell 1
3
(61 C) longship for 8 silver. You lose the ore on the longship, if any.

Armed
Fighter Immediately before each time you place 4 Vikings in the fourth column, you can
3 take a "Take 1 Building Resource" action to take 1 stone or 1 ore only.
(164 A)

27
Card Points Description
Dorestad
Traveller Each time you would take a "Raiding" action (on an action space or via an
2 occupation), you can take a "^2 Goods" action instead.
(185 B)

Codliver Oil Each time you receive at least 1 stockfish from an action (on an action space or via
Presser 2 an occupation), you can buy exactly 1 oil for 1 silver. (This effect does not apply to
(175 B) Bonus.)

Weapons When you play this card, you can immediately (and only once via this card) draw
Supplier 2 4 weapon cards from the face-down draw pile and place them face up in front of
(68 A) you.

When you play this card, if the "Drinking Horn" special tile is on any player's board
Innkeeper (including yours), you can immediately (and only once via this card) move it to
-1
(71 C) your supply. Fill the spot you took the Drinking Horn from with 1 chest and 1 rune
stone from the general supply.

Digger Each time you take a "Laying a Snare" action (on an action space or via an
2 occupation), if you succeed, you receive a "Take 1 Building Resource from a
(128 A) Mountain Strip" action. (As usual, the "2 silver" are considered a single item.)

28
Scenario 11: The Way Of The Sheep
Previously:
Forms were filled out, loopholes were used, and tax season ended. The chief was in a rare good mood and roared at
everyone. "Make as much money as you want now! Make ALL the money!"

Out walked the chief. In walked the chief's father, Grandpa Viking. Surprise! He had decided the weather was perfect
to spend a week or two in our little village, and did he ever have stories to tell! We braced ourselves, because Grandpa
Viking always wanted to share how he sailed barefoot uphill to school, and how it snowed heavily the whole time, and
how he had to fight off the bears with nothing but two sticks and some flax.

This time was different, however. This time he had a new story. "Back in the day," he grumbled, "we worked our
fingers to the bone. Vikings these days scoff at Faroe Island. They think sheep are worthless, and imagine Iceland is
the best thing ever. Can you believe I made my fortune from sheep farming?" We couldn't believe it, and so we learned
the ancient Way Of The Sheep.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

A starting occupation has been selected. Dark brown occupations do not matter because of rule 4 below.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You MUST explore the old Faroe Island (ignore the new Faroe / Baffin tile for this scenario). You
May explore other islands if you wish. You can find a PDF with the old island here: https://viking.
000webhostapp.com/scenarios/old_faroe.pdf. A copy of the island is also included on the next page. This PDF
should work for 8.5" x 11" U.S. paper, and European players should try A4 paper. Please let me know if you try A4
paper and the size is off too much to play, since I will need to make an adjusted version.

4. All dark brown occupation cards give 3 victory points at the end of the game and have NO OTHER
EFFECT. This is to simulate the playtesting environment as different strategies were compared. You can thus
draw and play any random dark brown occupations you want, as long as you remember to ignore their effects and
score each played card as 3 points when the game is over.

5. The starting occupation scores 0 points and provides a 1-time only benefit as normal when played.

Starting Occupation:
Card Points Description

When you play this card, if you have at least 2 sheep, you immediately (and only
Shepherd once via this card) receive 1 milk and 1 wool. If you have at least 4 sheep, you
0
(34 a) receive 1 additional wool. (It does not matter whether or not the sheep are
pregnant.)

29
Old Faroe Island:

30
Scenario 12: No Such Luck
Previously:
"And that's how we conquered the English through the power of a sheep-based economy." As Grandpa Viking droned
to a close, the room was in disarray. Vikings were slumped against walls. Vikings were asleep on the floor. Those of us
hardy enough to survive a Grandpa Viking lecture wore weary, haunted looks.

After the old man left and activity began to resume, something stuck in the minds of those who stayed awake. One of
several things Grandpa ranted about was how much "kids these days" depend on luck to succeed instead of earning an
"honest" living. After some discussion and significant hesitation, a few of us set out to prove him wrong.

Rules:
For this scenario, there are No dice rolls, No weapon cards (because they are not necessary), and a Preset mountain
tile order.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You Cannot use any space that requires a dice roll.

4. Use the mountain tile order in the following picture.

Starting Occupation:
Card Points Description

Scribe Each time you take an (orange) "Exploration" or (yellow) "Emigration" action (on
0
(125 c) an action space or via an occupation), you also receive 1 rune stone.

