3.
1 Introduction to Objects and Classes (in Java or OOP in
general)
In Object-Oriented Programming (OOP), classes and objects are the
foundation of building applications. Here's a breakdown of the concept:
🔷 Class
A class is a blueprint or template for creating objects.
It defines the data (fields/attributes) and behavior
(methods/functions) of the objects.
Example in Java:
public class Car {
// Fields or attributes
String color;
String model;
// Method or behavior
void drive() {
System.out.println("The car is driving.");
🔷 Object
An object is an instance of a class.
It is created using the new keyword and has its own state (values of
fields).
Multiple objects can be created from the same class, each with its
own data.
Example in Java:
public class Main {
public static void main(String[] args) {
// Creating an object of Car
Car myCar = new Car();
myCar.color = "Red";
myCar.model = "Honda Civic";
// Accessing method
myCar.drive();
System.out.println("Color: " + myCar.color);
System.out.println("Model: " + myCar.model);
🔶 Summary of Key Concepts
Term Description
Blueprint that defines attributes and
Class
methods
Object Instance of a class with actual values
Variable inside a class (defines object
Field
properties)
Metho Function defined inside a class (defines
d behavior)
Sure! Here's a clear and concise explanation of Creating and Using
JavaScript Classes and Object Prototypes:
🔷 1. Creating and Using JavaScript Classes
JavaScript introduced the class syntax in ES6 (ECMAScript 2015) to
make object-oriented programming more familiar and readable.
✅ Class Syntax
class Person {
constructor(name, age) {
this.name = name;
this.age = age;
}
// Method
greet() {
console.log(`Hello, my name is ${this.name}`);
// Creating an object (instance)
const p1 = new Person("Alice", 25);
p1.greet(); // Output: Hello, my name is Alice
Behind the scenes, JavaScript classes use prototypes for inheritance.
🔷 2. Object Prototypes in JavaScript
JavaScript is prototype-based, meaning every object has a hidden
internal property [[Prototype]], which links to another object. You can
access this using __proto__ or Object.getPrototypeOf(obj).
✅ Creating Prototypes Manually
function Animal(type) {
this.type = type;
// Adding method to prototype
Animal.prototype.makeSound = function() {
console.log(`${this.type} makes a sound.`);
};
const dog = new Animal("Dog");
dog.makeSound(); // Output: Dog makes a sound.
This is how things were done before class syntax was introduced.
🔁 Prototypal Inheritance
You can create one object that inherits from another:
const animal = {
speak() {
console.log("Animal speaks");
};
const cat = Object.create(animal);
cat.speak(); // Output: Animal speaks
🔶 Summary
Feature Description
class Modern syntax for creating constructors and prototypes
constructor() Special method for initializing class objects
Object where shared methods/properties live for memory
prototype
efficiency
Object.creat
Way to create objects with a specific prototype
e()
Great! Let's dive into two core Object-Oriented Programming (OOP)
concepts in JavaScript:
🔷 1. Inheritance Patterns in JavaScript
Inheritance allows one object (child/subclass) to acquire properties and
methods of another (parent/superclass).
✅ A. Using Prototypes (Pre-ES6)
function Animal(name) {
this.name = name;
Animal.prototype.speak = function() {
console.log(`${this.name} makes a sound`);
};
function Dog(name) {
Animal.call(this, name); // Inherit constructor
// Inherit methods
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function() {
console.log(`${this.name} barks`);
};
const d = new Dog("Buddy");
d.speak(); // Buddy makes a sound
d.bark(); // Buddy barks
✅ B. Using class (ES6)
class Animal {
constructor(name) {
this.name = name;
speak() {
console.log(`${this.name} makes a sound`);
class Dog extends Animal {
bark() {
console.log(`${this.name} barks`);
}
const d = new Dog("Max");
d.speak(); // Max makes a sound
d.bark(); // Max barks
The extends keyword sets up inheritance automatically, including
prototype chaining.
🔷 2. Encapsulation Techniques in JavaScript
Encapsulation is about hiding internal details and exposing only what's
necessary.
✅ A. Public vs Private Fields (Modern - ES2022+)
class Person {
#ssn; // private field
constructor(name, ssn) {
this.name = name; // public
this.#ssn = ssn; // private
getSSN() {
return this.#ssn;
const p = new Person("Alice", "123-45-6789");
console.log(p.name); // Alice
console.log(p.getSSN()); // 123-45-6789
// console.log(p.#ssn); ❌ Error: Private field '#ssn' must be declared in an
enclosing class
✅ B. Closure-based Encapsulation (Pre-ES6)
function SecretHolder(secret) {
let _secret = secret;
return {
getSecret: function() {
return _secret;
};
const holder = SecretHolder("top-secret");
console.log(holder.getSecret()); // top-secret
🔶 Summary
Concept Description Syntax Used
Share behavior between extends,
Inheritance
classes/objects Object.create()
Encapsulatio Hide internal data, expose only #privateField,
n necessary APIs closures
Sure! Here's a clear explanation of Polymorphism and Code
Reusability in JavaScript (and OOP in general):
🔷 1. Polymorphism
Polymorphism means "many forms" — the same method name can
behave differently depending on the object that uses it. It’s a key OOP
concept for flexibility and maintainability.
✅ Example: Method Overriding (Runtime Polymorphism)
In JavaScript, you can achieve polymorphism by overriding methods in
child classes.
class Animal {
speak() {
console.log("Animal speaks");
class Dog extends Animal {
speak() {
console.log("Dog barks");
class Cat extends Animal {
speak() {
console.log("Cat meows");
const animals = [new Dog(), new Cat(), new Animal()];
animals.forEach(animal => {
animal.speak(); // Polymorphic behavior: different output for each class
});
Output:
Dog barks
Cat meows
Animal speaks
Each object responds to the speak() method in its own way.
