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GDW - Challenge #51

The document discusses the roleplaying game Dark Conspiracy, which blends super-science and horror, and invites players to join the fight against evil forces known as the Dark Ones. It includes a sneak preview offer and mentions various contributors and features in the gaming magazine Challenge. Additionally, it highlights the gaming culture in Sweden and addresses rumors about a fictitious game company, emphasizing the importance of accurate information in the gaming community.

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Sean Bartholome
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100% found this document useful (1 vote)
62 views76 pages

GDW - Challenge #51

The document discusses the roleplaying game Dark Conspiracy, which blends super-science and horror, and invites players to join the fight against evil forces known as the Dark Ones. It includes a sneak preview offer and mentions various contributors and features in the gaming magazine Challenge. Additionally, it highlights the gaming culture in Sweden and addresses rumors about a fictitious game company, emphasizing the importance of accurate information in the gaming community.

Uploaded by

Sean Bartholome
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF or read online on Scribd
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Gera e Be =) e-lof ga id There week A ib MecaTRavetter® Later Te R=) Cie Coya) BP gonathan Crete aa: AD CYBERPUNK 2.0.2.0.™ Lege iA Killed the Cat | Shear 1 De Horror Grips the Earth... The suffering in the world can be traced to the Dark Ones and their minions. They delight in causing pain and human suffering. At first, theit activities were 9 total se. fet, but over the years a few brave men and women have learned about the Dark Ones, atid now they ded- icate their lives against this evil You can be one of this select few. Dark Conspiracy—the roleplaying game of future horror. ‘A uniquely bizarre blend of super-science and unspeakable horror. Compatible with the Twilight: 2000 game system, ult also a self-contained RPG in its own right Sneak Preview: Write for your free eight-page preview of the Dark Conspiracy game background and system, Or call 309-452-3632. GDW: 2100. ISBN 1-55878-076-9. $22.00. GDW, P.O. Box 1646, Bloomington, IL 61702-1646 Managing Ector Michelle Sturgeon Associate Editors Loren K. Wiseman Julia Martin An Director Steve Bryant MegaTraveller Consultant Charles E. Gannon Text Processing Stephen Olle Interior Ariss Janet Aulisio. Tim Bradstreet Paul Daly Earl Geier Grant Goleash Rick Harri David Martin Phil Morrissey ‘Graphic Design and Production Kirk Wescom LaMont Fullerton ‘About the Cover “Fromthis momenton, you willdo as 1 bid." were the last words that Martin ‘Spade hoard bofore his mind clouded andhis vision grewdark. Martin'sfriend, Catia, strainstoglimpse tha process the insectoid extraterrestrial is using to ‘subvert Spadeto its own, dark purposes inthis Dark Conspiracy sane brought to.us by artist Nick Smith, Challonge the magazine of scence-cton gama, ie publishes monty. “Tigh: 2000, MogaTravllar, Dark Con- ‘piracy, 2300.0, ard Space: 1888 real ade- ‘mark of GOW. Cadilace & Dinosaurs used Under oon, ‘Mosigarenemasarevaderascl be con paris publishing ose games. Use of @vade- ‘ark wo lent a produc: commend upon in {smapazine shou notbeconsved asp Inginesponsersioct ne radomart ler rer, Conversely, 0. eo the are oa 0d. ‘etwneutmenton of waderavk sas be ean. sted as achalongo fo euch satus. Challongeo:o0" COW, Ic. Pred in he USA Alrghs reserved, BN 0694595. AL ‘coal and goneral mal shou be sentto Chal tnnge, .0. Box 1646, Bloomington, 61702. see USA. Thelssueprcais §3 50. Si ssuesare$1Sin the US andCanada. Foreign subserpions (ou fide he US and Canada butrotto APO or FPO ‘across by erlace malar §3Dpersnisves. Proasemakeal paymontsin US kndsdrannon US bank ‘Submissions: We welcome aces and ik lusratons Challange, Please nau belore submiting manuscripts, enclosing a stamped, ‘slradérssod envelope. We wil sond sii: ‘on gudelnes, Address manuserss and art porte hermaraging eto, cfo Challange. Forogn nauiies (excapt APOFPO} pease clude a marnasional Realy Coupon, 2 Challenge 51 