How - To Program Any Synthesizer
How - To Program Any Synthesizer
Ashley Hewitt has asserted his right under the Copyright, Designs
and Patents Act 1988 to be identified as the author of this work.
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Preface 1
Chapter 1 Ð What is sound? 6
Chapter 2 Ð Active listening 12
Chapter 3 Ð What is synthesis? 15
Chapter 4 Ð Getting started 18
Chapter 5 Ð An Introduction to Caustic 21
Chapter 6 Ð Single Oscillators 29
Chapter 7 Ð Oscillator mixing & manipulation 39
Chapter 8 Ð Filters 47
Chapter 9 Ð Envelopes 54
Chapter 10 Ð Filter Envelopes 63
Chapter 11 Ð LFOs 70
Chapter 12 Ð Polyphony 77
Chapter 13 Ð Effects 80
Chapter 14 - Delay Effects 85
Chapter 15 - Modulation Effects 93
Chapter 16 - Parametric Equalization 106
Chapter 17 - Compression 115
Chapter 18- Creating a Bass 137
Chapter 19 - Creating a Pad 149
Chapter 20 - Creating a Lead 158
Chapter 21 - Creating Chords 168
Chapter 22 Ð Recreating Sounds 178
Chapter 23 Ð Drum synthesis 190
Chapter 24 Ð Routing matrices 202
Chapter 25Ð Other synthesizers 213
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Chapter 26 Ð Character 218
Chapter 27 - Experimenting with other synthesizers 222
Chapter 28 - Concluding thoughts 231
Appendix A Ð Q&A Exercise answers 233
Appendix B Ð Areas and functions of Caustic 245
Index 247
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Preface
This book was conceived as a consequence of a long time spent
struggling with synthesizers, be it hardware or software. Most
producers want to stop using presets and fashion their own palette
of sounds, but find that even if they create a beautiful sound by
accident, the subsequent recreation of that sound is out of reach.
In the same way that there are different cars, there are different
synthesizers, all of which work slightly differently. They all,
however, possess the same underlying structure. If you have the
correct mental toolkit, you will quickly be able to adapt to any new
synthesizer you come across. This book will provide you with that
mental toolkit.
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using may be difficult. Embrace that difficulty as part of the fun.
This book is all about getting hands-on with whatever gear you're
using and working things out for yourself, applying the knowledge
gleaned from this book. At the same time, don't expect it to be too
difficult! Synthesizers have not changed drastically in the decades
since they've been invented, and this is testament to their intuitive
design.
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Do you notice the differences between the two? ItÕs those
differences that allow your brain to discern the sound of the kick
drum from the sound of the voice saying ÔhelloÕ.
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managed the precise emulation of an entire orchestra. However,
what came from synthesis was far more interesting Ð an entirely
novel set of instruments, each with their own sound and timbre.
I hope the beauty of synthesis has been made clear in this chapter
Ð rather than use an instrument that creates a waveform through
its physical shape (like a guitar, or drum), youÕre using an
instrument that allows you to design and manipulate pure, basic
sound waves. YouÕre sitting in front of a method of music-making
that, 100 years ago, was beyond the wildest dreams of musicians,
and at very little cost.
Thank you for joining me for the journey ahead Ð now letÕs get
started!
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2) What are the three most important properties of sound waves,
as they pertain to synthesis?
3) In what unit is frequency measured?
4) What specifically does Hertz measure?
5) In Hertz, roughly what is the human range of hearing?
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Chapter 2 Ð Active listening
We all listen to music, often while doing work, sitting on the train
or cooking food. However, this music often simply provides a
background noise to the activity weÕre doing. I would call this
passive listening.
ItÕs a skill that, once practiced, will stay with you forever as a
producer. It also goes hand-in-hand with your journey of
development as a music producer, in that as you gain experience
in music production techniques, you will better spot the
techniques that other producers have used.
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It is also a skill that becomes easier with practice Ð it might feel
difficult the first time you do it, but with enough attempts you will
find yourself applying elements of active listening every time you
hear music.
Active listening is an essential skill for this book. IÕm sure youÕve
heard basslines in music that youÕd define as ÒdeepÓ, ÒheavyÓ or
ÒdirtyÓ Ð this book aims to start you on your journey to knowing
what those attributes translate to in the reality of synthesizer
programming.
Exercises Ð Practice
1)! Find a song you want to actively listen to. This could be
your favourite song, or one you admire for its sound.
2)! Sit comfortably, wearing good-quality headphones or using
studio monitors.
3)! Eliminate all distractions around you. Turn off your
computer monitor, turn your phone over Ð turn your lights
off and close your eyes if possible.
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4)! Find the best-quality sound source you can Ð be it vinyl,
CD or FLAC/WAV file.
5)! Play the song. Instead of enjoying it for what it is, listen to
it as a set of different layers. Break them down - listen to
each instrument at a time. Are you aware of all the
instrument layers in the track? You may discover layers
you were previously unaware were of in the track!
6)! Play the song again. Does the song change its narrative
tone at any point? If so, how is this accomplished?
7)! What texture does the song have? Does the texture change
at any point in the track?
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Chapter 3 Ð What is synthesis?
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In order to understand a synthesizer, itÕs important to understand
the difference between a synthesizer and a more traditional
musical instrument. As discussed in Chapter 1, sound is a
vibration that travels through the air.
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Once these signals are connected to an audio speaker (such as hi-fi
speakers or a pair of headphones), the speakers output the signals
as an audio sound by vibrating to match the signals coming out of
the amplifier.
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Each synthesizer possesses common features, and you will learn
how to effectively harness them in this book.
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A note of caution - this book will teach you about traditional
synthesizers, i.e. a synthesizer that creates and manipulates
waveforms. How do you know if a synthesizer is traditional? It
should have selectable waveforms and areas such as the ones youÕll
discover in this book. If a synthesizer has a bunch of presets for
tuba, piano, choir and drums, it's sample-based. This means that
tone generation is done through playing small recordings of
sounds rather than through oscillators.
ThatÕs not to say that this book wonÕt provide value if you
primarily use a sample-based synthesizer, as sample-based
synthesizers possess many features in common with traditional
synthesizers, however this book is geared to those who wish to
program synthesizers in a traditional sense, for example Moog and
RolandÕs synthesizers, or the virtual synthesizers that come with
software like Logic and Reason.