31
Occupation Deck:
Card Points Description

Taster At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your
3 supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive
(167 B) 2 silver instead. (Spices on your boards do not count.)

Flax Baker After the Harvest phase (phase 2) of each round with a harvest, you can
2
(171 A) immediately exchange 1 flax for 1 grain plus 1 silver.

Bosporus
Merchant With each new spices you receive in your supply (in any way), you also receive 1
0 oil.
(190 B)
Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

Treasurer At any time and any number of times, you can pay 3 silver to exchange 1 chest in
2
(55 C) your supply for 1 treasure chest.

Cowherd When you play this card, you can immediately (and only once via this card) pay
1 exactly 2 silver and 1 grain from your supply to receive 1 non-pregnant cattle in
(74 A) your cattle stable.

Wanderer In the Harvest phase (phase 2) of each round with no harvest, you can take a "Take
1 2 Building Resources from a Mountain Strip" action. (As usual, the "2 silver" are
(95 A) considered a single item.)

Immediately before each time you take an "Overseas Trading" action (on an action
space or via an occupation), for each knarr you have, you can take a "<^ 1 Good"
Clerk action for 1 silver per action. So you can exchange a good for another one that is
2
(88 C) located to the top left of it in the goods boxes (e.g., 1 cattle for 1 robe). (By the way,
you can use an "Overseas Trading" action space and pay 1 silver, even if you do
not turn a single green craft product to the other side.)

Nobleman Immediately after each time you place 1 grain in a stone or long house, you can buy
2
(98 A) exactly 1 silk for 2 silver.

When you play this card, if the "Drinking Horn" special tile is on any player's board
Innkeeper (including yours), you can immediately (and only once via this card) move it to
-1
(71 C) your supply. Fill the spot you took the Drinking Horn from with 1 chest and 1 rune
stone from the general supply.

In the Feast phase (phase 9) of each round, you can place up to 2 peas horizontally
Pea Flour on two (adjacent) spaces of the "Banquet Table" track. (Each peas you place after
Baker 3 your second must be placed "inefficiently", i.e., vertically. Tip: this occupation
(186 A) makes the acquisition of a long house worthwhile, because it can provide peas as a
bonus good.)

When you play this card, you can immediately (and only once via this card) buy a
Earl stone house for an amount of silver equal to the current round. (This is not
2
(72 B) considered a "House Building" action. In round 5, for instance, the stone house
would cost 5 silver.)

32
Card Points Description

Sheep When you play this card, if you have at least 3/4/6 sheep, you immediately (and
Shearer 2 only once via this card) receive 1/2/3 wool, respectively. (It does not matter
(33 A) whether or not the sheep are pregnant.)

Orient When you play this card, you can immediately (and only once via this card) take a
Shipper "^^^1 Good" action, i.e., you can exchange an orange (or red or green) goods tile
0 for a blue one of the same dimensions. (For instance, you could exchange 1 fruits
(17 A) for 1 treasure chest in three steps, or 1 cattle for 1 silver hoard in just 2 steps.)

Immediately after each time you use the "Overseas Trading" action space requiring
Birka Settler two Vikings, you can take an "Emigration" action as you would on an action space.
1
(110 C) (By the way, you can use an "Overseas Trading" action space and pay 1 silver,
even if you do not turn a single green craft product to the other side.)

Master Mason At any time and any number of times, you can pay 1 rune stone from your supply to
1
(51 B) receive 1 silver and either 1 milk or 1 cabbage.

After you play this card, you can immediately (and only once via this card) use an
Follower occupied action space in the second column, regardless of who occupies the space.
0 It must be occupied, though. (You cannot instead use an occupied action space in
(77 A) the first, third, or fourth column, or an unoccupied one.) If you choose "Laying a
Snare" or "Pillaging" and fail, you do not receive a Viking back.

Village Leader At the start of the Feast phase (phase 9) of each round, if you then have at least 1
3 clothing in your supply, you receive 2 silver. (Clothing on your boards does not
(165 A) count.)

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

Punchcutter Each time 1 ore and 2 silver are removed from a mountain strip during the
1
(173 B) Mountain Strips phase (phase 11), you receive 1 silver and 2 silver, respectively.

33
Scenario 13: St. Patrick’s Day
Previously:
Well, you showed Grandpa Viking. Casting aside your padded hunting boots, your armoured trapping boots, your
waterproof whaling boots, and your spiked raiding boots, you proved strategy could still save the day. "Who needs
luck?" you chortled.

