CB Final Notes
CB Final Notes
What is an attitude?
An attitude is a person's feeling, belief, or opinion about something or someone. It influences
how they act.
Example:
If someone likes a brand (positive attitude), they are more likely to buy it.
1. Cognitive (thinking)
what you know or believe about a product.
Example: "This phone has a good camera."
2. Affective (feeling)
How you feel about the product.
Example: "I love this phone!"
3. Conative (doing)
what you are likely to do – your intention.
Example: "I will buy this phone."
Application:
Marketers use this model to shape all three parts to make people buy their products.
These models look at many product features (attributes) to explain how people form attitudes.
Use in marketing:
Marketers can change consumer attitudes by making some needs more noticeable.
Example:
If a person cares about health, a food brand can say:
“This product is 100% organic and healthy” – now the buyer sees the product in a positive
way.
Strategy:
If a message is clear and makes people think deeply, it can change their attitude.
Example:
An ad that tells a story about how a product helped someone’s life will make people think
seriously – which can change their attitude positively.
Key idea:
More thinking = Stronger and longer-lasting attitude change.
Cognitive dissonance = Feeling uncomfortable when your actions and attitudes don’t match.
Example:
You believe in saving money, but you buy an expensive phone. Now you feel guilty or uneasy.
Resolution:
6.7 How People Assign Causes to Events (Attribution Theory) in Consumer Behavior
Types of attribution:
✅ What is Attitude?
🔹 Example: If you like Pepsi (positive attitude), you’ll probably choose it over another drink.
✅ Attitude Formation
1) Consumers Learn Attitudes
1. Experience
o Direct use of a product or service.
o Positive or negative use creates strong attitudes.
o Example: If a shampoo gives good results, you’ll have a positive attitude about it.
2. Family and Friends
o We often adopt the opinions of people we trust.
o Their choices influence our choices.
o Example: You may like a brand just because your friend or sibling uses it.
3. Media / Internet / Social Media
o Advertisements, influencers, reviews, and online trends shape our attitudes.
o Example: Seeing a viral TikTok video about a makeup product can make you
want to try it.
The Tri-Component Attitude Model explains that an attitude has three main parts:
This part is about what a person knows, believes, or thinks about a product or brand.
It is based on facts, knowledge, or perceptions.
Example:
“I believe this phone has a good camera and long battery life.”
Example:
“I really like this phone. It looks stylish and feels nice.”
Example:
“I plan to buy this phone next week.”
Marketers use this model to understand consumer attitudes and to plan better marketing
strategies.
🔸 Cognitive:
Give information through ads, packaging, and comparisons.
🔸 Affective:
Use emotional appeals — like music, storytelling, or beautiful visuals to create good feelings.
🔸 Conative:
Encourage action with discounts, free trials, or limited-time offers.
I believe my university has qualified teachers, good learning resources, and offers a variety of
useful courses. The campus is decent, and the management is trying to improve things step by
step.
I feel proud to be a student here. I enjoy spending time on campus with friends. Sometimes I get
frustrated with the management or scheduling, but overall, I feel positive and connected to my
university.
I plan to complete my degree from this university. I also try to participate in events and improve
my academic performance. In the future, I may recommend this university to other students if
they ask for my opinion.
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Marketers try to correct wrong beliefs or add new positive beliefs about their product.
Example:
If people think a phone has a weak battery, the company can release ads showing battery tests or
customer reviews saying it lasts 2 days.
Example:
If a clothing brand is seen as "old-fashioned," it can launch a trendy new collection, use young
influencers, or redesign its logo to appear more modern.
Companies may highlight weaknesses in competitor brands or show how their product
is better.
Example:
A toothpaste brand might say:
“Our product fights cavities 2x better than Brand X.”
This shifts the consumer’s attitude by making the competition look less attractive.
4. Attitude-Behavior Gap
Sometimes, consumers have a positive attitude but don’t buy the product.
Example:
A student likes a laptop brand and thinks it’s great, but doesn’t buy it because it’s expensive.