Exercises Ð Q&A
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1) What does an oscillator do?
2) How does the signal from the oscillator become audible sound?
3) What is the two-part process of sound design on a synthesizer?
Now youÕre all set up, let me explain what Caustic is and the reasons
that Caustic is the most suitable tool with which to undertake this
wonderful journey into synthesis.
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synthesizer before, you will have to get out of your comfort
zone and discard your preconceived working methods in
order to adapt to CausticÕs synthesizer Ð and therefore you
will have to build a solid knowledge base from nothing!
The vast majority of the lessons within this book will take place on
CausticÕs in-built subtractive synthesizer, SubSynth. IÕve chosen
SubSynth as it contains the vast majority of features that most
synthesizers have. ItÕs a basic, simple, functional synthesizer, and it
doesnÕt sound that good by itself! This is exactly the sort of platform
you should learn on, as a complex synthesizer with more bells and
whistles will not only be harder to learn, but will give you instant,
great-sounding results Ð without you ever truly learning how
everything works.
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á The triangle wave has similar bass abilities to the sine, but with a
limited degree of odd harmonics in addition.
Exercises Ð Q&A
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1)! What are the five oscillators mentioned in this chapter?
2)! Which oscillator has the most harmonic content?
3)! Which oscillator is only active in odd-numbered
harmonics?
4)! Which oscillator gives you the same sound, regardless of
which note you play on the keyboard?
5)! Which oscillator sounds smooth?
6)! Which oscillator sounds harsh?
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through them and play them again, noting down in a
notebook what you think of their sounds. You might want
to think about texture, emotion, possible contexts, or even
tracks where youÕve heard that kind of sound before.!
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5) If you wanted to set two oscillators out of sync with each other,
so that the peaks and troughs of the waveforms land in different
places relation to each other, how would you do this?
Exercises Ð Practice
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1) Try further combinations of oscillator mixes using an active
listening approach, noting the ones you enjoy.!
2) Try selecting two identical waveforms on both oscillators and
altering the pitch controls to hear the difference.!
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4) What does Track do?
Exercises - Practice
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1) Use different combinations of oscillators and oscillator pitches
to create various sounds, and then use the filter to establish what
effect the filter has on various combinations. For example, try sine
wave oscillators. Now compare these to the effect of using a
sawtooth oscillator with a Noise oscillator. Remember to actively
listen throughout.
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For example, think of a violin. This has a fairly fast Attack because
the note begins quickly, a quick decay (as it transitions to the
Sustain level quickly), a high Sustain level (because continuing to
play the note keeps the note sustained at the same level), and a
fast Release.
On the other hand, a snare drum hit has a very fast attack, a very
fast Decay, no Sustain (because holding the stick against the drum
after hitting it has little to no effect) and a fairly slow Release (as
the sound dissipates).
1) The note goes from zero volume to its peak volume (Attack).
2) It then declines in volume slightly (Decay).
3) It holds the level of volume it's declined to while the note is held
down (Sustain).
4) The note is released, and the sound tapers away (Release).
People who are new to synthesis can often get confused as to why
Decay comes before Sustain, or what the difference is between
Decay and Release. Just think of it in terms of the three stages of
pressing a synthesizer note:
1) The note gets pressed down Ð Attack and Decay decide what
happens to the volume of the sound.
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4) Which part of the envelope controls how long a note takes to
reach the level set by Sustain?
Exercises Ð Practice
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1) Use the oscillators to create a sound you find interesting. Now
use the envelopes to create long, sweeping notes, and then use the
envelopes to create short blips.
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2) Use your active listening skills to find different combinations of
oscillators and envelope setups, making a mental note of the
different musical effects that you could possibly create using a
combination of these two parameters.!
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2) To create precisely the opposite effect, applying the filter to the
sound quickly, what would you do?
Exercises Ð Practice
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1) Practise using the filter envelopes in conjunction with the
volume envelopes. Try to get the setup wrong, so that you canÕt
hear anything Ð and then rescue it!
2) Practise using the filter envelopes with both the normal filter
settings and the inverted filter settings.
3) Practise using the envelopes to create aggressive, sharp sounds
and contrasting slow, growing sounds. By the end of the practice,
you should be able to switch between the two with ease.
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Chapter 11 Ð LFOs
In this chapter, weÕre going to approach the LFO function and its
implications for your music.
For example, start from your Init patch and create two sawtooth
oscillators. Use the Semis pot to place oscillator 2 7 semitones
above oscillator 1 and move Cents to about 2pm. Then, add a
LowPass filter. Should you require assistance with this, you can
use the image below for reference:
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volume envelope is my go-to place for this, especially the Decay
and Release pots. My hope is that you've had enough practice and
gained enough knowledge using this book that even if you've tried
to program a synthesizer in the past, you're now experimenting
from a place of knowledge and understanding of the different
functions of the synthesizer and how they affect your signal.
Exercises Ð Q&A
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1) What does LFO stand for?
Exercises Ð Practice
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1) Try routing your LFO to different destinations, varying the rate
and depth to see how they affect your sound.!
2) Try adding another LFO on LFO 2, routing them both to the
same destination, and listen to the interaction between them.!
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Chapter 12 Ð Polyphony
Polyphony is a measure of how many notes your synthesizer can
play at the same time. Within the world of analogue hardware
synthesizers, polyphony is deeply embedded within the
architecture, as it is restricted by the electronics of the device Ð
this is because the tones are played by physical oscillators that can
each only play a tone at a time. There tend to be three types of
synthesizer polyphony, especially in hardware synthesis:
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contemporary music Ð including the Acid basslines produced by
the monophonic Roland 303 (found in all manner of electronic
music, especially Acid House) or the funky, expressive Minimoog
basslines found in Parliament Funkadelic's work and its offshoots,
including a lot of West Coast hip hop.
Now we have covered all the features of the SubSynth, it's time to
get started on some more advanced chapters that you can
immediately apply to your music production.
Exercises Ð Q&A
1) What does monophonic mean?
Exercises Ð Practice
1)! Turn SubSynth polyphony down to 1 and create a
wonderful monophonic lead.