You may not have needed luck, but you promptly discovered you really missed it. Besides, your whale bone supplies
are running low and your fur clothes have holes in them.

Coincidentally, some strange holiday is being celebrated in town. Everyone is wearing green. Everyone is planning
trips to Greenland. Some strange little men even showed up in green coats. They promised to be helpful, and they do
look oddly similar to St. Nicholas' Little Helpers with a wardrobe change, so you let them stay. Sipping some green
mead (whose brilliant idea was that, anyway?), you stroll out for another adventure.

Rules:
For this scenario, dice rolls are random (besides the first one on each action space), weapon decks are random, and
mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Take 8 meeples of an unused colour and place 1 on each action space that requires a dice roll. These
are leprechauns. A Feast for Odin does not include green meeples, so please use your imagination or borrow from
another game.

4. Leprechauns do not block action spaces. Whenever you use an action space that has a leprechaun,
the luck o' the Irish is with you! Remove the leprechaun from the game and use whatever dice
result you wish. You can use the same action space when the space is unblocked in the future, but you will have
to play by normal dice rules. In other words, you can use up to 8 dice results of your choice in a single game if you
use all the dice spaces.

5. You Must explore Greenland. You May explore other island(s).

6. You Must forge the crucifix special tile using the 3-viking forge action.

7. Remember that green occupations only trigger once. I recommend turning them sideways after they
activate.

Starting Occupation:
Card Points Description

Immediately before each time you take a "Pillaging" action (on an action space or
Berserker via an occupation), you can return exactly 1 ore from the pillaging longship to the
2 general supply to receive +3 on each of your dice rolls during that pillage. (This
(132 b) does not apply to raiding. This card can be combined with other cards modifying
dice rolls. Tip: enclose the ore space on your home board as soon as possible.)

34
Occupation Deck:
Card Points Description

Herb As soon as you have at least 2 houses (2 stone or long houses, or one of each; sheds
Gardener 1 do not count), you can use this card at any time (but only once) to exchange 2/5
(182 C) wood for 1/2 spices.

Cutter
Operator Next time you acquire a knarr (and only that once), you receive 1 stockfish and 1
2 silver for each knarr you have (including the newly acquired one).
(179 B)

After you play this card, as soon as you have 3 (or 4) large ships (knarrs,
Sail Patcher longships), if your round income at that time is at most 4/9/30 silver, you
1
(181 C) immediately (and only that once) receive 3/2/1 wool. (The amount of ore on your
longships does not matter.)

After you play this card, as soon as you have 4 large ships (knarrs and longships),
Boat Builder you receive 2 whaling boats without paying wood or silver (only once via this card).
0
(178 B) (You only receive whaling boats for which you have room. The amount of ore in the
longships does not matter.)

After you play this card, as soon as you have 3 (or 4) longships, if your round
Beach Raider income at that time is at most 5/11/30 silver, you immediately (and only that
-2
(180 C) once) receive 4/3/2 silverware. (The amount of ore on your longships does not
matter.)

Seafarer During the scoring, if you then have 2/3/4 exploration boards in front of you, you
1
(189 B) receive 4/9/16 silver, respectively.

Sheep When you play this card, if you have at least 3/4/6 sheep, you immediately (and
Shearer 2 only once via this card) receive 1/2/3 wool, respectively. (It does not matter
(33 A) whether or not the sheep are pregnant.)

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

Modifier At any time and any number of times, you can return ore from your whaling boats
2 and longships to your supply. (Of course, you cannot remove the preprinted ore
(39 C) on your boats.)

When you play this card, you immediately (and only once via this card) receive 1
Archer "bow and arrow" weapon card. Look through the discard pile (or the draw pile, if
1 need be) and take the weapon card from there. Each time you take a "Hunting
(13 B) Game" action, you receive -1 on each of your dice rolls. For instance, a rolled "1"
becomes "0". (This card can be combined with other cards modifying dice rolls.)

Tradesman At any time and any number of times, you can exchange silverware in your supply
3
(54 A) for either silk or chest at a 1:1 ratio.

35
Card Points Description

Each time you use an action space providing exactly 1 silver (among other things),
you also receive 1 snare weapon card. This applies to eight action spaces on the
Furrier game board (4x Weekly Market, 2x Crafting, 2x Occupation), but does not apply
1
(3 A) to action spaces for which you receive a bonus silver via one of your occupations.
Look through the discard pile (or the draw pile, if need be) and take the weapon
card from there.

