BA3 FieldManual
BA3 FieldManual
®
®
FIELD MANUAL
Component Code: 4070000062
© 2024 Warlord Games Ltd. All Rights Reserved. Warlord Games, the Warlord Games logo,
Warlord Resin, Warlord Resin Plus, Bolt Action and the Bolt Action logo are either ® or ™,
and/or © Warlord Games Limited, variably registered around the world.
British Infantry
(Late War) Italian Army
Blackshirts
Tiger Hunt! American Shermans surround and bring down the German ‘big cat’ Blitzkrieg! A German column advances, ready to take the fight to the enemy
Contents
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . 2 Basic Concepts . . . . . . . . . . . . . . . . . . . . . . . 19 Painting the Model. . . . . . . . . . . . . . . . . . . . 39
THE BOLT ACTION HOBBY. . . . . . . . . . . 4 Rolling Dice. . . . . . . . . . . . . . . . . . . . . . . . . 19 Undercoats. . . . . . . . . . . . . . . . . . . . . . . . . . 39
Collect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Measurement . . . . . . . . . . . . . . . . . . . . . . . 19 Base Coats . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Build. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Wash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Paint. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Line of Sight . . . . . . . . . . . . . . . . . . . . . . . . 19 Highlights . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Play Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 MISSIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Make it Pop! . . . . . . . . . . . . . . . . . . . . . . . . 39
THE SECOND WORLD WAR . . . . . . . . . . 8 US Rangers Sprue Guide. . . . . . . . . . . . . . . 20 Basing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Germany Strikes!. . . . . . . . . . . . . . . . . . . . . . . 8 German Grenadiers Sprue Guide . . . . . . . 21 How to Paint German Grenadiers. . . . . . . 40
Duel in the Sun. . . . . . . . . . . . . . . . . . . . . . . . 9 Mission 1 – First Contact. . . . . . . . . . . . . . . 22 How to Paint US Rangers. . . . . . . . . . . . . . . 42
Ostfront . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Orders: Run, Fire Advance. . . . . . . . . . . . 23 NEXT STEPS. . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Empire in Flames. . . . . . . . . . . . . . . . . . . . . . 11 Mission 2 – Defensive Positions. . . . . . . . . 25 Bolt Action: Third Edition. . . . . . . . . . . . . . 45
Battleground Europe. . . . . . . . . . . . . . . . . . 12 Cover Saves. . . . . . . . . . . . . . . . . . . . . . . . . 27 Bolt Action.com . . . . . . . . . . . . . . . . . . . . . . . 45
BUILDING MINIATURES. . . . . . . . . . . . . 14 Mission 3 – The Whites of their Eyes . . . . 28 Growing Your Collection – US. . . . . . . . . . 46
Tools You Need. . . . . . . . . . . . . . . . . . . . . . . 14 Close Combat / Submachine Guns. . . . . 29 Growing Your Collection – Germany. . . . 48
Identifying Parts. . . . . . . . . . . . . . . . . . . . . 14 Mission 4 – We’re Pinned Down, Sir!. . . . 30 OTHER NATIONS . . . . . . . . . . . . . . . . . . . . . 50
Using Clippers. . . . . . . . . . . . . . . . . . . . . . . 14 Morale Value / Pinned / Order Tests. . . . 30 Great Britain & British Commonwealth. . . . 50
Check Fit . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Down, Rally . . . . . . . . . . . . . . . . . . . . . . . . 31 Japan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Gluing Parts Together. . . . . . . . . . . . . . . . 14 Mission 5 – Armour Incoming! . . . . . . . . . 32 Soviet Union. . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Cleaning Mould Lines. . . . . . . . . . . . . . . . 14 Ambush / Bazooka Team . . . . . . . . . . . . . 33 Italy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Armoured Vehicles . . . . . . . . . . . . . . . . . . . 34 Other Allies. . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
PLAYING GAMES. . . . . . . . . . . . . . . . . . . . . . 16
Pick-Up Games. . . . . . . . . . . . . . . . . . . . . . 16 Medium Machine Gun. . . . . . . . . . . . . . . 34 Other Axis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Narrative Play . . . . . . . . . . . . . . . . . . . . . . 16 Damaging the Half-Track. . . . . . . . . . . . . 34
GAMING TABLES . . . . . . . . . . . . . . . . . . . . . 64
Competitive Play . . . . . . . . . . . . . . . . . . . . 17 Mission 6 – All Out War! . . . . . . . . . . . . . . . 36
Gaming Mats. . . . . . . . . . . . . . . . . . . . . . 64
How to Play. . . . . . . . . . . . . . . . . . . . . . . . . . 17 PAINTING GUIDES . . . . . . . . . . . . . . . . . . . 38 Textured Gaming Tables. . . . . . . . . . . . . 64
Turns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Before You Begin. . . . . . . . . . . . . . . . . . . . . . 38 Scatter Terrain. . . . . . . . . . . . . . . . . . . . . 65
Turn Sequence. . . . . . . . . . . . . . . . . . . . . . . 17 Paint. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
THE WARLORD WEBSTORE . . . . . . . . . 66
Order Dice. . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Brushes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Losing Dice . . . . . . . . . . . . . . . . . . . . . . . . . 18 Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 EVENTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Pins and Pin Markers. . . . . . . . . . . . . . . . . . 18 Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 STORE FINDER. . . . . . . . . . . . . . . . . . . . . . . . 67
CREDITS
Written By: Photography:
Peter Gosling, Dan Hewitson, Marcus Vine Melissa Daurie, Dan Hewitson, Phil Stovin,
Product Manager: Peter Gosling Ian Strickland, Adam Want, Darek Wyrozebski
WARLORDGAMES.COM
Printed in the UK – 1st printing
Contents – 1
Introduction
Welcome to the world of Bolt Action – the world’s greatest World War II wargame! Whether you are a wargaming
veteran, returning to the hobby or just starting out in your journey of tabletop battles, this guide will give you an
introduction to playing atmospheric, fast, fun, and furious games set during World War II.
