Engineering Mechanics4
Engineering Mechanics4
In this subject, we deals with the study of different Laws and principles of engineering
mechanics applied to the engineering problems.
It also includes the study of forces and their effects on the bodies in different states.
Mechanics is branch of Science which deals with the Study of forces and their effects on
bodies either at rest or in motion.
As a matter of fact, knowledge of engineering mechanics is very essential for an engineer
in planning, designing and construction of his various types of structure and machine.
Classification of Mechanics
The engineering mechanics are classified as shown
Engineering
Mechanics
BRANCHES OF MECHANICS:
Mechanics can be divided into two branches.
1. Static. 2. Dynamics.
a) Statics:
It is the branch of mechanics that deals with the study of forces acting on a body in equilibrium.
Either the body at rest or in uniform motion is called statics
b) Dynamics:
It is the branch of mechanics that deals with the study of forces on body in motion is called
dynamics. It is further divided into two branches.
i) Kinetics ii) kinematics.
(i) Kinetics: It is the branch of the dynamics which deals the study of body in motion
under the influence of force i.e. is the relationship between force and motion are
considered or the effect of the force are studied.
(ii) Kinematics: It is the branch of the dynamics that deals with the study of body in
motion without considering the force.
Units of force
The following force units are frequently used.
A. Newton
The S.I unit of force is Newton and denoted by N. which may be defined as 1 N =1 kg. 1 m/s2
B. Dynes
Dyne is the C.G.S unit of force.
1 Dyne = 1 g. 1 cm/s2
One Newton force = 102 dyne
C. Pounds
The FPS unit of force is pound.
1 lbf = 1 lbm. 1ft/s2
One pound force = 4.448 N
One dyne force = 2.248 x 10 lbs
2. Space
Space is the geometrical region occupied by bodies whose positions are described by linear
and angular measurement relative to coordinate systems. For three dimensional problems there
are three independent coordinates are needed. For two dimensional problems only two
coordinates are required.
The geometric region in which study of body is involved is called space.
3. Particle
A particle may be defined as a body (object) has mass but no size (neglected), such body cannot
exists theoretically, but when dealing with problems involving distance considerably larger
when compared to the size of the body. For example a bomber aeroplane is a particle for a
gunner operating from ground.
In the mathematical sense, a particle is a body whose dimensions are considered to be near zero
so that it analyze as a mass concentrated at a point. A body may tread as a particle when its
dimensions are irrelevant to describe its position or the action of forces applied to it. For
example the size of earth is insignificant compared to the size of its orbits and therefore the
earth can be modeled as a particle when studying its orbital motion. When a body is idealized
as a particle, the principles of mechanics reduce to rather simplified form since the geometry
of the body will not be involved in the analysis of the problem.
4. Body
An object having definite mass and occupying the definite space is called as body.
5. Rigid Body
A rigid body may be defined a body in which the relative positions of any two particles do not
change under the action of forces means the distance between two points/particles remain same
before and after applying external forces.
As a result the material properties of any body that is assumed to be rigid will not have to be
considered while analyzing the forces acting on the body. In most cases the actual deformations
occurring in the structures, machines, mechanisms etc are relatively small and therefore the
rigid body assumption is suitable for analysis
Basic quantities
In engineering mechanics length, mass, time and force are basic quantities
1. Length
In engineering mechanics length is needed to locate the position of a particle and to describe
the size of physical system. Some important length conversions factors 1m 100 cm
1cm = 10 mm 1m = 100 cm 1m = 1000 mm
1 m = 3.2808 (feet) 1 m = 39.37 Inch 1 Mile = 1.609 km
2. Mass
Mass is the property of matter by which we can compare the action of one body with that of
another. This property manifests itself as gravitational attraction between two bodies and
provides a quantitative measure of the resistance of matter to a change in velocity. Some
important mass conversion factors are given below
1 Kg - 2.204 lbm
3. Time
Time is the measure of the succession of events and is a basis quantity in dynamic. Time is not
directly involved in the analysis of statics problems but it has importance in dynamics.
It is the basic quantity used for measurement of the duration for an event.
4. Weight
The force of attraction with which the body is attracted towards the earth centre is called as
weight.
Systems of units
In engineering mechanics length, mass, time and force are the basic units used therefore, the
following are the units systems are adopted in the engineering mechanics
1. International System of Units (SI):
In SI system of units the basic units are length, time, and mass which are arbitrarily defined as
the meter (m), second (s), and kilogram (kg). Force is the derived unit.
I N = 1 kg. 1 m/s2
2. CGS systems of units
In CGS system of units, the basic units are length, time, and mass which are arbitrarily defined
as the centimeter (cm), second (s), and gram (g). Force is the derived units
1 Dyne = 1 g. 1 cm/s one newton force = 102 dyne
3. British systems of units
In CGS system of units, the basic units are length, time, and mass which are arbitrarily defined
as the foot (ft), second (s), and pound (lb). Force is the derived units.
1 lbf = 11bm. 1ft/s one pound force = 4.448 N one dyne force = 2.248 × 10-6 lbs
VECTOR REPRESENTATION
A vector quantity is represented graphically by a straight line the length of line gives the
magnitude of the vector and arrowhead indicates the direction.
For example we consider a displacement (d) of magnitude 10 km in the direction of east. Hence
we cannot represent 10 km on the paper therefore we select a suitable scale shown in fig.
Scale 1 cm = 2 km
So we draw a line of length 5 cm which show the magnitude of vector quantity that is 10 km
while the arrow indicates the direction form origin to east ward as shown in fig.
Point A is called tail that shows the origin.
Point B is called head, which shows the direction of vector quantity.
The length of line is the magnitude of the vector quantity.
Vector Algebra
Vector quantities have both direction as well as magnitude such as velocity, acceleration, force
and momentum etc. We will use 𝐴⃗ for any general vector and its magnitude by |𝐴̅|. In diagrams
vectors are denoted by arrows: the length of the arrow is proportional to the magnitude of the
vector, and the arrowhead indicates its direction. Minus 𝐴⃗ (-𝐴⃗) is a vector with the same
Trigonometry
In right angle triangle, the sum of square of two perpendicular sider is equal to the square of
hypotaneous.
Fundamental Laws of Engineering Mechanics
Newton’s First Law of Motion
Newton’s Second Law of Motion
Newton’s Third Law of Motion
Newton’s Law gravitation
Law of transmissibility of Forces
Parallelogram Law of Forces
According to parallelogram method 'If two forces (vectors) are acting simultaneously on a
particle be represented (in magnitude and direction) by two adjacent sides of a parallelogram,
their resultant may represent (in magnitude and direction) by the diagonal of the parallelogram
passing through the point. OR
When two forces are acting at a point such that they can by represented by the adjacent sides
of a parallelogram then their resultant will be equal to that diagonal of the parallelogram which
passed through the same point.
The magnitude and the direction of the resultant can be determined either graphically or
analytically as explained below.
Graphical method
Let us suppose that two forces F1 and F2 acting simultaneously on a particle as shown in the
figure (a) the force F2 makes an angle θ with force F1.
First of all we will draw a side OA of the parallelogram in magnitude and direction equal to
force F1 with some suitable scale. Similarly draw the side OB of parallelogram of same scale
equal to force F2, which makes an angle θ with force F1. Now draw sides BC and AC parallel
to the sides OA and BC. Connect the point O to Point C which is the diagonal of the
parallelogram passes through the same point O and hence it is the resultant of the given two
forces. By measurement the length of diagonal gives the magnitude of resultant and angle α
gives the direction of the resultant as shown in fig (A).
Analytical method
TRIANGLE METHOD OR TRIANGLE LAW OF FORCES
According to triangle law or method" If two forces acting simultaneously on a particle by
represented (in magnitude and direction) by the two sides of a triangle taken in order their
resultant is represented (in magnitude and direction) by the third side of triangle taken in
opposite order. OR
If two forces are acting on a body such that they can be represented by the two adjacent sides
of a triangle taken in the same order, then their resultant will be equal to the third side
(enclosing side) of that triangle taken in the opposite order.
