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Computers 3

The document outlines a comprehensive curriculum guide for 3rd grade computer education, divided into five units: General Technological Awareness and Digital Safety, Paint, Draw, and Graphics, Keyboarding, Internet and Word Processing, and Computer Programming. Each unit includes specific objectives, teaching methods, resources, and assessment strategies to enhance students' understanding and skills in technology. The curriculum emphasizes hands-on activities, critical thinking, and digital citizenship throughout the learning process.

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Jenny Rose Dulin
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0% found this document useful (0 votes)
21 views6 pages

Computers 3

The document outlines a comprehensive curriculum guide for 3rd grade computer education, divided into five units: General Technological Awareness and Digital Safety, Paint, Draw, and Graphics, Keyboarding, Internet and Word Processing, and Computer Programming. Each unit includes specific objectives, teaching methods, resources, and assessment strategies to enhance students' understanding and skills in technology. The curriculum emphasizes hands-on activities, critical thinking, and digital citizenship throughout the learning process.

Uploaded by

Jenny Rose Dulin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Curriculum Guide for 3rd Grade Computers

Unit 1: General Technological Awareness and Digital Safety

6 weeks

Elementary Computer Objective: 1, 2, 4,5,9

Objectives Methods Resources Assessment


● Teacher -TypingClub.com digital ● Class
● The student will model explanation of literacy program participation
how a computing system worlds assignments -Typingclub.com digital ● Assessment
including input and output ● Completion of citizenship program of student’s interactive
● The student will identify, computer activity -Mouseprogram.com folder
using accurate terminology, simple worksheets -Teacher created worksheets ● Participation
hardware and software problems ● Observation of -Cybersafe kids’ video and in class activities
that may occur during use, and skills by teacher worksheet ● Class
apply strategies for solving ● Class -FBI Safe Online Surfing worksheet review
problems (e.g., rebooting the Discussions program ● Student logs
device, checking for power, closing ● Computer parts - The history of computers ● Skills
and reopening app etc.,) hands on activity slideshow observation
● The student will identify worksheets
problems that relate to inappropriate ● Hx of the
use of computing devices and computer student write
networks up
● The student will create
examples of strong passwords,
explain why strong passwords
should be used
● The student will identify
the positive and negative impacts of
the pervasiveness of computers and
computing in daily life
● The students will identify
computing technologies that have
changed the world
Unit 2: Paint, Draw, and Graphics

6 weeks

Elementary Computer Objectives: 1, 2, 3, 5, 9

Objectives Methods Resources Assessment


● The students will: ● Teacher ● Microsoft paint app ● Class
● Identify applications suitable explanation of ● Pixton.com participation
for graphics software assignment ● Assessment
● Use the terminology ● Teacher of student’s comic
appropriate to graphics software explanation of strip and avatar
accurately
assignments ● Participation
● Use graphics software to
create drawings to include clipart, color, ● Completion of in class activities
shape, size, text, enhance text computer activity ● Class
● Produce a hard copy of worksheets worksheet review
drawings modified using color, shape ● Observation of ● Skills
and size. skills by teacher using observation worksheet
● Think critically about objectives checklist ● Story
sequencing, context, and story structure assessment
structure when using Pixton comic
creator
Unit 3: Keyboarding
9 weeks
Elementary Computer Objectives: 1, 2, 4, 5, 6, 7, 8,9

Objectives Methods Resources Assessment


● Students will use all ten ● Teacher demo ● Typingclub.com ● Class
fingers and instruction ● Typetastic.com participation
● Hands start on the home ● Intro videos of ● Nitrotype.com ● Assessment
row lessons for the day ● Intro to typing video of student’s interactive
● Virtual ● Ergonomic video folder
● Understand and demo keyboards with hand ● Teacher worksheets ● Participation
punctuation keys, and use the placement using in class activities
typingclub.com ● Class
correct technique for key striking
● Interactive worksheet review
and keying by touch. keyboard lessons ● Student logs
● Students should also be ● Ergonomics ● Typetastic
video and typingclub student
able to use both hands progress tracker
simultaneously, and begin to type
without looking at their hands.
● Students will use correct
hand placement on home row and
extend proper fingers to bottom and
top row when typing
Unit 4: Internet and Word Processing

7 weeks

Elementary Computer Objectives: 1, 2, 4, 5, 6, 7, 8, 9

Objectives Methods Resources Assessment


The students will ● Teacher demo ● Docs quick start guides ● Class
● Learn to open a web and instruction ● Docs cheat sheet participation
browser ● Intro videos of ● Docs productivity guides ● Assessment
● Enter a URL lessons for the day ● Docs troubleshooting & of student’s interactive
● Know the Acceptable Use ● Google docs more resources folder
Policy for using the internet tutorial ● Participation
● Learn to search research ● Google Docs in class activities
topics shortcut help sheet ● Class
● Open a Word Processing worksheet review
Program ● Word
● Use typing skills to Processing teacher
complete a document on an checklist
approved topic
Unit 5: Computer Programming (coding)

8 weeks

Elementary Computer Objectives: 1,2,3,4,5,9

Objectives Methods Resources Assessment


The students will: ● Code.org ● Class
● Teacher demo ● student worksheets participation
● Create programs that include and instruction ● Unplugged coding ● Assessment
sequences, events, loops, and ● Intro videos of activities of student’s interactive
conditionals.
lessons for the day folder
● Decompose (break down) ● Class ● Participation
problems into smaller, manageable discussions in class activities
subproblems to facilitate the program ● Class
worksheet review
development process. ● Student logs
● Determine potential solutions ● Student
progress tracker using
to solve simple hardware and software
code.org
problems using common ● Code group
troubleshooting strategies. project
● End of course
● - Test and debug (identify and single project
fix errors) a program or algorithm to
ensure it runs as intended.

● - Modify, remix or incorporate


portions of an existing program into
one's own work, to develop something
new or add more advanced features.

● Take on varying roles, with


teacher guidance, when collaborating
with peers during the design,
implementation and review stages of
program development.
● Incorporate portions of an
existing program into one's own work,
to develop something new or add more
advanced features.
● Test and debug (identify and
fix errors) a program or algorithm to
ensure it runs as intended.

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