Bolt Action is a hobby where players collect and paint paint their miniatures. It’s up to you – you choose how you
miniatures to represent armies from World War II, and play want to enjoy Bolt Action.
tabletop wargames against their opponents. With a huge
variety of historical units to choose from, and endless army- This Field Manual gives you information on all aspects
building options, you can build your army exactly how you of the Bolt Action hobby. You’ll build a collection of
want it. miniatures, ready to start a bigger army, learn how to paint
them and get to grips with the basic fundamentals of the
There are lots of different ways to enjoy Bolt Action. Some game. Once you’ve mastered all of this, we’ll also show you
people prefer to re-enact historical battles such as Pegasus where to go next.
Bridge or the Normandy Beach landings on D-Day, while
others prefer to use World War II as the setting and mix
early and late war troops to play battles that never took
place. There are players who like to have huge collections
and choose forces depending on the game scenario, and
others who choose not to play but to collect, customise and
German Panzer
Lehr squad
US troops charge across Utah Beach in the face of withering fire from German defenders
Introduction – 3
The Bolt Action Hobby
German
Wargaming is not just about putting models on a table soldier Japanese
soldier
and rolling dice. There’s a whole lot more to immerse
yourself in. Starting from your very first decision of which
army to collect, before putting together an army list, US
building your models and painting them, there’s a whole soldier
lot more to Bolt Action!
British Italian
Collect soldier soldier
American forces land on Omaha Beach – the liberation of Europe has begun!
Paint
There’s nothing quite like the spectacle of two (or more)
fully painted armies duking it out on a tabletop. Armed
with a few acrylic paints of different colours, a paintbrush
or two, a palette, and water to wash your brushes with,
you’ll have enough to get you started.
BOLTACTION.COM
This is the online home of Bolt Action. Here you’ll
find advice and guidance on collecting, painting and
playing games, and a repository of all the latest
Bolt Action articles. It’s the first port of call to find
out all the latest news, upcoming miniature and
book releases, and much more besides.
Afrika Korps
infantry
Soviet
infantry
Japanese
infantry
D-Day laid the foundation for Germany’s eventual Americans neutralise Hitler’s defences in Normandy
surrender, but the war was not yet done. Bitter fighting
through the winter of 1944 in the Ardennes, the abortive
landings at Arnhem and the push into German
Berlin itself provide plenty of Volkssturm
wargaming and hobby inspiration.
For instance, there are the winter-
clad troops for the Battle of the
Bulge, infantry-focused US or British
airborne forces, and various flavours of
increasingly desperate German troops
as the Allies approach Berlin.
Endgame – A Soviet field gun targets German defenders on the streets of Berlin
Mould Line
Scraper
Soviet Assault
Engineers
Rangers lead the way – with the enemy in their sights, battle is imminent
building miniatures – 15
playing games
The most important thing to remember about Bolt Action is that there is no wrong way to play, so long as you’re
having fun! As you enter the wider Bolt Action community, you’ll find there are some common ways in which people
like to play, which have a few differences – all are great, and you’ll likely find yourself drawn to one or more types
quite quickly, but it’s always fun to try something new!
PICK-UP GAMES
‘Pick-up’ games are
probably the most
common, and certainly
the simplest way to play
Bolt Action - you just
turn up at your local
gaming club or store
with your army and ask
‘does anybody want
a game?’. You’ll find
a wide range of new
opponents this way, and
no two games will ever
be the same!
NARRATIVE PLAY
Your local gaming store is a great place to meet like-minded players and enjoy regular games
‘Narrative’ games are
those in which players
look to recreate or
refight a specific battle or campaign from World War II, together into entire campaigns, or played as ‘mega-games’
often using specially designed tables and armies to match at large events and conventions, with many players on
history as closely as possible. These games are often linked each side.
Fire and ice – a deadly confrontation during the Battle of the Bulge
How to play
A game of Bolt Action is played across a number of turns. ORDER TABLE
These follow a really simple sequence, which is shown below.