Silk Merchant When you play this card, you immediately (and only once via this card) receive an
3 amount of silver: if you have 1/2/3 silk in your supply, you receive 1/3/6 silver,
(30 B) respectively. (Silk on your boards does not count.)

Peacemaker In the New Weapon phase (phase 4) of each round, instead of drawing a weapon
2
(38 A) card, you can take either 1 wood, 1 stone, or 1 ore from the general supply.

Snare Immediately after each time you use the "Laying a Snare" action space with 2
Specialist Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings
1 to your Thing Square and use it again later this round. (Effectively, you only end
(130 C) up losing 1 snare, as you receive 1 snare as a reward.)

At any time and any number of times, you can exchange 3 wood and 1 wool in your
Ship Architect supply for 1 longship. You can use linen in place of wool. (Of course, you must have
1 room in your Landing stages to receive the longship. Vikings preferred to make
(46 B) canvases from wool. This exchange is not considered a "Ship Building" action and
does not trigger cards that require the latter.)

Cottager When you play this card, you immediately (and only once via this card) receive 2
1 mead per (stone and long) house you have (sheds do not count). Each time you
(15 C) build a stone or long house after this, you also receive 1 hide.

Carpenter Immediately before each time you use an "Ship Building" or "House Building"
0 action space, you can take a "Take 1 Building Resource from a Mountain Strip"
(121 B) action. (As usual, the "2 silver" are considered a single item.)

In the Harvest phase (phase 2) of each round with a harvest, if you have at least 1
flax in your supply at the start of the Harvest phase (phase 2), you receive 2 flax
Sower instead of 1 during the harvest. If you have at least 1 grain in your supply, you can
1 choose to receive 1 additional grain instead of the additional flax. (Even when you
(169 C) only receive peas, beans, and flax during the harvest, you can still receive grain via
this card, if you meet the requirement. In rounds with no harvest, you do not
receive the additional goods.)

Builder When you play this card, you can immediately (and only once via this card) play a
0 Bonus phase for your houses only. You will also participate in the regular Bonus
(20 A) phase this round.

36
Scenario 14: The Pirate’s Curse
Previously:
Riding high on your streak of good luck, it seemed the good times would never end. Your beard grew long and well-
combed. Your house grew filled with food and valuable loot. You even had spare time to organise all the loot, very
carefully dividing everything by colour. People made fun of you for it, but they simply do not understand your
advanced ideas about efficiency.

Bad fortune returned to the village in the form of a strange pirate. With long hair, a red bandana, and heavy makeup,
he stumbled into town after crashing a small boat against the shore. Before passing out at a local bar, he informed us
he was running from a curse. The nature of the curse quickly became apparent. First, he had somehow angered
somebody or something in the ocean. The logic was hard to follow, but the point was that the legendary kraken was
now merrily swimming in our waters, and any attempts at exploring new ports or even hunting whales met with
disaster. Furthermore, there was some sort of ravenous horde of ghosts chasing him, but they thankfully could not set
foot on dry land.

All of the above meant we were effectively landlocked for the near future. A few of the less experienced villagers scoffed
at the mention of ghosts and declared they were leaving our sorry island. We let them go, but the grizzled older Vikings
merely shook their heads and refused to go anywhere near boats until matters changed.

Rules:
For this scenario, dice rolls are Fixed, weapon decks are Fixed for the first 4, random for the rest, and mountain tiles
are Fixed for the first 2, random for the rest.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Take all 12 meeples of an unused colour. Use 11 to block the whaling, overseas trading, raiding, pillaging,
plundering, and exploration spaces. Use the last 1 to block the space that lets you buy special tiles using a knarr. All
of these spaces Cannot be used in this challenge.

4. You can still build or buy boats, but they are useless except for emigration or scoring points.

5. All dice rolls produce 4. Note that only orange (D8) dice rolls are available.

6. On turns 1 and 2, you will draw bows as weapons. On turns 3 and 4, you will draw traps as weapons. All other
weapon draws are random. Note that if you draw a sword or spear in turns 5-7, that is bad luck and you are stuck
with them.

7. Use the first two mountain tiles as shown in the image below. All other mountain tiles are random.

8. Optional: You may choose to participate in the special "Grizzled Viking" category. In this case, you cannot build
or buy boats (which means you cannot use the house + boat space), and all other restrictions follow naturally.

