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1.programming Paradogm

The document outlines various programming paradigms including imperative, declarative, object-oriented, functional, structured, and logical programming. Each paradigm is described with its focus, examples, and key concepts such as classes, objects, inheritance, and encapsulation. It emphasizes the importance of organizing code to effectively solve problems and communicate between objects.
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0% found this document useful (0 votes)
4 views6 pages

1.programming Paradogm

The document outlines various programming paradigms including imperative, declarative, object-oriented, functional, structured, and logical programming. Each paradigm is described with its focus, examples, and key concepts such as classes, objects, inheritance, and encapsulation. It emphasizes the importance of organizing code to effectively solve problems and communicate between objects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PROGRAMMING PARADIGM

A programming paradigm (model) is a way of organizing and designing a code to solve

problems. It contains some set of rules for writing programs.

1. Imperative programming paradigm:

It mainly focuses on how to achieve the goal. It performs step by step task by

changing state.

Ex: 100 people were sitting and need to find age above 18

a. Write down name,age

b. Count age>=18

c. Result=60

Example, "Do you fall into the following age groups: under 18, 18-30, 31-50, over

50?"

Create a form with a question asking if the person is over 18. For example, “Are you

over 18? (Yes/No)

Ex: C ,C++,PYTHON,JAVA
2. Declarative programming paradigm:

Declarative programming is a method where you define what you want to

achieve without specifying how to achieve it.

Result=60.

Ex: HTML

<img src=”c:/image.jpg”/>

It tells the browser to display an image. It does not bother about how it loads.

Declarative Query Languages: SQL, developed in the early 1970s for

relational databases, allows users to describe what data they want rather than

how to retrieve it.

3. Object oriented paradigm:

It is a way of designing and organizing code using objects.

Example: In an e-commerce platform, OOP models entities like products,

customers, and orders as objects, each with specific attributes and methods.

Product Class: Methods might include apply_discount()


Customer Class: Methods might include update_address()
Order Class: Methods might include calculate_total()
Basic concepts of oops:

1. Object:

Anything in the real world is called as object. Each object has its own

attributes

Ex: Ball Attributes: colour, size

Computer Attributes:

2. Class:

A collection of objects is called as class.It specifies what attributes (data)

and behaviors (methods) the objects will have.

For example, a Car class might define attributes like color and model, and
methods like drive() and brake()

3. Data abstraction:

It involves hiding the complex implementation details and exposing only

the essential features and operations to the user.

Ex: In bank you can see deposit money, withdraw money etc. But you

cannot see the underlying process such as how account is managed or

how transactions are recorded.


4. Data encapsulation:

An object contains both data and method together and only exposing

whats necessary.

Ex: Balance is kept private and it is not accessed from outside the class.

5. Inheritance:

Inheriting one class to another class is called as inheritance.

Ex: sports car is inherit from car.

6. Polymorphism:

It allows objects of different classes to be treated as objects of common

super class.

Super class: shape

Base class: circle, Rectangle.

7. Dynamic binding: (Late Binding)

The methods or functions to be executed at runtime rather than compile

time.

8. Message passing:

It tells how objects communicate and interact with each other.

4. Functional programming paradigm:

It performs the computation through the evaluation of mathematical function

and avoids changing the state.


Example:

Text Search Function

The original document remains unchanged. The search function scans the

document and produces a list of matches or locations where the word appears.

5. Structured programming:

 A method to write clear, logical, and organized code.


 Focuses on breaking down a program into modules.

Principles:

 Sequence: Code executes one line after another.


 Selection: Make decisions using conditionals.
 Iteration: Repeat code using loops.

Control Structures:

 Sequence:

int a = 5;
int b = 10;
int sum = a + b; // Executes in order

 Selection:

if (a > b) {
printf("a is greater than b\n");
} else {
printf("a is not greater than b\n");
}

 Iteration:

// Using a for loop


for (int i = 0; i < 5; i++) {
printf("Iteration %d\n", i);
}
GOTO statement is not used in structured programming because , when you

jump from one part of the code to another, it can be difficult to understand how the

code is executed and how different parts of the program are related.

6. Logical programming:

Logical Programming Basics

1. Concept:

o Logical Programming is about defining rules and facts, then asking questions

to find answers based on those rules and facts.

2. Components:

o Facts: Simple statements about objects (e.g., parent(john, mary). means John is

a parent of Mary).

o Rules: Conditional statements that describe relationships (e.g., sibling(X, Y) :-

parent(P, X), parent(P, Y). means X and Y are siblings if they share a parent).

3. Language: Prolog (used to write such programs). Prolog is powerful for

solving problems related to logic and relationships

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