Price
Availability
Peer pressure
No urgent need
Offering discounts
Giving easy installment plans
Creating urgency (like limited-time offers
Consumers form their attitude toward a product based on different features, like quality,
price, design, etc.
Each feature has a value (how good/bad it is) and importance (how much the
consumer cares about it).
Attitude-Toward-Object Model
This model helps to measure and change consumer attitudes toward a product, brand, or
service (called the “object”).
1. Add an Attribute
Example:
A shampoo brand adds a “no harmful chemicals” feature.
Example:
Convince people that “battery life” is more important than camera quality in phones
3. Improve Perception of Existing Attributes
Example:
Promote that your product’s “low price” does not mean low quality.
Example:
A clothing brand launches an eco-friendly fashion line to attract young, eco-conscious buyers.
🔷 1. Attitude-Toward-Behavior Model
A person’s attitude toward a specific behavior (like buying or using something) affects
their intention to do it. it focuses on the action, not just the product.
Example:
You may like energy drinks, but your attitude toward drinking them every day might be
negative because they’re unhealthy.
Example:
Even if you like Android, you might buy an iPhone because your friends expect you to have one
and you want to fit in.
🔷 3. Theory of Trying to Consume
People may have a goal to consume something, but they face barriers.
Barriers include:
Example:
You want to join a gym (positive attitude), but your schedule is too busy (environmental barrier).
🔷 4. Attitude-Toward-the-Ad Model
A person’s attitude toward an advertisement can affect their attitude toward the brand
or product.
If the ad is creative, emotional, or fun, the consumer may feel better about the brand—even if
they didn’t before.
Example:
You didn’t care about a chocolate brand, but after watching a funny ad, you want to try it.
🔷 5. Attitude-Toward-Social-Media-Posts Model
It says:
Engaging, honest, and relatable posts make people more likely to connect with and buy from
a brand.
Example:
If a clothing brand posts helpful fashion tips, behind-the-scenes videos, or interacts with
followers, people may feel more positive toward the brand.
6.4 To Understand How to Alter Consumers’ Attitudes by Making Particular Needs Prominent
We use the Functional Approach to understand this. This approach says that people develop
attitudes because those attitudes serve a purpose (function) in their life.
1. Utilitarian Function
Example:
If a soft drink gives refreshment in summer, consumers will have a positive attitude toward it.
2. Ego-Defensive Function
Example:
A man may prefer using a "strong" perfume brand to feel confident and masculine.
3. Value-Expressive Function
Example:
Someone who supports animal rights will prefer cruelty-free cosmetics.
Example:
A brand that clearly explains its ingredients or features earns trust.
Marketers link their brand to social causes or important events to influence attitudes.
Example:
A food brand sponsors a charity campaign for flood relief.
This makes the brand look socially responsible, which improves consumer attitude and loyalty
Cognitive elaboration means how deeply a person thinks about the message they receive.
If someone pays close attention and carefully thinks about the message → they are
highly involved (deep thinking).
If someone doesn’t care much or pays only surface-level attention → they are less
involved (shallow thinking).
This model says there are two ways consumers can be persuaded to change their attitude:
Used when:
� Results in:
Strong, long-lasting attitude change.
Example:
If someone is researching laptops seriously, they will pay attention to details like RAM,
processor, battery life, etc.
Used when:
The person is not very involved or not really focused on the message.
They respond to surface-level cues, like:
o Music
o Celebrity endorsement
o Colors
o Emotions
Results in:
Example:
Someone buys a perfume just because a famous actor is in the ad, without checking the quality.
6.6: Understanding How Attitudes Can Precede Behavior through Cognitive Dissonance &
Resolving Conflicting Attitudes
Cognitive dissonance happens when a person experiences mental discomfort due to having
conflicting thoughts, beliefs, or attitudes — especially after making a decision.
In simple words:
It’s the feeling of regret or doubt after doing something that goes against your earlier beliefs or
expectations.
Post-Purchase Dissonance
This is a special type of cognitive dissonance that happens after buying something.
The buyer starts to question whether they made the right choice.
Example:
You buy an expensive smartphone, but later wonder if a cheaper one would have been better.
Why It Happens
The buyer convinces themselves that they made the right choice.