CHALLENGE The Magazine of Science-Fiction Gaming 2 Oe me _. oe Sel 2 6 Black Siberia In.AD 2000, many arr ‘shoot their prisoners, set them free, or simply ruins of Ostrava, one of the old POW camps still operates. Its prisoners, have become an invaluable pool of slave labor. Thomas M. Kane 13 Standard Operating Procedures You can develop your own standard operating procedures to help ensure your mission's success. The key is to make sure that everybody knows the ‘SOP and that you have sealed it with a KISS (keep it simple, soldier!). Capt. Thomas E. Mulkey, US Army (Ret.) MegaTraveller (AEDS MSR Teavellen soe craic 14 _ Kiraag Research Station ‘My first impression of our new employer was that she was an agent tor ‘some tenth-credit company, out to run a fast one past some poor monks. | couldn't have been more wrong. Jonathan Crocker 20 Behind Blue Eyes Retrieve the Star of lar, infitrate the underground Freeman movement, and solve the secret of the mysterious microfiche in this action-packed con- Blue Eyes” adventure. Charles E. Gannon clusion to the “Bet es o 32 Thyiateeee 1889 Welcome to Silvertap, population zero? Hired to mediate a labor dispute, you instead must solve the mystery of the missing miners in the thrling Conclusion to this three-part series. Neil V. Young Tae OAD eal 36 Operation Back Door The Yiii are willing to ally with the humans against the deadly Kafers—but only f their envoy is delivered safely to Earth. A secret mission through a bback door into Kafer space. Episode 3: Saboteurs and Skullduggery. Charles €. Gannon Ee _ +~=—sSsFeatures i tt” Eee oC = Meat From the Management. 4 Product Distribution. Letters from our Readers........4 Reviews ... Traveller News Service 30 Classifieds. Cartoon .. 31 Feedback Request Conventions .42 Next Issue .. Briefs... 43 Feedback Results KAS RTI MOTO oe July 1991 44 Damsel i in Distress Itwas a normal evening in the Razor Edge Club. Trog and Wottboy were sucking down brewpaks and trying to outbeich each other; Alisande and ‘Three Feathers were acting like they didn’t know these two grunges; and | was scoping the crowd, hoping something interesting world happen. Looks like | got my wish. James L. Cambias 50 Cacianier Killed the Cat Inthe world of 2020, practically anything is available—for a price. Changes in personal appearance are no different. Want to be one of the “beautiful people”? No problem. Want to look lke a famous vid star or aface from the history databanks? Easy. Want to be larger, smaller, even the opposite gender? Ifyou have the cash, you can get the bod to match. There's the catch, Craig Sheeley 54 Gaming with the Prime Directive Aslarship is one of the most powerful weapons platforms available tothe United Federation of Planets—a Consttuion-class starship can eradicate the surface of most worlds in a matter of hours. What is to prevent a captain {rommedaing na civiization wit the gentle diplomacy exhibited between Spain and the Aztecs? Enter the Prime Directive. Charles G. Weekes 56 Taming the Terrible Trivia ‘Timesaving tips tor the busy referee. Andy Slack ATime for Overkill Flying forthe Dneprodzerkutsk Warbandknown as the “Behemoth, "the 1st ‘AAR saw plenty of action during the invasion of House Ptolemus. Its three operational squadrons were called upon time and again to subdue by- passed points of resistance and crush defiant knots of Ptolemeancitizenry. Kevin Barrett 62 The Warriors’ End ‘Well known throughout the Sphere, the Warriors’ End bar is frequented by warriors from all parts of known space—whether Mercenary or House troops, they all come here to find fun and excitement. A dedication plaque at the entrance reads: “To all the gallant ‘Mech Warriors, Scouts, and Troopers who lose their lives every day and show up here at The Warriors’ End.” James Beane Page 50 Challenge 513 Management | was recently th guest of Mid-Con’91, a convention in Sundsvall, Sweden. Sundsvalisis aportety onthe Batic coast and has over 21 hours of daylight per day, Dut the hotel room curtains. were thick enough 10 block af the light, 20 sleep wasn't a problem (after | got over jet lag). Most Swades spoak some English, os- pecially those in service jobs. H you go {hore, buy.a tourist guidebook and you have no major language