--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Main GUI
local gui = Instance.new("ScreenGui")
gui.Name = "ExecutorGUI"
gui.ResetOnSpawn = false
gui.Parent = playerGui
-- Toggle Button
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0, 100, 0, 30)
toggleButton.Position = UDim2.new(0, 10, 0, 10)
toggleButton.Text = "TOGGLE"
toggleButton.Font = Enum.Font.LuckiestGuy
toggleButton.TextSize = 14
toggleButton.BackgroundColor3 = Color3.fromRGB(85, 85, 85)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Parent = gui
-- Main Frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 350, 0, 200)
frame.Position = UDim2.new(0.5, -175, 0.5, -100)
frame.BackgroundColor3 = Color3.fromRGB(85, 85, 85)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Visible = true
frame.Parent = gui
-- Toggle Function
toggleButton.MouseButton1Click:Connect(function()
frame.Visible = not frame.Visible
end)
-- Title Label
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "SERVERSIDE OR FE BYPASS EXECUTOR"
title.Font = Enum.Font.LuckiestGuy
title.TextSize = 18
title.TextColor3 = Color3.new(1, 1, 1)
title.Parent = frame
-- Input Box
local inputBox = Instance.new("TextBox")
inputBox.Size = UDim2.new(1, -20, 0, 40)
inputBox.Position = UDim2.new(0, 10, 0, 40)
inputBox.PlaceholderText = "ENTER REQUIRE"
inputBox.Text = ""
inputBox.ClearTextOnFocus = false
inputBox.TextColor3 = Color3.new(0, 0, 0)
inputBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
inputBox.TextWrapped = true
inputBox.Font = Enum.Font.LuckiestGuy
inputBox.TextSize = 14
inputBox.TextXAlignment = Enum.TextXAlignment.Center
inputBox.TextYAlignment = Enum.TextYAlignment.Center
inputBox.Parent = frame
-- Clear Button
local clearButton = Instance.new("TextButton")
clearButton.Size = UDim2.new(1, -20, 0, 35)
clearButton.Position = UDim2.new(0, 10, 0, 90)
clearButton.Text = "CLEAR"
clearButton.Font = Enum.Font.LuckiestGuy
clearButton.TextSize = 18
clearButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
clearButton.TextColor3 = Color3.new(1, 1, 1)
clearButton.Parent = frame
-- Execute Button
local executeButton = Instance.new("TextButton")
executeButton.Size = UDim2.new(1, -20, 0, 35)
executeButton.Position = UDim2.new(0, 10, 0, 135)
executeButton.Text = "EXECUTE REQUIRE"
executeButton.Font = Enum.Font.LuckiestGuy
executeButton.TextSize = 18
executeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
executeButton.TextColor3 = Color3.new(1, 1, 1)
executeButton.Parent = frame
-- Clear Function
clearButton.MouseButton1Click:Connect(function()
inputBox.Text = ""
end)
-- Execute Function
executeButton.MouseButton1Click:Connect(function()
local scriptText = inputBox.Text
local assetId = scriptText:match("require%s*%(?%s*(%d+)%s*%)?")
if assetId then
local success, result = pcall(function()
local objects = game:GetObjects("rbxassetid://" .. assetId)
local obj = objects[1]
if obj then
obj.Parent = playerGui
if obj:IsA("ModuleScript") then
local modSuccess, modResult = pcall(function()
return require(obj)
end)
if not modSuccess then
warn("Error requiring module:", modResult)
end
end
end
end)
if not success then
warn("Error loading asset:", result)
end
else
warn("Invalid require() syntax.")
