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AD CYBERPUNK 2.0.2.0.™
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Killed the Cat
| Shear1
DeHorror
Grips
the
Earth...
The suffering in the
world can be traced to
the Dark Ones and their
minions. They delight in
causing pain and human
suffering. At first, theit
activities were 9 total se.
fet, but over the years a few brave men and women
have learned about the Dark Ones, atid now they ded-
icate their lives against this evil
You can be one of this select few.
Dark Conspiracy—the roleplaying game of future horror.
‘A uniquely bizarre blend of super-science and unspeakable
horror. Compatible with the Twilight: 2000 game system,
ult also a self-contained RPG in its own right
Sneak Preview: Write for your free eight-page preview
of the Dark Conspiracy game background and system, Or
call 309-452-3632.
GDW: 2100. ISBN 1-55878-076-9. $22.00.
GDW, P.O. Box 1646, Bloomington, IL 61702-1646Managing Ector
Michelle Sturgeon
Associate Editors
Loren K. Wiseman
Julia Martin
An Director
Steve Bryant
MegaTraveller Consultant
Charles E. Gannon
Text Processing
Stephen Olle
Interior Ariss
Janet Aulisio.
Tim Bradstreet
Paul Daly
Earl Geier
Grant Goleash
Rick Harri
David Martin
Phil Morrissey
‘Graphic Design and Production
Kirk Wescom
LaMont Fullerton
‘About the Cover
“Fromthis momenton, you willdo as
1 bid." were the last words that Martin
‘Spade hoard bofore his mind clouded
andhis vision grewdark. Martin'sfriend,
Catia, strainstoglimpse tha process the
insectoid extraterrestrial is using to
‘subvert Spadeto its own, dark purposes
inthis Dark Conspiracy sane brought
to.us by artist Nick Smith,
Challonge the magazine of scence-cton
gama, ie publishes monty.
“Tigh: 2000, MogaTravllar, Dark Con-
‘piracy, 2300.0, ard Space: 1888 real ade-
‘mark of GOW. Cadilace & Dinosaurs used
Under oon,
‘Mosigarenemasarevaderascl be con
paris publishing ose games. Use of @vade-
‘ark wo lent a produc: commend upon in
{smapazine shou notbeconsved asp
Inginesponsersioct ne radomart ler rer,
Conversely, 0. eo the are oa 0d.
‘etwneutmenton of waderavk sas be ean.
sted as achalongo fo euch satus.
Challongeo:o0" COW, Ic. Pred in he
USA Alrghs reserved, BN 0694595. AL
‘coal and goneral mal shou be sentto Chal
tnnge, .0. Box 1646, Bloomington, 61702.
see USA.
Thelssueprcais §3 50. Si ssuesare$1Sin
the US andCanada. Foreign subserpions (ou
fide he US and Canada butrotto APO or FPO
‘across by erlace malar §3Dpersnisves.
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‘Submissions: We welcome aces and ik
lusratons Challange, Please nau belore
submiting manuscripts, enclosing a stamped,
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Forogn nauiies (excapt APOFPO} pease
clude a marnasional Realy Coupon,
2 Challenge 51
CHALLENGE
The Magazine of Science-Fiction Gaming
2 Oe
me _. oe Sel 2
6 Black Siberia
In.AD 2000, many arr ‘shoot their prisoners, set them free, or simply
ruins of Ostrava, one of the old POW camps still operates. Its prisoners,
have become an invaluable pool of slave labor. Thomas M. Kane
13 Standard Operating Procedures
You can develop your own standard operating procedures to help ensure
your mission's success. The key is to make sure that everybody knows the
‘SOP and that you have sealed it with a KISS (keep it simple, soldier!).
Capt. Thomas E. Mulkey, US Army (Ret.)
