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Programming in
C
Second Edition
OXFORD
UNIVERSITY PRESS
© Oxford University Press 2011
ISBN: 978-0-198065-28-9
C Preface to the
First Edition
ters are declared and handled is explained with ample ex- The appendices contain case studies where the problem
amples in Chapter 5. is first defined and then the algorithm is developed, based
The concept of functions, its form, and its requirement on which the C program is coded. Some sample runs ob-
in a program is discussed in Chapter 6 with well-explained tained during the execution of these programs have also
examples. Recursive functions are also described with been included. It also contains tables for ASCII codes, num-
several examples. Analysis of time and space complexity ber system conversions, escape sequences, operators, data
for an algorithm has also been presented in this chapter. types and data conversion rules, commonly used conver-
One of the most important features of C is pointers. sion characters, and format tags. Among many other useful
Starting with an introduction to pointers, Chapter 7 also topics covered in the appendices, an exhaustive listing of
elaborates on how pointers are used with arrays, strings, C library functions, with programs illustrating how these
and functions. The use of pointers is also described in functions can be put to use, have also been presented.
depth with innumerable examples.
User-defined data types such as structures and unions ACKNOWLEDGEMENTS
are described in Chapter 8. What these data types com-
prise and how these are handled and used are illustrated We thank our students Rakesh Dutta and Niloy Debnath
with examples. for verifying the programs in this book and Sonia Khed-
Creating, amending, appending, and many other opera- wal, Priyanka Nawalkar, Sayantani Saha, and Debolina
tions on files in C is a necessity for storing and retrieving Sharangi for their assistance in the preparation of the
data and programs. This has been covered in Chapter 9 model questions. We are grateful to the staff of Oxford
with sufficient examples. University Press for their continuous cooperation, interest,
Linked list, which is a popular data structure, has been and assistance extended to us during the preparation of the
covered in Chapter 10. Various types of linked lists and the book. We are also thankful to our colleague Mr Manash
different operations that can be carried out on such linked Sinharoy for helping us in preparing the manuscript in
lists have been discussed. In this chapter, readers will also time and Mr Tapas Kumar Tunga and Mr P.N. Pathak for
get to know how pointers are used in constructing this data their assistance in the preparation of the manuscript.
structure. Special thanks are due to Mr Steve Summit for his ar-
Chapter 11 highlights some of the advanced features ticles on C, which have guided us in preparing some of the
of C such as command-line arguments, bit-wise operators, topics in this book. We also wish to thank Mr Vijay Kumar
different memory models, and type qualifiers with several R Zanvar and Mr Jayasima Ananth for the article on point-
illustrations. ers and arrays as also Mr Thomas Jenkins for the article on
Frequently asked questions are always a source of recursion, both of which have served as a guide during the
learning. Some frequently asked questions have been in- development of this manuscript. We express our gratitude
cluded at end of the book, which will help readers to clear to Mr Peter Burden, Mr Mike Banahan, Mr Declan Brady,
any doubts pertaining to programming in C. and Mr Mark Doran for their articles on C.
PRADIP DEY
MANAS GHOSH
C Preface to the
Second Edition
Accessing and Initializing the Members of a 10.5 Introduction to Circular Doubly Linked List 450
Union 371 10.6 Applications of Linked Lists 451
Structure Versus Union 372 Dynamic Storage Management 451
8.4 Enumeration Types 373 Garbage Collection and Compaction 452
8.5 Bitfields 374 10.7 Disadvantages of Linked Lists 454
10.8 Array Versus Linked List Revisited 454
9 FILES IN C 388
9.1 Introduction 388 11 ADVANCED C 460
9.2 Using Files in C 390 11.1 Introduction 460
Declaration of File Pointer 390 11.2 Bitwise Operator 461
Opening a File 391 Bitwise and 462
Closing and Flushing Files 392 Bitwise or 463
9.3 Working with Text Files 393 Bitwise Exclusive-OR 464
Character Input and Output 393 Bitwise Not 464
End of File (EOF) 394 Bitwise Shift Operator 465
Detecting the End of a File Using the feof() 11.3 Command-Line Arguments 467
Function 400 11.4 The C Preprocessor 470
9.4 Working with Binary Files 401 The C Preprocessor Directives 470
9.5 Direct File Input and Output 402 Predefined Identifiers 474
Sequential Versus Random File Access 403 11.5 Type Qualifier 475
9.6 Files of Records 403 Const Qualifier 476
