A Correlational Study Between Prolonged Screen Exposure to
the Physical and Mental Well-being of Selected Senior High
School Students at Rechab Academy, Inc.
A research presented to the faculty of Senior High School, Rechab
Academy, Inc. Antipolo City Philippines
Dela Cruz, Andria N.
Estrada, Eunice Anne R.
Lopez, Rhian Margaret C.
Molina, Princess Mae D.
Monserrat, Helenna D.
Mujar, Hyadhenz M.
Pangilinan, Andrea Nicole L.
Poncial, Queen Remedios B.
Reynacido, Lorraine B.
Tolentino, Anjo Raphael
August 2024
CHAPTER 1
THE PROBLEM AND ITS BACKGROUND
INTRODUCTION
I. Screen Exposure
Screen time or screen exposure is time spent watching television,
playing a video game, or using an electronic device with a screen (such as
a smartphone or tablet. Some studies stated that having a lot of screen
exposure may affect our health. That’s why most experts has an advisable
screen exposure. According to JAMA Pediatrics, it is advisable that children
ages 18 months old should be kept away for any screen exposures. While
for ages 2-5 years old should he limiting their screen time by 1 hour every
day. Since most kids nowadays uses mobile phones by watching YouTube
videos or educational videos, the experts wants to warn parents since
screen exposure has an effect to the overall health. As for teenagers, it is
studied that teens mostly spend their time on mobile phones. Which can
cause harm if they spend a lot of time than the advisable screen exposure
said by the experts. According to the World Health Organization (WHO)
teens and parents should practice to avoid screen exposure before bed and
before eating. They stated that parents should practice limiting the screen
exposure of their teens. A few years ago, the average screen time for adults
in the United States landed at 11 hours per day. Since lockdown, this
number has gone up to an astonishing 19 hours per day on screens during
the pandemic. This means that adults spend most of their time on a
computer, phone, and etc. Based on the experts and a study, says that
adults should limit their screen time of at least 30 minutes a day.
Since students spend their time on their mobile phones, it is
studied that screen exposure influences their health. Having a long
screen exposure affect the physical and mental health of students. The
physical hazards of excess screen time are numerous, with the most
common being eye strain, neck and shoulder pain, and back pain. Eye
strain, also known as computer vision syndrome, is a common condition
caused by prolonged exposure to computer screens, smartphones, and
other digital devices. In particular, excessive screen usage can
negatively impact young people's mental health. Long screen exposure
has been linked to higher rates of anxiety, depression, and other mood
disorders. According to a study, teenagers who use digital gadgets for
more than five hours a day are 70% more likely than those who use
them for less than an hour to consider suicide or act on it. Furthermore,
too much screen exposure can interfere with sleep resulting sleep
deprivation, which has been connected to mood disorders like sadness.
But according to a study, screen exposure has also a positive effect
when it come to the mental well being of students. Having a long screen
exposure and being on social media helps the students to enhance their
comprehension and enhance their social interactions. Also enhance their
self-esteem and improve their self-belonging, and screen exposure
helps the student to develop their problem-solving skills. According to a
study, being on social media and having a ton of screen exposure, this
helps the student to focus more.
Based on a study by Rituparma Bask and Debashree Sinha which is
conducted on November 11 year 2022, they stated that The covid 19
pandemic, online games, and sleep disorders is a has a lot of impact factor
why students spend their time on their mobile phone and gadgets. They
stated That COVID-19 pandemic has a lot of impact on the screen exposure
of students. With the closing of schools and shifting to digital platforms for
classes, it was obvious that the screen time for students increased for
education. This increase also stretched to social interactions and
entertainment, as students turned to digital means to stay in touch with
peers and engage in some recreation activities. Excessive screen time thus
raises concerns about potential harm to physical health by straining the
eyes and leading to a sedentary lifestyle, and it also begets questions in the
minds of people regarding mental health in terms of reduced social activity
and dependence on the screen. Online gaming can drastically add to the
amount of time students spend viewing screens. Most of these games
comprise playing continuously for a long period, thereby adding to the
screen time. Its continuous usage will result in headaches, problems in the
eyes, and sleep schedule disturbances. It leads to a sedentary lifestyle that
again comes with its own set of health problems. Sleep disorders also affect
the screen exposure of students because sleep disorders like insomnia may
be a cause for the student to stay awake at night causing them to use their
phone.
