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OOPC Notes Detailed

Oopc

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0% found this document useful (0 votes)
11 views4 pages

OOPC Notes Detailed

Oopc

Uploaded by

rajputbhargav001
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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OOPC Notes (Detailed, Open Book)

Unit 1: Principles of OOP

Programming Paradigms

- Procedural Programming: Focuses on functions.

- Object-Oriented Programming (OOP): Focuses on objects.

Basic Concepts of OOP

- Object: Real-world entity with state and behavior.

- Class: Blueprint for creating objects.

- Encapsulation: Wrapping data and functions.

- Abstraction: Hiding internal details.

- Inheritance: Acquiring properties of another class.

- Polymorphism: One interface, many implementations.

Benefits of OOP

- Reusability: Use existing code.

- Scalability: Easy to expand.

- Maintainability: Easy to update and fix.

- Security: Data hiding.

Applications of OOP

- Software Development

- Games, GUI apps, Web apps, Simulations.


C++ Introduction and History

- C++: Extension of C with OOP features.

- Developed by: Bjarne Stroustrup, 1980s.

Structure of C++ Program

- Preprocessor directives (#include)

- Namespace declaration (using namespace)

- main() function

- Class and function definitions

C++ Basics

- Data Types: int, float, char, double, bool.

- Derived Types: Arrays, Pointers, References.

- Symbolic Constants: #define, const.

- Dynamic Initialization: Runtime initialization.

- Type Modifiers: signed, unsigned, long, short.

- Type Casting: Implicit (automatic), Explicit (manual).

- Operators: Arithmetic, Logical, Relational.

- Control Statements: if, switch, for, while, do-while.

- I/O: cin, cout, get(), put()

Unit 2: Classes and Objects

Class Specification

- Declaration: class ClassName { };

- Data Members: Variables inside a class.

- Member Functions: Functions inside a class.


Member Function Specification

- Inside Class: Defined within class.

- Outside Class: Use :: scope resolution.

Access Specifiers

- private: Accessible within class.

- public: Accessible outside class.

- protected: Accessible in derived classes.

Scope Resolution Operator '::'

- Access member functions defined outside the class.

Object Creation

- Declare object using ClassName objectName;

Function Prototyping and Components

- Declare function before use.

- Components: Return type, name, parameters.

Function Arguments

- Pass by Value: Copy of value passed.

- Pass by Reference: Address passed.

Return by Reference

- Returns a reference to a variable.


Inline Functions

- inline keyword, replaces function call with code.

Default Arguments

- Provide default values in function declaration.

Function Overloading

- Same function name, different parameters.

Unit 3: Constructors and Destructors

Constructor

- Special Function: Same name as class.

- Automatically called when object is created.

- No return type.

Types of Constructors:

- Default Constructor: No parameters.

- Parameterized Constructor: With parameters.

- Copy Constructor: Creates copy of an object.

Destructor

- Special Function: Same name with ~.

- Automatically called when object is destroyed.

- No return type and no parameters.

End of Notes (Detailed Till Constructor and Destructor)

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