Full Work'
Full Work'
CHAPTER ONE
INTRODUCTION
Computer studies are the study of ways of representing objects and processes. It involves
defining and analysing problems, designing solutions and developing, testing and maintaining
programmes. Computer studies are sometimes define as a subject of study devoted to using a
computer. Computer studies which are the science that deals with the theory and method of
processing information in digits, has become a rapidly growing discipline as the technological
age advances. Computer studies could also be understood as the blending of principles, theories
and applications of technologies that underlies the access of information. Olaitan (2009) stated
that computer studies is a programme of study designed to give the students a thoroughly but
general grounding in the ways computer are used. Computer studies equip the students with
knowledge, skills and competencies that would enable them to operate computer efficiently.
computer studies in both theory and practical work in junior NECO examination by computer
studies students in Akwa Ibom State public Junior Secondary Schools (NECO, 2018). The
deficiencies in both theory and practical examination in computer studies are not a healthy
situation. Apart from the report by NECO Chief Examiner, students’ academic performances in
public schools in computer studies in internal examination have remain moderately poor in most
of the Ikono LGA. These poor performances in examination by computer studies students in
examination has raised concern for improvement in the teaching methods adopted by teachers.
involves grouping students to work together towards a common academic goal. The method is
based on the theory that knowledge is a social construct; educational experiences that involve
interaction and social exchange; education that are contextually relevant, engaging and are
instructional method takes place whenever students interact in pairs or in groups to share
knowledge and experiences. In collaborative learning situation in the school workshop, the
teacher organises students into groups to work and to learn together during practical work
has not brought a good result. The result of this instructional method is that students of computer
studies performances in both internal and external examinations are below average expectations.
Graduates of commuter studies cannot retain the skills they acquired and apply it to solve
problems in their chosen field. Collaborative instructional method have been employ in the
training of students to acquire skills in computer studies for a long time now without recorded
success in the area of acquisition of practical skills, work habits, attitudes and the right values
required of computer studies graduates in the world labour market. In spite of the application of
skills acquisition still abound. This is indicative of the students’ poor performances in both
internal and external examinations such as promotion examinations as well as junior NECO
It is, however, necessary to look for an alternative instructional method that could
increase and improve students’ performance in computer studies in both internal and public
examinations in Junior Secondary Schools and that will also address the deficiencies in practical
3
skills and work habits in computer studies. One of the instructional methods which may be
appropriate for teaching of science-based skills is audio visual materials. Computer studies
require adequate teaching aids in the teaching of the subject at any level of education. Audio
visual involves “an individual or a small group using a computer to interact with information that
is represented in several media, by repeatedly selecting what to see and hear next” (Agnew,
Kellerman & Meyer, 2011). Riesman (2010) described audio visual as a ray of “computer-driven
interactive communication system, which create, store, transmit and retrieve, textual, graphic and
auditory networks of information. Therefore, audio-visual materials are teaching aids that use
both sense of sight and sound which could be in form of models or video. They exist to support
the goals of teaching and learning in schools, thereby making teaching and learning more real.
Audio-visual Materials (AVMs) are those things that can be understood through
observing the visual aspect of the material or things. AVMs can contribute immensely to
teaching and learning by arousing the interest of learners by providing valuable information
thereby expanding their experiences. There are about three types of audio/visual materials. These
include auditory materials, visual materials and audio-visual materials. These are further
explained below.
i. Auditory Materials (AMs) - relates to hearing - recordings, radio, sound, telephone etc.
ii. Visual Materials (VMs) – those things we see and can be understood by observing the
visual aspect of it. Examples are projected materials (slide, film-trips, and film),
illustrated books, chart, picture, maps, globes, atlas, poster, models, drawings, cartoons
etc.
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iii. Audio-Visual Materials (AVMs) – this are combination of auditory and visual materials;
include television, film, motion picture, video tapes, printed materials with recording
The importance of audio-visual materials in the teaching and learning processes cannot
permanent. Ngozi, Samuel, & Isaac, (2012), opined that audio-visual materials are very
important and useful in education because, the learner gains understanding in terms of multiple
impressions recorded through the eye, ear, touch and other sense organs. This means that audio-
visual materials are the avenue through which understanding occur, that it does not occur in
isolation but rather, through a balance pattern from any preceptor mechanism that are stimulated
by external occurrences. Swank, (2011), stress the effectiveness of visual materials in leaning,
estimated that about 40% of our concepts are based upon visual experience, 25% upon auditory,
17% on tactile, 15% upon miscellaneous organic sensation and 3% upon taste or smell. With the
above assertion, it becomes clearer why audio-visual materials are important in the teaching and
learning processes of computer studies. This is because they bring the different senses
Gopal, (2010) opined that audio-visual materials help the teacher to overcome physical
difficulties of presenting subject matter. This imply that with audio- visual materials, the barrier
of communication and distance is broken. “Once the phenomenon is visualized, the picture and
knowledge becomes very clear and permanent”. Natoli (2011), added that “audio-visual
materials are rich opportunities for students to develop communication skill while actively
5
engaged in solving meaningful problems”. In other words, students certainly like it more and
learn better if they are engaged in important and appealing activities. For example, involving
students in bulletin board display will enhance their choice of colour and aid their understanding
of the concept when they join the teacher in dramatization of an event or a process.
According to Katherine (2009) “learning takes place effectively when the teacher sets out
to provide learning situation in which a child will learn because of his natural reactions of the
provided materials”. During the process of learning, the teacher has to provide the learning
situation to satisfy the natural reaction of the learner and this is through the use of instructional
aids. When the attention of the learner is caught and his/her interest is also won and he/she is
ready to learn. Fawcett Hills (1994), contributing on the role of audio-visual materials in
stimulating interest of students stated that a friendly, accepting group climate is important in any
learning situations, especially those materials that require students to reveal their ignorance and
confront their fellow students. When there is a climate of acceptance for learning, then learning
is stimulated.