The resultant force (vector) can be obtained graphically and analytically or trigonometry.
Graphically
Let us consider two forces F1 and F2 acting on the particle the force F1 is horizontal while the
force F2 makes an angle θ with force F1 as shown in fig (A). Now draw lines OA and AB to
some convenient scale in magnitude equal to F1 and F2. Join point O to point B the line OB
will be the third side of triangle, passes through the same point O and hence it is the resultant
of the given two forces. By measurement the length of OB gives the magnitude of resultant and
angle α gives the direction of the resultant as shown in fig (B).
S
POLYGON METHOD
According to this method" if more then two forces acting on a particle by reprehend by the
sided of polygon taken in order their resultant will be represented by the closing side of the
polygon in opposite direction"
OR
If more than two forces are acting on a body such that they can by represented by the sides of
a polygon Taken in same order, then their resultant will be equal to that side of the polygon,
which completes the polygon (closing side taken in opposite order. The resultant of such forces
can be determined by graphically and analytically.
Principle of transmissibility of forces
The state of rest of motion of a rigid body is unaltered if a force acting in the body is replaced
by another force of the same magnitude and direction but acting anywhere on the body along
the line of action of the replaced force.
For example the force F acting on a rigid body at point A. According to the principle of
transmissibility of forces, this force has the same effect on the body as a force F applied at point
B.
The following two points should be considered while using this principle.
1. In engineering mechanics we deal with only rigid bodies. If deformation of the body is to be
considered in a problem. The law of transmissibility of forces will not hold good.
2. By transmission of the force only the state of the body is unaltered, but not the internal
stresses which may develop in the body
Therefore this law can be applied only to problems in which rigid bodies are involved
SYSTEM OF FORCES
When two or more forces act on a body, they are called to form a system of forces.Force system
is basically classified into following types.
i. Coplanar forces
ii. Collinear forces
iii. Concurrent forces
iv. Coplanar concurrent forces
v. Coplanar non- concurrent forces
vi. Non-coplanar concurrent forces
vii. Non- coplanar non- concurrent force
COPLANAR FORCES:
The forces, whose lines of action lie on the same plane, are known as coplanar forces.
COLLINEAR FORCES:
The forces, whose lines of action lie on the same line, are known as collinear forces. They act
along the same line. Collinear forces may act in the opposite directions or in the same direction.
CONCURRENT FORCES: The forces, whose lines of action pass through a common point,
are known as concurrent forces. The concurrent forces may or may not be collinear
COPLANAR CONCURRENT FORCES:
The forces, whose lines of action lie in the same plane and at the same time pass through a
common point are known as coplanar concurrent forces.
COPLANAR NON-CONCURRENT FORCES:
The forces, which do not meet at one point, but their lines of action lie on the same plane, are
known as coplanar non-concurrent forces.
NON-COPLANAR CONCURRENT FORCES: The forces, which meet at one point, but
their lines of action do not lie on the same plane, are known as non-coplanar concurrent forces.
NON-COPLANAR NON-CONCURRENT FORCES: The forces, which do not meet at one
point and their lines of action do not lie on the same plane, are called non-coplanar non-
concurrent forces.
Bow's Notation
When three or more members are pinned together and static the resultant force must be zero.
This means that if we add up all the forces as vectors, they must form a closed polygon. If one
or even two of these forces is unknown, then it must be the vector, which closes the polygon.
We need to be able to identify the members and to do this we use Bow's Notation.
Consider three members joined by a pin as shown in the figure.
1. Label the spaces between each member. It doesn't matter what order you label them in. This
is why the diagram is called a Space Diagram.
2. Starting at any space, say A, identify each member by moving clockwise around the joint.
In this case the first becomes a - b, the next b - c and the last c - a (in this case only).
Now let's apply Bow's notation to a simple problem in order to solve the unknown forces. We
draw a vector diagram to add them together and we know it must add up to zero. The vectors
must be drawn at the correct angles as given or as measured.
Only one of these forces is known and this is important if we are to draw the vector diagram.
Three forces will give us a Triangle of Forces.
1. Identify the members as previously. The only known vector is a - b.
2. Draw the known vector a - b. We know that the next vector b c starts at b but we do not
know its length. Draw a 'c' line from 'b' in the direction of c line member b - c.
We know that when all the vectors are added, they must form a closed triangle so c - a must
end at 'a'. Draw a 'c' line through 'a' in the direction of member c - a. Where the two 'c' lines
cross must be point 'c'.
3. Finally, transfer the arrows back to the space diagram in the same direction as on the triangle
of forces. If they push onto the pin joint, the member must be in compression and so is a strut.
If the arrow pulls on the joint, the member must be in tension and so is a tie.
Bow’s Notation
1. When the different system of the forces are drawn, then spaces are formed around it. These
spaces so formed are named by capital letters A, B, C, D, E and so on in order.
2. This method of putting the capital, alphabetic letters on either side of the forces in order is
called as Bow’s notation.
3. Bow’s notation is used to represent or designate or to denote the force in graphical solution
of the problem. For example, consider a force of 30 N is acting on a body. Two spaces are
formed around it are named by Bow’s notation A, B as shown in figure.
To represent this force in a force diagram or vector diagram, a suitable scale is taken (1 cm =
10 N as in figure) and line ‘ab’ = 3 cm is drawn parallel to the line of action of AB as shown
in figure. Length ‘ab’ shows the magnitude of a force and an arrow head indicate direction.
RESULTANT FORCE:
The resultant force, R is a force which produces the same effect of number of forces F1, F2, F3
and F4 are acting on particle as shown in fig.1.31. The different methods used to determine the
resultant force of a number of given forces are as follows
1) Graphical Method.
2) Analytical Method
a) Geometrical resolution method b) Algebraic sum of resolution method
Step 6: Now, measure the length between point as and ae in cm as 7 cm and converted into the
magnitude force scale as Resultant force R, 70N. Using protractor, measure the angle of
direction of the resultant force is 200o. From the direction of positive x that is horizontal
direction.
MOMENT OF FORCE AND ITS APPLICATIONS:
When a force acts upon a body to turn it with respect to a point, the turning effect of force is
called as moment of the force.
The product of magnitude of force and the perpendicular distance of the line of action of the
force from a point is known as moment of the force about that point.
The unit of moment in S.I system is N-m.
Clockwise moment – It is the moment of a force which produces the turning effect of the body
in clockwise direction. The clockwise moment is taken as positive
Anticlockwise moment – It is the moment of a force which produces the turning effect of the
body in anticlockwise direction. The anticlockwise moment is taken as negative.
Law of moments:
The principle of moment states that, “if a body is in equilibrium under the action of a number
of parallel forces, the sum of the clockwise moments about any point must be equal to the sum
of anti-clockwise moments about the same point”.
Couple:
Two equal and opposite parallel forces acting at different points in a body forms a couple.
A body acted upon by the couple will rotate the body in clockwise direction or anti-clockwise
direction.
Steering wheel and pedals of bicycles are the examples for couple, where the two forces are
equal but acting in opposite direction.
Moment of the couple: It is the product of one of the forces and the arm of the couple.
Types of couple:
VARIGNON’S THEOREM
Varignon‟s theorem states that the algebraic sum of the moment, two forces about any point in
their plane is equal to the moment of the, resultant about the same point.
Proof.
Case (i) When the forces are concurrent
Let P and Q be any two forces acting at a point O along lines OX and OY respectively and let
D be any point in their plane as shown in Fig 1.44.
Line DC is drawn parallel to OX to meet OY at B. Let in some suitable scale, line OB represent
the force Q in magnitude and direction and let in the same scale, OA represent the force P in
magnitude and direction.
With OA and OB as the adjacent sides, parallelogram OACB is completed and OC is joined.