MegaTraveller
(AEDS MSR Teavellen soe craic
14 _ Kiraag Research Station
‘My first impression of our new employer was that she was an agent tor
‘some tenth-credit company, out to run a fast one past some poor monks.
| couldn't have been more wrong. Jonathan Crocker
20 Behind Blue Eyes
Retrieve the Star of lar, infitrate the underground Freeman movement,
and solve the secret of the mysterious microfiche in this action-packed con-
Blue Eyes” adventure. Charles E. Gannon
clusion to the “Bet
es
o
32 Thyiateeee 1889
Welcome to Silvertap, population zero? Hired to mediate a labor dispute,
you instead must solve the mystery of the missing miners in the thrling
Conclusion to this three-part series. Neil V. Young
Tae
OAD eal
36 Operation Back Door
The Yiii are willing to ally with the humans against the deadly Kafers—but
only f their envoy is delivered safely to Earth. A secret mission through a
bback door into Kafer space. Episode 3: Saboteurs and Skullduggery.
Charles €. Gannon
Ee
_ +~=—sSsFeatures i tt”
Eee oC
= Meat
From the Management. 4 Product Distribution.
Letters from our Readers........4 Reviews ...
Traveller News Service 30 Classifieds.
Cartoon .. 31 Feedback Request
Conventions .42 Next Issue ..
Briefs... 43 Feedback ResultsKAS RTI
MOTO
oe
July 1991
44 Damsel i in Distress
Itwas a normal evening in the Razor Edge Club. Trog and Wottboy were
sucking down brewpaks and trying to outbeich each other; Alisande and
‘Three Feathers were acting like they didn’t know these two grunges; and
| was scoping the crowd, hoping something interesting world happen.
Looks like | got my wish. James L. Cambias
50 Cacianier Killed the Cat
Inthe world of 2020, practically anything is available—for a price. Changes
in personal appearance are no different. Want to be one of the “beautiful
people”? No problem. Want to look lke a famous vid star or aface from the
history databanks? Easy. Want to be larger, smaller, even the opposite
gender? Ifyou have the cash, you can get the bod to match. There's the
catch, Craig Sheeley
54 Gaming with the Prime Directive
Aslarship is one of the most powerful weapons platforms available tothe
United Federation of Planets—a Consttuion-class starship can eradicate
the surface of most worlds in a matter of hours. What is to prevent a captain
{rommedaing na civiization wit the gentle diplomacy exhibited between
Spain and the Aztecs? Enter the Prime Directive. Charles G. Weekes
56 Taming the Terrible Trivia
‘Timesaving tips tor the busy referee. Andy Slack
ATime for Overkill
Flying forthe Dneprodzerkutsk Warbandknown as the “Behemoth, "the 1st
‘AAR saw plenty of action during the invasion of House Ptolemus. Its three
operational squadrons were called upon time and again to subdue by-
passed points of resistance and crush defiant knots of Ptolemeancitizenry.
Kevin Barrett
62 The Warriors’ End
‘Well known throughout the Sphere, the Warriors’ End bar is frequented by
warriors from all parts of known space—whether Mercenary or House
troops, they all come here to find fun and excitement. A dedication plaque at
the entrance reads: “To all the gallant ‘Mech Warriors, Scouts, and Troopers
who lose their lives every day and show up here at The Warriors’ End.”
James Beane
Page 50
Challenge 513Management
| was recently th guest of Mid-Con’91,
a convention in Sundsvall, Sweden.
Sundsvalisis aportety onthe Batic coast
and has over 21 hours of daylight per day,
Dut the hotel room curtains. were thick
enough 10 block af the light, 20 sleep
wasn't a problem (after | got over jet lag).
Most Swades spoak some English, os-
pecially those in service jobs. H you go
{hore, buy.a tourist guidebook and you
have no major language problems. Two:
important worésare horrar{men) and dam-
‘mar (women), ofton abbreviated to H and
Boon the doors.