Order Summary of Action
After a set number of turns, the game ends - hopefully with
your army victorious. Fire Fire at full effect without moving
Advance Move and then fire
Move at double speed without firing; also used
Run
Turns for assaulting
Ambush No move or fire, but wait for the opportunity to fire
Bolt Action is played in turns. A game typically lasts six to
seven turns. Unlike other games you may have played, Bolt Rally No move or fire, but lose all pin markers
Action uses a unique system of order dice to randomise the Down
No move or fire, but gain an extra +2 cover
sequence of player actions within the turn. We’ll discuss save modifier
these fully in a moment, but be prepared to act at any time
in the turn. Turn End Phase
Once all the order dice have been removed from the bag
TURN SEQUENCE and used to activate units, the turn ends - at this stage,
you can perform certain actions which
Orders Phase carry over into the next turn.
In this phase, you draw an order die
from the dice bag, and the player
A Bolt Action dice bag and
controlling that dice resolves a unit’s dice. Some players like
activation with it, as summarised by to have themed
the Order Table opposite. Once that dice bags.
order dice has been completed, you
draw again until all dice have been
removed from the bag.
playing games – 17
A German convoy trundles along the featureless Russian steppe
Order Dice
Order Dice for German units
Order dice are at the very core of Bolt Action – they’re what
makes the game tick. Each face of these six-sided dice is
printed with a different order, corresponding to the actions
your units can perform. Each of your units will have an
order die assigned to it - as will your opponent’s units.
LOSING DICE
At the start of each turn, each player puts one of their dice
in the bag per unit they have in the game. As they lose units,
the number of dice that go back in the bag at the start of
each turn will diminish. End up with too many, and you might find your unit
refusing to obey orders, or even running away.
Pins and Pin Markers You’ll find a set of cardboard pin markers
included on the punchboard in this
The other core mechanic of Bolt Action that it’s important set, but there are many kinds in use
to be aware of is pinning. We’ll go into this in more detail throughout the community, from
once the shooting starts, but in brief, pinning represents plastic ‘dial’ type markers to simple
the demoralising effect of being shot at. As a unit takes dice - the crucial thing is, they
more fire, it can accumulate more and more pin markers. clearly show how many pins a unit has.
ROLLING DICE
We use six-sided dice in Bolt Action
to determine the outcome of many
situations - they represent the
fortunes of war. The usual way to see
these dice represented is ‘D6’ - if three Open fire! Soviet artillery spots the enemy
dice are needed, you’ll see ‘3D6’, and so on.
When you need to roll a die, you’ll also have a ‘target’ score LINE OF SIGHT
- normally you need to roll equal to or above that target For a unit to shoot or charge an enemy unit, it has to be
number in order to succeed at whatever you’re attempting. able to see its target. In Bolt Action, we call this ‘line of
For example, a roll requiring a 4+ would succeed on a 4, 5 sight’, and it’s a very simple but important part of the game.
or 6.
In most cases, it’s fairly obvious if one unit can see another,
MEASUREMENT but sometimes it may not be so clear. In these instances, it’s
All measurements in Bolt Action use inches, represented best to crouch down to get a ‘model’s eye view’, and literally
by the " symbol. Use a measuring tape to work out the see what your unit can see. When it comes to line of sight,
distances between units and to see how far your models can we consider that you need to be able to see most of a model,
move and shoot. not just a toe or finger peeking out from behind a wall.
UNITS
A ‘unit’ in Bolt Action is a model or group of models that
has an order die assigned to it. When we talk about a unit,
we mean all of the models in that group! All the models in
a unit must remain within at least 2" of another model from
the unit, and no two units, friend or foe, may be closer than
1" to each other.
7
3
You can’t shoot what you can’t see – move your units into the right position before firing
playing games – 19
missions
Over the next few pages you’ll find a series of introductory missions. These use the models and tokens included in
this set, and are designed to be played in order – each introduces a new facet of the game and expands on previous
information. Once you’ve played through them, you’ll be ready to take your next steps into the world of Bolt Action.
Because these missions are designed to show you how and poses can produce fantastic results with minimal effort.
specific aspects of the game work, there are a number of If you follow the guides, you’ll find yourself with a pair of
changes from the ‘full’ game in the first few scenarios. The great looking forces in no time at all, and from there you
most noticeable of these is that in the opening missions we’ll can let your creativity take the reins. Below, and on the
be using units made up of only a few models. This is so you opposite page, you’ll find the full inventory of parts on each
can get started and have a basic feel for the game without of the sprues provided in this set.
needing to build the entire contents of the box first.
In your box, you’ll find a paper battle mat - this will be the
Each mission includes a guide on how to build the models battleground for your first few missions. Lay it out on a table,
required for that mission. While there is no ‘wrong’ way desk or even on the floor - any flat surface will do. The mat is
to assemble your miniatures, certain combinations of parts double-sided, giving you a choice of terrain to fight on.