BACKGROUND OF THE STUDY
Touch screen devices are now ever-present and their usage
by students is increasing. However, the effects of these devices on
children, adolescents and adults are still unknown. Media is a
powerful educational tool for children and adolescents, but they
may have a great negative effect on their health. Prolonged screen-
time is a risk for several chronic diseases.
According to Dr. Debashree Sinha. In the present time,
youth’s increased use of cell phones, text messaging, email and
chat rooms has opened new venues for social interaction in which
aggression can occur and youth can be victimized-new venues that
break down the old barriers of family, neighborhood, and community
that may have protected youth to some extent in the past. These
global electronic communication mediums have made it much more
difficult to safeguard youngsters from threats and have exposed
many more of them to threats that just a handful may have
encountered previously. Dr. Rituparma Bask says, Adolescence is a
phase of fast psychological maturation as well as sensitivity to the
internet and other forms of digital media. Aggression and hostility
are significantly more common among teens when it comes to the
negative effects of digital addiction and internet use. Excessive
Internet/gaming/mobile addiction, which has been a disturbing trend
even before the Covid outbreak, has reached new heights during
the pandemic, according to psychologists and counselors, as many
adolescents or students who went online for classes and social
interaction became compulsive addicts. Digital devices now take up
a large portion of our personal space, and technology has been
ingrained in many aspects of our existence. Almost all forms of
consumer-level technology, from necessities like food to pleasures
like home videos, are designed to provide a satisfying experience.
The American Academy of Pediatrics recommended that
consistent limits should be placed on the time spent by children
using media, less than two hours daily, and to make sure that media
does not take the place of adequate sleep, physical activity or other
behaviors essential to health. The amount of time spent on digital
devices for various activities is referred to as screen time. Screen
time includes using digital devices for educational (online
education), professional (work from home), and recreational
purposes such as gaming, social media, or watching pornography
or music videos according to the Data Reportal of 2020.
As the world digitizes, children and adolescents are
increasingly using digital technologies. These devices offer benefits
such as exposure to social contacts and support, potential learning
opportunities and access to health promotion material. However,
along with these benefits, emerging evidence is indicating that
frequent, extended use of digital devices is associated with negative
impacts on the health and wellbeing of children and adolescents.
There are many ways to use devices both for learning and
recreation, so context of use is important when considering these
impacts. Provides an overview of the impacts of using digital
technologies on the health and wellbeing of children and
adolescents across eight areas: vision, hearing, obesity, pain,
sleep, cognition, mental health, and social impacts. By New
Zealand Physiotherapy.
Huessman, L. R. (2009) says, Student’s technology addiction
manifests itself in the form of poor academic performance, sleep
and food problems, decreased social/family relationships, emotional
disorders, and, in some cases, physical aggression and self-harm.
The epidemic has facilitated this behavior by boosting screen time
due to classes/work and providing individuals with reasons to
participate in it. Research has been showing since the early 1960s
that viewers who are exposed to violent content on television,
movies, video games, cell phones, and the Internet are more likely
to act violently, just as viewers who are raised in violent
environments are more likely to act violently. This review critically
evaluates the scientific findings and elaborates on the psychological
hypothesis explaining why exposure to violence has negative short-
and long-term effects. In order to determine how serious of a
problem the “media violence effect” is, its magnitude is finally
contrasted with a few other well-known dangers to society.
