Initialize engine version: 5.6.
1p2 (fb53d44a1e84)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics (ID=0x9a78)
Vendor: Intel
VRAM: 1068 MB
Driver: 30.0.100.9805
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.dll (this message
is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Pathfinding.ClipperLib.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Pathfinding.ClipperLib.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\
Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into
Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Pathfinding.Poly2Tri.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Pathfinding.Poly2Tri.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\ProBuilderCore-Unity5.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\ProBuilderCore-Unity5.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\ProBuilderMeshOps-Unity5.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity
Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\KDTree.dll (this message is
harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\pb_Stl.dll (this message is
harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Triangle.dll (this message is
harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Triangle.dll into Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Newtonsoft.Json.dll (this
message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Newtonsoft.Json.dll into Unity Child
Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Rewired_Core.dll (this
message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\Rewired_Windows_Lib.dll (this
message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\Rewired_Windows_Lib.dll into Unity Child
Domain
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll
(this message is harmless)
Loading C:\Games\Ben 10\Ben10_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity
Child Domain
- Completed reload, in 0.258 seconds
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\System.Core.dll (this message
is harmless)
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\System.dll (this message is
harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour (Game Object 'TorusDebugUtility') is
missing!
(Filename: Line: 1743)
The referenced script on this Behaviour (Game Object 'TorusDebugUtility') is
missing!
(Filename: Line: 1743)
UnloadTime: 7.397500 ms
Non platform assembly: data-0000000016F2D020 (this message is harmless)
Fallback handler could not load library C:/Games/Ben 10/Ben10_Data/Mono/data-
0000000016F2D020.dll
Non platform assembly: data-0000000016F33DC0 (this message is harmless)
Fallback handler could not load library C:/Games/Ben 10/Ben10_Data/Mono/data-
0000000016F33DC0.dll
Non platform assembly: data-0000000003EA5040 (this message is harmless)
Fallback handler could not load library C:/Games/Ben 10/Ben10_Data/Mono/data-
0000000003EA5040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\System.Xml.dll (this message
is harmless)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3a10 -> priority: 1
Thread -> id: b9c -> priority: 1
Unknown contract type MeleeCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type MeleeCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type MeleeCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type MeleeCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type MeleeCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unknown contract type WaitCombatNode
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Steam initialised.
Initialising Windows (Steam) achievements
Received stats and achievements from Steam
Language set to : English Language code is : en
LoadScene with sceneIndex called [1]
LoadSceneCoroutine with no sceneBundleName
No bundle to load
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.549399 ms
LoadSceneCoroutine: currentScene.SceneAwake
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 17621.
Total: 128.619888 ms (FindLiveObjects: 1.353500 ms CreateObjectMapping: 5.131400 ms
MarkObjects: 118.849998 ms DeleteObjects: 2.897000 ms)
LoadSceneCoroutine: currentScene.IsLoaded == true
Trying to dual fade in ScreenManager.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Disabling TitleScreen button for 0.4f seconds.
NotifyPlatformControllerChangedListeners - GameInputManager (KeyboardMouse)
NotifyPlatformControllerChangedListeners - GameInputManager (KeyboardMouse)
NotifyPlatformControllerChangedListeners - GameInputManager (KeyboardMouse)
NotifyPlatformControllerChangedListeners - GameInputManager (KeyboardMouse)
NotifyPlatformControllerChangedListeners - GameInputManager (KeyboardMouse)
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\
System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Games\Ben 10\Ben10_Data\Managed\System.Xml.Linq.dll (this
message is harmless)
Loading options after title screen.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[WARNING] Rewired: The Action "Up" does not exist. You can create Actions in the
editor.
Big Head Mode Actioning timer ran out
Wrong Input Pressed For BHM
Big Head Mode Actioning timer ran out
LoadScene with sceneName Scene_Campsite called
LoadSceneCoroutine with no sceneBundleName
No bundle to load
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 23.393000 ms
No MeshFilters were found contained in the layers specified by the 'mask' variables
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadSceneCoroutine: currentScene.SceneAwake
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 38422.