37
Starting Occupation:
Card Points Description
Barkeeper
0 Each time you use a "Crafting" action space, you also receive 1 mead.
(112 b)

Occupation Deck:
Card Points Description

Pirate At any time and any number of times, you can pay 1 wood and 6 silver to receive 1
-1
(45 C) treasure chest.

Village Leader At the start of the Feast phase (phase 9) of each round, if you then have at least 1
3 clothing in your supply, you receive 2 silver. (Clothing on your boards does not
(165 A) count.)

Each time you use a "Livestock Market" action space, you receive a discount of 1
Peddler silver on the total cost of the goods. (For instance, cattle plus milk cost you 2
0
(1 A) instead of 3 silver.) You do not receive the discount on goods that are already free
of cost.

Custodian When you play this card, you immediately (and only once via this card) receive 2
1
(23 A) silver per (stone and long) house you have (sheds do not count).

Trapper Each time you take a "Laying a Snare" action (on an action space or via an
2
(126 A) occupation), if you succeed, you also receive 1 silver.

Linen Weaver At any time and any number of times, you can pay 2 flax from your supply and 1
0
(59 A) silver to receive 2 linen.

Silk Stitcher Immediately after each time you use a "Crafting" action space, you can also buy
3
(114 C) exactly 1 silk for 3 silver.

When you play this card, you immediately (and only once via this card) receive a
Storeman fourth good tile of a type of which you have exactly three in your supply. (This does
2 not include your stables, so you cannot receive sheep or cattle from this. Your
(31 C) green craft products and blue luxury goods do count; goods on your boards do
not.)

Tradesman At any time and any number of times, you can exchange silverware in your supply
3
(54 A) for either silk or chest at a 1:1 ratio.

Flax Baker After the Harvest phase (phase 2) of each round with a harvest, you can
2
(171 A) immediately exchange 1 flax for 1 grain plus 1 silver.

Each time you use a "Crafting" action space to exchange building resources (wood,
Artist stone, ore), you receive 1 silver for each type of building resource you exchange.
1
(111 C) (The number of building resources does not count, only the number of different
types of building resources.)

38
Card Points Description

Meat In the Harvest phase (phase 2) of each round with no harvest, you can exchange
Merchant 1 either 1 game meat in your supply for 1 whale meat, or 1 whale meat in your supply
(96 A) for 2 game meat.

Silk Merchant When you play this card, you immediately (and only once via this card) receive an
3 amount of silver: if you have 1/2/3 silk in your supply, you receive 1/3/6 silver,
(30 B) respectively. (Silk on your boards does not count.)

Cottager When you play this card, you immediately (and only once via this card) receive 2
1 mead per (stone and long) house you have (sheds do not count). Each time you
(15 C) build a stone or long house after this, you also receive 1 hide.

Digger Each time you take a "Laying a Snare" action (on an action space or via an
2 occupation), if you succeed, you receive a "Take 1 Building Resource from a
(128 A) Mountain Strip" action. (As usual, the "2 silver" are considered a single item.)

Fruit Picker When you play this card, you immediately (and only once via this card) receive 1
0
(43 A) fruit.

Pea Counter In the Harvest phase (phase 2) of each round with no harvest, you can double the
1 amount of peas in your supply, to a maximum of 8 peas. (So you can double at
(97 B) most 4 peas. This does not apply to peas in your houses.)

Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

Hide Buyer When you play this card, you can immediately (and only once via this card) pay
3
(86 A) 2/4/6 silver to receive 1/2/3 hides.

When you play this card, you can immediately (and only once via this card) pay 1
Hornblower silver to take a "Hunting Game" action, and/or pay 2 silver to take a "Laying a
0
(85 C) Snare" action. Failing one (or both) of these actions does not cause Vikings to
return.

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Scenario 15: Assemble The Team
Previously:
Between the ghosts and the kraken, the landlocked village was getting a bit stir crazy. Even the chief seemed worried,
muttering something about running low on imported wine.

Word must have gotten out somehow. Bright and early one morning, a tough-looking woman walked into town and
immediately offered to help resolve matters. She told us that wandering heroes are drawn to such strange situations,
and we only needed to assemble the proper team. By their powers combined, we would soon roam the seas once more.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Take all 12 meeples of an unused colour. Use 11 to block the whaling, overseas trading, raiding, pillaging,
plundering, and exploration spaces. Use the last 1 to block the space that lets you buy special tiles using a knarr. All
of these spaces Cannot currently be used.