Focuses on the benefits and ignores negatives.
Example:
“I paid more for this phone, but the camera quality is excellent.”
Example:
Watching YouTube reviews that say, “This is the best phone in 2025.”
The buyer tells friends about the good features of the product.
This helps them feel more confident in their decision.
Example:
Telling your friends: “It has the best battery life I’ve ever used!”
The buyer asks or listens to people who also bought the product and are happy with it.
This gives them emotional comfort.
Example:
Hearing a friend say: “I also bought it, and I love it!”
6.7 To Understand How People Assign Causality to Events & Its Application to Consumer
Behavior
1. Internal Attribution
The person believes that the event happened due to their own personality, effort, or
decision.
Example:
“I bought this phone because I’m smart and made a good decision.”
In marketing: If a customer feels they chose a brand because of their own good judgment,
they are more loyal.
2. External Attribution
The person believes the event happened because of outside factors like luck, marketing,
salesperson pressure, etc.
Example:
“I only bought it because the salesperson forced me.”
In marketing: If consumers blame others, they’re less satisfied and may not buy again.
Defensive Attribution
This is when people protect their self-esteem by blaming others for negative outcomes.
It helps reduce guilt or responsibility.
Example:
If a customer regrets buying something, they might say, “The ad was misleading,” instead of
saying, “I made a bad choice.”
Applications in Marketing
Foot-in-the-Door Technique
Why it works:
Door-in-the-Face Technique
You start with a big request (which most people will say no to)
Then, ask for a smaller request
Why it works:
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Advertising Appeal
An advertising appeal is the method or approach used in ads to attract attention and
influence consumers’ feelings or behavior.
😂 Humor Appeal (Definition)
Humor appeal is a marketing technique that uses funny or entertaining content in
advertisements to make the audience laugh, feel good, and remember the product or
brand.
😱 Fear Appeal (Definition)
Fear appeal is a strategy that uses warnings or scary situations in ads to make people feel
fear or concern and motivate them to take action to avoid the danger.
Understanding Communication in Consumer Behavior
What is Communication?
Communication is the process of sending and receiving messages between two or more people.
In marketing, it means how a brand shares messages with customers to influence their
thoughts, attitudes, or behavior.
It means how much we trust the person or source giving the message.
If the person is honest and experienced, we are more likely to believe them.
💤 Sleeper Effect:
When a message is given by a less trusted source, people may not believe it at first.
But with time, people forget who said it and only remember the message.
So, after some time, the message starts to influence them.
⌛ Differential Decay:
The effect of the source (person who said it) becomes weaker faster than the message.
People may forget the speaker but still remember the message.
1� Psychological Selectivity
Selective Exposure:
People watch or listen to messages they already agree with.
Example: A sports lover ignores political news.
Time Shift:
People see messages later (not when it is shown), so the message may lose effect.
2� Message Clutter
When too many messages are shown together (like many ads), people get confused or
bored.
The message may be ignored.
3� Psychosocial Noise
4� Sensory Input
External problems like too much noise, poor sound, or bad visuals.
These make it hard to hear or see the message clearly.
5� Positioning
When people see the same ad again and again, it gets stuck in their mind.
But if shown too many times, it can also become annoying
Elements of communication
1. Impersonal Communication
Definition:
Impersonal communication is when a message is shared with a large audience without
any personal connection. It is usually one-way and not directed at any specific person.
Example: TV advertisements, newspaper articles.
2. Interpersonal Communication
Definition:
Interpersonal communication is the direct and personal exchange of information between
two or more people. It can be face-to-face or through phone, messages, etc.
Example: Talking to a friend, chatting on WhatsApp.
3. Formal Communication
Definition:
Formal communication follows official rules, structure, and language. It is used in
professional or organizational settings like offices, schools, or businesses.
Example: Office emails, business letters, official meetings.
4. Informal Communication
Definition:
Informal communication is casual and friendly. It does not follow any official structure
and is used in personal conversations.
Example: Talking with friends, chatting during lunch breaks.
5.Traditional media refers to the old or classic methods of communication used to reach a
large audience before the internet and digital platforms became popular.
