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Comp Graphics | PDF | Computer Graphics | Texture Mapping
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Comp Graphics

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0% found this document useful (0 votes)
7 views1 page

Comp Graphics

Uploaded by

raoh22726
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Course Course

Name of Course L T P Credit


Type Code
DE CSD404 Computer Graphics 3 0 0 9

Course Objective
The course content will cover salient topics of Computer Graphics with a blend of theory and applications with an
objective to enable the students to learn the subject and to apply wheresoever required.

Learning Outcomes
The successful students are expected to conceptualize the subject and feel comfortable to implement them as per
requirement

Unit Lecture
Topics to be Covered Learning Outcome
No. Hours
The students will learn the basic purpose,
Introduction, application areas, graphics systems,
1 4 application areas and basic devices related
devices
to graphics
Object representation techniques, curve and surface The students will learn the techniques to
2 8
interpolation techniques, generate the basic graphics primitives
The students will learn the basic techniques
Modeling transformation, viewing, clipping, graphics
3 6 of object and scene representation in a
rendering, scan conversion,
realistic way
The students will learn to work with color
4 Illumination and shading models, color models 5
light and surface shading
The students will pick up techniques to
depict visible surface hiding the obscured
5 Hidden surface removal 8
surfaces of the objects in dynamically
changing scenes
the students will learn more pratical
Animation. texture mapping and other discrete
6 3 concepts of animation and texture mapping
techniques
for more realistic graphics applications
The students will learn more advanced
7 Hierarchical modeling, fractal geometry 2
topics
The students will learn concepts related to
8 Input and interaction, graphics programming 3
interactive graphics programming

Text Books:
1. Computer Graphics: Donald Baker and M. Pauline Hearn, Prentice Hall
2. Computer Graphics: Principles and Practice - James D. Foley, Andries Van Dam, John F. Hughes,
Steven K. Feiner, Addison_Wesley

Reference Books:
1. Fundamentals of Computer Graphics, 4th Edition: Peter Shirley, Steve Marschner Publisher: A
K Peters/CRC Press

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