instruction. This he said is possible through programmed learning and tapes which enable the
learner to learn at his pace and also to work on his/her own. Audio-visual resources can play a
major role of making learning permanent, Gopal (2010), stressed that “audio- visual methods
facilitate the acquisition, the retention and the recall of lessons learned, because, they seem to
evoke the maximum response of the whole organism to the situations in which learning is done
and perceptual materials readily associate themselves with the unique experiential background of
each individual. Natoli (2011), opined that audio-visual materials are important in the teaching
and learning processes because “Having seen something, most people remember, for whatever
6
that thing was, it conjures up an image at a mere mention and can be talked about freely. Dike
(2011), also explained that students forget because of lack of interest an opportunities to use the
knowledge they have gained later on. Audio-visual materials can therefore contribute to the
extremely important to investigate the effects of the use of audio-visual materials on students’
with passing technical ideas, skills and attitude from the teacher to the learners. However, over
the years, students’ performance in Computer Studies in Junior Secondary Schools in both
external and internal examination especially, in public schools has been too poor. The situation
of students’ poor performance in computer studies in both internal and external examinations has
labour and researchers who are now calling for improvement in the teaching/learning of
computer studies as well as better performance by computer studies students in both internal and
external examinations. The instructional methods used by teachers in the teaching of computer
in the teaching of computer studies has not yielded good results. The consequence of this
instructional method is that computer studies students’ performance in both internal and external
examinations are below expectation. This prompted the researcher to carry out this research to
find out the possible cause of students’ poor performance in computer studies. The questions to
raise at this point are: what is responsible for computer students’ mass failure in examinations? Is
there any problem with demonstration instructional method adopted in the teaching of computer
7
studies? Can the use of Audio-visual materials influence students’ performance in computer
computer studies? There are no ready answers to the foregoing questions. The problem of this
study, therefore, was to find out if audio-visual materials would significantly enhance students’
The main purpose of this study was to determine the differences in students’ academic
performance in computer studies when taught using Audio-visual materials and collaborative
method of teaching in junior secondary schools. Specifically, the study sought to:
when taught using tape recorder and collaborative method of teaching in junior secondary
schools.
2. determine the difference in students’ academic performance in input unit when taught
3. determine the difference in students’ academic performance in output unit when taught
using video tapes and collaborative method of teaching in junior secondary schools.
4. determine the difference in students’ performance in storage unit when taught using
This study was designed to provide answers to the following research questions.
when taught Using Tape Recording and collaborative method of teaching in Junior
Secondary Schools?
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2. What is the difference in students’ academic performance in Input Unit when taught
using Slide Projector and Collaborative Method of teaching in Junior Secondary Schools?
3. What is the difference in students’ academic performance in Output Unit when taught
using Video Tapes and Collaborative Method of teaching in Junior Secondary Schools?
4. What is the difference in students’ academic performance in Storage Unit when taught
Schools?
The following null hypotheses were formulated for the study and were tested at 0.05 level of
significance
taught Using Tape Recorder and Collaborative Method of teaching in Junior Secondary
Schools.
2. There is no significant difference in students’ performance in Input Unit when taught using
3. There is no significant difference in students’ performance in Output Unit when taught using
using motion pictures and Collaborative Method of teaching in Junior Secondary Schools.
planners, and future researchers in educational sector. To the students, the findings would help
them be able to learn effectively and to retain what they learnt. To the teachers, the findings
9
would help in simplifying repetitive task; time will be saved in conveying meaning of the
concept to the learners. Displaying of any visible material, would ease the stress of talking or
discussing on one topic. Parents would also benefit from the findings when the quality of
education of their children improved through the use of audio-visual materials. The findings of
the study would be beneficial to curriculum planners by providing relevant information that
would help them to re-design computer study curriculum for Junior Secondary Schools.
The study was delimited to Audio-Visual Materials and Academic Performance of Junior
Secondary Schools Students in Computer Studies. The study was also delimited to the following
Audio-Visual components such as Tape Recording, Slide Projector, Video Tapes and Motion
Pictures. The study was further delimited to all Junior Secondary Schools in Ikono L.G.A in
CHAPTER TWO
The literature related to this study was reviewed under the following sub-headings:
theoretical framework, conceptual framework, related empirical studies and summary of review
of related literature.
This sub-section focuses on the theoretical issues guiding the study. The discourse is
Cone of experience theory by Edger Dale (1967) discusses various modalities and
channels of imparting information. Dale theorized that learners retain more information by what
they “do” as opposed to what is “heard”, “read” or “observed”. The theory put forward that there
can be numbers of model that can be used by the teacher to reach the learner depending on the
learners need. That theory put forward that the only true education is self-education where the
learners are allowed to discover knowledge for themselves with the teacher as a guide. The
theory believed that audio-visual materials could help students learn from others’ first-hand
experience, or vicarious experience. The theory concluded that audio-visual materials could
provide a concrete basis for learning concepts, heighten students’ motivation, encourage active
participation, give needed reinforcement, widen student experiences and improve the
The theory recommended that researchers should look at the effects of combinations of
media in the environment where they will be used rather than the testing of a single, isolated
medium in the laboratory. By conducting research in real classrooms, the varied combinations of
possible factors such as attributes of audio-visual materials, how to use and administer them,
learners’ characteristics, and learning environments could be examined because learning occurs
through dynamic interaction among the learner, the context, and the media. For purposes of this
study, cone experience theory is most related to this study on the ground that the sensory organs
must be awakening in other for retention and understanding to take place. The theory provides
teaching and learning models that allows teachers to understand how to increase the retention
rate of learners by involving the learner through the utilization of audio and visual aids. This
means that while the learner participate and get involved in the learning process by expression,
they awaken the sensory organs. Hence, achieving student’s performance in computer studies in
this technology prone society requires a proper selection and utilization of audio-visual materials
transferred.
Another theory adopted for the present study is cognitive theory of multimedia learning
by Richard Mayer (2009). This theory provides guidance on how to create effective multimedia
presentations for effective learning to take place. According to this theory (2009), the dual-
channel assumption dictates that “humans possess separate channels for processing visual and
auditory information”. The first is the visual–pictorial channel, which processes images seen
through the eyes (including words displayed on screen). The other channel is the auditory–verbal
channel, which processes spoken words. The theory suggests that humans can only process a
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finite amount of information in a channel at a time, and they make sense of incoming
information by actively creating mental representations. The theory discusses the role of three
memory stores: sensory memory (which receives stimuli and stores it for a very short time),
working memory (where we actively process information to create mental constructs (or
According to the theory, the brain does not interpret a multimedia presentation of words,
pictures, and auditory information in a mutually exclusive fashion; rather, these elements are
selected and organized dynamically to produce logical mental constructs. Furthermore, the
theory underscores the importance of learning when new information is integrated with prior
theory, students, he argues, are not “empty vessels” waiting to be filled up with information but
must instead work to synthesize words and pictures into meaningful information that is stored in
long-term memory.