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Chapter 13 Ð Effects
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Whilst the next few chapters are not precisely about directly
programming a synthesizer, it's such an important aspect of
making synthesizers sound good, to leave it out would be to
deprive you, dear reader, of a lot of insight.
There are a huge number of audio effects out there, each of which
alter your sound in different pleasant (or unpleasant!) ways. In
this chapter, we're going to learn the most fundamental, important
effects. They are:
á Delay
á Reverb
á Chorus
á Flanger
á Phaser
á Compressor
á Limiter
á Parametric EQ
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making your sound appear to echo or loop, after the initial sound
has elapsed.
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2) Which type of effects alter the loudness of your sound?
3) Which type of effect involves creating copies of your sound that
are timed close enough to your original that you can't distinguish
the copies from the original?
4) What type of effect lets you increase or decrease the volume of
your choice of frequency?
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time here Ð the rhythmic interaction of your sound with your
delay is one of my favourite parameters when producing a sound!
á Delay Type. The graphic down in the bottom governs how your
delay is spread across your speakers. There are three main
options. The first is the default (shown above), which is Mono.
This means that the Delay sounds the same out of both your left
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In order to experiment with your Reverb unit, you should first
change your DelayÕs Wet to 7pm (i.e. as far to the left as it can go)
to create a dry signal:
á Room controls the size of the room. If you move this back and
forth, youÕll find that moving it further to the right, thereby
creating a bigger room, creates a larger reverb, and moving it to
the left makes the room sound smaller Ð or non-existent at its
furthest left setting.
á Delay controls how long a delay is placed upon the echoes before
they are mixed with the output. YouÕll find that a setting at seven
oÕclock makes the echoes arrive far sooner than a setting at five-o-
clock. With this parameter, youÕre essentially controlling the
distance of the sound from the reflective source.
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Depth, Rate and Waveform should be eerily familiar to you. That
is because a Chorus uses an LFO, just like the LFO in SubSynth.
Whereas in SubSynth, your LFO controlled the part of the
synthesizer it was assigned to (for example, the filter), in the
Chorus the LFO controls the ChorusÕ in-built parameters.
á Delay controls the time delay between your original audio signal
and its copy
á Wet is a control you already know from Reverb and Delay units Ð
it mixes your affected and unaffected signals together
Firstly, bring your Delay and Rate pots all the way to 7pm (at the
far left). Do you notice how your signal almost sounds fattened?
This is because the Delay is so short, the sound waves have very
little opportunity to interfere with one another:
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á Low Ð this is the lowest frequency that the phaser will sweep to
(i.e. effect)
á High Ð this is the highest frequency that the phaser will sweep to
(i.e. effect)
á Rate Ð this is the rate at which the LFO oscillates
á Depth Ð this is the degree to which the Phaser affects the signal.
This is no different to Wet on the other effects this chapter has
explored.
á F.Back - just like on the Flanger, the Phaser is able to feed the
altered signal back into itself, amplifying the effect.
Play your sequence now, turning your Depth all the way to 5
o'clock for maximum effect. I'd suggest turning your Low to 7pm
and High to 5pm respectively to hear the full range of the Phaser:
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changes in the frequency range? This explains why Chorus has a
more subtle, sonorous sound, whereas the Phaser creates big,
sweeping changes in your sound.
Exercises Ð Q&A
1) WhatÕs the difference between Depth and Wet/Dry?
2) WhatÕs the difference between the delay in the Chorus and the
delay in a Delay unit?
3) Why does mixing the signal with itself, at a delay, create the
Chorus effect?
4) Why does a long Delay setting on a Chorus make it sound like
there's two distinct sounds?
5) What does F.Back on a Flanger do?
6) What's the difference between a flanger and a phaser?
7) Why are Chorus, Flanger and Phaser all in the same category,
i.e. modulation effects?
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Exercises Ð Practice
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Experiment with different combinations of modulation effects to
create an interesting, unique sound. DonÕt forget to remove these
effects before you start the next chapter!
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Now try moving your Frequency pot back and forth with your
sequence playing. Listen to the effect it has on your sound. YouÕll
notice that moving it to the far-right suppresses the high end of
your sequence. Moving it to the far-left suppresses the low end of
your sequence, as expected. You may hear some slight flanging as
you move the Frequency pot - this is an artefact of the change in
frequency - it is not an effect that will continue once you stop
moving the Frequency pot.
Now move your Frequency pot back into the middle, and start
experimenting with the Bandwidth pot (labeled as B.Width). YouÕll
notice that moving it to the left removes a very small slice of your
frequency range, whereas moving it to the right removes a large
chunk of your frequency range. An example of effective use of this
function would be if you wanted to remove the bass from your
sequence. Try keeping the Bandwidth at midday and moving the
Frequency and Gain in order to cut the low end from your
sequence. Did you notice that even at this configuration, which is
clearly the most logical configuration, it didnÕt sound right?
The solution is to turn the bandwidth up, so that now the whole
low end and some of the lower middle frequencies are cut:
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Exercises Ð Practice
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1) Use different combinations of Parametric EQ to highlight
different parts of your sequence. Try creating a heavy, wooden
sound and try creating the complete opposite - a light, airy sound.
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Chapter 17 - Compression
Compression, also known as Dynamic Range Compression, is one
of the most important effects used in recorded music. Put simply,
Compression is used to even up the quieter and louder parts of an
audio signal. For example, imagine you had a recording of people
conversing in a room. Some people are speaking loudly, others are
whispering. A compressor is the tool you would use to make both
the loud conversation and the whispered conversation equally
audible. It would do this by lowering the volume of the loudest
parts of the conversation so that they're at a similar volume to the
whispered parts Ð thereby allowing you to raise the volume of the
whispers as loud as you can.
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You may immediately notice a subtle difference Ð your sound is
somehow crunchier and punchier. Let's look at the first two
controls:
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Sidechain compression is an effect put to great use by electronic
music producers - it can create a lot of tension and release as the
kick drum enters and leaves the sonic stage. Here are two
examples you should listen to:
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changes that come with using a Compressor. ItÕs also useful for
extreme compression, when your sound has a large dynamic range
and you want to even the volume of it. It is a vital tool when
mastering a finished song (and is one of the most utilised tools in
the loudness war mentioned earlier). However, for any advanced,
dynamic, or interesting effects you may wish to stick with the
compressor.
