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DSA Complete Guide

This document is a comprehensive guide to Data Structures and Algorithms (DSA), covering various topics such as arrays, linked lists, stacks, queues, trees, graphs, sorting and searching algorithms, recursion, backtracking, dynamic programming, and more. It includes definitions, examples, time complexities, and applications for each data structure and algorithm. Additionally, it explains concepts like time and space complexity with common complexity notations.
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0% found this document useful (0 votes)
45 views4 pages

DSA Complete Guide

This document is a comprehensive guide to Data Structures and Algorithms (DSA), covering various topics such as arrays, linked lists, stacks, queues, trees, graphs, sorting and searching algorithms, recursion, backtracking, dynamic programming, and more. It includes definitions, examples, time complexities, and applications for each data structure and algorithm. Additionally, it explains concepts like time and space complexity with common complexity notations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Data Structures & Algorithms (DSA) Guide

Complete Guide to Data Structures and Algorithms (DSA)

Detailed DSA Topics Explanation

1. Array
A collection of elements stored in contiguous memory locations. Elements are accessed by their
index (starting from 0). Arrays are fixed in size and type.
- Example: int arr[5] = {1, 2, 3, 4, 5};
- Time complexity for access: O(1)

2. Linked List
A linear data structure where each element (node) contains data and a pointer to the next node.
- Types: Singly Linked List, Doubly Linked List, Circular Linked List
- Dynamic size, unlike arrays
- Time complexity for insertion/deletion: O(1) (at head)

3. Stack
A LIFO (Last In, First Out) structure. Insertion and removal happen at the top.
- Operations: push, pop, peek
- Used in: Function calls, Undo operations
- Time complexity: O(1) for all operations

4. Queue
A FIFO (First In, First Out) structure. Insertion happens at the rear, removal at the front.
- Types: Circular Queue, Priority Queue, Deque
- Used in: Scheduling, BFS
- Time complexity: O(1) for enqueue and dequeue

5. Hash Table / HashMap


Stores key-value pairs. Uses a hash function to compute an index for efficient retrieval.
- Used in: Caching, Lookups
Data Structures & Algorithms (DSA) Guide

- Time complexity: O(1) average case

6. Tree
A hierarchical structure with a root node and children forming subtrees.
- Used in: File systems, XML parsers
- Common types: Binary Tree, Binary Search Tree, AVL Tree

7. Binary Tree
Each node has at most two children (left and right).
- Traversals: Inorder, Preorder, Postorder

8. Binary Search Tree (BST)


A binary tree where the left child < parent < right child.
- Used for fast searching, insertion, and deletion
- Time complexity: O(log n) average case

9. Heap
A complete binary tree that satisfies the heap property.
- Min Heap: parent <= children
- Max Heap: parent >= children
- Used in: Priority Queues, Heap Sort

10. Graph
A collection of nodes (vertices) connected by edges.
- Types: Directed, Undirected, Weighted, Unweighted
- Representations: Adjacency List, Adjacency Matrix
- Used in: Social networks, Maps

11. Sorting Algorithms


Algorithms to arrange data in a particular order.
- Examples: Bubble Sort, Merge Sort, Quick Sort, Insertion Sort
Data Structures & Algorithms (DSA) Guide

- Merge Sort: O(n log n), stable


- Quick Sort: O(n log n) average, O(n^2) worst

12. Searching Algorithms


Algorithms to find the position of an element.
- Linear Search: O(n)
- Binary Search (sorted array): O(log n)

13. Recursion
A function that calls itself to solve smaller subproblems.
- Base case is required to terminate recursion
- Used in: Factorial, Tree traversals, Fibonacci

14. Backtracking
A recursive technique to build a solution incrementally and remove it when it leads to a dead end.
- Used in: Sudoku, N-Queens Problem, Maze Solving

15. Dynamic Programming (DP)


Solves problems by breaking them into subproblems and storing the results to avoid recomputation.
- Approaches: Memoization (top-down), Tabulation (bottom-up)
- Used in: Knapsack, Fibonacci, LIS

16. Greedy Algorithms


Make the best possible choice at each step to get a globally optimal solution.
- Used in: Activity Selection, Kruskal's Algorithm

17. Divide and Conquer


Divide the problem into smaller parts, solve them recursively, and combine the results.
- Used in: Merge Sort, Quick Sort, Binary Search

18. Sliding Window


Data Structures & Algorithms (DSA) Guide

A technique for reducing time complexity by using a window that slides over data.
- Used in: Maximum sum subarray, Longest substring with unique characters

19. Two Pointer


Use two pointers to iterate through data, often from both ends.
- Used in: Pair with target sum, Merging sorted arrays

20. Graph Traversal Algorithms


Methods to visit all nodes in a graph.
- BFS (Breadth-First Search): Uses queue, explores level-wise
- DFS (Depth-First Search): Uses stack/recursion, explores depth-wise

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Time Complexity:
Measures how fast an algorithm runs relative to input size.

Space Complexity:
Measures how much memory an algorithm uses relative to input size.

Common complexities:
- O(1): constant
- O(log n): logarithmic
- O(n): linear
- O(n log n): linearithmic
- O(n^2): quadratic
- O(2^n): exponential

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End of guide.

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