Let R be the resultant of forces P and Q. Then, according to the “Theorem of parallelogram of
forces”, R is represented in magnitude and direction by the diagonal OC of the parallelogram
OACB.
The point D is joined with points O and A. The moments of P, Q and R about D are given by
2 x area of ΔAOD, 2 x area of ΔOBD and 2 x area of ΔOCD respectively.
With reference to Fig1.44(a), the point D is outside the <AOB and the moments of P, Q and R
about D are all anti-clockwise and hence these moments are treated as +ve.
Now, the algebraic sum of the moments of P and Q about D = 2ΔAOD + 2ΔOBD
= 2 (ΔAOD + ΔOBD)
= 2 (ΔAOC + ΔOBD) {See note below]
= 2 (ΔOBC + ΔOBD)
= 2ΔOCD = Moment of R about D.
[Note. As AOC and AOD are on the same base and have the same altitude. ΔAOD = ΔOBC. .
Again, As AOC and OBC have equal bases and equal altitudes. ΔAOC = ΔOBC].
With reference to Fig 1.44 (b), the point D is within the <AOB and the moments of P, Q and R
about D are respectively anti-clockwise, clockwise and anti-clockwise.
Now, the algebraic sum of the forces P and Q about
D = 2ΔAOD-2 ΔOBD = 2 (ΔAOD-ΔOBD)= 2 (ΔAOC- ΔOBD)=2(ΔOBC - ΔOBD)
= 2ΔOCD = Moment of R about D
Let P and Q be any two like parallel forces (i.e. the parallel forces whose lines of action are
parallel and which act in the same sense) and O be any point in their plane.
Let R be the resultant of P and Q.
Then, R=P+Q
From O, line OACB is drawn perpendicular to the lines of action of forces P, Q and R
intersecting them at A, B and C respectively as shown in Fig 1.45.
Now, algebraic sum of the moments of P and Q about O
= P*(OA) + Q*(OB)
= P*(OC - AC) + Q*(OC + BC)
=P*(OC) – P*(AC) + Q*(OC) + Q*(BC).
But P*(AC) = Q*(BC)
Algebraic sum of the moments of P and Q about O
= P*(OC) + Q*(OC)
= (P+Q)*(OC) = R*(OC) = Moment of R about O.
In case of unlike parallel forces also it can be proved that the algebraic sum of the moments of
two unlike parallel forces (i.e. the forces whose lines of action are parallel but which act in
reverse senses) about any point in their plane is equal to the moment of their resultant about
the same point.
Where r A and rB are position vectors which run from point O to arbitrary points A and B on the
lines of action of F and –F respectively. Therefore, rA rB r then the couple written as
The couple of moment force not having the centre of moment about point O as reference but it
is free to rotate. The distance between the two unlike parallel vectors is accounted to determine
the couple of given forces. Fig. 1.45 (c) shows the couple vector is counter clockwise by the
lines of action of forces.
Truss
INTRODUCTION
A truss is a system of members that are fastened together at their ends to support stationary and
moving loads. These are used in bridges, buildings, roofs of industrial sheds, railway platforms,
godown, transmission towers, etc.
The main characteristics of a truss are as follows:
1. Each member of a truss is usually of uniform cross-section along its length.
2. Members of a truss have different cross-sections and cross-sectional areas as they must
transmit different forces.
3. The common cross-sections of truss members are angles (L), I-section (I); channels ([),
hollow tubes made from rolled steel.
4. The members of a truss are always connected at their ends. A truss is different than a frame.
A frame may have some members connected along their length in addition to end connections.
5. In order to maximize the load-carrying capacity of a truss, the external loads must be applied
at the joints, because the members of a truss are long and slender, the compression members
may buckle under transverse loads.
6. The members of the trusses are fastened together by welding, riveting or bolting, through
gusset plates in plane trusses.
8. The weight of the member of a truss is small as compared to external loads applied on a
truss. The weight of the member is usually neglected. In case the weight of the member has to
be considered, half load is considered acting at each joint.
9. Each member of a truss is two-force member, i.e., a tensile member or compression member.
A compression member pushes the joint whereas a tensile member pulls the joint where it is
connected.
TYPES OF TRUSSES
There are two categories of trusses according to geometry:
1. Plane truss consists of coplanar system of members. Examples: Roof truss, sides of a bridge.
2. Space truss consists of a three-dimensional system of members. Example: Electric power
transmission tower.
Simple Truss
A simple truss is just-rigid truss and removal of any of its members destroys its rigidity. If
removing a member does not destroy rigidity, the truss is over-rigid.
The most elementary just-rigid truss has three members connected to form a triangle (ABC).
The plane and space trusses are built-up from this triangle by adding for each new joint three
new members. The trusses so built are called simple trusses.
A simple relationship exists between the number of joints, j and the number of members, m.
Truss
Trusses are fundamental structural elements extensively used in civil and mechanical
engineering to carry and distribute loads efficiently. Trusses are commonly used in bridges,
roofs, transmission towers and other load-bearing structures due to their efficient load
distribution capabilities and cost-effectiveness.
The concept of a truss is derived from the remarkable stability of a basic triangular
formation. A triangle stands as the simplest geometric shape that maintains its form
under the application of load when the lengths of its sides remain fixed.
A truss is a structure that is made of straight slender bars joined together at their
ends by frictionless pins to form a pattern of triangle.
The loads exclusively apply to the joints and not the members. As a result, each member of a
truss is classified as a two-force member.
Classification of Trusses
Trusses can be classified based on the orientation of their members in space as follows:
Plane Truss: A plane truss is a type of truss in which all its members lie in a single plane.
This means that all the bars and joints of the truss are confined to a two-dimensional
surface. Plane trusses are commonly used for simple and relatively flat structures, such as
roof trusses or bridge decks, where the loads and forces primarily act in one plane.
Space Truss: A space truss is a type of truss in which its members extend into three
dimensions and are not confined to a single plane. The bars and joints in a space truss form
a three-dimensional network, providing additional stability and load-carrying capacity
compared to plane trusses.
Note: Space trusses are generally not included in the syllabus of competitive exams.
Therefore, we won’t be covering the space truss in detail, as it is not relevant for exam
preparation.
Imperfect Truss
A truss is called imperfect truss when the actual number of members in truss is more or less
than the minimum number of members required for perfect truss. (i.e., m≠ 2j-r )
A truss is called imperfect deficient truss or deficient truss when the actual number
of members in truss is less than the minimum number of members required for perfect
truss. (i.e., m < 2j-r )
A truss is called imperfect redundant truss or redundant truss when the actual
number of members in truss is more than the minimum number of members required
for perfect truss. (i.e., m > 2j-r )
Note: When the support conditions are idealized (e.g., one hinge support and one roller
support), the number of unknown reactions will be three, and the expression for a
perfect truss will be as follows: m = 2j − 3
deficient truss will be as follows: m < 2j − 3
redundant truss will be as follows: m > 2j − 3
ZERO-FORCE MEMBERS
If a joint has only two non-collinear members and there is no external load or support reaction
at that joint, then those two members are zero-force members. In this example members DE,
DC, AF, and AB are zero force members. Zero-force members can be removed (as shown in
the figure) when analyzing the truss.
If three members form a truss joint for which two of the members are collinear and there is no
external load or reaction at that joint, then member DA and CA are zero force members.
Please note that zero-force members are used to increase stability and rigidity of the truss, and
to provide support for various different loading conditions.
1. Check if there are any zero-force members. 2. First analyze pin D and then pin A.
METHOD OF SECTIONS:
When we need to find the force in only a few members of a truss, we can analyse the truss
using the method of sections. It is based on the principle that if the truss is in equilibrium then
any segment of the truss is also in equilibrium. For example, consider the two truss members
shown on the left in Fig.2.12. If the forces within the members are to be determined, then an
imaginary section, indicated by the blue line, can be used to cut each member into two parts
and thereby “expose” each internal force as “external” to the free-body diagrams shown on the
right. Clearly, it can be seen that equilibrium requires that the member in tension (T) be
subjected to a “pull,” whereas the member in compression (C) is subjected to a “push”.
