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Annotated Bibliography for How Children in Different Generations Spend Their
Free Time
Agarwal, A. (2017). Emerging mobility patterns of the millennials in Canada. In
The Millennial City (pp. 215-227).
Routledge.https://www.taylorfrancis.com/chapters/edit/10.4324/97813152956
57-16/emerging-mobility-patterns-millennials-canada-ajay-agarwal.
This chapter explains why we might see the modern generation of youth using
their free time for travelling differently than prior generations by using a detailed
theoretical framework that analysis mobility patterns using Canadian data. The
goal of this paper is to clarify the claim by some other studies that millennials,
compared to their parents, their affinity for an automobile are low. This chapter
will shape my study in that it analyses the difference between older and young
millennials.
Araújo C.S., Magno G., Meira W., Almeida V., Hartung P., Doneda D. (2017)
Characterizing Videos, Audience and Advertising in Youtube Channels for
Kids. In: Ciampaglia G., Mashhadi A., Yasseri T. (eds) Social Informatics.
SocInfo 2017. Lecture Notes in Computer Science, vol 10539. Springer,
Cham. https://doi.org/10.1007/978-3-319-67217-5_21
Araújo et al. explain how games, messaging apps, online video services and social
media services have tremendously gained popularity among children and young
people in many countries. They outline a study they did to study the collective
behavior of YouTube users for kids, identifying that most digital services
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available on the internet are funded for advertisements hence making advertising
abundant in everyday life of the children. The findings presents that children are
actively involved in using YouTube in contemporary society.
De Veirman, M., Hudders, L., & Nelson, M. R. (2019). What is influencer
marketing, and how does it target children? A review and direction for
future research. Frontiers in Psychology, 10,
2685.https://www.frontiersin.org/articles/10.3389/fpsyg.2019.02685/full
This article sheds some light on how influencers of social media persuasively win
their young followers. It begins by giving understanding into and why these
influencers are using social as a new way of advertisement. It explains how
bloggers post entertaining and attractive content so that they can get followers.
The content in the article enlightens society on how children have turned to social
media for entertainment; De Veirman et al. discusses some studies done on
influencer marketing among children under the age of 12 years, with a systematic
literature review and their findings can formulate policy and societal insinuations
and also develop an agenda for future research.
Khaldoon Al-Htaybat, Larissa von Alberti-Alhtaybat & Zaidoon Alhatabat (2018)
Educating digital natives for the future: accounting educators’ evaluation of the
accounting curriculum, Accounting Education, 27:4, 333-357, DOI:
10.1080/09639284.2018.1437758
Khaldoon et al. explain that although most young adults use technology for their
entertainment, it is likely to help them in character development as well as their
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personalities. The article is helpful for the research because it identifies how the
contemporary generation is using technology for both entertainments as well as in
education sectors which is likely to change their personalities and developing their
characters. However, the findings illustrate that the modern ways of entertainment are
supportive as these kids are able to develop their classic skills, including contemporary
skills that help in practical development and problem-solving
Morandin, G., Russo, M., & Ollier-Malaterre, A. (2018). Put Down That Phone! Smart Use
of Smartphones for Work and Beyond. Journal of Management Inquiry, 27(3), 352–
356. https://doi.org/10.1177/1056492618762964
In this journal, Morandin et al. explain how smartphones entertainment has replaced the
outside physical entertainment in our modern generation. Smartphones are more than
simple lifeless objects, unlike the devices that the prior generations used. They have
become personally involved in everyday activities. Though there are so many benefits of
using a mobile phone for young adults, it is likely to be overused. However, teenagers use
mobile phones more than anything; it has replaced every way of their life even
performing their normal work.
Potter, A., & Goldsmith, B. (2017). Reality’s children: young people and factual
entertainment television. Media International Australia, 164(1), 44–55.
https://doi.org/10.1177/1329878X17709618This article discusses a discrepancy in
television scholarship by focusing on the engagement of children with modern realistic
entertainment television. This article is very useful in that it seeks to designate the
modern diversity of how kids are highly engaged to television, examines the increase in
broadcasters of public service using performance labor for children in non-drama
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productions and points a way for more research. Additionally, the article surveys the
literature on children that already exists, factual entertainment and television in
identifying the no attentiveness to the questions related to the issue.
Pratticò, F. G., & Lamberti, F. (2020). Mixed-reality robotic games: design guidelines for
effective entertainment with consumer robots. IEEE Consumer Electronics
Magazine, 10(1), 6-16.DOI: 10.1109/MCE.2020.2988578
This article explains how gaming possibilities that are being provided by the robotic
products in the current off-the-shelf are becoming limited, they are no longer attractive,
and due to this, robotic gaming has been boosted by introducing related devices that
create playful experiences, combining together digital and physical elements by use of
mixed-reality technologies. The games are significantly different from the physical- or
digital-only experiences; therefore, it requires new design principles that can support the
designers and their creative work. However, this article addresses the need for the
developments that should be carried out in making entertainment more attractive for the
modern children.
Seemiller, C., & Grace, M. (2018). Generation Z: A Century in the Making (1st ed.).
Routledge. https://doi.org/10.4324/9780429442476
Seemiller offers understandings into approximately every aspect of lives in those in
generation Z, focusing on things like entertainment and hobbies, among other aspects like
their relationships with friends and family, religious beliefs and career aspirations. This
journal is important as it explores how the young youth has received very little attention
comparatively. However, there is no other generation in history that has received much
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more coverage as the millennial generation, as so many researches are more concerned on
this topic.
Swanzen, R. (2018). FACING THE GENERATION CHASM: THE PARENTING AND
TEACHING OF GENERATIONS Y AND Z. International Journal of Child, Youth
and Family Studies, 9(2), 125-150. https://doi.org/10.18357/ijcyfs92201818216
This article explores some strategies that are applicable in guiding the contemporary
generation that will help in avoiding the generation gap. The article shows that there has
been increased attention as the young adults get to tertiary institutions as well as the
workplace. Their behavior of the youths towards the authority is coming under sharper
scrutiny. As the teachers, caregivers and the parents continue to wonder on which is the
best approach to deal with the Millennials. The role of technology and parenting
approaches are being evaluated in a new way. Although there are differences in the
modern and prior generations, concepts like global civic engagement, digital liveliness
and character qualities are likely to receive attention. Modern youth are also using
technology not only for entertainment but also for improving their skills.
Vilhelmson, B., Elldér, E., & Thulin, E. (2018). What did we do when the Internet
wasn’t around? Variation in free-time activities among three young-adult cohorts
from 1990/1991, 2000/2001, and 2010/2011. New Media & Society, 20(8), 2898–2916.
https://doi.org/10.1177/1461444817737296
This journal gives a comparison on the daily uses of free time and analyses the
patterns in the change of free time activities over a period since the introduction
of private Information and Communication Technology (ICT). Vilhelmson et al.
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explores this clearly by using theoretical approaches regular enhancement
viewpoint to give emphasis on the role of elasticity of time, priorities on the use
of free time availability. Results show that there is a considerable increase in
online time that has adapted to an increase in free time; many youths spend their
time on screens which have increased outdoor entertainment and other physical
activities.