Server Code Explanation
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <ws2tcpip.h>
• Include Headers: These headers provide necessary functions for standard
input/output, memory management, and Windows socket programming.
#pragma comment(lib, "ws2_32.lib")
• Link Library: This directive tells the linker to include the Winsock library, which is
necessary for socket operations.
void generateAndSendTriangle(SOCKET client_socket, int rows) {
• Function Declaration: This function generates a triangle pattern and sends it to the
connected client.
char triangle[200];
int index = 0;
• Buffer and Index: triangle stores the generated triangle string, and index tracks the
position in the string.
for (int i = 1; i <= rows; i++) {
• Outer Loop: Iterates through each row of the triangle.
for (int j = 1; j <= i; j++) {
• Inner Loop: Iterates through each column in the current row.
triangle[index++] = '*';
triangle[index++] = ' ';
• Add Characters: Appends a star and a space to the triangle string.
triangle[index++] = '\n';
• New Line: Adds a newline character after completing a row.
send(client_socket, triangle, index, 0);
• Send Data: Sends the generated triangle string to the client, using only the filled portion
of the buffer.
int main() {
• Main Function: Entry point of the server program.
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
• Initialize Winsock: Prepares Winsock for use, checking that the library is available.
char buf[200];
• Buffer for Receiving Data: This will store data received from the client.
SOCKET server_socket;
server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
• Create Server Socket: Initializes a TCP socket for the server.
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struct sockaddr_in server_address;
• Socket Address Structure: Defines the server's address, including IP family, port, and
IP address.
server_address.sin_family = AF_INET;
server_address.sin_port = htons(3001);
server_address.sin_addr.s_addr = INADDR_ANY;
• Set Address Parameters: Specifies the address family (IPv4), the port number (3001),
and allows the server to accept connections from any IP address.
bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address));
• Bind Socket: Associates the socket with the specified address and port.
listen(server_socket, 5);
• Listen for Connections: Puts the socket in listening mode, allowing up to 5 pending
connections.
SOCKET client_socket = accept(server_socket, NULL, NULL);
• Accept Connection: Waits for a client to connect and creates a new socket for that
client.
printf("Connection successful!\n");
• Confirmation Message: Notifies that a client has connected successfully.
char request[] = "Enter a number: ";
send(client_socket, request, sizeof(request), 0);
• Send Request: Sends a prompt to the client asking for a number.
recv(client_socket, buf, sizeof(buf), 0);
• Receive Input: Reads the number entered by the client into the buf buffer.
int rows = atoi(buf);
• Convert to Integer: Converts the received string to an integer to determine the number
of rows for the triangle.
generateAndSendTriangle(client_socket, rows);
• Generate Triangle: Calls the function to create and send the triangle pattern to the
client.
closesocket(client_socket);
closesocket(server_socket);
• Close Sockets: Releases the resources associated with the client and server sockets.
WSACleanup();
• Clean Up Winsock: Cleans up and releases resources allocated by Winsock.
return 0;
• End of Main: Returns 0, indicating successful execution of the program.
Client Code Explanation
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <ws2tcpip.h>
• Include Headers: Similar to the server, these headers are required for standard I/O and
Windows socket programming.
#pragma comment(lib, "ws2_32.lib")
• Link Library: Ensures the Winsock library is linked for the client application.
int main() {
• Main Function: Entry point of the client program.
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
• Initialize Winsock: Initializes the Winsock library for use.
char request[256];
char buf[200];
• Buffers: request for sending user input and buf for receiving the server's message.
SOCKET sock;
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
• Create Client Socket: Initializes a TCP socket for the client.
struct sockaddr_in server_address;
• Socket Address Structure: Defines the server's address to which the client will
connect.
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("127.0.0.1");
server_address.sin_port = htons(3001);
• Set Address Parameters: Configures the socket to use IPv4, connects to localhost
(127.0.0.1), and uses port 3001.
if (connect(sock, (struct sockaddr*)&server_address, sizeof(server_address)) ==
SOCKET_ERROR) {
• Connect to Server: Attempts to connect to the specified server address.
perror("Connection unsuccessful");
closesocket(sock);
WSACleanup();
exit(EXIT_FAILURE);
• Error Handling: If the connection fails, prints an error message, closes the socket,
cleans up Winsock, and exits the program.
printf("Connection successful!\n");
• Confirmation Message: Notifies that the connection to the server was successful.
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recv(sock, buf, sizeof(buf), 0);
printf("%s", buf);
• Receive Message: Reads the server's request message and prints it to the console.
fgets(request, sizeof(request), stdin);
send(sock, request, sizeof(request), 0);
• Get User Input: Reads a number from standard input and sends it to the server.
char triangle[200];
recv(sock, triangle, sizeof(triangle), 0);
printf("%s", triangle);
• Receive Triangle: Receives the triangle pattern from the server and prints it.
closesocket(sock);
WSACleanup();
• Close Socket and Clean Up: Releases the resources associated with the socket and
cleans up Winsock.
return 0;
• End of Main: Returns 0, indicating successful execution of the program.