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Project Proposal 2D Java | PDF
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Project Proposal 2D Java

The project aims to design a 2D tile-based game in Java, utilizing object-oriented programming principles such as inheritance, encapsulation, and polymorphism. Key components include a game window, player module, tile system, enemy interactions, and a score system, all integrated into a functional game engine with an interactive GUI. Technologies used include Java, Java Swing/AWT, and custom graphics, with a focus on implementing core game mechanics like rendering, input handling, and collision detection.

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0% found this document useful (0 votes)
7 views3 pages

Project Proposal 2D Java

The project aims to design a 2D tile-based game in Java, utilizing object-oriented programming principles such as inheritance, encapsulation, and polymorphism. Key components include a game window, player module, tile system, enemy interactions, and a score system, all integrated into a functional game engine with an interactive GUI. Technologies used include Java, Java Swing/AWT, and custom graphics, with a focus on implementing core game mechanics like rendering, input handling, and collision detection.

Uploaded by

bilalshabbir1101
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Objective

The objective of this project is to design and implement a 2D tile-based game using Java,
applying object-oriented programming principles such as inheritance, encapsulation, and
polymorphism. The project will include a functional game engine with player movement, basic
game mechanics, and an interactive graphical user interface.

Project Description

This game will be a top-down or side-scrolling 2D adventure where the player controls a
character, explores a tile-based world, and interacts with objects and enemies. The goal is to
implement a simple but functional game structure that demonstrates:

●​ Game loop and rendering​

●​ Object-oriented game architecture​

●​ Input handling​

●​ Sprite animation​

●​ Collision detection​

Modules / Components

1.​ Game Window and Loop​

○​ Create a game window using JFrame​

○​ Implement a continuous game loop using Thread​

2.​ Game Panel & Rendering​

○​ Use JPanel or Canvas to draw the game world​

○​ Manage double buffering and paintComponent() for smooth visuals​


3.​ Player Module​

○​ Class for the player character​

○​ Movement controls via keyboard​

○​ Sprite rendering and animation​

4.​ Tile System​

○​ Load a tile map from a file​

○​ Draw different types of tiles (grass, wall, water)​

○​ Prevent movement through solid tiles (collision)​

5.​ Game Objects​

○​ Add collectible items or interactable objects​

○​ Use polymorphism for different object types​

6.​ Enemy​

○​ Add simple enemies with basic movement patterns​

○​ Handle player-enemy interactions​

7.​ Score System​

○​ Display game information (e.g., health, score)​

○​ Add pause/start screens​

Technologies Used

●​ Language: Java​

●​ GUI Framework: Java Swing / AWT​


●​ IDE: IntelliJ IDEA or Eclipse​

●​ Graphics: Custom sprites​

●​ Audio: Basic sound effects​

OOP Concepts Applied

●​ Encapsulation: Game objects manage their own data and behavior​

●​ Inheritance: Common functionality shared across objects like player, enemies, items​

●​ Polymorphism: Render or update game entities through shared interfaces​

●​ Abstraction: Abstract classes for game objects

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