Missions – 21
mission 1 – First Contact
This mission introduces you to the core of Bolt Action – UNIT PROFILE
movement and shooting. Each unit has the following profile:
American 50 18 43
55
55 55
53 52
Models 42 50 50 50
American 31 46 43 42
soldiers, each 2
armed with a 46 39
37
rifle. We suggest
50
you use the 29
components
outlined here. 31
45
29
55
39
37
50 18
1 1
German 19 1
18
5
Models 18 15
53 39
43
42
1
49
50
35
53
49
50
20
55 55
FIRST TURN
One player draws a single order die from the dice bag,
without looking. The player whose die is drawn may now
issue an order to one of their units.
American
ORDERS Set Up Area
For this scenario, three orders may be given as follows:
3"
Sometimes you want your troops to move direction you want it to travel, then move it up to 12" so that
forward as quickly as possible, to secure a the base edge is not placed past this maximum distance. You
RUN
strategic position or to get the heck out of don’t have to move the entire 12" if you don’t want to!
Dodge. To do so, you can issue a Run order.
When a unit is ordered to Run, it may move up to 12" in any Repeat this process for each of the models in your unit,
direction. Measure from the front of your model’s base in the ensuring that, when they have completed their move, no
model in your unit is further than 1" away from another
model in the same unit, and that no models in the unit are
within 1" of any enemy model.
Stay in Formation!
Models within a unit must remain ‘within formation’
– no single model can be further than 1" from at least
one other model in the unit. Soldiers fight in units
so it’s important that they stay close together on the
Remember – always measure from battlefield to support each other.
the front of the base when moving
Repeat this process for each model in the firing unit. For Once the first player has issued their unit an order and
each model found to be in range, roll a dice - for each roll completed an assigned action, draw the second order
of 4+ they’ve hit their target. die from the dice bag, and repeat the above procedure for
the opposing side - this is the end of your first turn of
We’ll then need to see if those hits become wounds. For Bolt Action.
each hit scored roll a further die. On another 4+ a model
in the target unit is killed and removed from the table. DESTROYING A UNIT
The target unit’s controlling player chooses which of their If all the models in a unit are killed, that unit is destroyed.
models is removed. Remove an order die from play and place it to one side - it
no longer returns to the dice bag.
On occasion, you’ll want the best of both
worlds, moving your troops into position END OF TURN
ADVANCE whilst laying down enough fire to keep Place both order dice in the dice bag - you’re ready to start
your opponents’ heads down. An Advance a new turn.
order allows your troops to move and fire, but at slightly
reduced accuracy. GAME DURATION
The game ends immediately as soon as one unit has
When a unit is ordered to Advance, it may move in the been destroyed.
same way as described for a Run order, but may only do
so up to a maximum distance of 6". The unit may then fire VICTORY
its weapons as described for a Fire order. However, being The player who destroys their opponent’s unit first wins
preoccupied with the process of putting one foot in front the game.
German Panzergrenadiers advance, equipped with the latest weaponry and supported by a mighty Jagdpanzer IV
Ruined
Farmhouse
American 5
13
Models 50 50 50
21
For this mission,
you’ll need to
add a second 50
36
34
unit of three 43 42
as shown here.
Note that for 35
shown, you’ll
need to remove 30
(part 13).
13
50
6 5 2
German 3
Models
3
18
44 18
13 8
Build two
8
additional
13
soldiers with 35
rifles as shown 20
here to reinforce 1
your troops.
43
35
20
47
43
UNIT PROFILES
American Units
44
47
Composition 3 men
Weapons Rifles – range: 24"; 1 shot
German Unit
Composition 5 men
Weapons Rifles – range: 24"; 1 shot
COVER SAVES
Whilst at least half of the models in the German unit are
within the area of the ruined house, all models in that unit
gain a 4+ cover save. Roll a D6 for any such model hit and
damaged by a shooting attack from the Americans. On a
4+, no damage is suffered from that shot.
Note that if you receive two hits and ‘kills’, you would need
to roll two cover saves, and so on.
The Germans have fewer men (and order dice) than the
Americans, so keeping them in cover is a good idea.
Remember – you can see into and
out of the ruins, but not all the way
RUINED HOUSE through them.
In addition to the rules for cover mentioned above, the
ruined house blocks line-of-sight - models can see inside it
and out of it, but they cannot see all the way through it.
GAME DURATION
The game lasts until one side has achieved their victory
conditions, as described below.
VICTORY
The American player wins if they destroy the German
player’s unit. The German player wins if they destroy both
of the American player’s units.
50
16
30
17
30
17
50
16
30
38 German with submachine gun
37
Only a single extra man is required, armed with a
submachine gun like his American counterpart and
4 built as shown here.
8 4
51 37
38
30
54
14
51
14
8
54
Weapons
Rifles – range: 24"; 1 shot FIRST TURN
Submachine gun – range: 12”; 2 shots, Assault One player draws an order die at random from
the dice bag. The player controlling the unit RUN
SET UP that is activated must immediately execute a
Each player sets up their units as shown on the map on the Run order - charging their models straight into contact
opposite page, and places one order dice in the dice bag. with the enemy unit.