Total: 99.629204 ms (FindLiveObjects: 3.301600 ms CreateObjectMapping: 3.442800 ms
MarkObjects: 83.262199 ms DeleteObjects: 9.284900 ms)
SoftMask is disabled because there are nested masks, which is not supported
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on BlobRender (UnityEngine.UI.RawImage) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Fill (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadSceneCoroutine: currentScene.IsLoaded == true
LoadSceneCoroutine: LoadExtraScenes(Scene_Campsite_Audio)
OnTriggerEnter BTResetToBreadCrumbTrigger : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger : PickupMagnet
Trying to unpause pause state of type 0, when not paused. Ignoring unpause request
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerEnter HUDInteractArrowWithCircle : BTActorBodyCharacterBen(Clone)
OnTriggerExit HUDInteractArrowWithCircle : BTActorBodyCharacterBen(Clone)
OnTriggerEnter HUDInteractArrowWithCircle : TorusActorBodyDamage
OnTriggerEnter HUDInteractArrowWithCircle : BTActorBodyCharacterBen(Clone)
LoadScene with sceneName Scene_Episode2Location1 called
LoadSceneCoroutine with no sceneBundleName
No bundle to load
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 478.822510 ms
LoadSceneCoroutine: currentScene.SceneAwake
Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 68365.
Total: 455.305481 ms (FindLiveObjects: 8.109500 ms CreateObjectMapping: 10.130700
ms MarkObjects: 306.756805 ms DeleteObjects: 129.941101 ms)
OnTriggerEnter HUDInteractArrow (1) : P_JY_Generator_02Body
OnTriggerEnter Combat (2) : InteractableObject
OnTriggerEnter Platforming (9) : InteractableObject
OnTriggerEnter HUDInteractArrow (1) : P_JY_Generator_02Body
OnTriggerEnter Combat (2) : P_OldTyrePileBody
OnTriggerEnter Platforming (11) : DestructibleBody
OnTriggerEnter Platforming (11) : DestructibleBody
OnTriggerEnter Platforming (11) : DestructibleBody
OnTriggerEnter Platforming (12) : InteractableObject
OnTriggerEnter HUDInteractArrow (1) : P_JY_Generator_02Body
Alien unlocked OnTriggerEnter DiamondHeadUnlock : InteractableObject
OnTriggerEnter Platforming (13) : InteractableObject
OnTriggerEnter BoxTrigger (14) : InteractableObject
SoftMask is disabled because there are nested masks, which is not supported
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Flare (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on BlobRender (UnityEngine.UI.RawImage) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
SoftMask will not work on Fill (UnityEngine.UI.Image) because material
OmnitrixUILightGlows (UnityEngine.Material) doesn't support masking. Add masking
support to your material or set Graphic's material to None to use a default one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
-468253800 (hash -468253800) has already been created
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LoadSceneCoroutine: currentScene.IsLoaded == true
LoadSceneCoroutine: LoadExtraScenes(Scene_Episode2Location1_Audio)
OnTriggerEnter Platforming : PickupMagnet
OnTriggerEnter Platforming : InteractableUser
OnTriggerEnter Platforming : BTActorBodyCharacterBen(Clone)
Camera controller instance named Player1FixedCam not found. Have you added with
AddCameraController()?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unpause pause state of type 0, when not paused. Ignoring unpause request
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerEnter Platforming (1) : PickupMagnet
OnTriggerEnter Combat : PickupMagnet
OnTriggerExit Platforming : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming : InteractableUser
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerEnter BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
No left carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No right carry bone found for BTActorBodyCharacterEnemy
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerExit BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerExit Platforming (1) : TorusActorBodyDamage
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerExit Platforming : PickupMagnet
OnTriggerExit Combat : TorusActorBodyDamage
OnTriggerEnter Platforming (12) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : PickupMagnet
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (12) : PickupMagnet
Smack~!
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Combat : InteractableUser
OnTriggerExit Combat : InteractableUser
Smack~!
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : Body
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerExit Platforming (1) : Body
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (2) : Body
OnTriggerEnter Platforming (2) : TorusActorBodyDamage
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Platforming : Body
OnTriggerEnter Platforming : TorusActorBodyDamage
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter Platforming (1) : PickupMagnet
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Platforming : PickupMagnet
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerExit Platforming : PickupMagnet
OnTriggerExit Platforming (1) : PickupMagnet
OnTriggerEnter Platforming (12) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : Body
OnTriggerExit Platforming (12) : PickupMagnet
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : Body
OnTriggerExit Platforming (1) : Body
Smack~!