Mid-Con’01 was held onthe campus of
two Swedish high schools (high school is
called gymnasium in Sweden, which
causes some slight confusion to Ameri-
cans). It was a small convention by Ameri-
an standards, with 150-200 attondoos. A
Contingent of the Swedish SCA (Society
{or Croative Anachronism) gavo a numbor
ot interesting demonstratons of hand-to-
hand:comb
My seminars wore faity wol-ationded
and quite lively. Thee were few language
problems, largely due to Anders Bit, who
was kind enought ransate when Vused
a word most people didnt understand
‘Swedish gamers are primary roloplay-
ors. Boardgames haven't made much of
an impact in Sweden, and miniatures aro
fantasy and medieval types because of
restrations against tho Salo of war on
‘ntad toys. There aretwo broad classes of
APGs—Englshlanguage ang Swedish an-
guage. English-language RPGs tond to
Sell more among older players (colege-
‘age ané above), and Swodish-languago
anes 1 younger gamers and a more gen-
eral market
‘Swodish gamers tond to be a ile qui-
stor than Americans and play tournament
games in toame (with team names and
Sometimes T-shits). There are about the
Same number of female. gamers, 2s in
‘Amora, more women thareplay “malo”
games lke Twilight. Indeed, when | was
rosonting the awards for tho Twilight
{ourament, Iwas surprised to notice that
the fiet-place team included @ young
‘Al inal, had a great time, made a
numborofrewtriends, methordes of gam-
fs, ardavlographedendless ples ofgame
books and modules.
4 Challenge 51
CHALLENGE
RUMOR HAS IT...
Whoever started the false rumorthat |
was organizing “Alien Varney Games'—
Quit it! Give ita rest!
‘This anonymous prank has gotten out
‘of control. A convention invited “Allen
\Varney Games" to buy tables in its deal-
ers’ room. Rumors appear in gossip col-
umnsofcomputer magazines. Australia’s
biggest game cistributor asked foracata-
log and price lst.
Tamsorry tosee that this “Allen Vamey
Games" nonsense has continued, da-
spite my best efforts to quash it. Let me
‘assure you: There is no “Allen Varney
Games.” Not now, not ever! This was a
Joke on mo, started by persons unknown,
‘at GenCon in August 1990 and carried
forward by fiends at a science-fiction
convention last year.
They evenprinted fake business cards
for 12 corporate positions inthis alleged
game company.
Butit’s nottrue, There has never been
an “Allen Varney Games." | have never
intended to start one, and | doubt very
strongly that | aver would!
| don't mind the joke. My friends who
id it—whoever they are—remain my
friends, with no hard feelings. In fact, the
whole stunt seems to have publicized
my freelance writing career. (I design
games and adventures for TSR, West
End Games and other compan
But when it wastos distributors’ and
convention organizers’ valuable time (to
say nothing of my own), the hoax has
gotten out of control. So I'm trying to
spread the word to anyone interested. |
applaud anything you can do to spread
the light of truth.
Allen Varney
Austin, TX
MORE ON ROMANCE
In response to (Andy Slack’s) letter in
Challenge 48 (regarding romance in
gaming), | suggest two rather different
RPGs: Albedo and Lace & Steel.
Albedo otters assci-figame of interper-
sonal relations with abackgroundbased
(on the like-ttled comics by Thoughts &
Images (Seattle). The mechanics canbe
‘a bit cumbersome, but the information
and rules on “relations and reproduc-
tion* are well detailed without being ris-
gue.
Lace & Steal is more the fast-paced
action adventure of swash-buckling o-
‘mance with game mechanics that are a
breeze,
Both Albedo and Lace & Stee! were
created by Paul Kidd (TAGG).
Thomas C. Jarvis
Colorado Springs, CO
CLASS ACT
What happened with my (classified)
ad (in Challenge 48 and 49)? I thought
my copy was pretty clear— had aprod-
uct (maps) and wanted people to send
me $12 for them, postage and handling
included.
Isit your policy to change things like
that to ‘write for information”?
Maybe there is no difference in the
response rate, but would suspectthere
is one. | did have two inquiries, and one
did include a SASE.
Hey—my markup on this is not that
‘teat; manufacturing costs $5 before |
pay postage or allow anything for the
labor or assembling the original map
‘sheets in the fist place.