The method of sections can also be used to “cut” or section the members of an entire truss. If
the section passes through the truss and the free-body diagram of either of its two parts is
drawn, we can then apply the equations of equilibrium to that part to determine the member
forces at the “cut section.” Since only three independent equilibrium equations ( Fx 0 , Fy
0 and MO 0) can be applied to the free-body diagram of any segment, then we should try
to select a section that, in general, passes through not more than three members in which the
forces are unknown.
For example, consider the truss in Fig.2.13 (a). If the forces in members BC, GC, and GF are
to be determined, then section aa would be appropriate. The free-body diagrams of the two
segments are shown in Figs.2.13 (b) and (c). Note that the line of action of each member force
is specified from the geometry of the truss, since the force in a member is along its axis. Also,
the member forces acting on one part of the truss are equal but opposite of those acting on the
other part—Newton’s third law. Members BC and GC are assumed to be in tension since they
are subjected to a “pull,” whereas GF in compression since it is subjected to a “push.”
The three unknown member forces FBC, FGC and FGF can be obtained by applying the three
equilibrium equations to the free-body diagram in Fig.2.13 (b). If, however, the free-body
diagram in Fig.2.13 (c) is considered, the three support reactions D x, Dy and Ex will have to be
known, because only three equations of equilibrium are available.
When applying the equilibrium equations, we should carefully consider ways of writing the
equations so as to yield a direct solution for each of the unknowns, rather than having to solve
simultaneous equations. For example, using the truss segment in Fig.2.13 (b) and summing
moments about C would yield a direct solution for FGF. Since FBC and FGC create zero moment
about C. Likewise, FBC can be directly obtained by summing moments about G. Finally, FGC
can be found directly from a force summation in the vertical direction since FGF and FBC have
no vertical components. This ability to determine directly the force in a particular truss member
is one of the main advantages of using the method of sections. Suppose the method of joints
were used to determine say the force in member GC it would be necessary to analyse
joints A, B and G in sequence. As in the method of joints, in this method of section also there
are two ways in which we can determine the correct sense of an unknown member force:
Procedure using the method of section:
1) Free-Body Diagram:
a) Make a decision on how to “cut” or section the truss through the members where forces are
to be determined.
b) Before isolating the appropriate section, it may first be necessary to determine the truss’s
support reactions. If this is done then the three equilibrium equations will be available to solve
for member forces at the section.
c) Draw the free-body diagram of that segment of the sectioned truss which has the least
number of forces acting on it.
d) Use one of the two methods described above for establishing the sense of the unknown
member forces.
2) Equations of Equilibrium:
a) Moments should be summed about a point that lies at the intersection of the lines of action
of two unknown forces, so that the third unknown force can be determined directly from the
moment equation.
b) If two of the unknown forces are parallel, forces may be summed perpendicular to the
direction of these unknowns to determine directly the third unknown force
Friction
A force that resist the movement of two contacting surfaces that slide relative to one other is
known as friction force or friction. This force always acts tangent to the surface at the point of
contact and is directed so as to oppose the possible or existing motion between the surfaces.
In some types of machines and processes, this want to minimize the retarding effect of friction
forces. Examples are bearings of all types, power screws, gears, the flow of fluids in pipes, and
the propulsion of aircraft and missiles through the atmosphere. In other situations this to
maximize the effects of friction, as in brakes, clutches, belt drives, and wedges. Wheeled
vehicles depend on friction for both starting and stopping, and ordinary walking depends on
friction between the shoe and the ground.
Friction forces are present throughout nature and exist in all machines no matter how accurately
constructed or carefully lubricated. A machine or process in which friction is small enough to
be neglected is said to be ideal. When friction must be taken into account, the machine or
process is termed real. In all cases where there is sliding motion between parts, the friction
forces result in a loss of energy which is dissipated in the form of heat. Wear is another effect
of friction.
The amount of resistance force developed between two surfaces of contact when one body
moves over another is called as friction. Force of friction is an opposing force which resists
the motion of one body over another and it always acts in the direction opposite to the direction
of applied force.
TYPES OF FRICTION;
The types of frictional resistance encountered in mechanics are
a) Dry Friction:
Dry friction occurs when the unlubricated surfaces of two solids are in contact under a
condition of sliding or a tendency to slide. A friction force tangent to the surfaces of contact
occurs both during the interval leading up to impending slippage and while slippage takes
place. The direction of this friction force always opposes the motion or impending motion. This
type of friction is also called Coulomb friction. The principles of dry or Coulomb friction were
developed largely from the experiments of Coulomb in 1781 and from the work of Morin from
1831 to 1834. Although we do not yet have a comprehensive theory of dry friction. This dry
friction is followed as
i) Static friction:
It is the friction experienced by a body when it is rest or it is the friction when the body tends
to move.
ii) Dynamic friction:
It is the friction experience by a body when it is in motion. It is also called kinetic friction. The
dynamic friction is of the following two types;
1) Sliding friction:
It is the friction experienced by a body when it slides over another body.
2) Rolling friction:
It is the friction, experienced by a body when it rolls over another.
b) Fluid Friction:
Fluid friction occurs when adjacent layers in a fluid (liquid or gas) are moving at different
velocities. This motion causes frictional forces between fluid elements, and these forces depend
on the relative velocity between layers. When there is no relative velocity, there is no fluid
friction. Fluid friction depends not only on the velocity gradients within the fluid but also on
the viscosity of the fluid, which is a measure of its resistance to shearing action between fluid
layers. Fluid friction is treated in the study of fluid mechanics and will not be discussed here.
c) Internal Friction:
Internal friction occurs in all solid materials which are subjected to cyclical loading. For highly
elastic materials the recovery from deformation occurs with very little loss of energy due to
internal friction. For materials which have low limits of elasticity and which undergo
appreciable plastic deformation during loading, a considerable amount of internal friction may
accompany this deformation. The mechanism of internal friction is associated with the action
of shear deformation, which is discussed in references on materials science.
LIMITING FRICTION:
It has been observed that when a body, lying over another body, is gently pushed, it does not
move because of the frictional force, which prevents the motion. It shows that the force of the
hand is being exactly balanced by the force of friction, acting in the opposite direction. If again
push the body, a little harder, it is still found to be in equilibrium. It shows that the force of
friction has increased itself so as to become equal and opposite to the applied force. Thus the
force of friction has a remarkable property of adjusting its magnitude, so as to become exactly
equal and opposite to the applied force, which tends to produce motion. There is, however, a
limit beyond which the force of friction cannot increase. If the applied force exceeds this limit,
the force of friction cannot balance it and the body begins to move, in the direction of the
applied force. This maximum value of frictional force, which comes into play, when a body
just begins to slide over the surface of the other body, is known as limiting friction. It may be
noted that when the applied force is less than the limiting friction, the body remains at rest, and
the friction is called static friction, which may have any value between zero and limiting
friction.
It is the maximum value of frictional force experienced by the body, when the body just begins to
slide over the surface of another body.
NORMAL REACTION:
Whenever a body, lying on a horizontal or an inclined surface, is in equilibrium, its weight acts
vertically downwards through its centre of gravity. The surface, in turn, exerts an upward
reaction on the body. This reaction, which is taken to act perpendicular to the plane, is called
normal reaction and is, generally, denoted by R or (Rn)
If weight is the only vertical force acting on an object lying or moving on a horizontal surface,
the normal reaction force is equal in magnitude, but opposite in direction to the weight. It is
always acting perpendicular to the plane.