4. You cannot currently build or buy boats.

5. After you play the Priest occupation, boats can be built, but Overseas Trading is still Not available. This hero
dispels the ghosts that guarded the water's edge.

6. After you play the Bait Layer occupation, whaling actions can be used. This hero distracts the kraken.
Remove the meeples from the 2 whaling spaces.

7. After you play the Fighter occupation, raiding/pillaging/plundering actions can be used. This hero
teaches your warriors how to work together and drive the kraken away from their ships. Remove the meeples from
the 4 raiding/pillaging/plundering spaces.

8. After you play the above 3 occupations, you can play the Dragonslayer. After this, all actions can be used. This hero
slays the kraken with the help of the team. Remove the 6 remaining blocking meeples.

Starting Occupation:
Card Points Description

Bait Layer Each time you take a "Laying a Snare" action (on an action space or via an
1 occupation), whether you succeed or not, you can exchange exactly 1 stockfish in
(131 c) your supply for 1 game meat.

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Occupation Deck:
Card Points Description

Priest Immediately before each time you use either "Overseas Trading" action space, you
1 receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1
(149 A) silver, even if you do not turn a single green craft product to the other side.)

At any time and any number of times, you can exchange 3 wood and 1 wool in your
Ship Architect supply for 1 longship. You can use linen in place of wool. (Of course, you must have
1 room in your Landing stages to receive the longship. Vikings preferred to make
(46 B) canvases from wool. This exchange is not considered a "Ship Building" action and
does not trigger cards that require the latter.)

When you play this card, if you have at least 1 longship holding at least 2 ore, you
immediately (and only once via this card) receive 1 blue good. Which one you
Fighter receive depends on the number of longships you have holding 2 and 3 ore: you
0 receive 1 silk/ jewelry/silver hoard for 1/2/3 or more such longships. (You cannot
(18 C) take silk instead of jewelry, and you cannot take silk or jewelry instead of silver
hoard. Also, you cannot discard or simply ignore a longship to receive another
reward.)

Dragonslayer When you play this card, you can immediately (and only once via this card)
0
(65 A) exchange 2 snares and 2 spears for 1 treasure chest.

When you play this card, you immediately (and only once via this card) receive 1
chest. Immediately after each time you take an action in which you use a longship,
you can draw 1 weapon card from the face-down draw pile and place the weapon
Helmsman card face up in front of you. (It does not matter whether you use the longship for
0
(12 A) raiding, pillaging, plundering, exploring, or emigrating. The amount of ore on the
longship does not matter either. Even if you use more than one longship during
that action, e.g., because another card allows you to do that, you still only receive 1
weapon card.)

Miner When you play this card, you immediately (and only once via this card) receive 1
1 stone, 1 ore, and 1 silver for each longship you have. (The amount of ore on the
(22 A) longships does not matter.)

When you play this card, you immediately (and only once via this card) receive a
blue goods tile. Which one you receive depends on how many special tiles you have
Host in your supply and on your boards. If you have exactly 3 special tiles, you receive 1
0 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5
(19 C) special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you
cannot take silk or spices instead of jewelry. Also, you cannot discard a special
tile to receive another reward.)

Shipowner Immediately after each time you build a knarr or longship paying at least 1 wood,
3 you can take a "^1 Good" action. (This effect does also apply to the action space in
(117 A) the fourth column that lets you build a house and buy a ship.)

Linen Weaver At any time and any number of times, you can pay 2 flax from your supply and 1
0
(59 A) silver to receive 2 linen.

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Card Points Description

On each action space whose actions cost at least 2 silver, you receive a discount of 1
silver, including Emigration from round 2, buying salt meat or cattle plus milk/
Patron sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a
1
(2 C) pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus
Belt only cost you 2 silver instead of 3. This card does not reduce the cost of
ships.)

Laborer Each time you use an action space that gives you exactly 2 silver (no more, no less),
1 you can pay these 2 silver immediately to receive 1 grain and 2 wood (from the
(124 B) general supply).

Oil Seller Immediately after each time you use an action space with a "^1 Good" action, you
1 can exchange 1 oil for 1 silverware (even if you have just received the oil from the
(123 C) action).

Antlers Seller Each time you take a "Hunting Game" action (on an action space or via an
2
(143 B) occupation), if you succeed, you also receive 1 silver.