This is a real small beer enterprise
here, but |really needed 10-12 orders to
make it worthwhile,
Karl Gaarsoe
Champaign, IL
As our classifieds page states, “all
ads are subject to editing.” If you'll no-
tice, none of the other classified ads
have prices. Its our policy to avoid both
prices and phone numbers whenever
possible in ree classifieds. Paid adsare
‘not subject to this restriction.
earned the value of that rule in my
experience as managing editor of sev-
eral newspapers: A mistake on a price
‘or phone number can cause a lot of
trouble and make people really mad.
‘And no matter how hard you try, mis-
takesalways seem tocreepin. Sain this
instance, my judgments that its better
safe than sorry.
A QUESTION
OF METABOLISM
Since I teach metabolism at the uni-
versity evel, Dag Stalhandske'sletterin
Challenge 49 caught my eye. This let-
ter raised the question of food value for
humans of Auroran plants and animals,‘As was correctly pointed out, Auroran
biology is based on dextro-amino acids,
unlike Earth-based biology, which uses
levo-amino acids. As a consequence hu-
mans cannot digest Auroran proteins.
The issue raised by Dag's letter was
\whether the nonprotein parts ofan Auroran
food mightbe useful to humans. The door
tots possibilty was left partly open, and
| would lke 10 propose an alternative
answer.
Like amino acids, carbohydrates are
handed molecules. Unlike amino acids,
the only form of carbohydrates of biologi.
cal significance to earth-based ie are of
the dextro form.
Lotus suppose that whatever chemical
evolutionary pressure selected for lev
amino acids was also rasponsible for ti
selection of dextro-carbohydrates (this is
pure speculation). It is possible then that
the selection for doxtro-amino acids on
Aurore resulted in the selection fr levo-
carbohydrates. Levo-carbohydrates are
alsoindigestible by earth-based ie (there
is interest even now in finding ways to
CoM
ghar
coer
produce L-sugars cheaply for use as
‘nonfattening sweeteners).
Vitamins are generally nothanded mol-
‘ecules, but would only be of use if the
‘Auroran enzymes they are intended to
assist were very close in structure to the
corresponding Earth enzyme, Which
leaves minerals and water, which are
‘bound to be the same as on earth struc-
turally, but the mixture of minerals in the
ist is much more important than the
average person realizes,
Besides, just how long can you live on
rusty water?
Provided you avoid the toxins, this
should make Auroran food a dister's
dream come true (eat all you can—you'l
still lose weight). However, there is one
detail that might complicate this scheme.
‘A number of foods here on earth, espe-
clally legumes, contain significant
amounts of carbohydrates which, even
though they are the normal dextro type,
are very hard for us to digest. The en-
zymesin our intestines are simply unable
to break down these carbohydrates.
r Reader: ssncrueaneeaeies
However, bacteria present in our gut
are able to use these carbohydrates, and
inthe process they release large amounts
‘of gas. The consequence for the person
involved is a certain antisocial behavior,
as wellas agreatdeal ofdiscomfortin the
abdomen.
Consider now what might happen if a
person eats Auroran food and also is
‘exposed to certain Auroran bacteria, The
Person will get no nutritive benefit from
the food, but the bacteria will happily
chew up that same food, producing
‘embarrassing and uncomfortable results,
Terrance Smith
Urbana, IL
‘Have any comments on this issue?
How about gaming in general? Letters
from our Readers provides gamers an
‘opportunity to air their views. The opin-
ions prosented do not necessarly reflect
those of the magazine. Challenge re-
serves the right to edit letters. Write to
Challenge Letiers, PO Box 1646, Bloom-
ington, IL 61702-1646 USA
aie a aC
Game of Conspiracy
and Intrigue
Challenge 515.i terry umd
S ‘of OStrava, one of the old ee
Wha realizes that his prisoners:hé cba
ee eka
Beh eee ere mea
ene eee te
RM ce rae “Ef
4 Ty eee ee
Gorter Cy Cage erg ara yy vA
=
6 Challenge 51he PCs must break out of—or into—the prison camp
Far Be (2072sElack Siri. Tho refereemay statan escape
adventure by having Vorokov's men kidnap the advon-
turers or purchase them from other captors. Or the party
might decide to break in upon hearing of prisoners who
warrant a rescue, or to steal from Vorokov's hoards of weapons,
supplies and gear. Referees can use Black Siberia for a single
adventure, of a recurring feature of the campaign. Therefore, the
text does not follow a single linear storyline. Simply choose an
‘opening from the Approach section, then consut Refereeing This
‘Adventure to determine what happens next.