Student learning, communication, and information
engagement have all changed as a result of the quick incorporation
of digital technology into educational settings. Utilizing screens, be
it computers, tablets, or smartphones, presents a number of issues
in addition to the obvious educational advantages (better
communication, tailored learning, and improved access to
information), especially with regard to students’ health. Students
have been using screens more frequently over the past decade,
which can be attributed to their increased reliance on digital
technologies for both in-person and online study. Global events like
as the COVID-19 epidemic have expedited this tendency even
more by forcing educational institutions all around the world to
switch to online learning environments. As a result, students today
spend an unprecedented amount of time in front of screens,
frequently without getting enough rest or moving about. The
possible hazards to one’s physical health that come with extended
screen time are brought to light by recent study. These include the
development of improper posture, which can result in long-term
musculoskeletal problems, blue light exposure-induced sleep
difficulties, and digital eye strain. Furthermore, prolonged screen
time’s sedentary nature leads to a decline in physical activity, which
raises worries about obesity and related health issues among
adolescents. Students’ mental and emotional health are under
danger in addition to their physical health. Increased anxiety,
tension, and sadness have been related to prolonged screen
usage, especially when it includes social media and online
interactions. Students may experience shorter attention spans,
cognitive overload, and even behavioral problems like screen
addiction as a result of their continuous exposure to online content.
Furthermore, the transition from in-person to virtual contact may
exacerbate mental health issues by fostering feelings of social
isolation and loneliness. Knowing the complete effects of extended
screen time on Students is, given the double-edged nature of digital
technology in the classroom. In order to improve practices and
regulations that help protect students’ health while also maximizing
the advantages of digital learning tools, this study aims to
investigate the scope of these effects, both mental and physical.
The Increase in people’s screen time may contribute to
undesirable consequences. Screen time was found to be always
associated with sedentary behavior in. Sedentary behavior has
been found to be a risk factor for negative physical and mental
health outcomes in children and adults. Excessive screen sedentary
time may lead to users becoming overweight and obese. Studies
have observed that TV viewing increases exposure to high energy
density food advertisements, which have been shown to affect food
choices at other times of the day and increase snacking. Excessive
use of smartphones could have a negative impact on the health of
users. For example, people who overuse smartphones might suffer
from loneliness, anxiety, irregular eating habits, blurred vision, wrist
pain, sleep disorders, and fatigue. In the past, it was believed that
prolonged screen time was often related to children and young
people. However, with the progress of society, more and more
elderly people have begun to use various electronic devices
proficiently. Smartphone-based medical monitoring has been used
for chronic disease management among middle-aged and elderly
people. There is research focused on how to help the elderly use
smartphones and improve their smartphone experience.
According to the theoretical model proposed by Cain and
Gradisar in 2010, the increase in the use of electronic media,
especially in the bedroom before sleep, is related to sleep
disturbance, which is associated with impaired daytime functioning.
In 2018, Thomée reviewed research on smartphone use in bed and
found that it was related to late sleep, shorter sleep duration, longer
sleep onset latency, insomnia or sleep difficulties, lower sleep
quality or sleep efficiency, and reduced daytime function or fatigue.
In addition, smartphone use in bed also related to mental
impairments, such as depression, Anxiety and stress symptoms.
Recent evidence has suggested that prolonged screen time might
be associated with higher income, non-intact family, urban
residence, being male, poor sleep quality, bad self-reported health
status, and obesity Despite important work in this area, the majority
of current studies focus on screen time and the use of electronic
devices before sleep among children and adolescents. In the
context of population aging, our study focused on prolonged screen
time and the use of electronic devices before sleep in elderly
people. This research might provide an important opportunity to
advance the understanding of excessive electronic device use
among the elderly.
The most significant negative aftermath is impaired
emotional judgement and desensitization to violent content. Such
prolonged engagement with digital gadgets led to an aggravation of
sense of isolation and damaged interpersonal relationships as
these youngsters went on losing valuable opportunity to learn key
social skills. This virtual engagement not only reduced their
possibility to build social bonds and relationships with other people
but also decreased their sense of self-identity and confidence. In
addition to these, prolonged screen time can impair brain
development and even can lead to long-term medical ailments.