Lance Bearer Each time you take a "Raiding" action (on an action space or via an occupation), if
1 you succeed, you also receive either 1 silver or 1 peas. (This does not apply to
(133 B) pillaging.)

Grain When you play this card, you immediately (and only once via this card) receive the
Deliveryman following crops: If you have at least 1 knarr, you receive 1 peas, 1 beans, and 1 flax.
2 If you have at least 2 knarrs, you also receive 1 grain. If you have at least 3 knarrs,
(183 C) you also receive 1 cabbage. With 4 knarrs, you also receive 1 fruits.

Fish Cook After the Feast phase (phase 9) of each round, you can immediately move any or
0 all of the stockfish from your "Banquet Table" track to your (stone and long)
(172 C) houses.

Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

Each time you take a "Hunting Game" or "Laying a Snare" action (on an action
Sledger space or via an occupation), you receive -1 on each of your dice rolls. For instance,
0
(146 C) a rolled "1" becomes "0". (This card can be combined with other cards modifying
dice rolls.)

Rune
Engraver At any time and any number of times, you can pay 1 rune stone from your supply to
2 receive 1 hide.
(50 A)

When you play this card, you can immediately (and only once via this card)
Hornturner discard 1 sheep from your sheep stable to receive 1 salt meat, 1 hide, and 1 wool. (It
2
(63 C) does not matter whether or not the sheep is pregnant.) and/or, if the Drinking
Horn is still available for purchase, you can buy it for 3 silver.

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Scenario 16: From Sea To Shining Sea
Previously:
The ghosts turned out to be no trouble at all, wisping away before the priest. The kraken took more planning, but in
the end showers of rocks and some truly massive harpoons won the day. As the monster sank motionless beneath the
waves, a cheer went up from the shore, and the first thing on every Viking's mind was what to do with their regained
freedom.

By unanimous decision, we decided that new freedom deserved a grand adventure, and it was finally time to seek the
mythical land Leif "Crazy Erik" Erikson was always talking about. "Just head past Newfoundland, you can't miss it," he
would say, and everyone would politely nod and mutter into their mead. Newfoundland was as far as any reasonable
explorer might ever want to go. But what if, just maybe, there really was a new world to discover? With warm furs,
sharp swords, and enough salted meat to feed a small army, we set off.

Rules:
For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation from shown below.

3. You must explore the United States, version 1.0. To do so, you must own at least one long boat and use the
3-viking exploration action, choosing the United States instead of another island. You may still explore the other 3-
viking islands on other turns as normal, as long as the action space is unblocked. The United States never turns
over, and it gets silver added like other islands until claimed. The United States can be found here: https://viking.
000webhostapp.com/scenarios/usa_1_0.pdf and is also included on the final page of this scenario.

4. There are no other restrictions. You feel strangely free.

Starting Occupation:
Card Points Description

Refugee You receive a discount of 2 silver on all "Emigration" actions (on action spaces or
Helper 0 via occupations). (So emigration costs you nothing in the first two rounds, 1 silver
(170 a) in the third

Occupation Deck:
Card Points Description

Locksmith With each new chest or treasure chest that you receive in your supply, you can also
1
(28 B) buy 1 oil for 1 silver.

After you play this card, as soon as you have 4 large ships (knarrs and longships),
Boat Builder you receive 2 whaling boats without paying wood or silver (only once via this card).
0
(178 B) (You only receive whaling boats for which you have room. The amount of ore in the
longships does not matter.)

When you play this card, you can immediately (and only once via this card) buy a
Earl stone house for an amount of silver equal to the current round. (This is not
2
(72 B) considered a "House Building" action. In round 5, for instance, the stone house
would cost 5 silver.)

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Card Points Description

Linen Weaver At any time and any number of times, you can pay 2 flax from your supply and 1
0
(59 A) silver to receive 2 linen.

Wharf Owner When you play this card, you can immediately (and only once via this card) sell 1
3
(61 C) longship for 8 silver. You lose the ore on the longship, if any.

Immediately before each time you take an "Overseas Trading" action (on an action
space or via an occupation), for each knarr you have, you can take a "<^ 1 Good"
Clerk action for 1 silver per action. So you can exchange a good for another one that is
2
(88 C) located to the top left of it in the goods boxes (e.g., 1 cattle for 1 robe). (By the way,
you can use an "Overseas Trading" action space and pay 1 silver, even if you do
not turn a single green craft product to the other side.)

