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The document outlines a comprehensive game engine framework featuring core systems for real-time rendering, scene editing, physics simulation, AI, and networking. It includes tools for asset management, UI/UX design, audio integration, collaboration, debugging, and deployment across multiple platforms. Additionally, it offers advanced features like VR/AR support, procedural generation, and a marketplace for add-ons and community mods.

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usaydshehzad
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0% found this document useful (0 votes)
6 views4 pages

Message

The document outlines a comprehensive game engine framework featuring core systems for real-time rendering, scene editing, physics simulation, AI, and networking. It includes tools for asset management, UI/UX design, audio integration, collaboration, debugging, and deployment across multiple platforms. Additionally, it offers advanced features like VR/AR support, procedural generation, and a marketplace for add-ons and community mods.

Uploaded by

usaydshehzad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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1.

Core Engine Systems


Real-time Rendering (RTX & WebGPU support)

Physically Based Rendering (PBR) pipeline

Dynamic Lighting & Shadows (real-time GI, volumetric fog, god rays)

HDR & Tone Mapping

Post-Processing Stack (Bloom, Depth of Field, Motion Blur, Film Grain, Color
Grading, Chromatic Aberration)

Custom Shaders (node-based & code-based)

Multi-platform Build System (PC, Mac, Linux, WebGL, Mobile, VR/AR)

Asset Streaming for huge open worlds

LOD System for performance optimization

Scene Graph & Entity Component System (ECS)

Multi-threaded Processing for physics, AI, rendering

Hot Reloading (assets, scripts, shaders)

2. Scene & Level Editing


3D Object Placement (cube, sphere, plane, capsule, custom mesh)

2D UI/Overlay Editing

Transform Gizmos (move, rotate, scale)

Snap to Grid / Angle

Prefab System (save reusable object setups)

Template Scenes (desert map, city map, forest, space station, dungeon, test arenas)

Terrain Editor (heightmap sculpting, painting textures, vegetation placement)

Water & Ocean System (waves, buoyancy, reflections)

Skybox & Atmosphere System (day/night cycle, procedural skies, weather)

Volumetric Clouds & Fog

Decal System (bullet holes, stains, graffiti)

Particle & VFX Editor

Light Probes & Reflection Captures

3. Physics & Simulation


Rigid Body Physics

Soft Body Physics (cloth, jelly, ropes)

Vehicle Physics (cars, boats, planes)


Character Controller (3rd/1st person)

Ragdoll Physics

Destruction System (fracturing, debris)

Fluid Simulation (basic & advanced)

Collision Layers & Masks

Physics Constraints (hinges, springs, sliders)

4. AI & NPC Systems


AI Engine (behaviour trees, state machines)

Pathfinding (NavMesh)

Crowd Simulation

Dialogue System (branching conversations)

AI Perception (sight, hearing, smell)

Machine Learning API for adaptive AI

Scripted Cutscene AI Control

5. Scripting & Logic


Blueprint Visual Scripting

C#/Python/Lua Support

Custom Code Editor (syntax highlight, auto-complete, debug tools)

Event System (triggers, collisions, timelines)

DataTables (Unreal-style database for configs)

Inspector AI (explain & optimize code logic)

6. Networking & Multiplayer


Forge Sync (LAN Collaboration) for real-time co-development

Client-Server Multiplayer Framework

Peer-to-Peer Support

Networked Physics Sync

Voice & Text Chat Integration

Matchmaking & Lobby System

Replicated Variables for gameplay

7. Asset Management
Drag & Drop Import (FBX, OBJ, GLTF, PNG, JPG, WAV, MP3, OGG)
Version Control Integration (Git, Perforce)

Automatic Asset Optimization (textures, meshes, audio)

Material Editor (node graph + live preview)

Texture Streaming & Mipmaps

Asset Search & Tagging

8. UI/UX Tools
UI Designer (buttons, menus, HUDs)

Anchor & Auto-layout System

Theme Editor (light/dark modes)

Localization Support (multi-language UI)

In-game Debug UI (FPS, memory usage, network stats)

9. Audio Engine
3D Spatial Audio

Reverb Zones

Dynamic Music System (changes with gameplay)

Audio Mixer (volume groups, filters, effects)

Voice Chat Integration

Lip Sync (AI-assisted)

10. Collaboration & Productivity


Forge Sync LAN/Online Co-Dev

Object Locking (prevent edit conflicts)

In-editor Chat

In-editor Voice

Change Log View (who did what & when)

Cloud Save & Auto Backup

Project Templates (FPS, RPG, Platformer, Racing, Puzzle)

11. Debugging & Profiling


Live Profiler (CPU, GPU usage)

Memory Leak Detector

Network Traffic Monitor

Error Console with AI Fix Suggestions

Step-by-Step Script Debugging


Performance Heatmaps

12. Export & Deployment


One-click Build to Windows, Mac, Linux, Android, iOS, Web

Asset Bundling for faster loading

Incremental Builds

Platform Optimization Presets (mobile, VR, console)

13. VR/AR Tools


VR Preview Mode

Hand Tracking & Controllers

Passthrough AR Camera Support

360° Video Rendering

14. Add-ons & Marketplace


Addon SDK for third-party tools

Marketplace Integration (buy/sell assets, scripts)

Template Scene Packs

Community Mods Support

15. Experimental / Advanced


Procedural World Generation

AI-assisted Scene Filling (generate forests, cities)

Photogrammetry Import (scan → in-engine)

AI Text-to-Animation

Cloud Rendering Mode for low-spec PCs

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