🔷 2. Code Reusability
Code Reusability is the ability to use existing code in new ways without
rewriting it — a major benefit of OOP.
✅ Using Inheritance for Reusability
class Vehicle {
constructor(brand) {
this.brand = brand;
move() {
console.log(`${this.brand} is moving`);
class Car extends Vehicle {
honk() {
console.log(`${this.brand} says beep beep!`);
const car = new Car("Toyota");
car.move(); // Inherited method
car.honk(); // Car-specific method
The Car class reuses the move() method from Vehicle while adding its
own functionality.
🔶 Summary
Concept Description
Same method name, different implementations (e.g.,
Polymorphism
speak() for each animal)
Code
Reusing common logic through inheritance or composition
Reusability
Absolutely! Here's a breakdown of Asynchronous JavaScript, including
Callbacks, Promises, Async/Await, Timers, and Fetch API for
managing asynchronous data flow:
🔷 1. Asynchronous JavaScript
JavaScript is single-threaded, but it supports asynchronous
operations (like API calls, timers) using the event loop to avoid blocking
the main thread.
🔸 A. Callbacks
A callback is a function passed as an argument to another function and
called when the operation completes.
function fetchData(callback) {
setTimeout(() => {
callback("Data loaded!");
}, 1000);
fetchData((data) => {
console.log(data); // Output after 1 sec: Data loaded!
});
❗ Problem: Callback Hell — hard to manage when deeply nested.
🔸 B. Promises
A Promise represents a value that may be available now, later, or
never.
const promise = new Promise((resolve, reject) => {
setTimeout(() => resolve("Success!"), 1000);
});
promise.then((result) => console.log(result)); // Output after 1 sec:
Success!
Promise States:
Pending
Fulfilled (resolve)
Rejected (reject)
🔸 C. Async/Await (Modern & Preferred)
async functions allow writing asynchronous code like synchronous.
function getData() {
return new Promise(resolve => {
setTimeout(() => resolve("Data received"), 1000);
});
async function showData() {
const data = await getData();
console.log(data);
showData(); // Output after 1 sec: Data received
Makes asynchronous code cleaner and readable.
🔷 2. Working with Timers and Intervals
✅ setTimeout() – run once after delay
setTimeout(() => {
console.log("Runs after 2 seconds");
}, 2000);
✅ setInterval() – run repeatedly
let count = 0;
const interval = setInterval(() => {
console.log("Interval count:", ++count);
if (count === 3) clearInterval(interval); // stop after 3 times
}, 1000);
🔷 3. Handling HTTP Requests with Fetch API
The Fetch API is used to make HTTP requests and returns a Promise.
fetch("https://jsonplaceholder.typicode.com/posts/1")
.then(response => response.json())
.then(data => console.log(data))
.catch(err => console.error("Error:", err));
✅ Using async/await with Fetch:
async function getPost() {
try {
const response = await
fetch("https://jsonplaceholder.typicode.com/posts/1");
const data = await response.json();
console.log(data);
} catch (error) {
console.error("Error:", error);
getPost();
🔶 Summary Table
Concept Description Syntax Example
Callback Function called when async work fetchData(() => {...})
Concept Description Syntax Example
finishes
Promise Cleaner alternative to callbacks new Promise(...).then()
Async/
Syntactic sugar over promises await fetch(...)
Await
setTimeou
Delay execution setTimeout(fn, ms)
t
setInterval Repeat execution setInterval(fn, ms)
fetch(...).then(...).catc
Fetch API Handle HTTP requests
h(...)
🔷 3.4 Introduction to WebSockets
✅ What is a WebSocket?
WebSocket is a full-duplex, persistent connection between the
client and server.
Unlike HTTP, WebSocket allows real-time two-way
communication.
✅ How WebSocket Works:
1. Client sends a WebSocket request to the server.
2. Server upgrades the connection from HTTP to WebSocket.
3. Both can now send messages any time (without polling).
✅ Example: WebSocket (Browser-side)
const socket = new WebSocket("ws://echo.websocket.org");
// Connection opened
socket.addEventListener("open", () => {
console.log("Connected to server");
socket.send("Hello Server!");
});
// Receiving message
socket.addEventListener("message", (event) => {
console.log("Message from server:", event.data);
});
In a real-world app, you’d connect to your backend WebSocket (e.g.,
ws://localhost:3000 or a live server).
🔷 3.5 Event Handlers and Callback Functions
✅ A. Event Handlers
Functions that run in response to an event, like a button click or
input change.
<button id="myBtn">Click Me</button>
<script>
document.getElementById("myBtn").addEventListener("click", () => {
alert("Button Clicked!");
});
</script>
Common events: click, mouseover, keydown, submit, load, etc.
✅ B. Callback Functions
A callback is a function passed into another function to be executed later.
Basic Example:
function greet(name, callback) {
console.log("Hello " + name);
callback();
function sayBye() {
console.log("Goodbye!");
}
greet("Alice", sayBye);
Output:
Hello Alice
Goodbye!
✅ Event Handlers are Callbacks
When you write:
element.addEventListener("click", () => {
console.log("Clicked");
});
You're passing a callback to handle the "click" event.
🔶 Summary
Concept Description
Real-time, bi-directional connection between client and
WebSockets
server
Event Functions that run when an event occurs (e.g., user
Handlers actions)
Callback Functions passed to another function to run later or on
Funcs completion