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Simple Ai

Artificial Intelligence (AI) refers to machines that perform tasks requiring human intelligence, built on foundations from mathematics, computer science, psychology, neuroscience, and philosophy. The history of AI spans from the 1950s with the Turing Test to modern advancements in machine learning and deep learning. Current AI technologies include Natural Language Processing, Computer Vision, and Robotics, with intelligent agents designed to maximize success based on their environment and goals.

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0% found this document useful (0 votes)
17 views3 pages

Simple Ai

Artificial Intelligence (AI) refers to machines that perform tasks requiring human intelligence, built on foundations from mathematics, computer science, psychology, neuroscience, and philosophy. The history of AI spans from the 1950s with the Turing Test to modern advancements in machine learning and deep learning. Current AI technologies include Natural Language Processing, Computer Vision, and Robotics, with intelligent agents designed to maximize success based on their environment and goals.

Uploaded by

Rca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AI Defini ons

AI stands for Ar ficial Intelligence, which refers to machines or programs that can perform
tasks usually requiring human intelligence, like learning, reasoning, or problem-solving. For
example, a chatbot answering your ques ons or a self-driving car deciding when to stop are
applica ons of AI.

Founda ons of AI

AI is built on ideas from various fields:

1. Mathema cs: Logic (reasoning), probability (handling uncertainty), and sta s cs


(making predic ons).

2. Computer Science: Algorithms (step-by-step procedures) and data structures (ways


to organize informa on).

3. Psychology: Understanding how humans think and learn.

4. Neuroscience: Studying how the brain processes informa on.

5. Philosophy: Exploring concepts like decision-making, ethics, and intelligence.

History of AI

 1950s: Alan Turing proposed the Turing Test to define intelligent machines. Early AI
focused on simple logic and problem-solving.

 1956: The Dartmouth Conference officially launched AI research.

 1970s-1980s: Development of rule-based expert systems (e.g., diagnosing diseases).

 1990s-2000s: AI began solving real-world problems (e.g., IBM’s Deep Blue defeated
chess champion Garry Kasparov).

 2010s-Present: Advances in machine learning and deep learning allow AI to perform


complex tasks like recognizing faces, understanding speech, and driving cars.

State of the Art

Modern AI technologies include:

1. Natural Language Processing (NLP): AI that understands and generates human


language (e.g., chatbots, voice assistants like Siri).
2. Computer Vision: AI that interprets images and videos (e.g., facial recogni on, object
detec on).

3. Robo cs: Robots powered by AI to perform tasks like cleaning or surgery.

4. Genera ve AI: AI systems like ChatGPT and DALL-E that can create text, art, or music.

Intelligent Agents

Agents and Environments

 Agent: A system that senses its environment (input) and takes ac ons (output) to
achieve its goals. Example: A vacuum cleaner robot senses dirt and cleans it.

 Environment: The world around the agent. For example, the vacuum cleaner’s
environment is the house.

Good Behavior

An agent behaves ra onally when it acts in a way that maximizes its success based on its
knowledge and goals. For example, a chess-playing AI chooses moves that increase its
chances of winning.

The Nature of Environments

Environments can be:

1. Sta c vs. Dynamic: Sta c environments don’t change (e.g., a chessboard), while
dynamic environments do (e.g., traffic for self-driving cars).

2. Discrete vs. Con nuous: Discrete environments have dis nct parts (e.g., board
games), while con nuous ones have endless possibili es (e.g., flying a drone).

3. Fully vs. Par ally Observable: Fully observable environments give the agent all the
informa on (e.g., chess), while par ally observable ones don’t (e.g., poker).

Structure of Agents

Agents can have different designs:

1. Simple Reflex Agents: React based on current condi ons. Example: A thermostat
turning on/off based on room temperature.

2. Goal-Based Agents: Consider future goals. Example: A GPS system plans the best
route to a des na on.

3. Learning Agents: Improve their performance over me by learning from experience.


Example: A chatbot ge ng be er at answering ques ons.
Problem Solving

Problem-Solving Agents

These agents plan sequences of ac ons to achieve goals. For example, a delivery robot plans
the shortest path to deliver a package.

Example Problems

1. Puzzles: Solving a Sudoku or maze.

2. Real-world Problems: Naviga ng traffic, scheduling flights, or controlling a robot


arm.

Searching for Solu ons

Finding the steps to achieve a goal. For example, in a maze, the solu on is the path from
start to finish.

Uninformed Search Strategies

Search methods that don’t use addi onal knowledge about the problem:

1. Breadth-First Search: Explores all op ons one level at a me.

2. Depth-First Search: Explores one path deeply before backtracking.

Avoiding Repeated States

To save me, agents remember states they’ve already visited to avoid revisi ng them.
Example: In a maze, marking visited paths.

Searching with Par al Informa on

When the agent doesn’t have complete knowledge, it uses explora on or makes
assump ons. For example, a robot exploring an unknown building maps it as it moves.

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