end
end)
local StigmanFroud = Instance.new("ScreenGui")
local trajectory = Instance.new("ImageLabel")
local R = Instance.new("ImageLabel")
local Earth = Instance.new("ImageLabel")
local Green = Instance.new("ImageLabel")
StigmanFroud.Name = "Stigman Froud"
StigmanFroud.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
StigmanFroud.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
StigmanFroud.DisplayOrder = 999
StigmanFroud.ResetOnSpawn = false
trajectory.Name = "trajectory"
trajectory.Parent = StigmanFroud
trajectory.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
trajectory.BackgroundTransparency = 1.000
trajectory.Position = UDim2.new(0.45430705, 0, 0.430432826, 0)
trajectory.Size = UDim2.new(0, 110, 0, 110)
trajectory.Image = "http://www.roblox.com/asset/?id=7102118272"
trajectory.SliceScale = 3.000
R.Name = "R"
R.Parent = StigmanFroud
R.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
R.BackgroundTransparency = 1.000
R.Position = UDim2.new(0.45430705, 0, 0.430432826, 0)
R.Size = UDim2.new(0, 110, 0, 110)
R.ZIndex = 3
R.Image = "http://www.roblox.com/asset/?id=7102117818"
R.SliceScale = 3.000
Earth.Name = "Earth"
Earth.Parent = R
Earth.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Earth.BackgroundTransparency = 1.000
Earth.BorderColor3 = Color3.fromRGB(0, 0, 0)
Earth.BorderSizePixel = 0
Earth.Position = UDim2.new(0.404999346, 0, 0.406818181, 0)
Earth.Size = UDim2.new(0, 20, 0, 20)
Earth.ZIndex = 4
Earth.Image = "rbxassetid://78137783929126"
Green.Name = "Green"
Green.Parent = StigmanFroud
Green.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Green.BackgroundTransparency = 1.000
Green.BorderColor3 = Color3.fromRGB(0, 0, 0)
Green.BorderSizePixel = 0
Green.Position = UDim2.new(0.00499999989, 0, 0.824999988, 0)
Green.Size = UDim2.new(0, 110, 0, 110)
Green.ZIndex = 6
Green.Image = "rbxassetid://75554667916597"
Green.ImageTransparency = 1.000
-- Animation for trajectory (rotating)
local function AARC_fake_script()
local script = Instance.new('LocalScript', trajectory)
local img = script.Parent
local sonic = script.Parent
img:TweenPosition(UDim2.new(0.451, 0, 0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0, 0.619, 0), "Out", "Sine", 0.7, false)
while true do
wait(0.01)
sonic.Rotation = sonic.Rotation + 0.3
end
end
coroutine.wrap(AARC_fake_script)()
-- Animation for Earth (orbiting)
local function LQERQ_fake_script()
local script = Instance.new('LocalScript', Earth)
local Angle = 0
local AngleIncrement = 0.02
local OriginPos = script.Parent.Position
local Distance = 55
while wait() do
Angle = Angle + AngleIncrement
local dirX = math.cos(Angle)
local dirY = math.sin(Angle)
script.Parent.Position = OriginPos + UDim2.new(0, dirX * Distance, 0,
dirY * Distance)
end
end
coroutine.wrap(LQERQ_fake_script)()
-- Animation for R (tween in and down)
local function XBQODE_fake_script()
local script = Instance.new('LocalScript', R)
local img = script.Parent
img:TweenPosition(UDim2.new(0.451, 0, 0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0, 0.619, 0), "Out", "Sine", 0.7, false)
end
coroutine.wrap(XBQODE_fake_script)()
-- Blinking Green effect
local function NSHDR_fake_script()
local script = Instance.new('LocalScript', Green)
local Tween = game:GetService("TweenService")
local Greenfn = script.Parent
wait(2)
while true do
local TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5),
{ImageTransparency = 0})
TranspncyTween:Play()
wait(0.3)
TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5),
{ImageTransparency = 1})
TranspncyTween:Play()
wait(0.3)
TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5),
{ImageTransparency = 0})
TranspncyTween:Play()
wait(0.3)
TranspncyTween = Tween:Create(Greenfn, TweenInfo.new(0.5),
{ImageTransparency = 1})
TranspncyTween:Play()
wait(4)
end
end
coroutine.wrap(NSHDR_fake_script)()
-- Tweening animation for Green (initial move)
local function UDIRPT_fake_script()
local script = Instance.new('LocalScript', Green)
local img = script.Parent
img:TweenPosition(UDim2.new(0.451, 0, 0.395, 0), "Out", "Linear", 0.4, false)
wait(3)
img:TweenPosition(UDim2.new(0.005, 0, 0.619, 0), "Out", "Sine", 0.7, false)
end
coroutine.wrap(UDIRPT_fake_script)()
-- Output welcome and game name
local function WGFAMY_fake_script()
local script = Instance.new('LocalScript', StigmanFroud)
local GetName =
game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
print("Loaded At", GetName.Name)
wait(0.1)
print("Welcome,", game.Players.LocalPlayer.Name)
end
coroutine.wrap(WGFAMY_fake_script)()