COMPUTER ORGANIZATION AND DESIGN 5th
Edition
The Hardware/Software Interface
Chapter 4
The Processor
§4.1 Introduction
Introduction
CPU performance factors
Instruction count
Determined by ISA and compiler
CPI and Cycle time
Determined by CPU hardware
We will examine two MIPS implementations
A simplified version
A more realistic pipelined version
Simple subset, shows most aspects
Memory reference: lw, sw
Arithmetic/logical: add, sub, and, or, slt
Control transfer: beq, j
Chapter 4 — The Processor — 2
Instruction Execution
PC instruction memory, fetch instruction
Register numbers register file, read registers
Depending on instruction class
Use ALU to calculate
Arithmetic result
Memory address for load/store
Branch target address
Access data memory for load/store
PC target address or PC + 4
Chapter 4 — The Processor — 3
CPU Overview
Chapter 4 — The Processor — 4
Multiplexers
Can’t just join
wires together
Use multiplexers
Chapter 4 — The Processor — 5
Control
Chapter 4 — The Processor — 6
§4.2 Logic Design Conventions
Logic Design Basics
Information encoded in binary
Low voltage = 0, High voltage = 1
One wire per bit
Multi-bit data encoded on multi-wire buses
Combinational element
Operate on data
Output is a function of input
State (sequential) elements
Store information
Chapter 4 — The Processor — 7
Combinational Elements
AND-gate Adder A
Y
+
Y=A&B Y=A+B B
A
Y
B
Arithmetic/Logic Unit
Multiplexer Y = F(A, B)
Y = S ? I1 : I0
A
I0 M
u Y ALU Y
I1 x
B
S F
Chapter 4 — The Processor — 8
Sequential Elements
Register: stores data in a circuit
Uses a clock signal to determine when to
update the stored value
Edge-triggered: update when Clk changes
from 0 to 1
Clk
D Q
D
Clk
Q
Chapter 4 — The Processor — 9
Sequential Elements
Register with write control
Only updates on clock edge when write
control input is 1
Used when stored value is required later
Clk
D Q Write
Write D
Clk
Q
Chapter 4 — The Processor — 10
Clocking Methodology
Combinational logic transforms data during
clock cycles
Between clock edges
Input from state elements, output to state
element
Longest delay determines clock period
Chapter 4 — The Processor — 11
§4.3 Building a Datapath
Building a Datapath
Datapath
Elements that process data and addresses
in the CPU
Registers, ALUs, mux’s, memories, …
We will build a MIPS datapath
incrementally
Refining the overview design
Chapter 4 — The Processor — 12
Instruction Fetch
Increment by
4 for next
32-bit instruction
register
Chapter 4 — The Processor — 13
R-Format Instructions
Read two register operands
Perform arithmetic/logical operation
Write register result
Chapter 4 — The Processor — 14
Load/Store Instructions
Read register operands
Calculate address using 16-bit offset
Use ALU, but sign-extend offset
Load: Read memory and update register
Store: Write register value to memory
Chapter 4 — The Processor — 15
Branch Instructions
Read register operands
Compare operands
Use ALU, subtract and check Zero output
Calculate target address
Sign-extend displacement
Shift left 2 places (word displacement)
Add to PC + 4
Already calculated by instruction fetch
Chapter 4 — The Processor — 16
Branch Instructions
Just
re-routes
wires
Sign-bit wire
replicated
Chapter 4 — The Processor — 17
Composing the Elements
First-cut data path does an instruction in
one clock cycle
Each datapath element can only do one
function at a time
Hence, we need separate instruction and data
memories
Use multiplexers where alternate data
sources are used for different instructions
Chapter 4 — The Processor — 18
R-Type/Load/Store Datapath
Chapter 4 — The Processor — 19
Full Datapath
Chapter 4 — The Processor — 20
§4.4 A Simple Implementation Scheme
ALU Control
ALU used for
Load/Store: F = add
Branch: F = subtract
R-type: F depends on funct field
ALU control Function
0000 AND
0001 OR
0010 add
0110 subtract
0111 set-on-less-than
1100 NOR
Chapter 4 — The Processor — 21
ALU Control
Assume 2-bit ALUOp derived from opcode
Combinational logic derives ALU control