Working with Files of Records 403 Volatile Qualifier 478
9.7 Random Access to Files of Records 410 Restrict Qualifier 479
9.8 Other File Management Functions 413 11.6 Variable Length Argument List 480
Deleting a File 413 11.7 Memory Models and Pointers 481
Renaming a File 413
9.9 Low-Level I/O 414
12 STACKS, QUEUES, AND TREES 492
12.1 Introduction 492
10 LINKED LISTS 423 12.2 Stack 493
10.1 Introduction 423 Implementation of Stack 493
10.2 Singly Linked List 425 Application of Stack 498
Insertion of a Node in a Singly Linked List 430 12.3 Queue 499
Deletion of a Node from a Singly Linked List 434 Implementation of Queue 499
Sorting a Singly Linked List 435 Other Variations of Queue 505
Destroying a Singly Linked List 436 Applications of Queue 505
More Complex Operations on Singly Linked 12.4 Tree 506
Lists 437 Some Basic Tree Terminology 507
10.3 Circular Linked Lists 440 Binary Tree 507
Appending a Node 441 Traversals of a Binary Tree 509
Displaying a Circular Linked List 442 Kinds of Binary Trees 511
Inserting a Node After a Specified Node 442 Binary Search Tree 511
Inserting a Node Before a Particular Node 443 Application of Tree 518
Deleting a Node 444
Sorting a Circular Linked List 446 Appendices 524
10.4 Doubly Linked List 446 Bibliography and References 544
Operations on Doubly Linked List 447 Index 545
Advantages/Disadvantages of DoublyLinked
Lists 450
C Introduction to
Programming, Algorithms
and Flowcharts
Chapter 1
Learning Objectives
After reading this chapter, the readers will be able to
define program and programming
identify system programs and application programs
get a basic concept of high-, middle-, and low-level languages
briefly understand compiler, interpreter, linker, and loader functions
understand algorithms and the key features of an algorithm—sequence, decision, and
repetition
learn the different ways of stating algorithms—step-form, flowchart, etc.
define variables, types of variables, and naming conventions for variables
decide a strategy for designing algorithms
1.1 PROGRAMS AND PROGRAMMING The process of writing a program is called programming.
It is a necessary and critical step in data processing.
A computer can neither think nor make a decision on An incorrect program delivers results that cannot be
its own. In fact, it is not possible for any computer to used. There are two ways by which one can acquire a
independently analyze a given data and find a solution on program—either purchase an existing program, referred
its own. It needs a program which will convey what is to to as packaged software or prepare a new program from
be done. A program is a set of logically related instructions scratch, in which case it is called customized software.
that is arranged in a sequence that directs the computer in Computer software can be broadly classified into two
solving a problem. categories: system software and application software.
2 Programming in C
has to be performed by the instruction. All computers have computer, the programmer may be required to learn
operation codes for functions such as adding, subtracting a new machine code and would have to write all the
and moving. The second part of the instruction either existing programs again in case the computer system
specifies that the operand contains data on which the is changed.
operation has to be performed or it specifies that the ∑ Error prone It is hard to understand and remember
operand contains a location, the contents of which have to the various combinations of 1’s and 0’s representing
be subjected to the operation. data and instructions. This makes it difficult for a
programmer to concentrate fully on the logic of the
problem, thus frequently causing errors.
n-bits ∑ Difficult to debug and modify Checking machine
p-bits q-bits r-bits
instructions to locate errors are about as tedious as
writing the instructions. Further, modifying such a
Operation Code Mode Operand program is highly problematic.
Following is an example of a machine language
Figure 1.5 General format of machine language
program for adding two numbers.
instruction
Example
Just as hardware is classified into generations based on 1. Machine Code Comments
technology, computer languages also have a generation
classification based on the level of interaction with the 0011 1100 Load A register with value 7
machine. Machine language is considered to be the first 0000 0111
generation language (1GL). 0000 0110 Load B register with 10
Advantage of machine language The CPU directly 0000 1010
understands machine instructions, and hence no translation 1000 0000 A=A+B
is required. Therefore, the computer directly starts executing
0011 1010 Store the result into the memory location
the machine language instructions, and it takes less execution whose address is 100 (decimal)
time.