ANGLE OF FRICTION:
Consider a body of weight W resting on an inclined plane as shown in Fig. We know that the body
is in equilibrium under the action of the following forces:
1. Weight (W) of the body, acting vertically downwards,
2. Friction force (F) acting upwards along the plane, and
3. Normal reaction (R) acting at right angles to the plane.
Let the angle of inclination (α) be gradually increased, till the body just starts sliding down the
plane. This angle of inclined plane, at which a body just begins to slide down the plane, is called
the angle of friction. This is also equal to the angle, which the normal reaction makes with the
vertical.
COEFFICIENT OF FRICTION:
It is the ratio of limiting friction to the normal reaction, between the two bodies, and is generally
denoted by μ.
Mathematically, coefficient of friction,
If F is the force necessary to start sliding, then 𝛍 is known as coefficient of static friction.
If F is the force necessary to maintain sliding of a moving body, then 𝛍 is known as
coefficient of kinetic friction.
Coefficient of kinetic friction is less than the coefficient of static friction.
Angle of inclination:
It is the angle made by the inclined plane with the horizontal plane. It is denoted by ‘𝛂’.
LAWS OF FRICTION
Prof. Coulomb, after extensive experiments, gave some laws of friction, which may be grouped
under the following heads :
1. Laws of static friction, and
2. Laws of kinetic or dynamic friction.
LAWS OF STATIC FRICTION
Following are the laws of static friction as
1. The force of friction always acts in a direction, opposite to that in which the body tends to
move, if the force of friction would have been absent.
2. The magnitude of the force of friction is exactly equal to the force, which tends to move the
body.
3. The magnitude of the limiting friction bears a constant ratio to the normal reaction between
the two surfaces. Mathematically:
Case – 2
Consider a body on a rough horizontal plane as shown in figure.
Let, W = weight of the body RN = normal reaction
μ = coefficient of friction P = effort required to move the body
For equilibrium the following condition may consider:
Σ𝐻 = P cos𝜃 – F = 0
⇒ P cos𝜃 - μ RN = 0 ------- (i)
Σ𝑉 = RN + P sin𝜃 – W = 0
⇒ RN = W – P sin𝜃 ------- (ii)
Replacing the value of RN in equation – (i) we get,
P cos𝜃 - μ RN = 0
⇒ P cos𝜃 - μ (W – P sin𝜃) = 0
⇒ P cos𝜃 - μW + μP sin𝜃 = 0
⇒ P cos𝜃 + μP sin𝜃 = μW
⇒ P (cos𝜃 + μ sin𝜃) = μW
Belt friction
Consider a follower (i.e. driven) pulley rotating in the clockwise direction as shown in Fig
33·9.
𝛿𝜃 𝛿𝜃
Since δθ is very small, therefore substituting sin( 2 ) = in equation (i),
2
Gravitational:
It was Newton who discovered that the force which governs above and similar other motions
is the gravitational force. The law of universal gravitation was formulated by Newton when
he saw an apple falling down and not going up. It states that the gravitational force between
any two bodies in the universe is proportional to the product of their masses and inversely
proportional to the square of the distance between them.
Center of Gravity:
A body is composed of an infinite number of particles of differential size, and so if the body is
located within a gravitational field, then each of these particles will have a weight dW. These
weights will form a parallel force system, and the resultant of this system is the total weight of
the body, which passes through a single point called the center of gravity, G.
The coordinates of the location of the center of gravity can be determined by the following
formulas:
Where:
𝑥̅ , 𝑦̅, 𝑧̅ are the coordinates of the center of gravity G.
𝑥̃, 𝑦̃, 𝑧̃ are the coordinates of arbitrary particle in the particle.
Centroid
The point at which the total area of a plane figure (like rectangle, square, triangle etc.) is
assumed to be concentrated, is known as the centroid of that area. Centroid is also represented
by C.G. of simply G. The centroid and center of gravity at same point.
The plane figures (like triangle, quadrilateral, circle etc.) have only areas, but no mass. The
centre of area of such figures is known as centroid. The method of finding out the centroid of
a figure is the same as that of finding out the center of gravity of a body.
Methods for Centroid:
The centroid may be found out by any one of the following methods:
1. by geometrical considerations
2. by moments
3. by graphical method
The centre of gravity of simple figures may be found out from the geometry of the figure as
given below.
1. The centre of gravity of uniform rod is at its middle point.
2. The centre of gravity of a rectangle (or a parallelogram) is at the point, where its diagonals
meet each other. It is also a middle point of the length as well as the breadth of the rectangle
as shown in Fig. 6.1.
3. The centre of gravity of a triangle is at the point, where the three medians (a median is a
line connecting the vertex and middle point of the opposite side) of the triangle meet as
shown in Fig. 6.2.
ℎ
4. The centre of gravity of a trapezium with parallel sides a and b is at a distance of ×
3
𝑏+2𝑎
( 𝑏+𝑎 ) measured form the side b as shown in Fig. 6.3.
4𝑟
5. The centre of gravity of a semicircle is at a distance of 3𝜋 from its base measured along the
6.5.
𝑙
7. The centre of gravity of a cube is at a distance of 2 from every face (where l is the length
of each side).
𝑑
8. The centre of gravity of a sphere is at a distance of from every point (where d is the
2
ℎ
10. The centre of gravity of right circular solid cone is at a distance of 4 from its base, measured
along the vertical axis as shown in Fig. 6.7.
3 (2𝑟−ℎ)2
11. The centre of gravity of a segment of sphere of a height h is at a distance of 4 × from
3𝑟−ℎ
the centre of the sphere measured along the height. as shown in Fig. 6.8.
CENTRE OF GRAVITY BY MOMENTS
The centre of gravity of a body may also be found out by moments as discussed below:
Consider a body of mass M whose centre of gravity is required to be found out. Divide the
body into small masses, whose centres of gravity are known as shown in Fig. 6.9. Let m1, m2,
m3....; etc. be the masses of the particles and (x1, y1), (x2, y2), (x3, y3), ...... be the co-ordinates
of the centres of gravity from a fixed point O as shown in Fig. 6.9.
Let 𝑥̅ and 𝑦̅ be the co-ordinates of the centre of gravity of the body. From the principle of
moments, we know that
M 𝑥̅ = m1 x1 + m2 x2 + m3 x3 .....
Σ𝑚𝑥
Or 𝑥̅ = 𝑀
Σ𝑚𝑦
Similarly 𝑦̅ =
𝑀
where M = m1 + m2 + m3 + .....
Axis of Reference
The centre of gravity of a body is always calculated with reference to some assumed axis known
as axis of reference (or sometimes with reference to some point of reference). The axis of
reference, of plane figures, is generally taken as the lowest line of the figure for calculating 𝑦̅
and the left line of the figure for calculating 𝑥̅ .
where a1, a2, a3........ etc., are the areas into which the whole figure is divided x1, x2, x3 .....
etc., are the respective co-ordinates of the areas a1, a2, a3....... on X-X axis with respect to
same axis of reference.
y1, y2, y3....... etc., are the respective co-ordinates of the areas a1, a2, a3....... on Y-Y axis with
respect to same axis of the reference.
Note. In case of circle the section will be symmeterical along the line joining the centres of
the bigger and the cut out circle.
MOMENT OF INERTIA:
The moment of a force (F) about a point, is the product of the force and perpendicular distance
(d) between the point and the line of action of the force (i.e.M=dF). This moment is also called
first moment of force. If this moment is again multiplied by the perpendicular distance (d)
between the point and the line of action of the force i.e. M (d.d)F d 2F , then this quantity is
called moment of the moment of a force or second moment of force or moment of inertia
(briefly written as M.I. or I). Sometimes, instead of force, area or mass of a figure or body is
taken into consideration. Then the second moment is known as second moment of area or
second moment of mass. But all such second moments are broadly termed as moment of inertia.
The moment of inertia of an area may also be found out by the method of integration as
discussed below:
Consider a plane figure, whose moment of inertia is required to be found out about X-X axis
and Y-Y axis as shown in Fig.2.72. Let us divide the whole area into a no. of strips. Consider
one of these strips.