opcode ALUOp Operation funct ALU function ALU control
lw 00 load word XXXXXX add 0010
sw 00 store word XXXXXX add 0010
beq 01 branch equal XXXXXX subtract 0110
R-type 10 add 100000 add 0010
subtract 100010 subtract 0110
AND 100100 AND 0000
OR 100101 OR 0001
set-on-less-than 101010 set-on-less-than 0111
Chapter 4 — The Processor — 22
The Main Control Unit
Control signals derived from instruction
R-type 0 rs rt rd shamt funct
31:26 25:21 20:16 15:11 10:6 5:0
Load/
35 or 43 rs rt address
Store
31:26 25:21 20:16 15:0
Branch 4 rs rt address
31:26 25:21 20:16 15:0
opcode always read, write for sign-extend
read except R-type and add
for load and load
Chapter 4 — The Processor — 23
Datapath With Control
Chapter 4 — The Processor — 24
R-Type Instruction
Chapter 4 — The Processor — 25
Load Instruction
Chapter 4 — The Processor — 26
Branch-on-Equal Instruction
Chapter 4 — The Processor — 27
Implementing Jumps
Jump 2 address
31:26 25:0
Jump uses word address
Update PC with concatenation of
Top 4 bits of old PC
26-bit jump address
00
Need an extra control signal decoded from
opcode
Chapter 4 — The Processor — 28
Datapath With Jumps Added
Chapter 4 — The Processor — 29
Performance Issues
Longest delay determines clock period
Critical path: load instruction
Instruction memory register file ALU
data memory register file
Not feasible to vary period for different
instructions
Violates design principle
Making the common case fast
We will improve performance by pipelining
Chapter 4 — The Processor — 30
§4.5 An Overview of Pipelining
Pipelining Analogy
Pipelined laundry: overlapping execution
Parallelism improves performance
Four loads:
Speedup
= 8/3.5 = 2.3
Non-stop:
Speedup
= 2n/0.5n + 1.5 ≈ 4
= number of stages
Chapter 4 — The Processor — 31
MIPS Pipeline
Five stages, one step per stage
1. IF: Instruction fetch from memory
2. ID: Instruction decode & register read
3. EX: Execute operation or calculate address
4. MEM: Access memory operand
5. WB: Write result back to register
Chapter 4 — The Processor — 32
Pipeline Performance
Assume time for stages is
100ps for register read or write
200ps for other stages
Compare pipelined datapath with single-cycle
datapath
Instr Instr fetch Register ALU op Memory Register Total time
read access write
lw 200ps 100 ps 200ps 200ps 100 ps 800ps
sw 200ps 100 ps 200ps 200ps 700ps
R-format 200ps 100 ps 200ps 100 ps 600ps
beq 200ps 100 ps 200ps 500ps
Chapter 4 — The Processor — 33
Pipeline Performance
Single-cycle (Tc= 800ps)
Pipelined (Tc= 200ps)
Chapter 4 — The Processor — 34
Pipeline Speedup
If all stages are balanced
i.e., all take the same time
Time between instructionspipelined
= Time between instructionsnonpipelined
Number of stages
If not balanced, speedup is less
Speedup due to increased throughput
Latency (time for each instruction) does not
decrease
Chapter 4 — The Processor — 35
Hazards
Situations that prevent starting the next
instruction in the next cycle
Structure hazards
A required resource is busy
Data hazard
Need to wait for previous instruction to
complete its data read/write
Control hazard
Deciding on control action depends on
previous instruction
Chapter 4 — The Processor — 36
Structure Hazards
Conflict for use of a resource
In MIPS pipeline with a single memory
Load/store requires data access
Instruction fetch would have to stall for that
cycle
Would cause a pipeline “bubble”
Hence, pipelined datapaths require
separate instruction/data memories
Or separate instruction/data caches
Chapter 4 — The Processor — 37
Data Hazards
An instruction depends on completion of
data access by a previous instruction
add $s0, $t0, $t1
sub $t2, $s0, $t3
Chapter 4 — The Processor — 38
Forwarding (aka Bypassing)
Use result when it is computed
Don’t wait for it to be stored in a register
Requires extra connections in the datapath
Chapter 4 — The Processor — 39
Load-Use Data Hazard
Can’t always avoid stalls by forwarding
If value not computed when needed
Can’t forward backward in time!