Dorestad
Traveller Each time you would take a "Raiding" action (on an action space or via an
2 occupation), you can take a "^2 Goods" action instead.
(185 B)

When you play this card, you can immediately (and only once via this card) buy a
Quartermaster longship. If you do, you receive a discount of 1 silver for each long sword you have,
2
(81 C) counting each "bow and arrow" and "spear" weapon card as half of a long sword.
Round the final cost down, if need be.

On each action space whose actions cost at least 2 silver, you receive a discount of 1
silver, including Emigration from round 2, buying salt meat or cattle plus milk/
Patron sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a
1
(2 C) pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus
Belt only cost you 2 silver instead of 3. This card does not reduce the cost of
ships.)

Whaling In the Bonus phase (phase 10) of each round, if you have at least 7 Vikings on
Assistant action spaces in the third column, you also receive 1 cabbage. (The number of
0 Vikings that are actually on the action spaces can be different from the number of
(161 B) Vikings you placed there initially.)

Taster At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your
3 supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive
(167 B) 2 silver instead. (Spices on your boards do not count.)

In the Feast phase (phase 9) of each round, for each (pregnant and non-pregnant)
Skinner farm animal (sheep and cattle) you place on the "Banquet Table" track, you
0 immediately receive 1 "skin and bones" tile. (If you place the farm animals on the
(157 C) Banquet Table before the feast, as permitted by the rules, you still receive the
reward, but not before the Feast phase.)

Captain When you play this card, if your whaling boats and longships have at least 4/5/6/7
2 ore combined, you immediately (and only once via this card) receive 2/3/4/5
(16 C) silver. The preprinted ore on your whaling boats does not count.

When you play this card, you can emigrate immediately (and only once via this
Harbor Guard card). This emigration costs the same as it would on the action space, but you
0 receive a discount of 1 silver for each large ship you had before the emigration.
(84 B) (The minimum cost is 0. Large ships are knarrs and longships. The amount of ore
on the longships does not matter.)

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Card Points Description

Carpenter Immediately before each time you use an "Ship Building" or "House Building"
0 action space, you can take a "Take 1 Building Resource from a Mountain Strip"
(121 B) action. (As usual, the "2 silver" are considered a single item.)

Metalsmith When you play this card, you can immediately (and only once via this card) either
2 receive 1 silverware at no cost, or buy the "Crucifix" special tile for 2 silver, or buy
(73 C) the "Chalice" special tile for 5 silver. (These are the printed costs.)

Tradesman At any time and any number of times, you can exchange silverware in your supply
3
(54 A) for either silk or chest at a 1:1 ratio.

Immediately after each time you use the "Overseas Trading" action space requiring
Master Count 2 Vikings, you receive 1 silver for each knarr you have. (By the way, you can use an
2
(109 B) "Overseas Trading" action space and pay 1 silver, even if you do not turn a single
green craft product to the other side.)

Etiquette
Teacher Immediately after each time you take an action in which you play at least 1
3 occupation (on an action space or via an occupation), you receive 1 peas.
(176 B)

Meat When you play this card, you immediately (and only once via this card) receive 1
Preserver 3 salt meat for each pair of game meat and whale meat in your supply. (Goods on
(29 B) your boards

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Puzzle 1: Greenland
In this puzzle, your goal is to fill the island of Greenland, leaving two bonus squares visible.

To complete this puzzle you may use: 1x Hide (Green), 1x Wool (Green), 2x Skin and Bones (Green), 1x Fur (Green), 2x
Silverware (Blue), 1x Helmet (Special), 1x Fibula (Special) and 3x Ore.

Puzzle 2: Bear Island


In this puzzle, your goal is to fill Bear Island, leaving two bonus squares visible.

To complete this puzzle you may use: 2x Barrel (Green), 1x Skin and Bones (Green), 1x Glass Beads (Special), 1x
Crucifix (Special), 1x Horeshoe (Special), 1x Forge Hammer (Special), 1x Throwing Axe (Special), 3x Ore.

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Puzzle 3: Iceland & Greenland
• Take one of each green tile, 10 silver, and 2 ore along with Iceland and Greenland. Also set aside the four shown
special tiles.

• You can place any of the green tiles, silver, and ore onto the islands following the normal placement rules.

• You are allowed to upgrade any number of green tiles at the cost of 1 silver per upgrade.

• You are allowed to forge any of the four special tiles at the cost of 1 ore per tile.

• After placing, proceed with one income phase.

• Your score is the total amount of silver you have after the income phase (silver placed on your islands does not count
toward this total).

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