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Topic 1 Introduction To Digital Systems Design

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0% found this document useful (0 votes)
8 views34 pages

Topic 1 Introduction To Digital Systems Design

Uploaded by

Edwin Lim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Topic 1

Introduction to Digital
Systems Design

Dr Chua Sing Yee


Overview
◼ Digital Systems
◼ Combinational Logic
 Gates
 Logic Representations
 Design Process
◼ Sequential Logic
 Synchronous Sequential
 Asynchronous Sequential
 Latches
 Flip-flops
◼ Digital System Modules
◼ Implementation Technologies
2
Digital Systems
◼ Structure: a collection of interconnected digital modules designed to
perform a particular service or function.
◼ Function: takes a set of discrete information inputs with/without
discrete internal information (system state) and generates a set of
discrete information outputs.

Discrete
Discrete Information Discrete
inputs Processing outputs
System

System state

3
Combinational vs Sequential Logic

Combinational Logic Sequential Logic


No state present State present
output = function (input) output = function (input, previous input)
No memory Uses memory i.e. flip-flops, RAM, ROM
Described by truth table Described by state diagram/table
Faster Slower
Easy to design Harder to design
Examples: gates, multiplexers, decoders, Examples: state machines, counters, shift
ALUs registers 4
Combinational Logic
◼ Digital logic circuits without memory.
◼ Interconnected network of standard logic gates
such as AND, OR, NAND, XOR, etc.
◼ In principle static and time does not play a major
role except for practical issues such as glitches.

5
Gates

6
Combinational Logic: Representations
1. Truth table
2. Boolean/logic equation
3. Logic diagram (schematic)
Unique

Truth table

Not unique Not unique

Boolean/logic Logic diagram


equation (schematic)
Convenient for Close to
manipulation implementation
7
Combinational Logic: Design Process
1. Create truth table from specification
2. K-map minimization to obtain logic equation
3. Draw logic diagram
4. Simulate circuit for design verification
5. Circuit analysis and optimization
6. Re-simulate and verify optimized design

8
Sequential Logic
◼ Can be classified based on the timing of their signals:
 Synchronous sequential logic
◼ state changes at discrete instants of time

 Asynchronous sequential logic


◼ state changes at any instant of time

◼ Behaviour is given by state diagram or table


 next state = function (present state, input)
 output = function (present state) → Moore Machine
 output = function (present state, input) → Mealy Machine
◼ When the number of state variables is finite, the sequential
circuit is called a Finite State Machine (FSM)
◼ Latches and flip-flops are the basic building blocks 9
Synchronous vs Asynchronous
Sequential Logic
Synchronous Sequential Logic Asynchronous Sequential Logic
Memory elements are clocked flip- Memory elements are unclocked flip-
flops flops or time delay elements
Change in input can affect memory Change in input can affect memory
element upon activation of clock signal element at any instant of time
(clockless)
Slower Faster as clock is not present
Easier to design More difficult to design, harder to
analyse operations
Examples: edge-triggered D flip-flop, Example: SR latch
registers

More in Synchronous More in Asynchronous


Sequential topic Sequential topic
10
Latches
◼ Basic memory elements, not clocked.
◼ Outputs change whenever the inputs change.
◼ Examples:
 SR latch
 Gated SR latch
 Gated D latch (Data latch)

11
SR latch
Logic diagram/circuit
Using NOR gates Truth table

No change
Reset
Set
Not allowed

12
SR latch
Symbol
State diagram

State table

Next state
equation, Q+

(Or Last Q)

13
SR latch
State table

State diagram
or
Excitation input
State table
Q Q+ S R
0 0 0 X
0 1 1 0
1 0 0 1
1 1 X 0

*Both carry the same meanings


14
Gated SR latch
◼ An S-R latch is sensitive to its inputs at all times and glitches to its
inputs can cause the outputs to change.
◼ To avoid this, an extra input G can be added to the latch.
◼ When G=0, no change can occur; when G=1, the behavior is same
as S-R latch.