Chapter 4 — The Processor — 40
Code Scheduling to Avoid Stalls
Reorder code to avoid use of load result in
the next instruction
C code for A = B + E; C = B + F;
lw $t1, 0($t0) lw $t1, 0($t0)
lw $t2, 4($t0) lw $t2, 4($t0)
stall add $t3, $t1, $t2 lw $t4, 8($t0)
sw $t3, 12($t0) add $t3, $t1, $t2
lw $t4, 8($t0) sw $t3, 12($t0)
stall add $t5, $t1, $t4 add $t5, $t1, $t4
sw $t5, 16($t0) sw $t5, 16($t0)
13 cycles 11 cycles
Chapter 4 — The Processor — 41
Control Hazards
Branch determines flow of control
Fetching next instruction depends on branch
outcome
Pipeline can’t always fetch correct instruction
Still working on ID stage of branch
In MIPS pipeline
Need to compare registers and compute
target early in the pipeline
Add hardware to do it in ID stage
Chapter 4 — The Processor — 42
Stall on Branch
Wait until branch outcome determined
before fetching next instruction
Chapter 4 — The Processor — 43
Branch Prediction
Longer pipelines can’t readily determine
branch outcome early
Stall penalty becomes unacceptable
Predict outcome of branch
Only stall if prediction is wrong
In MIPS pipeline
Can predict branches not taken
Fetch instruction after branch, with no delay
Chapter 4 — The Processor — 44
MIPS with Predict Not Taken
Prediction
correct
Prediction
incorrect
Chapter 4 — The Processor — 45
More-Realistic Branch Prediction
Static branch prediction
Based on typical branch behavior
Example: loop and if-statement branches
Predict backward branches taken
Predict forward branches not taken
Dynamic branch prediction
Hardware measures actual branch behavior
e.g., record recent history of each branch
Assume future behavior will continue the trend
When wrong, stall while re-fetching, and update history
Chapter 4 — The Processor — 46
Pipeline Summary
The BIG Picture
Pipelining improves performance by
increasing instruction throughput
Executes multiple instructions in parallel
Each instruction has the same latency
Subject to hazards
Structure, data, control
Instruction set design affects complexity of
pipeline implementation
Chapter 4 — The Processor — 47
§4.6 Pipelined Datapath and Control
MIPS Pipelined Datapath
MEM
Right-to-left WB
flow leads to
hazards
Chapter 4 — The Processor — 48
Pipeline registers
Need registers between stages
To hold information produced in previous cycle
Chapter 4 — The Processor — 49
Corrected Datapath for Load
Chapter 4 — The Processor — 50
EX for Store
Chapter 4 — The Processor — 51
MEM for Store
Chapter 4 — The Processor — 52
WB for Store
Chapter 4 — The Processor — 53
Multi-Cycle Pipeline Diagram
Traditional form
Chapter 4 — The Processor — 54
Single-Cycle Pipeline Diagram
State of pipeline in a given cycle
Chapter 4 — The Processor — 55
Pipelined Control
Control signals derived from instruction
As in single-cycle implementation
Chapter 4 — The Processor — 56
Pipelined Control
Chapter 4 — The Processor — 57
§4.7 Data Hazards: Forwarding vs. Stalling
Data Hazards in ALU Instructions
Consider this sequence:
sub $2, $1,$3
and $12,$2,$5
or $13,$6,$2
add $14,$2,$2
sw $15,100($2)
We can resolve hazards with forwarding
How do we detect when to forward?
