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Oops in Java

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9 views5 pages

Oops in Java

Uploaded by

ankit3012sahu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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In Java, the Object-Oriented Programming (OOP) concepts form the foundation of how Java

programs are structured. Here’s a full syllabus outline for OOP concepts in Java, covering all the
essential topics that are generally part of a typical Java course or curriculum.

1. Introduction to OOP

 What is Object-Oriented Programming?

 History and Evolution of OOP

 Advantages of OOP

 Basic Terminology (Object, Class, Method, Attribute, etc.)

2. Classes and Objects

 Definition of Classes

 Instantiating Objects from Classes

 Instance Variables and Methods

 Constructor: Default and Parameterized Constructor

 this Keyword and this Reference

 Memory Allocation for Objects

 Static vs Non-static Members

o Static Variables and Methods

o Instance Variables and Methods

 Garbage Collection

3. Encapsulation

 What is Encapsulation?

 Access Modifiers (public, private, protected, default)

 Getter and Setter Methods

 Benefits of Encapsulation

 Example of Encapsulation in Java

4. Inheritance

 What is Inheritance?

 Superclass and Subclass

 extends Keyword

 Method Overriding

 Constructor Inheritance

 The super Keyword


 Types of Inheritance:

o Single Inheritance

o Multilevel Inheritance

o Hierarchical Inheritance

o Multiple Inheritance (through interfaces)

 Object Class and its importance in inheritance

5. Polymorphism

 What is Polymorphism?

 Compile-time Polymorphism (Method Overloading)

o Definition of Method Overloading

o Rules of Method Overloading

o Example in Java

 Runtime Polymorphism (Method Overriding)

o Definition of Method Overriding

o Difference between Overloading and Overriding

o Example of Method Overriding

 Polymorphic Behavior in Java (Upcasting and Downcasting)

 instanceof Operator

 dynamic method dispatch

6. Abstraction

 What is Abstraction?

 Abstract Classes

o Definition of Abstract Class

o Abstract Methods

o Concrete Methods in Abstract Classes

 Interfaces

o What is an Interface?

o Implementing Interfaces (implements keyword)

o Default and Static Methods in Interfaces

o Differences between Abstract Class and Interface

 Abstract Classes vs Interfaces in Java


 Example of Abstraction in Java

7. Interfaces and Multiple Inheritance

 What is an Interface?

 Implementing Interfaces in Java

 Extending Interfaces

 Multiple Inheritance with Interfaces

 Functional Interfaces and Lambda Expressions (from Java 8)

 @FunctionalInterface Annotation

8. Java Collections Framework and Generics (Advanced OOP Concepts)

 Introduction to Collections Framework

 Collection Interfaces: List, Set, Queue, Map

 Common Classes: ArrayList, HashSet, LinkedList, HashMap

 Generics in Java

o Defining and Using Generic Classes and Methods

o Generic Constraints (Bounded Types)

o Wildcards in Generics

 Iterator Interface and its implementation

9. Exception Handling in OOP

 What is Exception Handling?

 Types of Exceptions: Checked vs Unchecked

 try, catch, finally Blocks

 Throwing and Catching Exceptions

 Custom Exceptions in Java

 throw and throws Keyword

 Exception Propagation

 Best Practices in Exception Handling

10. Java I/O and Serialization

 What is Serialization and Deserialization?

 The Serializable Interface

 Serialization Process

 ObjectOutputStream and ObjectInputStream


 File I/O (Reading and Writing Files)

 Streams in Java: Byte Streams and Character Streams

11. Java 8 Features (Advanced OOP)

 Lambda Expressions

 Functional Interfaces

 Method References

 Stream API

 Optional Class

 Default Methods in Interfaces

 The forEach method

 The filter method

 map, reduce, and collect

12. Design Patterns (Advanced Concepts)

 What are Design Patterns?

 Types of Design Patterns:

o Creational Patterns (e.g., Singleton, Factory, Abstract Factory)

o Structural Patterns (e.g., Adapter, Composite, Proxy)

o Behavioral Patterns (e.g., Strategy, Observer, Command)

 Applying Design Patterns in Java

13. Best Practices in OOP (Code Optimization)

 Writing Clean and Maintainable Code

 Code Reusability and DRY Principle (Don't Repeat Yourself)

 Single Responsibility Principle (SRP)

 Open/Closed Principle (OCP)

 SOLID Principles

 Refactoring Code

 Unit Testing with JUnit

14. Multithreading and Concurrency (OOP Perspective)

 What is Multithreading?

 Thread Creation and Lifecycle

 Thread Synchronization and Locks


 Deadlock in Java

 Executor Framework

 Concurrency Utilities (e.g., CountDownLatch, Semaphore, CyclicBarrier)

 Using Threads in OOP Design

15. Review and Practical Implementation

 Code Practices and Problem Solving using OOP Principles

 Building Applications Using OOP Concepts (Example Projects)

 Debugging OOP Code

 Performance Considerations for OOP

This syllabus covers the essential OOP principles and their practical implementation in Java.
Depending on your course, you may also explore topics like JavaFX (for GUIs), networking, and more
advanced concurrency models.

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