1.
5 QUESTION
1.Explain in detail the Cartesian xy-plane.
2.Write a short note on Theorem of Pythagoras in 2D.
3.Write a short note on Theorem of Pythagoras in 3D.
4.Explain Euler’s Rule with suitable example.
5.Describe cartesian xy plane and explain the concept of function graph.
2.7 QUESTIONS:
1.Explain in detail 3D vector manipulation.
2.Explain the following terms-
a. Position Vectors
b. Unit Vectors
c. Cartesian Vectors
3.How Dot product helps in Back Face Detection?
OR
What is back face detection problem? State and explain how dot product is used to calculate
back face detection.
4.Explain in detail Dot or Scalar product with suitable example.
5.How does Dot product help in Light Intensity calculation?
6.Applying the idea of dot product obtain the angle between two vectors
given r (2,-3,4) and s (5,6,10).
7.Given a light source at (20,20,40) and the illuminated source as
(0,10,0) and unit vector n (0,1,0) check the visibility of the object.
8.Explain how to drive a unit normal vector for a triangle.
3.11 QUESTION:
1.Explain 3D translation, 3D Scaling with suitable examples.
2.Write a short note on 3D rotation.
3.Write a short note on 2D transformations.
4.What is 3D transformation? State and explain scaling and translation
in 3D.
5.What is transformation? State and explain the concept of translation in 2D and 3D.
6.Write a short note on 2D rotation.
7.Explain the concept of perspective projection.
8.Explain the concept of direction cosine.
9.Write a short note on Change of axis.
10) Give homogeneous coordinate matrix for various transformation
operation in 3D.
4.7 QUESTIONS:
1.What is DirectX?
2.Write a note on GPU.
3.What is the difference between the CPU and GPU?
4.Explain in detail GPU architecture.
5.Explain how GPU works.
5.10 QUESTIONS:
1.Explain DirectX.
2.What are textures and data resource formats?
3.Explain swap chains and page flipping.
4.What is depth buffering?
5.What is texture resource view?
6.What is Multisampling?
7.What are feature levels?
6.13 QUESTIONS:
1.Explain rendering pipeline.
2.What the input assembler stage?
3.Write note on vertex shader stage.
4.What is primitive topology?
5.What is frustum?
6.What Homogenous clip space?
7.What the tessellation stage?
8.Explain pixel shader.
9.Write a short note on meshes.
10.Write a note on texturing.
11.Write a note on blending.
12.Write a note lighting.
7.11 QUESTIONS:
1.What is trigonometry and trigonometric ratio?
2.Explain sine and cosine rule.
3.What is interpolation?
4.Write a note on linear interpolation.
5.What is trigonometric interpolation?
6.How to interpolate quaternions?
7.Explain Bezier curves.
8.What are B-Splines?
9.Write a short note on 2D analytical geometry.
10. What is intersection point?
8.16 QUESTIONS:
1.What is Virtual Reality? Explain any two applications of it in detail.
2.What is Augmented Reality? Explain any two applications of it in
detail.
3.What is Mixed Reality? Explain any two applications of it in detail.
4.State the difference between VR, AR and MR.
5.Explain the concept of depth mapper.
6.Explain the following with respect to rendering
a. Mobile phones
b. Smart classes
c. HMD's
9.10 QUESTIONS
1.Write a short note on Unity rendering engine.
2.Explain in detail about physics 2D.
3.Write a note on animation window.
4.Explain various unity essential component.
5.Explain timeline window for animation.
10.8 QUESTIONS
1.State the difference between update(), FixedUpdate() and
LateUpdate() method in Unity script.
2.Explain navigation and path finding in unity engine.
3.Write a note on setting up multiplayer project in unity.
4.Explain the concept of scripting in unity.
5.Explain the following Visual Components:
a.Text
b.Image
c.Raw Image
d.Mask
f.Effects