APPROACH
‘The following section provides differentlead-in encounters which
you may use to start an adventure in Black Siberia.
‘Auction Block: After the adveturers lose a crucial bat, instead of
kiling them, whoever captured the PCs can sell them to Vorokow.
Round-Up: The adventurers stumble into one of Vorokov's traps.
‘on a hillside road, preferably as they limp away from a grueling
battle. Apairot directional mines sit uncamouflaged inthe road, Two
felled trees ie behind the explosives, forcing vehicles to stop. Asthe
PCs stop, gunfire claters from the side, aimed directly over their
heads. Abullhorn blares from the iting positon, “Freeze, scumbags,
‘or we'll waste you right here.” The speaker uses heavily accented
English ifthe adventurers wear American uniforms. Otherwise, he
‘speaks in Polish. Hf the party seems not to understand, he tries
Garman and Russian. Directed by the megaphone, the party
members should lie face down in the dust, under the muzzle of the
machinegun. Five armed men search the prostrate captives, re-
move allitems butbasicclothing, and herd them over aridge, where
‘a battered truck waits to carry them to the mines.
ifthe adventurers make any immediate atampts to fight or flee, use
the Round-Up Ambush Mapto cover the tactical stuation. This ambush
‘consists of 15 Experienced NPCs in woll-camouflagodndividualtoxholos
along the ambush sita. Ten have AK-74s; three have Vz-59 medium
‘machineguns on tripods; and two have RPG-16 rocket launchers with
AAK-74s as secondary weapons. In addition, a0 stands hul-down on
the ridge, also concealed by brush. Two Novice drivers armed with PM
Makarov pistols quard the pair of trucks.
Undetbrush and forest cover the northern sides ofthe hills, bu the
southem sides are bare. Adventurers who wish trun away must cmb
Lphillin the open, under fr. The elavaton otha ambush site allows ts
‘gunners tofie down from above such obstacles as smoke clouds.
Rescue: This storyline begins with the party at a moderately
‘organized town in southern Poland. The normally stable town is
stir, with farmers carying shotguns in the marketplace and mlltia-
men on the corners. Raiders from Black Siberia seized alarge party
Cf citizons in a midnight attack. Among others, they kidnapped
Father Krewinsk, prewar activist for the Peasants’ and Agricutural-
ists' Party and unotical leader of the town. The town council offers,
11000 gold coins to anyone who rescues him.
Refugees: The PCs find a stranger huddled by their campsite.
Biond, gaunt and clad in tattered fatigues, Viktor Fitz looks ike any
refugee, except for the numbertatiooed upon his hand. Viktor begs
the party for food, speaking Polish wth an obvious Bavarian accent.
‘Once fad and given a place to warm himsolf, Viktor shares his story
{eely. Hefladthe minestoscoutan escaperoute. Nov, hefacesthemore
contour
Environs
+ -A+ Contour (200 fet)
a
Stream
8
Challenge 51Prisoners receive two meals per day. Miners receive afl ration,
usually beans, meat scraps and locally produced vegetables. Fac:
tory workers receive awatery gruelwhich counts ashatfrations. This
keeps them alive, but litle more. Factory workers accrue one level
of fatigue, which they cannot regain until they eat full rations for a
‘number of days equal to their length of time in captivity. Alprisoners
tteasure anything edible. Even guards may accept bribes of food,
‘TRUSTIES, COWARDS AND COLLABORATORS
\Vorokov considers prevention tobe his best weapon against escapes
and riots. He seeds his camp with spies and rumors of escape plots,
Creating a psychological minefield. the adventurers try to conspire with
NPCs, they inevitably meet Vorokov's informers. The guards also waich
adventurers and ty o dotormine thor psychological profi. Thoy may
attempt to ecrut player characters as collaborators
‘Trusties: Trusties wear ted caps and carry truncheons. Vorokov
gives them heated barracks and feedsthem as wollas hisown men.
