Objective
The objective of this project is to design and implement a 2D tile-based game using Java,
applying object-oriented programming principles such as inheritance, encapsulation, and
polymorphism. The project will include a functional game engine with player movement, basic
game mechanics, and an interactive graphical user interface.
Project Description
This game will be a top-down or side-scrolling 2D adventure where the player controls a
character, explores a tile-based world, and interacts with objects and enemies. The goal is to
implement a simple but functional game structure that demonstrates:
● Game loop and rendering
● Object-oriented game architecture
● Input handling
● Sprite animation
● Collision detection
Modules / Components
1. Game Window and Loop
○ Create a game window using JFrame
○ Implement a continuous game loop using Thread
2. Game Panel & Rendering
○ Use JPanel or Canvas to draw the game world
○ Manage double buffering and paintComponent() for smooth visuals
3. Player Module
○ Class for the player character
○ Movement controls via keyboard
○ Sprite rendering and animation
4. Tile System
○ Load a tile map from a file
○ Draw different types of tiles (grass, wall, water)
○ Prevent movement through solid tiles (collision)
5. Game Objects
○ Add collectible items or interactable objects
○ Use polymorphism for different object types
6. Enemy
○ Add simple enemies with basic movement patterns
○ Handle player-enemy interactions
7. Score System
○ Display game information (e.g., health, score)
○ Add pause/start screens
Technologies Used
● Language: Java
● GUI Framework: Java Swing / AWT
● IDE: IntelliJ IDEA or Eclipse
● Graphics: Custom sprites
● Audio: Basic sound effects
OOP Concepts Applied
● Encapsulation: Game objects manage their own data and behavior
● Inheritance: Common functionality shared across objects like player, enemies, items
● Polymorphism: Render or update game entities through shared interfaces
● Abstraction: Abstract classes for game objects