Feel free to save the progress youÕve made, as weÕre going back to
pure synthesizer programming in the next chapter.
Exercises Ð Q&A
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1) If your signal has a loud sound and a quiet sound, how does
compression even the two?
2) What is dynamic range?
3) What does threshold do?
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4) Why doesnÕt the compressor do anything if you set your
threshold too high?
5) What is ratio?
6) If Ratio is set at 3:1, how loud will the output signal above the
threshold be compared to the input signal?
7) What does Attack control?
8) What does Release do?
9) What is sidechain?
10) Where in electronic music are you likely to hear sidechain
compression in action?
11) WhatÕs the difference between a Compressor and a Limiter?
12) What does Pre and Post do on a Limiter?
Exercise Ð Practice
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Set up a sidechain with a kick drum (without referencing this
chapter, if possible!) and create different effects using the
sidechain. For example, try giving it a huge bounce, then try
making the bouncing effect barely noticeable but whilst still
applying dynamic gain. IÕll give you a clue - the gain reduction
display will tell you whether or not the compressor is working on
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because itÕs now time to create a new Caustic file with a fresh Init
Caustic patch to create a sub-bass.
The key aspect of sub-bass is that itÕs deep, low and very bassy. Its
depth comes from the fact that the oscillators used donÕt create a
lot of harmonic content and can therefore concentrate on pushing
out the energy required to create a deep bass.
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3) Why is it important to increase the volume of the lower
frequencies using a Parametric EQ?
4) How is a sub-bass different to a bass?
Exercises Ð Practice
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1) Create three different bass patches based on your favourite
pieces of electronic music. These patches donÕt have to sound
identical to your favoured sound, but they should be a decent
approximation.
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Chapter 19 - Creating a Pad
In this chapter, you will create a basic pad. If youÕve not heard of a
pad before, you will probably still know what one is without
knowing the name for it! A pad performs a role in electronic music
similar to strings in contemporary music - it adds mood or depth,
but doesnÕt tend to draw too much attention (although this is a
rule that can be intentionally violated).
Surplus by Skudge - the pad is the very long chord note that you
can hear at the very start of the track, but slowly increases in
volume until itÕs the primary focus of the track around 5 minutes
in.
As you have heard, pads are lush, rich in harmonic content and
slow-moving. In order to program one, letÕs start with the
sequence. Because itÕs a long, slow sound, letÕs create a long, slow
sequence.
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If you need any help, the answers are in Appendix A.
Exercises - Practice
1) Return to your SubSynth patch, and try various combinations of
filters and filter envelopes. While you do this, think about the
variation in sound you can glean, and where each sound might fit
in a piece of music.!
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Chapter 20 - Creating a Lead
In this chapter, you'll learn what a lead is and, most importantly,
how to create one.
Firstly, what is a lead synth? As you can gather from the name, a
lead ÔleadsÕ the track. It is usually a monophonic (i.e. a single note)
melody that runs across the middle to upper frequency range of a
track. It plays a similar role to a guitar solo in a piece of music.
Load a SubSynth and an Init patch for it, then click the - button
above Polyphony to make your Polyphony setting 1. This is
because as a monophonic lead, youÕre only ever going to want to
play one note at a time. Even if you play two notes at the same
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2) Add and remove the Delay and Modulation effects that youÕve
learned about in their respective chapters, analysing the emotional
statement each different sound creates.
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Chapter 21 - Creating Chords
á Stella by Jam and Spoon. The chords are the rhythmic, pulsing
sound that enter around 0:15.
á Filter
á Delay Feedback
á Reverb Wet/Dry
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Chapter 22 Ð Recreating Sounds
In this chapter, youÕll begin to synthesize (get it?) all of the
knowledge that you have acquired through this book. Rather than
rely on my instruction, I will ask you to rely on what youÕve
learned so far by asking you to listen to sounds and program them
into an Init patch on SubSynth. I suggest for this that you open a
new Caustic document with an Init patch on your SubSynth.
The first sound IÕd like you to recreate is the synthesizer sequence
in Drifting Away by Faithless Ð the one that can be found at 0:51.
If you truly want a challenge, try to program the melody into your
sequencer. However if you donÕt wish to do that, you can glean a
similar sound by programming the following melody Ð itÕs not an
exact match (for copyright reasons), but it will get you in the
ballpark:
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IÕd suggest halving the tempo of your sequence by clicking the
three lines at the bottom of your sequencer:
Firstly, think about the properties of the sound you hear and relate
it back to the oscillator summary at the beginning of the chapter
on single oscillators. IÕve copied it below for reference:
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á The sine wave is the simplest waveform, containing no
harmonics. It sounds smooth and gentle.
á The triangle wave has similar bass abilities to the sine, but with a
limited degree of odd harmonics in addition.
However, it does not quite sound right yet. Firstly, can you hear
that very subtle click happening on each note? ThatÕs to do with
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your volume envelope. Because the volume envelope is sensitive,
that little click you hear is the Release closing down the sound
instantly Ð so instantaneously that it creates an audible click due
to the speed at which the waveform ceases to play. This means you
need to turn the Release up, but not enough that the notes take so
long to release that they interfere with one another:
Now play the melody again. Notice how itÕs lacking something
when compared to FaithlessÕ rendition? Listen to the Faithless
track and try to work out which effect theyÕre using. ThereÕs a
spoiler below if youÕre struggling.
ItÕs a Reverb!
Scroll down and add a Reverb, tweaking the settings until you find
what sounds right to you. IÕm not going to show you how to get the
Reverb right, because I trust you to have worked with the Reverb
enough by now to have a decent understanding. In addition, itÕs all
a matter of opinion at this point!
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Once you have the Reverb right, congratulations Ð youÕve just
recreated a patch from scratch!
Now, listen to your notes (with the default sine wave oscillator),
and then listen to the Three Drives track. Referring to the notes on
the different oscillator types, which type of waveform do you think
youÕre listening to? IÕll clue you in, itÕs a harsh tone Ð a
harmonically rich one.