Control the S & R inputs 15


Gated D latch
◼ Either set or reset → combined gated SR inputs → gated
D latch (Data latch)

Truth Table Gated D Latch

16
State Table

Next state equation


State diagram

17
Flip-flops
◼ Flip-flop = latch with clock input
◼ Basic memory elements in clocked circuits.
◼ Overcomes problem with latches where glitches or noise may cause
inputs to change and store wrong data → the outputs change
according to the inputs only at the arrival of clock signals.
◼ Examples:
 Edge-triggered D flip-flop
 Edge-triggered JK flip-flop
 T flip-flop
(Toggle)

18
Edge-triggered D flip-flop
◼ Two D latches: L1 master, L2 slave
◼ CLK low, master is opened, slave is closed → P = D
◼ CLK high, master is closed, slave is opened → Q = P = D (input at the rising edge)
Positive edge-triggered DFF

D must be stable
within this time
setup time hold time

propagation delay
19
* The output Q only change to the input D at the
rising edge (positive edge) OR falling edge
(negative edge) of the clock (CLK)
Truth Table Rising (positive)
edge-triggered DFF State Table

Falling (negative)
edge-triggered DFF Next state equation

20
Edge-triggered JK flip-flop
Symbol for JK FF State diagram

State table
Next state equation, Q+

21
Edge-triggered JK flip-flop

* Implement
using DFF

22
T flip-flop (Toggle flip-flop)
Symbol for TFF
State diagram

State table

Next state equation, Q+

hold

23
T flip-flop
* Implement using JK FF

* Implement using DFF

24
Flip-flop
◼ Characteristic or next state tables are used in analysis.
◼ Excitation tables are used in design → given the
transition from present state to next state, determine the
flip-flop inputs.

25
Flip-flop with additional inputs
1. Enable input
 The flip-flop remembers when enable is low and it can be
triggered when the enable is high.

2. Preset and Clear input


 For initialization, those inputs will either set or clear the flip-flop
when activated

26
Flip-flop with additional inputs
2. Preset and Clear input

* Active high preset and clear

27
Flip-flop with additional inputs
2. Preset and Clear input

* Active low preset and clear

active low
asynchronous
inputs

28
Digital System Modules
◼ Low level digital modules
 Gates - AND, OR, NOR, etc.
 Blocks - adder, subtractor, shifter, etc.

◼ High level digital modules


 PLDs (Programmable Logic Device)
 ASICs (Application Specific Integrated Circuits)
 Microprocessors/Microcontrollers

29
Implementation Technologies

30
Implementation Technologies
◼ PLD (Programmable Logic Device)
 Programmable Logic Array (PLA)
 Programmable Array Logic (PAL)
 Simple Programmable Logic Device (SPLD)
◼ Refers to PLA or PAL
 Complex Programmable Logic Device (CPLD)
◼ Arrangement of multiple SPLDs on single chip
 Field Programmable Gate Array (FPGA)
◼ General structure that allows very high logic capacity
◼ ASIC (Application Specific Integrated Circuits)
 microchip designed for a special application
31
Implementation Technologies
◼ Start with gates (standard logic): AND, OR, NAND, NOR, NOT, etc.
 These blocks are implemented with SSI (requires the most
wiring)
◼ Progress to building blocks: Registers, Counters, Shift Registers,
Multiplexors, Selectors, etc.
 These blocks are implemented with MSI (requires less wiring)
◼ Progress to PLDs, FPGAs, ASICs, Full Custom VLSI chips
 These blocks require the least wiring
◼ FPGA chips are very complicated
 Designing them with gates is not very productive and error prone
 We need Hardware Description Language (HDL) to specify the
programming of FPGAs
More in HDL topic

32
CPLD vs FPGA
CPLD FPGA
Architecture PLA or PAL-like Gate array-like
Basic cell Product term Configurable Logic Block
(CLB) & Look-up Table (LUT)
Equivalent gates 200-12,000 1000-1,000,000
Performance Predictable timing Application dependent
Design entry Equation & schematic Schematic & HDL
Application Combinational based Register based
Examples of Address coding, control Prototyping, hardware
applications logic, etc reconfiguration, digital signal
processing, etc

33
ASIC vs FPGA
ASIC FPGA
Design style Custom design, User or field programmable,
application specific reusable
Design flow/cycle Complex Simpler
Time to market Slow Fast
Non-recurring High Low, suitable for prototype
engineering (NRE) designs
cost
Unit cost Low, suitable for high High
volume designs
Performance Faster Slower
Power consumption Low Higher

34

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