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Annotated Bibliography

The annotated bibliography examines how different generations, particularly millennials and Generation Z, spend their free time, highlighting the impact of technology and social media. It includes studies on mobility patterns, the influence of YouTube and social media advertising on children, and the evolution of entertainment from physical to digital formats. The findings suggest a significant shift in leisure activities towards digital platforms, with implications for character development and societal engagement among youth.

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0% found this document useful (0 votes)
26 views6 pages

Annotated Bibliography

The annotated bibliography examines how different generations, particularly millennials and Generation Z, spend their free time, highlighting the impact of technology and social media. It includes studies on mobility patterns, the influence of YouTube and social media advertising on children, and the evolution of entertainment from physical to digital formats. The findings suggest a significant shift in leisure activities towards digital platforms, with implications for character development and societal engagement among youth.

Uploaded by

ruthmulu54
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Annotated Bibliography for How Children in Different Generations Spend Their

Free Time

Agarwal, A. (2017). Emerging mobility patterns of the millennials in Canada. In

The Millennial City (pp. 215-227).

Routledge.https://www.taylorfrancis.com/chapters/edit/10.4324/97813152956

57-16/emerging-mobility-patterns-millennials-canada-ajay-agarwal.

This chapter explains why we might see the modern generation of youth using

their free time for travelling differently than prior generations by using a detailed

theoretical framework that analysis mobility patterns using Canadian data. The

goal of this paper is to clarify the claim by some other studies that millennials,

compared to their parents, their affinity for an automobile are low. This chapter

will shape my study in that it analyses the difference between older and young

millennials.

Araújo C.S., Magno G., Meira W., Almeida V., Hartung P., Doneda D. (2017)

Characterizing Videos, Audience and Advertising in Youtube Channels for

Kids. In: Ciampaglia G., Mashhadi A., Yasseri T. (eds) Social Informatics.

SocInfo 2017. Lecture Notes in Computer Science, vol 10539. Springer,

Cham. https://doi.org/10.1007/978-3-319-67217-5_21

Araújo et al. explain how games, messaging apps, online video services and social

media services have tremendously gained popularity among children and young

people in many countries. They outline a study they did to study the collective

behavior of YouTube users for kids, identifying that most digital services
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available on the internet are funded for advertisements hence making advertising

abundant in everyday life of the children. The findings presents that children are

actively involved in using YouTube in contemporary society.

De Veirman, M., Hudders, L., & Nelson, M. R. (2019). What is influencer

marketing, and how does it target children? A review and direction for

future research. Frontiers in Psychology, 10,

2685.https://www.frontiersin.org/articles/10.3389/fpsyg.2019.02685/full

This article sheds some light on how influencers of social media persuasively win

their young followers. It begins by giving understanding into and why these

influencers are using social as a new way of advertisement. It explains how

bloggers post entertaining and attractive content so that they can get followers.

The content in the article enlightens society on how children have turned to social

media for entertainment; De Veirman et al. discusses some studies done on

influencer marketing among children under the age of 12 years, with a systematic

literature review and their findings can formulate policy and societal insinuations

and also develop an agenda for future research.

Khaldoon Al-Htaybat, Larissa von Alberti-Alhtaybat & Zaidoon Alhatabat (2018)

Educating digital natives for the future: accounting educators’ evaluation of the

accounting curriculum, Accounting Education, 27:4, 333-357, DOI:

10.1080/09639284.2018.1437758

Khaldoon et al. explain that although most young adults use technology for their

entertainment, it is likely to help them in character development as well as their


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personalities. The article is helpful for the research because it identifies how the

contemporary generation is using technology for both entertainments as well as in

education sectors which is likely to change their personalities and developing their

characters. However, the findings illustrate that the modern ways of entertainment are

supportive as these kids are able to develop their classic skills, including contemporary

skills that help in practical development and problem-solving

Morandin, G., Russo, M., & Ollier-Malaterre, A. (2018). Put Down That Phone! Smart Use

of Smartphones for Work and Beyond. Journal of Management Inquiry, 27(3), 352–

356. https://doi.org/10.1177/1056492618762964

In this journal, Morandin et al. explain how smartphones entertainment has replaced the

outside physical entertainment in our modern generation. Smartphones are more than

simple lifeless objects, unlike the devices that the prior generations used. They have

become personally involved in everyday activities. Though there are so many benefits of

using a mobile phone for young adults, it is likely to be overused. However, teenagers use

mobile phones more than anything; it has replaced every way of their life even

performing their normal work.

