1.
Core Engine Systems
Real-time Rendering (RTX & WebGPU support)
Physically Based Rendering (PBR) pipeline
Dynamic Lighting & Shadows (real-time GI, volumetric fog, god rays)
HDR & Tone Mapping
Post-Processing Stack (Bloom, Depth of Field, Motion Blur, Film Grain, Color
Grading, Chromatic Aberration)
Custom Shaders (node-based & code-based)
Multi-platform Build System (PC, Mac, Linux, WebGL, Mobile, VR/AR)
Asset Streaming for huge open worlds
LOD System for performance optimization
Scene Graph & Entity Component System (ECS)
Multi-threaded Processing for physics, AI, rendering
Hot Reloading (assets, scripts, shaders)
2. Scene & Level Editing
3D Object Placement (cube, sphere, plane, capsule, custom mesh)
2D UI/Overlay Editing
Transform Gizmos (move, rotate, scale)
Snap to Grid / Angle
Prefab System (save reusable object setups)
Template Scenes (desert map, city map, forest, space station, dungeon, test arenas)
Terrain Editor (heightmap sculpting, painting textures, vegetation placement)
Water & Ocean System (waves, buoyancy, reflections)
Skybox & Atmosphere System (day/night cycle, procedural skies, weather)
Volumetric Clouds & Fog
Decal System (bullet holes, stains, graffiti)
Particle & VFX Editor
Light Probes & Reflection Captures
3. Physics & Simulation
Rigid Body Physics
Soft Body Physics (cloth, jelly, ropes)
Vehicle Physics (cars, boats, planes)
Character Controller (3rd/1st person)
Ragdoll Physics
Destruction System (fracturing, debris)
Fluid Simulation (basic & advanced)
Collision Layers & Masks
Physics Constraints (hinges, springs, sliders)
4. AI & NPC Systems
AI Engine (behaviour trees, state machines)
Pathfinding (NavMesh)
Crowd Simulation
Dialogue System (branching conversations)
AI Perception (sight, hearing, smell)
Machine Learning API for adaptive AI
Scripted Cutscene AI Control
5. Scripting & Logic
Blueprint Visual Scripting
C#/Python/Lua Support
Custom Code Editor (syntax highlight, auto-complete, debug tools)
Event System (triggers, collisions, timelines)
DataTables (Unreal-style database for configs)
Inspector AI (explain & optimize code logic)
6. Networking & Multiplayer
Forge Sync (LAN Collaboration) for real-time co-development
Client-Server Multiplayer Framework
Peer-to-Peer Support
Networked Physics Sync
Voice & Text Chat Integration
Matchmaking & Lobby System
Replicated Variables for gameplay
7. Asset Management
Drag & Drop Import (FBX, OBJ, GLTF, PNG, JPG, WAV, MP3, OGG)
Version Control Integration (Git, Perforce)
Automatic Asset Optimization (textures, meshes, audio)
Material Editor (node graph + live preview)
Texture Streaming & Mipmaps
Asset Search & Tagging
8. UI/UX Tools
UI Designer (buttons, menus, HUDs)
Anchor & Auto-layout System
Theme Editor (light/dark modes)
Localization Support (multi-language UI)
In-game Debug UI (FPS, memory usage, network stats)
9. Audio Engine
3D Spatial Audio
Reverb Zones
Dynamic Music System (changes with gameplay)
Audio Mixer (volume groups, filters, effects)
Voice Chat Integration
Lip Sync (AI-assisted)
10. Collaboration & Productivity
Forge Sync LAN/Online Co-Dev
Object Locking (prevent edit conflicts)
In-editor Chat
In-editor Voice
Change Log View (who did what & when)
Cloud Save & Auto Backup
Project Templates (FPS, RPG, Platformer, Racing, Puzzle)
11. Debugging & Profiling
Live Profiler (CPU, GPU usage)
Memory Leak Detector
Network Traffic Monitor
Error Console with AI Fix Suggestions
Step-by-Step Script Debugging
Performance Heatmaps
12. Export & Deployment
One-click Build to Windows, Mac, Linux, Android, iOS, Web
Asset Bundling for faster loading
Incremental Builds
Platform Optimization Presets (mobile, VR, console)
13. VR/AR Tools
VR Preview Mode
Hand Tracking & Controllers
Passthrough AR Camera Support
360° Video Rendering
14. Add-ons & Marketplace
Addon SDK for third-party tools
Marketplace Integration (buy/sell assets, scripts)
Template Scene Packs
Community Mods Support
15. Experimental / Advanced
Procedural World Generation
AI-assisted Scene Filling (generate forests, cities)
Photogrammetry Import (scan → in-engine)
AI Text-to-Animation
Cloud Rendering Mode for low-spec PCs