problems. Two: important worésare horrar{men) and dam- ‘mar (women), ofton abbreviated to H and Boon the doors. Mid-Con’01 was held onthe campus of two Swedish high schools (high school is called gymnasium in Sweden, which causes some slight confusion to Ameri- cans). It was a small convention by Ameri- an standards, with 150-200 attondoos. A Contingent of the Swedish SCA (Society {or Croative Anachronism) gavo a numbor ot interesting demonstratons of hand-to- hand:comb My seminars wore faity wol-ationded and quite lively. Thee were few language problems, largely due to Anders Bit, who was kind enought ransate when Vused a word most people didnt understand ‘Swedish gamers are primary roloplay- ors. Boardgames haven't made much of an impact in Sweden, and miniatures aro fantasy and medieval types because of restrations against tho Salo of war on ‘ntad toys. There aretwo broad classes of APGs—Englshlanguage ang Swedish an- guage. English-language RPGs tond to Sell more among older players (colege- ‘age ané above), and Swodish-languago anes 1 younger gamers and a more gen- eral market ‘Swodish gamers tond to be a ile qui- stor than Americans and play tournament games in toame (with team names and Sometimes T-shits). There are about the Same number of female. gamers, 2s in ‘Amora, more women thareplay “malo” games lke Twilight. Indeed, when | was rosonting the awards for tho Twilight {ourament, Iwas surprised to notice that the fiet-place team included @ young ‘Al inal, had a great time, made a numborofrewtriends, methordes of gam- fs, ardavlographedendless ples ofgame books and modules. 4 Challenge 51 CHALLENGE RUMOR HAS IT... Whoever started the false rumorthat | was organizing “Alien Varney Games'— Quit it! Give ita rest! ‘This anonymous prank has gotten out ‘of control. A convention invited “Allen \Varney Games" to buy tables in its deal- ers’ room. Rumors appear in gossip col- umnsofcomputer magazines. Australia’s biggest game cistributor asked foracata- log and price lst. Tamsorry tosee that this “Allen Vamey Games" nonsense has continued, da- spite my best efforts to quash it. Let me ‘assure you: There is no “Allen Varney Games.” Not now, not ever! This was a Joke on mo, started by persons unknown, ‘at GenCon in August 1990 and carried forward by fiends at a science-fiction convention last year. They evenprinted fake business cards for 12 corporate positions inthis alleged game company. Butit’s nottrue, There has never been an “Allen Varney Games." | have never intended to start one, and | doubt very strongly that | aver would! | don't mind the joke. My friends who id it—whoever they are—remain my friends, with no hard feelings. In fact, the whole stunt seems to have publicized my freelance writing career. (I design games and adventures for TSR, West End Games and other compan But when it wastos distributors’ and convention organizers’ valuable time (to say nothing of my own), the hoax has gotten out of control. So I'm trying to spread the word to anyone interested. | applaud anything you can do to spread the light of truth. Allen Varney Austin, TX MORE ON ROMANCE In response to (Andy Slack’s) letter in Challenge 48 (regarding romance in gaming), | suggest two rather different RPGs: Albedo and Lace & Steel. Albedo otters assci-figame of interper- sonal relations with abackgroundbased (on the like-ttled comics by Thoughts & Images (Seattle). The mechanics canbe ‘a bit cumbersome, but the information and rules on “relations and reproduc- tion* are well detailed without being ris- gue. Lace & Steal is more the fast-paced action adventure of swash-buckling o- ‘mance with game mechanics that are a breeze, Both Albedo and Lace & Stee! were created by Paul Kidd (TAGG). Thomas C. Jarvis Colorado Springs, CO CLASS ACT What happened with my (classified) ad (in Challenge 48 and 49)? I thought my copy was pretty clear— had aprod- uct (maps) and wanted people to send me $12 for them, postage and handling included. Isit your policy to change things like that to ‘write for information”? Maybe there is no difference in the response rate, but would suspectthere is one. | did have two inquiries, and one did include a SASE. Hey—my markup on this is not that ‘teat; manufacturing costs $5 before | pay postage