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Matrix Transformations Guide | PDF | Matrix (Mathematics) | Cartesian Coordinate System
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Matrix Transformations Guide

The document discusses various geometric transformations on matrices including translation, scaling, rotation, reflection, shear, composition, decomposition, and inverse transformations. Translation can be done by matrix addition or multiplication in 2D and 3D. Scaling uniformly enlarges or shrinks objects and can be uniform or differential. Rotation rotates objects around a point or the origin. Reflection produces a mirror image across an axis. Composition combines multiple transformations into one matrix. Decomposition undoes the steps of a composite transformation. Shear slants objects by shifting their coordinate values.

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0% found this document useful (0 votes)
97 views43 pages

Matrix Transformations Guide

The document discusses various geometric transformations on matrices including translation, scaling, rotation, reflection, shear, composition, decomposition, and inverse transformations. Translation can be done by matrix addition or multiplication in 2D and 3D. Scaling uniformly enlarges or shrinks objects and can be uniform or differential. Rotation rotates objects around a point or the origin. Reflection produces a mirror image across an axis. Composition combines multiple transformations into one matrix. Decomposition undoes the steps of a composite transformation. Shear slants objects by shifting their coordinate values.

Uploaded by

Kay Khine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Geometric Transformation

Transformation on Matrices

• Translation
• Scaling
• Shear (x, y)
• Rotating
• Reflection (+ Scaling)
• Composition
• Decomposition
– Symmetric Eigenvalue Decomposition
– Singular Value Decomposition
• Inverse Transformation
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Translation

• Objects can be translated using both matrix


addition and matrix multiplication.

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2D Translation by Addition

Set tx,ty be the translation distance, we have


x'  x  t x
y'  y  t y
In matrix format, where T is the translation vector

 x' x  t x 
P'    P  T  y
 y' y  t y 

P'  P  T  𝑦 ′
  (,)
y (x,y)

x  𝑥′ x

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• 3D Translation by Addition

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Ideal Points or Points at Infinity

• Homogeneous coordinates can easily capture the concept


of infinity.
• Let a point (x,y) be fixed and converted to a homogeneous
coordinate by multiplying with 1/w, (x/w,y/w,1/w).
• Let the value of w approach to zero, then (x/w,y/w) moves
farther and farther away in the direction of (x,y).
• When w becomes zero, (x/w,y/w) moves to infinity.
Therefore, we would say, the homogeneous coordinate
(x,y,0) is the ideal point or point at infinity in the direction
of (x,y).

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Translation (Cont’d)
• 2D Translation by Multiplication

• 3D Translation by Multiplication

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Translation - Example

• Suppose
  you had an object at point P(1,2) and
you wanted to move it three units to the right
and one unit up. What would you do?
• Add 3 to the x-coordinate and 1 to the y-
coordinate => (4,3)

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Translation - Exercise

1) Set up a general matrix equation that will move 3D


objects 100 pixels to the left, 200 pixels up, and 50
pixels back, and then use it to move a triangle with
vertices at A(40, 0,100), B(0,350, 200) and C(-100,
200, -10). (using addition)
2) Using matrix multiplication, find a general matrix
equation that will move 2D objects 50 pixels to the
right and 100 pixels down on the computer screen,
and then use it move a triangle with vertices at
A(20,30), B(0,200), and C(300, 400).
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Scaling

• Matrix multiplication can be used to scale


objects, like translation
– Uniform Scale
– Differential Scale

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2D Scaling

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Scaling- Example

1) Uniformly scale objects 3 times larger if four


vertices of an object are A(10,10),
B(50,10),C(50,40) and D(10,40).
Solution: Matrix equation for 3 times larger

A’(30,30), B’(150,30),C’(150,120), D’(30,120)


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Scaling- Example (Cont’d)

1) A rectangular-shaped object whose vertices are


A(20,0), B(50,0),C(50,100) and D(20,100) will scale
1.5 time in x-direction and 0.1 in y direction. Set up
matrix equation and find the new vertices.
Solution: Matrix equation for differential scale

A’(30,0), B’(75,0),C’(75,10), D’(30,10)


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Rotation(An angle relative to the
 
coordinate Origin)
x  =
y=
x' =
= )
=
=
y' =
= )
=
=

The rotation equation in matrix form,


P‘ = R . P
= .