CLOSE COMBAT
When two units fight in open ground, they strike each
other simultaneously. Roll a D6 for every model in your
unit, while your opponent does the same. Each roll of a 4+ 12"
kills an enemy model – it’s as brutal as that!
SUBMACHINE GUNS
Some weapons, such as submachine guns,
have the Assault rule, which means they
don’t suffer the -1 penalty for moving
and firing. In addition, they make models
better in close quarters. When fighting
the combat as described above, roll the
dice for models armed with submachine
guns at the same time as the others, but
keep them separate. If these dice fail to
roll a 4+ ‘kill’, you may immediately roll
them again. Note that the second result
stands, even if it’s another miss.
GAME DURATION
The game continues until one unit
defeats the other in close combat.
VICTORY
The player who destroys their opponent’s
unit in close combat wins. It is entirely
possible that both squads wipe each If the enemy unit is within 12”, it’s within range of a charge
other out - in this case, it’s a draw.
UNITS 20
Both players each have two units of three men armed
with rifles. Use the riflemen models already built
for the previous missions. The German player has to 31
German 55
1
with rifle
20
Build one 1
soldier armed 31
55
with a rifle
to add to
52 52
your force. 32
“Did you hear something?” – An American column marches into a deadly ambush
4 25
24
20 55
50 31 24 31
12
52
55
15
23
50 20
50
4 52
23 35
52
35
50 52
15
12
German Riflemen
Composition 5 men
Weapons Rifles – range: 24"; 1 shot
Here comes that half-track! Get the Bazooka ready – we don’t wanna miss this one!
For this game, when the half-track is activated, Add 1 additional pin marker to the vehicle.
place an Advance order next to it. It will move 6" ADVANCE Place a Down order die on the vehicle, if it does
per turn straight along the road on the battle- not have one yet, or change its current order die
mat, and may then fire its medium machine gun. to Down to show that it is halted and cannot take
a further action that turn.
MEDIUM MACHINE GUN
The half-track mounts a medium machine gun (abbreviated Further Crew Stunned results in the same
to MMG), designed to suppress enemy infantry. For the turn simply add an additional pin marker to
purposes of this scenario, the medium machine gun has a the vehicle.
360 degree arc of fire and has the following statistics:
2 Immobilised
TYPE RANGE SHOTS PEN SPECIAL Part of the vehicle’s tracks are blown apart.
MMG 36" 3 – – Add 1 additional pin marker to the vehicle.
The vehicle cannot move for the rest of the
game. Place the Immobilised marker by the
DAMAGING THE HALF-TRACK
For the purpose of this scenario, only the American vehicle to show this.
Bazooka is strong enough to damage the German half- If the vehicle has already taken an action this
track. The Bazooka is a powerful weapon and if it hits will turn, flip the order die to Down to indicate it has
likely cause significant damage. been brought to a halt.
If a further Immobilised result is suffered, the
When firing the Bazooka at the half-track, roll a single die to
crew abandon the vehicle and it is considered
hit as normal. If a hit is scored, we’ll assume that the powerful
Knocked Out (see below).
weapon automatically defeats the armour of the half-track –
roll a D6 and consult the Full Damage Table on the right.
3 On Fire
The hit ignites either the vehicle’s fuel or
If the vehicle suffers an Immobilised
ammunition. The crew are driven into a blind
result, use the marker provided in the
panic, fearing to be trapped in a burning wreck.
set to show its status.
Add 1 additional pin marker and then make a
GAME DURATION morale test for the vehicle.
The game lasts until the half-track reaches the opposite side
If the test is passed the fire has been put out or
of the field, or is immobilised or knocked out.
fizzles out of its own accord. Place a Down order
die on the vehicle or change its current order die
VICTORY to Down to show that it is halted and cannot take
To win the game, the American side must immobilise or
a further action that turn.
knock out the half-track before it reaches the end of the
road. The German player must prevent them from doing so. If the test is failed, the crew abandon the vehicle
and it is considered Knocked Out (see below).
German Grenadiers
Check those corners! US Airborne take no chances while advancing through a French town
UNITS The German player has two six-man infantry squads, each
The American side has two five-man infantry squads, each armed with one submachine gun and five rifles, as well as
armed with one submachine gun and four rifles, plus a the Sd.Kfz 251 half-track which acts exactly as it did in
two-man Bazooka team. Mission 5.
American 8
55
53 52
Models
3
17
50 50 50
29
Assemble your 50
remaining 16
troops as shown 52
10
here, equipping
one with a
55
submachine gun 39 38
37 36
and two with 50
rifles. Now you’re 37
ready for some
38
serious action! 19
29
39
50 17
36
19 16
53
10
8 2
1 1 2
German 6 2
38
Models
50
14
15
Complete 15
6
your force by 14
30
assembling four 52
24
men armed 22
with rifles,
and one with a
1 36
submachine gun. 58
32
31
30
39 38
1
56
54
31 50
52
45
48 45
24
22 58
32 54 56
10
36
13
13
24 49
36
55 42
1
50 34
50 10
47
49
24
3
55
42 34
47
Panzerfausts German
6"
You’ll notice that two of the German models Set Up Area
introduced for this mission are armed with powerful
Panzerfaust anti-tank rockets in addition to their
rifles. For the purpose of building your first models, German
this is simply to provide some visual variety, but as Half-track
you progress on your Bolt Action journey, you’ll Ruined
find that they’ll come in very handy indeed
Farmhouse
when the Allies bring
up heavy armour of
their own.