In relation to this study, the cognitive theory of multimedia learning has a definite
implication on the value and use of audio-visual materials for effective teaching of computer
studies. The theory stipulates that human mind is a dual-channel, limited-capacity, active-
processing system. Hence, teachers should construct multimedia messages to manage all three
types of cognitive load accordingly through effective utilization of audio-visual aids such as tape
recorder, slide projector, video recorder and motion pictures in the teaching/learning process
The concept of audio-visual materials has variously been defined by many computer
scholars, teachers, and professional bodies. Audio is a sound within the acoustic range available
13
to humans. Visual is defined as pictures, photographs or piece of films used to give a particular
designed to aid in learning or teaching by making use of both sense of hearing and sight or
both sound and visual components, such as slide tape presentations, films, television
programmes, church services and live theatre productions. Abimade (cited in Etim 2006) defined
audio-visual materials as a broad range of resources that can be used to facilitate effective and
efficient communication in teaching and learning process. Audio-visual materials were also
defined by Abemade (2011) as devices with instructional concepts and functions that can be used
in teaching. The author added that audio-visual materials are channels through which message,
information between the instructor and the learner with instructional intent of facilitating
learning. It is a process which embraces and assists teachers in transferring facts, skills, attitudes
and knowledge to the learners within the instructional system. Abia (2004) regards audio-visual
materials as teaching and learning materials resources, educational media and apparatus. Aleburu
(2007) opined that audio-visual materials are information that carry technologies which are used
as instructional purposes with the hope of delivering educational information very quickly and
vary widely. Audio-visual aids are those instructional devices which are used in the classroom to
encourage learning and make it easier and interesting (Anzaku, 2011). Also, audio-visual aids are
effective tool that provides the learners with realistic experience, which capture their attention
According to Gopal (2010), audio visual is the combination of various digital media such
as text, images, sound and video, into an integrated multi-sensory interactive application to
convey information. In other words, audio visual means an individual or a small group using a
selecting what to see and hear next (Agudosi, 2014). Audio Visual aid is helpful tool in the
classroom. Mannan (2015) pointed out that audio-visual aids help the teacher to clarify,
establish, correlate and coordinate accurate concepts, interpretations and appreciations, and
enable him to make learning more concrete, effective, interesting, inspirational, meaningful and
vivid. Research on effectiveness of the audio visuals used in the learning environment shows that
it can improve teaching (Agnew, Kellerman & Meyer 2011). Visuals help to arose the learners’
interest, curiosity and motivation (Adunola, 2013). The findings of Roth & Tobin, (2015) agrees
with these benefits and adds that it promote creativity, serving as mental scaffolding and
Academic performance of students have been defined and explained by several authors.
The centrality of this concept is derived from the goal of instruction which is to bring about
desire changes in knowledge, skills and attitude of students. Performance is how well an
individual is able to demonstrate desired abilities. Dike, (2011) asserted that academic
academic performance reflects the learning of a student and on how well the student meet the
standard set by the educational governing body. Neo and Neo (2013) academic performance as
the core concern about educational programme and adding that student performance is the most
compelling evidence about teacher standard in the educational system. Academic performance of
should supplement or complement the teacher’s efforts in ensuring effective learning by students
student practice. Sounds, such as the noise of certain machinery, or the background hum of daily
life, have an associative as well as a pure meaning, which can be used to evoke images or ideas
relevant to the main substance of what is being taught (Anzaku, 2011). There are, in other words,
instances where tape recorder is essential for efficient of mediating certain kinds of
information. Tape recorder however, has been found to be particularly ‘potent’ when combined
with text, because it enables students to use both eyes and ears. Audio has been found to be
especially useful for explaining materials presented through text, such as steps in data
processing, typing, editing, formatting, and printing. This technique was developed by Mannan,
(2015) by using video to combine audio explanation with visual presentation of computer
Tape recorders can be used on its own, to presents spoken language for analysis or
practice; music, either as a performance or for analysis; students with a condensed argument that
may:
e. summarize or condense the main ideas or major points covered in the course;
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f. provide new evidence in support of or against the arguments covered elsewhere in the course;
h. the instructor’s personal spin on a topic related to the course (Wright, and Haines, 2014).
Due to the ability of the learner to start and stop recorded audio, tape recorders has been
found to be particularly useful for enabling students through repetition practice to master certain
computing skills/techniques (e.g. typing and formatting of document); getting students to analyse
primary audio sources; changing student attitudes by presenting material in a novel perspective;
by presenting material in a dramatized form, enabling students to identify with someone with a
different perspective (Gopal, 2010). Tape recorder is effective tools for developing flawless
communication and interaction between student and content as well as student and teacher. The
clues not only help to save the time of teacher but also help in developing and arousing curiosity,
knowledge and concept as well as developing sound foundations for higher and further studies
(Mayer, 2009).
Slide Projectors are tools for using multimedia in the classroom. They are use to display
lessons format large enough for all students in the classroom to watch. They can help solve
certain language barrier problem as they provide accurate visual image and make
teaching/learning process easier for students and instructors (Fakeye, 2010). The use of slide
projector in computer studies classroom instruction can boost students’ success in the classroom.
These aids reinforce what a teacher says and ensures the main points are understood (Anglin,
Vaez & Cunningham, 2014). ICT facilities such as the projectors aids signal students to the
important information and allow them to experience something that is abstract in life (Chorley,
17
2014). They engage students’ visual sense in the learning process and allow for different
teaching styles. With slide projectors, the concepts or ideas the teacher present are no longer
simply words but words with images. The ultimate goal of slide projector is to make a
presentation better than a traditional lecture style of presentation which the teacher fills the time
and space with spoken word. Within this overriding role, the projector as a visual aid play the
role of enhancing the package, supporting the learning, unifying differences, encouraging
Slide projector can help illicit and clarify what is being taught in the class. In addition, it
can help the teacher maintain students’ attention. Images process activities faster in the brain
than words do (Burrow, 2015). However, projectors according to Katherine (2019) can be used
to gain students’ attention, for instance the use of picture on the screen, questions on the screen,
as well as video displayed on the screen can attract students serve to get their attention. Also it
enables recall of prerequisites where students recall what they had learned in the previous class,
so that new material can be built upon it. A teacher too can present objectives to the learners,
present new content, support learning through examples and visual elaboration.
.Video recorder is defined by Murdock and Desberg, (2015) as ‘presenting words and
pictures that are intended to foster learning’. The development of technology has an increased
interest in the use of video recorder as an instructional tool integral to curriculum to teach
computer studies in schools (Inyang, 2017; Ivers, 2013) Interest, and enjoyment are emotions
that can be experienced when computer studies students watch educational videos. Motivational
scholars posit that interest is about fascination, being curious, getting involved and becoming
engrossed. In computer studies classrooms video recorder are often used as a pedagogical tool
18
for affective reasons. Ideas used in blended learning courses can increase student engagement
and enhance learning experiences (Burrow, 2015). Conversely, recorded videos can be used in
non-optimal ways for non-educational reasons to fill time, or to keep students quiet, for
rewarding good behaviour, or to give students a break from learning (Anglin, et,. at 2017).