A growing body of literature is associating excessive and
addictive use of digital media with physical, psychological, social
and neurological adverse consequences. Research is focusing
more on mobile devices use, and studies suggest that duration,
content, after-dark-use, media type and the number of devices are
key components determining screen time effects. Physical health
effects: excessive screen time is associated with poor sleep and
risk factors for cardiovascular diseases such as high blood
pressure, obesity, low HDL cholesterol, poor stress regulation (high
sympathetic arousal and cortisol dysregulation), and Insulin
Resistance. Other physical health consequences include impaired
vision and reduced bone density. Psychological effects: internalizing
and externalizing behavior is related to poor sleep. Depressive
symptoms and suicidal are associated to screen time induced poor
sleep, digital device night use, and mobile phone dependency.
ADHD-related behavior was linked to sleep problems, overall
screen time, and violent and fast-paced content which activates
dopamine and the reward pathways. Early and prolonged exposure
to violent content is also linked to risk for antisocial behavior and
decreased prosocial behavior. Psychoneurological effects: addictive
screen time use decreases social coping and involves craving
behavior which resembles substance dependence behavior. Brain
structural changes related to cognitive control and emotional
regulation are associated with digital media addictive behavior. A
case study of a treatment of an ADHD diagnosed 9-year-old boy
suggests screen time induced ADHD-related behavior could be
inaccurately diagnosed as ADHD. Screen time reduction is effective
in decreasing ADHD-behavior.
Consequently, adolescents owning a smartphone are likely to
have higher screen time compared to adolescents with a
conventional mobile phone because they have higher online and
calling/sending messages time. Thus, the use of mobile devices
which allows access to most types of content, and encourages
multi-screening is creating a growing concern and is drawing
research attention. Along with advantages associated with access
to information and fast communication, in recent years many
studies associated screen exposure to health and psychological
problems among infants, children, and adolescents.
Numerous cardio-metabolic risk factors influence screen-
related behaviors in children and adolescents. Numerous studies
with inconsistent results revealed a relationship between blood
pressure and screen time in the children and adolescents. This
systematic review and meta-analysis summarized the data
regarding the relationship between screen time and hypertension
(HTN) in children and adolescents. Among all the sedentary
behaviors, screen-based sitting activities (such as using a
computer, watching TV, and playing video games) need specific
interventions because they are major contributors to overall
sedentary time and are highly prevalent among children and
adolescent. The American Academy of Pediatrics (AAP)
recommended reducing the daily screen time of children and
teenagers to less than two hours, with no screen time for children
under the age of two and less than one hour per day for children
aged two to five. Screen-related behaviors are associated with a
high prevalence of HTN, particularly among boys. The underlying
mechanisms include increased arteriolar narrowing obesity and
poor sleep quality related to excessive screen use increased
stress, amygdala activation, as well as altering both sympathetic
efferent output and responsiveness of hypothalamic–pituitary–
adrenal axis Several studies have been conducted on the
correlation between HTN and screen time in children and
adolescents. However, the achieved results regarding the role of
screen type, gender, age, and geographic location are highly
inconsistent. There is no summarized analysis of the quantity and
quality of the correlation between screen time and HTN in children.
Accordingly, this systematic review study was conducted to
evaluate the relationship between screen time and HTN in children
and adolescents. Also, in a dose–response meta-analysis, we
further investigated the role of different factors such as screen type,
age group, gender, time, and geographical distributions.
STATEMENT OF THE PROBLEM
The purpose of this study is to determine the correlation between
prolonged screen exposure to the physical and mental well-being of the
students in Rechab Academy, Inc. The study will specifically seek to address
the following sub-problems:
1. What are the common application that most students used?
2. How long and how often do students spend on screens?
3. How does prolonged screen exposure affect the physical and
mental well-being of Grade 11 and 12 students at Rechab
Academy, Inc.?
4. Is there significant connection between prolonged screen
exposure to their physical and mental well-being?
5. What tactics may students in Grade 11 and 12 at Rechab
Academy, Inc. will use to balance screen time and encourage
better digital habits?
HYPOTHESIS
The hypothesis of study is hereby stated:
H 0: There is no significant effects between Prolonged Screen Exposure to
the Physical and Mental Well-being of Selected Senior High School
students at Rechab Academy, Inc.