American
6"
Set Up Area
SET UP
Each player sets up their units as shown on the map, above,
and places three order dice in the dice bag.
UNIT PROFILES
American Infantry Squads OBJECTIVES
The objective for this mission is brutally simple – deploy all
Composition 5 men your resources and knowledge, and wipe your opponent’s
4 x Rifles – range: 24”; 1 shot forces out!
Weapons
1 x Submachine gun – range: 12”; 2 shots, Assault
painting guides – 37
Painting Guides
Painting miniatures is a hobby in its own right. It not only makes your models look even better, it can be very rewarding
as you learn new techniques and improve your skills. Some people paint purely for enjoyment, others to make sure their
battlefields look as amazing as possible. Whichever you prefer, this introduction to painting Bolt Action miniatures will
help you get started. Whilst this set doesn’t include any paint, we’ve added this section to help you on your way.
Basecoats
After undercoating, the first stage is to paint the base
colours on your miniature. These will form the base for all Painting in a well-lit space will make life much easier!
other stages. Apply all of the base colours to the right areas
of your miniature in thin, even coats of paint. If needed,
apply additional coats if the first looks patchy. where light is hitting your miniature and starts to make
your miniatures appear more three-dimensional.
Wash
A wash is a specific type of paint that is a lot thinner than 2nd Highlight
normal paint – it doesn’t typically need thinning – and is Selectively adding even lighter shades to the parts of the
used to create deeper shadows where light wouldn’t reach. model where light would hit it the most enhances the effect
They can be painted into the recesses or applied over the of the first highlight.
entire area depending on the effect you want.
Make it Pop!
ADVANCED TECHNIQUES Adding in details can really make your miniature stand
After undercoating and applying base coats and washes to out. Painting details like buttons and buckles, for example,
your model, it’ll be ready for battle. However, if you want can make a big difference to the miniature. Additional
to make it really stand out on the tabletop, there are some highlights can also be added at this stage.
additional steps you can take…
Basing
1st Highlight The base of the model brings it to life and provides context
Using a lighter shade, or the base coat with white mixed in, for the miniature. What you put on your base depends on
paint the first stage of highlights. This represents the areas the theatre of war in which you want to set your miniatures.
Some examples are shown below.
1) Undercoat Matt
PAINTS Undercoat with
Black
For this guide, we have used the following paints. If you have Army Painter
different but similar paints already in your hobby arsenal, you can Matt Black Spray.
use the paint conversion chart available at boltaction.com Aim for an
Basecoats Wash even, thin
coverage. Make
German Fieldgrey (V830) Dark Tone (AP)
sure you follow
Oak Brown (AP) Strong Skin Shade (AP) all the safety
Khaki Grey (V880) Military Shade (AP) instructions on
the packaging.
German Camo Extra Dark Camo
Green (V896) As we’re going
Green Skin (AP) to be using a
Flesh Base (V341) Cork Brown (V843) few different
Gun Metal (AP) Key colours on these models, a neutral black
Brown Violet (V887) primer works best as a base for them all.
(V) Vallejo Model Colour
Chocolate Brown (V872) (AP) The Army Painter
Chocolate Brown
2) Basecoat Flesh base
Basecoat the tunic and trousers with German Fieldgrey, German Fieldgrey
and if the model has a camouflaged smock or helmet
cover, paint that with Chocolate Brown. A #1 or #2 brush Brown Violet
is ideal here.
khaki grey
oak Brown
Paint the gaiters and webbing pouches with Khaki Grey. Flesh base
Pick out the boots, canteen and gun strap with Oak Brown,
Gun Metal German Fieldgrey
the mess tin with German Camo Extra Dark Green and the
khaki grey oak Brown
gas mask tin with Brown Violet.
For the gun, paint the wood Oak Brown and the metal in
Gun Metal. Finally, paint the skin with Flesh Base.
Strong
A large brush is useful for areas such as the main uniform, Dark Tone
Skin Shade
while for the finer detail a smaller brush is ideal.
green skin
4) Splinter Camo cork brown
To complete your miniature, you’ll need to apply the splinter camouflage.
To do so simply paint roughly angular shapes across the helmet and smock,
using first Cork Brown, followed by Green Skin.
As you are painting a relatively small area, you are best off using a #1 brush,
or smaller. Make sure to leave some of the existing dark brown showing.
There is no set pattern, which will lead to natural variation between your
Grenadiers – this is not only to be expected but encouraged.