To conclude, the use of video recorder in the teaching of computer studies provides
opportunities to engage students in thinking and learning about computer ideas that might not
otherwise be accessible to them through practical work and other pedagogical approaches
learning experiences, so using video recorder along with practical work to deliver the curriculum
can enable access to computer ideas that may not be illustrated through other pedagogical
approaches.
Motion pictures incorporate graphics, animation, and color (imagery). The graphical
nature of the motion pictures arouses students’ imagery systems, which become more activated
when information is presented in non-verbal forms. Motion pictures arouse the imagery system
of learners and could contribute to comprehension, and improve short and long-term memory. In
motion pictures, topics are presented in a hierarchical fashion with graphics, color, and
animation, students could “use a mental image of that outline to study, to retrieve information on
a test, to organize their answer for an essay question, and to perform other educational tasks
(Clark and Paivio, 1991).” Reynolds and Lestage, (2009) find that presenting materials on a
19
computer with motion pictures increased attention and learning, and learning increased as
attention increased. Shavinina, (2011) also notes that presentation of learning materials in
Adesoji and Raimi (2014) state that motion pictures help structure the content and
processing of a lesson or lecture. Aiding note-taking (and thus facilitating study) is another
purported advantage of using pictures in motion (Gbodi and Laleye 2016). Parks (1999), reports
that students liked the lecture outline and graphs on the screen, and that the motion pictures had a
positive influence on students. Lestage, (2019) argues that motion pictures enhances instruction
and motivates students to learn and perform excellently in their test and exams score.
attempt to learn something together. It is an educational approach to teaching and learning that
involves group of students working together to solve a problem, complete a task, or create a
product (Dellenbourg, 1999). Collaborative method of instruction is based on the idea that
learning is naturally social act in which the participant talk among themselves. It is through the
talk that learning occurs (Nduononwi, 2016). Collaborative instructional method takes place
whenever students interact in pairs or in groups to share knowledge and experiences (Tochonites,
2000).
instruction to include:
(a) Learning is an active process whereby students assimilate the information and relate this new
(b) Learning requires challenges that open the door for the learner to actively engage peers, and
to process and synthesize information rather than simply memorize and regurgitate it.
(c) Learners benefit when exposed to diverse viewpoint from people with varied backgrounds.
(d) Learning flourishes in a social environment where conversation between learners takes place
(during this intellectual gymnastics, the learner creates a framework and meaning to the
discourse).
In the collaborative instructional method environment, the learners are challenged both
socially and emotionally as they listen to different perspectives, and are required to articulate and
defend their ideas. In so doing, the learners begin to create their own unique conceptual
frameworks and not rely solely on an experts’ or texts’ framework. Thus, in a collaborative
instructional method setting, learner have the opportunity to converse with peers, present and
defend ideas, exchange diverse beliefs, question other conceptual frameworks, and are actively
engaged.
pointed out, the benefits of collaborative learning do not happen automatically just because you
put some students together to work in a group. The exact structure, script, length and objectives
of the activity may vary, but there seems to be a consensus among experts that the five core
elements expressed by Johnson, Johnson, & Smith (2013)., are the main success criteria, the
critical elements that will ensure that cooperation actually happens. These five elements are
group processing.
Positive Interdependence: occurs when all members of the collaborative team are conscious of
the fact that they share the same goals that their individual learning depends on the help from
21
other members, that working together is both individually and collectively beneficial and that
both individual and collective success depends on the participation of all members of the team. If
positive interdependence exists, students will learn to constantly encourage each other and
Individual Accountability: needs to be built into the design to ensure that each of the students is
conscious of the fact that, even though the team is working towards a common goal, the
individual effort of each member of the team will be observed and evaluated. If the design of the
activity makes proper provision for the existence of this element, the participants will not need to
fear the occurrence of the “social loafer” phenomenon mentioned (Smith and MacGregor, 1992).
Promotive Interaction: depends on how the script for the collaborative activity has been
designed. There are a number of learning processes that may be called collaborative but which
will lack this element because, even though the final collective success does depend on all
participants bringing in their efforts, the process does not involve negotiations and interaction but
is more or less the addition of different elements. (Smith and MacGregor, 1992).
interpersonal and group skills. They are evidenced in the way each member of the group assumes
in the level of trust built within the group, in the level of efficiency of the group’s internal
communication and in the level of success in conflict management. Johnson, Johnson and
Holubec formulated an interesting distinction about the types of soft skills needed in
collaborative learning. Forming skills are needed to organize the group and establish minimum
norms for appropriate behaviour. Functioning skills are those goal oriented skills needed to
22
manage the group’s activities so as to achieve a result. Formulating skills are needed to build
deeper levels of understanding of the content being studied, to summarize reflection, and
enhance the retention of the assigned material. Fermenting skills enable students to deal with
cognitive conflict, compare information, negotiate, communicate the reasoning behind own
conclusions, and ultimately facilitate the progress from information gathering to knowledge
Group Processing: refers to the need to encourage group participants to repeatedly evaluate the
group’s performance, to discuss what needs to be done differently in order to maximize the
results. Even though this type of meta-level discussions may be perceived as a waste of time by
assessment, ie assessment of the process while there is still time to reverse processes and change
structures, is an important element of their ultimate success (Smith and MacGregor, 1992).
performance of students in computer studies was reviewed to determine the existing gap in the
study. Barlo (2014) carried out a research study on the availability and utilization of audio-
visual materials in teaching computer studies in selected secondary schools in Lagos state. The
target population was two hundred and fifty (250) secondary schools students out of which,
twenty five (25) secondary schools were selected as the sample using systematic sampling
technique. The instrument used in collecting the data was questionnaire. Five (5) research
questions and five (5) null hypotheses were stated to guide the study and were tested using the
learners of computer studies. The findings showed that instructional materials (audio-visual)
23
have positive effect in the teaching and learning of computer studies in the selected secondary
Enemuo, Anyaduba and Ezeaka (2019) carried out a study on the impact of the
application of audio-visual aids in improving teaching and learning of Computer Science. The
purpose of the study was to identify the impact of the application of audio recorder and motion
pictures in improving teaching and learning of computer science in Senior Secondary Schools in
Awka North Local Government Area of Anambra State. The study adopted a descriptive survey
design. Out of 1500 Secondary Schools in Akwa North Local Government Area. Seventy (70)
Students from Senior Secondary School (SS1) students were selected using random sampling
technique to serve as the sample. Structured questionnaire was the instrument used for data
collection. Mean and percentage were employed for data analysis. The major findings are that,
Audio visual materials such as tape recorders and slide projectors are not usually available for
teaching and learning of computer science in senior secondary schools. Using audio visual
materials in teaching and learning of computer science has positive effects on students’ academic
performance. Audio visual aids such as audio recorder and motion pictures have a lot of benefits
in improving qualitative computer education in senior secondary schools. The study therefore
recommends that government and other educational bodies should provide audio visual materials
to secondary schools in Nigeria. School authorities should always check whether teachers make
use of audio visual aids in teaching. The reviewed study is related to the present study because it
highlights the important application of audio and visual materials in the teaching/leaning
process.