‘The trusties consider themselves an elite group, free to treat the
fellow prisoners with contempt. Most prisoners know the trustios as
club-swinging tormentors who hope to enforce discipline through
terror. They dare not tolerate any form of disobedience since
Vorokov holds them responsible for any disruption which occurs
under their command. Vorokoy picks the most spirited prisoners as,
his trusties, sometimes appeasing prisoners who might otherwise
have tried fo rebel. This alianates them from the remainder of the
‘camp, thereby hampering those who nourish thoughts of freedom.
When Vorokov selects anew inmate guard, he has Kaus, hischief
ttustie, order that person forward a rll call. Then Kaus announces.
the *honor’ before the whole camp, then escorts the new trust to
his new barracks. There, the naw recruit meats 10 veteran trusts,
‘Oneofthem approaches him. Welcome tothe Pit. Let's see you'r
ready to be one of the predators.” An assistant reveals an impro-
visedbranding ton, made with electrical tape, a Zippo lighter and the
tab from a soft-drink can, The iron has the shape o a grinning skull.
‘Then the trustios take turns searing the skull into the newcomer's
backand buttocks, Aiterintition, Kaus explains the recrut'sduties,
Atrustie must keep ordar in the barracks he is assigned to overse.
It he permits an escape or raballion, he pays with his lf. In return,
he receives absolute power over the camp's “meat,” or ordinary
prisoners. Regular guards will always be present—no trustie ever
gets to watch a place alone.
‘Cowards: Most prisoners do not collaborate with Vorokov. They
‘also do not ty to escape. They hope only to lve, to avoid beatings,
and to avoid attention. Cowed by the trusties and numbed by years
inthe mines, they have neither courage norhope. Ordinary prisoners
incessantly indulge in minor crimes, such as hoarding cigarettes and
pilfering rations, but the idea of escape or rebellion seems utterly
Unreal. they learn of aserious plot against Black Siberia, they stare
with disbelie, then later blurt what they know to a guard,
Sples: In addtion to trusts, Vorokov uses inmates as spies. He
‘currently has ona champion sacret agent—Major Robert Brockwater,
leader of the prisoners’ secret escape committee. Fourteen other
psoners belong to Brockwater's committee, including the NPCs Viktor
Fiz, Lt.Col.Pemelland Francis Shmidt. Brockwateroften arrangesploys
‘or entrapping the camp's real escape artists. His favorite trick forfinging
‘malcontonts wotks as follows: He arranges for guards to interrogate a
pprsoner about an inmale named “Peters” who supposedly makes
homemade knives. The nightafter the interrogation, the escape commit-
‘tee comers the prisoner in the barracks. Brockwater accuses his victim
‘of collaborating with guards and claims thal the interrogation was merely
1 cover story. The prisoner must prove that he is nota collaborator by
revealing his best pls to the escape commitea,
Koskgyn also works with Vorokov. He sends the commandant infor-
mation and beats up malcontents. In retum, the tustios overook his
misdemeanors ard reward him with chocolate and cigarettes.
ESCAPE
To get outside, one must pass through a maze in which the guards
‘control the key passages. Beyond that, a fugitive comes to a pair of
foncas,withconcertina
wire coled between
them. A cleared zone
‘commanded by ma-
TWILIGH'
Santee 2000
an
Guard: Theparty may
‘ty to corrupt aguard. Mostquards would trade with prisoners oroverlook
minor uiesinfractions fora'git” such as soap, tole paper and any other
‘tinketsthey considerinnocuous. However, eventhemostcomuptquards
{ear escapes or revolts, which could bring Vorokow's wrath upon them, or
lead to a battle that might end their jobs or thei ves. Thus, they do not
hestato to report any offer which frightens them. The adventurers have
‘nochanoato purchase real help unless some trendy prisoner arranges
{orthem to mest Rybalko.