or allow anything for the labor or assembling the original map ‘sheets in the fist place. This is a real small beer enterprise here, but |really needed 10-12 orders to make it worthwhile, Karl Gaarsoe Champaign, IL As our classifieds page states, “all ads are subject to editing.” If you'll no- tice, none of the other classified ads have prices. Its our policy to avoid both prices and phone numbers whenever possible in ree classifieds. Paid adsare ‘not subject to this restriction. earned the value of that rule in my experience as managing editor of sev- eral newspapers: A mistake on a price ‘or phone number can cause a lot of trouble and make people really mad. ‘And no matter how hard you try, mis- takesalways seem tocreepin. Sain this instance, my judgments that its better safe than sorry. A QUESTION OF METABOLISM Since I teach metabolism at the uni- versity evel, Dag Stalhandske'sletterin Challenge 49 caught my eye. This let- ter raised the question of food value for humans of Auroran plants and animals, ‘As was correctly pointed out, Auroran biology is based on dextro-amino acids, unlike Earth-based biology, which uses levo-amino acids. As a consequence hu- mans cannot digest Auroran proteins. The issue raised by Dag's letter was \whether the nonprotein parts ofan Auroran food mightbe useful to humans. The door tots possibilty was left partly open, and | would lke 10 propose an alternative answer. Like amino acids, carbohydrates are handed molecules. Unlike amino acids, the only form of carbohydrates of biologi. cal significance to earth-based ie are of the dextro form. Lotus suppose that whatever chemical evolutionary pressure selected for lev amino acids was also rasponsible for ti selection of dextro-carbohydrates (this is pure speculation). It is possible then that the selection for doxtro-amino acids on Aurore resulted in the selection fr levo- carbohydrates. Levo-carbohydrates are alsoindigestible by earth-based ie (there is interest even now in finding ways to CoM ghar coer produce L-sugars cheaply for use as ‘nonfattening sweeteners). Vitamins are generally nothanded mol- ‘ecules, but would only be of use if the ‘Auroran enzymes they are intended to assist were very close in structure to the corresponding Earth enzyme, Which leaves minerals and water, which are ‘bound to be the same as on earth struc- turally, but the mixture of minerals in the ist is much more important than the average person realizes, Besides, just how long can you live on rusty water? Provided you avoid the toxins, this should make Auroran food a dister's dream come true (eat all you can—you'l still lose weight). However, there is one detail that might complicate this scheme. ‘A number of foods here on earth, espe- clally legumes, contain significant amounts of carbohydrates which, even though they are the normal dextro type, are very hard for us to digest. The en- zymesin our intestines are simply unable to break down these carbohydrates. r Reader: ssncrueaneeaeies However, bacteria present in our gut are able to use these carbohydrates, and inthe process they release large amounts ‘of gas. The consequence for the person involved is a certain antisocial behavior, as wellas agreatdeal ofdiscomfortin the abdomen. Consider now what might happen if a person eats Auroran food and also is ‘exposed to certain Auroran bacteria, The Person will get no nutritive benefit from the food, but the bacteria will happily chew up that same food, producing ‘embarrassing and uncomfortable results, Terrance Smith Urbana, IL ‘Have any comments on this issue? How about gaming in general? Letters from our Readers provides gamers an ‘opportunity to air their views. The opin- ions prosented do not necessarly reflect those of the magazine. Challenge re- serves the right to edit letters. Write to Challenge Letiers, PO Box 1646, Bloom- ington, IL 61702-1646 USA aie a aC Game of Conspiracy and Intrigue Challenge 515. i terry umd S ‘of OStrava, one of the old ee Wha realizes that his prisoners:hé cba ee eka Beh eee ere mea ene eee te RM ce rae “Ef 4 Ty eee ee Gorter Cy Cage erg ara yy vA = 6 Challenge 51 he PCs must break out of—or into—the prison camp Far Be (2072sElack Siri. Tho refereemay statan escape adventure by having Vorokov's