6. New media refers to modern digital communication tools that use the internet,
computers, and mobile devices to share information.
It is interactive, fast, and two-way.
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Broadcasted versus Addressable Messages
A broadcasted message is sent to a large, general audience at the same time — everyone sees
the same message. Example: A TV ad during a cricket match that is shown to all viewers
An addressable message is sent to a specific audience based on their interests, age, location, or
behavior. Example:
Two people watching the same TV channel at the same time may see different ads based on
their personal data.
TV advertising has changed over time — from one-size-fits-all to targeted and interactive ads.
🔹 Mid-roll Ads:
Ads that play in the middle of online videos (like on YouTube or Netflix-type
platforms).
Usually non-skippable.
Similar to a "commercial break" in traditional TV.
Benefits:
2.ADDRESSABLE COMMUNICATION
traditional media includes the old ways of communication used before the internet,
like TV, radio, newspapers, and magazines.
These media can do some addressable communication, but in a limited way.Example:
Local newspaper ads or direct mail to selected homes
new media ( narrowcasting) uses digital platforms (like social media, websites, apps)
to send targeted messages to a specific audience.
This process is called narrowcasting because it focuses on a small, selected group, not
the general public. Example: YouTube showing different ads to different users at the
same time
Addressable advertising is a type of advertising where different ads are shown to
different people, even if they are watching the same content.
It is based on the viewer's interests, location, behavior, or demographics. Example:
Two people watching the same YouTube video may see different ads based on their
personal data.
Its characteristics
o Customized ads are designed for specific audiences each person sees a message
that matches their interest. Increases the chance of getting the viewer’s attention
o Interactive Viewers can click, like, comment, or swipe. Makes the ad more
engaging and fun. Two-way communication — not just watching, but also
taking action.
o Response measureable advertisers can track results like clicks, views, sales, or
sign-ups. Helps in checking how well the ad is working. Makes it easy to
improve future ads
Message Structure A message is the thought, idea, attitude, image, or other information that the
sender wishes to convey to the intended audience.
Verbal communication is when we use spoken or written words to share a
message. Example talking face-to-face, Phone calls
Non verbal is when we share a message without using words — through body
language, facial expressions, gestures, tone, or eye contact.
Encode means turning thoughts into a message. It is when the sender creates
and sends the message in a form (like words, signs, or symbols) that the receiver
can understand.
Decode is when the receiver understands or interprets the message sent by the
sender.
Cognitive learning is about how the brain learns and understands things by
using thinking, memory, and problem-solving.
Image and Text in advertising and communication, image and text are used
together to create a strong message. How they are designed affects how well
people understand and remember the message.
o Visual complexity refers to how busy or detailed an image or layout
looks.
If there are too many colors, shapes, or elements, it becomes harder to
understand.
o Feature complexity means how many parts or features an object (like a
product or image) has. More features = more complex.
o Design complexity
FRAMING means presenting the same message in different ways to influence
how people think or feel about it. It’s about how you say it, not just what you
say.
Message framing is when a message is focused either on the benefits
(gain frame) or on the losses (loss frame) to affect people’s decisions.
Need for cognition (NFC) is how much a person enjoys thinking and
solving problems. People with high NFC like deep thinking, reading, and
understanding complex ideas. People with low NFC prefer simple, direct
messages
Self image is how a person sees themselves — their beliefs, personality,
and values. It affects how they respond to messages or choose products
that match their identity.
Independent self-image means a person sees themselves as a
separate and unique individual. They value their own thoughts,
choices, and personal goals, even if they are different from
others. Focus on “I” and “ME”
Interdependent self-view means a person sees themselves as part
of a group or community.They value relationships, harmony,
and doing what’s best for family or group.
Framing Impact Behavior how people understand messages and how
they act. The way you present a message (positive, negative, one-sided,
etc.) can change decisions and influence behavior.
ONE- OR TWO-SIDED Only shows the positive side of a
product or idea. Used when the audience already agrees or doesn’t
know the other side. Shows both positive and negative sides, but
ends with a positive point. Builds trust and works for an audience
that may be skeptical
NATIVE ADS ads that look like normal content but are actually
paid promotions. They match the style and format of the
platform, so people don’t feel it’s a direct ad.