Where, the rotation matrix is-

 
R=
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Rotation - Exercise

1) Write a general matrix equation that will rotate


2D objects 30 and then use it to rotate a
triangle with vertices at A(-10, 50), B(80,0) and
C(-50,100) to find the new vertices.

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 Rotation(An angle about the rotation Point (xr, yr)

 = xr +
= yr +

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Exercise
Find a 3×3 matrix transformation that rotates the
entire plane 30◦ counterclockwise around the
point P = (2, 4), as shown in figure
Transformation sequence:
• 1. Move the point (2, 4)
to the origin.
• 2. Rotate by 30◦.
• 3. Move the origin back to
(2, 4)

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Exercise

• A square has vertices p1 = (1, 1), p2 = (2, 1), p3


= (2, 2), and p4(1, 2). Determine the new
vertices of the square after a rotation about p2
through an angle of π/4.

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• Solution

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Reflection
• A
  reflection is a transformation that produces a
mirror image of an object.
• The image is generated relative to an axis of
reflection by rotating the object about the reflection
axis.
• When the reflection axis is a line in the xy-plane the
rotation path is perpendicular to xy-plane.
• When the reflection axis is perpendicular to xy-
plane , the rotation path is in the xy-plane.

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Reflection

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1.reflection about the x axis
x' = x
y' = -y


  𝑥 1  0 0  𝑥
1

𝑦   ¿ 0 −1 0 𝑦 Reflection axis
0 0 1 1

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2.reflection about the y axis
x' = -x
y' = y


  𝑥 −1
  0 0  𝑥
1

𝑦   ¿ 0 1 0 𝑦
0 0 1 1

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3.Reflection relative to an axis passing through
the Coordinate Origin

x' = -x
y' = -y


  𝑥 −1
  0 0  𝑥
1

𝑦   ¿ 0 −1 0 𝑦
0 0 1 1

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4.Reflection about the diagonal y=x

x' = y
y' = x


  𝑥 0  1 0  𝑥
1

𝑦   ¿ 1 0 0 𝑦
0 0 1 1

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5.Reflection about the diagonal y=-x

x' = -y
y' = -x


  𝑥  0 −1 0  𝑥
1

𝑦   ¿ −1 0 0 𝑦
0 0 1 1

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Exercise

• Describe the transformation sequence and


transformation matrix for reflection about the
diagonal line y=x.
Method-1
Transformation sequence:
• 1. clockwise rotation by 45˙ (-45˙)
• 2. reflection about the x axis
• 3. counter-clockwise rotation by 45˙ (+45˙)
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Cont’d

Method-2
Transformation sequence:
• 1. reflect the object about the x axis
• 2. rotate counter-clockwise 90˙ (+90˙)

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Composition

• To apply more than one transformation to an


object
• Example, to first apply a scale S and then a
rotation R on a 2D vector v1:
first, v2= Sv1, then, v3 = Rv2

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Composite Transformation
• Composite transformation matrix is formed by
calculating the product of individual
transformations

• Successive translations (additive)

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Composite Transformations (2)
• Successive rotations (additive)

• Successive scaling (multiplicative)

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Decomposition of
Transformations
• To undo a composition of transformations
– Symmetric Eigenvalue Decomposition
– Singular Value Decomposition
– Paeth Decomposition of Rotations

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Affine Transformation

• The single matrix implements a linear


transformation followed by a translation
This kind of transformation is called an affine
transformation

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Inverse Transformation

Inverse translation

Inverse rotation

Inverse scaling

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Shear

1. shift coordinate x values


2. shift coordinate y values

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x-direction shear relative to the x axis

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y-direction shear relative to the y axis

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x-direction shears relative to other
reference lines y=yref

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y-direction shears relative to other
reference lines x=xref

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