H 1: There is significant effects between Prolonged Screen Exposure to
the Physical and Mental Well-being of Selected Senior High School
students at Rechab Academy, Inc.
SCOPE AND DELIMITATIONS
The study “A Correlational Study Between Prolonged Screen Exposure to
the Physical and Mental Well-being of Selected Senior High School students at
Rechab Academy, Inc.” will be focused specifically on the selected senior high
school at Rechab Academy, Inc and will not include other school and grade
levels. The researcher will only select 10 students per section to answer the
close-ended survey. Therefore, gathering the data will be much easier and more
accessible by the researchers. This study aims to find and provide information
about the correlation between prolonged screen exposure to the physical and
mental well-being. This
study will consider various factors in prolonged screen exposure, such as
school projects, schoolwork’s, online classes and work that needs to be
expose on screen in a long period of time.
This study will not consider other potential factors that may influence
the physical and mental well-being of students such as, physical abuse,
accident, and family problems.
SIGNIFICANCE OF THE STUDY
The beneficiaries are as follows:
Students. This study will give them knowledge into the relationship between
prolonged screen exposure to their physical and mental well-being. To lead
them into better habits and lifestyle.
Educators. This study will provide information to the educators on how
prolonged exposure on screens can affect the physical and mental well-
being of the senior
high school students. This can potentially lead to the development of
strategies to support students in better lifestyle and habits.
Parents. The study will equip parents with evidence-based knowledge of
the correlation between their children’s screen time to the physical and
mental well-being. This information can guide parents in fostering healthy
habits for their children.
School Administration. This study can aid school administration in making
informed decisions regarding policies and support systems that promotes
healthy habits among Senior High School students.
Future Researchers. This study can serve as a valuable resource for
future researchers who aim to delve deeper into the correlation between
prolonged screen exposure to the physical and mental well-being of senior
high school students. The data and findings can inspire and guide future
research endeavors in this field, potentially leading to a more
comprehensive understanding of the topic:
CONCEPTUAL FRAMEWORK
Independent Variable Dependent
Prolonged
Variable Physical
Screen and Mental
Exposure Well-being
CONCEPTUAL FRAMEWORK
Input Process Output
-Prolonged -Comprehen-
-Assess
screen sive evaluation
physical well-
exposure of student well-
being
(hours per being
day) -Assess
-Physical
behavioral health
-Types of
well-being outcomes
screen use
-Assess -Behavioral
-Screen time
mental well- health
management
being outcomes
habits
THEORETICAL FRAMEWORK
The Hazards of Excessive Screen Time: Impacts on Physical Health,
Mental Health, and Overall Well-being
According to Khumukcham and Sudkhar (2023) excessive screen time
is a growing concern in modern society, with the digital devices contributing to
increased sedentary behavior and potential hazards to physical and mental
health. Excessive screen time has become part of modern life, with
individuals of all ages spending increasing amounts of time in front of digital
devices. While there are benefits to technology use, such as enhanced
communication, and access to information, there are also numerous hazards
associated with prolonged screen time.
There are many health risks associated with excessive screen usage,
but the most common ones are back, neck, and shoulder pain, and eye
strain. Prolonged screen exposure to computer, smartphones, and other
digital devices can lead to eye strain. Excessive screen time can have
detrimental effects on the well-being of students, including their physical
health, mental well-being, and academic performance. Due to prolonged
screen exposure the negative effect of it such as sleep deprivation the
students will feel sleepy during class and other negative effect of screen
exposure will not only affect their body but also their performance in school.
Excessive screen time can have a significant negative impact on both
physical health and mental health. The prolonged screen time can lead to eye
strain, neck, shoulder and back pain. To mitigate these hazards, it is
recommended to limit screen time, particularly for young people, and to
incorporate physical activity and face-to-face interaction into daily routines.
DEFINITION OF TERMS
Adolescents. Young people who are no longer children but who have not
yet become adults.
Compulsive. An irresistible persistent impulse to perform an act.
Hostility. Unfriendly or aggressive behavior toward people or ideas.