Digguise: Adventurers may try to steal the guards’ clothing. Al
\Vorokov'spersonnelwear Sovietor Czech uniforms wihblack armbands,
‘and anybody in similar aro could pass for a guard at a distance,
However adventurers mustpass an Average: Disguise oltofoolguards
in any actual encounter. Any foreigner who actualy speaks wih guards
‘must also pass an Average: Russian or Czech language rolto remain
disguised. And even guards do not have free run of the camp. lf the
adventurers try to climb fences or evade checkpoints, no cisquise can
hop them. Thay can expect questions trom senties whenever they
approach gates, vehicles, heavy weapons or warehouses. A stolen
tniform can help adventurers on furve trips from point to point, but by
{sof cannot get them out of Black Storia,
‘Tunneling: As miners, the inmates of Black Siberia have special
‘opportunities to escape by tunneling. Howover, this requires plan-
ring and probably cooperation from other prisoners. The tunnelers
‘must find a place to conceal both the cave entrance and all dir they
‘emove, PCs must pass Stealth rolls to camouflage thelr tunnel
‘mouths or dit piles. Each time anyone investigates the area, th
players must attomipt these rolls again at whatever penalty the
releree considers appropriate.
For a truy overwhelming bribe, alone quare may overlook inconcu
‘ive evidence of a tunnel once. A PC would need to pass a Dificut:
Persuasion rol to complete such a bargain. However, the guard would
Certainly check later to make sure nobody continued the project.
With realtools, atunneler may excavate four cubic fect of dit per
hour. Improvisations halve ths total. Furthermore, whoever super:
vises a tunneling project must pass an Easy: Mining Engineer rol
‘each day of work. Those without this abilty may attempt Average:
Civil Engineer checks or Difficult: Education checks. I this rll fails,
part of the tunnel caves i, filing 2D 1 O.cubic feet of passage. Those
Underground may attempt an Easy: Observation check tonotice the
signsof collapse in time to escape. tthis chacktails, everyone inthe
passage suffers 1D8 points of damage and becomes trapped
behind the fallen earth,
“Treat tunneling as hard work for purposes of fatigue.
Guard Reaction: The referee must decide how long it takes
Black Siberia's guards to notice an escape. Consult the section on
Dally Routine to determine when the prisonar should next appear at
roll cal, mess call or work. After the guards discover a prisoner
missing, they waste 3D10 minutes before determining that an actual
‘escape has occurred. After an escape, the guards silently arrast and
interrogate anyone who might know anything about the fugitives.
Meanwhile, five patrols began sweeping the area. Each patrol
consists of 10 Experienced camp guards with AK-74 rifles and one
fragmentation grenade each. Aithough camp policies encourage
them to capture prisoners alive, they do not hesitate to kill
Prisoners of war often harry their captors by hiding at rll call,
thoroby creating false escape panics. Black Siberia punishes such
tactics mercilessly. However, #f prisoners maintain a campaign of
hoaxes which includes overthree missed rolicalls none month, the
referee should double the response time after a genuine escape.
‘Minor Disturbances: If the POs incite a minor uproar, guards
tush to the scene at a rate of 1D6-3 every combat tur.
wallenge 519Prison Uprising: Any revolt in Black Siberia must be quiet and
sudden. The prisoners need to neutralize key guards, arm them-
selves and break out before the commandants realize what has
happened. Itgiven a chanceto react, the guards suppress uprisings
by concentrating their forces and pounding rebellious prisoners with
the maximum firepower available, This may include mortars and
tank cannon. Vorokov fears nothing as much as arot, and he does
rot hesitate to massacre his workers to prevent one.
‘The referee may direct guard maneuvers in response to arevolt
Remember that the guards taka any sign of an uprising seriously,
land gunfire or shouts alert them immediately. W the roters take
hostages, Vorokov may negotiate, buthe has nointentionot keeping
hispromises. He might allow afew prisonerstoleave in eturnforthe
lives of camp personnel, but once the hostages are released, he
sends patrols to killthe rebels,
VISITORS
Occasional, visitors interrupt tha ife of the camp. Each day, the
{eferee shouldroll 106: Onarello 1 or2, aconvoy arivesiromone