Let dA = Area of the strip
x = Distance of the centre of gravity of the strip on X-X axis and
y = Distance of the centre of gravity of the strip on Y-Y axis.
We know that the moment of inertia of the strip about Y-Y axis
= dA . x2
Now the moment of inertia of the whole area may be found out by integrating above equation.
i.e.,
𝐼𝑌𝑌 = Σ𝑑𝐴. 𝑥 2
𝐼𝑥𝑥 = Σ𝑑𝐴. 𝑦 2
Proof:
Consider a small lamina (P) of area da having co-ordinates as x and y along OX and OY two
mutually perpendicular axes on a plane section as shown in Figure.
Now consider a plane OZ perpendicular to OX and OY.
Let (r) be the distance of the lamina (P) from Z-Z axis such that OP = r.
From the geometry of the figure, we find that
r2 = x2 + y2
We know that the moment of inertia of the lamina P about X-X axis,
𝐼𝑋𝑋 = 𝑦 2 . 𝑑𝑎
Similarly, 𝐼𝑌𝑌 = 𝑥 2 . 𝑑𝑎, and
𝐼𝑧𝑧 = 𝑧 2 . 𝑑𝑎 = 𝑟 2 . 𝑑𝑎 = (𝑥 2 + 𝑦 2 ). 𝑑𝑎
𝐼𝑧𝑧 = 𝑥 2 . 𝑑𝑎 + 𝑦 2 . 𝑑𝑎 = 𝐼𝑌𝑌 + 𝐼𝑋𝑋
MOMENT OF INERTIA OF STANDARD SECTIONS:
1) A rectangular section:
Consider a rectangular section ABCD as shown in Fig. whose moment of inertia b is required
to be found out.
Let b = Width of the section and
d = Depth of the section.
Now consider a strip PQ of thickness dy parallel to X-X axis and at a distance y from it as
shown in the figure
∴ Area of the strip = b.dy
We know that moment of inertia of the strip about X-X axis,
= Area × y2 = (b. dy) y2 = b. y2. Dy
Now the moment of inertia of the whole section may be found out by integrating the above
𝑑 𝑑
equation for the whole length of the lamina i.e. from − 2 to 2 .
2) Circular Section:
Consider a circle ABCD of radius (r) with centre O and XX' and Y-Y' be two axes of reference
through O as shown in Figure.
Now consider an elementary ring of radius x and thickness dx. Therefore area of the ring,
da = 2 𝜋 x.dx
and moment of inertia of ring, about X-X axis or Y-Y axis
= Area × (Distance)2
= 2 𝜋 x.dx × x2
= 2 𝜋 x3.dx
Now the moment of inertia of whole section, about the central axis, can be found out by
integrating the above equation for the whole radius of the circle i.e., from 0 to r.
3) A triangular section:
Consider a triangular section ABC whose moment of inertia is required to be found out.
Let, b = Base of the triangular section and
h = Height of the triangular section.
Now consider a small strip PQ of thickness dx at a distance of x from the vertex A as shown in
Fig. 7.8. From the geometry of the figure, we find that the two triangles
APQ and ABC are similar.
Therefore
Now moment of inertia of the whole triangular section may be found out by integrating the
above equation for the whole height of the triangle i.e., from 0 to h.
We know that distance between centre of gravity of the triangular section and base BC.
ℎ
𝑑=
3
Since, the moment of inertia of the triangular section about an axis through its centre
of gravity and parallel to X-X axis.
Note: The moment of inertia of section about an axis through its vertex and parallel to
the base
RECTILINEAR MOTION
Motion of a particle in a straight line is known as a rectilinear motion. A car moving on a
straight highway, lift traveling in a vertical well, stone falling from the top of a building, is
examples of rectilinear motion.
If the time interval Δt is made smaller and smaller, the average velocity will become
instantaneous velocity, i.e. velocity at a particular instant. Instantaneous velocity is usually
referred to as the velocity of the particle and denote as v.
S.I Unit of velocity v is metres/sec (m/s). The magnitude of velocity is known as the speed of
the particle. A positive value of v indicates that the particle is moving in the positive direction
i.e. the position x increases with time. A negative value of velocity indicates that the particle is
moving in the negative direction i.e. the position x decreases with time.
For example, if vertically upward direction is taken as positive and a stone is thrown vertically
up, it will have +ve velocity during its upward motion till the peak, while it will have -ve
velocity during its return downwards.
Acceleration
A moving particle has velocity at every instant of its motion. If its velocity changes, the rate of
change of velocity with time is the acceleration of the particle.
If a particle has a velocity 'v' at a certain instant and its velocity changes to v+Δv during a time
interval of Δt, the average acceleration of the particle during this time interval is
If the time interval Δt is made smaller and smaller, the average acceleration will become
instantaneous acceleration. Instantaneous acceleration is usually referred to as the acceleration
of the particle is and denoted as ‘a’.
While passing point A it will have the same speed vo but pointing downwards. The ball would
finally land on the ground at c with a velocity vc after time t sec. Knowing vo and h we can find
the maximum height ymax, time of flight t and final velocity of landing v. using equations of
uniform acceleration.
For solving problems on M.U.G follow the guidelines listed below.
1) Take the starting point as the origin and take all directions either ↑ +ve or +ve.
2) By directions, we mean the direction of displacement, velocity and acceleration.
3) With proper sign convention use the three equations of uniform accelerations viz.
VARIABLE ACCELERATION MOTION
Variable acceleration implies that rate of change of velocity is non uniform. Rectilinear
motions are not always uniformly accelerated, but more often undergo variable acceleration.
For example suspend a block from a vertical spring, stretch it and then release. The block would
oscillate up and down undergoing variable acceleration motion. The acceleration here is
variable acceleration is proportional to the deformation of the spring.
Variable acceleration motion is usually defined by acceleration written as a function of time or
velocity or position. For the solution of variable acceleration motion, we make use of the basic
three differential relations of velocity and acceleration given below. Two of them have been
derived earlier as equations 9.3 and 9.5.
Motion of Projectile
A particle freely projected in the air in any direction other than vertical, follows a curved path
and this motion is referred to as a projectile motion. The path traced by the projectile is known
as its trajectory and is parabolic in nature.
Projectile motion is a curvilinear motion and can be worked using rectangular system i.e.
splitting the motion along horizontal direction and vertical direction Since gravitational force
acts in the vertical direction, it is a uniform accelerated motion in the vertical direction and a
uniform velocity motion in the horizontal direction, assuming the air resistance to be negligible.
Figure shows a projectile fired with an initial velocity v. at an angle 0 with the horizontal from
the top of the tower at A and of height h. The projectile travels along a parabolic trajectory and
reaches the peak at B. Fig. At the peak the vertical components of velocity Vay = 0. The
downward motion now begins and it finally lands with a velocity v. at C on the ground.
Procedure to solve projectile problems [Refer Fig.]
step 1: Draw a kinematic diagram showing kinematic parameters (initial Velocity, angle of
projection, range, time of flight, velocity of landing, vertical displacement) given or asked in
the problem.
step 2: Resolve the initial velocity Va into components Vax and Vay. Resolve landing velocity
Vc into Vcx and Vcy.
step 3: The curvilinear motion is split into horizontal motion (HM) and Vertical motion (VM).
Make a table with two columns as shown. The left column (HM) lists the kinematic terms like
v, s and t for horizontal motion with uniform velocity. The right column (VM) lists the terms
u, v, s, a and t for vertical motion with uniform acceleration of a = 9.81 m/s↓. Take a sign
convention ↑ + ve or ↓ -ve for vertical motion. A sign convention +ve means all vectors like
velocity (u, v), acceleration (a) and displacement (s), acting upwards are + ve.
The following terms, which will be frequently used in this chapter, should be clearly
understood at this stage:
1. Trajectory. The path, traced by a projectile in the space, is known as trajectory.
2. Velocity of projection. The velocity, with which a projectile is projected, is known as the
velocity of projection.
