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Unit 3 - Sound Multimedia

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Unit 3 - Sound Multimedia

Uploaded by

harshinimdu2007
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Detailed Notes – Sound in Multimedia

1. Digital Audio
Definition:
Digital Audio = Sound represented in digital (binary) form using sampling and quantization.

- Analog Sound → Continuous waves.


- Digitization → Capturing sound by measuring its amplitude at regular intervals (Sampling
Rate) and storing each value as a binary number of fixed precision (Bit Depth).

Key Terms:
- Sampling Rate (Fs): Number of samples per second. Measured in Hertz (Hz).
Example: CD Audio uses 44.1 kHz → 44,100 samples/sec.
- Bit Depth (n): Number of bits used to store each sample.
Example: 16-bit allows 65,536 amplitude levels.
- Quantization Error: Difference between original analog signal and digitized signal due to
rounding off.

Advantages:
- High fidelity sound reproduction.
- Easy editing (cut, copy, mix, noise removal).
- Can be compressed (MP3, AAC).

Disadvantages:
- Requires large storage (1 min CD-quality stereo ≈ 10 MB uncompressed).
- Processing requires powerful CPU/GPU in real-time apps.

Applications:
- Podcasts, movies, computer games, music production.

2. MIDI Audio (Musical Instrument Digital Interface)


Definition:
MIDI = Standard protocol (1982) that allows musical instruments, computers, and devices
to communicate using digital messages.

How it works:
- Stores performance instructions (Note ON, Note OFF, Pitch, Velocity, Duration,
Instrument).
- Example message: 90 3C 40 → Play middle C with velocity 64.

File Size:
- Very small (few KB for a song).
Advantages:
- Compact storage.
- Can easily change instruments (e.g., Piano → Violin).
- Ideal for interactive music applications.

Disadvantages:
- No real sound recording, only instructions.
- Output quality depends on playback device’s synthesizer.

Applications:
- Electronic keyboards, music composing software (GarageBand, FL Studio), karaoke tracks.

3. MIDI vs. Digital Audio


Feature Comparison:

MIDI:
- Data Stored: Musical instructions
- File Size: Very small (KBs)
- Flexibility: Instrument & tempo easily changeable
- Real Sound: Cannot record human voice
- Example: .mid files

Digital Audio:
- Data Stored: Actual sound samples
- File Size: Large (MBs)
- Flexibility: Fixed once recorded
- Real Sound: Can record speech, effects, music
- Example: .wav, .mp3

Conclusion:
Use MIDI for music composition where size matters.
Use Digital Audio for natural sounds, speech, and high-quality media.

4. Multimedia System Sounds


Definition:
Short audio feedback given to users in multimedia systems.

Examples:
- “Ding” when new message arrives.
- “Beep” on error.
- “Click” on button press.

Purpose:
- Reinforce actions.
- Improve user experience.
- Provide accessibility (blind users can use sound cues).

Design Guidelines (Vaughan):


- Keep sounds short (<1 sec).
- Avoid distracting background noise.
- Use different tones for different actions.

5. Audio File Formats


Uncompressed Formats:
- WAV (Waveform Audio File Format): Developed by Microsoft/IBM. High quality, large size.
- AIFF (Audio Interchange File Format): Apple’s uncompressed audio.

Compressed (Lossy) Formats:


- MP3 (MPEG-1 Audio Layer 3): Removes inaudible frequencies. Small size, popular in
music.
- AAC (Advanced Audio Coding): Successor to MP3. Better compression. Used in iTunes,
YouTube.
- WMA (Windows Media Audio): Proprietary Microsoft format.

Compressed (Lossless) Formats:


- FLAC (Free Lossless Audio Codec): Open-source, retains original sound quality.
- ALAC (Apple Lossless Audio Codec).

System Sounds:
- .ogg (open-source, used in games & apps).

6. Vaughan’s Law of Multimedia Minimums


Definition (Tay Vaughan):
Multimedia projects must maintain minimum acceptable standards of quality for audio,
video, graphics, and interactivity.

For Audio:
- Minimum CD quality (44.1 kHz, 16-bit, stereo).
- Poor-quality sound can ruin the entire project even if visuals are excellent.

Key Principle: Bad sound is worse than no sound.

Implication in Projects:
- Always use a good microphone.
- Maintain proper sampling rates.
- Balance file size and quality (optimize using MP3/AAC).
7. Adding Sound to Multimedia Project
Process Steps:
1. Planning
- Decide purpose: Narration, Music, Effects, Background Score.

2. Recording
- Use quality microphones, avoid background noise.
- Store in uncompressed format initially (WAV/AIFF).

3. Editing
- Use tools: Audacity, Adobe Audition, GarageBand.
- Apply effects: Normalize, Echo, Noise reduction.

4. Compression
- Convert to MP3/AAC/OGG for smaller file size.

5. Integration
- Sync with animation or video.
- Example: Explosion sound with video frame.

6. Testing
- Check balance between narration and background music.
- Ensure cross-platform compatibility.

Best Practices (Vaughan):


- Narration should be clear and at front.
- Music should complement, not overpower.
- System sounds should be functional, not decorative.

Fig 1: Analog to Digital Conversion (Sampling)


Fig 2: MIDI Workflow

Fig 3: Adding Sound in Multimedia Project (Workflow)

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