Physical Well-being. Ability to maintain a healthy quality of life that
allows us to get the most out of our daily activities without undue fatigue or
physical stress.
Mental Health. Condition of being sound mentally and emotionally that is
characterized by the absence of mental illness
Prolonged Screen Exposure. The extended periods of time we spend
staring at screens.
CHAPTER 2
REVIEW OF RELATED LITERATURE
FOREIGN LITERATURE
Dr. Debashree Sinha highlights that the rise in youth engagement with cell
phones and digital communication has created new avenues for aggression
and victimization, undermining traditional protections from family and
community. These global communication tools expose young people to
threats that were less common before. Dr. Rituparna Bask points out that
adolescence involves rapid psychological development, making teens
particularly susceptible to the negative effects of digital addiction. This trend,
which predates the Covid pandemic, has intensified as many students
became compulsive users during online classes. Digital devices now
dominate personal space, with technology deeply integrated into everyday
life, impacting everything from basic needs to entertainment.
According to Akulwar-Tajane, I. et al, published in 2020. This explores how
screen time during the COVID-19 lockdown impacted sleep and
psychological well-being in physiotherapy students. It found that excessive
screen use negatively affected sleep quality, physical health, and mental
health. Specifically, 52% of students reported that their sleep worsened due to
excessive screen time, 48% felt their physical health was harmed, and 28.7%
experienced negative effects on their mental health. However, 65.27% of
those who engaged in regular physical exercise reported improvements in
sleep and mental health. The study emphasizes the harmful effects of
prolonged screen use and suggests that physical exercise can help mitigate
these issues.
LOCAL LITERATURE
Television is one of the most common sources of screen media and the
majority of children have excessive screen time use based on WHO
guidelines of not exceeding 1h a day. However, when reviewing the effect on
development, receptive and expressive language were significantly
decreased in children spending more than 2 h of screen time. Excessive
screen use was seen in children who typically watched alone and had parents
who spent more than 2 h watching television, web browsing or social media.
While not exceeding 2 h of screen time would have minimal negative effects
on 2-year-old development, it may be beneficial to follow the guidelines set by
WHO in limiting screen time to less than 1 h for this age group. It is likewise
emphasized that co-viewing with an adult, sibling or other children is
recommended because children learn through modeling and interactions with
others. Parents perceive various benefits that support children’s learning, and
this may contribute to their decision to allow more screen time. Further
investigation is needed on content and quality of screen media to provide
additional information to support parent education and anticipatory guidance
for young children.
According to Dy et al., published in June 2023. The Philippines is among
the top media users worldwide, and online activities have been increasing
through the years recorded in January 2021 with 92% connected with a
smartphone, 74% through a laptop or desktop computer and 38% with a
tablet. The prevalence of excess screen time has ranged from 10 to 98% of
children with 0.1 to 5 h of screen exposure per day with documented increase
during the COVID-19 pandemic because children in the pandemic time had
restricted activities for outdoor play. Excessive screen time use in young
children has been associated with risks for developmental delays, attention
problems, and poorer academic performance. It is likewise emphasized that
co-viewing with an adult, sibling or other children is recommended because
children learn through modeling and interactions with others.
Children in this study exposed to excessive screen time were more likely
to have exposure to background screen media. Constant television in the
background affects the quality and quantity of parent–child interactions that
was correlated to a reduction in communication by the parent with the child.
Young children’s attention is consistently shorter while they played with their
toys when televisions were playing in the background. These findings suggest
that disruption in both the parent’s and child’s attention can decrease the
learning opportunity of conversation and play. The study concludes that
excessive screen time use in Filipino children is prevalent and associated
with poorer language development. The study recommends limiting screen
time to less than 2 hours per day for children aged 24 to 36 months and
emphasizes the importance of co-viewing with adults or siblings. The study
suggests that further research is needed to investigate the content and quality
of screen media, as well as to develop strategies to support parents in
managing their children's screen time. The findings suggest that parents
should be educated about the potential risks of excessive screen time and
encouraged to limit their own screen time use. The study also emphasizes the
importance of providing children with opportunities for social interaction and
play
SYNTHESIS
The literature reviewed showed that which is reliable for the conducted
study to efficiently put data in pieces. As all the data presented with a number
of (3) studies with the relationship between the variables of the study.