OnTriggerEnter Platforming : Body
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Combat : PickupMagnet
OnTriggerExit Platforming : Body
OnTriggerExit Combat : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
Smack~!
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (2) : TorusActorBodyDamage
BTActorBrainCharacterEnemy Fleeing exited by hit wall
OnTriggerEnter Platforming (12) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (12) : PickupMagnet
OnTriggerEnter Platforming (12) : PickupMagnet
OnTriggerExit Platforming (12) : PickupMagnet
Smack~!
BTActorBrainCharacterEnemy Fleeing exited by hit wall
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerExit Combat : TorusActorBodyDamage
OnTriggerExit Combat : InteractableUser
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Combat : Body
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerEnter Combat : BTActorBodyCharacterEnemy
BTActorBrainCharacterEnemy Fleeing exited by hit wall
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerExit Combat : BTActorBodyCharacterEnemy
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter Platforming (1) : PickupMagnet
OnTriggerEnter Platforming : PickupMagnet
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : Body
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : Body
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : Body
OnTriggerExit Platforming (1) : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Platforming (1) : InteractableUser
OnTriggerEnter Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Platforming : Body
OnTriggerEnter Platforming : TorusActorBodyDamage
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : BTActorBodyCharacterEnemy
OnTriggerExit Platforming (1) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (1) : InteractableUser
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerExit Platforming : PickupMagnet
OnTriggerExit Combat : TorusActorBodyDamage
OnTriggerExit Platforming (1) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerExit Combat : BTActorBodyCharacterEnemy
OnTriggerEnter Platforming (1) : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter Platforming (1) : PickupMagnet
OnTriggerEnter Combat : BTActorBodyCharacterEnemy
OnTriggerExit Combat : BTActorBodyCharacterEnemy
OnTriggerEnter Platforming (1) : BTActorBodyCharacterEnemy
OnTriggerEnter Combat : BTActorBodyCharacterEnemy
OnTriggerExit Platforming (1) : BTActorBodyCharacterEnemy
Smack~!
OnTriggerEnter Combat : BTActorBodyCharacterEnemy
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerExit Platforming (1) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerExit Combat : BTActorBodyCharacterEnemy
OnTriggerExit Combat : BTActorBodyCharacterEnemy
OnTriggerEnter Combat : TorusActorBodyDamage
Smack~!
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
Smack~!
Look rotation viewing vector is zero
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit Combat : InteractableUser
OnTriggerExit Platforming (2) : PickupMagnet
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (2) : Body
OnTriggerExit Platforming (2) : Body
OnTriggerExit Combat : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
BTActorBrainCharacterEnemy Fleeing exited by hit wall
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (12) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (12) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerExit Platforming (12) : PickupMagnet
Smack~!
OnTriggerEnter Combat : PickupMagnet
OnTriggerExit Combat : PickupMagnet
OnTriggerEnter Combat : PickupMagnet
OnTriggerExit Combat : PickupMagnet
Smack~!
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (1) : TorusActorBodyDamage
OnTriggerEnter Combat : PickupMagnet
OnTriggerEnter BTResetToBreadCrumbTrigger (2) : PickupMagnet
OnTriggerEnter Platforming (2) : PickupMagnet
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : TorusActorBodyDamage
OnTriggerEnter Combat : InteractableUser
OnTriggerEnter Combat : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerExit BTResetToBreadCrumbTrigger (12) : PickupMagnet
OnTriggerExit Combat : InteractableUser
OnTriggerExit Combat : BTActorBodyCharacterBen(Clone)
OnTriggerExit BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter BoxTrigger (3) : BTActorBodyCharacterBen(Clone)
OnTriggerEnter Combat : Body
OnTriggerExit Combat : Body
OnTriggerEnter Platforming (2) : Body
OnTriggerEnter Platforming (2) : TorusActorBodyDamage
Look rotation viewing vector is zero
Smack~!
destroyed
destroyed
destroyed
destroyed
destroyed
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destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
destroyed
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!