Object-Oriented Design (OOD) - Complete Guide
What is OOD (Object-Oriented Design)?
Object-Oriented Design (OOD) is a method of design that models a system as a group of interacting
objects, each with its own data and behavior. It is based on the principles of Object-Oriented
Programming (OOP).
- Classes and objects represent real-world entities and their relationships.
- Focuses on modular, reusable, and maintainable software.
Core Concepts of OOD
Class: A blueprint for creating objects.
Object: An instance of a class.
Encapsulation: Bundling data and methods within a class to hide internal details.
Abstraction: Hiding complex implementation details and showing only essentials.
Inheritance: One class inherits properties/methods from another.
Polymorphism: One interface represents different types or methods.
Types of Object-Oriented Design
1. Class-based Design: Defines class structure and relationships.
2. Responsibility-based Design: Focuses on object tasks/responsibilities.
3. Role-based Design: Objects can dynamically assume roles.
4. Behavioral Design: Focus on object interaction and flow.
Subtypes / Techniques in OOD
1. UML (Unified Modeling Language): Class, Sequence, and Use Case diagrams.
2. GRASP Patterns: Principles for assigning responsibilities (e.g., Controller, Creator).
3. Design Patterns:
- Creational: Singleton, Factory
- Structural: Adapter, Composite
- Behavioral: Observer, Strategy
4 Pillars of OOD (OOP)
1. Encapsulation: Restrict internal details.
2. Abstraction: Show only relevant features.
3. Inheritance: Share functionality.
4. Polymorphism: Use one interface for many forms.
Benefits of OOD
- Modular design -> Easier maintenance.
- Reusability -> Saves time.
- Scalability -> Expandable systems.
- Better team collaboration.
Types of Inheritance
1. Single Inheritance: One child inherits from one parent.
2. Multilevel Inheritance: Inheriting from a child which is also a child.
3. Hierarchical Inheritance: Multiple classes inherit from one parent.
4. Multiple Inheritance (via interfaces): One class inherits from multiple parents.
5. Hybrid Inheritance: Combination of two or more types.
Polymorphism
Compile-time (Static): Method overloading.
Run-time (Dynamic): Method overriding.
Encapsulation
Wrap data and methods together. Use private fields and public getters/setters.
Abstraction
Hide complexity. Use abstract classes and interfaces.
Summary Table
Inheritance: Single, Multilevel, Hierarchical, Multiple, Hybrid - for code reuse.
Polymorphism: Compile-time and Run-time - for flexibility.
Encapsulation: Private variables and public methods - to protect internal state.
Abstraction: Abstract classes/interfaces - to focus on essentials.