To further summarize, based on the studies by (Dy, A. Dy, Santos 2023)
children is the most expose in excessive time screen were more likely to have
exposure to background screen media.
To represent more of the profile of the study from the definitive information
portraying the (Akulwar-Tajane t al., 2020) and (Bask & Sinha, 2017) these
study aims to know how screen time affects the psychological well-being of
the students. The following data shows relation in each Study.
CHAPTER 3
METHODOLOGY
RESEARCH METHOD
To better understand the correlation of prolonged screen exposure to
the physical and mental well-being of selected senior high school students at
Rechab Academy, Inc. we will use a correlational research design and a
quantitative research approach that focuses on finding the correlation
between the two or more variables. This approach aims to find out the
positive and negative correlation between prolonged screen exposure to the
physical and mental well-being of selected senior high school students. We
the researchers will use correlational approach because it allows to fully
investigate the relationship between the variables, if there is a significant
correlation of prolonged screen exposure to the physical and mental well-
being of selected senior high school students at Rechab Academy, Inc.
RESPONDENTS OF THE STUDY
The respondents of this study are the selected senior high school
students of Rechab Academy, Inc. We will be using the stratified random
sampling method to select the respondents, and the researchers will use
Slovin’s formula to calculate
the number of respondents. Senior high school students are chosen as the
research respondents of this study because they are our target to know how
prolonged screen exposure affects their physical and mental well-being. A
sample size of 180 selected students was recruited in this study; based on
the study, this number of respondents is sufficient to determine the significant
correlation.
RESEARCH INSTRUMENT
The researchers will use a survey questionnaire as a tool to gather the
data from the respondents. In order to get the information, the researchers
will use a 4-point Likert Scale as a respondents’ response.
RESEARCH LOCALE
The researchers will conduct this study at Rechab Academy
Incorporated, to know if the students at this school has a time limit in using
gadgets and how prolonged screen exposure affects their physical and
mental well-being. Rechab Academy Incorporated offers sports such as
Volleyball, Basketball, Table Tennis, Boxing, and Arnis, this school is active in
sports that’s why researchers choose this kind of research study to know if
their students are really physically and mentally fit.
DATA GATHERING PROCEDURE
The data gathering procedure is initiated by development of research
objectives that are aimed at presenting the objectives of the research. When
these objectives have been set, the researchers will go ahead to develop the
survey questionnaires. After that, consent or permission as required by ethical
or privacy standards will be sought for your research. After receiving these
permissions, the researchers shall send the survey to selected Senior High
School students of Rechab Academy Inc. After the questionnaires have been
distributed the researchers will gather the filled questionnaires. Last, the
obtained data will be processed by the chi-square method to determine the
impact of increased screen time on general health outcomes in students.
STATISTICAL TREATMENT
This correlational study investigates the relationship between prolonged
screen exposure and physical/mental well-being among the students of
Rechab Academy Incorporated. To determine the relationship between the
categorical variables, Chi-Square (χ²) test is used. This is a non-parametric
test that is suitable for the analysis of nominal or ordinal data in this study
which is the cover of the three categorical variables: Prolonged Screen
Exposure, Physical Wellbeing, and Mental Wellbeing. Chi-Square tests the
hypothesis if there is a strong abstract between these variables. The test is
being chosen also due to its capability of handling cases of categorical data
and giving the researcher some clues of the connection.
The Chi-Square test is the instrument to test the main research question
if there is a significant relationship between Prolonged Screen Exposure and
Physical Wellbeing? Or Physical Wellbeing electric blue skin overcast? The
computed parameters of expectations, statistics, and probabilities are used
as a means of producing information about the interactions among the
variables. The results of this study will show whether extreme screen
exposure is directly responsible for physical/mental health, thus the
necessary changes will be made. This statistical treatment is very important
to understanding and getting deep into the complex relationship between the
screen and their health.