men kidnap the advon- turers or purchase them from other captors. Or the party might decide to break in upon hearing of prisoners who warrant a rescue, or to steal from Vorokov's hoards of weapons, supplies and gear. Referees can use Black Siberia for a single adventure, of a recurring feature of the campaign. Therefore, the text does not follow a single linear storyline. Simply choose an ‘opening from the Approach section, then consut Refereeing This ‘Adventure to determine what happens next. APPROACH ‘The following section provides differentlead-in encounters which you may use to start an adventure in Black Siberia. ‘Auction Block: After the adveturers lose a crucial bat, instead of kiling them, whoever captured the PCs can sell them to Vorokow. Round-Up: The adventurers stumble into one of Vorokov's traps. ‘on a hillside road, preferably as they limp away from a grueling battle. Apairot directional mines sit uncamouflaged inthe road, Two felled trees ie behind the explosives, forcing vehicles to stop. Asthe PCs stop, gunfire claters from the side, aimed directly over their heads. Abullhorn blares from the iting positon, “Freeze, scumbags, ‘or we'll waste you right here.” The speaker uses heavily accented English ifthe adventurers wear American uniforms. Otherwise, he ‘speaks in Polish. Hf the party seems not to understand, he tries Garman and Russian. Directed by the megaphone, the party members should lie face down in the dust, under the muzzle of the machinegun. Five armed men search the prostrate captives, re- move allitems butbasicclothing, and herd them over aridge, where ‘a battered truck waits to carry them to the mines. ifthe adventurers make any immediate atampts to fight or flee, use the Round-Up Ambush Mapto cover the tactical stuation. This ambush ‘consists of 15 Experienced NPCs in woll-camouflagodndividualtoxholos along the ambush sita. Ten have AK-74s; three have Vz-59 medium ‘machineguns on tripods; and two have RPG-16 rocket launchers with AAK-74s as secondary weapons. In addition, a0 stands hul-down on the ridge, also concealed by brush. Two Novice drivers armed with PM Makarov pistols quard the pair of trucks. Undetbrush and forest cover the northern sides ofthe hills, bu the southem sides are bare. Adventurers who wish trun away must cmb Lphillin the open, under fr. The elavaton otha ambush site allows ts ‘gunners tofie down from above such obstacles as smoke clouds. Rescue: This storyline begins with the party at a moderately ‘organized town in southern Poland. The normally stable town is stir, with farmers carying shotguns in the marketplace and mlltia- men on the corners. Raiders from Black Siberia seized alarge party Cf citizons in a midnight attack. Among others, they kidnapped Father Krewinsk, prewar activist for the Peasants’ and Agricutural- ists' Party and unotical leader of the town. The town council offers, 11000 gold coins to anyone who rescues him. Refugees: The PCs find a stranger huddled by their campsite. Biond, gaunt and clad in tattered fatigues, Viktor Fitz looks ike any refugee, except for the numbertatiooed upon his hand. Viktor begs the party for food, speaking Polish wth an obvious Bavarian accent. ‘Once fad and given a place to warm himsolf, Viktor shares his story {eely. Hefladthe minestoscoutan escaperoute. Nov, hefacesthemore contour Environs + -A+ Contour (200 fet) a Stream 8 Challenge 51 Prisoners receive two meals per day. Miners receive afl ration, usually beans, meat scraps and locally produced vegetables. Fac: tory workers receive awatery gruelwhich counts ashatfrations. This keeps them alive, but litle more. Factory workers accrue one level of fatigue, which they cannot regain until they eat full rations for a ‘number of days equal to their length of time in captivity. Alprisoners tteasure anything edible. Even guards may accept bribes of food, ‘TRUSTIES, COWARDS AND COLLABORATORS \Vorokov considers prevention tobe his best weapon against escapes and riots. He seeds his camp with spies and rumors of escape plots, Creating a psychological minefield. the adventurers try to conspire with NPCs, they inevitably meet Vorokov's informers. The guards also waich adventurers and ty o dotormine thor psychological profi. Thoy may attempt