Adakole, (2015), carried out a study on the effect of the usage of audio and visual aids in
teaching chemistry on the academic achievement of senior secondary school students in Otukpo
24
metropolis of Benue State. The main purpose of the study was to investigated the effect of the
usage of audio (tape recorders and microphone) and visual aids (video tape and slide projector)
Otukpo metropolis of Benue State. The Study adopted a Quasi-Experimental (Pretest, Posttest)
non randomised control group research design. The population for the study comprised of SSS I
students from 12 randomly selected secondary schools with a total of 480 students and the
purposive sampling technique was used to arrive at the sample for the study. Data was collected
using a Chemistry Achievement Test (CAT) and analysed using t-test statistics. Findings from
the study revealed that students taught concepts in chemistry with the aid of Audio materials
(tape recorders and microphone) and Visual Aids (video tape and slide projector) achieved better
than those taught same concepts without the use of audio and visual aids. It was also realized that
audio and visual aids impacted on teaching and learning as it promoted better understanding of
concepts taught and augured well for personality development. Based on the findings of the
study, it was concluded that provision of audio–visual aids for teaching in schools should be
accorded top priority by stakeholders in the education sector. It was also recommended that
schools by ensuring the inclusion of their usage in the chemistry curricular at all levels. The
reviewed study is related to the present study as it underscore the important of effective
Related empirical literature reviewed indicated that Audio-visual materials affect the
students’ academic performance in art and science subjects such as chemistry, computer science
and computer studies in states outside Akwa Ibom as seen in the literature reviewed. However,
no known study has been identified on effect of Audio-visual materials on students’ academic
performance in computer studies in junior senior schools in Ikono L.G.A in Akwa Ibom State.
This study is therefore, intended to fill the gap by determining the effects of Audio-visual
CHAPTER THREE
RESEARCH METHOD
The method for conducting this research is described in this chapter under the following
sub-headings: Area of the study; Research design; Population of the study; Sample and sampling
techniques; Instrument for data collection; Validation of the instrument; Reliability of the
instrument; Method of data collection; Method of data analysis and decision rule.
The study was conducted in Ikono Local Government Area of Akwa Ibom State. Ikono
government. Ediene, Itak and present Ikono were amalgamated to form the present Ikono
L.G.A. Ikono is one of the 31st Local Government Area in Akwa Ibom State, located in the
South South of Nigeria. It is bounded on the North by Ini local Government Area , South by
Abak and Uyo Local Government Areas, East by Itu L.G.A and West by Ikot Ekpene Local
Government Area. It has a landmass of 407.16 square kilometres. It is one of the largest L.G.A in
Akwa Ibom State. Ikono is known as the cradle of Ibibio people. Its’ headquarters is in Ibiaku
Ntukokpo. Ikono has five clans: Ikpe, Iwern, Itu Mbon Uso and Nkan.
The study adopted quasi experimental design (pre-test-post-test group design). This
implies that intact classes were used for the study. This design was adopted because it was not
possible to randomly sample the subjects and assign them to groups without raising the students’
curiosity and or disrupting the academic programmes of the schools used for exercise.
27
The population of the study comprises of all one thousand and thirty-two (1032) junior
secondary schools students in all the twelve (12) secondary schools in Ikono L.G.A. The
population of the JSS2 students was obtained according to information obtained from the Post
Simple random sampling technique was used to select two out twelve (12) public junior
secondary schools. Intact classes from these two public junior secondary schools were used for
the study. The first of these two schools had a population of 48 JSS2 students (which constitute
the experimental group) while the second school, with a population of 52 JSS2 students (formed
the control group) respectively. The sample size for the study, therefore, was 100 JSS2 students
A 40 multi choice test items tagged Computer Studies Achievement Test (CSAT),
developed by the researcher was used to obtained data for the study. The instrument was used as
The instrument CSAT was subjected to face and content validation by three lecturers in
the department of Industrial Technology Education for scrutiny, corrections and approval of its
validity and suitability for the study comments by these three lecturers were incorporated into the
To ascertain the reliability of the instrument, a re-test method was applied using an
equivalent group of students of JSS2 that was not part of the sample in Ikono North Local
Government Area. After an interval of two weeks, the instrument was re-administered to the
same group. The sets of scores obtained were correlated using the Pearson product moment
correlation co-efficient (PPMC). The degree of reliability of the test obtained was r = 0.88, which
The researcher obtained permission from the principles of the participating schools
before proceeding to conduct the study. The instrument was first administered before treatment
(pre-test) to 100 JSS2 students from the Two Junior Secondary Schools. The students received
the teaching through the subject teachers who received instructions prior to the experiment. The
administration of the instrument to the students after treatment produced the post-test.
Mean statistic was used to answer research questions while Analysis of Covariance was
In answering the research questions, the group with the highest mean gain was considered
as performing better than the other group. When t-calculated was greater than the f-critical, the
null hypotheses were rejected. However, when f-calculated is less than or equal to f-critical, the
CHAPTER FOUR
The results of data analysis collected for the study are presented in this chapter. The
findings that emerged from the analysis of the data are also presented. The presentation was done
based on the trend of the four research questions and the four null hypotheses raised to guide the
study. The data was analysed using mean scores to answer research questions while analysis of
covariance (ANCOVA) was used to test the hypotheses at .05 level of significant. The findings
The results according to the four research questions are presented below.
when taught using tape recording and collaborative method of teaching in junior secondary
schools?
In Table 1, data presented show that students taught central processing unit with tape recorder,
the mean increases from 25 in pre-test to 87 in post-test with mean gain of 62. On the other hand,
students taught central processing unit with collaborative method of instruction, the mean
increases from 27 in pre-test to 56 in post-test with a mean gain of 29. The difference in mean
30
gain of students taught central processing unit with tape recorder exceeds the mean gain of
students taught with collaborative instructional method by 33. On the basis of the higher mean
gain, therefore, it is concluded that tape recorder enhances students’ academic performance in
. What is the difference in students’ academic performance in Input Unit when taught
using slide projector and collaborative method of teaching in junior secondary schools?