The conditions required to use Chi-Square are the data needed to
consists of independent observations with expected cell frequencies of 5 or
more respectively. The research is comparing the associations whereas using
the 0.05 level of significance will be the critical sample value. The Chi-Square
test results will be used to develop strategies for promoting healthy screen
use habits among Senior High school students thus, they will enhance their
physical and mental well-being. Chi-Square through a given study reveals
information about the correlation between the length of exposure to a screen
and health and well-being of an individual.
CHAPTER 4
Presentation, Analysis, and Interpretation
The results presented in this chapter are consistent, researchers
made used of the data and analysis. Researchers rely on the insights
provided by the respondents and they were able to determine the correlation
between prolonged screen exposure to the physical and mental well-being of
the senior high school students at Rechab Academy Inc.
Grade Frequency Percentage
11 156 60.94%
12 100 39.06%
Total 256 100%
Demographic Profile of the Students in terms of Grade Level
Table 1.
Based on the table, most of the respondents are grade 11 students
with the total of 156 grade 11 students and has the percentage of 60.94
percent. Meanwhile, the grade 12 students has the frequency of 100 students
and has 39.06 percent, with the total of 256 students and with the percentage
of 100 percent.
Strand Frequency Percentage
ABM 18 7.03%
GAS 56 21.88%
HUMSS 124 48.43%
STEM 58 22.66%
Total 256 100%
Demographic Profile of Respondents in terms of Strand
Table 2.
The table shows that the HUMSS strand has the highest number
of respondents with the frequency of 124 which is 48.43% OF 256. On the
other hand, the ABM strand has the lowest number of respondents with the
total number of 18 students which is 7.03% of 256.
Screen Time in relation to Physical and Mental Well-being
A. Screen Time Mean Verbal
Interpretation
1. I play online games for 2-3 hours a day. 2.4 Rarely
2. I use Messenger for 4-5 hours a day to 3.0 Often
send messages.
3. I spend an excessive amount of time on 2.8 Often
screen for academic goals.
4. I spend 3-4 hours a day in watching 2.9 Often
entertainment videos on Tiktok.
5. I spend more than 10 hours a day using 2.7 Often
gadget/s that I have.
Total 2.7 Often
Assessment on Screen Time
Table 3.
The table shows the data of screen time, it shows the verbal
interpretation of this category which is ‘’Often’’. The highest computed mean
is S2 which is 3.0 and with verbal interpretation of ‘’Often’’.
B. Physical Mean Verbal
Interpretatio
n
1. I experienced eye strain every time I 2.4 Rarely
use gadgets.
2. I experienced neck pain while using 2.7 Often
gadgets.
3. I experienced headache every time I 2.4 Rarely
spend a lot of time using gadgets.
4. I experienced backpain after I used 2.65 Often
gadgets in a long period of time.
5. I’m experiencing sleep disturbances 2.8 Often
because of spending too much time on
gadgets.
Total 2.5 Rarely
Assessment for Physical well-being
Table 4.
This table shows the influence of prolonged screen exposure on
physical well-being of the students. The total computed mean is 2.5 with
verbal interpretation of ‘’Rarely’’. The highest computed mean is S5 which is
2.8 and its verbal interpretation is ‘’Often’’.
C. Mental Mean Verbal
Interpretatio
n
1. I’m making a way to reduce using 2.6 Often
gadget/s a day to improve my mental well-
being.
2. Does using gadgets all day lead you to 2.5 Rarely
feeling excessively tired?
3. I feel anxious after I’m exposed on 2.3 Rarely
screen for a long period of time.
4. I feel more stressed when I spend most 2.4 Rarely
of my time on screen.
5. I have a hard time falling asleep or 2.4 Rarely
going to sleep
Total 2.4 Rarely
Assessment on Mental well-being
Table 5.
The table illustrates student’s mental well-being, the data shows the total
computed mean is 2.4 and its verbal interpretation ‘’Rarely’’. The highest
computed mean is S1 which is 2.6 and its verbal interpretation ‘’Often’’.
Application