Potter, A., & Goldsmith, B. (2017). Reality’s children: young people and factual

entertainment television. Media International Australia, 164(1), 44–55.

https://doi.org/10.1177/1329878X17709618This article discusses a discrepancy in

television scholarship by focusing on the engagement of children with modern realistic

entertainment television. This article is very useful in that it seeks to designate the

modern diversity of how kids are highly engaged to television, examines the increase in

broadcasters of public service using performance labor for children in non-drama


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productions and points a way for more research. Additionally, the article surveys the

literature on children that already exists, factual entertainment and television in

identifying the no attentiveness to the questions related to the issue.

Pratticò, F. G., & Lamberti, F. (2020). Mixed-reality robotic games: design guidelines for

effective entertainment with consumer robots. IEEE Consumer Electronics

Magazine, 10(1), 6-16.DOI: 10.1109/MCE.2020.2988578

This article explains how gaming possibilities that are being provided by the robotic

products in the current off-the-shelf are becoming limited, they are no longer attractive,

and due to this, robotic gaming has been boosted by introducing related devices that

create playful experiences, combining together digital and physical elements by use of

mixed-reality technologies. The games are significantly different from the physical- or

digital-only experiences; therefore, it requires new design principles that can support the

designers and their creative work. However, this article addresses the need for the

developments that should be carried out in making entertainment more attractive for the

modern children.

Seemiller, C., & Grace, M. (2018). Generation Z: A Century in the Making (1st ed.).

Routledge. https://doi.org/10.4324/9780429442476

Seemiller offers understandings into approximately every aspect of lives in those in

generation Z, focusing on things like entertainment and hobbies, among other aspects like

their relationships with friends and family, religious beliefs and career aspirations. This

journal is important as it explores how the young youth has received very little attention

comparatively. However, there is no other generation in history that has received much
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more coverage as the millennial generation, as so many researches are more concerned on

this topic.

Swanzen, R. (2018). FACING THE GENERATION CHASM: THE PARENTING AND

TEACHING OF GENERATIONS Y AND Z. International Journal of Child, Youth

and Family Studies, 9(2), 125-150. https://doi.org/10.18357/ijcyfs92201818216

This article explores some strategies that are applicable in guiding the contemporary

generation that will help in avoiding the generation gap. The article shows that there has

been increased attention as the young adults get to tertiary institutions as well as the

workplace. Their behavior of the youths towards the authority is coming under sharper

scrutiny. As the teachers, caregivers and the parents continue to wonder on which is the

best approach to deal with the Millennials. The role of technology and parenting

approaches are being evaluated in a new way. Although there are differences in the

modern and prior generations, concepts like global civic engagement, digital liveliness

and character qualities are likely to receive attention. Modern youth are also using

technology not only for entertainment but also for improving their skills.

Vilhelmson, B., Elldér, E., & Thulin, E. (2018). What did we do when the Internet

wasn’t around? Variation in free-time activities among three young-adult cohorts

from 1990/1991, 2000/2001, and 2010/2011. New Media & Society, 20(8), 2898–2916.

https://doi.org/10.1177/1461444817737296

This journal gives a comparison on the daily uses of free time and analyses the

patterns in the change of free time activities over a period since the introduction

of private Information and Communication Technology (ICT). Vilhelmson et al.


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explores this clearly by using theoretical approaches regular enhancement

viewpoint to give emphasis on the role of elasticity of time, priorities on the use

of free time availability. Results show that there is a considerable increase in

online time that has adapted to an increase in free time; many youths spend their

time on screens which have increased outdoor entertainment and other physical

activities.

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