Native advertising
Podcast Ads that play during a podcast episode, often
spoken by the host.
Infomercials Long TV commercials that look like TV
shows or interviews, but they are ads. Used to explain
products in detail and often include customer
testimonials.
ORDER EFFECTS
These effects are how the position of information in a message
affects what people remember or prefer.
Primacy effect. People remember the first information
they hear best. Useful when you want to impress early
Recency effect. People remember the last information
they hear better Useful when you want the final point to be
strong
Persuasive Appeals
These are different ways to convince people to buy a product or believe a message.
Companies use emotional, logical, or fun ways to influence customers.
high-consumer involvement
This means the customer really thinks a lot before buying.
They care about the product and want to make the best choice. Example: Buying a
car or laptop
need for cognition
This means some people enjoy thinking deeply and understanding things.
They like logical ads with facts and reasons. Example: A person who likes to read
product reviews before buying.
emotional and rational
Emotional Appeal: Uses feelings like happiness, love, or fear to convince.
Example: A baby product ad showing a happy family. Rational Appeal: Uses
logic and facts like price, features, or quality.
Example: A phone ad that shows camera specs and battery life
hedonic and utilitarian
Hedonic Appeal: Focuses on fun, pleasure, or enjoyment.
Example: An ad for a luxury perfume or vacation. Utilitarian Appeal:
Focuses on usefulness and practical benefits.
Example: An ad for a washing machine that saves water.
COMPARATIVE
This means comparing two or more things to show which one is better.
Example: Saying "Brand A is cheaper than Brand B.
COMPARATIVE advertising
This is when a company shows its product is better than a competitor’s by
comparing features, price, or quality.
Example: An ad that says, “Our toothpaste whitens better than Brand X.”
Promotion focus
This means a person wants to gain rewards or success.
They focus on goals, achievements, and growth.
Example: "I study hard to get a high grade.
Prevention focus
This means a person wants to avoid problems or losses.
They focus on safety, responsibility, and avoiding mistakes.
Example: "I study hard so I don’t fail.
HUMOR
Humor means using jokes or funny things to make people laugh.
In advertising, it helps to catch attention and make the ad more enjoyable. Example:
A funny ad about a snack that makes people laugh
the findings of scores of studies on using humor in advertising:
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Chap 8
Social Media
Definition: Online platforms like Facebook, Instagram, Twitter, and LinkedIn where
people share content and interact with brands.
Impact on 4Ps:
1. Product:
o Brands learn what people like or don’t like from comments and reviews.
o Makes buying more fun by building friend groups or fans.
2. Price:
o Companies can test different prices quickly.
o Reviews help people believe the product is worth the price.
3. Place:
o You can shop directly on social media.
o Products can reach people anywhere in the world.
4. Promotion:
o Ads appear only to people who might care (e.g., those interested in shoes).
o Posts, stories, and videos let brands talk directly with you.
Mobile Advertising
Definition: Ads you see on phones and tablets—like banners, videos, notifications, or SMS.
Impact on 4Ps:
1. Product:
o You can try stuff right in the ad (like flipping colors or sizes).
o Makes products feel more real and fun.
2. Price:
o Shows deals or coupons you can use immediately.
o Often cheaper for brands than desktop ads.
3. Place:
o
Ads pop up wherever you are—on the go, at home, or in class.
Some show offers when you’re near a store.
o
4. Promotion:
o Comes in many types: banners, pop-ups, and videos.
o Brands see instantly how many people click or buy, so they can change ads fast.
