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Computer Graphics and Multimedia

The document outlines the B.Sc. Computer Science course on Computer Graphics and Multimedia at SAGE University, Indore, detailing its objectives, course content, and outcomes. Key topics include line and circle drawing algorithms, 2D and 3D transformations, multimedia components, and relevant technologies. The course aims to equip students with practical skills in graphics programming and multimedia applications.

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0% found this document useful (0 votes)
36 views2 pages

Computer Graphics and Multimedia

The document outlines the B.Sc. Computer Science course on Computer Graphics and Multimedia at SAGE University, Indore, detailing its objectives, course content, and outcomes. Key topics include line and circle drawing algorithms, 2D and 3D transformations, multimedia components, and relevant technologies. The course aims to equip students with practical skills in graphics programming and multimedia applications.

Uploaded by

plexserver205
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SAGE University, Indore

Institute of Sciences Computer Science


B.Sc. Computer Science V semester
Computer Graphics and
Course Name Course Code SCIDCCGM001T
multimedia
L T P N
Credit Hours Total Credits 3
3 - - -
Prerequisites
Upon successfully completing this course, students will be able to “do something useful
with Graphics”.
Course  Identify/characterize/define a problem
Objectives  Design a program to solve the problem
 Create executable code
 Write basic unit tests
Unit I
INTRODUCTION : Overview of Graphics System – Line Drawing Algorithms: Digita
Differential Analyzer, Bresenham Technique – Circle Generating Algorithms – Colo
Models: XYZ, RGB, YIQ, CMY and HSV Models.
Unit II
2D TRANSFORMATIONS : Two–Dimensional Geometric Transformations – The
Viewing Pipeline – Window to View Port Coordinate Transformation – Line Clipping
Cohen–Sutherland and Liang Barsky Line Clipping – Text Clipping – Logica
Classification of Input Devices – Interactive Picture Construction Techniques
Unit III
Course Content 3D TRANSFORMATIONS: Three Dimensional Concepts – Translation, Scaling and
Rotations – Polygon Surfaces – Spline Representations – Bezier Curves and Surfaces –
Parallel and Perspective Projections – Visible Surface Detection Methods: Back–Face
Detection, Depth–Buffer, A–Buffer, Scan–Line, Depth – Sorting and BSP Tree Methods
– Polygon Rendering Methods.
Unit IV
OVERVIEW OF MULTIMEDIA: Introduction to Multimedia – Uses of Multimedia –
Interaction Technologies and Devices – Compression Technologies for Multimedia.
Unit V
MULTIMEDIA COMPONENTS: – Digital Images – Basic Image Editing Steps –
Digital Audio – Video and Animation – Creating Animation in Flash
1. Donald Hearn & M. Pauline Baker, ―Computer Graphics –C Version (for Anna
University)‖, 2nd Edition, Pearson Education, 2011. ( Units I,II & III)
Text Books
2. Ashok Banerji & Ananda Mohan Ghosh, ―Multimedia Technologies‖, Tata McGraw
Hill, 2010. (Units IV & V)
1. Tay Vaughan, ―Multimedia: Making it Work‖, 7 th Edition, Tata McGraw Hill,
2008
References
2. Judith Jeffcoate, ―Multimedia in Practice: Technology and Applications‖, Pearson
Education, 2011.
On completion of the course, the students will be able to-
1. Comprehend the basics of Computer Graphics, basic data types, Input outpu
functions, selection and iteration
Course 2. Apply data structures and programming constructs in the Computer Graphics such as
Outcomes 2D, 3D, Transformation
3. Apply the 3D transformation and viewing concepts
4. Demonstrate the use of line clipping, transformation and learn to use standard library
PO1 PO1 PO1 PSO PSO PSO PSO Knowledge Levels
CO/PO PO1PO2PO3PO4PO5PO6PO7PO8PO9
0 1 2 1 2 3 4 (K1, K2, …, K6)
CO1 2 3 3 K4
CO2 3 1 K4, K6
CO3 3 K4
CO4 1 K2
CO5 2 1 2 2 1 K2

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