Classes and Objects
Classes and Objects
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Objectives
! To describe objects and classes, and use classes to model objects (§8.2).
! To use UML graphical notations to describe classes and objects (§8.2).
! To demonstrate defining classes and creating objects (§8.3).
! To create objects using constructors (§8.4).
! To access objects via object reference variables (§8.5).
! To define a reference variable using a reference type (§8.5.1).
! To access an object’s data and methods using the object member access operator
(.) (§8.5.2).
! To define data fields of reference types and assign default values for an object’s
data fields (§8.5.3).
! To distinguish between object reference variables and primitive data type
variables (§8.5.4).
! To use classes Date, Random, and JFrame in the Java library (§8.6).
! To distinguish between instance and static variables and methods (§8.7).
! To define private data fields with appropriate get and set methods (§8.8).
! To encapsulate data fields to make classes easy to maintain (§8.9).
! To develop methods with object arguments and differentiate between primitive-
type arguments and object-type arguments (§8.10).
! To store and process objects in arrays (§8.11).
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OO Programming Concepts
Object-oriented programming (OOP) involves
programming using objects. An object represents
an entity in the real world that can be distinctly
identified. For example, a student, a desk, a circle,
a button, and even a loan can all be viewed as
objects. An object has a unique identity, state, and
behaviors. The state of an object consists of a set of
data fields (also known as properties) with their
current values. The behavior of an object is defined
by a set of methods.
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Objects
Class Name: Circle A class template
Data Fields:
radius is _______
Methods:
getArea
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Classes
Classes are constructs that define objects of the
same type. A Java class uses variables to define
data fields and methods to define behaviors.
Additionally, a class provides a special type of
methods, known as constructors, which are invoked
to construct objects from the class.
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Classes
class Circle {
/** The radius of this circle */
double radius = 1.0; Data field
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Example: Defining Classes and
Creating Objects
TestCircle1 Run
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Example: Defining Classes and
Creating Objects
TV
TestTV Run
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Constructors
Constructors are a special
Circle() { kind of methods that are
} invoked to construct objects.
Circle(double newRadius) {
radius = newRadius;
}
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Constructors, cont.
A constructor with no parameters is referred to as a
no-arg constructor.
· Constructors must have the same name as the
class itself.
· Constructors do not have a return type—not
even void.
· Constructors are invoked using the new
operator when an object is created. Constructors
play the role of initializing objects.
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Creating Objects Using
Constructors
new ClassName();
Example:
new Circle();
new Circle(5.0);
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Default Constructor
A class may be declared without constructors. In
this case, a no-arg constructor with an empty body
is implicitly declared in the class. This constructor,
called a default constructor, is provided
automatically only if no constructors are explicitly
declared in the class.
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Declaring Object Reference Variables
To reference an object, assign the object to a reference
variable.
ClassName objectRefVar;
Example:
Circle myCircle;
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Declaring/Creating Objects
in a Single Step
ClassName objectRefVar = new ClassName();
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Accessing Objects
! Referencing the object’s data:
objectRefVar.data
e.g., myCircle.radius
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animation
Trace Code
Declare myCircle
yourCircle.radius = 100;
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animation
Trace Code, cont.
radius: 5.0
Create a circle
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animation
Trace Code, cont.
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animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); myCircle reference value
Circle yourCircle = new Circle();
radius: 5.0
yourCircle no value
Declare yourCircle
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animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); myCircle reference value
Circle yourCircle = new Circle();
radius: 5.0
yourCircle no value
: Circle
Create a new radius: 0.0
Circle object
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animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); myCircle reference value
Circle yourCircle = new Circle();
radius: 5.0
radius: 1.0
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animation
Trace Code, cont.
Circle myCircle = new Circle(5.0); myCircle reference value
Circle yourCircle = new Circle();
radius: 5.0
: Circle
Change radius in radius: 100.0
yourCircle
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Reference Data Fields
The data fields can be of reference types. For example,
the following Student class contains a data field name of
the String type.
public class Student {
String name; // name has default value null
int age; // age has default value 0
boolean isScienceMajor; // isScienceMajor has default value false
char gender; // c has default value '\u0000'
}
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The null Value
If a data field of a reference type does not
reference any object, the data field holds a
special literal value, null.
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Default Value for a Data Field
The default value of a data field is null for a
reference type, 0 for a numeric type, false for a
boolean type, and '\u0000' for a char type.