Data presented in Table 2, indicate that students Taught Input unit with slide projector, the mean
increases from 32 in pre-test to 96 in post-test with mean gain of 64. On the other hand, students
taught Input Unit with collaborative method of instruction, the mean increases from 34 in pre-
test to 63 in post-test with a mean gain of 29. The difference in mean gain of students
taught Input Unit with slide projector exceeds the mean gain of students taught with
collaborative instructional method by 35. On the basis of the higher mean gain, therefore, it is
concluded that slide projector enhances students’ academic performance in maintenance of Input
What is the difference in students’ academic performance in Output Unit when taught
using video tapes and performance method of teaching in junior secondary schools?
31
Table 3: Mean analysis of video tape and collaborative instructional methods on students’
academic performance in Output Unit
Instructional N Pre-Test Post- Test Mean Mean
Methods Gain Difference
Video Tape 49 28 87 59
32
Collaborative 51 31 58 27
Data presented in Table 3, indicate that students taught Output Unit with video tape, the mean
increases from 28 in pre-test to 87 in post-test with mean gain of 59. On the other hand, students
taught Output Unit with collaborative method of instruction, the mean increases from 31 in pre-
test to 58 in post-test with a mean gain of 27. The difference in mean gain of students
taught output unit with video tape exceeds the mean gain of students taught with collaborative
instructional method by 32. On the basis of the higher mean gain, therefore, it is concluded that
video tape enhances students’ academic performance in Output Unit more than collaborative
What is the difference in students’ academic performance in Storage Unit when taught
using motion pictures and collaborative method of teaching in junior secondary schools?
Data presented in Table 4, indicate that students taught Storage Unit with motion picture, the
mean increases from 29 in pre-test to 94 in post-test with mean gain of 65. On the other hand,
students taught Storage Unit with collaborative method of instruction, the mean increases from
34 in pre-test to 62 in post-test with a mean gain of 28. The difference in mean gain of students
32
taught storage unit with motion picture exceeds the mean gain of students taught with
collaborative instructional method by 31. On the basis of the higher mean gain, therefore, it is
concluded that motion picture enhances students’ academic achievement in Storage Unit more
The following null hypotheses are formulated to guide the study and were tested at .05
level of significance.
Data presented in Table 5 shows that computed F-ratio (23.03) is greater than critical F-ratio
(3.76) at .05 significance level and under the degree of Df of 1 and 99. The null hypothesis is,
therefore, rejected; this means there is a significant difference in students’ academic performance
in Central Processing Unit when taught with tape recorder and collaborative methods of
instruction.
Table 6: Test of significant for difference between Input and collaborative instructional
methods on students’ academic performance
Sources of Variance Sums of Square Df Mean Square F-cal F-crit Decision at P< .o5
Between Groups 1287.5 1 665.85 19.43 3.76 Reject Ho1
Within Groups 108.13 99 88.12
Total 1269.37 100
Data presented in Table 6 shows that computed F-ratio (19.43) is greater than critical F-ratio
(3.76) at .05 significance level and under the degree of Df of 1 and 99. The null hypothesis is,
therefore, rejected; this means there is a significant difference in students’ academic performance
in Input Unit when taught with slide projector and collaborative methods of instruction.
Sources of Variance Sums of Square Df Mean Square F-cal F-crit Decision at P< .o5
Between Groups 1309.8 1 671.92 14.03 3.76 Reject Ho1
Within Groups 97.23 99 87.08
Total 1406.23 100
Data presented in Table 7 shows that computed F-ratio (14.03) is greater than critical F-ratio
(3.76) at .05 significance level and under the degree of Df of 1 and 99. The null hypothesis is,
therefore, rejected; this means there is a significant different in students’ performance in Output
Unit when taught with video tape and collaborative methods of instruction.
Table 6: Test of significant for difference between motion picture and collaborative
instructional methods on students’ academic performance
Sources of Variance Sums of Square Df Mean Square F-cal F-crit Decision at P< .o5
Between Groups 1087.9 1 640.92 9.48 3.76 Reject Ho1
Within Groups 98.17 99 87.08
Total 1186.07 100
Data presented in Table 5 shows that computed F-ratio (9.48) is greater than critical F-ratio
(3.76) at .05 alpha level and under the degree of Df of 1 and 99. The null hypothesis is, therefore,
rejected; this means there is a significant difference in students’ performance in Storage Unit
1. Students taught Central Processing Unit with tape recorder performed better than students
2. students taught Input Unit with slide projector exceeds the mean gain of students taught
3. Students taught Output Unit with video tape exceeds the mean gain of students taught
4. Students taught Storage Unit with motion picture exceeds the mean gain of students
unit when taught with tape recorder and collaborative method of teaching;
CHAPTER FIVE
SUMMARY, CONCLOSION AND RECOMMENDATION
In this chapter, re-statement of the problem, description of the procedures used, findings
Over the years, students’ performance in computer studies in junior secondary schools in
both external and internal examination especially, in public secondary schools has been too poor.
The situation of students’ poor performance in computer studies in both internal and external
government, educational planners, administrators, employers of labour and researchers who are
now calling for improvement in the teaching/learning of computer studies as well as better
performance by computer studies students in both internal and external examinations. The
instructional methods used by teachers in the teaching of computer studies include collaborative
studies has not yielded good results. The consequences of this instructional method are that
computer studies students’ performance in both internal and external examinations are below
expectation. This prompted the researcher to carry out this research to find out the possible cause
of students’ poor performance in computer studies. The questions to raise at this point are: what
is responsible for computer students’ mass failure in examinations? Is there any problem with
collaborative instructional method adopted in the teaching of computer studies? Can the use of
Audio-Visual classroom lead to greater performance by students in computer studies? There are
37
no ready answers to the foregoing questions. It was on the basis of these problems that this study
was under taken to determine the difference in students’ performance when taught with Audio-
computer studies in public junior secondary schools in Ikono LGA in Akwa Ibom State.
Specifically, the study seeks to achieve the following under listed objectives:
when taught using Tape Recorder and collaborative method of teaching in Junior
Secondary Schools.
2. Determine the difference in students’ academic performance in input unit when taught
using slide projector and collaborative method of teaching in Junior Secondary Schools.
3. Determine the difference in students’ academic performance in output unit when taught
using video tapes and collaborative method of teaching in junior secondary schools.
