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DT Unit 5 Lecture Notes

The lecture notes on Design Thinking outline its application in business strategy and innovation, emphasizing its role in addressing major challenges and facilitating rapid experimentation for startups. Key principles include empathy, prototyping, and iteration, which help in creating meaningful products and improving customer experiences. Real-world examples from companies like IBM, Airbnb, and Dropbox illustrate the effectiveness of Design Thinking in achieving business growth and market differentiation.
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0% found this document useful (0 votes)
12 views30 pages

DT Unit 5 Lecture Notes

The lecture notes on Design Thinking outline its application in business strategy and innovation, emphasizing its role in addressing major challenges and facilitating rapid experimentation for startups. Key principles include empathy, prototyping, and iteration, which help in creating meaningful products and improving customer experiences. Real-world examples from companies like IBM, Airbnb, and Dropbox illustrate the effectiveness of Design Thinking in achieving business growth and market differentiation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LECTURE NOTES

Design Thinking

Unit-5

Mr. V S R K RAJU DANDU

Assistant Professor

Department of Computer Science and Engineering,

SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202


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OBJECTIVES
The Objectives of this lecture are:

• Understand how design thinking applies to business strategy and innovation

• Identify major business challenges and how DT can address them

• Learn how startups use DT for rapid experimentation

• Explore prototyping, business models, and product marketing

• Prepare students for startup planning, reliability, and maintenance of products

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Design Thinking Applied in Business & Strategic Innovation

What It Means:

Design Thinking (DT) is not just for product design. It’s a strategic tool for solving

business problems, unlocking innovation, and creating market differentiation.

Key Areas of Application:

• Redesigning customer experiences

• Creating new business models

• Innovating internal processes (HR, sales, logistics)

• Building a culture of innovation

Real-World Example:

IBM applied design thinking to software product development, which led to:

• Faster project delivery by 75%

• Over 300% ROI on design-led projects

• Better alignment between tech teams and user expectations

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Design Thinking Principles That Redefine Business

Principle Business Impact

Empathy Understand customer needs → creates meaningful products

Define Focus on the right problem to solve → avoids waste

Ideate Breaks mental blocks → encourages creativity

Prototype Low-risk experimentation → test before investment

Test Real-world validation → improves product-market fit

Collaboration Cross-functional thinking → holistic innovation

Iteration Encourages fast feedback → agile and flexible response to change

Real-Life Case:

Airbnb:

• Applied empathy by interviewing hosts & guests

• Found major trust issues in platform usage

• Redesigned the review system and added professional photography

• Result: Exponential growth and user trust

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Business Challenges Solved by Design Thinking

Business
How DT Helps Example
Challenge

New product lines and customer Netflix introduced kids' content


Growth stagnation
segments through empathy based on usage data + interviews

Samsung used DT to redesign


Prototyping and testing multiple
Predictability smartphone UI based on predicted
outcomes before execution
behavior

Spotify continuously adapts


Rapid market Quick iteration and feedback
playlists based on listener mood and
changes from users
trends

Maintaining Real-time feedback to remain YouTube Shorts developed to retain

relevance aligned with user needs Gen Z audience

Extreme Focus on differentiated Tesla's UX-focused EVs stand out

competition experiences over features from traditional car makers

Coca-Cola’s “Share a Coke” name


Injecting personalization and
Standardization campaign humanized a standard
emotion into "dry" services
product

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Design Thinking to Meet Corporate Needs

Corporate Integration of DT:

• Sales: Redesigning the sales funnel through user journey mapping

• HR: Onboarding experience redesign (IBM, Cisco)

• Customer Service: Using empathy to redesign support systems

Case Study:

PepsiCo’s Chief Design Officer, Mauro Porcini, redesigned the vending machine

experience to make it more interactive and appealing. Result: Higher engagement,

branding value, and sales.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Design Thinking for Startups

Why DT is a Game-Changer for Startups:

• Helps validate real problems, not just assumptions

• Allows quick failure at low cost

• Aligns teams around a clear value proposition

• Leads to better investor pitches and product-market fit

Example:

Dropbox:

• Did not build the product first

• Created a video prototype

• Used feedback to validate demand before development

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Defining and Testing Business Models and Business Cases


Business Model Canvas Components:

• Customer Segments

• Value Proposition

• Channels

• Customer Relationships

• Revenue Streams

• Key Activities

• Key Resources

• Key Partners

• Cost Structure

Steps:

1. Create assumptions

2. Design a canvas

3. Build an MVP

4. Test each assumption

Example:

Zappos: Didn't own inventory at first

• Posted photos of shoes online, bought them from stores only after getting an order

→ validated business model cheaply

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Developing and Testing Prototypes


Purpose:

• Save money

• Get early feedback

• Catch usability issues

• Involve users in the product journey

Types of Prototypes:

• Paper sketches (used by Google)

• Digital wireframes (Figma, Adobe XD)

• 3D printed models (hardware products)

• Beta software builds (Tesla updates)

Real-World Example:

Tesla:

• Rolls out software to selected users (beta) before final updates

• Monitors driving data to improve autopilot features

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Product Marketing, Maintenance, Reliability & Startup Planning


Product Marketing:

• Positioning your product in the minds of customers

• Tools: AIDA Model (Attention, Interest, Desire, Action), Social Media Marketing,

Testimonials

Maintenance:

• Technical updates

• Customer support system

• Documentation & user education

Reliability:

• Product should consistently work as expected

• Testing under different conditions (load, weather, user profiles)

Startup Planning:

1. Identify Problem

2. Empathize with Target Users

3. Design MVP

4. Create a Business Model

5. Pitch to Investors

6. Launch and Scale

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Activities for Design Thinking + Business Innovation

Each activity focuses on specific learning objectives like empathy, prototyping, strategic

thinking, business model testing, marketing, and product planning.

1. 3-Minute Product Pitch

Objective: Practice concise business storytelling.

Instructions:

• Students must explain their product idea using the format:

➤ Problem → Solution → Why it works → How it helps customers

Deliverables:

• 1 slide with product sketch or photo

• 1-minute problem & user intro

• 1-minute solution & benefits

• 1-minute on how they plan to launch

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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2. Empathy Map + Persona Creation

Objective: Understand customer behavior and emotions.

Instructions:

• Choose a target customer (e.g., college student, single parent, working professional)

• Create a Persona Card (name, background, goals, frustrations)

• Fill in an Empathy Map:

o What do they Think and Feel?

o What do they Hear?

o What do they See?

o What do they Say and Do?

Deliverables:

• Persona profile

• Empathy map poster or slide

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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3. Customer Journey Mapping

Objective: Visualize how customers interact with your product or service.

Instructions:

• Define 5–7 stages of the customer journey (e.g., Awareness → Research →

Purchase → Use → Support)

• Map customer emotions, pain points, and goals at each stage

Deliverables:

• Journey map with visuals, emoji icons, and narrative

• Identify one major pain point and suggest an innovation

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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4. Problem Reframing Sprint

Objective: Learn to redefine vague problems into real business challenges.

Instructions:

• Give students a broad problem (e.g., “Traffic jams in cities”)

• Ask them to reframe it into 3 different How Might We...? questions

o E.g., "How might we reduce idle time during traffic?"

o "How might we encourage ride-sharing?"

Deliverables:

• A slide or chart showing original problem + 3 reframed versions

• Discuss in teams: Which problem statement is most useful for innovation?

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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5. Business Model Canvas Activity

Objective: Define the startup’s core business engine.

Instructions:

• Provide a blank Business Model Canvas

• Ask students to fill in:

o Customer segments

o Value proposition

o Key partners, revenue streams, etc.

Deliverables:

• One completed canvas per team

• Quick 2-minute walkthrough of each section

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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6. Low-Fidelity Prototyping (Paper / Digital)

Objective: Build a tangible version of the idea without coding or expensive tools.

Instructions:

• Use paper, cardboard, or online tools (Figma, Canva, Balsamiq)

• Create UI sketches, service maps, or physical product mock-ups

Deliverables:

• Display of their prototype

• Peer review: What works? What’s missing?

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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7. Market Research Interview Roleplay

Objective: Practice real-life empathy and feedback collection.