However, Java assigns no default value to a local
variable inside a method.
public class Test {
public static void main(String[] args) {
Student student = new Student();
System.out.println("name? " + student.name);
System.out.println("age? " + student.age);
System.out.println("isScienceMajor? " + student.isScienceMajor);
System.out.println("gender? " + student.gender);
}
}
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Example
Java assigns no default value to a local variable
inside a method.
public class Test {
public static void main(String[] args) {
int x; // x has no default value
String y; // y has no default value
System.out.println("x is " + x);
System.out.println("y is " + y);
}
}
radius = 0
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Copying Variables of Primitive
Data Types and Object Types
Primitive type assignment i = j
Before: After:
i 1 i 2
j 2 j 2
Before: After:
c1 c1
c2 c2
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Garbage Collection
As shown in the previous figure, after the
assignment statement c1 = c2, c1 points to
the same object referenced by c2. The
object previously referenced by c1 is no
longer referenced. This object is known as
garbage. Garbage is automatically
collected by JVM.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Garbage Collection, cont
TIP: If you know that an object is no
longer needed, you can explicitly assign
null to a reference variable for the
object. The JVM will automatically
collect the space if the object is not
referenced by any variable.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
33
The Date Class
Java provides a system-independent encapsulation of date
and time in the java.util.Date class. You can use the Date
class to create an instance for the current date and time and
use its toString method to return the date and time as a string.
java.util.Date
The + sign indicates
public modifer +Date() Constructs a Date object for the current time.
+Date(elapseTime: long) Constructs a Date object for a given time in
milliseconds elapsed since January 1, 1970, GMT.
+toString(): String Returns a string representing the date and time.
+getTime(): long Returns the number of milliseconds since January 1,
1970, GMT.
+setTime(elapseTime: long): void Sets a new elapse time in the object.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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The Date Class Example
For example, the following code
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
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The Random Class
You have used Math.random() to obtain a random double
value between 0.0 and 1.0 (excluding 1.0). A more useful
random number generator is provided in the java.util.Random
class.
java.util.Random
+Random() Constructs a Random object with the current time as its seed.
+Random(seed: long) Constructs a Random object with a specified seed.
+nextInt(): int Returns a random int value.
+nextInt(n: int): int Returns a random int value between 0 and n (exclusive).
+nextLong(): long Returns a random long value.
+nextDouble(): double Returns a random double value between 0.0 and 1.0 (exclusive).
+nextFloat(): float Returns a random float value between 0.0F and 1.0F (exclusive).
+nextBoolean(): boolean Returns a random boolean value.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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The Random Class Example
If two Random objects have the same seed, they will generate
identical sequences of numbers. For example, the following
code creates two Random objects with the same seed 3.
Random random1 = new Random(3);
System.out.print("From random1: ");
for (int i = 0; i < 10; i++)
System.out.print(random1.nextInt(1000) + " ");
Random random2 = new Random(3);
System.out.print("\nFrom random2: ");
for (int i = 0; i < 10; i++)
System.out.print(random2.nextInt(1000) + " ");
From random1: 734 660 210 581 128 202 549 564 459 961
From random2: 734 660 210 581 128 202 549 564 459 961
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
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Instance
Variables, and Methods
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Static Variables, Constants,
and Methods
Static variables are shared by all the instances of the
class.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Static Variables, Constants,
and Methods, cont.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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Static Variables, Constants,
and Methods, cont.
instantiate
circle1 Memory
radius = 5 5 radius
UML Notation: numberOfObjects = 2
+: public variables or methods
underline: static variables or methods
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
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Example of
Using Instance and Class Variables
and Method
Objective: Demonstrate the roles of
instance and class variables and their
uses. This example adds a class variable
numberOfObjects to track the number of
Circle objects created.
Circle2
TestCircle2 Run
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
rights reserved. 0132130807
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Visibility Modifiers and
Accessor/Mutator Methods
By default, the class, variable, or method can be
accessed by any class in the same package.
! public
The class, data, or method is visible to any class in any
package.
! private
The data or methods can be accessed only by the declaring
class.
The get and set methods are used to read and modify private
properties.
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All
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package p1; package p2;
public class C1 { class C2 { public class C3 {
public int x; void aMethod() { void aMethod() {
int y; C1 o = new C1(); C1 o = new C1();
private int z; can access o.x; can access o.x;
can access o.y; cannot access o.y;
public void m1() { cannot access o.z; cannot access o.z;
}
void m2() { can invoke o.m1(); can invoke o.m1();
} can invoke o.m2(); cannot invoke o.m2();
private void m3() { cannot invoke o.m3(); cannot invoke o.m3();
} } }
} } }
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Why Data Fields Should Be
private?
To protect data.
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Example of
Data Field Encapsulation
Circle
The - sign indicates
private modifier -radius: double The radius of this circle (default: 1.0).
-numberOfObjects: int The number of circle objects created.
TestPassObject Run
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Passing Objects to Methods, cont.
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Array of Objects
Circle[] circleArray = new Circle[10];
… Circle object 1
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Array of Objects, cont.
Summarizing the areas of the circles
TotalArea Run
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