With camo applied, your new troopers are almost ready for battle. All that
remains is to base them.
Basing
The final step is to base your model – and you can do this any way you want,
representing anything from muddy grasslands to war-torn city street streets or
snowy tundra.
If you want to follow Kirsten’s example, cover the base in watered-down
PVA glue and dip into Brown Battleground (AP). Once dry, basecoat it with
Charred Brown (V) before drybrushing with Khaki (V).
To finish, using PVA glue, attach some Summer Static Grass (available from
Warlord Games) to two or three separate areas, and add a couple of Swamp
Tufts (AP).
1) Undercoat
PAINTS Undercoat with Army Painter Matt
For this guide, we have used the following paints. If you Matt Black Spray. Aim for Black
already have some similar paints in your collection, use an even, thin coverage.
the paint conversion chart available at boltaction.com A black primer works
Basecoats Wash well as an undercoat for
the greens of the US
Canvas (V314) Soft Tone (AP)
uniform and helmet, and
Leather Brown (AP) Military Shade (AP) the beige brown of
Brown Violet (V887) Dark Tone (AP) the trousers.
Oak Brown (AP) Strong Skin Shade (AP)
Agate Skin (AP) Key
Gun Metal (AP) (V) Vallejo Model Colour
(AP) The Army Painter
Brown Violet
Agate SKin
2) Basecoat
Basecoat the jacket, webbing, straps and gaiters with Canvas and
the trousers with Leather Brown. Canvas Gun Metal
The helmet should be painted with Brown Violet. Use Oak Brown
for the boots, gun stock, helmet strap and shovel handle, carefully
picking out the strap and handle with a finely tipped brush.
Oak Brown
Use Agate Skin for the face and hands. Finally, pick out all the Leather
Brown
metal parts with Gun Metal – this includes the shovel, buckles,
canteen top and the metal parts of the rifle.
A #2 brush is great for the larger areas and a #1 brush gives you
more control on the smaller parts. Strong Skin Dark
Shade Tone
Use Soft Tone for the trousers, Military Shade for the jacket, Dark Soft Tone
Tone for the helmet, metals, gun stock and shovel handle, and
Strong Skin Shade for the skin. A #2 brush is perfect for this step.
Bolt Action.com
The Bolt Action website is the hub for all things Bolt Action, your miniatures, and all the latest Bolt Action articles. It’s
where you’ll find handy advice on taking further steps into the first place to learn about all Bolt Action news, including
wargaming World War II. There’s a breakdown of all the events, future releases and a whole lot more.
armies you can collect and what each bring to the table,
intuitive and comprehensive guides to help you in painting Find it at: www.boltaction.com
For King and Country! The Desert Rats assault an Afrika Korps position
next steps – 45
Growing your collection – US
Entering the war after the infamous attack on Pearl Harbor, ARMIES OF THE UNITED STATES
American forces were soon fighting on several fronts – This book will guide you in collecting
North Africa, the Pacific and in Europe. With several and gaming any of the distinct forces
military branches to call upon, and the industrial might available to the United States in
of the United States behind them, Bolt Action US players World War II, including US Army,
are not starved for choice when putting together their US Airborne, United States
collection. The US Rangers included in this set are perfect Marine Corps and more.
for games set in mainland Europe, from D-Day and beyond. John Basilone
SHERMAN TANKS
The M4 Sherman was the most widely used tank by M4 Sherman
Allied forces during World War II. Though not quite
as technologically advanced as some of its German
opponents, it was reliable, cheap to produce and
readily available. M4 Shermans and their variants
are a staple of many of a US Army collection.
US flamethrower
team
WEAPONS TEAMS
Infantry weapons teams are a key component of any Bolt Action army, providing
great tactical flexibility. Anti-tank teams and flamethrower teams are among the
most prevalent, presenting your opponent with multiple challenges to overcome.
US Marine
Corps
Sd.Kfz 251-1D
HALF-TRACK half-track
German armoured half-tracks are as instantly
recognisable as their Panzer brethren. Such
transports afford your troops some protection as
they advance, as well as the supporting fire of
their own weapons.
Panzer IV
Ausf. H PANZER
The German ‘big cats’, as they
became known, are some of the
most renowned military vehicles
of all time. The precursors to the
famed Tiger and Panther heavy
tanks were the Panzers I, II, III
and IV. They offer a Bolt Action
force mobility, resilience and
impressive firepower.
WEAPONS TEAMS
German weapons teams lend your collection even more
versatility when building your army, flamethrowers, sniper
rifles and the iconic German Panzerschreck amongst them.
Panzerschreck
team
Sniper
team
Flamethrower
team
Fallschirmjäger
squad
British infantry
Japanese technology
didn’t advance at a
commensurate rate
compared to that of the
United States, with their
weapons and armour soon
becoming outclassed. A
Japanese Bolt Action army
thus has a wholly unique
feel, both tactically and
aesthetically, and utilises
every possible avenue to
gain victory, from ambush
tactics to the infamous The Burmese jungle swarms with Japanese soldiers
Banzai charges.