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Play your sequence back. How does it differ from the Three Drives
trackÕs riff? Think about it in terms of envelopes and filtering. Try
to modify your filter and envelopes, given what you know. IÕll give
you a clue Ð you require an Inv. LP filter.
The first thing to note is that the sound seems to peak quite
harshly, but disappear quickly. This indicates to me that thereÕs
very little Release or Sustain on the Volume envelope, because
Sustain would make the Decay seemingly lengthen slightly and a
high Release setting would mean you could hear the note after itÕs
been played. We can also surmise from how quickly the note
begins (i.e. very quickly Ð each note doesnÕt seem to fade in) that
the Attack is as low as it can possibly be. Therefore we know that
the key to getting the Volume envelope right is the Decay. Tweak
the Decay until it sounds like weÕre getting closer to the original
sound. I went for this:
")$!
!
! ! !
Now that the volume envelope sounds right, have another listen to
the Three Drives track and compare it to your patch. Do you notice
how the top end of the track doesnÕt seem as harsh or as bright as
your patch? We can therefore surmise thereÕs a low-pass filter in
play. However, thereÕs a particular character to the sound Ð one
where the sound is very bright at the start of a note but seems to
lose its brightness before the note has elapsed Ð in a similar way to
a piano note. Knowing this, we can deduce that thereÕs a filter
envelope in place, with a setting on the Attack.
Play your sequence. While playing the sequence, move your Filter
Envelope Attack to 7 oÕclock (youÕll hear very little), and slowly
move it to the right until you find what sounds like the correct
point. YouÕre getting there, arenÕt you? Your patch is still too
bright, though. It clearly needs some filtering. Bring your cutoff
down to what sounds like the correct point.
If you play it back, it still doesnÕt sound quite right. Listen back to
the Three Drives track and try to work out what it is. IÕll give you a
clue Ð itÕs hidden around the notes.
")%!
!
! ! !
If you can hear a Delay, youÕre absolutely right. Add a Delay to
your Insert effects and tweak your settings:
And there we have it! ThereÕs still a slight difference, but I promise
you it would be imperceptible in the context of the full trackÕs mix.
For the next one, try something a bit different Ð a wobble sub-
bass. Listen to Anti-War Dub by Mala, listening out for the bass at
the start. Not the mid - but the deep, deep sub-bass that underpins
everything. If you canÕt hear anything, try using a good pair of
headphones, or a pair of speakers with a big subwoofer. This track
is a classic on huge soundsystems for a good reason!
For this, IÕd suggest using CausticÕs keyboard, but using the Down
arrow to the right of the keyboard to bring the octave down to C1,
so that you can play those lower notes:
")&!
!
! ! !
Look back at the waveform list and think about how youÕd
construct that kind of sub-bass sound. It absolutely needs the
smoothness and bass weight of a sine wave to start in Oscillator 1,
but your second oscillator is a difficult choice. A square wave could
work with sufficient filtering, but IÕve gone for a triangle wave. You
want to add a small amount of harmonics, but not too much:
Have a play of your notes. Nice, dark and bassy, arenÕt they? YouÕll
notice they, however, are lacking in wobble. What function would
be able to automate a pattern, like a wobble in a synthesizer?
Often, with this sort of wobble, IÕd suggest you add an LP filter and
automate the cutoff to create that wobble. If thatÕs what youÕve
")'!
!
! ! !
tried, your logic is correct Ð and itÕs definitely worth adding an LP
filter with the cutoff at the bottom. However in this instance, the
frequencies being played are so low, and so lacking in harmonic
content (remember, youÕre mixing a sine wave with a triangle
wave), that an LFO firing at a cutoff thatÕs having very little effect
on the sound will not suffice Ðyour sub-bass is simply too deep!
If I were you, IÕd go back to an Init patch, but keep the octave
down towards C1.
The tone used in this bassline is one that contains some bass
weight, but also some harmonics, unlike the sub-bass. However,
sound isnÕt as harsh as a sawtooth. On that basis, you should
choose a square wave:
")(!
!
! ! !
This patch is actually exceedingly simple Ð it just moves round a
lot. Listen to how the bass evolves, squelching around, and think
about which part of the synthesizer youÕll need to modulate to
reflect that.
In this chapter, you have put all of the knowledge you have
gleaned so far together. I hope you feel that your understanding of
synthesis is more structured and rigorous by now. Our next place
in the journey is to learn about drum synthesis.
Exercises Ð Q&A
1) Why does Release on the volume envelope create an audible
click if set to its lowest setting?
"))!
!
! ! !
2) Why didnÕt I think that the sound in Three DrivesÕ track had
much Release or Delay on it, considering it seemed to peak quite
harshly but disappear quickly?
3) Why does the fact that the notes in Three DrivesÕ riff donÕt seem
to fade in at all indicate the use of a low Attack setting?
4) How can you deduce that thereÕs a Filter Envelope in place in
Three DrivesÕ Riff?
5) Why, when creating a deep sub-bass, would you look to
automate the Volume to create wobble rather than a low-pass
filter?
6) Why is a Square wave used in the bassline in MoonyÕs
Poundcake?
Exercises - Practice
1) Find three more electronic music tracks that you love. Try to
recreate the synthesizer sounds you hear, even if itÕs just a crude
imitation. WhatÕs more important than a perfect recreation is to
work systematically, analyzing the sound you hear and comparing
it to the fundamental sounds (i.e. the oscillators) of your
synthesizer. ItÕs a fantastic feeling when you get it right!!
! !
")*!
!
! ! !
6) What is noise shaping?
7) Why do the envelopes play such an important role in noise
shaping?
Exercises - Practice
!
1) Find a video of Jeff Mills programming a 909 live to understand
a truly impressive drum machine programming feat Ð searching
for Jeff Mills 909 will suffice.
! !
#+"!
!
! ! !
Click to add a new device:
Select a Modular:
#+$!
!
! ! !
This is an entirely blank canvas! You will now be presented with
the option to add different synthesizer components, effectively
creating your own synthesizer from scratch!
#+%!
!
! ! !
Go back to the modular synthesizer, and click on the +:
Can you guess what component you need to generate sound? DonÕt
forget the two-step process inherent in all synthesis Ð the
generation of sound, followed by the manipulation of the
generated sound.