0110 0110
0111 0110 Halt processing
Disadvantages of machine language
∑ Difficult to use It is difficult to understand and de-
Assembly language
velop a program using machine language. For any-
body checking such a program, it would be difficult When symbols such as letters, digits, or special characters
to forecast the output when it is executed. Neverthe- are employed for the operation, operand, and other parts
less, computer hardware recognizes only this type of of the instruction code, the representation is called an
instruction code. assembly language instruction. Such representations are
∑ Machine dependent The programmer has to re- known as mnemonic codes; they are used instead of binary
member machine characteristics while preparing a codes. A program written with mnemonic codes forms an
program. As the internal design of the computer is assembly language program. This is considered to be a
different across types, which in turn is determined by second generation language (2GL).
the actual design or construction of the ALU, CU, and Machine and assembly languages are referred to as
size of the word length of the memory unit, the ma- low-level languages since the coding for a problem is at
chine language also varies from one type of computer the individual instruction level. Each computer has its own
to another. Hence, it is important to note that after be- assembly language that is dependent upon the internal
coming proficient in the machine code of a particular architecture of the processor.
Introduction to Programming, Algorithms and Flowcharts 5
An assembler is a translator that takes input in the form in machine language. Instead of binary sequence, as in
of the assembly language program and produces machine machine language, a program in assembly language is
language code as its output. An instruction word consists written in the form of symbolic instructions. This gives
of parts shown in Fig. 1.5 where, the assembly language program improved readability.
∑ the Opcode (Operation Code) part indicates the Disadvantages of assembly language
operation to be performed by the instruction and
∑ Assembly language is specific to a particular machine
∑ the mode and operand parts convey the address of the architecture, i.e., machine dependent. Assembly
data to be found or stored. languages are designed for a specific make and model
The following is an example of an assembly language of a microprocessor. This means that assembly language
program for adding two numbers X and Y and storing the
programs written for one processor will not work on a
result in some memory location.
different processor if it is architecturally different. That
is why an assembly language program is not portable.
Example
∑ Programming is difficult and time consuming.
2. Mnemonics Comments Register/ Location
∑ The programmer should know all about the logical
LD A, 7 Load register A with 7 A 7 structure of the computer.
LD B, 10 Load register B with 10 B 10
ADD A, B A + B: Add contents of A 17 1.2.4 High-level Languages
A with contents of B and
High-level programming languages such as COBOL,
store result in register A
FORTRAN, and BASIC were mentioned earlier in the
LD (100), A Save the result in the main
chapter. Such languages have instructions that are similar
memory location 100 100 17
to human languages and have a set grammar that makes it
HALT Halt process
easy for a programmer to write programs and identify and
correct errors in them. To illustrate this point, a program
From this example program, it is clear that using written in BASIC, to obtain the sum of two numbers, is
mnemonics such as LD, ADD, and HALT, the readability shown below.
of the program has improved significantly.
An assembly language program cannot be executed by Example
a machine directly as it is not in a binary machine language 3. Stmt. No. Program stmnt Comments
form. An assembler is needed to translate an assembly 10 LET X = 7 Put 7 into X
language program into the object code, which can then be 20 LET Y = 10 Put 10 into Y
executed by the machine. The object code is the machine 30 LET SUM = X + Y Add values in X and Y and
put in SUM.
language code. This is illustrated in Fig. 1.6.
40 PRINT SUM Output the content in SUM.
50 END Stop
Assembly Object Code The time and cost of creating machine and assembly
Language Assembler in Machine
Program Language language programs were quite high. This motivated the
Source Code Object Code
development of high-level languages.
Portability High-level programming languages can be The compiler and interpreter have different approaches
run on different machines with little or no change. It to translation. Table 1.1 lists the differences between a
is, therefore, possible to exchange software, leading to compiler and an interpreter.
creation of program libraries.
Table 1.1 Differences between a compiler and an Interpreter
Easy debugging Errors can be easily detected and removed.
Compiler Interpreter
Ease in the development of software Since the commands
Scans the entire program Translates and executes the
of these programming languages are closer to the English before translating it into program line by line.
language, software can be developed with ease. machine code.
High-level languages are also called third generation Converts the entire The interpreter executes one
languages (3GLs). program to machine code line at a time, after checking
and executes program only and correcting its syntax
Points to Note when all the syntax errors errors and then converting it to
1. There are two kinds of programming languages --- the are removed. machine code.
low-level and high level. Slow in debugging or Good for fast debugging.