4. Determine the difference in students’ performance in storage unit when taught using
population of the study comprised of 1032 junior secondary schools two (JSS2) students offering
Computer Studies as a subject in the 12 secondary schools in Ikono Local Government Area of
Akwa Ibom State. Random sampling technique was used to select two out twelve (12) public
secondary schools for the study. Intact classes from these two public junior secondary schools
were used for the study. The first of these two schools had a population of 48 JSS2 students
(which constitute the experimental group) while the second school, with a population of 52 JSS2
students (formed the control group) respectively. The sample size for the study, therefore, was
38
100 JSS2 students of computer studies from the two selected junior secondary schools under
investigation.
Test (CSAT), was developed and used to obtained data for the study. The instrument was used as
pre-test and post-test measures. The instrument CSAT was subjected to face and content
validation by three lecturers in the Department of Industrial Technology Education for scrutiny,
corrections and approval of its validity and suitability for the study. Comments and corrections
by these three lecturers were incorporated into the final copy of the instrument before it was
administered to the respondents. To ascertain the reliability of the instrument, a test re-test
method was applied using an equivalent group of students of JSS2 that was not part of the
sample in Ikono North Local Government Area. After an interval of two weeks, the instrument
was re-administered to the same group. The sets of scores obtained were correlated using the
Pearson product moment correlation co-efficient (PPMC). The degree of reliability of the test
obtained was r = 0.86, which research professional maintained was highly reliable for the
study. The researcher obtained permission from the principles of the participating schools before
proceeding to conduct the study. The instrument was first administered before treatment as pre-
test to 100 JSS2 students from the Two Junior Secondary Schools. The students received the
treatment (teaching) through the subject teachers who received instructions prior to the
experiment. The administration of the instrument to the students after treatment produced the
post-test scores that was converted into data for analysis. The research questions were answered
using mean score while Analysis of Covariance was used to test the null hypotheses formulated
for the study at .05 significant level. When answering research questions, the group with the
highest mean gain was considered as performing better than the other group, which has lower
39
mean gain. When F-calculated was greater than F-critical, the null hypotheses were rejected and
when F-calculated was less than or equal to critical F- Value, the null hypotheses was accepted.
1. Students taught Central Processing Unit with tape recorder performed better than students
2. Students taught Input Unit with slide projector exceeds the mean gain of students taught with
3. Students taught Output Unit with video tape exceeds the mean gain of students taught with
4. Students taught Storage Unit with motion picture exceeds the mean gain of students taught
unit when taught with tape recorder and collaborative method of teaching;
5.4 Conclusion
The main purpose of this study was to determine the differences in students’ academic
performance in computer studies when taught using Audio-visual materials and demonstration
method of teaching in Junior Secondary Schools in Ikono LGA of Akwa Ibom State. Based on
40
the findings of the study, the researcher concluded that there was a significant difference in the
Findings of the study show that there was a significant difference in the performance of
computer studies students in the four variables of the study when taught with audio visual
materials and collaborative methods of teaching. The findings of the study provide useful
information on the effects of the two teaching methods. The findings suggest audio visual
materials as a very useful method of teaching that significantly improved students’ performance
in the four variables of the study. On the other hand, these findings have exposed the
ineffectiveness of collaborative method of instruction in the teaching of the four variables of the
study.
It is the believe of the researcher that students poor performance in internal as well as
external examination in computer studies is observed to have been caused by the inefficiency of
collaborative method of teaching in enhancing the acquisition saleable skills in theory as well as
practical aspect of computer studies. It is the opinion of the researcher that collaborative method
of teaching seems not to have sufficiently equipped computer studies students and graduates with
the required skills that can help them to proceed to senior secondary schools or to be self-
employed or be employable in the industrial sector or the world labour market at that level of
education. The educational implication of these findings is that computer studies students can:
a. acquire the required skills that would make them perform better in both internal and
external examinations if computer studies teachers adopt audio visual materials in their
teaching;
41
b. pass junior entrance examination and gain admission into senior secondary schools if
e. if teachers are trained and re-trained on the use of audio visual materials in the act of
5.6 Recommendations
Based on the research findings and the conclusions drown, the following
1. Computer studies teachers should adopt audio visual materials in their teaching to
enhance effective instructional delivery that would ensure the acquisition of saleable
teachers including other subjects, on the use of audio visual materials in teaching;
3. Computer studies teachers should be trained and re-trained to acquire the teaching skills
in audio visual materials for effective training of computer studies students in order for
them to gain admission into senior secondary schools and for them to gain employment in
skills.
Based on the research findings and the conclusions drawn, the following topics are
State.
State.
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Agudosi, A.C (2014). Introduction to the Fundamentals of Computer Science and Information
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Aleburu, R.(200). Essentials Instructional Technology, published by Darya gaj New Delhi. And
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Anglin, G. J., Vaez, H. and Cunningham, K.L., (2014) Visual Representations and Learning: The
role of Static and Animated Graphics in D.H. Jonassen (ed.) Handbook of Research for
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49
APPENDIX A
LETTER OF INTRODUCTION
Dear Sir/Madam,
University of Uyo, Akwa Ibom State. I’m currently conducting a research on the topic AUDIO-
I wish to ask for your permission to use the JSII students of your school for data
collection. The study will be conducted at respondents’ time convenient; information given will
Okure, Enobong
Researcher
50
Class : JSS2
Average age : 12
Duration : 40minutes
Date : 07/06/2021
Specific objective: at the end of the lesson the students should be able to:
Entry behavior: the students have been seeing television and other electronic devices that look
like a computer system.
PRESENTATION
1. What is computer?
2. Mention two (2) components of a computer.
3. What are the five (5) categories of hardware components of a computer?
Conclusion
The lesson was raised with emphasis on the four (4) variables of the lesson which are
slide/projector, tape recorder, video recorder and motion pictures.
52
Class : JSS2
Average age : 12
Duration : 40minutes
Date : 07/06/2021
Specific objective: at the end of the lesson the students should be able to:
Entry behavior: the students have been seeing television and other electronic devices that look
like a computer system.
PRESENTATION
Step 1
Computer system is an electronic automatic machine used to record, store, process and
recall data or information. It can also be defined as an electronic machine that accepts data as
input, processes the data and gives out information.
53
Step 2
Actually, a computer is a collection of hardware and software components that help you
accomplish many different tasks. Hardware consists of the computer itself, and any equipment
connected to it. Software is the set of instructions that the computer follows in performing a task.
Hardware components
The hardware of computer is the physical equipment which make up the computer. It is
the part of the computer we see with our eyes, touch, and can describe. Hardware is the
electronic part of the computer. It falls into five categories. They are:
Step 3
Input unit accepts data, (raw materials) that the computer uses, communicated from
outside. It is the actual means by which information is converted into electronic pulses, which
are then fed into the computer memory. There are many input devices, the most widely used ones
are keyboard, card reader, punched paper tape reader, magnetic tape drive, magnetic disk drive,
optical character recognition (OCR) optical mark reader (OMR), mouse, scanners etc.