If your sequence is playing, you may notice the little white light
above the Save button flashing, indicating that itÕs receiving a note
input. But you canÕt hear anything!
To hear the notes being generated, click on Flip on the top bar:
#+&!
!
! ! !
YouÕll be presented with this view:
ItÕs absolutely right that you canÕt hear anything - because nothing
is connected! When you Flip it, this is where you can connect the
virtual wires. There are two types of wires Ð and knowing what
they are, to some extent, is a matter of guesswork and logic. The
two types are:
1) Audio wires. These carry audio signals, for example from one
area of the synthesizer to another.
#+'!
!
! ! !
Effectively, the sequencer outputs on the top left are data as to
what notes are being played (i.e. the notes youÕve programmed).
Your oscillator converts this note data into audible tones, and
outputs it to the Audio Output. Using your finger or mouse to
drag, drag a cable from Note CV in your sequencer output to the
Note input on the oscillator. This, for example, is a Data cable.
Then, drag a cable from Out on the oscillator to your Audio
Output. This cable, for example, is an Audio cable:
From the knowledge youÕve gleaned reading this book so far, can
you guess why that is and the next device that needs to be added?
If you said an envelope, youÕd be right! Without the envelope, the
notes simply donÕt know when to stop.
#+(!
!
! ! !
Press another +, and add in a Decay Envelope, just to keep things
simple:
If you press Play, you will notice itÕs still done nothing!
This is because you need to connect it. Press Flip again, and then
connect the Out from your Decay unit to the Mod of your
oscillator. What youÕre doing here is using the Output of the
envelope to modify the envelope that the oscillator uses.
#+)!
!
! ! !
Switch your Waveform to sawtooth so you can hear the filter
working (remember, itÕs defaulted to a sine wave, which lacks
higher frequency harmonics):
Try to work out how youÕd add a filter into the signal flow. IÕll give
you a clue Ð itÕs an Audio signal.
#+*!
!
! ! !
The LFO can be routed to the filter, as you already know Ð do this
now:
Press Play, and then Flip. Alter your settings to make sure you can
effectively hear the LFO acting upon the filter.
The beauty of this is that you can use routing creativity to modify
other parameters. For example, Flip the setup back to the cabling
view, and drag another cable from your LFO output to res on your
filter:
#"+!
!
! ! !
If you press Flip again and turn the Res of your filter right up,
youÕll hear that now the LFO is not just acting upon your cutoff,
but also your resonance Ð so the higher the value of your cutoff,
the higher the value of your resonance.
Exercises Ð Practice
!
1) Add an additional unit to your Caustic modular synthesizer, and
connect it to your setup so that it works. Please note that if you
add an additional sound-making module, youÕll need to add a
mixer to mix the two together!!
2) Go to YouTube and watch a free modular synthesis tutorial.!
! !
#"#!
!
! ! !
Chapter 25Ð Other synthesizers
!
Throughout this book, IÕve used CausticÕs SubSynth as the primary
example of a synthesizer. However, all synthesizers have the same
fundamental controls. This chapter is a series of exercises - IÕd like
you to have a look at the following synthesizers, deciphering where
the where the various sections are. Try to identify the:
á Oscillators
á Oscillator mixer
á Filter
á Volume Envelope
á Filter Envelope
This one should be fairly easy Ð theyÕve marked the areas out for
you, however a couple of areas are slightly deceptive! Just in case
youÕre not sure, here are the answers:
#"$!
!
! ! !
©Steve Sims / Wikimedia Commons / CC-BY-SA-1.0
#"&!
!
! ! !
LetÕs try one more:
Hopefully you found this one fairly easy Ð the only tricky part is
realising that the envelopes are assignable, so envelope 1 can be
assigned to control both the filter and the oscillator, and envelope
can either control the filter or nothing:
I hope you realise how simple it has been to decipher the different
layouts of synthesizers Ð merely looking at them with an
#"'!
!
! ! !
experienced, knowledgeable eye will give you an indication of how
they work. ItÕs reassuring to know that all synthesis works using
broadly the same architecture.
Exercises - Practice
!
1) Some synthesizers are detailed enough that they donÕt lend
themselves to a book format well. For these exercises, IÕd like you
to find images of these synthesizers on the internet and use your
newly found skills to decipher the constituent components of the
following:
á Korg MS-20
á Native Instruments Massive
á Xfer Records Serum
á Doepfer A-100 (this is a particularly tough one Ð remember that
there are several oscillators that perform different functions!)
! !
#"(!
!
! ! !
Chapter 26 Ð Character
In the sound creation chapters, you may have come very close to
recreating some sounds you heard, but not quite managed to make
them sound identical. This is because like any other musical
instruments, different synthesizers sound different to one another
Ð even if their control methods are similar.
#")!
!
! ! !
It is said (and I often agree) that analogue sounds better than
digital synthesis. Analogue hardware is often described as
sounding ÔwarmÕ. Scientifically, warmth is often a product of the
analogue components of a piece of musical equipment creating a
small amount of distortion, which adds pleasant-sounding
harmonics. However, thatÕs not to say that I havenÕt encountered
cold-sounding analogue synthesizers and warm-sounding virtual
synthesizers. To some extent, itÕs all a matter of preference.
#"*!
!
! ! !
Exercises Ð Q&A
!
1) What are the three main aspects of a synthesizerÕs character?
2) What does analogue mean, when referring to a synthesizer?
3) What is ÔwarmthÕ?
If you need any help, the answers are in Appendix A.
!
Exercises Ð Practice
!
1) Use the internet to find videos the following synthesizers Ð I
suggest you search for the synthesizer name, followed by ÔDemoÕ.
Use your active listening skills to listen for the distinctive
character of these synthesizers:!
á Minimoog!
á Roland 303!
á Access Virus TI!
á Native Instruments Massive!
While youÕre watching the videos, try to keep an eye out for the
different sections of the synthesizer that we have worked on in
previous chapters Ð this type of homework will stand you in good
stead for the next chapter!
##+!
!
! ! !
á Minimoog Ð Flashlight by Parliament!
á Roland 303 Ð Acid Tracks by Phuture!
á Access Virus TI Ð Invaders Must Die by The Prodigy!