Chapter 4 — The Processor — 58
Dependencies & Forwarding
Chapter 4 — The Processor — 59
Detecting the Need to Forward
Pass register numbers along pipeline
e.g., ID/EX.RegisterRs = register number for Rs
sitting in ID/EX pipeline register
ALU operand register numbers in EX stage
are given by
ID/EX.RegisterRs, ID/EX.RegisterRt
Data hazards when
Fwd from
1a. EX/MEM.RegisterRd = ID/EX.RegisterRs EX/MEM
pipeline reg
1b. EX/MEM.RegisterRd = ID/EX.RegisterRt
2a. MEM/WB.RegisterRd = ID/EX.RegisterRs Fwd from
MEM/WB
2b. MEM/WB.RegisterRd = ID/EX.RegisterRt pipeline reg
Chapter 4 — The Processor — 60
Forwarding Paths
Chapter 4 — The Processor — 61
Load-Use Data Hazard
Need to stall
for one cycle
Chapter 4 — The Processor — 62
Load-Use Hazard Detection
Check when using instruction is decoded
in ID stage
ALU operand register numbers in ID stage
are given by
IF/ID.RegisterRs, IF/ID.RegisterRt
Load-use hazard when
ID/EX.MemRead and
((ID/EX.RegisterRt = IF/ID.RegisterRs) or
(ID/EX.RegisterRt = IF/ID.RegisterRt))
If detected, stall and insert bubble
Chapter 4 — The Processor — 63
How to Stall the Pipeline
Force control values in ID/EX register
to 0
EX, MEM and WB do nop (no-operation)
Prevent update of PC and IF/ID register
Using instruction is decoded again
Following instruction is fetched again
1-cycle stall allows MEM to read data for lw
Can subsequently forward to EX stage
Chapter 4 — The Processor — 64
Stall/Bubble in the Pipeline
Stall inserted
here
Chapter 4 — The Processor — 65
Datapath with Hazard Detection
Chapter 4 — The Processor — 66
Stalls and Performance
The BIG Picture
Stalls reduce performance
But are required to get correct results
Compiler can arrange code to avoid
hazards and stalls
Requires knowledge of the pipeline structure
Chapter 4 — The Processor — 67
§4.8 Control Hazards
Branch Hazards
If branch outcome determined in MEM
Flush these
instructions
(Set control
values to 0)
PC
Chapter 4 — The Processor — 68
Reducing Branch Delay
More hardware to determine outcome to ID
stage
Target address adder
Register comparator
Example: branch taken
36: sub $10, $4, $8
40: beq $1, $3, 7
44: and $12, $2, $5
48: or $13, $2, $6
52: add $14, $4, $2
56: slt $15, $6, $7
...
72: lw $4, 50($7)
Chapter 4 — The Processor — 69
Data Hazards for Branches
If a comparison register is a destination of
2nd or 3rd preceding ALU instruction
add $1, $2, $3 IF ID EX MEM WB
add $4, $5, $6 IF ID EX MEM WB
… IF ID EX MEM WB
beq $1, $4, target IF ID EX MEM WB
Can resolve using forwarding
Chapter 4 — The Processor — 70
Data Hazards for Branches
If a comparison register is a destination of
preceding ALU instruction or 2nd preceding
load instruction
Need 1 stall cycle
lw $1, addr IF ID EX MEM WB
add $4, $5, $6 IF ID EX MEM WB
beq stalled IF ID
beq $1, $4, target ID EX MEM WB
Chapter 4 — The Processor — 71
Data Hazards for Branches
If a comparison register is a destination of
immediately preceding load instruction
Need 2 stall cycles
lw $1, addr IF ID EX MEM WB
beq stalled IF ID
beq stalled ID
beq $1, $0, target ID EX MEM WB
Chapter 4 — The Processor — 72
Dynamic Branch Prediction
In deeper and superscalar pipelines, branch
penalty is more significant
Use dynamic prediction
Branch prediction buffer (aka branch history table)
Indexed by recent branch instruction addresses
Stores outcome (taken/not taken)
To execute a branch
Check table, expect the same outcome
Start fetching from fall-through or target
If wrong, flush pipeline and flip prediction
Chapter 4 — The Processor — 73
§4.9 Exceptions
Exceptions and Interrupts
“Unexpected” events requiring change
in flow of control
Different ISAs use the terms differently
Exception
Arises within the CPU
e.g., undefined opcode, overflow, syscall, …
Interrupt