Instructions:

• Students pair up; one plays the “customer,” the other the “entrepreneur”

• Ask questions like:

o “What is your biggest pain point in ___?”

o “How do you solve that now?”

• Rotate partners for different insights

Deliverables:

• Summary of 3 key customer insights

• Reflect on how they might change their solution based on interviews

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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8. Startup Marketing Plan

Objective: Design a launch strategy for a product.

Instructions:

• Choose marketing channels (Instagram, Google Ads, Events, Referrals)

• Define their audience and create a short marketing message

• Sketch a basic ad/poster/flyer

Deliverables:

• 1-page marketing plan

• Sample social media post or tagline

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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9. Reliability and Maintenance Plan

Objective: Plan for long-term success and product stability.

Instructions:

• Ask teams to identify:

o How often does the product need updates?

o What could go wrong?

o How will customers report issues?

o How will they solve those issues quickly?

Deliverables:

• Risk mitigation table

• Maintenance checklist or schedule

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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10. Innovation Reverse-Engineering

Objective: Learn from successful startups.

Instructions:

• Pick a successful product (e.g., Swiggy, Paytm, Tesla)

• Identify how they used design thinking principles:

o What problem did they solve?

o What prototypes did they likely test?

o What made them scale fast?

Deliverables:

• Short 5-minute team presentation or infographic

• Link back to DT stages (Empathize, Define, Ideate, etc.)

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Bonus Group Activity (Class-Level)

Startup Expo Day

• Students set up small booths or posters

• Pitch their idea + prototype to visitors or peers

• Simulate investor Q&A

Judging Criteria:

• Innovation

• Feasibility

• Business model

• Design thinking application

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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2 MARKS QUESTIONS

1. Define Design Thinking. (K2)

Design Thinking is a human-centered, iterative problem-solving approach

focused on understanding user needs, redefining problems, and creating

innovative solutions through prototyping and testing.

2. List any four business challenges that Design Thinking can solve. (K2)

Growth, Predictability, Maintaining Relevance, Extreme Competition

3. What is a Business Model Canvas? (K2)

A Business Model Canvas is a visual tool used to describe, design, and analyze

business models through key components like customer segments, value

propositions, revenue streams, etc.

4. Give two benefits of using prototyping in startups. (K3)

Helps test ideas quickly at low cost, and reduces risks by gathering early user

feedback.

5. What is empathy in Design Thinking? (K2)

Empathy is the process of deeply understanding the feelings, thoughts, and

experiences of users to design meaningful solutions.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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6. Name any two principles of Design Thinking. (K2)

Empathy and Iteration

7. Define a Persona in Design Thinking tools. (K2)

A persona is a fictional character created to represent different user types

who might use a product in a similar way.

8. What is a prototype? (K2)

A prototype is an early, simplified model of a product used to test ideas and

gather user feedback.

9. State one example where Design Thinking was used in a startup. (K3)

Dropbox used a demo video to validate its idea before building the actual

product.

10. Mention one use of journey mapping in business design. (K3)

It helps identify user pain points across different touchpoints to improve

service or product design.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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10 MARKS QUESTIONS

Q1. Explain the application of Design Thinking in business with a real-time

example.(K3)

Introduction:

Design Thinking is a problem-solving methodology that helps businesses design innovative

solutions by focusing on customer needs and experiences. It promotes empathy,

creativity, and iteration—enabling businesses to solve complex challenges.

Application in Business:

1. Understanding User Needs

o Companies apply design thinking to understand customer pain points through

empathy and interviews.

o Example: FinTech startups interview users to find challenges in using

traditional banking.

2. Iterative Innovation

o Businesses build small prototypes (MVPs) and improve based on feedback.

o This reduces risk and investment before product launch.

3. Cross-functional Teams

o Design Thinking promotes collaboration between designers, engineers,

marketers, and customers to generate holistic solutions.

Real-time Example: Airbnb

• Problem Faced: Low user trust in listings and hosts.

• Empathy Phase: Found that users didn’t trust poorly photographed apartments.

• Define: Lack of trust due to amateur photos and inconsistent descriptions.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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• Ideate: Hire professional photographers and standardize listings.