á Native Instruments Massive Ð The Reward Is Cheese by
Deadmau5
! !
##"!
!
! ! !
Chapter 27 - Experimenting with other
synthesizers
!
In this chapter, weÕre going to use another of CausticÕs
synthesizers to apply our knowledge. Think of this as a final
examination, just to test how far youÕve come on this journey.
###!
!
! ! !
á Sawtooth wave - this is due to the harmonics it creates.
á Band-pass filter with a slow LFO - so that the pad moves and
undulates in the upper-mid range.
á Fast attack, but long Sustain and Release to allow each cycle of
the bar being played to work as seamlessly as possible.
##(!
!
! ! !
á IÕve used a sawtooth again, maximising the stereo width.
á The lead has quick Attack, with Sustain at full volume. This
combines with a fairly slow Release, enabling the note to hang in
the air slightly as it elapses.
If you feel like you failed this chapter miserably, thatÕs also ok - but
I suggest you head back to Chapter 3 and re-work your way
through the book, paying particular attention to the exercises.
##*!
!
! ! !
and will take you longer than the previous exercises in this book -
think of it as your final project!
Exercises Ð Q&A
!
1) What does Super Osc do?
2) WhatÕs the difference between the filter envelope in SawSynth
and the filter envelope in SubSynth?
3) What does Stereo Width do?
4) Why would you want to add some Release to the EDM lead?
Exercises Ð Practice
!
1) Find three synthesizers you would like to use. They could be
online, at a local music shop, or as part of a software package.
! !
#$+!
!
! ! !
Chapter 28 - Concluding thoughts
!
Thank you for reading this book and undertaking this journey.
I do hope that the theory and exercises in this book have made you
realise the beautiful simplicity of synthesis. A synthesizer is just
like any other device, for example a car, a smartphone, a cooker, in
that once youÕve learned the basics of one, you can apply that
knowledge to any other.
#$"!
!
! ! !
Therefore, there is no sound that is truly out of my reach as a
producer.
! !
#$#!
!
! ! !
Appendix A Ð Q&A Exercise answers
Chapter 1 Ð What Is Sound?
#$$!
!
! ! !
Chapter 5 Ð An Introduction to Caustic
1) LFO 2
2) Filter
!
!
Chapter 6 - Single Oscillators
#$%!
!
! ! !
5) You would use the Phase pot to change where the peaks and
troughs land in relation to each other.
Chapter 8 Ð Filters
Chapter 9 Ð Envelopes
1) Release
2) Attack
3) Sustain
4) Decay
1) Attack
2) Change the filter type to Inv. LP
3) Bring the filter envelope controls to the left of 12 oÕclock, as 12
oÕclock would have no effect
#$&!
!
! ! !
Chapter 11 Ð LFOs
Chapter 12 Ð Polyphony
Chapter 13 Ð Effects
#$'!
!
! ! !
1) Because the Delay is repeating copies of the sound over the
current sound.
2) It governs how long a sound will be captured and repeated.
3) Feedback governs how quickly (or slowly) the volume of
subsequent repetitions are reduced.
4) Because the repetitions are reducing in volume so slowly, each
new repetition builds on top of the last one - creating an increase
in volume
5) Because Wet/Dry is the mix between your original signal and
your effected sound. Moving it all the way to Wet means you only
hear the output of your effect, effectively mixing out your original
sound.
6) So that you can hear the effect of the Reverb in isolation,
without the Delay getting in the way of you hearing what's reverb
and what isn't.
7) Because Reverb is designed to simulate your sound being played
in a reverberant room
8) Delay controls how long a delay the echoes are delayed for
before they are mixed in with the output.
9) By creating a difference between the left and right speaker, it
sounds like the sound occupies a wider, more realistic space.
10) Because the signal will be effected as it goes through the chain
of effects units. For example, if you'd u had a Reverb and then a
Delay, the signal would include Reverb as it enters the Delay,
meaning the Reverb echoes would also be subject to the Delay's
effects.
#$(!
!
! ! !
Chapter 15 Ð Modulation effects
Chapter 16 Ð Equalization
#$)!
!
! ! !
2) The display shows the user visually how the parametric
equalizer is affecting the signal
3) The Frequency pot allows the user to choose which frequency is
to be affected.
4) This allows the user to choose how much of the frequency range
is boosted or cut around the centre point chosen by Frequency.
5) This allows the user to increase or decrease the amount of the
frequency selected by the Frequency pot, by the amount selected
by the Gain pot.
6) Because the lower end of the sequence/melody may interfere
with the bassline
Chapter 17 Ð Compression
#$*!
!
! ! !
7) Attack controls how long it takes the compressor to start
compressing once a signal above the Threshold has been detected.
8) Release controls how long it takes the compressor to cease
compressing once a signal above the Threshold has been detected.
9) Sidechain is where a compressor is triggered by an external
signal, as opposed to the audio signal routed into the compressor.
10) Basses, pads and noise sweeps.
11) A Limiter has a fixed ratio, and is designed to prevent any
signal from breaching the threshold.
12) Pre-defines the extent to which audio is amplified before it
enters the Limiter. Post defines the extent to which the audio is
amplified after it has been processed by the Limiter.
1) To temper the high end of the bass, so that it isnÕt too bright.
a) Selecting oscillators with harmonics, i.e. sawtooth and square
waves
b) Adding some Attack to the inv. LP filter
c) Moving Cents on Oscillator 2 to create interference
d) Adjusting the volume envelope
e) Adding an LFO to the Filter cutoff
3) Because basses are intended to be heard at the lower end,
thereby underpinning the track.
4) A sub-bass underpins the whole track, but is at a lower
frequency than a bass and doesnÕt draw too much attention to
itself. ItÕs designed to be felt more than heard.
#%+!
!
! ! !
Chapter 19 Ð Creating a Pad
#%"!
!
! ! !
1) Chords are a group of notes (typically three or more) played at
once to create a harmony.
2) So that the movement of the cutoff creates drama Ð and it does
so in addition to your movement of the cutoff.
3) This creates additional depth by essentially doubling your chord
Ð playing a copy of it an octave lower means that six notes are
being played, instead of three.