It refers to how people’s decisions and actions when buying products or services are influenced
by social media platforms. This relationship includes: Exploring info through reviews,
recommendations, and user-generated content. Social proof, where users trust feedback from
others online—friends, followers, or influencers—before making choices
Cognitive learning is a style of learning that focuses on actively engaging your brain to acquire
knowledge and understand information, rather than just memorizing facts or responding to
stimuli. It involves mental processes such as:
Thinking
Memory
Problem-solving
Perception
Consumer engagement refers to how customers interact with a brand through various channels
and touchpoints. Enhancing it means increasing the quality, frequency, and emotional
connection of those interactions. Here are effective ways to improve consumer engagement:
Promotional strategies in social and mobile media aim to increase brand awareness,
engagement, loyalty, and ultimately, sales. Here are the key promotional goals:
ADVERTISING CHANNELS
Google is a tech company that runs the world's most popular search engine (Google Search).
It also offers free tools like Gmail, Maps, YouTube, Drive, and Android to help with
studies, work, and daily life.
ADVERTISING STRATEGIES
Search Ads (Google/Bing): Text ads that appear when you search online. (Example:
"Best shoes" → Nike ad on top.)
Display Ads: Picture/video ads on websites. (Example: Banner ad for Samsung on a tech
blog.)
Social Media Ads: Paid posts on Facebook, Instagram, etc. (Example: Sponsored Reels
on Instagram.)
Video Ads: Short ads on YouTube/TV. *(Example: 5-second ad before a video.)
Characteristics of Effective Social Media Campaigns
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Mobile Advertising
Consumer response
How customers react to a product, ad, or brand – including their thoughts, feelings, and
actions (like buying, ignoring, or sharing feedback)
Types
Monetary Value
Convenience Value
Emotional Value
Social Value
Promotional Tactics are the different ways a company promotes its products or services to
attract customers and increase sales.
Simple Explanation:
Desktop: Powerful for work, gaming, and complex tasks (like video editing).
Mobile: Dominates for convenience, apps, and on-the-go use (social media, shopping).
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Learning Objective
Advertising’s Reach:
It tells you the total number of people exposed to your ad at least once.
For example, if your ad plays on TV and 1 million people watch it, then your reach is 1
million.
Types of Reach:
1. Broad Reach – When an ad is shown to a large and general audience (like on national
TV).
2. Targeted Reach – When an ad is shown to a specific group (like young adults on
Instagram
Advertising’s Efficacy (Effectiveness):
It shows whether the ad achieved its goal, like increasing sales, building brand
awareness, or getting more website visits.
1. Unique Visitors
The number of different people who visit your website (even if they visit many times).
Example: If Ali visits 5 times, he still counts as 1 unique visitor.
How much money you spend on ads divided by the number of unique visitors.
Formula:
Total Ad Cost ÷ Unique Visitors
(This tells if your ad spend is worth it.)
3. Return Visits
How many visitors come back to your site after their first visit.
More return visits = people liked your content.
4. Time Spent
5. Page Views
6. Interaction Rate
How often visitors click, comment, share, or take action on your site.
Shows how engaging your content is.
7. Conversation-Related Measures
Measures comments, messages, and discussions started by users about your brand.
Helps you see how much people are talking about you.
Information about your visitors like age, gender, location, language, etc.
Helps target ads and content better.
Measures how much impact your brand has on social platforms (like shares, followers,
mentions).
More influence = stronger brand reputation online.
📊 GOOGLE ANALYTICS
A free tool by Google that tracks and reports website traffic and user behavior.
Tells you:
o Where your visitors come from.
o What they do on your site.
o How long they stay, etc.
🛑 PIRATED CONTENT
Illegal content (like movies or shows) that people watch or download without paying.
Ads shown on pirated sites are risky and less trustworthy.
📺 NIELSEN
� TIME-SHIFTED VIEWING
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Learning Objective
Traditional media (like TV, radio, and newspapers) is changing because of new technology and
digital trends. It’s not dying—it’s evolving to keep up with modern audiences.
1. TELEVISION
TV is still popular but now people can watch shows online, on mobile phones, or on
demand (like Netflix or YouTube).
Advertisers now add QR codes, hashtags, or ask people to interact during shows.
4. RADIO
5. PRINT MEDIA
6. OUT-OF-HOME MEDIA
8. Branded Content
This is content created by a brand that entertains or informs people without directly
selling.
Example: A cooking show sponsored by a food company, using their products.
The goal is to build brand awareness through useful or fun content.
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