Banzai! Only the bravest troops can withstand a fearsome Japanese charge
Japanese infantry
japan – 53
Soviet Union
The Soviet Union was a step
too far for Hitler, with its
populace putting up much
more of a fight than he
expected. Whilst you can build
any type of Bolt Action army
with any nation, there are
none that excel in the mantra
of quantity over quality quite
as well as the Soviet Union.
The Soviets can also call upon
some of the more unusual
weapons of WWII, and
boasts the ubiquitous T-34
series of tanks, as well as some
absolutely monstrous vehicle-
mounted weapons capable
of taking down the heaviest Armour on the move! Soviet tanks rumble through a Russian village
German armour.
Soviet infantry
soviet union – 55
Italy
In June 1940, Italy made its
first offensive action of WWII,
with forces going on to fight in
France, North Africa, on the
Eastern Front and in defence
of their homeland. The
Italian Army range is robust
and diverse, from the elite
mountain troops known as the
Alpini to the grandly feathered
Bersaglieri, an Italian Army
is enormously satisfying to
collect and paint. With many
Italians opting to fight on the
side of the Allies following
the Italian Armistice, they can
even be fielded on both sides Bersaglieri motorcyclists scout the endless sands
of the war.
Italian
Alpini
A force of Italians, supported by African irregulars, begin the march from camp to face their enemies in the desert
italy – 57
Other Allies
Many other nations joined the
fight against Germany and the
Axis. The armies of France,
Poland, Greece, Norway,
Holland and Belgium all stood
against the German Blitzkrieg,
and organised partisan
resistance soon sprung up in the
aftermath of German occupation
on all fronts. Such forces provide
a wholly different feel to other
collections and come with their
own special rules, equipment Brave Belgians nervously await the oncoming German onslaught
and, of course, miniatures to
collect and do battle with.
French Resistance
Fighters
A deadly game – French partisans take aim against an unsuspecting German patrol
other allies – 59
Other Axis
While many nations
flocked to the side
of the Allies, others
joined forces with
Germany as part of
the Axis. Whilst some
technologies were
shared amongst these
nations, the armies of
Hungary, Bulgaria,
Romania and Finland
also bring their own
equipment and
unique special rules to
games of Bolt Action.
Hungarian
Honvéd squad
The Hungarian army surges forward, eager to get into the thick of the fighting
other axis – 61
62 – Bolt Action Field Manual
xxxxxxx – 63
gaming tables
One of the most satisfying aspects of the hobby is playing iconic battles on a fully kitted out table, making for an
increasingly immersive experience. There’s no right or wrong way to go about this, but here’s a few options to consider.
GAMING MATS
Neoprene gaming mats are the ultimate in convenience, providing
the colour palette of a battlefield, whilst offering durable
protection for both table and miniatures. They are perfect
for your dining table, and lightweight enough to
take along to your local gaming club or store.
With a wide variety of designs available,
you can tailor games to your
preferred theatre or army.
A gaming table set up in the Warlord Games store in Nottingham. Let’s play some Bolt Action!
Stalingrad
factory front
German
barricade
Barmaley Fountain,
Stalingrad
gaming tables – 65
The warlord Games webstore
The Warlord Games
webstore has the
full range of Bolt
Action miniatures,
books, games and
supplements, as well
as all the paints,
modelling equipment
and gaming accessories
you need to get your
army ready for the field
of battle.
WARLORDGAMES.COM
Last
Rites
Events
Events are great
fun to take part in,
putting you firmly in
the mix and playing
games. You’ll find
Bolt Action events at
stores and gaming
conventions all around
the world. Such
gatherings include
competitive high
level tournaments,
demonstration games,
immersive recreations
of some of the most
important and well- A hive of activity at the annual Warlord Games Open Day
known battles of
World War II, and
much more besides.
German medic and
machine gun team
There are Bolt Action events for every type of wargamer.
Look for how you can get involved by regularly checking
Warlord Games’ online Events Calendar:
WARLORD-COMMUNITY.WARLORDGAMES.COM/EVENTS/
Store Finder
Friendly local gaming stores are some of the best places to discover communities of like-minded Bolt Action players, and we
have stockists all over the world. Find out if your local gaming store carries Warlord Games products at:
WARLORD-COMMUNITY.WARLORDGAMES.COM/STOCKISTS/
next steps – 67
This is just
the beginning…
warlordgames.com
boltaction.com
German Grenadiers prepare to meet the advancing Allies in Normandy
Engage and destroy! – US Marines close in on an encroaching Japanese battalion
British Infantry
(Late War) Italian Army
Blackshirts
Tiger Hunt! American Shermans surround and bring down the German ‘big cat’ Blitzkrieg! A German column advances, ready to take the fight to the enemy
BOLT ACTION™ - FIELD MANUAL - WAGE WORLD WAR II ON YOUR TABLETOP!
WAGE WORLD WAR II ON YOUR TABLETOP!
®
®
FIELD MANUAL
Component Code: 4070000062
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