From an external I/O controller
Dealing with them without sacrificing
performance is hard
Chapter 4 — The Processor — 74
Handling Exceptions
In MIPS, exceptions managed by a System
Control Coprocessor (CP0)
Save PC of offending (or interrupted) instruction
In MIPS: Exception Program Counter (EPC)
Save indication of the problem
In MIPS: Cause register
We’ll assume 1-bit
0 for undefined opcode, 1 for overflow
Jump to handler at 8000 00180
Chapter 4 — The Processor — 75
Handler Actions
Read cause, and transfer to relevant
handler
Determine action required
If restartable
Take corrective action
use EPC to return to program
Otherwise
Terminate program
Report error using EPC, cause, …
Chapter 4 — The Processor — 76
Exception Example
Exception on add in
40 sub $11, $2, $4
44 and $12, $2, $5
48 or $13, $2, $6
4C add $1, $2, $1
50 slt $15, $6, $7
54 lw $16, 50($7)
…
Handler
80000180 sw $25, 1000($0)
80000184 sw $26, 1004($0)
…
Chapter 4 — The Processor — 77
Multiple Exceptions
Pipelining overlaps multiple instructions
Could have multiple exceptions at once
Simple approach: deal with exception from
earliest instruction
Flush subsequent instructions
“Precise” exceptions
In complex pipelines
Multiple instructions issued per cycle
Out-of-order completion
Maintaining precise exceptions is difficult!
Chapter 4 — The Processor — 78
§4.10 Parallelism via Instructions
Instruction-Level Parallelism (ILP)
Pipelining: executing multiple instructions in
parallel
To increase ILP
Deeper pipeline
Less work per stage shorter clock cycle
Multiple issue
Replicate pipeline stages multiple pipelines
Start multiple instructions per clock cycle
CPI < 1, so use Instructions Per Cycle (IPC)
E.g., 4GHz 4-way multiple-issue
16 BIPS, peak CPI = 0.25, peak IPC = 4
But dependencies reduce this in practice
Chapter 4 — The Processor — 79
Compiler/Hardware Speculation
Compiler can reorder instructions
e.g., move load before branch
Can include “fix-up” instructions to recover
from incorrect guess
Hardware can look ahead for instructions
to execute
Buffer results until it determines they are
actually needed
Flush buffers on incorrect speculation
Chapter 4 — The Processor — 80
Loop Unrolling
Replicate loop body to expose more
parallelism
Reduces loop-control overhead
Use different registers per replication
Called “register renaming”
Avoid loop-carried “anti-dependencies”
Store followed by a load of the same register
Aka “name dependence”
Reuse of a register name
Chapter 4 — The Processor — 81
Loop Unrolling
A compiler technique to get more performance
from loops that access arrays
Here multiple copies of the loop body are made
and instructions from different iterations are
overlapped
and allotted to registers after renaming
Chapter 4 — The Processor — 82
Loop Unrolling Example
ALU/branch Load/store cycle
Loop: addi $s1, $s1,–16 lw $t0, 0($s1) 1
nop lw $t1, 12($s1) 2
addu $t0, $t0, $s2 lw $t2, 8($s1) 3
addu $t1, $t1, $s2 lw $t3, 4($s1) 4
addu $t2, $t2, $s2 sw $t0, 16($s1) 5
addu $t3, $t4, $s2 sw $t1, 12($s1) 6
nop sw $t2, 8($s1) 7
bne $s1, $zero, Loop sw $t3, 4($s1) 8
IPC = 14/8 = 1.75
Closer to 2, but at cost of registers and code size
Chapter 4 — The Processor — 83
Dynamic Pipeline Scheduling
Allow the CPU to execute instructions out
of order to avoid stalls
But commit result to registers in order
Example
lw $t0, 20($s2)
addu $t1, $t0, $t2
sub $s4, $s4, $t3
slti $t5, $s4, 20
Can start sub while addu is waiting for lw
Chapter 4 — The Processor — 84
Dynamically Scheduled CPU
Preserves
dependencies
Hold pending
operands
Results also sent
to any waiting
reservation stations
Reorders buffer for
register writes
Can supply
operands for
issued instructions
Chapter 4 — The Processor — 85
Why Do Dynamic Scheduling?