3. Angle of projection. The angle, with the horizontal, at which a projectile is projected, is
known as the angle of projection.
4. Time of flight. The total time taken by a projectile, to reach maximum height and to return
back to the ground, is known as the time of flight.
5. Range. The distance, between the point of projection and the point where the projectile
strikes the ground, is known as the range. It may be noted that the range of a projectile may be
horizontal or inclined.
MOTION OF A PROJECTILE
Consider a particle projected upwards from a point O at an angle α, with the horizontal, with
an initial velocity u m/sec as shown in Fig. 20.4.
Now resolving this velocity into its vertical and horizontal components,
V = u sinα and H = u cosα
We know that the vertical component (u sinα) is subjected to retardation due to gravity. The
particle will reach maximum height, when the vertical component becomes zero. After this the
particle will come down, due to gravity, and this motion will be subjected to acceleration due
to gravity.
The horizontal component (u cos α) will remain constant, since there is no acceleration or
retardation (neglecting air resistance). The combined effect of the horizontal and the vertical
components will be to move the particle, along some path in the air and then the particle falls
on the ground at some point A, other than the point of projection O as shown in Fig. 20.4.
\
TIME OF FLIGHT OF A PROJECTILE ON A HORIZONTAL PLANE
It is the time, for which the projectile has remained in the air. Co-ordinates of a projectile after
time t.
Now, let us derive the expressions for time of flight (T) and range (R) along the plane.
Time of Flight
At point B displacement along y-direction is zero. So, substituting the proper values in
Range
Range (R) or the distance OB can be found by following two methods:
Method 1 Horizontal component of initial velocity is
Example 7.9 A man standing on a hill top projects a stone horizontally with speed v0 as shown
in figure. Taking the co-ordinate system as given in the figure. Find the co-ordinates of the
point where the stone will hit the hill surface.
Work And Energy
The Work of a Force
A force F will do work on a particle only when the particle undergoes a displacement in the
direction of the force. For example, if the force F in Fig. causes the particle to move along the
path s from position r to a new position r', the displacement is then dr = r' - r. The magnitude
of dr is ds, the length of the differential segment along the path. If the angle between the tails
of dr and F is θ, then the work done by F is a scalar quantity, defined by
Problems involve cases where a body slides over the surface of another body in the presence
of friction considers as special class of problems which requires a careful application. Consider,
for example, a block which is translating a distance s over a rough surface as shown in Fig. If
the applied force P just balances the resultant frictional force µ kN.
Conservation of Energy
When a particle is acted upon by a system of both conservative and non conservative forces,
the portion of the work done by the conservative forces can be written in terms of the difference
in their potential energies , i.e., (∑U1-2)cons. = V1 - V2. As a result, the principle of work and
energy can be written as
Here (∑U1-2)noncons. represents the work of the non conservative forces acting on the particle. If
only conservative forces do work then we have
This equation is referred to as the conservation of mechanical energy or simply the
conservation of energy. It states that during the motion the sum of the particle’s kinetic and
potential energies remains constant. For this to occur, kinetic energy must be transformed into
potential energy, and vice versa. For example, if a ball of weight W is dropped from a height h
above the ground (datum), the potential energy of the ball is maximum before it is dropped, at
which time its kinetic energy is zero. The total mechanical energy of the ball in its initial
position is thus
Note that when the ball comes in contact with the ground, it deforms somewhat, and provided
the ground is hard enough, the ball will rebound off the surface, reaching a new height h', which
will be less than the height h from which it was first released. Neglecting air friction, the
difference in height accounts for an energy loss,
El = W(h – h')
Which occurs during the collision. Portions of this loss produce noise, localized deformation
of the ball and ground, and heat. If a system of particles is subjected only to conservative forces,
then an equation can be written for the particles. Applying the ideas of the preceding discussion,
(∑T1 + ∑U1-2 = ∑T2) becomes
Here, the sum of the system’s initial kinetic and potential energies is equal to the sum of the
system’s final kinetic and potential energies. In other words, ∑T + ∑V = const. The
conservation of energy equation can be used to solve problems involving velocity,
displacement, and conservative force systems. It is generally easier to apply than the principle
of work and energy because this equation requires specifying the particle’s kinetic and potential
energies at only two points along the path, rather than determining the work when the particle
moves through a displacement. For application it is suggested that the following procedure be
used.
Potential Energy.
Draw two diagrams showing the particle located at its initial and final points along the path.
If the particle is subjected to a vertical displacement, establish the fixed horizontal datum
from which to measure the particle’s gravitational potential energy V g.
Data pertaining to the elevation y of the particle from the datum and the stretch or
compression s of any connecting springs can be determined from the geometry associated with
the two diagrams.
Recall Vg = Wy, where y is positive upward from the datum and negative downward from the
datum; also for a spring, Ve = 1/2 ks2, which is always positive.
Conservation of Energy.
Apply the equation T1 + V1 = T2 + V2 .
When determining the kinetic energy, T = 1/2 mv2, remember that the particle’s speed v must
be measured from an inertial reference frame.
IMPULSE
Consider a particle acted upon by a force F as shown in Fig. (a), for a duration of t sec.
This force is said to impart an impulse on the particle and the magnitude of this impulse is the
product of the force and the duration for which it acts. If the force F is constant (Fig. (b)),
during the time it acts, then
Impulse = F * t ....[1(a)]
If the force F is variable (Fig. (c)), the impulse between the time interval t 1 and t2 is
𝑡2
Impulse = ∫𝑡1 Fdt ...[1(b)]
Impulse is a vector quantity and its unit is N.s
IMPULSIVE FORCE
A large force when acts far a very small time and which causes a considerable change in a
particle's momentum is called an impulsive force. For example, when a moving particle collides
with another particle, the collision duration is very small, but the particles after collision have
different magnitudes of velocities and in some cases even different directions of velocities,
thereby indicating a considerable change in the momentum.
Other examples of impulsive forces are, when a bat hits a ball, the action and reaction forces
at the contact point are impulsive forces which impart a new momentum to the ball. Also when
a spring loaded toy gun releases the bullet, the spring force is an impulsive force in this case.
Impulsive forces are different from usual forces for the reason that the impulse generated by
the impulsive forces is mainly due to the large force value, which acts for small time, whereas
usual forces also generate impulse, where the duration (time) an equally important parameter,
is large and equally contributes to the impulse generated.
If the man jumps off horizontally in the water with a velocity vb', he induces a backward motion
to the boat, which now starts moving with a velocity V A'.
If the water resistance is neglected the question is, how is the motion of the boat induced?
To jump off from the boat, the man exerts an impulsive force through his feet on the surface of
the boat. This induces a reaction impulsive force to the man, which throws him in the water.
Also since the water resistance is small, it may be neglected. Thus the impulsive force exerted
by the man is the cause of the backward motion of boat.
The interesting part here is that the impulsive force exerted by the man on the boat or the
reaction impulsive force of the boat on the man are nothing but action and reaction forces acting
for the same time interval. Due to this the net impulse in the direction of motion is zero. The
Impulse Momentum Equation thereby reduces to Conservation of Momentum Equation.
Applying this concept to the above example, we have
This relation indicates that knowing the masses of A and B and velocity of man (vb’) as he
jumps, we can find the velocity of boat (va’). The negative sign attached to the magnitude of
the velocity tells us that the boat moves in the opposite direction to that of man.
The conservation of momentum phenomenon takes place in other similar situations such as
when a bullet is fired from the gun and thereby the gun recoils backwards, or during the
collision of two particles, the particles move with different velocities after the collision. In
general we may say "for dynamic situations involving a system of particles, if the net impulse
is zero, the momentum of the system is conserved". The equation of Conservation of
Momentum is therefore expressed as.