KEYBOARD
A keyboard is a device for the encoding of data by depression, which causes the generation of
the selected code. There are different keys on the keyboard which can be grouped into five
categories;
54
There are two types of keyboards. We have enhanced and standard keyboards. The difference
between them is that enhanced keyboard has 12 function keys, while there are 10 function keys
on standard keyboard. The following are the sections in a keyboard
Typewriter keys
These keys consist of the usual English alphabets both upper and lower cases (A – Z, a -z), degits
0-9 (as number keys) and some special characters like $,&,;,: (, etc
Function keys
These keys are lettered F1 to F12 in most keyboards and up to F20 in some cases. They appear
on the uppermost part of the keyboard.
Cursor keys
These keys move the cursor within the monitor display (screen). They consist of four movement
keys and other keys. They include:
1. Right arrow (2) left arrow (3) up arrow (4) down arrow
Numeric keys: these keys work like the keys on a calculator. Numlock is pressed to activate the
numeric keys.
Computer keys: these are other keys that are found on the keyboard. They include, print screen,
ESC for escape, home, page-up, page down, pause, end etc.
Central processing unit is otherwise called CPU. The CPU is that part of the computer
that executes programs and controls the entire operation of all other components of the
55
computer. CPU monitors all other devices hooked onto It. It sends and receives signals to and
from the input and output units.
The central processing unit is the physical part of the computer, a group of circuits which
perform basic functions of computer. It is made up of
I. Memory unit
II. The control unit
III. The Arithmetic and logic unit
Secondary storage holds data and programs in a more permanent storage. That is, the data
and programs remain even after the electrical power is turned off. This device is located outside
of the CPU, and is typically built into the system unit cabinet. The most important types of
secondary storage media are as follows: diskettes (also called floppy disks), fixed disk (also
called hard disk), optical disks, CD-ROM disk.
An output device is a piece of equipment that translates the processed information from
the CPU into a human readable form. This unit transmits information from the CPU and converts
the electronic pulses to an appropriate output form.
a. Those that produce output that is readily handled and understood by human being
(printers and visual display unit).
b. Auxiliary storage devices, which hold data intended for future processing by machine
e.g. magnetic tapes, disks, drums.
56
1. What is computer?
2. Mention two components of the computer system.
3. Differentiate between hardware and software.
4. List four categories of hardware components of the computer.
Reference
Umoh & Inyang (2006). Basic of Modern computing. University of Uyo handbook on computer
and information Technology 14(1), 113
57
Instruction: Answer all the questions by choosing the correct options lettered A-E
(a) Floppy disk (b) diskettes (c) fixed disk (d) optical disk (e) primary disc.
15. Secondary storage holds data and programs in a more ________storage
(a) Permanent (b) comfortable (c) conducive (d) temporary (e) big.
16. The data and programs in secondary storage ________after power is turned off
(a) Processes (b) remain (c) format (d) edit (e) escape
17. __________device translates the processed information from the CPU into human
readable form. (a) Scanner (b) computer (c) output (d) mouse (e) input.
18. One of these is an example of output devise___________ (a) Joystick (b) control unit (c)
disk (d) printer (e) remote
19. Auxiliary storage devices hold data intended for future processing by ______________
(a) Humans (b) machine (c) principal (d) students (e) cars
20. ____________devices send and receive data and programs from one computer to another.
(a) Storage (b) input (c) output (d) CPU (e) communication
21. It is possible to communicate directly with computer using_______________
(a) Pen (b) keyboard (c) cable (d) electric power (e) chair.
22. Keys on the keyboard can be grouped into the following except __________ (a)
Typewriter keys (b) function keys (c) character keys (d) numeric keys (e) special keys.
23. Those keys that lettered F1 to F12 are called_____________ (a) Function keys (b) special
(c) formal keys (d) factual keys (e) home keys.
24. On standard keyboard, there are __________function keys. (a) 11 (b) 12 (c) 10 (d) 14 (e)
20
25. There are ______types of keyboard. (a) 5 (b) 2 (c) 10 (d) 4 (e) 3.
26. _________ moves the cursor to the right one character position. (a) Up arrow (b) enter
arrow (c) left arrow (d) right arrow (e) down arrow
27. Down arrow moves the cursor down one__________ at a time. (a) Line (b) paragraph (c)
page (d) title (e) word
28. Up arrow moves the__________ up one line at a time. (a) Word (b) cursor (c) text (d)
page (e) picture
29. Other keys that can still be found on the keyboard are called___________?
(a) Memory keys (b) optical keys (c) computer keys (d) space bar (e) cursor keys
30. The numeric key pad is made up of __________keys. (a) 20 (b) 10 (c) 30 (d) 15 (e) 17.
59
31. ________ is pressed to activate the numeric key. (a) numlock (b) capslock (c) Enter (d)
ESC (e) F4
32. __________ is used to shift alphabetic characters from lower to uppercase and numbers
to symbols. (a) alternate keys (b) insert keys (c) shift key (d) backspace key (e) right
arrow .
33. _________moves cursor one position to the left and erases character that was in that
position. (a) space bar (b) delete key (c) backspace (d) left arrow (e) insert key
34. A keyboard usually have________ shape. (a) rectangular (b) square (c)circular (d)
triangular (e) parallel.
35. A keyboard is an example of__________ unit device. (a) control unit (b) output unit (c)
input unit (d) logic unit (e) computer
36. ___________ help to convert signals and code into the computer. (a) mouse (b) users (c)
notebook (d) memory (e) keyboard.
37. Delete key is used to delete one character ________. (a) upward (b) backward (c)
forward (d)downward (e) none of the above.
38. ____________key uses other keys to function (a) numeric key (b) alt (alternate key) (c)
capslock (d) ESC (e) insert key.
39. The arrow called (a) forward (b) left (c) up arrow (d) control arrow.
40. The cursor keys consist of how many arrows. (a) 10 (b) 5 (c) 2 (d) 4 (e) 8.
60
21. B
1. E
22. C
2. E
23. A
3. B
24. B
4. C
5. D
25. B
6. D 26. D
7. B 27. A
8. E 28. B
9. B 29. C
10. A 30. B
11. A 31. A
12. D 32. C
13. E 33. C
14. E 34. A
15. A
35. C
16. B
36. E
17. C
37. B
18. D
38. B
19. B
39. A
20. E
1. D