4) This is so that you can fully hear each effect of each pot turn Ð
you can then combine it with the unaltered signal by moving it
back when youÕve found the right sound.
#%#!
!
! ! !
6) It contains a lot of bass weight, but also some harmonics, which
sound great when filtered and modulated.
1) The Tune pot defines the frequency at which the sample plays.
2) The Punch pot acts as an Attack envelope, defining how quickly
the sample gets to peak volume.
3) The Decay pot acts as a Decay envelope, defining how quickly
the sample returns to zero volume
4) The Pan pot controls the mix of the sample between the left and
right speaker.
5) The volume pot controls the volume of the sample.
6) Noise shaping is turning white noise into a sound with
character, for example a percussive sound.
7) Because the envelopes allow you to add shape to the noise as itÕs
played, as opposed to it being a flat blast of white noise.
#%$!
!
! ! !
4) Data, because the data from the LFO would control how the
LFO alters the oscillator.
5) Audio, because it would route the audio directly from the output
of the filter to the synthesizerÕs output.
Chapter 26 Ð Character
1) Its components, its design and its software (if it has software).
2) Analogue means the synthesizerÕs components are made out of
real electronic chips.
3) Warmth is analogue components adding a small amount of
distortion to the signal, creating pleasant harmonics.
! !
#%%!
!
! ! !
Appendix B Ð Areas and functions of
Caustic
!
9)! The part with SubSynth and Init written below SubSynth is
the patch section. This is unmarked. This is where you will
load and save different settings into your synthesizer Ðq not
unlike the File menu on most computer programs.
11)! Bend Ð this is where you control how different notes interact
tonally with one another.
13)!LFO 1 and LFO 2, to the right of the filter. This is where you
can choose various waveforms and drive them towards
other parts of the synthesizer to create automated effects.
DonÕt worry if this explanation doesnÕt make sense at this
#%&!
!
! ! !
point Ð all will become clear once youÕve worked through the
LFO chapter!
!
! !
#%'!
!
! ! !
Index
#%(!
!
! ! !
! ! !
a sine wave, 34, 35, 42, 76, 150, 171, 186, 192, 193, 216
Acid, 82, 226, 228
active listening, 15, 16, 18, 41, 49, 66, 227
actively listen, 16, 17, 56
ADSR, 58
amplifier, 19, 241
Amplitude, 10, 47
Amplitude Modulation, 47
analogue, 10, 39, 50, 54, 74, 80, 225, 226, 227, 253
Attack, 28, 58, 59, 60, 61, 64, 68, 129, 130, 136, 139, 140, 142, 145, 160,
163, 176, 183, 189, 190, 195, 199, 200, 205, 236, 243, 248, 249, 251
Avicii, 235
band-pass filter, 50
bandwidth, 115, 147, 153
bass, 32, 33, 37, 38, 40, 72, 114, 137, 143, 144, 145, 149, 150, 151, 152, 153,
154, 163, 170, 186, 192, 193, 194, 196, 237, 248, 249, 251
bassline, 115, 119, 137, 143, 144, 145, 146, 147, 148, 149, 154, 170, 194, 195,
196, 247
Cents, 43, 44, 51, 64, 74, 98, 146, 159, 161, 172, 178, 230, 249
character, 225
chords, 77, 86, 157, 174, 175, 177, 178, 179, 181, 182, 250
Compression effects, 85, 244
compression ratio, 126
! ! !
! ! !
! ! !
EQ, 33, 35, 36, 38, 39, 52, 54, 55, 84, 85, 114, 115, 116, 117, 118, 119, 147,
152, 154, 170
Equalisation, 85, 246
Equalization, 111
Init, 27, 29, 30, 51, 74, 85, 143, 149, 157, 165, 184, 188, 194
Initial patch, 29
interference, 45, 99, 101, 102, 103, 107, 146, 159, 161, 162, 172, 178, 230,
234, 249, 253
Kahn, 150
Kraftwerk, 165, 204
! ! !
! ! !
! ! !
Low-pass filter, 50
octave, 32, 46, 55, 64, 86, 143, 150, 177, 178, 192, 194
Octave, 46
oscilloscope, 33, 34, 36, 44, 45
overtones, 36, 144
pad, 156, 158, 160, 162, 163, 164, 232, 233, 234, 237, 249
Pan, 200, 201, 202, 207, 252
Paraphonic, 80
patch, 27, 28, 29, 30, 48, 51, 61, 65, 67, 72, 74, 76, 85, 143, 149, 152, 157,
163, 164, 165, 175, 184, 188, 190, 191, 194, 195, 198, 239
Phase, 44, 45, 107, 243
Pink Floyd, 82
Polyphonic, 80, 244
Polyphony, 2, 80, 165, 173, 244, 250
Portamento, 46
Pots, 7
pressure wave, 9, 241
Release, 28, 58, 59, 60, 61, 63, 64, 76, 78, 129, 130, 136, 139, 140, 142,
146, 152, 160, 183, 187, 189, 195, 200, 206, 234, 236, 237, 243, 248,
251
resonance, 54, 85, 159, 218
Roland 303, 82, 226, 227, 228
room, 92, 93, 94, 115, 120, 148, 162, 170, 181, 245
! ! !
! ! !
! ! !
sequence, 64, 77, 78, 86, 87, 92, 94, 95, 98, 100, 104, 107, 108, 111, 113,
114, 115, 117, 119, 123, 131, 133, 134, 135, 140, 143, 150, 151, 156, 157,
158, 163, 175, 176, 177, 179, 182, 183, 184, 185, 186, 189, 190, 198, 199,
211, 212, 247
sidebar, 63
Sidechain, 135, 136, 248
signal routing, 209
slider, 7, 8, 230
sound waves, 5, 98, 101, 102
spectogram, 109
square wave, 35, 37, 38, 40, 145, 171, 186, 192, 194
stereo width, 94, 148, 181, 234, 236
studio monitors, 17
sub-bass, 149, 153, 192, 194
subtractive, 26
Subtractive, 5, 7, 20, 24, 197
Super Osc, 229, 230, 237, 253
Sustain, 28, 58, 59, 60, 61, 62, 64, 66, 69, 70, 146, 189, 200, 234, 236,
243, 251
! ! !
! ! !
$%600303