2. The high level programming language is easy to read, removal of mistakes from a
portable, allows swift development of programs and is program.
easy to debug. Program execution time is Program execution time is
3. The low level programming language is not portable, less. more.
takes more time to develop programs and debugging
is difficult.
1.3.1 Compiling and Executing High-level Language
Programs
1.3 COMPILER, INTERPRETER, LOADER, AND
The compiling process consists of two steps: the analysis of
LINKER
the source program and the synthesis of the object program
For executing a program written in a high-level language, in the machine language of the specified machine.
it must be first translated into a form the machine can The analysis phase uses the precise description of
understand. This is done by a software called the compiler. the source programming language. A source language is
The compiler takes the high-level language program as described using lexical rules, syntax rules, and semantic
input and produces the machine language code as output rules.
for the machine to execute the program . This is illustrated Lexical rules specify the valid syntactic elements or
in Fig. 1.7. words of the language. Syntax rules specify the way in
which valid syntactic elements are combined to form
the statements of the language. Syntax rules are often
described using a notation known as BNF (Backus Naur
Source Object Code Form) grammar. Semantic rules assign meanings to valid
Program in Compiler in Machine
High Level Language
statements of the language.
The steps in the process of translating a source program
Figure 1.7 Compiler action in a high-level language to executable code are depicted in
Fig. 1.8.
The first block is the lexical analyzer. It takes successive
During the process of translation, the compiler reads lines of a program and breaks them into individual
the source program statement- wise and checks for syntax lexical items namely, identifier, operator delimiter, etc.
errors. In case of any error, the computer generates a and attaches a type tag to each of these. Beside this, it
printout of the same. This action is known as diagnostics. constructs a symbol table for each identifier and finds the
There is another type of software that also does internal representation of each constant. The symbol table
translation. This is called an interpreter. is used later to allocate memory to each variable.
Introduction to Programming, Algorithms and Flowcharts 7
Therefore, the execution of a program written in high-
level language involves the following steps:
Lexical Syntax Semantic
Rules Rules Rules 1. Translation of the program resulting in the object
program.
2. Linking of the translated program with other object
Source Lexical Syntactic Semantic programs needed for execution, thereby resulting in a
Program Analysis Analysis Analysis
binary program.
3. Relocation of the program to execute from the specific
Intermediate memory area allocated to it.
Symbol Other
Table Tables
Code 4. Loading of the program in the memory for the purpose
of execution.
Code
Generator
Object Code
from Other
1.3.2 Linker
Compilations
Linker and Object Code Linking resolves symbolic references between object
Loader programs. It makes object programs known to each other.
The features of a programming language influence the
Executable linking requirements of a program. In FORTRAN/COBOL,
Code all program units are translated separately. Hence, all
subprogram calls and common variable references require
Figure 1.8 The process of compilation linking. PASCAL procedures are typically nested inside
the main program. Hence, procedure references do not
require linking; they can be handled through relocation.
References to built-in functions however require linking.
The second stage of translation is called syntax analysis In C, files are translated separately. Thus, only function
or parsing. In this phase, expressions, declarations, and calls that cross file boundaries and references to global
other statements are identified by using the results of lexical data require linking. Linking makes the addresses of
analysis. Syntax analysis is done by using techniques programs known to each other so that transfer of control
based on formal grammar of the programming language. from one subprogram to another or a main program takes
In the semantic analysis phase, the syntactic units place during execution.
recognized by the syntax analyzer are processed. An
intermediate representation of the final machine language
Relocation
code is produced.
The last phase of translation is code generation, when Relocation means adjustment of all address-dependent
optimization to reduce the length of machine language locations, such as address constant, to correspond to the
program is carried out. The output of the code generator allocated space, which means simple modification of the
is a machine level language program for the specified object program so that it can be loaded at an address
computer. If a subprogram library is used or if some different from the location originally specified. Relocation
subroutines are separately translated and compiled, a final is more than simply moving a program from one area to
linking and loading step is needed to produce the complete another in the main memory. It refers to the adjustment
machine language program in an executable form. of address fields. The task of relocation is to add some
If subroutines were compiled separately, then the address constant value to each relative address in the memory
allocation of the resulting machine language instructions segment.
would not be final. When all routines are connected and
placed together in the main memory, suitable memory
1.3.3 Loader
addresses are allocated. The linker’s job is to find the
correct main memory locations of the final executable Loading means physically placing the machine instructions
program. The loader then places the executable program and data into main memory, also known as primary storage
in memory at its correct address. area.
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