Initial Momentum = Final Momentum [3]
Where a and v are both measured from an inertial frame of reference. Rearranging the terms
and integrating between the limits v = v1 at t = t1 and v = v2 at t = t2, we have
This equation is referred to as the principle of linear impulse and momentum. Each of the two
vectors of the form L = mv in Eq. 1 is referred to as the particle’s linear momentum. The
integral I = ∫F dt in Eq. 1is referred to as the linear impulse. For problem solving, Eq. 1will be
rewritten in the form
equation states that the initial linear momentum of the system plus the impulses of all the
external forces acting on the system from t1 to t2 is equal to the system’s final linear momentum.
When the sum of the external impulses acting on a system of particles is zero, Eq. 2 reduces to
a simplified form, namely,
To find a relation between the position, velocities, and acceleration of the dependent
particles, we have a method known as constant string length method (C S L M).
CSLM
This method is used to relate the position, velocity and acceleration of two or more particles
connected by a common string. This method is based on the principle "The total length of the
connecting string in terms of variable position: of the various particles connected to it is a
constant whatever be the positions”.\
The following steps are used to establish kinematics relations using CSLM for dependent
motion. Let’s take an example of three moving blocks A, B and C whose position, velocities
and acceleration relations are required to be found out.
Take a fixed reference axis perpendicular to the direction of motion of the moving particles.
If the particles move in the same direction only one reference axis will do. If they move in
different direction, for every direction a for every direction a reference axis is required.
In the given example blocks A and B move in the vertical direction hence for them we take
a horizontal fixed reference (1). Block C moves horizontally for which-we have taken a vertical
fixed reference (2).From the horizontal reference (1) mark the variable position xA and xB of
blocks A and B respectively. From the vertical reference (2) mark the variable position x c of
block C.
Measure the length L of the string in terms of variables x A, xB, and xC Here
L= xA+ 2xB + xC ± constant .........(1)
Note that some constants which are added are string portions wrapped over the pulley, while
some constants are subtracted like constant a and b which are lengths from the centre of pulley
to the reference axis or moving particles.
correction to equation (1)
In this step a negative sign is attached to the variable which decreases with time during the
motion.
In the example taken up, say if B was moving down, then A would travel up and C would
travel to the left. In the process the variable xB increases with time, while variables xA and xC
decrease with time. We therefore correct equation (1) and get equation (2).
Differentiate the corrected relation (2) w.r.t. time
0 = -VA +2VB –VC ……. (3)
The above equation (3) is the relation between the velocities of particles A, B and C.
Differentiate equation (3) again w.r.t time
0 = -aA +2aB –aC ……. (4)
The above equation (4) is the relation between the acceleration of particles A, B and C.
Note that the position, velocity and acceleration relations developed through equations (2),
(3) and (4) are scalar relations (relating only the magnitude), since the direction of motion of
the particles have already been accounted by correction to equation (1).
D'ALEMBERT’S PRINCIPLE
Virtual Work
A virtual diplacement, is an infinitesimal change in the configuration of a system resulting from
any arbitrary infinitesimal change in the coordinates of the system denoted by 𝑟⃑ , at any given
instant of time. This displacement is consistent with all the forces and constraints present in
the system at that instant of time. The displacement is called virtual because it is purely an
imaginary displacement. It has the following properties:
i) the virtual displacement 𝑟⃑ takes place at a fixed instant of time, as opposed to a
real displacement d𝑟⃑ which take place in a time interval dt. Therefore the applied
forces as well the forces of constraint do not change during a virtual
displacement. You can imagine the system is frozen in its motion at an instant of
time, say t, and then moved without violating any of the constraints.
ii) it is infinitesimal.
iii) the time derivatives 𝑟⃗ do not change during a virtual displacement.
iv) there can be a virtual displacement 𝑟⃗⃗𝑖 corresponding to each variable ⃗𝑟⃗𝑖 being used
to describe the motion.
v) the virtual displacement obeys the constraints of motion.
Suppose now, that the system we are studying is in equilibrium. Then at any instant of time,
𝐹𝑖 0 where ⃗⃗⃗
the total force acting on each particle must be zero or ⃗⃗⃗ 𝐹𝑖 is the force acting on the
ith particle. Therefore we can write:
𝐹𝑖 . 𝑟⃗⃗𝑖 = 0
⃗⃗⃗ 2.12
𝐹𝑖 for the virtual displacement 𝑟⃗⃗𝑖 as the quantity:
We now define the virtual work done by force ⃗⃗⃗
𝑊 𝐹𝑖 . 𝑟⃗⃗𝑖
⃗⃗⃗⃗⃗𝑖 = ⃗⃗⃗ 2.13
⃗⃗⃗𝑖 . 𝑟⃗⃗)
Note that the virtual work is defined in exactly the same way as the real work (𝐹 𝑖 except
that now we have a virtual displacement in place of a real displacement. Given the condition
expressed in Eq. (2.12), we can sum over all i to write:
∑𝑖 𝑊 𝐹𝑖 . 𝑟⃗⃗𝑖 = 0
⃗⃗⃗⃗⃗𝑖 = ∑𝑖 ⃗⃗⃗ 2.14
Let us now write the force ⃗⃗⃗
𝐹𝑖 as a sum of the applied force ⃗⃗⃗
𝐹𝑖 A and the force of constraint ⃗⃗⃗
𝐹𝑖 C.
Then Eq. (2.14) can be rewritten as:
𝐴 𝐶
⃗⃗⃗𝑖 . 𝑟⃗⃗𝑖 + ∑𝑖 ⃗⃗⃗
∑𝑖 𝐹 𝐹𝑖 . 𝑟⃗⃗𝑖 = 0 2.15
If we now restrict ourselves to systems where the net virtual work done by the forces of
constraint in the system is zero, that is:
𝐶
⃗⃗⃗𝑖 . 𝑟⃗⃗𝑖 = 0
∑𝑖 𝐹 2.16
The condition for the equilibrium of the system can be rewritten as:
𝐴
⃗⃗⃗𝑖 . 𝑟⃗⃗𝑖 = 0
∑𝑖 𝐹 2.17
That is to say that, for the static equilibrium of the system, the virtual work done by the applied
forces is zero. This (Eq. 2.17) is called the Principle of Virtual Work. It is stated as follows:
The necessary condition for the static equilibrium of a dynamical system, is that the
virtual work done by all the applied forces on the system is zero, provided that the virtual
work done by all the constraint forces is zero.
D'Alembert’s Principle
Notice that while the principle of virtual work, solves a part of our problem in that it does not
contain the forces of constraint, but it is still only a condition of static equilibrium. We have
yet to arrive at the dynamics of the system. Let us see how that can be done.
The equation of motion for the ith particle, ⃗⃗⃗
𝐹𝑖 = ⃗⃗⃗⃗, ⃗⃗⃗𝑖 is the net force acting on the ith
𝑝𝑖 where 𝐹
particle and ⃗⃗⃗⃗
𝑝𝑖 is its linear momentum, can also be written as :
⃗⃗⃗
𝐹𝑖 − ⃗⃗⃗⃗
𝑝𝑖 = 0 (2.18)
Eq. (2.18) can also be stated as follows:
Each particle of the system is in equilibrium under the action of the following two forces
acting on it: ⃗⃗⃗⃗ ⃗⃗⃗⃗.
𝑭𝒊 and −𝒑 𝒊
𝐴 𝐶
While the force acting on each particle ⃗⃗⃗
𝐹𝑖 = ⃗⃗⃗
𝐹𝑖 + ⃗⃗⃗
𝐹𝑖 , is the sum of the applied and constraint
forces, −𝑝
⃗⃗⃗⃗𝑖 may be thought of an effective reverse force, sometimes called the inertial force,
which would bring the system to equilibrium. From Eq. (2.18) we can also write:
∑𝑖 (𝐹 𝑝𝑖 𝑟⃗⃗𝑖 = 0
⃗⃗⃗𝑖 − ⃗⃗⃗⃗). 2.19