Swift Learning Plan: A 14-Day Guide
Day 1: Setting Up and Basics
Install Xcode: Download from the Mac App Store.
Learn Swift Playground: Open Xcode and explore Playgrounds for practice.
Topics to Learn:
- Variables (var) and Constants (let)
- Data types (Int, Double, String, Bool)
Practice: Declare variables and constants. Experiment with type annotations.
Day 2: Operators and String Interpolation
Topics to Learn:
- Arithmetic, Comparison, Logical, and Assignment Operators
- String Interpolation ('Hello, \(name)!')
Practice: Write a program to calculate the area of a rectangle.
Day 3: Control Flow
Topics to Learn:
- if and else Statements
- switch Statements
- Loops: for, while, repeat-while
Practice: Write a program to print the first 10 numbers in a Fibonacci sequence.
Day 4: Functions
Topics to Learn:
- Function Definition and Calling
- Parameters and Return Values
- Default Parameters
Practice: Create a function to check if a number is prime.
Day 5: Collections
Topics to Learn:
- Arrays: Creating, modifying, and iterating
- Dictionaries: Key-value pairs
- Sets: Uniqueness of values
Practice: Build a dictionary of country names and their capitals.
Day 6: Optionals
Topics to Learn:
- What are Optionals?
- nil and Unwrapping Optionals
- Optional Binding with if let and guard let
Practice: Write a program that safely extracts a value from an optional dictionary.
Day 7: Structures and Classes
Topics to Learn:
- Defining Structs and Classes
- Properties and Methods
- Initializers
Practice: Create a Car class with properties like make, model, and year.
Day 8: Enums
Topics to Learn:
- Defining Enums
- Associated Values
- Using Enums in Switch Statements
Practice: Create an enum to represent different types of beverages.
Day 9: Protocols and Extensions
Topics to Learn:
- What are Protocols?
- Defining and Adopting Protocols
- Extensions to Add Functionality
Practice: Create a protocol for a Playable object and make a class conform to it.
Day 10: Error Handling
Topics to Learn:
- do, try, catch Blocks
- Throwing and Catching Errors
Practice: Write a program to simulate dividing numbers with error handling for division
by zero.
Day 11: Closures
Topics to Learn:
- Syntax and Basic Usage
- Trailing Closures
- Capturing Values
Practice: Create a closure that filters even numbers from an array.
Day 12: Advanced Concepts
Topics to Learn:
- Generics
- Higher-Order Functions (map, filter, reduce)
Practice: Use map to square every number in an array.
Day 13: Working with UIKit
Topics to Learn:
- Introduction to UIKit and Views
- Creating Buttons and Labels
- Handling User Input
Practice: Create a simple app with a button that updates a label.
Day 14: Final Project
Topics to Cover:
- Combine all concepts learned to build a small app.
- Example: To-Do List App (with array for tasks and buttons to add/remove tasks).
Bonus Topics: Introduction to SwiftUI for building modern UIs.