• Prototype: Applied the idea in New York first.

• Test: Bookings shot up. Applied this globally.

Results:

• 2X increase in bookings

• Boosted user trust and brand credibility

• Airbnb’s valuation grew exponentially

Conclusion:

Design Thinking transforms businesses by creating user-centric, innovative, and feasible

solutions. It allows companies like Airbnb to deeply understand customer needs and adapt

faster than traditional methods.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Q2. What are the major business challenges addressed by Design Thinking? Explain

with examples. (K4)

Introduction: Businesses today face constant challenges such as maintaining relevance,

extreme competition, and unpredictable markets. Design Thinking helps companies tackle

these issues innovatively.

Key Challenges Solved by Design Thinking:

1. Growth & Innovation Stagnation

o Example: Lego was losing relevance. Used Design Thinking to reintroduce play

kits based on user feedback—sales soared again.

2. Unpredictability in Markets

o DT allows rapid prototyping and iteration.

o Example: Startups in the food delivery sector use customer insights to adapt

menus and delivery models.

3. Maintaining Relevance

o Example: PepsiCo launched healthier products based on user demand for

better wellness. Design Thinking helped test product concepts before launch.

4. Extreme Competition

o DT helps in differentiating products.

o Example: Apple’s focus on user experience through empathy and aesthetics

made it a market leader.

5. Standardization vs. Customization

o DT helps businesses personalize experiences.

o Example: Nike’s custom shoes via online configurators improve user

satisfaction.

Conclusion:

Design Thinking isn’t just about creativity—it’s a strategic tool to address the toughest

business challenges by focusing on user-centric innovation.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Q3. Discuss how Design Thinking helps define and test business models and business

cases. (K4)

Introduction:

Before investing heavily in any business model, companies need to validate whether the

idea will work in the real world. Design Thinking offers structured tools to define,

prototype, and test business models.

Defining Business Models Using Design Thinking:

• Use the Business Model Canvas: Define segments like:

o Customer Segments

o Value Proposition

o Revenue Streams

o Cost Structure

o Key Resources and Channels

• Conduct customer interviews to test assumptions.

• Reframe ideas based on empathy and research.

Testing Business Models:

• Build low-cost MVPs to validate user demand.

• Use feedback loops to iterate on pricing, distribution, and value delivery.

Real-time Example: Zappos

• Founder tested the idea by taking photos of shoes from stores, listing them online.

• When orders came, he purchased the shoes and shipped them manually.

• Validated the demand for online shoe buying—before building the actual supply

chain.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Business Case Testing:

• Business cases include ROI, costs, timelines, and risks.

• Prototypes help measure actual user reactions vs. predicted behavior.

• DT reduces the gap between theory and market reality.

Conclusion:

Design Thinking enables startups and corporates to define strong, user-backed business

models and test them with real users, minimizing the risk of failure.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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Q4. Explain the role of prototyping and testing in Design Thinking with reference to

product innovation. (K3)

Introduction:

Prototyping and testing are core components of Design Thinking. They allow businesses to

turn ideas into tangible forms and gather feedback before full-scale development.

Prototyping in Product Innovation:

1. What is Prototyping?

o Creating a simplified version of a product to test its functionality or

appearance.

o Can be paper-based, digital, or physical.

2. Why Prototype?

o Saves time and money

o Gets early customer insights

o Encourages creative exploration

Testing in Design Thinking:

• Tests are conducted with real users.

• Focus on user behavior, not just opinions.

• Helps identify flaws, usability issues, or unmet needs.

Real Example: Tesla

• Autopilot Feature:

o Built beta versions and released them to select customers.

o Collected real-time feedback and crash data.

o Updated software frequently based on test results.

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202
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• Result: Improved safety, features, and customer satisfaction

Conclusion:

Prototyping and testing are essential for reducing risk and creating user-validated

products. Tesla’s innovation strategy is a real-world proof of how continuous testing leads

to high-quality innovation.

*************************

Department of Artificial Intelligence and Machine Learning, SRKR Engineering College, Bhimavaram, Andhra Pradesh - 534202

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