to ecrut player characters as collaborators ‘Trusties: Trusties wear ted caps and carry truncheons. Vorokov gives them heated barracks and feedsthem as wollas hisown men. ‘The trusties consider themselves an elite group, free to treat the fellow prisoners with contempt. Most prisoners know the trustios as club-swinging tormentors who hope to enforce discipline through terror. They dare not tolerate any form of disobedience since Vorokov holds them responsible for any disruption which occurs under their command. Vorokoy picks the most spirited prisoners as, his trusties, sometimes appeasing prisoners who might otherwise have tried fo rebel. This alianates them from the remainder of the ‘camp, thereby hampering those who nourish thoughts of freedom. When Vorokov selects anew inmate guard, he has Kaus, hischief ttustie, order that person forward a rll call. Then Kaus announces. the *honor’ before the whole camp, then escorts the new trust to his new barracks. There, the naw recruit meats 10 veteran trusts, ‘Oneofthem approaches him. Welcome tothe Pit. Let's see you'r ready to be one of the predators.” An assistant reveals an impro- visedbranding ton, made with electrical tape, a Zippo lighter and the tab from a soft-drink can, The iron has the shape o a grinning skull. ‘Then the trustios take turns searing the skull into the newcomer's backand buttocks, Aiterintition, Kaus explains the recrut'sduties, Atrustie must keep ordar in the barracks he is assigned to overse. It he permits an escape or raballion, he pays with his lf. In return, he receives absolute power over the camp's “meat,” or ordinary prisoners. Regular guards will always be present—no trustie ever gets to watch a place alone. ‘Cowards: Most prisoners do not collaborate with Vorokov. They ‘also do not ty to escape. They hope only to lve, to avoid beatings, and to avoid attention. Cowed by the trusties and numbed by years inthe mines, they have neither courage norhope. Ordinary prisoners incessantly indulge in minor crimes, such as hoarding cigarettes and pilfering rations, but the idea of escape or rebellion seems utterly Unreal. they learn of aserious plot against Black Siberia, they stare with disbelie, then later blurt what they know to a guard, Sples: In addtion to trusts, Vorokov uses inmates as spies. He ‘currently has ona champion sacret agent—Major Robert Brockwater, leader of the prisoners’ secret escape committee. Fourteen other psoners belong to Brockwater's committee, including the NPCs Viktor Fiz, Lt.Col.Pemelland Francis Shmidt. Brockwateroften arrangesploys ‘or entrapping the camp's real escape artists. His favorite trick forfinging ‘malcontonts wotks as follows: He arranges for guards to interrogate a pprsoner about an inmale named “Peters” who supposedly makes homemade knives. The nightafter the interrogation, the escape commit- ‘tee comers the prisoner in the barracks. Brockwater accuses his victim ‘of collaborating with guards and claims thal the interrogation was merely 1 cover story. The prisoner must prove that he is nota collaborator by revealing his best pls to the escape commitea, Koskgyn also works with Vorokov. He sends the commandant infor- mation and beats up malcontents. In retum, the tustios overook his misdemeanors ard reward him with chocolate and cigarettes. ESCAPE To get outside, one must pass through a maze in which the guards ‘control the key passages. Beyond that, a fugitive comes to a pair of foncas,withconcertina wire coled between them. A cleared zone ‘commanded by ma- TWILIGH' Santee 2000 an Guard: Theparty may ‘ty to corrupt aguard. Mostquards would trade with prisoners oroverlook minor uiesinfractions fora'git” such as soap, tole paper and any other ‘tinketsthey considerinnocuous. However, eventhemostcomuptquards {ear escapes or revolts, which could bring Vorokow's wrath upon them, or lead to a battle that might end their jobs or thei ves. Thus, they do not hestato to report any offer which frightens them. The adventurers have ‘nochanoato purchase real help unless some trendy prisoner arranges {orthem to mest Rybalko. Digguise: Adventurers may try to steal the guards’ clothing. Al \Vorokov'spersonnelwear Sovietor Czech uniforms wihblack armbands, ‘and anybody in similar aro could