Why not just let the compiler schedule
code?
Not all stalls are predicable
e.g., cache misses
Can’t always schedule around branches
Branch outcome is dynamically determined
Different implementations of an ISA have
different latencies and hazards
Chapter 4 — The Processor — 86
Does Multiple Issue Work?
The BIG Picture
Yes, but not as much as we’d like
Programs have real dependencies that limit ILP
Some dependencies are hard to eliminate
e.g., pointer aliasing
Some parallelism is hard to expose
Limited window size during instruction issue
Memory delays and limited bandwidth
Hard to keep pipelines full
Speculation can help if done well
Chapter 4 — The Processor — 87
Power Efficiency
Complexity of dynamic scheduling and
speculations requires power
Multiple simpler cores may be better
Microprocessor Year Clock Rate Pipeline Issue Out-of-order/ Cores Power
Stages width Speculation
i486 1989 25MHz 5 1 No 1 5W
Pentium 1993 66MHz 5 2 No 1 10W
Pentium Pro 1997 200MHz 10 3 Yes 1 29W
P4 Willamette 2001 2000MHz 22 3 Yes 1 75W
P4 Prescott 2004 3600MHz 31 3 Yes 1 103W
Core 2006 2930MHz 14 4 Yes 2 75W
UltraSparc III 2003 1950MHz 14 4 No 1 90W
UltraSparc T1 2005 1200MHz 6 1 No 8 70W
Chapter 4 — The Processor — 88
§4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines
Cortex A8 and Intel i7
Processor ARM A8 Intel Core i7 920
Market Personal Mobile Device Server, cloud
Thermal design power 2 Watts 130 Watts
Clock rate 1 GHz 2.66 GHz
Cores/Chip 1 4
Floating point? No Yes
Multiple issue? Dynamic Dynamic
Peak instructions/clock cycle 2 4
Pipeline stages 14 14
Pipeline schedule Static in-order Dynamic out-of-order
with speculation
Branch prediction 2-level 2-level
1st level caches/core 32 KiB I, 32 KiB D 32 KiB I, 32 KiB D
2nd level caches/core 128-1024 KiB 256 KiB
3rd level caches (shared) - 2- 8 MB
Chapter 4 — The Processor — 89
ARM Cortex-A8 Performance
Chapter 4 — The Processor — 90
Core i7 Performance
Chapter 4 — The Processor — 91
Performance Impact…
Matrix Multiply
Chapter 4 — The Processor — 92
§4.14 Fallacies and Pitfalls
Fallacies
Pipelining is easy (!)
The basic idea is easy
The devil is in the details
e.g., detecting data hazards
Pipelining is independent of technology
So why haven’t we always done pipelining?
More transistors make more advanced techniques
feasible
Pipeline-related ISA design needs to take account of
technology trends
e.g., predicated instructions
Chapter 4 — The Processor — 93
Pitfalls
Poor ISA design can make pipelining
harder
e.g., complex instruction sets (VAX, IA-32)
Significant overhead to make pipelining work
IA-32 micro-op approach
e.g., complex addressing modes
Register update side effects, memory indirection
e.g., delayed branches
Advanced pipelines have long delay slots
Chapter 4 — The Processor — 94
§4.14 Concluding Remarks
Concluding Remarks
ISA influences design of datapath and control
Datapath and control influence design of ISA
Pipelining improves instruction throughput
using parallelism
More instructions completed per second
Latency for each instruction not reduced
Hazards: structural, data, control
Multiple issue and dynamic scheduling (ILP)
Dependencies limit achievable parallelism
Complexity leads to the power wall
Chapter 4 — The Processor — 95