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Programming in Java

notes for java programming

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12 views5 pages

Programming in Java

notes for java programming

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Life Coder
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© © All Rights Reserved
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Java Programming Lecture Notes (Expanded)

1. Understand Programming Concepts


Definition of Programming
Programming is giving a computer a set of precise instructions it can execute
to solve problems. These instructions are written using a programming
language. Good programming requires clarity, logic, and attention to detail.

Phases of Program Development


1. Establish Program Requirements – Define the problem clearly.
What input is needed? What output is expected? Example: A program
to calculate student grades needs student marks as input and final
grades as output.

2. Design a Program – Plan a step-by-step solution. Use pseudocode or


flowcharts to represent logic before writing code. Example:

START
Input marks
If marks >= 50 then print "Pass" else print "Fail"
END

3. Coding – Write the plan in a programming language like Java. Use


proper syntax, indentation, and comments.

4. Test and Debug – Run the program with different inputs. Check for
errors like syntax errors (typos) and logic errors (wrong results).
Debugging tools like Eclipse debugger can help trace problems.

5. Document – Write comments inside code and prepare user manuals


so others can understand how to use and maintain the program.

6. Maintain – Modify and update code when requirements change or to


fix bugs found later.

Key Terms
 Algorithm – A clear set of steps that solves a problem.
 Source Code – The programmer’s code before it is compiled.
 Executable – The file that runs on a computer after compilation.
 Compiling – Translating source code to bytecode or machine code.
 Debugging – The process of finding and fixing errors in code.
Types of Code
 Source Code – Human-readable text.
 Object Code – Intermediate compiled form.
 Machine Code – Binary form executed by the CPU.
Translators Used in Programming
 Compiler – Translates whole program at once. Faster execution.
 Interpreter – Executes line by line. Easier for testing.
 Assembler – Converts assembly language into machine code.
OOP Fundamental Concepts
 Encapsulation – Hide data inside classes, access with methods.
 Inheritance – Share attributes and methods between classes.
 Polymorphism – Methods with the same name behave differently
based on object type.
 Abstraction – Show only what is necessary, hide implementation
details.

2. Understand the Java Environment


Installation of Java
 Download JDK – From Oracle or OpenJDK site.
 Install JDK – Follow wizard; install JRE if prompted.
 Set Environment Variables – Add JAVA_HOME path and update
system PATH to include bin folder.
Java Programming Environment
 Command-Line Tools: javac (compiler) and java (runner).
 IDE Tools: Eclipse, IntelliJ, NetBeans for faster development.
Eclipse IDE Setup
1. Download from eclipse.org.
2. Extract ZIP file and run eclipse.exe.
3. Select a workspace folder.
4. Create a new Java project.
5. Write a simple Hello World program and run it.
Java Basics (Syntax and Rules)
 Case Sensitivity – Variable and variable are different.
 Class Names – Capitalize first letter.
 Method Names – Use lowerCamelCase.
 Program File Name – Must match class name.
 main Method – public static void main(String[] args) is the
program entry point.
 Identifiers – Follow naming rules: no spaces, cannot start with
numbers.
 Modifiers – Control access: public, private, protected.
 Variables – Store data values.
 Arrays – Store multiple values of same type.
 Enums – Define a fixed set of constants.
 Keywords – Reserved words like class, if, else, while, cannot be
used as identifiers.

3. Perform Data Operations


Java Data Types
 Primitive Types: int, byte, short, long, float, double, char, boolean.
 Reference Types: Strings, Arrays, Objects.
Statements
 Expression: Produces a value. Example: a + b
 Declaration: Creates variables. Example: int x = 5;
 Control-flow: Direct program execution. Example: if (x > 0)
Variables and Constants
 Local Variables: Exist within a method.
 Class Variables: Declared as static, shared by all objects.
 Instance Variables: Belong to a specific object.
 Constants: Declared with final. Example: final double PI = 3.14;
Data Operations
 Assignment: x = 10;
 Reading Input: Using Scanner.
 Arithmetic: + - * / %
 Object Instantiation: Student s = new Student();
Example Programs
 Area of Circle: area = Math.PI * r * r;
 Quadratic Equation: Use discriminant formula (-b ± √(b²-4ac))/2a.
 Compound Interest: A = P * Math.pow(1 + r/n, n*t);
4. Use Control Structures
Decision Making
 if: if (x > 0) {...}
 if-else: Provides alternate path.
 switch: Multiple case choices.
Looping
 for: Definite loops.
 while: Condition checked before loop.
 do-while: Executes at least once.
Branching
 break: Exit loop.
 continue: Skip current iteration.
Example Program
for (int i = 1; i <= 10; i++) {
if (i == 5) continue;
System.out.println(i);
}

5. Use Methods
Definition
Methods group code that performs a task and can be reused.

Structure
returnType methodName(parameters) {
// body
}

Key Concepts
 Method Creation: Define in class.
 Method Calling: object.methodName();
 void: No return value.
 Parameter Passing: Java passes values by copy.
 Overloading: Multiple methods with same name but different
parameters.
 Command-Line Args: Read values from terminal.
 this: Refers to current object.
 Variable Arguments: int... nums
 finalize(): Cleanup before object is destroyed.
Example
public int add(int a, int b) {
return a + b;
}

6. Understand Object-Oriented Programming


Concepts
 Class: Blueprint. Contains attributes (fields) and methods.
 Object: Instance of a class.
 Inheritance: Use extends. Child class inherits parent features.
 Encapsulation: Use private + getters/setters.
 Abstraction: Use abstract classes/interfaces.
 Polymorphism: Same method behaves differently depending on
class.
Example
class Animal {
void sound() { System.out.println("Animal sound"); }
}
class Dog extends Animal {
@Override
void sound() { System.out.println("Bark"); }
}

This demonstrates inheritance and polymorphism. Create objects of each


and call sound() to see different results.

Suggested Assessment Methods:


 Practical lab tests with real coding tasks.
 Oral tests to explain key terms.
 Written quizzes with definitions and short code snippets.

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