pass for a guard at a distance, However adventurers mustpass an Average: Disguise oltofoolguards in any actual encounter. Any foreigner who actualy speaks wih guards ‘must also pass an Average: Russian or Czech language rolto remain disguised. And even guards do not have free run of the camp. lf the adventurers try to climb fences or evade checkpoints, no cisquise can hop them. Thay can expect questions trom senties whenever they approach gates, vehicles, heavy weapons or warehouses. A stolen tniform can help adventurers on furve trips from point to point, but by {sof cannot get them out of Black Storia, ‘Tunneling: As miners, the inmates of Black Siberia have special ‘opportunities to escape by tunneling. Howover, this requires plan- ring and probably cooperation from other prisoners. The tunnelers ‘must find a place to conceal both the cave entrance and all dir they ‘emove, PCs must pass Stealth rolls to camouflage thelr tunnel ‘mouths or dit piles. Each time anyone investigates the area, th players must attomipt these rolls again at whatever penalty the releree considers appropriate. For a truy overwhelming bribe, alone quare may overlook inconcu ‘ive evidence of a tunnel once. A PC would need to pass a Dificut: Persuasion rol to complete such a bargain. However, the guard would Certainly check later to make sure nobody continued the project. With realtools, atunneler may excavate four cubic fect of dit per hour. Improvisations halve ths total. Furthermore, whoever super: vises a tunneling project must pass an Easy: Mining Engineer rol ‘each day of work. Those without this abilty may attempt Average: Civil Engineer checks or Difficult: Education checks. I this rll fails, part of the tunnel caves i, filing 2D 1 O.cubic feet of passage. Those Underground may attempt an Easy: Observation check tonotice the signsof collapse in time to escape. tthis chacktails, everyone inthe passage suffers 1D8 points of damage and becomes trapped behind the fallen earth, “Treat tunneling as hard work for purposes of fatigue. Guard Reaction: The referee must decide how long it takes Black Siberia's guards to notice an escape. Consult the section on Dally Routine to determine when the prisonar should next appear at roll cal, mess call or work. After the guards discover a prisoner missing, they waste 3D10 minutes before determining that an actual ‘escape has occurred. After an escape, the guards silently arrast and interrogate anyone who might know anything about the fugitives. Meanwhile, five patrols began sweeping the area. Each patrol consists of 10 Experienced camp guards with AK-74 rifles and one fragmentation grenade each. Aithough camp policies encourage them to capture prisoners alive, they do not hesitate to kill Prisoners of war often harry their captors by hiding at rll call, thoroby creating false escape panics. Black Siberia punishes such tactics mercilessly. However, #f prisoners maintain a campaign of hoaxes which includes overthree missed rolicalls none month, the referee should double the response time after a genuine escape. ‘Minor Disturbances: If the POs incite a minor uproar, guards tush to the scene at a rate of 1D6-3 every combat tur. wallenge 519 Prison Uprising: Any revolt in Black Siberia must be quiet and sudden. The prisoners need to neutralize key guards, arm them- selves and break out before the commandants realize what has happened. Itgiven a chanceto react, the guards suppress uprisings by concentrating their forces and pounding rebellious prisoners with the maximum firepower available, This may include mortars and tank cannon. Vorokov fears nothing as much as arot, and he does rot hesitate to massacre his workers to prevent one. ‘The referee may direct guard maneuvers in response to arevolt Remember that the guards taka any sign of an uprising seriously, land gunfire or shouts alert them immediately. W the roters take hostages, Vorokov may negotiate, buthe has nointentionot keeping hispromises. He might allow afew prisonerstoleave in eturnforthe lives of camp personnel, but once the hostages are released, he sends patrols to killthe rebels, VISITORS Occasional, visitors interrupt tha ife of the camp. Each day, the {eferee shouldroll 106: Onarello 1 or2, aconvoy arivesiromone